fix letter sort regex, and tiny LetterSort.hx cleanin

This commit is contained in:
Cameron Taylor 2024-04-16 21:11:56 -04:00
parent bb7b863272
commit c3e777154e
2 changed files with 47 additions and 31 deletions
source/funkin/ui/freeplay

View file

@ -553,12 +553,18 @@ class FreeplayState extends MusicBeatSubState
case REGEXP:
// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
// this creates a filter to return all the songs that start with a letter between those two
// if filterData looks like "A-C", the regex should look something like this: ^[A-C].*
// to get every song that starts between A and C
var filterRegexp:EReg = new EReg('^[' + filterStuff.filterData + '].*', 'i');
tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
return filterRegexp.match(str.songName);
});
case STARTSWITH:
// extra note: this is essentially a "search"
tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
return str.songName.toLowerCase().startsWith(filterStuff.filterData);

View file

@ -54,7 +54,7 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
// don't put the last seperator
if (i == 4) continue;
var sep:FlxSprite = new FlxSprite((i * 80) + 55, 20).loadGraphic(Paths.image("freeplay/seperator"));
var sep:FlxSprite = new FlxSprite((i * 80) + 60, 20).loadGraphic(Paths.image("freeplay/seperator"));
// sep.animation.play("seperator");
sep.color = letter.color.getDarkened(darkness);
add(sep);
@ -70,7 +70,7 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
changeSelection(0);
}
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
super.update(elapsed);
@ -81,7 +81,7 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
}
}
public function changeSelection(diff:Int = 0)
public function changeSelection(diff:Int = 0):Void
{
var ezTimer:Int->FlxSprite->Float->Void = function(frameNum:Int, spr:FlxSprite, offsetNum:Float) {
new FlxTimer().start(frameNum / 24, function(_) {
@ -172,20 +172,33 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
}
curSelection += diff;
if (curSelection < 0) curSelection = letters[0].arr.length - 1;
if (curSelection >= letters[0].arr.length) curSelection = 0;
if (curSelection < 0) curSelection = letters[0].regexLetters.length - 1;
if (curSelection >= letters[0].regexLetters.length) curSelection = 0;
for (letter in letters)
letter.changeLetter(diff, curSelection);
if (changeSelectionCallback != null) changeSelectionCallback(letters[2].arr[letters[2].curLetter]); // bullshit and long lol!
if (changeSelectionCallback != null) changeSelectionCallback(letters[2].regexLetters[letters[2].curLetter]); // bullshit and long lol!
}
}
class FreeplayLetter extends FlxAtlasSprite
{
public var arr:Array<String> = [];
/**
* A preformatted array of letter strings, for use when doing regex
* ex: ['A-B', 'C-D', 'E-H', 'I-L' ...]
*/
public var regexLetters:Array<String> = [];
/**
* A preformatted array of the letters, for use when accessing symbol animation info
* ex: ['AB', 'CD', 'EH', 'IL' ...]
*/
public var animLetters:Array<String> = [];
/**
* The current letter in the regexLetters array this FreeplayLetter is on
*/
public var curLetter:Int = 0;
public var ogY:Float = 0;
@ -193,46 +206,43 @@ class FreeplayLetter extends FlxAtlasSprite
public function new(x:Float, y:Float, ?letterInd:Int)
{
super(x, y, Paths.animateAtlas("freeplay/sortedLetters"));
// frames = Paths.getSparrowAtlas("freeplay/letterStuff");
// this.anim.play("AB");
// trace(this.anim.symbolDictionary);
var alphabet:String = "AB-CD-EH-I L-MN-OR-s-t-UZ";
arr = alphabet.split("-");
arr.insert(0, "ALL");
arr.insert(0, "fav");
arr.insert(0, "#");
// this is used for the regex
// /^[OR].*/gi doesn't work for showing the song Pico, so now it's
// /^[O-R].*/gi ant it works for displaying Pico
// https://regex101.com/r/bWFPfS/1
// we split by underscores, simply for nice lil convinience
var alphabet:String = 'A-B_C-D_E-H_I-L_M-N_O-R_S_T_U-Z';
regexLetters = alphabet.split('_');
regexLetters.insert(0, 'ALL');
regexLetters.insert(0, 'fav');
regexLetters.insert(0, '#');
// trace(arr);
// for (str in arr)
// {
// animation.addByPrefix(str, str + " "); // string followed by a space! intentional!
// }
// animation.addByPrefix("arrow", "mini arrow");
// animation.addByPrefix("seperator", "seperator");
// the symbols from flash don't have dashes, so we clean this up for use with animations
// (we don't need to re-export, rule of thumb is to accomodate files named in flash from dave
// until we get him programming classes (and since i cant find the .fla file....))
animLetters = regexLetters.map(animLetter -> animLetter.replace('-', ''));
if (letterInd != null)
{
this.anim.play(arr[letterInd] + " move");
this.anim.play(animLetters[letterInd] + " move");
this.anim.pause();
curLetter = letterInd;
}
}
public function changeLetter(diff:Int = 0, ?curSelection:Int)
public function changeLetter(diff:Int = 0, ?curSelection:Int):Void
{
curLetter += diff;
if (curLetter < 0) curLetter = arr.length - 1;
if (curLetter >= arr.length) curLetter = 0;
if (curLetter < 0) curLetter = regexLetters.length - 1;
if (curLetter >= regexLetters.length) curLetter = 0;
var animName:String = arr[curLetter] + " move";
var animName:String = animLetters[curLetter] + " move";
switch (arr[curLetter])
switch (animLetters[curLetter])
{
case "I L":
case "IL":
animName = "IL move";
case "s":
animName = "S move";