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Fix a crash issue caused when pressing a key after leaving the input offsets state.
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1 changed files with 0 additions and 18 deletions
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@ -96,24 +96,6 @@ class LatencyState extends MusicBeatSubState
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localConductor.forceBPM(60);
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localConductor.forceBPM(60);
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FlxG.stage.addEventListener(KeyboardEvent.KEY_DOWN, key -> {
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trace(key.charCode);
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// if (key.charCode == 120) generateBeatStuff();
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trace("\tEVENT PRESS: \t" + FlxG.sound.music.time + " " + Timer.stamp());
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// trace(FlxG.sound.music.prevTimestamp);
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trace(FlxG.sound.music.time);
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trace("\tFR FR PRESS: \t" + swagSong.getTimeWithDiff());
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// trace("\tREDDIT: \t" + swagSong.frfrTime + " " + Timer.stamp());
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@:privateAccess
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trace("\tREDDIT: \t" + FlxG.sound.music._channel.position + " " + Timer.stamp());
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// trace("EVENT LISTENER: " + key);
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});
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// funnyStatsGraph.hi
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Conductor.instance.forceBPM(60);
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Conductor.instance.forceBPM(60);
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diffGrp = new FlxTypedGroup<FlxText>();
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diffGrp = new FlxTypedGroup<FlxText>();
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