From 37a15e0a0fd9e1825680fb4fb9eb2a42922157ac Mon Sep 17 00:00:00 2001
From: Cameron Taylor <cameron.taylor.ninja@gmail.com>
Date: Tue, 11 Jun 2024 12:13:10 -0400
Subject: [PATCH] reactive speaker to gamevolume on desktop

---
 source/funkin/audio/visualize/ABotVis.hx | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/source/funkin/audio/visualize/ABotVis.hx b/source/funkin/audio/visualize/ABotVis.hx
index a455cb8a2..cf43a8add 100644
--- a/source/funkin/audio/visualize/ABotVis.hx
+++ b/source/funkin/audio/visualize/ABotVis.hx
@@ -101,6 +101,10 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
     {
       var animFrame:Int = Math.round(levels[i].value * 5);
 
+      #if desktop
+      animFrame = Math.round(animFrame * FlxG.sound.volume);
+      #end
+
       animFrame = Math.floor(Math.min(5, animFrame));
       animFrame = Math.floor(Math.max(0, animFrame));