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Polish for the transition from GameOverSubState back into PlayState.
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1 changed files with 23 additions and 2 deletions
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@ -826,6 +826,8 @@ class PlayState extends MusicBeatSubState
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resetCamera();
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var fromDeathState = isPlayerDying;
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persistentUpdate = true;
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persistentDraw = true;
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@ -863,8 +865,11 @@ class PlayState extends MusicBeatSubState
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if (currentStage != null) currentStage.resetStage();
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playerStrumline.vwooshNotes();
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opponentStrumline.vwooshNotes();
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if (!fromDeathState)
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{
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playerStrumline.vwooshNotes();
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opponentStrumline.vwooshNotes();
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}
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playerStrumline.clean();
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opponentStrumline.clean();
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@ -1075,6 +1080,22 @@ class PlayState extends MusicBeatSubState
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function moveToGameOver():Void
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{
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// Reset and update a bunch of values in advance for the transition back from the game over substate.
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playerStrumline.clean();
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opponentStrumline.clean();
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songScore = 0;
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updateScoreText();
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health = Constants.HEALTH_STARTING;
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healthLerp = health;
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healthBar.value = healthLerp;
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iconP1.updatePosition();
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iconP2.updatePosition();
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// Transition to the game over substate.
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var gameOverSubState = new GameOverSubState(
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{
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isChartingMode: isChartingMode,
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