Merge pull request #441 from FunkinCrew/bugfix/spookeez-hold-note

Bugfix/spookeez hold note
This commit is contained in:
Cameron Taylor 2024-04-01 21:00:14 -04:00 committed by GitHub
commit bf9f87e9e7
2 changed files with 8 additions and 2 deletions

View file

@ -295,6 +295,11 @@ class Strumline extends FlxSpriteGroup
{ {
if (noteData.length == 0) return; if (noteData.length == 0) return;
// Ensure note data gets reset if the song happens to loop.
// NOTE: I had to remove this line because it was causing notes visible during the countdown to be placed multiple times.
// I don't remember what bug I was trying to fix by adding this.
// if (conductorInUse.currentStep == 0) nextNoteIndex = 0;
var songStart:Float = PlayState.instance?.startTimestamp ?? 0.0; var songStart:Float = PlayState.instance?.startTimestamp ?? 0.0;
var hitWindowStart:Float = Conductor.instance.songPosition - Constants.HIT_WINDOW_MS; var hitWindowStart:Float = Conductor.instance.songPosition - Constants.HIT_WINDOW_MS;
var renderWindowStart:Float = Conductor.instance.songPosition + RENDER_DISTANCE_MS; var renderWindowStart:Float = Conductor.instance.songPosition + RENDER_DISTANCE_MS;
@ -822,7 +827,7 @@ class Strumline extends FlxSpriteGroup
{ {
// The note sprite pool is full and all note splashes are active. // The note sprite pool is full and all note splashes are active.
// We have to create a new note. // We have to create a new note.
result = new SustainTrail(0, 100, noteStyle); result = new SustainTrail(0, 0, noteStyle);
this.holdNotes.add(result); this.holdNotes.add(result);
} }

View file

@ -210,7 +210,8 @@ class LoadingState extends MusicBeatState
} }
// Load and cache the song's charts. // Load and cache the song's charts.
if (params?.targetSong != null) // Don't do this if we already provided the music and charts.
if (params?.targetSong != null && !params.overrideMusic)
{ {
params.targetSong.cacheCharts(true); params.targetSong.cacheCharts(true);
} }