mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-30 03:25:47 -05:00
commit
bf04d347bc
13 changed files with 354 additions and 92 deletions
10
.github/workflows/superlinter.yml
vendored
Normal file
10
.github/workflows/superlinter.yml
vendored
Normal file
|
@ -0,0 +1,10 @@
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|||
name: learn-github-actions
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on: [push]
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jobs:
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check-bats-version:
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runs-on: ubuntu-latest
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||||
steps:
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||||
- uses: actions/checkout@v2
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||||
- uses: actions/setup-node@v1
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||||
- run: npm install -g bats
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||||
- run: bats -v
|
18
CHANGELOG.md
18
CHANGELOG.md
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@ -4,7 +4,23 @@ All notable changes will be documented in this file.
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|||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.2.3]
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## [UNRELEASED]
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### Fixed
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||||
- When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
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- IDK i think backing out of song menu should play main menu songs again hehe ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
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## [0.2.4] - 2020-12-11
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### Added
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- 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.
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- NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp
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- NEW LEVEL WOW! PHILLY BABEEEE
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### Changed
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- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
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### Fixed
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||||
- Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37))
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- Animation offsets when GF is scared
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## [0.2.3] - 2020-12-04
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### Added
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- More intro texts
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### Fixed
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|
|
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@ -2,7 +2,7 @@
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.2" company="ninjamuffin99" />
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.4.1" company="ninjamuffin99" />
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<!--Switch Export with Unique ApplicationID and Icon-->
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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|
|
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@ -14,43 +14,6 @@ class Boyfriend extends Character
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public function new(x:Float, y:Float)
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{
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super(x, y);
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var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
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animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
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animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
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animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
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animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
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animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
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animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
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animation.addByPrefix('hey', 'BF HEY', 24, false);
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animation.addByPrefix('firstDeath', "BF dies", 24, false);
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animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
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animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
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animation.addByPrefix('scared', 'BF idle shaking', 24);
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playAnim('idle');
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antialiasing = true;
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addOffset('idle', -5);
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addOffset("singUP", -29, 27);
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addOffset("singRIGHT", -38, -7);
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addOffset("singLEFT", 12, -6);
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addOffset("singDOWN", -10, -50);
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addOffset("singUPmiss", -29, 27);
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addOffset("singRIGHTmiss", -30, 21);
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addOffset("singLEFTmiss", 12, 24);
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addOffset("singDOWNmiss", -11, -19);
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addOffset("hey", 7, 4);
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addOffset('firstDeath', 37, 11);
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addOffset('deathLoop', 37, 5);
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addOffset('deathConfirm', 37, 69);
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addOffset('scared', -4);
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}
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override function update(elapsed:Float)
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|
|
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@ -1,6 +1,7 @@
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package;
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import flixel.FlxSprite;
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import flixel.animation.FlxBaseAnimation;
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import flixel.graphics.frames.FlxAtlasFrames;
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using StringTools;
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|
@ -40,7 +41,8 @@ class Character extends FlxSprite
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animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
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animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24);
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animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
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animation.addByPrefix('scared', 'GF FEAR', 24);
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addOffset('cheer');
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|
@ -52,8 +54,10 @@ class Character extends FlxSprite
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addOffset("singRIGHT", 0, -20);
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addOffset("singLEFT", 0, -19);
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addOffset("singDOWN", 0, -20);
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addOffset('hairBlow', 45, -8);
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addOffset('hairFall', 0, -9);
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addOffset('scared');
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addOffset('scared', -2, -17);
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playAnim('danceRight');
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|
@ -107,21 +111,82 @@ class Character extends FlxSprite
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addOffset("singLEFT", -30);
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addOffset("singDOWN", -30, -40);
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playAnim('idle');
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case 'lucky':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.lucky_guitar_assets__png, AssetPaths.lucky_guitar_assets__xml);
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case 'pico':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml);
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frames = tex;
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animation.addByPrefix('idle', 'lucky guitar idle', 24, false);
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animation.addByPrefix('singUP', 'lucky UP NOTE', 24, false);
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animation.addByPrefix('singRIGHT', 'lucky sing right', 24, false);
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animation.addByPrefix('singDOWN', 'lucky DOWN note', 24, false);
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animation.addByPrefix('singLEFT', 'lucky sing left', 24, false);
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animation.addByPrefix('idle', "Pico Idle Dance", 24);
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animation.addByPrefix('singUP', 'pico Up note0', 24, false);
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animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false);
|
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if (isPlayer)
|
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{
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animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false);
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animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false);
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animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false);
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animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false);
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}
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else
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{
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// Need to be flipped! REDO THIS LATER!
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animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false);
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animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false);
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animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false);
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animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false);
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}
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animation.addByPrefix('singUPmiss', 'pico Up note miss', 24);
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animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24);
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|
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addOffset('idle', 0, -180);
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addOffset("singUP", 200, -180);
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addOffset("singRIGHT", 200, -180);
|
||||
addOffset("singLEFT", 200, -180);
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||||
addOffset("singDOWN", 200, -180);
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playAnim('idle');
|
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addOffset('idle');
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addOffset("singUP", -29, 27);
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addOffset("singRIGHT", -68, -7);
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addOffset("singLEFT", 65, 9);
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addOffset("singDOWN", 200, -70);
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addOffset("singUPmiss", -19, 67);
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addOffset("singRIGHTmiss", -60, 41);
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addOffset("singLEFTmiss", 62, 64);
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addOffset("singDOWNmiss", 210, -28);
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|
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if (!isPlayer)
|
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flipX = true;
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|
||||
case 'bf':
|
||||
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
|
||||
frames = tex;
|
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
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||||
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
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animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
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animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
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animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
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||||
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
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animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
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animation.addByPrefix('hey', 'BF HEY', 24, false);
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animation.addByPrefix('firstDeath', "BF dies", 24, false);
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animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
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animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
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animation.addByPrefix('scared', 'BF idle shaking', 24);
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playAnim('idle');
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antialiasing = true;
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addOffset('idle', -5);
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addOffset("singUP", -29, 27);
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addOffset("singRIGHT", -38, -7);
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addOffset("singLEFT", 12, -6);
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addOffset("singDOWN", -10, -50);
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addOffset("singUPmiss", -29, 27);
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addOffset("singRIGHTmiss", -30, 21);
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addOffset("singLEFTmiss", 12, 24);
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addOffset("singDOWNmiss", -11, -19);
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addOffset("hey", 7, 4);
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addOffset('firstDeath', 37, 11);
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addOffset('deathLoop', 37, 5);
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addOffset('deathConfirm', 37, 69);
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addOffset('scared', -4);
|
||||
}
|
||||
}
|
||||
|
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|
@ -145,6 +210,13 @@ class Character extends FlxSprite
|
|||
}
|
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}
|
||||
|
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switch (curCharacter)
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{
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case 'gf':
|
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if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
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playAnim('danceRight');
|
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}
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|
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super.update(elapsed);
|
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}
|
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|
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|
@ -160,12 +232,16 @@ class Character extends FlxSprite
|
|||
case 'bf':
|
||||
|
||||
case 'gf':
|
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danced = !danced;
|
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if (!animation.curAnim.name.startsWith('hair'))
|
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{
|
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danced = !danced;
|
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|
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if (danced)
|
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playAnim('danceRight');
|
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else
|
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playAnim('danceLeft');
|
||||
}
|
||||
|
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if (danced)
|
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playAnim('danceRight');
|
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else
|
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playAnim('danceLeft');
|
||||
case 'spooky':
|
||||
danced = !danced;
|
||||
|
||||
|
@ -177,7 +253,7 @@ class Character extends FlxSprite
|
|||
playAnim('idle');
|
||||
case 'monster':
|
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playAnim('idle');
|
||||
case 'lucky':
|
||||
case 'pico':
|
||||
playAnim('idle');
|
||||
}
|
||||
}
|
||||
|
|
|
@ -183,7 +183,7 @@ class ChartingState extends MusicBeatState
|
|||
stepperBPM.value = Conductor.bpm;
|
||||
stepperBPM.name = 'song_bpm';
|
||||
|
||||
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster'];
|
||||
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster', 'pico'];
|
||||
|
||||
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
|
||||
{
|
||||
|
@ -514,12 +514,19 @@ class ChartingState extends MusicBeatState
|
|||
if (FlxG.keys.justPressed.DOWN)
|
||||
Conductor.changeBPM(Conductor.bpm - 1); */
|
||||
|
||||
var shiftThing:Int = 1;
|
||||
if (FlxG.keys.pressed.SHIFT)
|
||||
shiftThing = 4;
|
||||
if (FlxG.keys.justPressed.RIGHT)
|
||||
changeSection(curSection + 1);
|
||||
changeSection(curSection + shiftThing);
|
||||
if (FlxG.keys.justPressed.LEFT)
|
||||
changeSection(curSection - 1);
|
||||
changeSection(curSection - shiftThing);
|
||||
|
||||
bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + curSection;
|
||||
bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 2))
|
||||
+ " / "
|
||||
+ Std.string(FlxMath.roundDecimal(FlxG.sound.music.length / 1000, 2))
|
||||
+ "\nSection: "
|
||||
+ curSection;
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
|
|
|
@ -48,6 +48,13 @@ class FreeplayState extends MusicBeatState
|
|||
songs.push('South');
|
||||
}
|
||||
|
||||
if (StoryMenuState.weekUnlocked[3] || isDebug)
|
||||
{
|
||||
songs.push('Pico');
|
||||
songs.push('Philly');
|
||||
songs.push('Blammed');
|
||||
}
|
||||
|
||||
// LOAD MUSIC
|
||||
|
||||
// LOAD CHARACTERS
|
||||
|
|
|
@ -29,6 +29,11 @@ class MainMenuState extends MusicBeatState
|
|||
|
||||
override function create()
|
||||
{
|
||||
if (!FlxG.sound.music.playing)
|
||||
{
|
||||
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
|
||||
}
|
||||
|
||||
persistentUpdate = persistentDraw = true;
|
||||
|
||||
var bg:FlxSprite = new FlxSprite(-80).loadGraphic(AssetPaths.menuBG__png);
|
||||
|
@ -76,7 +81,7 @@ class MainMenuState extends MusicBeatState
|
|||
|
||||
FlxG.camera.follow(camFollow, null, 0.06);
|
||||
|
||||
var versionShit:FlxText = new FlxText(5, FlxG.height - 18, 0, "v" + Application.current.meta.get('version'));
|
||||
var versionShit:FlxText = new FlxText(5, FlxG.height - 18, 0, "v" + Application.current.meta.get('version'), 12);
|
||||
versionShit.scrollFactor.set();
|
||||
versionShit.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
|
||||
add(versionShit);
|
||||
|
@ -90,6 +95,11 @@ class MainMenuState extends MusicBeatState
|
|||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
if (FlxG.sound.music.volume < 0.8)
|
||||
{
|
||||
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
|
||||
}
|
||||
|
||||
if (!selectedSomethin)
|
||||
{
|
||||
if (controls.UP_P)
|
||||
|
@ -114,12 +124,10 @@ class MainMenuState extends MusicBeatState
|
|||
if (optionShit[curSelected] == 'donate')
|
||||
{
|
||||
#if linux
|
||||
Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
|
||||
Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
|
||||
#else
|
||||
|
||||
FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
|
||||
#end
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -21,6 +21,7 @@ class MenuCharacter extends FlxSprite
|
|||
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
|
||||
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
|
||||
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
|
||||
animation.addByPrefix('pico', "Pico Idle Dance", 24);
|
||||
|
||||
animation.play(character);
|
||||
updateHitbox();
|
||||
|
|
|
@ -22,6 +22,7 @@ class MenuItem extends FlxSpriteGroup
|
|||
week.animation.addByPrefix('week0', 'tutorial selected', 24);
|
||||
week.animation.addByPrefix('week1', "WEEK1 select", 24);
|
||||
week.animation.addByPrefix('week2', "week2 select", 24);
|
||||
week.animation.addByPrefix('week3', "Week 3 press", 24);
|
||||
add(week);
|
||||
|
||||
week.animation.play('week' + weekNum);
|
||||
|
|
|
@ -35,6 +35,7 @@ using StringTools;
|
|||
class PlayState extends MusicBeatState
|
||||
{
|
||||
public static var curLevel:String = 'Tutorial';
|
||||
public static var curStage:String = '';
|
||||
public static var SONG:SwagSong;
|
||||
public static var isStoryMode:Bool = false;
|
||||
public static var storyWeek:Int = 0;
|
||||
|
@ -81,6 +82,10 @@ class PlayState extends MusicBeatState
|
|||
var halloweenBG:FlxSprite;
|
||||
var isHalloween:Bool = false;
|
||||
|
||||
var phillyCityLights:FlxTypedGroup<FlxSprite>;
|
||||
var phillyTrain:FlxSprite;
|
||||
var trainSound:FlxSound;
|
||||
|
||||
var talking:Bool = true;
|
||||
var songScore:Int = 0;
|
||||
var scoreTxt:FlxText;
|
||||
|
@ -144,6 +149,47 @@ class PlayState extends MusicBeatState
|
|||
|
||||
isHalloween = true;
|
||||
}
|
||||
else if (SONG.song.toLowerCase() == 'pico' || SONG.song.toLowerCase() == 'blammed' || SONG.song.toLowerCase() == 'philly')
|
||||
{
|
||||
curStage = 'philly';
|
||||
|
||||
var bg:FlxSprite = new FlxSprite(-100).loadGraphic(AssetPaths.sky__png);
|
||||
bg.scrollFactor.set(0.1, 0.1);
|
||||
add(bg);
|
||||
|
||||
var city:FlxSprite = new FlxSprite(-10).loadGraphic(AssetPaths.city__png);
|
||||
city.scrollFactor.set(0.3, 0.3);
|
||||
city.setGraphicSize(Std.int(city.width * 0.85));
|
||||
city.updateHitbox();
|
||||
add(city);
|
||||
|
||||
phillyCityLights = new FlxTypedGroup<FlxSprite>();
|
||||
add(phillyCityLights);
|
||||
|
||||
for (i in 0...5)
|
||||
{
|
||||
var light:FlxSprite = new FlxSprite(city.x).loadGraphic('assets/images/philly/win' + i + '.png');
|
||||
light.scrollFactor.set(0.3, 0.3);
|
||||
light.visible = false;
|
||||
light.setGraphicSize(Std.int(light.width * 0.85));
|
||||
light.updateHitbox();
|
||||
phillyCityLights.add(light);
|
||||
}
|
||||
|
||||
var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic(AssetPaths.behindTrain__png);
|
||||
add(streetBehind);
|
||||
|
||||
phillyTrain = new FlxSprite(2000, 360).loadGraphic(AssetPaths.train__png);
|
||||
add(phillyTrain);
|
||||
|
||||
trainSound = new FlxSound().loadEmbedded('assets/sounds/train_passes' + TitleState.soundExt);
|
||||
FlxG.sound.list.add(trainSound);
|
||||
|
||||
// var cityLights:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.win0__png);
|
||||
|
||||
var street:FlxSprite = new FlxSprite(-40, streetBehind.y).loadGraphic(AssetPaths.street__png);
|
||||
add(street);
|
||||
}
|
||||
else
|
||||
{
|
||||
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
|
||||
|
@ -199,6 +245,9 @@ class PlayState extends MusicBeatState
|
|||
dad.y += 100;
|
||||
case 'dad':
|
||||
camPos.x += 400;
|
||||
case 'pico':
|
||||
camPos.x += 600;
|
||||
dad.y += 300;
|
||||
}
|
||||
|
||||
boyfriend = new Boyfriend(770, 450);
|
||||
|
@ -376,11 +425,13 @@ class PlayState extends MusicBeatState
|
|||
|
||||
function startSong():Void
|
||||
{
|
||||
startingSong = false;
|
||||
|
||||
previousFrameTime = FlxG.game.ticks;
|
||||
lastReportedPlayheadPosition = 0;
|
||||
|
||||
startingSong = false;
|
||||
FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt, 1, false);
|
||||
if (!paused)
|
||||
FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt, 1, false);
|
||||
FlxG.sound.music.onComplete = endSong;
|
||||
vocals.play();
|
||||
}
|
||||
|
@ -574,12 +625,9 @@ class PlayState extends MusicBeatState
|
|||
{
|
||||
if (paused)
|
||||
{
|
||||
if (FlxG.sound.music != null)
|
||||
if (FlxG.sound.music != null && !startingSong)
|
||||
{
|
||||
vocals.time = Conductor.songPosition;
|
||||
|
||||
FlxG.sound.music.play();
|
||||
vocals.play();
|
||||
resyncVocals();
|
||||
}
|
||||
|
||||
if (!startTimer.finished)
|
||||
|
@ -590,12 +638,39 @@ class PlayState extends MusicBeatState
|
|||
super.closeSubState();
|
||||
}
|
||||
|
||||
function resyncVocals():Void
|
||||
{
|
||||
vocals.pause();
|
||||
|
||||
FlxG.sound.music.play();
|
||||
Conductor.songPosition = FlxG.sound.music.time;
|
||||
vocals.time = Conductor.songPosition;
|
||||
vocals.play();
|
||||
}
|
||||
|
||||
private var paused:Bool = false;
|
||||
var startedCountdown:Bool = false;
|
||||
var canPause:Bool = true;
|
||||
|
||||
override public function update(elapsed:Float)
|
||||
{
|
||||
switch (curStage)
|
||||
{
|
||||
case 'philly':
|
||||
if (trainMoving)
|
||||
{
|
||||
trainFrameTiming += elapsed;
|
||||
|
||||
if (trainFrameTiming >= 1 / 24)
|
||||
{
|
||||
updateTrainPos();
|
||||
trainFrameTiming = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// phillyCityLights.members[curLight].alpha -= (Conductor.crochet / 1000) * FlxG.elapsed;
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
|
||||
scoreTxt.text = "Score:" + songScore;
|
||||
|
@ -634,7 +709,7 @@ class PlayState extends MusicBeatState
|
|||
|
||||
#if debug
|
||||
if (FlxG.keys.justPressed.EIGHT)
|
||||
FlxG.switchState(new AnimationDebug(SONG.player1));
|
||||
FlxG.switchState(new AnimationDebug(SONG.player2));
|
||||
#end
|
||||
|
||||
if (startingSong)
|
||||
|
@ -731,7 +806,8 @@ class PlayState extends MusicBeatState
|
|||
{
|
||||
switch (totalBeats)
|
||||
{
|
||||
case 127:
|
||||
case 128, 129, 130:
|
||||
vocals.volume = 0;
|
||||
// FlxG.sound.music.stop();
|
||||
// curLevel = 'Fresh';
|
||||
// FlxG.switchState(new PlayState());
|
||||
|
@ -832,7 +908,7 @@ class PlayState extends MusicBeatState
|
|||
{
|
||||
if (daNote.tooLate || !daNote.wasGoodHit)
|
||||
{
|
||||
health -= 0.04;
|
||||
health -= 0.045;
|
||||
vocals.volume = 0;
|
||||
}
|
||||
|
||||
|
@ -873,7 +949,7 @@ class PlayState extends MusicBeatState
|
|||
FlxG.switchState(new StoryMenuState());
|
||||
|
||||
// if ()
|
||||
StoryMenuState.weekUnlocked[2] = true;
|
||||
StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
|
||||
|
||||
if (SONG.validScore)
|
||||
{
|
||||
|
@ -1176,7 +1252,7 @@ class PlayState extends MusicBeatState
|
|||
{
|
||||
if (!boyfriend.stunned)
|
||||
{
|
||||
health -= 0.06;
|
||||
health -= 0.035;
|
||||
if (combo > 5)
|
||||
{
|
||||
gf.playAnim('sad');
|
||||
|
@ -1306,6 +1382,60 @@ class PlayState extends MusicBeatState
|
|||
}
|
||||
}
|
||||
|
||||
var trainMoving:Bool = false;
|
||||
var trainFrameTiming:Float = 0;
|
||||
|
||||
var trainCars:Int = 8;
|
||||
var trainFinishing:Bool = false;
|
||||
var trainCooldown:Int = 0;
|
||||
|
||||
function trainStart():Void
|
||||
{
|
||||
trainMoving = true;
|
||||
if (!trainSound.playing)
|
||||
trainSound.play(true);
|
||||
}
|
||||
|
||||
var startedMoving:Bool = false;
|
||||
|
||||
function updateTrainPos():Void
|
||||
{
|
||||
if (trainSound.time >= 4700)
|
||||
{
|
||||
startedMoving = true;
|
||||
gf.playAnim('hairBlow');
|
||||
}
|
||||
|
||||
if (startedMoving)
|
||||
{
|
||||
phillyTrain.x -= 400;
|
||||
|
||||
if (phillyTrain.x < -2000 && !trainFinishing)
|
||||
{
|
||||
phillyTrain.x = -1150;
|
||||
trainCars -= 1;
|
||||
|
||||
if (trainCars <= 0)
|
||||
trainFinishing = true;
|
||||
}
|
||||
|
||||
if (phillyTrain.x < -4000 && trainFinishing)
|
||||
trainReset();
|
||||
}
|
||||
}
|
||||
|
||||
function trainReset():Void
|
||||
{
|
||||
gf.playAnim('hairFall');
|
||||
phillyTrain.x = FlxG.width + 200;
|
||||
trainMoving = false;
|
||||
// trainSound.stop();
|
||||
// trainSound.time = 0;
|
||||
trainCars = 8;
|
||||
trainFinishing = false;
|
||||
startedMoving = false;
|
||||
}
|
||||
|
||||
function lightningStrikeShit():Void
|
||||
{
|
||||
FlxG.sound.play('assets/sounds/thunder_' + FlxG.random.int(1, 2) + TitleState.soundExt);
|
||||
|
@ -1322,12 +1452,9 @@ class PlayState extends MusicBeatState
|
|||
{
|
||||
if (SONG.needsVoices)
|
||||
{
|
||||
if (vocals.time > Conductor.songPosition + Conductor.stepCrochet
|
||||
|| vocals.time < Conductor.songPosition - Conductor.stepCrochet)
|
||||
if (vocals.time > Conductor.songPosition + 20 || vocals.time < Conductor.songPosition - 20)
|
||||
{
|
||||
vocals.pause();
|
||||
vocals.time = Conductor.songPosition;
|
||||
vocals.play();
|
||||
resyncVocals();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1394,9 +1521,37 @@ class PlayState extends MusicBeatState
|
|||
}
|
||||
}
|
||||
|
||||
switch (curStage)
|
||||
{
|
||||
case "philly":
|
||||
if (!trainMoving)
|
||||
trainCooldown += 1;
|
||||
|
||||
if (totalBeats % 4 == 0)
|
||||
{
|
||||
phillyCityLights.forEach(function(light:FlxSprite)
|
||||
{
|
||||
light.visible = false;
|
||||
});
|
||||
|
||||
curLight = FlxG.random.int(0, phillyCityLights.length - 1);
|
||||
|
||||
phillyCityLights.members[curLight].visible = true;
|
||||
// phillyCityLights.members[curLight].alpha = 1;
|
||||
}
|
||||
|
||||
if (totalBeats % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8)
|
||||
{
|
||||
trainCooldown = FlxG.random.int(-4, 0);
|
||||
trainStart();
|
||||
}
|
||||
}
|
||||
|
||||
if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
|
||||
{
|
||||
lightningStrikeShit();
|
||||
}
|
||||
}
|
||||
|
||||
var curLight:Int = 0;
|
||||
}
|
||||
|
|
|
@ -17,12 +17,22 @@ class StoryMenuState extends MusicBeatState
|
|||
{
|
||||
var scoreText:FlxText;
|
||||
|
||||
var weekData:Array<Dynamic> = [['Tutorial'], ['Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South']];
|
||||
var weekData:Array<Dynamic> = [
|
||||
['Tutorial'],
|
||||
['Bopeebo', 'Fresh', 'Dadbattle'],
|
||||
['Spookeez', 'South'],
|
||||
['Pico', 'Philly', "Blammed"]
|
||||
];
|
||||
var curDifficulty:Int = 1;
|
||||
|
||||
public static var weekUnlocked:Array<Bool> = [true, true, false];
|
||||
public static var weekUnlocked:Array<Bool> = [true, true, false, false];
|
||||
|
||||
var weekCharacters:Array<Dynamic> = [['dad', 'bf', 'gf'], ['dad', 'bf', 'gf'], ['spooky', 'bf', 'gf']];
|
||||
var weekCharacters:Array<Dynamic> = [
|
||||
['dad', 'bf', 'gf'],
|
||||
['dad', 'bf', 'gf'],
|
||||
['spooky', 'bf', 'gf'],
|
||||
['pico', 'bf', 'gf']
|
||||
];
|
||||
var curWeek:Int = 0;
|
||||
|
||||
var txtTracklist:FlxText;
|
||||
|
@ -113,6 +123,10 @@ class StoryMenuState extends MusicBeatState
|
|||
case 'gf':
|
||||
weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * 0.5));
|
||||
weekCharacterThing.updateHitbox();
|
||||
case 'pico':
|
||||
weekCharacterThing.y += 170;
|
||||
weekCharacterThing.flipX = true;
|
||||
weekCharacterThing.x -= 40;
|
||||
}
|
||||
|
||||
grpWeekCharacters.add(weekCharacterThing);
|
||||
|
@ -231,11 +245,12 @@ class StoryMenuState extends MusicBeatState
|
|||
var movedBack:Bool = false;
|
||||
var selectedWeek:Bool = false;
|
||||
var stopspamming:Bool = false;
|
||||
|
||||
function selectWeek()
|
||||
{
|
||||
if (weekUnlocked[curWeek])
|
||||
{
|
||||
if (stopspamming == false)
|
||||
if (stopspamming == false)
|
||||
{
|
||||
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
|
||||
|
||||
|
@ -356,10 +371,9 @@ class StoryMenuState extends MusicBeatState
|
|||
|
||||
txtTracklist.screenCenter(X);
|
||||
txtTracklist.x -= FlxG.width * 0.35;
|
||||
|
||||
|
||||
#if !switch
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
#end
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -64,12 +64,16 @@ class TitleState extends MusicBeatState
|
|||
{
|
||||
StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
|
||||
|
||||
if (StoryMenuState.weekUnlocked.length < 3)
|
||||
if (StoryMenuState.weekUnlocked.length < 4)
|
||||
StoryMenuState.weekUnlocked.insert(0, true);
|
||||
|
||||
// QUICK PATCH OOPS!
|
||||
if (!StoryMenuState.weekUnlocked[0])
|
||||
StoryMenuState.weekUnlocked[0] = true;
|
||||
}
|
||||
|
||||
#if SKIP_TO_PLAYSTATE
|
||||
FlxG.switchState(new ChartingState());
|
||||
FlxG.switchState(new StoryMenuState());
|
||||
#else
|
||||
startIntro();
|
||||
#end
|
||||
|
|
Loading…
Reference in a new issue