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fix the camera not panning when opening then closing the debug menu during transition
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parent
47b7aa702a
commit
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1 changed files with 6 additions and 4 deletions
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@ -153,6 +153,9 @@ class MainMenuState extends MusicBeatState
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resetCamStuff();
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// reset camera when debug menu is closed
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subStateClosed.add(_ -> resetCamStuff(false));
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subStateOpened.add(sub -> {
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if (Type.getClass(sub) == FreeplayState)
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{
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@ -182,10 +185,11 @@ class MainMenuState extends MusicBeatState
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});
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}
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function resetCamStuff():Void
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function resetCamStuff(?snap:Bool = true):Void
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{
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FlxG.camera.follow(camFollow, null, 0.06);
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FlxG.camera.snapToTarget();
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if (snap) FlxG.camera.snapToTarget();
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}
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function createMenuItem(name:String, atlas:String, callback:Void->Void, fireInstantly:Bool = false):Void
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@ -344,8 +348,6 @@ class MainMenuState extends MusicBeatState
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persistentUpdate = false;
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FlxG.state.openSubState(new DebugMenuSubState());
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// reset camera when debug menu is closed
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subStateClosed.addOnce(_ -> resetCamStuff());
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}
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#end
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