character select hint text

This commit is contained in:
FabsTheFabs 2024-09-12 22:44:40 +01:00
parent 5f60be6d75
commit bc86f1f459

View file

@ -9,6 +9,7 @@ import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.input.touch.FlxTouch;
import flixel.math.FlxAngle;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.system.debug.watch.Tracker.TrackerProfile;
import flixel.text.FlxText;
@ -180,6 +181,8 @@ class FreeplayState extends MusicBeatSubState
var ostName:FlxText;
var albumRoll:AlbumRoll;
var charSelectHint:FlxText;
var letterSort:LetterSort;
var exitMovers:ExitMoverData = new Map();
@ -279,6 +282,7 @@ class FreeplayState extends MusicBeatSubState
txtCompletion = new AtlasText(1185, 87, '69', AtlasFont.FREEPLAY_CLEAR);
ostName = new FlxText(8, 8, FlxG.width - 8 - 8, 'OFFICIAL OST', 48);
charSelectHint = new FlxText(-40, 18, FlxG.width - 8 - 8, 'Press [ LOL ] to change characters', 32);
bgDad = new FlxSprite(backingCard.pinkBack.width * 0.74, 0).loadGraphic(styleData == null ? 'freeplay/freeplayBGdad' : styleData.getBgAssetGraphic());
}
@ -498,7 +502,14 @@ class FreeplayState extends MusicBeatSubState
ostName.alignment = RIGHT;
ostName.visible = false;
exitMovers.set([overhangStuff, fnfFreeplay, ostName],
charSelectHint.alignment = CENTER;
charSelectHint.font = "5by7";
charSelectHint.color = 0xFF5F5F5F;
charSelectHint.text = 'Press [ ${controls.getDialogueNameFromControl(FREEPLAY_CHAR_SELECT, true)} ] to change characters';
charSelectHint.y -= 100;
FlxTween.tween(charSelectHint, {y: charSelectHint.y + 100}, 0.8, {ease: FlxEase.quartOut});
exitMovers.set([overhangStuff, fnfFreeplay, ostName, charSelectHint],
{
y: -overhangStuff.height,
x: 0,
@ -506,7 +517,7 @@ class FreeplayState extends MusicBeatSubState
wait: 0
});
exitMoversCharSel.set([overhangStuff, fnfFreeplay, ostName],
exitMoversCharSel.set([overhangStuff, fnfFreeplay, ostName, charSelectHint],
{
y: -300,
speed: 0.8,
@ -604,6 +615,11 @@ class FreeplayState extends MusicBeatSubState
add(fnfFreeplay);
add(ostName);
if (PlayerRegistry.instance.hasNewCharacter() == true)
{
add(charSelectHint);
}
// be careful not to "add()" things in here unless it's to a group that's already added to the state
// otherwise it won't be properly attatched to funnyCamera (relavent code should be at the bottom of create())
var onDJIntroDone = function() {
@ -1348,10 +1364,19 @@ class FreeplayState extends MusicBeatSubState
var originalPos:FlxPoint = new FlxPoint();
var hintTimer:Float = 0;
override function update(elapsed:Float):Void
{
super.update(elapsed);
if (charSelectHint != null)
{
hintTimer += elapsed * 2;
var targetAmt:Float = (Math.sin(hintTimer) + 1) / 2;
charSelectHint.alpha = FlxMath.lerp(0.3, 0.9, targetAmt);
}
#if FEATURE_DEBUG_FUNCTIONS
if (FlxG.keys.justPressed.P)
{