From bc546e86aa77ffc795b3f079de5f590289a9c583 Mon Sep 17 00:00:00 2001 From: EliteMasterEric Date: Sat, 5 Oct 2024 13:33:08 -0400 Subject: [PATCH] Clean up documentation in StrumlineNote --- source/funkin/play/notes/StrumlineNote.hx | 29 +++++++++++++++++------ 1 file changed, 22 insertions(+), 7 deletions(-) diff --git a/source/funkin/play/notes/StrumlineNote.hx b/source/funkin/play/notes/StrumlineNote.hx index fedd71ae8..ebe95e920 100644 --- a/source/funkin/play/notes/StrumlineNote.hx +++ b/source/funkin/play/notes/StrumlineNote.hx @@ -2,22 +2,24 @@ package funkin.play.notes; import funkin.play.notes.notestyle.NoteStyle; import flixel.graphics.frames.FlxAtlasFrames; -import flixel.FlxSprite; +import funkin.graphics.FunkinSprite; import funkin.play.notes.NoteSprite; /** * The actual receptor that you see on screen. */ -class StrumlineNote extends FlxSprite +class StrumlineNote extends FunkinSprite { + /** + * Whether this strumline note is on the player's side or the opponent's side. + */ public var isPlayer(default, null):Bool; + /** + * The direction which this strumline note is facing. + */ public var direction(default, set):NoteDirection; - var confirmHoldTimer:Float = -1; - - static final CONFIRM_HOLD_TIME:Float = 0.1; - function set_direction(value:NoteDirection):NoteDirection { this.direction = value; @@ -30,6 +32,16 @@ class StrumlineNote extends FlxSprite */ public var forceActive:Bool = false; + /** + * How long to continue the hold note animation after a note is pressed. + */ + static final CONFIRM_HOLD_TIME:Float = 0.1; + + /** + * How long the hold note animation has been playing after a note is pressed. + */ + var confirmHoldTimer:Float = -1; + public function new(noteStyle:NoteStyle, isPlayer:Bool, direction:NoteDirection) { super(0, 0); @@ -47,7 +59,10 @@ class StrumlineNote extends FlxSprite this.active = true; } - function onAnimationFrame(name:String, frameNumber:Int, frameIndex:Int):Void {} + function onAnimationFrame(name:String, frameNumber:Int, frameIndex:Int):Void + { + // Do nothing. + } function onAnimationFinished(name:String):Void {