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squiiish
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@ -61,6 +61,15 @@ class RuntimeRainShader extends RuntimePostEffectShader
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return puddleY = value;
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}
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// the y scale of the puddle, the less this value the more the puddle effects squished
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public var puddleScaleY(default, set):Float = 0;
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function set_puddleScaleY(value:Float):Float
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{
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this.setFloat('uPuddleScaleY', value);
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return puddleScaleY = value;
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}
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public var blurredScreen(default, set):BitmapData;
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function set_blurredScreen(value:BitmapData):BitmapData
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