easy / hard fixed i think for freeplay

This commit is contained in:
Cameron Taylor 2021-12-06 20:35:15 -05:00
parent f4a02cb5f1
commit bbc22483f1
2 changed files with 14 additions and 5 deletions

View file

@ -527,7 +527,7 @@ class FreeplayState extends MusicBeatSubstate
{
// if (Assets.exists())
var poop:String = Highscore.formatSong(songs[curSelected].songName.toLowerCase(), curDifficulty);
var poop:String = songs[curSelected].songName.toLowerCase();
// does not work properly, always just accidentally sets it to normal anyways!
/* if (!Assets.exists(Paths.json(songs[curSelected].songName + '/' + poop)))
@ -543,10 +543,20 @@ class FreeplayState extends MusicBeatSubstate
PlayState.isStoryMode = false;
PlayState.storyDifficulty = curDifficulty;
// SongLoad.curDiff = Highscore.formatSong()
SongLoad.curDiff = 'normal';
SongLoad.curDiff = switch (curDifficulty)
{
case 0:
'easy';
case 1:
'normal';
case 2:
'hard';
default: 'normal';
};
PlayState.storyWeek = songs[curSelected].week;
trace('CUR WEEK' + PlayState.storyWeek);
trace(' CUR WEEK ' + PlayState.storyWeek);
LoadingState.loadAndSwitchState(new PlayState());
}
}
@ -577,7 +587,7 @@ class FreeplayState extends MusicBeatSubstate
positionHighscore();
}
// Clears the cache of songs, frees up memory, they'll have to be loaded in later tho
// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
function clearDaCache(actualSongTho:String)
{
for (song in songs)

View file

@ -112,7 +112,6 @@ class SongLoad
public static function parseJSONshit(rawJson:String):SwagSong
{
var swagShit:SwagSong = cast Json.parse(rawJson).song;
trace(swagShit);
swagShit.validScore = true;
trace("SONG SHIT ABOUTTA WEEK AGOOO");