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Fix an issue where changing focus would pause some sounds but not others (#491)
Repro: Start a song then switch to another window. Instrumental and opponent pause but player doesn't.
This commit is contained in:
commit
bb7b863272
1 changed files with 8 additions and 1 deletions
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@ -223,11 +223,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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// already paused before we lost focus.
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// already paused before we lost focus.
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if (_lostFocus && !_alreadyPaused)
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if (_lostFocus && !_alreadyPaused)
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{
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{
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trace('Resuming audio (${this._label}) on focus!');
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resume();
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resume();
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}
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}
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else
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else
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{
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{
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trace('Not resuming audio on focus!');
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trace('Not resuming audio (${this._label}) on focus!');
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}
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}
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_lostFocus = false;
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_lostFocus = false;
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}
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}
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@ -402,6 +403,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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sound.group = FlxG.sound.defaultSoundGroup;
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sound.group = FlxG.sound.defaultSoundGroup;
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sound.persist = true;
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sound.persist = true;
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// Make sure to add the sound to the list.
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// If it's already in, it won't get re-added.
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// If it's not in the list (it gets removed by FunkinSound.playMusic()),
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// it will get re-added (then if this was called by playMusic(), removed again)
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FlxG.sound.list.add(sound);
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// Call onLoad() because the sound already loaded
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// Call onLoad() because the sound already loaded
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if (onLoad != null && sound._sound != null) onLoad();
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if (onLoad != null && sound._sound != null) onLoad();
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