Merge remote-tracking branch 'origin/rewrite/master' into bugfix/senpai-naughty

This commit is contained in:
EliteMasterEric 2023-11-15 00:47:47 -05:00
commit b8504c8e3a
164 changed files with 1857 additions and 1531 deletions

3
.gitmodules vendored
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@ -2,6 +2,9 @@
path = assets
url = https://github.com/FunkinCrew/Funkin-history-rewrite-assets
branch = master
update = merge
[submodule "art"]
path = art
url = https://github.com/FunkinCrew/Funkin-history-rewrite-art
branch = master
update = merge

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@ -4,10 +4,7 @@
<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.3.0" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="Preloader" />
<app preloader="funkin.Preloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
@ -165,7 +162,10 @@
<icon path="art/iconOG.png" />
<haxedef name="CAN_OPEN_LINKS" unless="switch" />
<haxedef name="CAN_CHEAT" if="switch debug" />
<!-- I don't -->
<haxedef name="haxeui_no_mouse_reset" />
<!-- Clicking outside a dialog should deselect the current focused component. -->
<haxedef name="haxeui_focus_out_on_click" />
<!-- Skip the Intro -->
<section if="debug">
<!-- Starts the game at the specified week, at the first song -->

2
assets

@ -1 +1 @@
Subproject commit c4543111e7a31d7bde0e0fdc56636646abb8c963
Subproject commit 482ef76582208a484a2f6450ce5ad9e278db08f8

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@ -56,7 +56,7 @@
"name": "haxeui-flixel",
"type": "git",
"dir": null,
"ref": "9bd0b9e0fea40b8e06a89aac4949512d95064609",
"ref": "95c7d66e779626eabd6f48a1cd7aa7f9a503a7f3",
"url": "https://github.com/haxeui/haxeui-flixel"
},
{

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@ -3,7 +3,7 @@ package;
import flixel.FlxGame;
import flixel.FlxState;
import funkin.util.logging.CrashHandler;
import funkin.MemoryCounter;
import funkin.ui.debug.MemoryCounter;
import funkin.save.Save;
import haxe.ui.Toolkit;
import openfl.display.FPS;
@ -11,6 +11,7 @@ import openfl.display.Sprite;
import openfl.events.Event;
import openfl.Lib;
import openfl.media.Video;
import funkin.util.CLIUtil;
import openfl.net.NetStream;
class Main extends Sprite
@ -110,5 +111,6 @@ class Main extends Sprite
Toolkit.init();
Toolkit.theme = 'dark'; // don't be cringe
Toolkit.autoScale = false;
funkin.input.Cursor.registerHaxeUICursors();
}
}

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@ -5,6 +5,7 @@ import flixel.util.FlxSignal;
import flixel.math.FlxMath;
import funkin.play.song.Song.SongDifficulty;
import funkin.data.song.SongData.SongTimeChange;
import funkin.data.song.SongDataUtils;
/**
* A core class which handles musical timing throughout the game,
@ -257,6 +258,9 @@ class Conductor
{
timeChanges = [];
// Sort in place just in case it's out of order.
SongDataUtils.sortTimeChanges(songTimeChanges);
for (currentTimeChange in songTimeChanges)
{
// TODO: Maybe handle this different?

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@ -1,129 +0,0 @@
package funkin;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.graphics.FlxGraphic;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxAssets.FlxGraphicAsset;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import funkin.play.PlayState;
import funkin.shaderslmfao.ScreenWipeShader;
import haxe.format.JsonParser;
import lime.math.Rectangle;
import lime.utils.Assets;
import openfl.filters.ShaderFilter;
class CoolUtil
{
public static function coolBaseLog(base:Float, fin:Float):Float
{
return Math.log(fin) / Math.log(base);
}
public static function coolTextFile(path:String):Array<String>
{
var daList:Array<String> = [];
var swagArray:Array<String> = Assets.getText(path).trim().split('\n');
for (item in swagArray)
{
// comment support in the quick lil text formats??? using //
if (!item.trim().startsWith('//')) daList.push(item);
}
for (i in 0...daList.length)
{
daList[i] = daList[i].trim();
}
return daList;
}
public static function numberArray(max:Int, ?min = 0):Array<Int>
{
var dumbArray:Array<Int> = [];
for (i in min...max)
{
dumbArray.push(i);
}
return dumbArray;
}
static var oldCamPos:FlxPoint = new FlxPoint();
static var oldMousePos:FlxPoint = new FlxPoint();
/**
* Used to be for general camera middle click dragging, now generalized for any click and drag type shit!
* Listen I don't make the rules here
* @param target what you want to be dragged, defaults to CAMERA SCROLL
* @param jusPres the "justPressed", should be a button of some sort
* @param pressed the "pressed", which should be the same button as `jusPres`
*/
public static function mouseCamDrag(?target:FlxPoint, ?jusPres:Bool, ?pressed:Bool):Void
{
if (target == null) target = FlxG.camera.scroll;
if (jusPres == null) jusPres = FlxG.mouse.justPressedMiddle;
if (pressed == null) pressed = FlxG.mouse.pressedMiddle;
if (jusPres)
{
oldCamPos.set(target.x, target.y);
oldMousePos.set(FlxG.mouse.screenX, FlxG.mouse.screenY);
}
if (pressed)
{
target.x = oldCamPos.x - (FlxG.mouse.screenX - oldMousePos.x);
target.y = oldCamPos.y - (FlxG.mouse.screenY - oldMousePos.y);
}
}
public static function mouseWheelZoom():Void
{
if (FlxG.mouse.wheel != 0) FlxG.camera.zoom += FlxG.mouse.wheel * (0.1 * FlxG.camera.zoom);
}
/**
Lerps camera, but accountsfor framerate shit?
Right now it's simply for use to change the followLerp variable of a camera during update
TODO LATER MAYBE:
Actually make and modify the scroll and lerp shit in it's own function
instead of solely relying on changing the lerp on the fly
*/
public static function camLerpShit(lerp:Float):Float
{
return lerp * (FlxG.elapsed / (1 / 60));
}
public static function coolSwitchState(state:FlxState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
{
var screenShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("shaderTransitionStuff/coolDots"));
var screenWipeShit:ScreenWipeShader = new ScreenWipeShader();
screenWipeShit.funnyShit.input = screenShit.pixels;
FlxTween.tween(screenWipeShit, {daAlphaShit: 1}, time,
{
ease: FlxEase.quadInOut,
onComplete: function(twn) {
screenShit.destroy();
FlxG.switchState(new MainMenuState());
}
});
FlxG.camera.setFilters([new ShaderFilter(screenWipeShit)]);
}
/*
* frame dependant lerp kinda lol
*/
public static function coolLerp(base:Float, target:Float, ratio:Float):Float
{
return base + camLerpShit(ratio) * (target - base);
}
}

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@ -1,265 +0,0 @@
package funkin;
import flixel.FlxSprite;
import flixel.addons.text.FlxTypeText;
import flixel.group.FlxSpriteGroup;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.play.PlayState;
/**
* Handles dialog boxes and text, like the ones in Week 6.
*/
class DialogueBox extends FlxSpriteGroup
{
var box:FlxSprite;
var curCharacter:String = '';
var dialogue:Alphabet;
var dialogueList:Array<String> = [];
// SECOND DIALOGUE FOR THE PIXEL SHIT INSTEAD???
var swagDialogue:FlxTypeText;
var dropText:FlxText;
public var finishThing:Void->Void;
var portraitLeft:FlxSprite;
var portraitRight:FlxSprite;
var handSelect:FlxSprite;
var bgFade:FlxSprite;
public function new(talkingRight:Bool = true, ?dialogueList:Array<String>)
{
super();
switch (PlayState.instance.currentSong.id.toLowerCase())
{
case 'senpai':
FlxG.sound.playMusic(Paths.music('Lunchbox'), 0);
FlxG.sound.music.fadeIn(1, 0, 0.8);
case 'thorns':
FlxG.sound.playMusic(Paths.music('LunchboxScary'), 0);
FlxG.sound.music.fadeIn(1, 0, 0.8);
}
bgFade = new FlxSprite(-200, -200).makeGraphic(Std.int(FlxG.width * 1.3), Std.int(FlxG.height * 1.3), 0xFFB3DFD8);
bgFade.scrollFactor.set();
bgFade.alpha = 0;
add(bgFade);
new FlxTimer().start(0.83, function(tmr:FlxTimer) {
bgFade.alpha += (1 / 5) * 0.7;
if (bgFade.alpha > 0.7) bgFade.alpha = 0.7;
}, 5);
portraitLeft = new FlxSprite(-20, 40);
portraitLeft.frames = Paths.getSparrowAtlas('weeb/senpaiPortrait');
portraitLeft.animation.addByPrefix('enter', 'Senpai Portrait Enter', 24, false);
portraitLeft.setGraphicSize(Std.int(portraitLeft.width * Constants.PIXEL_ART_SCALE * 0.9));
portraitLeft.updateHitbox();
portraitLeft.scrollFactor.set();
add(portraitLeft);
portraitLeft.visible = false;
portraitRight = new FlxSprite(0, 40);
portraitRight.frames = Paths.getSparrowAtlas('weeb/bfPortrait');
portraitRight.animation.addByPrefix('enter', 'Boyfriend portrait enter', 24, false);
portraitRight.setGraphicSize(Std.int(portraitRight.width * Constants.PIXEL_ART_SCALE * 0.9));
portraitRight.updateHitbox();
portraitRight.scrollFactor.set();
add(portraitRight);
portraitRight.visible = false;
box = new FlxSprite(-20, 45);
var hasDialog:Bool = false;
switch (PlayState.instance.currentSong.id.toLowerCase())
{
case 'senpai':
hasDialog = true;
box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-pixel');
box.animation.addByPrefix('normalOpen', 'Text Box Appear', 24, false);
box.animation.addByIndices('normal', 'Text Box Appear', [4], '', 24);
case 'roses':
hasDialog = true;
FlxG.sound.play(Paths.sound('ANGRY_TEXT_BOX'));
box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-senpaiMad');
box.animation.addByPrefix('normalOpen', 'SENPAI ANGRY IMPACT SPEECH', 24, false);
box.animation.addByIndices('normal', 'SENPAI ANGRY IMPACT SPEECH', [4], '', 24);
case 'thorns':
hasDialog = true;
box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-evil');
box.animation.addByPrefix('normalOpen', 'Spirit Textbox spawn', 24, false);
box.animation.addByIndices('normal', 'Spirit Textbox spawn', [11], '', 24);
var face:FlxSprite = new FlxSprite(320, 170).loadGraphic(Paths.image('weeb/spiritFaceForward'));
face.setGraphicSize(Std.int(face.width * 6));
add(face);
}
this.dialogueList = dialogueList;
if (!hasDialog) return;
box.animation.play('normalOpen');
box.setGraphicSize(Std.int(box.width * Constants.PIXEL_ART_SCALE * 0.9));
box.updateHitbox();
add(box);
box.screenCenter(X);
portraitLeft.screenCenter(X);
handSelect = new FlxSprite(1042, 590).loadGraphic(Paths.image('weeb/pixelUI/hand_textbox'));
handSelect.setGraphicSize(Std.int(handSelect.width * Constants.PIXEL_ART_SCALE * 0.9));
handSelect.updateHitbox();
handSelect.visible = false;
add(handSelect);
if (!talkingRight)
{
// box.flipX = true;
}
dropText = new FlxText(242, 502, Std.int(FlxG.width * 0.6), '', 32);
dropText.font = 'Pixel Arial 11 Bold';
dropText.color = 0xFFD89494;
add(dropText);
swagDialogue = new FlxTypeText(240, 500, Std.int(FlxG.width * 0.6), '', 32);
swagDialogue.font = 'Pixel Arial 11 Bold';
swagDialogue.color = 0xFF3F2021;
swagDialogue.sounds = [FlxG.sound.load(Paths.sound('pixelText'), 0.6)];
add(swagDialogue);
dialogue = new Alphabet(0, 80, '', false, true);
// dialogue.x = 90;
// add(dialogue);
}
var dialogueOpened:Bool = false;
var dialogueStarted:Bool = false;
var dialogueEnded:Bool = false;
override function update(elapsed:Float):Void
{
// HARD CODING CUZ IM STUPDI
if (PlayState.instance.currentSong.id.toLowerCase() == 'roses') portraitLeft.visible = false;
if (PlayState.instance.currentSong.id.toLowerCase() == 'thorns')
{
portraitLeft.color = FlxColor.BLACK;
swagDialogue.color = FlxColor.WHITE;
dropText.color = FlxColor.BLACK;
}
dropText.text = swagDialogue.text;
if (box.animation.curAnim != null)
{
if (box.animation.curAnim.name == 'normalOpen' && box.animation.curAnim.finished)
{
box.animation.play('normal');
dialogueOpened = true;
}
}
if (dialogueOpened && !dialogueStarted)
{
startDialogue();
dialogueStarted = true;
}
if (FlxG.keys.justPressed.ANY && dialogueEnded)
{
remove(dialogue);
FlxG.sound.play(Paths.sound('clickText'), 0.8);
if (dialogueList[1] == null && dialogueList[0] != null)
{
if (!isEnding)
{
isEnding = true;
if (PlayState.instance.currentSong.id.toLowerCase() == 'senpai'
|| PlayState.instance.currentSong.id.toLowerCase() == 'thorns') FlxG.sound.music.fadeOut(2.2, 0);
new FlxTimer().start(0.2, function(tmr:FlxTimer) {
box.alpha -= 1 / 5;
bgFade.alpha -= 1 / 5 * 0.7;
portraitLeft.visible = false;
portraitRight.visible = false;
swagDialogue.alpha -= 1 / 5;
handSelect.alpha -= 1 / 5;
dropText.alpha = swagDialogue.alpha;
}, 5);
new FlxTimer().start(1.2, function(tmr:FlxTimer) {
finishThing();
kill();
});
}
}
else
{
dialogueList.remove(dialogueList[0]);
startDialogue();
}
}
else if (FlxG.keys.justPressed.ANY && dialogueStarted) swagDialogue.skip();
super.update(elapsed);
}
var isEnding:Bool = false;
function startDialogue():Void
{
cleanDialog();
// var theDialog:Alphabet = new Alphabet(0, 70, dialogueList[0], false, true);
// dialogue = theDialog;
// add(theDialog);
// swagDialogue.text = ;
swagDialogue.resetText(dialogueList[0]);
swagDialogue.start(0.04);
swagDialogue.completeCallback = function() {
trace('dialogue finish');
handSelect.visible = true;
dialogueEnded = true;
};
handSelect.visible = false;
dialogueEnded = false;
switch (curCharacter)
{
case 'dad':
portraitRight.visible = false;
if (!portraitLeft.visible)
{
portraitLeft.visible = true;
portraitLeft.animation.play('enter');
}
case 'bf':
portraitLeft.visible = false;
if (!portraitRight.visible)
{
portraitRight.visible = true;
portraitRight.animation.play('enter');
}
}
}
function cleanDialog():Void
{
var splitName:Array<String> = dialogueList[0].split(':');
curCharacter = splitName[1];
dialogueList[0] = dialogueList[0].substr(splitName[1].length + 2).trim();
}
}

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@ -1,43 +0,0 @@
package funkin;
import flixel.FlxCamera;
import flixel.FlxSprite;
import flixel.graphics.tile.FlxDrawBaseItem;
import openfl.display.MovieClip;
class FlxSwf extends FlxSprite
{
public var swf:MovieClip;
public function new()
{
super();
}
override function draw()
{
for (camera in cameras)
{
if (!camera.visible || !camera.exists) continue;
getScreenPosition(_point, camera).subtractPoint(offset);
// assume no render blit for now
// use camera.canvas
// camera.canvas.graphics.
}
}
}
class FlxDrawSwfItem extends FlxDrawBaseItem<FlxDrawSwfItem>
{
public function new()
{
super();
type = FlxDrawItemType.TILES;
}
override function render(camera:FlxCamera)
{
super.render(camera);
}
}

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@ -1,5 +1,8 @@
package funkin;
/**
* A core class which handles tracking score and combo for the current song.
*/
class Highscore
{
public static var tallies:Tallies = new Tallies();

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@ -1,5 +1,7 @@
package funkin;
import funkin.ui.debug.charting.ChartEditorState;
import funkin.ui.transition.LoadingState;
import flixel.FlxState;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
@ -10,7 +12,7 @@ import flixel.math.FlxRect;
import flixel.FlxSprite;
import flixel.system.debug.log.LogStyle;
import flixel.util.FlxColor;
import funkin.ui.PreferencesMenu;
import funkin.ui.options.PreferencesMenu;
import funkin.util.macro.MacroUtil;
import funkin.util.WindowUtil;
import funkin.play.PlayStatePlaylist;
@ -26,11 +28,15 @@ import funkin.play.stage.StageData.StageDataParser;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.modding.module.ModuleHandler;
import funkin.ui.title.TitleState;
import funkin.util.CLIUtil;
import funkin.util.CLIUtil.CLIParams;
import funkin.ui.transition.LoadingState;
#if discord_rpc
import Discord.DiscordClient;
#end
/**
* A core class which performs initialization of the game.
* The initialization state has several functions:
* - Calls code to set up the game, including loading saves and parsing game data.
* - Chooses whether to start via debug or via launching normally.
@ -228,13 +234,13 @@ class InitState extends FlxState
#elseif FREEPLAY // -DFREEPLAY
FlxG.switchState(new FreeplayState());
#elseif ANIMATE // -DANIMATE
FlxG.switchState(new funkin.ui.animDebugShit.FlxAnimateTest());
FlxG.switchState(new funkin.ui.debug.anim.FlxAnimateTest());
#elseif CHARTING // -DCHARTING
FlxG.switchState(new funkin.ui.debug.charting.ChartEditorState());
#elseif STAGEBUILD // -DSTAGEBUILD
FlxG.switchState(new funkin.ui.stageBullshit.StageBuilderState());
FlxG.switchState(new funkin.ui.debug.stage.StageBuilderState());
#elseif ANIMDEBUG // -DANIMDEBUG
FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
#elseif LATENCY // -DLATENCY
FlxG.switchState(new funkin.LatencyState());
#else
@ -247,8 +253,21 @@ class InitState extends FlxState
*/
function startGameNormally():Void
{
FlxG.sound.cache(Paths.music('freakyMenu/freakyMenu'));
FlxG.switchState(new TitleState());
var params:CLIParams = CLIUtil.processArgs();
trace('Command line args: ${params}');
if (params.chart.shouldLoadChart)
{
FlxG.switchState(new ChartEditorState(
{
fnfcTargetPath: params.chart.chartPath,
}));
}
else
{
FlxG.sound.cache(Paths.music('freakyMenu/freakyMenu'));
FlxG.switchState(new TitleState());
}
}
/**

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@ -1,42 +0,0 @@
package funkin;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
class MenuCharacter extends FlxSprite
{
public var character:String;
public function new(x:Float, character:String = 'bf')
{
super(x);
this.character = character;
var suffix:String = character;
if (character != "darnell" && character != "nene") suffix = "characters";
var tex = Paths.getSparrowAtlas('campaign_menu_UI_' + suffix);
frames = tex;
trace(character);
animation.addByPrefix('bf', "BF idle dance white", 24);
animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false);
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
animation.addByPrefix('pico', "Pico Idle Dance", 24);
animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24);
animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24);
animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24);
animation.addByPrefix('tankman', "Tankman Menu BLACK", 24);
animation.addByPrefix('darnell', "Darnell Black Lines To Scale", 24);
animation.addByPrefix('nene', "Nene Black Lines To Scale", 24);
// Parent Christmas Idle
animation.play(character);
updateHitbox();
}
}

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@ -1,65 +0,0 @@
package funkin;
import flixel.FlxSprite;
import haxe.io.Path;
import flixel.graphics.frames.FlxAtlasFrames;
class NoteSplash extends FlxSprite
{
public function new(x:Float, y:Float, noteData:Int = 0):Void
{
super(x, y);
animation.addByPrefix('note0-0', 'note impact 1 purple', 24, false);
animation.addByPrefix('note1-0', 'note impact 1 blue', 24, false);
animation.addByPrefix('note2-0', 'note impact 1 green', 24, false);
animation.addByPrefix('note3-0', 'note impact 1 red', 24, false);
animation.addByPrefix('note0-1', 'note impact 2 purple', 24, false);
animation.addByPrefix('note1-1', 'note impact 2 blue', 24, false);
animation.addByPrefix('note2-1', 'note impact 2 green', 24, false);
animation.addByPrefix('note3-1', 'note impact 2 red', 24, false);
setupNoteSplash(x, y, noteData);
// alpha = 0.75;
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (animation.finished)
{
kill();
}
}
public static function buildSplashFrames(force:Bool = false):FlxAtlasFrames
{
// static variables inside functions are a cool of Haxe 4.3.0.
static var splashFrames:FlxAtlasFrames = null;
if (splashFrames != null && !force) return splashFrames;
splashFrames = Paths.getSparrowAtlas('noteSplashes');
splashFrames.parent.persist = true;
return splashFrames;
}
public function setupNoteSplash(x:Float, y:Float, noteData:Int = 0)
{
setPosition(x, y);
alpha = 0.6;
animation.play('note' + noteData + '-' + FlxG.random.int(0, 1), true);
animation.curAnim.frameRate = 24 + FlxG.random.int(-2, 2);
animation.finishCallback = function(name) {
kill();
};
updateHitbox();
offset.set(width * 0.3, height * 0.3);
}
}

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@ -1,6 +0,0 @@
package funkin;
class Options
{
public static var masterVolume:Float = 1;
}

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@ -4,6 +4,9 @@ import flixel.graphics.frames.FlxAtlasFrames;
import openfl.utils.AssetType;
import openfl.utils.Assets as OpenFlAssets;
/**
* A core class which handles determining asset paths.
*/
class Paths
{
static var currentLevel:String;

View file

@ -1,15 +1,16 @@
package funkin;
import funkin.save.Save;
import funkin.Controls;
import funkin.input.Controls;
import flixel.FlxCamera;
import funkin.input.PreciseInputManager;
import flixel.input.actions.FlxActionInput;
import flixel.input.gamepad.FlxGamepad;
import flixel.util.FlxSignal;
// import ui.DeviceManager;
// import props.Player;
/**
* A core class which represents the current player(s) and their controls and other configuration.
*/
class PlayerSettings
{
public static var numPlayers(default, null) = 0;

View file

@ -3,7 +3,7 @@ package funkin;
import funkin.save.Save;
/**
* A store of user-configurable, globally relevant values.
* A core class which provides a store of user-configurable, globally relevant values.
*/
class Preferences
{

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@ -1,4 +1,4 @@
package;
package funkin;
import flash.Lib;
import flash.display.Bitmap;
@ -7,6 +7,7 @@ import flash.display.BlendMode;
import flash.display.Sprite;
import flixel.system.FlxBasePreloader;
import openfl.display.Sprite;
import funkin.util.CLIUtil;
@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData {}
@ -15,6 +16,8 @@ class Preloader extends FlxBasePreloader
public function new(MinDisplayTime:Float = 0, ?AllowedURLs:Array<String>)
{
super(MinDisplayTime, AllowedURLs);
CLIUtil.resetWorkingDir(); // Bug fix for drag-and-drop.
}
var logo:Sprite;

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@ -1,27 +0,0 @@
package funkin;
import flixel.FlxSprite;
import flixel.sound.FlxSound;
class TankCutscene extends FlxSprite
{
public var startSyncAudio:FlxSound;
public function new(x:Float, y:Float)
{
super(x, y);
}
var startedPlayingSound:Bool = false;
override function update(elapsed:Float)
{
if (animation.curAnim.curFrame >= 1 && !startedPlayingSound)
{
startSyncAudio.play();
startedPlayingSound = true;
}
super.update(elapsed);
}
}

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@ -1,4 +1,4 @@
package funkin;
package funkin.api.discord;
import Sys.sleep;
#if discord_rpc

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@ -241,15 +241,3 @@ class NGUtil
}
#end
}
enum ConnectionResult
{
/** Log in successful */
Success;
/** Could not login */
Fail(msg:String);
/** User cancelled the login */
Cancelled;
}

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@ -1,4 +1,4 @@
package funkin;
package funkin.api.newgrounds;
#if newgrounds
import flixel.util.FlxSignal;

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@ -6,4 +6,4 @@ This package contains two main classes:
such as retrieving achievement status.
- `NGUnsafe` contains sensitive utility functions for interacting with the Newgrounds API.
- This includes any functions which scripts should not be able to use,
such as writing high scores or posting achievements.
such as writing high scores or posting achievements.

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@ -1,4 +1,4 @@
package funkin.audiovis;
package funkin.audio.visualize;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;

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@ -1,12 +1,13 @@
package funkin.audiovis;
package funkin.audio.visualize;
import funkin.audiovis.dsp.FFT;
import funkin.audio.visualize.dsp.FFT;
import flixel.FlxSprite;
import flixel.addons.plugin.taskManager.FlxTask;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath;
import flixel.sound.FlxSound;
import funkin.util.MathUtil;
using Lambda;
@ -86,7 +87,7 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
for (i in 0...group.members.length)
{
var getSliceShit = function(s:Int) {
var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, CoolUtil.coolBaseLog(10, freqShit[0].length));
var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, MathUtil.logBase(10, freqShit[0].length));
return Math.round(Math.pow(10, powShit));
};

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@ -4,7 +4,7 @@ import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.sound.FlxSound;
import flixel.util.FlxColor;
import funkin.audiovis.VisShit;
import funkin.audio.visualize.VisShit;
import funkin.graphics.rendering.MeshRender;
import lime.utils.Int16Array;

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@ -1,4 +1,4 @@
package funkin.audiovis;
package funkin.audio.visualize;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
@ -8,8 +8,8 @@ import flixel.math.FlxVector;
import flixel.sound.FlxSound;
import flixel.util.FlxColor;
import funkin.audio.visualize.PolygonSpectogram.VISTYPE;
import funkin.audiovis.VisShit.CurAudioInfo;
import funkin.audiovis.dsp.FFT;
import funkin.audio.visualize.VisShit.CurAudioInfo;
import funkin.audio.visualize.dsp.FFT;
import haxe.Timer;
import lime.system.ThreadPool;
import lime.utils.Int16Array;

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@ -1,11 +1,12 @@
package funkin.audiovis;
package funkin.audio.visualize;
import flixel.math.FlxMath;
import flixel.sound.FlxSound;
import funkin.audiovis.dsp.FFT;
import funkin.audio.visualize.dsp.FFT;
import haxe.Timer;
import lime.system.ThreadPool;
import lime.utils.Int16Array;
import funkin.util.MathUtil;
using Lambda;
@ -42,7 +43,7 @@ class VisShit
// helpers, note that spectrum indexes suppose non-negative frequencies
final binSize = fs / fftN;
final indexToFreq = function(k:Int) {
var powShit:Float = FlxMath.remapToRange(k, 0, halfN, 0, CoolUtil.coolBaseLog(10, halfN)); // 4.3 is almost the log of 20Khz or so. Close enuf lol
var powShit:Float = FlxMath.remapToRange(k, 0, halfN, 0, MathUtil.logBase(10, halfN)); // 4.3 is almost the log of 20Khz or so. Close enuf lol
return 1.0 * (Math.pow(10, powShit)); // we need the `1.0` to avoid overflows
};

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@ -1,4 +1,4 @@
package funkin.audiovis.dsp;
package funkin.audio.visualize.dsp;
/**
Complex number representation.

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@ -1,9 +1,9 @@
package funkin.audiovis.dsp;
package funkin.audio.visualize.dsp;
import funkin.audiovis.dsp.Complex;
import funkin.audio.visualize.dsp.Complex;
using funkin.audiovis.dsp.OffsetArray;
using funkin.audiovis.dsp.Signal;
using funkin.audio.visualize.dsp.OffsetArray;
using funkin.audio.visualize.dsp.Signal;
// these are only used for testing, down in FFT.main()

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@ -1,4 +1,4 @@
package funkin.audiovis.dsp;
package funkin.audio.visualize.dsp;
/**
A view into an Array with an indexing offset.

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@ -1,4 +1,4 @@
package funkin.audiovis.dsp;
package funkin.audio.visualize.dsp;
using Lambda;

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@ -104,6 +104,22 @@ class DataParse
}
}
/**
* Parser which outputs a `Either<Float, Array<Float>>`.
*/
public static function eitherFloatOrFloats(json:Json, name:String):Null<Either<Float, Array<Float>>>
{
switch (json.value)
{
case JNumber(f):
return Either.Left(Std.parseFloat(f));
case JArray(fields):
return Either.Right(fields.map((field) -> cast Tools.getValue(field)));
default:
throw 'Expected property $name to be one or multiple floats, but it was ${json.value}.';
}
}
/**
* Parser which outputs a `Either<Float, LegacyScrollSpeeds>`.
* Used by the FNF legacy JSON importer.

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@ -3,11 +3,14 @@ package funkin.data;
import funkin.util.SerializerUtil;
import thx.semver.Version;
import thx.semver.VersionRule;
import haxe.ds.Either;
/**
* `json2object` has an annotation `@:jcustomwrite` which allows for custom serialization of values to be written to JSON.
*
* Functions must be of the signature `(T) -> String`, where `T` is the type of the property.
*
* NOTE: Result must include quotation marks if the value is a string! json2object will not add them for you!
*/
class DataWrite
{
@ -23,11 +26,12 @@ class DataWrite
}
/**
*
* `@:jcustomwrite(funkin.data.DataWrite.semverVersion)`
*/
public static function semverVersion(value:Version):String
{
return value.toString();
return '"${value.toString()}"';
}
/**
@ -35,6 +39,22 @@ class DataWrite
*/
public static function semverVersionRule(value:VersionRule):String
{
return value.toString();
return '"${value.toString()}"';
}
/**
* `@:jcustomwrite(funkin.data.DataWrite.eitherFloatOrFloats)`
*/
public static function eitherFloatOrFloats(value:Null<Either<Float, Array<Float>>>):String
{
switch (value)
{
case null:
return '${1.0}';
case Left(inner):
return '$inner';
case Right(inner):
return dynamicValue(inner);
}
}
}

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@ -59,7 +59,10 @@ typedef UnnamedAnimationData =
* The prefix for the frames of the animation as defined by the XML file.
* This will may or may not differ from the `name` of the animation,
* depending on how your animator organized their FLA or whatever.
*
* NOTE: For Sparrow animations, this is not optional, but for Packer animations it is.
*/
@:optional
var prefix:String;
/**

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@ -208,25 +208,32 @@ typedef SongEventSchemaField =
type:SongEventFieldType,
/**
* Used for ENUM values.
* Used only for ENUM values.
* The key is the display name and the value is the actual value.
*/
?keys:Map<String, Dynamic>,
/**
* Used for INTEGER and FLOAT values.
* The minimum value that can be entered.
* @default No minimum
*/
?min:Float,
/**
* Used for INTEGER and FLOAT values.
* The maximum value that can be entered.
* @default No maximum
*/
?max:Float,
/**
* Used for INTEGER and FLOAT values.
* The step value that will be used when incrementing/decrementing the value.
* @default `0.1`
*/
?step:Float,
/**
* An optional default value for the field.
*/

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@ -15,8 +15,6 @@ class NoteStyleRegistry extends BaseRegistry<NoteStyle, NoteStyleData>
public static final NOTE_STYLE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
public static final DEFAULT_NOTE_STYLE_ID:String = "funkin";
public static final instance:NoteStyleRegistry = new NoteStyleRegistry();
public function new()
@ -26,7 +24,7 @@ class NoteStyleRegistry extends BaseRegistry<NoteStyle, NoteStyleData>
public function fetchDefault():NoteStyle
{
return fetchEntry(DEFAULT_NOTE_STYLE_ID);
return fetchEntry(Constants.DEFAULT_NOTE_STYLE);
}
/**

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@ -1,9 +1,13 @@
package funkin.data.song;
import flixel.util.typeLimit.OneOfTwo;
import funkin.data.song.SongRegistry;
import thx.semver.Version;
/**
* Data containing information about a song.
* It should contain all the data needed to display a song in the Freeplay menu, or to load the assets required to play its chart.
* Data which is only necessary in-game should be stored in the SongChartData.
*/
@:nullSafety
class SongMetadata
{
@ -35,13 +39,11 @@ class SongMetadata
*/
public var playData:SongPlayData;
// @:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
@:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
public var generatedBy:String;
// @:default(funkin.data.song.SongData.SongTimeFormat.MILLISECONDS)
public var timeFormat:SongTimeFormat;
// @:default(funkin.data.song.SongData.SongTimeChange.DEFAULT_SONGTIMECHANGES)
public var timeChanges:Array<SongTimeChange>;
/**
@ -64,7 +66,7 @@ class SongMetadata
this.playData.difficulties = [];
this.playData.characters = new SongCharacterData('bf', 'gf', 'dad');
this.playData.stage = 'mainStage';
this.playData.noteSkin = 'funkin';
this.playData.noteStyle = Constants.DEFAULT_NOTE_STYLE;
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
// Variation ID.
this.variation = (variation == null) ? Constants.DEFAULT_VARIATION : variation;
@ -298,23 +300,27 @@ class SongPlayData
/**
* The note style used by this song.
* TODO: Rename to `noteStyle`? Renaming values is a breaking change to the metadata format.
*/
public var noteSkin:String;
public var noteStyle:String;
/**
* The difficulty rating for this song as displayed in Freeplay.
* TODO: Adding this is a non-breaking change to the metadata format.
* The difficulty ratings for this song as displayed in Freeplay.
* Key is a difficulty ID or `default`.
*/
// public var rating:Int;
@:default(['default' => 1])
public var ratings:Map<String, Int>;
/**
* The album ID for the album to display in Freeplay.
* TODO: Adding this is a non-breaking change to the metadata format.
* If `null`, display no album.
*/
// public var album:String;
@:optional
public var album:Null<String>;
public function new() {}
public function new()
{
ratings = new Map<String, Int>();
}
/**
* Produces a string representation suitable for debugging.
@ -528,12 +534,22 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
public inline function getInt(key:String):Null<Int>
{
return this.value == null ? null : cast Reflect.field(this.value, key);
if (this.value == null) return null;
var result = Reflect.field(this.value, key);
if (result == null) return null;
if (Std.isOfType(result, Int)) return result;
if (Std.isOfType(result, String)) return Std.parseInt(cast result);
return cast result;
}
public inline function getFloat(key:String):Null<Float>
{
return this.value == null ? null : cast Reflect.field(this.value, key);
if (this.value == null) return null;
var result = Reflect.field(this.value, key);
if (result == null) return null;
if (Std.isOfType(result, Float)) return result;
if (Std.isOfType(result, String)) return Std.parseFloat(cast result);
return cast result;
}
public inline function getString(key:String):String

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@ -3,6 +3,7 @@ package funkin.data.song;
import flixel.util.FlxSort;
import funkin.data.song.SongData.SongEventData;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongData.SongTimeChange;
import funkin.util.ClipboardUtil;
import funkin.util.SerializerUtil;
@ -163,6 +164,18 @@ class SongDataUtils
return events;
}
/**
* Sort an array of notes by strum time.
*/
public static function sortTimeChanges(timeChanges:Array<SongTimeChange>, desc:Bool = false):Array<SongTimeChange>
{
// TODO: Modifies the array in place. Is this okay?
timeChanges.sort(function(a:SongTimeChange, b:SongTimeChange):Int {
return FlxSort.byValues(desc ? FlxSort.DESCENDING : FlxSort.ASCENDING, a.timeStamp, b.timeStamp);
});
return timeChanges;
}
/**
* Serialize note and event data and write it to the clipboard.
*/

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@ -2,6 +2,7 @@ package funkin.data.song;
import funkin.data.song.SongData;
import funkin.data.song.migrator.SongData_v2_0_0.SongMetadata_v2_0_0;
import funkin.data.song.migrator.SongData_v2_1_0.SongMetadata_v2_1_0;
import funkin.data.song.SongData.SongChartData;
import funkin.data.song.SongData.SongMetadata;
import funkin.play.song.ScriptedSong;
@ -18,9 +19,9 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
* Handle breaking changes by incrementing this value
* and adding migration to the `migrateStageData()` function.
*/
public static final SONG_METADATA_VERSION:thx.semver.Version = "2.1.0";
public static final SONG_METADATA_VERSION:thx.semver.Version = "2.2.0";
public static final SONG_METADATA_VERSION_RULE:thx.semver.VersionRule = "2.1.x";
public static final SONG_METADATA_VERSION_RULE:thx.semver.VersionRule = "2.2.x";
public static final SONG_CHART_DATA_VERSION:thx.semver.Version = "2.0.0";
@ -165,6 +166,10 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
{
return parseEntryMetadata(id, variation);
}
else if (VersionUtil.validateVersion(version, "2.1.x"))
{
return parseEntryMetadata_v2_1_0(id, variation);
}
else if (VersionUtil.validateVersion(version, "2.0.x"))
{
return parseEntryMetadata_v2_0_0(id, variation);
@ -182,6 +187,10 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
{
return parseEntryMetadataRaw(contents, fileName);
}
else if (VersionUtil.validateVersion(version, "2.1.x"))
{
return parseEntryMetadataRaw_v2_1_0(contents, fileName);
}
else if (VersionUtil.validateVersion(version, "2.0.x"))
{
return parseEntryMetadataRaw_v2_0_0(contents, fileName);
@ -192,12 +201,12 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
}
}
function parseEntryMetadata_v2_0_0(id:String, ?variation:String):Null<SongMetadata>
function parseEntryMetadata_v2_1_0(id:String, ?variation:String):Null<SongMetadata>
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var parser = new json2object.JsonParser<SongMetadata_v2_0_0>();
switch (loadEntryMetadataFile(id))
var parser = new json2object.JsonParser<SongMetadata_v2_1_0>();
switch (loadEntryMetadataFile(id, variation))
{
case {fileName: fileName, contents: contents}:
parser.fromJson(contents, fileName);
@ -209,6 +218,39 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
printErrors(parser.errors, id);
return null;
}
return cleanMetadata(parser.value.migrate(), variation);
}
function parseEntryMetadata_v2_0_0(id:String, ?variation:String):Null<SongMetadata>
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var parser = new json2object.JsonParser<SongMetadata_v2_0_0>();
switch (loadEntryMetadataFile(id, variation))
{
case {fileName: fileName, contents: contents}:
parser.fromJson(contents, fileName);
default:
return null;
}
if (parser.errors.length > 0)
{
printErrors(parser.errors, id);
return null;
}
return cleanMetadata(parser.value.migrate(), variation);
}
function parseEntryMetadataRaw_v2_1_0(contents:String, ?fileName:String = 'raw'):Null<SongMetadata>
{
var parser = new json2object.JsonParser<SongMetadata_v2_1_0>();
parser.fromJson(contents, fileName);
if (parser.errors.length > 0)
{
printErrors(parser.errors, fileName);
return null;
}
return parser.value.migrate();
}

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@ -0,0 +1,84 @@
package funkin.data.song.importer;
/**
* A helper JSON blob found in `.fnfc` files.
*/
class ChartManifestData
{
/**
* The current semantic version of the chart manifest data.
*/
public static final CHART_MANIFEST_DATA_VERSION:thx.semver.Version = "1.0.0";
@:default(funkin.data.song.importer.ChartManifestData.CHART_MANIFEST_DATA_VERSION)
@:jcustomparse(funkin.data.DataParse.semverVersion)
@:jcustomwrite(funkin.data.DataWrite.semverVersion)
public var version:thx.semver.Version;
/**
* The internal song ID for this chart.
* The metadata and chart data file names are derived from this.
*/
public var songId:String;
public function new(songId:String)
{
this.version = CHART_MANIFEST_DATA_VERSION;
this.songId = songId;
}
public function getMetadataFileName(?variation:String):String
{
if (variation == null || variation == '') variation = Constants.DEFAULT_VARIATION;
return '$songId-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}.${Constants.EXT_DATA}';
}
public function getChartDataFileName(?variation:String):String
{
if (variation == null || variation == '') variation = Constants.DEFAULT_VARIATION;
return '$songId-chart${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}.${Constants.EXT_DATA}';
}
public function getInstFileName(?variation:String):String
{
if (variation == null || variation == '') variation = Constants.DEFAULT_VARIATION;
return 'Inst${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}.${Constants.EXT_SOUND}';
}
public function getVocalsFileName(charId:String, ?variation:String):String
{
if (variation == null || variation == '') variation = Constants.DEFAULT_VARIATION;
return 'Voices-$charId${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}.${Constants.EXT_SOUND}';
}
/**
* Serialize this ChartManifestData into a JSON string.
* @return The JSON string.
*/
public function serialize(pretty:Bool = true):String
{
var writer = new json2object.JsonWriter<ChartManifestData>();
return writer.write(this, pretty ? ' ' : null);
}
public static function deserialize(contents:String):Null<ChartManifestData>
{
var parser = new json2object.JsonParser<ChartManifestData>();
parser.fromJson(contents, 'manifest.json');
if (parser.errors.length > 0)
{
trace('[ChartManifest] Failed to parse chart file manifest');
for (error in parser.errors)
DataError.printError(error);
return null;
}
return parser.value;
}
}

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@ -7,6 +7,8 @@ import funkin.data.song.migrator.SongData_v2_0_0.SongMetadata_v2_0_0;
import funkin.data.song.migrator.SongData_v2_0_0.SongPlayData_v2_0_0;
import funkin.data.song.migrator.SongData_v2_0_0.SongPlayableChar_v2_0_0;
using funkin.data.song.migrator.SongDataMigrator; // Does this even work lol?
/**
* This class contains functions to migrate older data formats to the current one.
*
@ -15,6 +17,48 @@ import funkin.data.song.migrator.SongData_v2_0_0.SongPlayableChar_v2_0_0;
*/
class SongDataMigrator
{
public static overload extern inline function migrate(input:SongData_v2_1_0.SongMetadata_v2_1_0):SongMetadata
{
return migrate_SongMetadata_v2_1_0(input);
}
public static function migrate_SongMetadata_v2_1_0(input:SongData_v2_1_0.SongMetadata_v2_1_0):SongMetadata
{
var result:SongMetadata = new SongMetadata(input.songName, input.artist, input.variation);
result.version = SongRegistry.SONG_METADATA_VERSION;
result.timeFormat = input.timeFormat;
result.divisions = input.divisions;
result.timeChanges = input.timeChanges;
result.looped = input.looped;
result.playData = input.playData.migrate();
result.generatedBy = input.generatedBy;
return result;
}
public static overload extern inline function migrate(input:SongData_v2_1_0.SongPlayData_v2_1_0):SongPlayData
{
return migrate_SongPlayData_v2_1_0(input);
}
public static function migrate_SongPlayData_v2_1_0(input:SongData_v2_1_0.SongPlayData_v2_1_0):SongPlayData
{
var result:SongPlayData = new SongPlayData();
result.songVariations = input.songVariations;
result.difficulties = input.difficulties;
result.stage = input.stage;
result.characters = input.characters;
// Renamed
result.noteStyle = input.noteSkin;
// Added
result.ratings = ['default' => 1];
result.album = null;
return result;
}
public static overload extern inline function migrate(input:SongData_v2_0_0.SongMetadata_v2_0_0):SongMetadata
{
return migrate_SongMetadata_v2_0_0(input);
@ -23,12 +67,12 @@ class SongDataMigrator
public static function migrate_SongMetadata_v2_0_0(input:SongData_v2_0_0.SongMetadata_v2_0_0):SongMetadata
{
var result:SongMetadata = new SongMetadata(input.songName, input.artist, input.variation);
result.version = input.version;
result.version = SongRegistry.SONG_METADATA_VERSION;
result.timeFormat = input.timeFormat;
result.divisions = input.divisions;
result.timeChanges = input.timeChanges;
result.looped = input.looped;
result.playData = migrate_SongPlayData_v2_0_0(input.playData);
result.playData = input.playData.migrate();
result.generatedBy = input.generatedBy;
return result;
@ -45,7 +89,13 @@ class SongDataMigrator
result.songVariations = input.songVariations;
result.difficulties = input.difficulties;
result.stage = input.stage;
result.noteSkin = input.noteSkin;
// Added
result.ratings = ['default' => 1];
result.album = null;
// Renamed
result.noteStyle = input.noteSkin;
// Fetch the first playable character and migrate it.
var firstCharKey:Null<String> = input.playableChars.size() == 0 ? null : input.playableChars.keys().array()[0];

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@ -42,6 +42,7 @@ class SongMetadata_v2_0_0
@:default(false)
public var looped:Bool;
@:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
public var generatedBy:String;
public var timeFormat:SongData.SongTimeFormat;
@ -70,6 +71,13 @@ class SongPlayData_v2_0_0
*/
public var playableChars:Map<String, SongPlayableChar_v2_0_0>;
/**
* In metadata version `v2.2.0`, this was renamed to `noteStyle`.
*/
public var noteSkin:String;
// In 2.2.0, the ratings value was added.
// In 2.2.0, the album value was added.
// ==========
// UNMODIFIED VALUES
// ==========
@ -77,7 +85,6 @@ class SongPlayData_v2_0_0
public var difficulties:Array<String>;
public var stage:String;
public var noteSkin:String;
public function new() {}

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@ -0,0 +1,108 @@
package funkin.data.song.migrator;
import funkin.data.song.SongData;
import funkin.data.song.SongRegistry;
import thx.semver.Version;
@:nullSafety
class SongMetadata_v2_1_0
{
// ==========
// MODIFIED VALUES
// ===========
/**
* In metadata `v2.2.0`, `SongPlayData` was refactored.
*/
public var playData:SongPlayData_v2_1_0;
// ==========
// UNMODIFIED VALUES
// ==========
@:jcustomparse(funkin.data.DataParse.semverVersion)
@:jcustomwrite(funkin.data.DataWrite.semverVersion)
public var version:Version;
@:default("Unknown")
public var songName:String;
@:default("Unknown")
public var artist:String;
@:optional
@:default(96)
public var divisions:Null<Int>; // Optional field
@:optional
@:default(false)
public var looped:Bool;
@:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
public var generatedBy:String;
public var timeFormat:SongData.SongTimeFormat;
public var timeChanges:Array<SongData.SongTimeChange>;
/**
* Defaults to `Constants.DEFAULT_VARIATION`. Populated later.
*/
@:jignored
public var variation:String;
public function new(songName:String, artist:String, ?variation:String)
{
this.version = SongRegistry.SONG_METADATA_VERSION;
this.songName = songName;
this.artist = artist;
this.timeFormat = 'ms';
this.divisions = null;
this.timeChanges = [new SongTimeChange(0, 100)];
this.looped = false;
this.playData = new SongPlayData_v2_1_0();
this.playData.songVariations = [];
this.playData.difficulties = [];
this.playData.characters = new SongCharacterData('bf', 'gf', 'dad');
this.playData.stage = 'mainStage';
this.playData.noteSkin = 'funkin';
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
// Variation ID.
this.variation = (variation == null) ? Constants.DEFAULT_VARIATION : variation;
}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
{
return 'SongMetadata[LEGACY:v2.1.0](${this.songName} by ${this.artist}, variation ${this.variation})';
}
}
class SongPlayData_v2_1_0
{
/**
* In `v2.2.0`, this value was renamed to `noteStyle`.
*/
public var noteSkin:String;
// In 2.2.0, the ratings value was added.
// In 2.2.0, the album value was added.
// ==========
// UNMODIFIED VALUES
// ==========
public var songVariations:Array<String>;
public var difficulties:Array<String>;
public var characters:SongData.SongCharacterData;
public var stage:String;
public function new() {}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
{
return 'SongPlayData[LEGACY:v2.1.0](${this.songVariations}, ${this.difficulties})';
}
}

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.system.FlxAssets.FlxShader;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.util.FlxColor;
import openfl.display.ShaderParameter;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.addons.display.FlxRuntimeShader;
import funkin.Paths;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.system.FlxAssets.FlxShader;
import flixel.util.FlxColor;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.addons.display.FlxRuntimeShader;
import funkin.Paths;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.addons.display.FlxRuntimeShader;
import funkin.Paths;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.addons.display.FlxRuntimeShader;
import funkin.Paths;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.math.FlxRect;
import flixel.system.FlxAssets.FlxShader;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.system.FlxAssets.FlxShader;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.math.FlxPoint;
import flixel.system.FlxAssets.FlxShader;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.system.FlxAssets.FlxShader;
import flixel.util.FlxColor;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.system.FlxAssets.FlxShader;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.system.FlxAssets.FlxShader;
import flixel.util.FlxColor;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.math.FlxPoint;
import flixel.system.FlxAssets.FlxShader;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.system.FlxAssets.FlxShader;

View file

@ -1,4 +1,4 @@
package funkin.shaderslmfao;
package funkin.graphics.shaders;
import flixel.addons.display.FlxRuntimeShader;
import openfl.Assets;

View file

@ -12,6 +12,7 @@ using Lambda;
using StringTools;
using funkin.util.tools.ArraySortTools;
using funkin.util.tools.ArrayTools;
using funkin.util.tools.DynamicTools;
using funkin.util.tools.FloatTools;
using funkin.util.tools.Int64Tools;
using funkin.util.tools.IntTools;

View file

@ -1,5 +1,4 @@
package funkin;
package funkin.input;
import flixel.input.gamepad.FlxGamepad;
import flixel.util.FlxDirectionFlags;
@ -23,96 +22,14 @@ import flixel.util.FlxTimer;
import lime.ui.Haptic;
/**
* Since, in many cases multiple actions should use similar keys, we don't want the
* rebinding UI to list every action. ActionBinders are what the user percieves as
* an input so, for instance, they can't set jump-press and jump-release to different keys.
*/
enum Control
{
// List notes in order from left to right on gameplay screen.
NOTE_LEFT;
NOTE_DOWN;
NOTE_UP;
NOTE_RIGHT;
UI_UP;
UI_LEFT;
UI_RIGHT;
UI_DOWN;
RESET;
ACCEPT;
BACK;
PAUSE;
CUTSCENE_ADVANCE;
CUTSCENE_SKIP;
VOLUME_UP;
VOLUME_DOWN;
VOLUME_MUTE;
#if CAN_CHEAT
CHEAT;
#end
}
enum
abstract Action(String) to String from String
{
var UI_UP = "ui_up";
var UI_LEFT = "ui_left";
var UI_RIGHT = "ui_right";
var UI_DOWN = "ui_down";
var UI_UP_P = "ui_up-press";
var UI_LEFT_P = "ui_left-press";
var UI_RIGHT_P = "ui_right-press";
var UI_DOWN_P = "ui_down-press";
var UI_UP_R = "ui_up-release";
var UI_LEFT_R = "ui_left-release";
var UI_RIGHT_R = "ui_right-release";
var UI_DOWN_R = "ui_down-release";
var NOTE_UP = "note_up";
var NOTE_LEFT = "note_left";
var NOTE_RIGHT = "note_right";
var NOTE_DOWN = "note_down";
var NOTE_UP_P = "note_up-press";
var NOTE_LEFT_P = "note_left-press";
var NOTE_RIGHT_P = "note_right-press";
var NOTE_DOWN_P = "note_down-press";
var NOTE_UP_R = "note_up-release";
var NOTE_LEFT_R = "note_left-release";
var NOTE_RIGHT_R = "note_right-release";
var NOTE_DOWN_R = "note_down-release";
var ACCEPT = "accept";
var BACK = "back";
var PAUSE = "pause";
var CUTSCENE_ADVANCE = "cutscene_advance";
var CUTSCENE_SKIP = "cutscene_skip";
var VOLUME_UP = "volume_up";
var VOLUME_DOWN = "volume_down";
var VOLUME_MUTE = "volume_mute";
var RESET = "reset";
#if CAN_CHEAT
var CHEAT = "cheat";
#end
}
enum Device
{
Keys;
Gamepad(id:Int);
}
enum KeyboardScheme
{
Solo;
Duo(first:Bool);
None;
Custom;
}
/**
* A list of actions that a player would invoke via some input device.
* Uses FlxActions to funnel various inputs to a single action.
* A core class which handles receiving player input and interpreting it into game actions.
*/
class Controls extends FlxActionSet
{
/**
* A list of actions that a player would invoke via some input device.
* Uses FlxActions to funnel various inputs to a single action.
*/
var _ui_up = new FlxActionDigital(Action.UI_UP);
var _ui_left = new FlxActionDigital(Action.UI_LEFT);
var _ui_right = new FlxActionDigital(Action.UI_RIGHT);
@ -1241,3 +1158,88 @@ class FlxActionInputDigitalAndroid extends FlxActionInputDigital
}
}
#end
/**
* Since, in many cases multiple actions should use similar keys, we don't want the
* rebinding UI to list every action. ActionBinders are what the user percieves as
* an input so, for instance, they can't set jump-press and jump-release to different keys.
*/
enum Control
{
// List notes in order from left to right on gameplay screen.
NOTE_LEFT;
NOTE_DOWN;
NOTE_UP;
NOTE_RIGHT;
UI_UP;
UI_LEFT;
UI_RIGHT;
UI_DOWN;
RESET;
ACCEPT;
BACK;
PAUSE;
CUTSCENE_ADVANCE;
CUTSCENE_SKIP;
VOLUME_UP;
VOLUME_DOWN;
VOLUME_MUTE;
#if CAN_CHEAT
CHEAT;
#end
}
enum
abstract Action(String) to String from String
{
var UI_UP = "ui_up";
var UI_LEFT = "ui_left";
var UI_RIGHT = "ui_right";
var UI_DOWN = "ui_down";
var UI_UP_P = "ui_up-press";
var UI_LEFT_P = "ui_left-press";
var UI_RIGHT_P = "ui_right-press";
var UI_DOWN_P = "ui_down-press";
var UI_UP_R = "ui_up-release";
var UI_LEFT_R = "ui_left-release";
var UI_RIGHT_R = "ui_right-release";
var UI_DOWN_R = "ui_down-release";
var NOTE_UP = "note_up";
var NOTE_LEFT = "note_left";
var NOTE_RIGHT = "note_right";
var NOTE_DOWN = "note_down";
var NOTE_UP_P = "note_up-press";
var NOTE_LEFT_P = "note_left-press";
var NOTE_RIGHT_P = "note_right-press";
var NOTE_DOWN_P = "note_down-press";
var NOTE_UP_R = "note_up-release";
var NOTE_LEFT_R = "note_left-release";
var NOTE_RIGHT_R = "note_right-release";
var NOTE_DOWN_R = "note_down-release";
var ACCEPT = "accept";
var BACK = "back";
var PAUSE = "pause";
var CUTSCENE_ADVANCE = "cutscene_advance";
var CUTSCENE_SKIP = "cutscene_skip";
var VOLUME_UP = "volume_up";
var VOLUME_DOWN = "volume_down";
var VOLUME_MUTE = "volume_mute";
var RESET = "reset";
#if CAN_CHEAT
var CHEAT = "cheat";
#end
}
enum Device
{
Keys;
Gamepad(id:Int);
}
enum KeyboardScheme
{
Solo;
Duo(first:Bool);
None;
Custom;
}

View file

@ -1,5 +1,6 @@
package funkin.input;
import haxe.ui.backend.flixel.CursorHelper;
import openfl.utils.Assets;
import lime.app.Future;
import openfl.display.BitmapData;
@ -33,7 +34,7 @@ class Cursor
Cursor.cursorMode = null;
}
static final CURSOR_DEFAULT_PARAMS:CursorParams =
public static final CURSOR_DEFAULT_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-default.png",
scale: 1.0,
@ -42,7 +43,7 @@ class Cursor
};
static var assetCursorDefault:Null<BitmapData> = null;
static final CURSOR_CROSS_PARAMS:CursorParams =
public static final CURSOR_CROSS_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-cross.png",
scale: 1.0,
@ -51,7 +52,7 @@ class Cursor
};
static var assetCursorCross:Null<BitmapData> = null;
static final CURSOR_ERASER_PARAMS:CursorParams =
public static final CURSOR_ERASER_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-eraser.png",
scale: 1.0,
@ -60,7 +61,7 @@ class Cursor
};
static var assetCursorEraser:Null<BitmapData> = null;
static final CURSOR_GRABBING_PARAMS:CursorParams =
public static final CURSOR_GRABBING_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-grabbing.png",
scale: 1.0,
@ -69,7 +70,7 @@ class Cursor
};
static var assetCursorGrabbing:Null<BitmapData> = null;
static final CURSOR_HOURGLASS_PARAMS:CursorParams =
public static final CURSOR_HOURGLASS_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-hourglass.png",
scale: 1.0,
@ -78,7 +79,7 @@ class Cursor
};
static var assetCursorHourglass:Null<BitmapData> = null;
static final CURSOR_POINTER_PARAMS:CursorParams =
public static final CURSOR_POINTER_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-pointer.png",
scale: 1.0,
@ -87,7 +88,7 @@ class Cursor
};
static var assetCursorPointer:Null<BitmapData> = null;
static final CURSOR_TEXT_PARAMS:CursorParams =
public static final CURSOR_TEXT_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-text.png",
scale: 0.2,
@ -96,7 +97,7 @@ class Cursor
};
static var assetCursorText:Null<BitmapData> = null;
static final CURSOR_TEXT_VERTICAL_PARAMS:CursorParams =
public static final CURSOR_TEXT_VERTICAL_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-text-vertical.png",
scale: 0.2,
@ -105,7 +106,7 @@ class Cursor
};
static var assetCursorTextVertical:Null<BitmapData> = null;
static final CURSOR_ZOOM_IN_PARAMS:CursorParams =
public static final CURSOR_ZOOM_IN_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-zoom-in.png",
scale: 1.0,
@ -114,7 +115,7 @@ class Cursor
};
static var assetCursorZoomIn:Null<BitmapData> = null;
static final CURSOR_ZOOM_OUT_PARAMS:CursorParams =
public static final CURSOR_ZOOM_OUT_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-zoom-out.png",
scale: 1.0,
@ -123,7 +124,7 @@ class Cursor
};
static var assetCursorZoomOut:Null<BitmapData> = null;
static final CURSOR_CROSSHAIR_PARAMS:CursorParams =
public static final CURSOR_CROSSHAIR_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-crosshair.png",
scale: 1.0,
@ -132,7 +133,7 @@ class Cursor
};
static var assetCursorCrosshair:Null<BitmapData> = null;
static final CURSOR_CELL_PARAMS:CursorParams =
public static final CURSOR_CELL_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-cell.png",
scale: 1.0,
@ -500,6 +501,28 @@ class Cursor
{
trace("Failed to load cursor graphic for cursor mode " + cursorMode + ": " + error);
}
public static function registerHaxeUICursors():Void
{
CursorHelper.useCustomCursors = true;
registerHaxeUICursor('default', CURSOR_DEFAULT_PARAMS);
registerHaxeUICursor('cross', CURSOR_CROSS_PARAMS);
registerHaxeUICursor('eraser', CURSOR_ERASER_PARAMS);
registerHaxeUICursor('grabbing', CURSOR_GRABBING_PARAMS);
registerHaxeUICursor('hourglass', CURSOR_HOURGLASS_PARAMS);
registerHaxeUICursor('pointer', CURSOR_POINTER_PARAMS);
registerHaxeUICursor('text', CURSOR_TEXT_PARAMS);
registerHaxeUICursor('text-vertical', CURSOR_TEXT_VERTICAL_PARAMS);
registerHaxeUICursor('zoom-in', CURSOR_ZOOM_IN_PARAMS);
registerHaxeUICursor('zoom-out', CURSOR_ZOOM_OUT_PARAMS);
registerHaxeUICursor('crosshair', CURSOR_CROSSHAIR_PARAMS);
registerHaxeUICursor('cell', CURSOR_CELL_PARAMS);
}
public static function registerHaxeUICursor(id:String, params:CursorParams):Void
{
CursorHelper.registerCursor(id, params.graphic, params.scale, params.offsetX, params.offsetY);
}
}
// https://developer.mozilla.org/en-US/docs/Web/CSS/cursor

View file

@ -108,8 +108,7 @@ class TurboKeyHandler extends FlxBasic
* @param repeatDelay How long to wait between repeats.
* @return A TurboKeyHandler
*/
public static overload inline extern function build(inputKeys:Array<FlxKey>, ?delay:Float = DEFAULT_DELAY,
?interval:Float = DEFAULT_INTERVAL):TurboKeyHandler
public static overload inline extern function build(inputKeys:Array<FlxKey>, ?delay:Float = DEFAULT_DELAY, ?interval:Float = DEFAULT_INTERVAL):TurboKeyHandler
{
return new TurboKeyHandler(inputKeys, delay, interval);
}

View file

@ -5,4 +5,4 @@ package funkin.modding.base;
* Create a scripted class that extends MusicBeatState to use this.
*/
@:hscriptClass
class ScriptedMusicBeatState extends funkin.MusicBeatState implements HScriptedClass {}
class ScriptedMusicBeatState extends funkin.ui.MusicBeatState implements HScriptedClass {}

View file

@ -5,4 +5,4 @@ package funkin.modding.base;
* Create a scripted class that extends MusicBeatSubState to use this.
*/
@:hscriptClass
class ScriptedMusicBeatSubState extends funkin.MusicBeatSubState implements HScriptedClass {}
class ScriptedMusicBeatSubState extends funkin.ui.MusicBeatSubState implements HScriptedClass {}

View file

@ -1,68 +0,0 @@
package funkin.play;
import funkin.play.character.BaseCharacter;
import flixel.FlxSprite;
class Fighter extends BaseCharacter
{
public function new(?x:Float = 0, ?y:Float = 0, ?char:String = "pico-fighter")
{
super(char, Custom);
this.x = x;
this.y = y;
animation.finishCallback = function(anim:String) {
switch anim
{
case "punch low" | "punch high" | "block" | 'dodge':
dance(true);
}
};
}
public var actions:Array<ACTIONS> = [PUNCH, BLOCK, DODGE];
public function doSomething(?forceAction:ACTIONS)
{
var daAction:ACTIONS = FlxG.random.getObject(actions);
if (forceAction != null) daAction = forceAction;
switch (daAction)
{
case PUNCH:
punch();
case BLOCK:
block();
case DODGE:
dodge();
}
}
public var curAction:ACTIONS = DODGE;
function dodge()
{
playAnimation('dodge');
curAction = DODGE;
}
public function block()
{
playAnimation('block');
curAction = BLOCK;
}
public function punch()
{
curAction = PUNCH;
playAnimation('punch ' + (FlxG.random.bool() ? "low" : "high"));
}
}
enum ACTIONS
{
DODGE;
BLOCK;
PUNCH;
}

View file

@ -7,9 +7,11 @@ import flixel.sound.FlxSound;
import funkin.ui.story.StoryMenuState;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.ui.MusicBeatSubState;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.PlayState;
import funkin.ui.freeplay.FreeplayState;
import funkin.play.character.BaseCharacter;
/**

View file

@ -1,9 +1,11 @@
package funkin;
package funkin.play;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import funkin.play.PlayState;
import funkin.ui.MusicBeatState;
import flixel.addons.transition.FlxTransitionableState;
import funkin.ui.mainmenu.MainMenuState;
class GitarooPause extends MusicBeatState
{

View file

@ -1,9 +1,10 @@
package funkin;
package funkin.play;
import funkin.play.PlayStatePlaylist;
import flixel.FlxSprite;
import flixel.addons.transition.FlxTransitionableState;
import flixel.group.FlxGroup.FlxTypedGroup;
import funkin.ui.MusicBeatSubState;
import flixel.sound.FlxSound;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
@ -11,6 +12,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import funkin.play.PlayState;
import funkin.data.song.SongRegistry;
import funkin.ui.Alphabet;
class PauseSubState extends MusicBeatSubState
{
@ -231,11 +233,11 @@ class PauseSubState extends MusicBeatSubState
if (PlayStatePlaylist.isStoryMode)
{
openSubState(new funkin.ui.StickerSubState(null, STORY));
openSubState(new funkin.ui.transition.StickerSubState(null, STORY));
}
else
{
openSubState(new funkin.ui.StickerSubState(null, FREEPLAY));
openSubState(new funkin.ui.transition.StickerSubState(null, FREEPLAY));
}
case 'Exit to Chart Editor':

View file

@ -1,5 +1,6 @@
package funkin.play;
import funkin.ui.SwagCamera;
import flixel.addons.transition.FlxTransitionableSubState;
import funkin.ui.debug.charting.ChartEditorState;
import haxe.Int64;
@ -16,19 +17,24 @@ import flixel.FlxState;
import flixel.FlxSubState;
import flixel.input.keyboard.FlxKey;
import flixel.math.FlxMath;
import funkin.play.components.ComboMilestone;
import flixel.math.FlxPoint;
import funkin.play.components.HealthIcon;
import funkin.ui.MusicBeatSubState;
import flixel.math.FlxRect;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.ui.FlxBar;
import flixel.util.FlxColor;
import funkin.api.newgrounds.NGio;
import flixel.util.FlxTimer;
import funkin.audio.VoicesGroup;
import funkin.save.Save;
import funkin.Highscore.Tallies;
import funkin.input.PreciseInputManager;
import funkin.modding.events.ScriptEvent;
import funkin.ui.mainmenu.MainMenuState;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.character.BaseCharacter;
import funkin.play.character.CharacterData.CharacterDataParser;
@ -42,7 +48,6 @@ import funkin.play.notes.NoteDirection;
import funkin.play.notes.Strumline;
import funkin.play.notes.SustainTrail;
import funkin.play.scoring.Scoring;
import funkin.NoteSplash;
import funkin.play.song.Song;
import funkin.data.song.SongRegistry;
import funkin.data.song.SongData.SongEventData;
@ -50,9 +55,10 @@ import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongData.SongCharacterData;
import funkin.play.stage.Stage;
import funkin.play.stage.StageData.StageDataParser;
import funkin.ui.PopUpStuff;
import funkin.ui.PreferencesMenu;
import funkin.ui.stageBuildShit.StageOffsetSubState;
import funkin.ui.transition.LoadingState;
import funkin.play.components.PopUpStuff;
import funkin.ui.options.PreferencesMenu;
import funkin.ui.debug.stage.StageOffsetSubState;
import funkin.ui.story.StoryMenuState;
import funkin.util.SerializerUtil;
import funkin.util.SortUtil;
@ -510,8 +516,6 @@ class PlayState extends MusicBeatSubState
}
instance = this;
NoteSplash.buildSplashFrames();
if (!assertChartExists()) return;
if (false)
@ -700,6 +704,8 @@ class PlayState extends MusicBeatSubState
if (!overrideMusic)
{
// Stop the vocals if they already exist.
if (vocals != null) vocals.stop();
vocals = currentChart.buildVocals();
if (vocals.members.length == 0)
@ -1471,7 +1477,7 @@ class PlayState extends MusicBeatSubState
{
case 'school': 'pixel';
case 'schoolEvil': 'pixel';
default: 'funkin';
default: Constants.DEFAULT_NOTE_STYLE;
}
var noteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyleId);
if (noteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
@ -1554,6 +1560,8 @@ class PlayState extends MusicBeatSubState
if (!overrideMusic)
{
// Stop the vocals if they already exist.
if (vocals != null) vocals.stop();
vocals = currentChart.buildVocals();
if (vocals.members.length == 0)
@ -2392,8 +2400,8 @@ class PlayState extends MusicBeatSubState
#if sys
// spitter for ravy, teehee!!
var output = SerializerUtil.toJSON(inputSpitter);
var writer = new json2object.JsonWriter<Array<ScoreInput>>();
var output = writer.write(inputSpitter, ' ');
sys.io.File.saveContent("./scores.json", output);
#end

View file

@ -8,16 +8,18 @@ import flixel.graphics.frames.FlxAtlasFrames;
import flixel.graphics.frames.FlxBitmapFont;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxPoint;
import funkin.ui.MusicBeatSubState;
import flixel.math.FlxRect;
import flixel.text.FlxBitmapText;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import funkin.ui.freeplay.FreeplayState;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxGradient;
import flixel.util.FlxTimer;
import funkin.shaderslmfao.LeftMaskShader;
import funkin.ui.TallyCounter;
import funkin.graphics.shaders.LeftMaskShader;
import funkin.play.components.TallyCounter;
import flxanimate.FlxAnimate.Settings;
class ResultState extends MusicBeatSubState

View file

@ -58,7 +58,7 @@ class BaseCharacter extends Bopper
*/
public var dropNoteCounts(default, null):Array<Int>;
@:allow(funkin.ui.animDebugShit.DebugBoundingState)
@:allow(funkin.ui.debug.anim.DebugBoundingState)
final _data:CharacterData;
final singTimeSec:Float;

View file

@ -1,4 +1,4 @@
package funkin;
package funkin.play.components;
import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;

View file

@ -1,4 +1,4 @@
package funkin.play;
package funkin.play.components;
import funkin.play.character.CharacterData;
import flixel.FlxSprite;
@ -6,6 +6,7 @@ import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import funkin.play.character.CharacterData.CharacterDataParser;
import openfl.utils.Assets;
import funkin.util.MathUtil;
/**
* This is a rework of the health icon with the following changes:
@ -201,19 +202,19 @@ class HealthIcon extends FlxSprite
if (this.width > this.height)
{
// Apply linear interpolation while accounting for frame rate.
var targetSize:Int = Std.int(CoolUtil.coolLerp(this.width, HEALTH_ICON_SIZE * this.size.x, 0.15));
var targetSize:Int = Std.int(MathUtil.coolLerp(this.width, HEALTH_ICON_SIZE * this.size.x, 0.15));
setGraphicSize(targetSize, 0);
}
else
{
var targetSize:Int = Std.int(CoolUtil.coolLerp(this.height, HEALTH_ICON_SIZE * this.size.y, 0.15));
var targetSize:Int = Std.int(MathUtil.coolLerp(this.height, HEALTH_ICON_SIZE * this.size.y, 0.15));
setGraphicSize(0, targetSize);
}
// Lerp the health icon back to its normal angle.
this.angle = CoolUtil.coolLerp(this.angle, 0, 0.15);
this.angle = MathUtil.coolLerp(this.angle, 0, 0.15);
this.updateHitbox();
}

View file

@ -1,4 +1,4 @@
package funkin.ui;
package funkin.play.components;
import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;

View file

@ -1,4 +1,4 @@
package funkin.ui;
package funkin.play.components;
import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;
@ -8,7 +8,7 @@ import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
/**
* Similar to ComboCounter, but it's not!
* Numerical counters used next to each judgement in the Results screen.
*/
class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
{

View file

@ -4,6 +4,7 @@ import flixel.FlxState;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.modding.events.ScriptEvent;
import flixel.util.FlxColor;
import funkin.ui.MusicBeatState;
/**
* A state with displays a conversation with no background.

View file

@ -12,7 +12,7 @@ import funkin.play.notes.NoteSplash;
import funkin.play.notes.NoteSprite;
import funkin.play.notes.SustainTrail;
import funkin.data.song.SongData.SongNoteData;
import funkin.ui.PreferencesMenu;
import funkin.ui.options.PreferencesMenu;
import funkin.util.SortUtil;
/**

View file

@ -8,7 +8,7 @@ import flixel.FlxSprite;
import flixel.graphics.FlxGraphic;
import flixel.graphics.tile.FlxDrawTrianglesItem;
import flixel.math.FlxMath;
import funkin.ui.PreferencesMenu;
import funkin.ui.options.PreferencesMenu;
/**
* This is based heavily on the `FlxStrip` class. It uses `drawTriangles()` to clip a sustain note

View file

@ -96,11 +96,13 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
if (_data != null && _data.playData != null)
{
for (vari in _data.playData.songVariations)
{
variations.push(vari);
}
for (meta in fetchVariationMetadata(id))
_metadata.set(meta.variation, meta);
var variMeta = fetchVariationMetadata(id, vari);
if (variMeta != null) _metadata.set(variMeta.variation, variMeta);
}
}
if (_metadata.size() == 0)
{
@ -178,7 +180,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
difficulty.generatedBy = metadata.generatedBy;
difficulty.stage = metadata.playData.stage;
difficulty.noteStyle = metadata.playData.noteSkin;
difficulty.noteStyle = metadata.playData.noteStyle;
difficulties.set(diffId, difficulty);
@ -337,17 +339,12 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return SongRegistry.instance.parseEntryMetadataWithMigration(id, Constants.DEFAULT_VARIATION, version);
}
function fetchVariationMetadata(id:String):Array<SongMetadata>
function fetchVariationMetadata(id:String, vari:String):Null<SongMetadata>
{
var result:Array<SongMetadata> = [];
for (vari in variations)
{
var version:Null<thx.semver.Version> = SongRegistry.instance.fetchEntryMetadataVersion(id, vari);
if (version == null) continue;
var meta:Null<SongMetadata> = SongRegistry.instance.parseEntryMetadataWithMigration(id, vari, version);
if (meta != null) result.push(meta);
}
return result;
var version:Null<thx.semver.Version> = SongRegistry.instance.fetchEntryMetadataVersion(id, vari);
if (version == null) return null;
var meta:Null<SongMetadata> = SongRegistry.instance.parseEntryMetadataWithMigration(id, vari, version);
return meta;
}
}

View file

@ -85,7 +85,7 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
return globalOffsets = value;
}
@:allow(funkin.ui.animDebugShit.DebugBoundingState)
@:allow(funkin.ui.debug.anim.DebugBoundingState)
var animOffsets(default, set):Array<Float> = [0, 0];
public var originalPosition:FlxPoint = new FlxPoint(0, 0);

View file

@ -177,13 +177,13 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
continue;
}
if (Std.isOfType(dataProp.scale, Array))
switch (dataProp.scale)
{
propSprite.scale.set(dataProp.scale[0], dataProp.scale[1]);
}
else
{
propSprite.scale.set(dataProp.scale);
case Left(value):
propSprite.scale.set(value);
case Right(values):
propSprite.scale.set(values[0], values[1]);
}
propSprite.updateHitbox();
@ -195,8 +195,15 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
// If pixel, disable antialiasing.
propSprite.antialiasing = !dataProp.isPixel;
propSprite.scrollFactor.x = dataProp.scroll[0];
propSprite.scrollFactor.y = dataProp.scroll[1];
switch (dataProp.scroll)
{
case Left(value):
propSprite.scrollFactor.x = value;
propSprite.scrollFactor.y = value;
case Right(values):
propSprite.scrollFactor.x = values[0];
propSprite.scrollFactor.y = values[1];
}
propSprite.zIndex = dataProp.zIndex;

View file

@ -1,7 +1,6 @@
package funkin.play.stage;
import funkin.data.animation.AnimationData;
import flixel.util.typeLimit.OneOfTwo;
import funkin.play.stage.ScriptedStage;
import funkin.play.stage.Stage;
import funkin.util.VersionUtil;
@ -157,15 +156,26 @@ class StageDataParser
return rawJson;
}
static function migrateStageData(rawJson:String, stageId:String)
static function migrateStageData(rawJson:String, stageId:String):Null<StageData>
{
// If you update the stage data format in a breaking way,
// handle migration here by checking the `version` value.
try
{
var stageData:StageData = cast Json.parse(rawJson);
return stageData;
var parser = new json2object.JsonParser<StageData>();
parser.fromJson(rawJson, '$stageId.json');
if (parser.errors.length > 0)
{
trace('[STAGE] Failed to parse stage data');
for (error in parser.errors)
funkin.data.DataError.printError(error);
return null;
}
return parser.value;
}
catch (e)
{
@ -269,24 +279,29 @@ class StageDataParser
inputProp.danceEvery = DEFAULT_DANCEEVERY;
}
if (inputProp.scale == null)
{
inputProp.scale = DEFAULT_SCALE;
}
if (inputProp.animType == null)
{
inputProp.animType = DEFAULT_ANIMTYPE;
}
if (Std.isOfType(inputProp.scale, Float))
switch (inputProp.scale)
{
inputProp.scale = [inputProp.scale, inputProp.scale];
case null:
inputProp.scale = Right([DEFAULT_SCALE, DEFAULT_SCALE]);
case Left(value):
inputProp.scale = Right([value, value]);
case Right(_):
// Do nothing
}
if (inputProp.scroll == null)
switch (inputProp.scroll)
{
inputProp.scroll = DEFAULT_SCROLL;
case null:
inputProp.scroll = Right(DEFAULT_SCROLL);
case Left(value):
inputProp.scroll = Right([value, value]);
case Right(_):
// Do nothing
}
if (inputProp.alpha == null)
@ -294,11 +309,6 @@ class StageDataParser
inputProp.alpha = DEFAULT_ALPHA;
}
if (Std.isOfType(inputProp.scroll, Float))
{
inputProp.scroll = [inputProp.scroll, inputProp.scroll];
}
if (inputProp.animations == null)
{
inputProp.animations = [];
@ -392,23 +402,39 @@ class StageDataParser
}
}
typedef StageData =
class StageData
{
/**
* The sematic version number of the stage data JSON format.
* Supports fancy comparisons like NPM does it's neat.
*/
var version:String;
public var version:String;
var name:String;
var cameraZoom:Null<Float>;
var props:Array<StageDataProp>;
var characters:
{
bf:StageDataCharacter,
dad:StageDataCharacter,
gf:StageDataCharacter,
};
public var name:String;
public var cameraZoom:Null<Float>;
public var props:Array<StageDataProp>;
public var characters:StageDataCharacters;
public function new()
{
this.version = StageDataParser.STAGE_DATA_VERSION;
}
/**
* Convert this StageData into a JSON string.
*/
public function serialize(pretty:Bool = true):String
{
var writer = new json2object.JsonWriter<StageData>();
return writer.write(this, pretty ? ' ' : null);
}
}
typedef StageDataCharacters =
{
var bf:StageDataCharacter;
var dad:StageDataCharacter;
var gf:StageDataCharacter;
};
typedef StageDataProp =
@ -417,6 +443,7 @@ typedef StageDataProp =
* The name of the prop for later lookup by scripts.
* Optional; if unspecified, the prop can't be referenced by scripts.
*/
@:optional
var name:String;
/**
@ -435,27 +462,35 @@ typedef StageDataProp =
* This is just like CSS, it isn't hard.
* @default 0
*/
var zIndex:Null<Int>;
@:optional
@:default(0)
var zIndex:Int;
/**
* If set to true, anti-aliasing will be forcibly disabled on the sprite.
* This prevents blurry images on pixel-art levels.
* @default false
*/
var isPixel:Null<Bool>;
@:optional
@:default(false)
var isPixel:Bool;
/**
* Either the scale of the prop as a float, or the [w, h] scale as an array of two floats.
* Pro tip: On pixel-art levels, save the sprite small and set this value to 6 or so to save memory.
* @default 1
*/
var scale:OneOfTwo<Float, Array<Float>>;
@:jcustomparse(funkin.data.DataParse.eitherFloatOrFloats)
@:jcustomwrite(funkin.data.DataWrite.eitherFloatOrFloats)
@:optional
var scale:haxe.ds.Either<Float, Array<Float>>;
/**
* The alpha of the prop, as a float.
* @default 1.0
*/
var alpha:Null<Float>;
@:optional
@:default(1.0)
var alpha:Float;
/**
* If not zero, this prop will play an animation every X beats of the song.
@ -464,7 +499,9 @@ typedef StageDataProp =
*
* @default 0
*/
var danceEvery:Null<Int>;
@:default(0)
@:optional
var danceEvery:Int;
/**
* How much the prop scrolls relative to the camera. Used to create a parallax effect.
@ -474,25 +511,32 @@ typedef StageDataProp =
* [0, 0] means the prop is not moved.
* @default [0, 0]
*/
var scroll:OneOfTwo<Float, Array<Float>>;
@:jcustomparse(funkin.data.DataParse.eitherFloatOrFloats)
@:jcustomwrite(funkin.data.DataWrite.eitherFloatOrFloats)
@:optional
var scroll:haxe.ds.Either<Float, Array<Float>>;
/**
* An optional array of animations which the prop can play.
* @default Prop has no animations.
*/
@:optional
var animations:Array<AnimationData>;
/**
* If animations are used, this is the name of the animation to play first.
* @default Don't play an animation.
*/
var startingAnimation:String;
@:optional
var startingAnimation:Null<String>;
/**
* The animation type to use.
* Options: "sparrow", "packer"
* @default "sparrow"
*/
@:default("sparrow")
@:optional
var animType:String;
};
@ -503,16 +547,22 @@ typedef StageDataCharacter =
* Again, just like CSS.
* @default 0
*/
?zIndex:Int,
@:optional
@:default(0)
var zIndex:Int;
/**
* The position to render the character at.
*/
position:Array<Float>,
@:optional
@:default([0, 0])
var position:Array<Float>;
/**
* The camera offsets to apply when focusing on the character on this stage.
* @default [-100, -100] for BF, [100, -100] for DAD/OPPONENT, [0, 0] for GF
*/
cameraOffsets:Array<Float>,
@:optional
@:default([0, 0])
var cameraOffsets:Array<Float>;
};

View file

@ -3,7 +3,7 @@ package funkin.save;
import flixel.util.FlxSave;
import funkin.save.migrator.SaveDataMigrator;
import thx.semver.Version;
import funkin.Controls.Device;
import funkin.input.Controls.Device;
import funkin.save.migrator.RawSaveData_v1_0_0;
@:nullSafety

View file

@ -13,8 +13,7 @@ class SaveDataMigrator
*/
public static function migrate(inputData:Dynamic):Save
{
// This deserializes directly into a `Version` object, not a `String`.
var version:Null<Version> = inputData?.version ?? null;
var version:Null<thx.semver.Version> = VersionUtil.parseVersion(inputData?.version ?? null);
if (version == null)
{
@ -24,7 +23,7 @@ class SaveDataMigrator
}
else
{
if (VersionUtil.validateVersionStr(version, Save.SAVE_DATA_VERSION_RULE))
if (VersionUtil.validateVersion(version, Save.SAVE_DATA_VERSION_RULE))
{
// Simply cast the structured data.
var save:Save = inputData;

View file

@ -1,9 +1,10 @@
package funkin;
package funkin.ui;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup;
import flixel.math.FlxMath;
import flixel.util.FlxTimer;
import funkin.util.MathUtil;
/**
* Loosley based on FlxTypeText lolol
@ -151,7 +152,6 @@ class Alphabet extends FlxSpriteGroup
if (AlphaCharacter.alphabet.indexOf(splitWords[loopNum].toLowerCase()) != -1
|| isNumber
|| isSymbol) // if (AlphaCharacter.alphabet.contains(splitWords[loopNum].toLowerCase()) || isNumber || isSymbol)
{
if (lastSprite != null && !xPosResetted)
{
@ -220,8 +220,8 @@ class Alphabet extends FlxSpriteGroup
{
var scaledY = FlxMath.remapToRange(targetY, 0, 1, 0, 1.3);
y = CoolUtil.coolLerp(y, (scaledY * 120) + (FlxG.height * 0.48), 0.16);
x = CoolUtil.coolLerp(x, (targetY * 20) + 90, 0.16);
y = MathUtil.coolLerp(y, (scaledY * 120) + (FlxG.height * 0.48), 0.16);
x = MathUtil.coolLerp(x, (targetY * 20) + 90, 0.16);
}
super.update(elapsed);

View file

@ -38,7 +38,7 @@ class AtlasMenuList extends MenuTypedList<AtlasMenuItem>
/**
* A menu list item which uses single texture atlas.
*/
class AtlasMenuItem extends MenuItem
class AtlasMenuItem extends MenuListItem
{
var atlas:FlxAtlasFrames;

View file

@ -1,9 +1,10 @@
package funkin;
package funkin.ui;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup;
import flixel.math.FlxMath;
import funkin.util.MathUtil;
import flixel.util.FlxColor;
class MenuItem extends FlxSpriteGroup
@ -44,7 +45,7 @@ class MenuItem extends FlxSpriteGroup
override function update(elapsed:Float)
{
super.update(elapsed);
y = CoolUtil.coolLerp(y, (targetY * 120) + 480, 0.17);
y = MathUtil.coolLerp(y, (targetY * 120) + 480, 0.17);
if (isFlashing) flashingInt += 1;

View file

@ -6,7 +6,7 @@ import flixel.group.FlxGroup;
import flixel.math.FlxPoint;
import flixel.util.FlxSignal;
class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
class MenuTypedList<T:MenuListItem> extends FlxTypedGroup<T>
{
public var selectedIndex(default, null) = 0;
public var selectedItem(get, never):T;
@ -206,7 +206,7 @@ class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
}
}
class MenuItem extends FlxSprite
class MenuListItem extends FlxSprite
{
public var callback:Void->Void;
public var name:String;
@ -261,7 +261,7 @@ class MenuItem extends FlxSprite
}
}
class MenuTypedItem<T:FlxSprite> extends MenuItem
class MenuTypedItem<T:FlxSprite> extends MenuListItem
{
public var label(default, set):T;

View file

@ -1,6 +1,7 @@
package funkin;
package funkin.ui;
import funkin.modding.IScriptedClass.IEventHandler;
import funkin.ui.mainmenu.MainMenuState;
import flixel.FlxState;
import flixel.FlxSubState;
import flixel.addons.transition.FlxTransitionableState;
@ -11,6 +12,7 @@ import funkin.modding.PolymodHandler;
import funkin.modding.events.ScriptEvent;
import funkin.modding.module.ModuleHandler;
import funkin.util.SortUtil;
import funkin.input.Controls;
/**
* MusicBeatState actually represents the core utility FlxState of the game.
@ -56,27 +58,45 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
Conductor.stepHit.remove(this.stepHit);
}
override function update(elapsed:Float)
function handleControls():Void
{
super.update(elapsed);
var isHaxeUIFocused:Bool = haxe.ui.focus.FocusManager.instance?.focus != null;
// Rebindable volume keys.
if (controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
else if (controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
if (!isHaxeUIFocused)
{
// Rebindable volume keys.
if (controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
else if (controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
}
}
function handleFunctionControls():Void
{
// Emergency exit button.
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
// This can now be used in EVERY STATE YAY!
if (FlxG.keys.justPressed.F5) debug_refreshModules();
}
function handleQuickWatch():Void
{
// Display Conductor info in the watch window.
FlxG.watch.addQuick("songPosition", Conductor.songPosition);
FlxG.watch.addQuick("bpm", Conductor.bpm);
FlxG.watch.addQuick("currentMeasureTime", Conductor.currentBeatTime);
FlxG.watch.addQuick("currentBeatTime", Conductor.currentBeatTime);
FlxG.watch.addQuick("currentStepTime", Conductor.currentStepTime);
}
override function update(elapsed:Float)
{
super.update(elapsed);
handleControls();
handleFunctionControls();
handleQuickWatch();
dispatchEvent(new UpdateScriptEvent(elapsed));
}

View file

@ -1,8 +1,9 @@
package funkin;
package funkin.ui;
import flixel.addons.transition.FlxTransitionableSubState;
import flixel.FlxSubState;
import flixel.text.FlxText;
import funkin.ui.mainmenu.MainMenuState;
import flixel.util.FlxColor;
import funkin.modding.events.ScriptEvent;
import funkin.modding.IScriptedClass.IEventHandler;
@ -10,6 +11,7 @@ import funkin.modding.module.ModuleHandler;
import funkin.modding.PolymodHandler;
import funkin.util.SortUtil;
import flixel.util.FlxSort;
import funkin.input.Controls;
/**
* MusicBeatSubState reincorporates the functionality of MusicBeatState into an FlxSubState.

View file

@ -1,8 +1,9 @@
package funkin;
package funkin.ui;
import flixel.FlxCamera;
import flixel.FlxSprite;
import flixel.math.FlxPoint;
import funkin.util.MathUtil;
class SwagCamera extends FlxCamera
{
@ -92,10 +93,10 @@ class SwagCamera extends FlxCamera
else
{
// THIS THE PART THAT ACTUALLY MATTERS LOL
scroll.x = CoolUtil.coolLerp(scroll.x, _scrollTarget.x, followLerp);
scroll.y = CoolUtil.coolLerp(scroll.y, _scrollTarget.y, followLerp);
// scroll.x += (_scrollTarget.x - scroll.x) * CoolUtil.camLerpShit(followLerp);
// scroll.y += (_scrollTarget.y - scroll.y) * CoolUtil.camLerpShit(followLerp);
scroll.x = MathUtil.coolLerp(scroll.x, _scrollTarget.x, followLerp);
scroll.y = MathUtil.coolLerp(scroll.y, _scrollTarget.y, followLerp);
// scroll.x += (_scrollTarget.x - scroll.x) * MathUtil.cameraLerp(followLerp);
// scroll.y += (_scrollTarget.y - scroll.y) * MathUtil.cameraLerp(followLerp);
}
}
}

View file

@ -3,9 +3,10 @@ package funkin.ui.debug;
import flixel.math.FlxPoint;
import flixel.FlxObject;
import flixel.FlxSprite;
import funkin.MusicBeatSubState;
import funkin.ui.MusicBeatSubState;
import funkin.ui.TextMenuList;
import funkin.ui.debug.charting.ChartEditorState;
import funkin.ui.MusicBeatSubState;
class DebugMenuSubState extends MusicBeatSubState
{
@ -85,13 +86,13 @@ class DebugMenuSubState extends MusicBeatSubState
function openAnimationEditor()
{
FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
trace('Animation Editor');
}
function testStickers()
{
openSubState(new funkin.ui.StickerSubState());
openSubState(new funkin.ui.transition.StickerSubState());
trace('opened stickers');
}

View file

@ -1,4 +1,4 @@
package funkin;
package funkin.ui.debug;
import openfl.text.TextFormat;
import openfl.system.System;

View file

@ -1,4 +1,4 @@
package funkin.ui.animDebugShit;
package funkin.ui.debug.anim;
import funkin.util.SerializerUtil;
import funkin.play.character.CharacterData;
@ -15,6 +15,7 @@ import flixel.math.FlxPoint;
import flixel.sound.FlxSound;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import funkin.util.MouseUtil;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxTimer;
import funkin.play.character.BaseCharacter;
@ -25,6 +26,7 @@ import haxe.ui.components.DropDown;
import haxe.ui.core.Component;
import haxe.ui.events.ItemEvent;
import haxe.ui.events.UIEvent;
import funkin.ui.mainmenu.MainMenuState;
import lime.utils.Assets as LimeAssets;
import openfl.Assets;
import openfl.events.Event;
@ -32,6 +34,7 @@ import openfl.events.IOErrorEvent;
import openfl.geom.Rectangle;
import openfl.net.FileReference;
import openfl.net.URLLoader;
import funkin.ui.mainmenu.MainMenuState;
import openfl.net.URLRequest;
import openfl.utils.ByteArray;
import funkin.input.Cursor;
@ -363,8 +366,8 @@ class DebugBoundingState extends FlxState
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
CoolUtil.mouseCamDrag();
CoolUtil.mouseWheelZoom();
MouseUtil.mouseCamDrag();
MouseUtil.mouseWheelZoom();
// bg.scale.x = FlxG.camera.zoom;
// bg.scale.y = FlxG.camera.zoom;

View file

@ -1,7 +1,8 @@
package funkin.ui.animDebugShit;
package funkin.ui.debug.anim;
import flixel.FlxG;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.ui.MusicBeatState;
/**
* A simple test of FlxAnimate.

View file

@ -16,6 +16,7 @@ import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.tweens.misc.VarTween;
import flixel.util.FlxColor;
import funkin.ui.mainmenu.MainMenuState;
import flixel.util.FlxSort;
import flixel.util.FlxTimer;
import funkin.audio.visualize.PolygonSpectogram;
@ -31,7 +32,7 @@ import funkin.input.TurboKeyHandler;
import funkin.modding.events.ScriptEvent;
import funkin.play.character.BaseCharacter.CharacterType;
import funkin.play.character.CharacterData;
import funkin.play.HealthIcon;
import funkin.play.components.HealthIcon;
import funkin.play.notes.NoteSprite;
import funkin.play.PlayState;
import funkin.play.song.Song;
@ -90,6 +91,7 @@ import haxe.ui.core.Component;
import haxe.ui.core.Screen;
import haxe.ui.events.DragEvent;
import haxe.ui.events.UIEvent;
import haxe.ui.focus.FocusManager;
import haxe.ui.notifications.NotificationManager;
import haxe.ui.notifications.NotificationType;
import openfl.display.BitmapData;
@ -547,22 +549,14 @@ class ChartEditorState extends HaxeUIState
// HaxeUI
/**
* Whether the user's mouse cursor is hovering over a SOLID component of the HaxeUI.
* If so, ignore mouse events underneath as well as certain key events.
* Whether the user is focused on an input in the Haxe UI, and inputs are being fed into it.
* If the user clicks off the input, focus will leave.
*/
var isCursorOverHaxeUI(get, never):Bool;
var isHaxeUIFocused(get, never):Bool;
function get_isCursorOverHaxeUI():Bool
function get_isHaxeUIFocused():Bool
{
return Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
}
var isCursorOverHaxeUIButton(get, never):Bool;
function get_isCursorOverHaxeUIButton():Bool
{
return Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY, haxe.ui.components.Button)
|| Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY, haxe.ui.components.Link);
return FocusManager.instance.focus != null;
}
/**
@ -1046,17 +1040,17 @@ class ChartEditorState extends HaxeUIState
function get_currentSongNoteStyle():String
{
if (currentSongMetadata.playData.noteSkin == null)
if (currentSongMetadata.playData.noteStyle == null)
{
// Initialize to the default value if not set.
currentSongMetadata.playData.noteSkin = 'funkin';
currentSongMetadata.playData.noteStyle = Constants.DEFAULT_NOTE_STYLE;
}
return currentSongMetadata.playData.noteSkin;
return currentSongMetadata.playData.noteStyle;
}
function set_currentSongNoteStyle(value:String):String
{
return currentSongMetadata.playData.noteSkin = value;
return currentSongMetadata.playData.noteStyle = value;
}
var currentSongStage(get, set):String;
@ -1326,10 +1320,22 @@ class ChartEditorState extends HaxeUIState
*/
// ==============================
public function new()
/**
* The params which were passed in when the Chart Editor was initialized.
*/
var params:Null<ChartEditorParams>;
/**
* The current file path which the chart editor is working with.
*/
public var currentWorkingFilePath:Null<String>;
public function new(?params:ChartEditorParams)
{
// Load the HaxeUI XML file.
super(CHART_EDITOR_LAYOUT);
this.params = params;
}
public override function dispatchEvent(event:ScriptEvent):Void
@ -1410,7 +1416,33 @@ class ChartEditorState extends HaxeUIState
refresh();
this.openWelcomeDialog(false);
if (params != null && params.fnfcTargetPath != null)
{
// Chart editor was opened from the command line. Open the FNFC file now!
if (ChartEditorImportExportHandler.loadFromFNFCPath(this, params.fnfcTargetPath))
{
// Don't open the welcome dialog!
#if !mac
NotificationManager.instance.addNotification(
{
title: 'Success',
body: 'Loaded chart (${params.fnfcTargetPath})',
type: NotificationType.Success,
expiryMs: Constants.NOTIFICATION_DISMISS_TIME
});
#end
}
else
{
// Song failed to load, open the Welcome dialog so we aren't in a broken state.
ChartEditorDialogHandler.openWelcomeDialog(this, false);
}
}
else
{
ChartEditorDialogHandler.openWelcomeDialog(this, false);
}
}
override function destroy():Void
@ -1772,11 +1804,15 @@ class ChartEditorState extends HaxeUIState
noteSnapQuantIndex++;
if (noteSnapQuantIndex >= SNAP_QUANTS.length) noteSnapQuantIndex = 0;
});
addUIRightClickListener('playbarNoteSnap', function(_) {
noteSnapQuantIndex--;
if (noteSnapQuantIndex < 0) noteSnapQuantIndex = SNAP_QUANTS.length - 1;
});
// Add functionality to the menu items.
addUIClickListener('menubarItemNewChart', _ -> this.openWelcomeDialog(true));
addUIClickListener('menubarItemOpenChart', _ -> this.openBrowseWizard(true));
addUIClickListener('menubarItemOpenChart', _ -> this.openBrowseFNFC(true));
addUIClickListener('menubarItemSaveChartAs', _ -> this.exportAllSongData());
addUIClickListener('menubarItemLoadInst', _ -> this.openUploadInstDialog(true));
addUIClickListener('menubarItemImportChart', _ -> this.openImportChartDialog('legacy', true));
@ -1918,7 +1954,7 @@ class ChartEditorState extends HaxeUIState
addUIChangeListener('menubarItemVolumeVocals', function(event:UIEvent) {
var volume:Float = (event?.value ?? 0) / 100.0;
if (audioVocalTrackGroup != null) audioVocalTrackGroup.volume = volume;
vocalsVolumeLabel.text = 'Vocals - ${Std.int(event.value)}%';
vocalsVolumeLabel.text = 'Voices - ${Std.int(event.value)}%';
});
}
@ -2499,8 +2535,8 @@ class ChartEditorState extends HaxeUIState
*/
function handleScrollKeybinds():Void
{
// Don't scroll when the cursor is over the UI, unless a playbar button (the << >> ones) is pressed.
if (isCursorOverHaxeUI && playbarButtonPressed == null) return;
// Don't scroll when the user is interacting with the UI, unless a playbar button (the << >> ones) is pressed.
if (isHaxeUIFocused && playbarButtonPressed == null) return;
var scrollAmount:Float = 0; // Amount to scroll the grid.
var playheadAmount:Float = 0; // Amount to scroll the playhead relative to the grid.
@ -2699,7 +2735,7 @@ class ChartEditorState extends HaxeUIState
if (FlxG.mouse.justReleased) FlxG.sound.play(Paths.sound("chartingSounds/ClickUp"));
// Note: If a menu is open in HaxeUI, don't handle cursor behavior.
var shouldHandleCursor:Bool = !isCursorOverHaxeUI
var shouldHandleCursor:Bool = !isHaxeUIFocused
|| (selectionBoxStartPos != null)
|| (dragTargetNote != null || dragTargetEvent != null);
var eventColumn:Int = (STRUMLINE_SIZE * 2 + 1) - 1;
@ -3259,14 +3295,14 @@ class ChartEditorState extends HaxeUIState
{
// Create an event and place it in the chart.
// TODO: Figure out configuring event data.
var newEventData:SongEventData = new SongEventData(cursorSnappedMs, selectedEventKind, selectedEventData);
var newEventData:SongEventData = new SongEventData(cursorSnappedMs, selectedEventKind, selectedEventData.clone());
performCommand(new AddEventsCommand([newEventData], FlxG.keys.pressed.CONTROL));
}
else
{
// Create a note and place it in the chart.
var newNoteData:SongNoteData = new SongNoteData(cursorSnappedMs, cursorColumn, 0, selectedNoteKind);
var newNoteData:SongNoteData = new SongNoteData(cursorSnappedMs, cursorColumn, 0, selectedNoteKind.clone());
performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL));
@ -3786,7 +3822,7 @@ class ChartEditorState extends HaxeUIState
// CTRL + O = Open Chart
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.O)
{
this.openBrowseWizard(true);
this.openBrowseFNFC(true);
}
// CTRL + SHIFT + S = Save As
@ -3802,6 +3838,16 @@ class ChartEditorState extends HaxeUIState
}
}
@:nullSafety(Off)
function quitChartEditor():Void
{
autoSave();
stopWelcomeMusic();
// TODO: PR Flixel to make onComplete nullable.
if (audioInstTrack != null) audioInstTrack.onComplete = null;
FlxG.switchState(new MainMenuState());
}
/**
* Handle keybinds for edit menu items.
*/
@ -3921,7 +3967,7 @@ class ChartEditorState extends HaxeUIState
*/
function handleTestKeybinds():Void
{
if (!isHaxeUIDialogOpen && !isCursorOverHaxeUI && FlxG.keys.justPressed.ENTER)
if (!isHaxeUIDialogOpen && !isHaxeUIFocused && FlxG.keys.justPressed.ENTER)
{
var minimal = FlxG.keys.pressed.SHIFT;
this.hideAllToolboxes();
@ -3938,8 +3984,10 @@ class ChartEditorState extends HaxeUIState
if (FlxG.keys.justPressed.F1) this.openUserGuideDialog();
}
function handleQuickWatch():Void
override function handleQuickWatch():Void
{
super.handleQuickWatch();
FlxG.watch.addQuick('scrollPosInPixels', scrollPositionInPixels);
FlxG.watch.addQuick('playheadPosInPixels', playheadPositionInPixels);
@ -4093,16 +4141,6 @@ class ChartEditorState extends HaxeUIState
#end
}
/**
* Called when the user presses the Quit button.
*/
function quitChartEditor():Void
{
autoSave();
stopWelcomeMusic();
FlxG.switchState(new MainMenuState());
}
/**
* Called when the window is closed while we are in the chart editor.
* @param exitCode The exit code of the window.
@ -4576,7 +4614,7 @@ class ChartEditorState extends HaxeUIState
if (inputStage != null) inputStage.value = currentSongMetadata.playData.stage;
var inputNoteStyle:Null<DropDown> = toolbox.findComponent('inputNoteStyle', DropDown);
if (inputNoteStyle != null) inputNoteStyle.value = currentSongMetadata.playData.noteSkin;
if (inputNoteStyle != null) inputNoteStyle.value = currentSongMetadata.playData.noteStyle;
var inputBPM:Null<NumberStepper> = toolbox.findComponent('inputBPM', NumberStepper);
if (inputBPM != null) inputBPM.value = currentSongMetadata.timeChanges[0].bpm;
@ -4720,6 +4758,14 @@ enum ChartEditorLiveInputStyle
WASD;
}
typedef ChartEditorParams =
{
/**
* If non-null, load this song immediately instead of the welcome screen.
*/
var ?fnfcTargetPath:String;
};
/**
* Available themes for the chart editor state.
*/

View file

@ -134,21 +134,25 @@ class ChartEditorEventSprite extends FlxSprite
function set_eventData(value:Null<SongEventData>):Null<SongEventData>
{
this.eventData = value;
if (this.eventData == null)
if (value == null)
{
this.eventData = null;
// Disown parent. MAKE SURE TO REVIVE BEFORE REUSING
this.kill();
this.visible = false;
return null;
}
else
{
this.visible = true;
// Only play the animation if the event type has changed.
// if (this.eventData == null || this.eventData.event != value.event)
playAnimation(value.event);
this.eventData = value;
// Update the position to match the note data.
updateEventPosition();
return this.eventData;
}
this.visible = true;
playAnimation(this.eventData.event);
// Update the position to match the note data.
updateEventPosition();
return this.eventData;
}
public function updateEventPosition(?origin:FlxObject)

View file

@ -258,7 +258,7 @@ class ChartEditorAudioHandler
{
var data:Null<Bytes> = state.audioVocalTrackData.get(key);
if (data == null) continue;
zipEntries.push(FileUtil.makeZIPEntryFromBytes('Vocals-${key}.ogg', data));
zipEntries.push(FileUtil.makeZIPEntryFromBytes('Voices-${key}.ogg', data));
}
return zipEntries;

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