Update PreferencesMenu.hx

This commit is contained in:
lemz 2024-05-25 02:19:11 +02:00
parent dd6d12de23
commit b75f6e5853

View file

@ -66,25 +66,41 @@ class PreferencesMenu extends Page
addPref(pref); addPref(pref);
#end #end
// TODO: add these back var pref:CheckboxPreferenceItem = new CheckboxPreferenceItem('Naughtyness', 'Toggle displaying raunchy content', Preferences.naughtyness,
// createPrefItemCheckbox('Naughtyness', 'Toggle displaying raunchy content', function(value:Bool):Void { function(value:Bool):Void {
// Preferences.naughtyness = value; Preferences.naughtyness = value;
// }, Preferences.naughtyness); });
// createPrefItemCheckbox('Downscroll', 'Enable to make notes move downwards', function(value:Bool):Void { addPref(pref);
// Preferences.downscroll = value;
// }, Preferences.downscroll); var pref:CheckboxPreferenceItem = new CheckboxPreferenceItem('Downscroll', 'Enable to make notes move downwards', Preferences.downscroll,
// createPrefItemCheckbox('Flashing Lights', 'Disable to dampen flashing effects', function(value:Bool):Void { function(value:Bool):Void {
// Preferences.flashingLights = value; Preferences.downscroll = value;
// }, Preferences.flashingLights); });
// createPrefItemCheckbox('Camera Zooming on Beat', 'Disable to stop the camera bouncing to the song', function(value:Bool):Void { addPref(pref);
// Preferences.zoomCamera = value;
// }, Preferences.zoomCamera); var pref:CheckboxPreferenceItem = new CheckboxPreferenceItem('Flashing Lights', 'Disable to dampen flashing effects', Preferences.flashingLights,
// createPrefItemCheckbox('Debug Display', 'Enable to show FPS and other debug stats', function(value:Bool):Void { function(value:Bool):Void {
// Preferences.debugDisplay = value; Preferences.flashingLights = value;
// }, Preferences.debugDisplay); });
// createPrefItemCheckbox('Auto Pause', 'Automatically pause the game when it loses focus', function(value:Bool):Void { addPref(pref);
// Preferences.autoPause = value;
// }, Preferences.autoPause); var pref:CheckboxPreferenceItem = new CheckboxPreferenceItem('Camera Zooming on Beat', 'Disable to stop the camera bouncing to the song',
Preferences.zoomCamera, function(value:Bool):Void {
Preferences.zoomCamera = value;
});
addPref(pref);
var pref:CheckboxPreferenceItem = new CheckboxPreferenceItem('Debug Display', 'Enable to show FPS and other debug stats', Preferences.debugDisplay,
function(value:Bool):Void {
Preferences.debugDisplay = value;
});
addPref(pref);
var pref:CheckboxPreferenceItem = new CheckboxPreferenceItem('Auto Pause', 'Automatically pause the game when it loses focus', Preferences.autoPause,
function(value:Bool):Void {
Preferences.autoPause = value;
});
addPref(pref);
} }
function changeSelection(change:Int):Void function changeSelection(change:Int):Void
@ -104,7 +120,7 @@ class PreferencesMenu extends Page
pref.x = 0; pref.x = 0;
if (pref.ID == curSelected) if (pref.ID == curSelected)
{ {
pref.x = 20; pref.x = 30;
camFollow.y = pref.y; camFollow.y = pref.y;
} }
} }
@ -124,7 +140,7 @@ class PreferencesMenu extends Page
} }
var selectedPref:PreferenceItem = prefs.members[curSelected]; var selectedPref:PreferenceItem = prefs.members[curSelected];
selectedPref.handleInput(elapsed); selectedPref?.handleInput(elapsed);
} }
} }
@ -177,10 +193,10 @@ class NumberedPreferenceItem extends PreferenceItem
{ {
super(); super();
this.valueText = new AtlasText(0, 0, '$defaultValue', AtlasFont.DEFAULT); this.valueText = new AtlasText(20, 30, '$defaultValue', AtlasFont.DEFAULT);
add(this.valueText); add(this.valueText);
this.preferenceText = new AtlasText(this.valueText.width + 30, 0, '$name', AtlasFont.BOLD); this.preferenceText = new AtlasText(this.valueText.x + this.valueText.width + 30, 30, '$name', AtlasFont.BOLD);
add(this.preferenceText); add(this.preferenceText);
this.name = name; this.name = name;
@ -215,52 +231,62 @@ class NumberedPreferenceItem extends PreferenceItem
function updateText():Void function updateText():Void
{ {
valueText.text = '$currentValue'; valueText.text = '$currentValue';
preferenceText.x = valueText.width + 30; preferenceText.x = valueText.x + valueText.width + 30;
} }
} }
class CheckboxPreferenceItem extends FlxSprite class CheckboxPreferenceItem extends PreferenceItem
{ {
public var onChange:Bool->Void;
public var currentValue(default, set):Bool; public var currentValue(default, set):Bool;
public function new(x:Float, y:Float, defaultValue:Bool = false)
{
super(x, y);
frames = Paths.getSparrowAtlas('checkboxThingie');
animation.addByPrefix('static', 'Check Box unselected', 24, false);
animation.addByPrefix('checked', 'Check Box selecting animation', 24, false);
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
this.currentValue = defaultValue;
}
override function update(elapsed:Float)
{
super.update(elapsed);
switch (animation.curAnim.name)
{
case 'static':
offset.set();
case 'checked':
offset.set(17, 70);
}
}
function set_currentValue(value:Bool):Bool function set_currentValue(value:Bool):Bool
{ {
if (value) if (value)
{ {
animation.play('checked', true); checkBox.animation.play('checked', true);
checkBox.offset.set(17, 70);
} }
else else
{ {
animation.play('static'); checkBox.animation.play('static');
checkBox.offset.set();
}
currentValue = value;
onChange(value);
return value;
} }
return currentValue = value; var checkBox:FlxSprite;
var preferenceText:AtlasText;
public function new(name:String, description:String, defaultValue:Bool, onChange:Bool->Void)
{
super();
this.checkBox = new FlxSprite();
this.checkBox.frames = Paths.getSparrowAtlas('checkboxThingie');
this.checkBox.animation.addByPrefix('static', 'Check Box unselected', 24, false);
this.checkBox.animation.addByPrefix('checked', 'Check Box selecting animation', 24, false);
this.checkBox.setGraphicSize(Std.int(this.checkBox.width * 0.7));
this.checkBox.updateHitbox();
add(this.checkBox);
this.preferenceText = new AtlasText(120, 30, '$name', AtlasFont.BOLD);
add(this.preferenceText);
this.name = name;
this.description = description;
this.onChange = onChange;
this.currentValue = defaultValue;
}
public override function handleInput(elapsed:Float):Void
{
if (PlayerSettings.player1.controls.ACCEPT)
{
currentValue = !currentValue;
}
} }
} }