From b470fee1b0cd2294b4b3f82845c50d1db5b04352 Mon Sep 17 00:00:00 2001 From: Cameron Taylor <cameron.taylor.ninja@gmail.com> Date: Wed, 8 Sep 2021 00:06:49 -0400 Subject: [PATCH] GPG test / lil cleanup --- source/animate/FlxAnimate.hx | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/source/animate/FlxAnimate.hx b/source/animate/FlxAnimate.hx index 569236cf9..08a561db3 100644 --- a/source/animate/FlxAnimate.hx +++ b/source/animate/FlxAnimate.hx @@ -82,15 +82,6 @@ class FlxAnimate extends FlxSymbol for (frameSorted in ParseAnimate.frameList) { - if (FlxG.keys.justPressed.I) - { - trace("\n\n\n\n"); - trace('NEW LAYER TYPE SHIT'); - trace(frameSorted.length); - // trace(i.depthString); - // trace("random lol: " + i.randomLol); - } - for (i in frameSorted) { // instead of making them every frame, regenerate when needed? @@ -98,6 +89,7 @@ class FlxAnimate extends FlxSymbol spr.frames = frames; spr.frame = spr.frames.getByName(i.frameName); // this one is fine + // move this? wont work here! if (FlxG.keys.justPressed.I) { trace(i.frameName); @@ -106,7 +98,6 @@ class FlxAnimate extends FlxSymbol } // cuz its in group, gets a lil fuckie when animated, need to go thru and properly reset each thing for shit like matrix! - spr.transformMatrix.copyFrom(normalSpr.transformMatrix); for (swagMatrix in i.matrixArray) @@ -120,8 +111,6 @@ class FlxAnimate extends FlxSymbol spr.origin.set(); spr.antialiasing = true; sprGrp.add(spr); - // trace(sprGrp); - // trace(spr); // spr.alpha = 0.5; /* if (i == "0225")