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song load fix lol woops!
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2 changed files with 37 additions and 20 deletions
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@ -148,20 +148,35 @@ class SongLoad
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if (noteStuff == null)
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return;
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trace(noteStuff);
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for (sectionIndex => section in noteStuff)
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{
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for (noteIndex => noteDataArray in section.sectionNotes)
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{
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trace(noteDataArray);
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var arrayDipshit:Array<Dynamic> = cast noteDataArray; // crackhead
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// at this point noteStuff[sectionIndex].sectionNotes[noteIndex] is an array because of the cast from the first line in this function
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// so this line right here turns it back into the NoteData typedef type because of another bastard cast
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noteStuff[sectionIndex].sectionNotes[noteIndex] = cast SongLoad.getDefaultNoteData(); // turn it from an array (because of the cast), back to noteData? yeah that works
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trace(arrayDipshit);
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noteStuff[sectionIndex].sectionNotes[noteIndex].strumTime = arrayDipshit[0];
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noteStuff[sectionIndex].sectionNotes[noteIndex].noteData = arrayDipshit[1];
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noteStuff[sectionIndex].sectionNotes[noteIndex].sustainLength = arrayDipshit[2];
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noteStuff[sectionIndex].sectionNotes[noteIndex].altNote = arrayDipshit[3];
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if (arrayDipshit != null)
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{
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// at this point noteStuff[sectionIndex].sectionNotes[noteIndex] is an array because of the cast from the first line in this function
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// so this line right here turns it back into the NoteData typedef type because of another bastard cast
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noteStuff[sectionIndex].sectionNotes[noteIndex] = cast SongLoad.getDefaultNoteData(); // turn it from an array (because of the cast), back to noteData? yeah that works
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noteStuff[sectionIndex].sectionNotes[noteIndex].strumTime = arrayDipshit[0];
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noteStuff[sectionIndex].sectionNotes[noteIndex].noteData = arrayDipshit[1];
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noteStuff[sectionIndex].sectionNotes[noteIndex].sustainLength = arrayDipshit[2];
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noteStuff[sectionIndex].sectionNotes[noteIndex].altNote = arrayDipshit[3];
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}
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else if (noteDataArray != null)
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{
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noteStuff[sectionIndex].sectionNotes[noteIndex] = cast noteDataArray;
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}
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else
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throw "shit brokey"; // i actually dont know how throw works lol
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}
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}
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}
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@ -310,21 +310,23 @@ class StoryMenuState extends MusicBeatState
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PlayState.isStoryMode = true;
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selectedWeek = true;
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var diffic = "";
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switch (curDifficulty)
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{
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case 0:
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diffic = '-easy';
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case 2:
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diffic = '-hard';
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}
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PlayState.storyDifficulty = curDifficulty;
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PlayState.SONG = SongLoad.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase());
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PlayState.SONG = SongLoad.loadFromJson(PlayState.storyPlaylist[0].toLowerCase(), PlayState.storyPlaylist[0].toLowerCase());
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PlayState.storyWeek = curWeek;
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PlayState.campaignScore = 0;
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PlayState.storyDifficulty = curDifficulty;
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SongLoad.curDiff = switch (curDifficulty)
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{
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case 0:
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'easy';
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case 1:
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'normal';
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case 2:
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'hard';
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default:
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'normal';
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};
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new FlxTimer().start(1, function(tmr:FlxTimer)
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{
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LoadingState.loadAndSwitchState(new PlayState(), true);
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