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no more shit loops!
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1 changed files with 3 additions and 1 deletions
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@ -39,7 +39,9 @@ class ResultState extends MusicBeatSubstate
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else
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resultsVariation = NORMAL;
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FlxG.sound.playMusic(Paths.music("results" + resultsVariation));
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var loops = resultsVariation != SHIT;
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FlxG.sound.playMusic(Paths.music("results" + resultsVariation), 1, loops);
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// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
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var cacheBullShit = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
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