mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-12-12 01:01:07 -05:00
Merge branch 'rewrite/master' into feature/pico-results-perfect
This commit is contained in:
commit
b1e68c27fd
10 changed files with 285 additions and 62 deletions
2
assets
2
assets
|
@ -1 +1 @@
|
||||||
Subproject commit 8e0d71c8f32ebd872f7f7411b3f7108083554de9
|
Subproject commit 7c913a9e209a4765c3bcb0c049a472086269846c
|
2
hmm.json
2
hmm.json
|
@ -145,7 +145,7 @@
|
||||||
"name": "lime",
|
"name": "lime",
|
||||||
"type": "git",
|
"type": "git",
|
||||||
"dir": null,
|
"dir": null,
|
||||||
"ref": "e0b2339e02fff91168789dbd1a0dd019ea3dda39",
|
"ref": "fe3368f611a84a19afc03011353945ae4da8fffd",
|
||||||
"url": "https://github.com/FunkinCrew/lime"
|
"url": "https://github.com/FunkinCrew/lime"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
|
@ -225,7 +225,7 @@ class InitState extends FlxState
|
||||||
// -DRESULTS
|
// -DRESULTS
|
||||||
FlxG.switchState(() -> new funkin.play.ResultState(
|
FlxG.switchState(() -> new funkin.play.ResultState(
|
||||||
{
|
{
|
||||||
storyMode: false,
|
storyMode: true,
|
||||||
title: "Cum Song Erect by Kawai Sprite",
|
title: "Cum Song Erect by Kawai Sprite",
|
||||||
songId: "cum",
|
songId: "cum",
|
||||||
characterId: "pico-playable",
|
characterId: "pico-playable",
|
||||||
|
|
|
@ -71,7 +71,7 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
|
||||||
|
|
||||||
public function hasNewCharacter():Bool
|
public function hasNewCharacter():Bool
|
||||||
{
|
{
|
||||||
var characters = Save.instance.charactersSeen.clone();
|
var charactersSeen = Save.instance.charactersSeen.clone();
|
||||||
|
|
||||||
for (charId in listEntryIds())
|
for (charId in listEntryIds())
|
||||||
{
|
{
|
||||||
|
@ -79,7 +79,7 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
|
||||||
if (player == null) continue;
|
if (player == null) continue;
|
||||||
|
|
||||||
if (!player.isUnlocked()) continue;
|
if (!player.isUnlocked()) continue;
|
||||||
if (characters.contains(charId)) continue;
|
if (charactersSeen.contains(charId)) continue;
|
||||||
|
|
||||||
// This character is unlocked but we haven't seen them in Freeplay yet.
|
// This character is unlocked but we haven't seen them in Freeplay yet.
|
||||||
return true;
|
return true;
|
||||||
|
@ -89,6 +89,26 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function listNewCharacters():Array<String>
|
||||||
|
{
|
||||||
|
var charactersSeen = Save.instance.charactersSeen.clone();
|
||||||
|
var result = [];
|
||||||
|
|
||||||
|
for (charId in listEntryIds())
|
||||||
|
{
|
||||||
|
var player = fetchEntry(charId);
|
||||||
|
if (player == null) continue;
|
||||||
|
|
||||||
|
if (!player.isUnlocked()) continue;
|
||||||
|
if (charactersSeen.contains(charId)) continue;
|
||||||
|
|
||||||
|
// This character is unlocked but we haven't seen them in Freeplay yet.
|
||||||
|
result.push(charId);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the playable character associated with a given stage character.
|
* Get the playable character associated with a given stage character.
|
||||||
* @param characterId The stage character ID.
|
* @param characterId The stage character ID.
|
||||||
|
|
|
@ -503,6 +503,12 @@ class PlayState extends MusicBeatSubState
|
||||||
*/
|
*/
|
||||||
public var camGame:FlxCamera;
|
public var camGame:FlxCamera;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Simple helper debug variable, to be able to move the camera around for debug purposes
|
||||||
|
* without worrying about the camera tweening back to the follow point.
|
||||||
|
*/
|
||||||
|
public var debugUnbindCameraZoom:Bool = false;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The camera which contains, and controls visibility of, a video cutscene, dialogue, pause menu and sticker transition.
|
* The camera which contains, and controls visibility of, a video cutscene, dialogue, pause menu and sticker transition.
|
||||||
*/
|
*/
|
||||||
|
@ -992,7 +998,7 @@ class PlayState extends MusicBeatSubState
|
||||||
{
|
{
|
||||||
cameraBopMultiplier = FlxMath.lerp(1.0, cameraBopMultiplier, 0.95); // Lerp bop multiplier back to 1.0x
|
cameraBopMultiplier = FlxMath.lerp(1.0, cameraBopMultiplier, 0.95); // Lerp bop multiplier back to 1.0x
|
||||||
var zoomPlusBop = currentCameraZoom * cameraBopMultiplier; // Apply camera bop multiplier.
|
var zoomPlusBop = currentCameraZoom * cameraBopMultiplier; // Apply camera bop multiplier.
|
||||||
FlxG.camera.zoom = zoomPlusBop; // Actually apply the zoom to the camera.
|
if (!debugUnbindCameraZoom) FlxG.camera.zoom = zoomPlusBop; // Actually apply the zoom to the camera.
|
||||||
|
|
||||||
camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
|
camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
|
||||||
}
|
}
|
||||||
|
@ -1458,6 +1464,13 @@ class PlayState extends MusicBeatSubState
|
||||||
super.destroy();
|
super.destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override function initConsoleHelpers():Void
|
||||||
|
{
|
||||||
|
FlxG.console.registerFunction("debugUnbindCameraZoom", () -> {
|
||||||
|
debugUnbindCameraZoom = !debugUnbindCameraZoom;
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the game and HUD cameras.
|
* Initializes the game and HUD cameras.
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -731,22 +731,40 @@ class ResultState extends MusicBeatSubState
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Determining the target state(s) to go to.
|
||||||
|
// Default to main menu because that's better than `null`.
|
||||||
|
var targetState:flixel.FlxState = new funkin.ui.mainmenu.MainMenuState();
|
||||||
|
var shouldTween = false;
|
||||||
|
|
||||||
if (params.storyMode)
|
if (params.storyMode)
|
||||||
{
|
{
|
||||||
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker)));
|
if (PlayerRegistry.instance.hasNewCharacter())
|
||||||
|
{
|
||||||
|
targetState = new StoryMenuState(null);
|
||||||
|
|
||||||
|
var newCharacters = PlayerRegistry.instance.listNewCharacters();
|
||||||
|
|
||||||
|
for (charId in newCharacters)
|
||||||
|
{
|
||||||
|
shouldTween = true;
|
||||||
|
// This works recursively, ehe!
|
||||||
|
targetState = new funkin.ui.charSelect.CharacterUnlockState(charId, targetState);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var rigged:Bool = true;
|
targetState = new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker));
|
||||||
if (rank > Scoring.calculateRank(params?.prevScoreData)) // if (rigged)
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (rank > Scoring.calculateRank(params?.prevScoreData))
|
||||||
{
|
{
|
||||||
trace('THE RANK IS Higher.....');
|
trace('THE RANK IS Higher.....');
|
||||||
|
|
||||||
FlxTween.tween(rankBg, {alpha: 1}, 0.5,
|
shouldTween = true;
|
||||||
{
|
targetState = FreeplayState.build(
|
||||||
ease: FlxEase.expoOut,
|
|
||||||
onComplete: function(_) {
|
|
||||||
FlxG.switchState(FreeplayState.build(
|
|
||||||
{
|
{
|
||||||
{
|
{
|
||||||
character: playerCharacterId ?? "bf",
|
character: playerCharacterId ?? "bf",
|
||||||
|
@ -759,14 +777,13 @@ class ResultState extends MusicBeatSubState
|
||||||
playRankAnim: true
|
playRankAnim: true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}));
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
trace('rank is lower...... and/or equal');
|
trace('rank is lower...... and/or equal');
|
||||||
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(
|
|
||||||
|
targetState = new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(
|
||||||
{
|
{
|
||||||
{
|
{
|
||||||
fromResults:
|
fromResults:
|
||||||
|
@ -778,9 +795,24 @@ class ResultState extends MusicBeatSubState
|
||||||
difficultyId: params.difficultyId
|
difficultyId: params.difficultyId
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}, sticker)));
|
}, sticker));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (shouldTween)
|
||||||
|
{
|
||||||
|
FlxTween.tween(rankBg, {alpha: 1}, 0.5,
|
||||||
|
{
|
||||||
|
ease: FlxEase.expoOut,
|
||||||
|
onComplete: function(_) {
|
||||||
|
FlxG.switchState(targetState);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
FlxG.switchState(targetState);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
super.update(elapsed);
|
super.update(elapsed);
|
||||||
|
|
|
@ -49,7 +49,7 @@ class HealthIcon extends FunkinSprite
|
||||||
* this value allows you to set a relative scale for the icon.
|
* this value allows you to set a relative scale for the icon.
|
||||||
* @default 1x scale = 150px width and height.
|
* @default 1x scale = 150px width and height.
|
||||||
*/
|
*/
|
||||||
public var size:FlxPoint = new FlxPoint(1, 1);
|
public var size:FlxPoint;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Apply the "bop" animation once every X steps.
|
* Apply the "bop" animation once every X steps.
|
||||||
|
@ -120,11 +120,15 @@ class HealthIcon extends FunkinSprite
|
||||||
{
|
{
|
||||||
super(0, 0);
|
super(0, 0);
|
||||||
this.playerId = playerId;
|
this.playerId = playerId;
|
||||||
|
this.size = new FlxCallbackPoint(onSetSize);
|
||||||
this.scrollFactor.set();
|
this.scrollFactor.set();
|
||||||
|
size.set(1.0, 1.0);
|
||||||
this.characterId = char;
|
this.characterId = char;
|
||||||
|
}
|
||||||
|
|
||||||
initTargetSize();
|
function onSetSize(value:FlxPoint):Void
|
||||||
|
{
|
||||||
|
snapToTargetSize();
|
||||||
}
|
}
|
||||||
|
|
||||||
function set_characterId(value:Null<String>):Null<String>
|
function set_characterId(value:Null<String>):Null<String>
|
||||||
|
@ -243,6 +247,22 @@ class HealthIcon extends FunkinSprite
|
||||||
this.updateHitbox();
|
this.updateHitbox();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Immediately snap the health icon to its target size without lerping.
|
||||||
|
*/
|
||||||
|
public function snapToTargetSize():Void
|
||||||
|
{
|
||||||
|
if (this.width > this.height)
|
||||||
|
{
|
||||||
|
setGraphicSize(Std.int(HEALTH_ICON_SIZE * this.size.x), 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
setGraphicSize(0, Std.int(HEALTH_ICON_SIZE * this.size.y));
|
||||||
|
}
|
||||||
|
updateHitbox();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update the position (and status) of the health icon.
|
* Update the position (and status) of the health icon.
|
||||||
*/
|
*/
|
||||||
|
@ -301,12 +321,6 @@ class HealthIcon extends FunkinSprite
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline function initTargetSize():Void
|
|
||||||
{
|
|
||||||
setGraphicSize(HEALTH_ICON_SIZE);
|
|
||||||
updateHitbox();
|
|
||||||
}
|
|
||||||
|
|
||||||
function updateHealthIcon(health:Float):Void
|
function updateHealthIcon(health:Float):Void
|
||||||
{
|
{
|
||||||
// We want to efficiently handle animation playback
|
// We want to efficiently handle animation playback
|
||||||
|
|
|
@ -56,6 +56,8 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
|
||||||
|
|
||||||
Conductor.beatHit.add(this.beatHit);
|
Conductor.beatHit.add(this.beatHit);
|
||||||
Conductor.stepHit.add(this.stepHit);
|
Conductor.stepHit.add(this.stepHit);
|
||||||
|
|
||||||
|
initConsoleHelpers();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override function destroy():Void
|
public override function destroy():Void
|
||||||
|
@ -79,6 +81,8 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
|
||||||
dispatchEvent(new UpdateScriptEvent(elapsed));
|
dispatchEvent(new UpdateScriptEvent(elapsed));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function initConsoleHelpers():Void {}
|
||||||
|
|
||||||
function reloadAssets()
|
function reloadAssets()
|
||||||
{
|
{
|
||||||
PolymodHandler.forceReloadAssets();
|
PolymodHandler.forceReloadAssets();
|
||||||
|
|
128
source/funkin/ui/charSelect/CharacterUnlockState.hx
Normal file
128
source/funkin/ui/charSelect/CharacterUnlockState.hx
Normal file
|
@ -0,0 +1,128 @@
|
||||||
|
package funkin.ui.charSelect;
|
||||||
|
|
||||||
|
import flixel.FlxSprite;
|
||||||
|
import flixel.FlxState;
|
||||||
|
import flixel.group.FlxSpriteGroup;
|
||||||
|
import flixel.text.FlxText;
|
||||||
|
import flixel.tweens.FlxEase;
|
||||||
|
import flixel.tweens.FlxTween;
|
||||||
|
import flixel.util.FlxColor;
|
||||||
|
import funkin.play.character.CharacterData;
|
||||||
|
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||||
|
import funkin.play.components.HealthIcon;
|
||||||
|
import funkin.ui.freeplay.charselect.PlayableCharacter;
|
||||||
|
import funkin.data.freeplay.player.PlayerData;
|
||||||
|
import funkin.data.freeplay.player.PlayerRegistry;
|
||||||
|
import funkin.ui.mainmenu.MainMenuState;
|
||||||
|
|
||||||
|
using flixel.util.FlxSpriteUtil;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When you want the player to unlock a character, call `CharacterUnlockState.unlock(characterName)`.
|
||||||
|
* It handles both the act of unlocking the character and displaying the dialog.
|
||||||
|
*/
|
||||||
|
class CharacterUnlockState extends MusicBeatState
|
||||||
|
{
|
||||||
|
public var targetCharacterId:String = "";
|
||||||
|
public var targetCharacterData:Null<PlayableCharacter>;
|
||||||
|
|
||||||
|
var nextState:FlxState;
|
||||||
|
|
||||||
|
static final DIALOG_BG_COLOR:FlxColor = 0xFF000000; // Iconic
|
||||||
|
static final DIALOG_COLOR:FlxColor = 0xFF4344F6; // Iconic
|
||||||
|
static final DIALOG_FONT_COLOR:FlxColor = 0xFFFFFFFF; // Iconic
|
||||||
|
|
||||||
|
var busy:Bool = false;
|
||||||
|
|
||||||
|
public function new(targetPlayableCharacter:String, ?nextState:FlxState)
|
||||||
|
{
|
||||||
|
super();
|
||||||
|
|
||||||
|
this.targetCharacterId = targetPlayableCharacter;
|
||||||
|
this.targetCharacterData = PlayerRegistry.instance.fetchEntry(targetCharacterId);
|
||||||
|
this.nextState = nextState == null ? new MainMenuState() : nextState;
|
||||||
|
}
|
||||||
|
|
||||||
|
override function create():Void
|
||||||
|
{
|
||||||
|
super.create();
|
||||||
|
|
||||||
|
handleMusic();
|
||||||
|
|
||||||
|
bgColor = DIALOG_BG_COLOR;
|
||||||
|
|
||||||
|
var dialogContainer:FlxSpriteGroup = new FlxSpriteGroup();
|
||||||
|
add(dialogContainer);
|
||||||
|
|
||||||
|
// Build the graphic for the text...
|
||||||
|
var charName:String = targetCharacterData != null ? targetCharacterData.getName() : targetCharacterId.toTitleCase();
|
||||||
|
// var dialogText:FlxText = new FlxText(0, 0, 0, 'You can now play as $charName.\n\nCheck it out in Freeplay!');
|
||||||
|
var dialogText:FlxText = new FlxText(0, 0, 0, 'You can now play as $charName.');
|
||||||
|
dialogText.setFormat("VCR OSD Mono", 32, DIALOG_FONT_COLOR, LEFT);
|
||||||
|
|
||||||
|
// THEN we can size the dialog to match...
|
||||||
|
var dialogBG:FlxSprite = new FlxSprite(0, 0);
|
||||||
|
dialogBG.makeGraphic(Std.int(dialogText.width + 32), Std.int(dialogText.height + 32), FlxColor.TRANSPARENT);
|
||||||
|
dialogBG.drawRoundRect(0, 0, dialogBG.width, dialogBG.height, 16, 16, DIALOG_COLOR);
|
||||||
|
dialogContainer.add(dialogBG);
|
||||||
|
|
||||||
|
dialogBG.screenCenter(XY);
|
||||||
|
|
||||||
|
// THEN we can position the text inside that.
|
||||||
|
dialogText.x = dialogBG.x + 16;
|
||||||
|
dialogText.y = dialogBG.y + 16;
|
||||||
|
dialogContainer.add(dialogText);
|
||||||
|
|
||||||
|
// HealthIcon handles getting the right frames for us,
|
||||||
|
// but it has a bunch of overhead in it that makes it gross to work with outside the health bar.
|
||||||
|
var healthIconCharacterId = targetCharacterData.getOwnedCharacterIds()[0];
|
||||||
|
var baseCharacter = CharacterDataParser.fetchCharacter(healthIconCharacterId);
|
||||||
|
var healthIcon:HealthIcon = new HealthIcon(healthIconCharacterId);
|
||||||
|
@:privateAccess
|
||||||
|
healthIcon.configure(baseCharacter._data.healthIcon);
|
||||||
|
healthIcon.autoUpdate = false;
|
||||||
|
healthIcon.bopEvery = 0; // You can increase this number later once the animation is done.
|
||||||
|
healthIcon.size.set(0.5, 0.5);
|
||||||
|
healthIcon.x = dialogBG.x + 390;
|
||||||
|
healthIcon.y = dialogBG.y + 6;
|
||||||
|
healthIcon.flipX = true;
|
||||||
|
healthIcon.snapToTargetSize();
|
||||||
|
dialogContainer.add(healthIcon);
|
||||||
|
|
||||||
|
dialogContainer.scale.set(0, 0);
|
||||||
|
FlxTween.num(0.0, 1.0, 0.75,
|
||||||
|
{
|
||||||
|
ease: FlxEase.elasticOut,
|
||||||
|
}, function(curScale) {
|
||||||
|
dialogContainer.scale.set(curScale, curScale);
|
||||||
|
healthIcon.size.set(0.5 * curScale, 0.5 * curScale);
|
||||||
|
});
|
||||||
|
|
||||||
|
// performUnlock();
|
||||||
|
}
|
||||||
|
|
||||||
|
function handleMusic():Void
|
||||||
|
{
|
||||||
|
FlxG.sound.music?.stop();
|
||||||
|
FlxG.sound.play(Paths.sound('confirmMenu'));
|
||||||
|
}
|
||||||
|
|
||||||
|
override function update(elapsed:Float):Void
|
||||||
|
{
|
||||||
|
super.update(elapsed);
|
||||||
|
|
||||||
|
if (controls.ACCEPT || controls.BACK && !busy)
|
||||||
|
{
|
||||||
|
busy = true;
|
||||||
|
startClose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function startClose():Void
|
||||||
|
{
|
||||||
|
// Fade to black, then switch state.
|
||||||
|
FlxG.camera.fade(FlxColor.BLACK, 0.75, false, () -> {
|
||||||
|
FlxG.switchState(nextState);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
|
@ -344,8 +344,8 @@ class MainMenuState extends MusicBeatState
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#if FEATURE_DEBUG_FUNCTIONS
|
|
||||||
// Open the debug menu, defaults to ` / ~
|
// Open the debug menu, defaults to ` / ~
|
||||||
|
// This includes stuff like the Chart Editor, so it should be present on all builds.
|
||||||
if (controls.DEBUG_MENU)
|
if (controls.DEBUG_MENU)
|
||||||
{
|
{
|
||||||
persistentUpdate = false;
|
persistentUpdate = false;
|
||||||
|
@ -353,6 +353,18 @@ class MainMenuState extends MusicBeatState
|
||||||
FlxG.state.openSubState(new DebugMenuSubState());
|
FlxG.state.openSubState(new DebugMenuSubState());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if FEATURE_DEBUG_FUNCTIONS
|
||||||
|
// Ctrl+Alt+Shift+P = Character Unlock screen
|
||||||
|
// Ctrl+Alt+Shift+W = Meet requirements for Pico Unlock
|
||||||
|
// Ctrl+Alt+Shift+L = Revoke requirements for Pico Unlock
|
||||||
|
// Ctrl+Alt+Shift+R = Score/Rank conflict test
|
||||||
|
// Ctrl+Alt+Shift+E = Dump save data
|
||||||
|
|
||||||
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.P)
|
||||||
|
{
|
||||||
|
FlxG.switchState(() -> new funkin.ui.charSelect.CharacterUnlockState('pico'));
|
||||||
|
}
|
||||||
|
|
||||||
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.W)
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.W)
|
||||||
{
|
{
|
||||||
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
||||||
|
|
Loading…
Reference in a new issue