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https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
Merge branch 'develop' into substate-dispatch-event-fix
This commit is contained in:
commit
afcb57aaf0
10 changed files with 40 additions and 38 deletions
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@ -41,9 +41,6 @@ There are several useful build flags you can add to a build to affect how it wor
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- `-DFEATURE_STAGE_EDITOR` to forcibly enable the experimental stage editor.
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- `-DFEATURE_GHOST_TAPPING` to forcibly enable an experimental gameplay change to the anti-mash system.
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# Troubleshooting - GO THROUGH THESE STEPS BEFORE OPENING ISSUES ON GITHUB!
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# Troubleshooting
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- During the cloning process, you may experience an error along the lines of `error: RPC failed; curl 92 HTTP/2 stream 0 was not closed cleanly: PROTOCOL_ERROR (err 1)` due to poor connectivity. A common fix is to run ` git config --global http.postBuffer 4096M`.
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- Make sure your game directory has an `assets` folder! If it's missing, copy the path to your `funkin` folder and run `cd the\path\you\copied`. Then follow the guide starting from **Step 4**.
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- Check that your `assets` folder is not empty! If it is, go back to **Step 4** and follow the guide from there.
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- The compilation process often fails due to having the wrong versions of the required libraries. Many errors can be resolved by deleting the `.haxelib` folder and following the guide starting from **Step 5**.
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If you experience any issues during the compilation process, DO NOT open an issue on GitHub. Instead, check the [Troubleshooting Guide](TROUBLESHOOTING.md) for steps on how to resolve common problems.
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@ -1,4 +1,4 @@
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# Troubleshooting Common Issues
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# Troubleshooting Common Compilation Issues
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- Weird macro error with a very tall call stack: Restart Visual Studio Code
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- NOTE: This is caused by Polymod somewhere, and seems to only occur when there is another compile error somewhere in the program. There is a bounty up for it.
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@ -13,3 +13,11 @@
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- `LINK : fatal error LNK1201: error writing to program database ''; check for insufficient disk space, invalid path, or insufficient privilege`
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- This error occurs if the PDB file located in your `export` folder is in use or exceeds 4 GB. Try deleting the `export` folder and building again from scratch.
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- `error: RPC failed; curl 92 HTTP/2 stream 0 was not closed cleanly: PROTOCOL_ERROR (err 1)`
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- This error can happen during cloning as a result of poor network connectivity. A common fix is to run ` git config --global http.postBuffer 4096M` in your terminal.
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- Repository is missing an `assets` folder, or `assets` folder is empty.
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- You did not clone the repository correctly! Copy the path to your `funkin` folder and run `cd the\path\you\copied`. Then follow the compilation guide starting from **Step 4**.
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- Other compilation issues may be caused by installing bad library versions. Try deleting the `.haxelib` folder and following the guide starting from **Step 5**.
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7
hmm.json
7
hmm.json
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@ -35,13 +35,6 @@
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"ref": "951a0103a17bfa55eed86703ce50b4fb0d7590bc",
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"url": "https://github.com/FunkinCrew/flixel-text-input"
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},
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{
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"name": "flixel-ui",
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"type": "git",
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"dir": null,
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"ref": "27f1ba626f80a6282fa8a187115e79a4a2133dc2",
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"url": "https://github.com/HaxeFlixel/flixel-ui"
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},
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{
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"name": "flxanimate",
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"type": "git",
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@ -543,7 +543,7 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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*/
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public static function playOnce(key:String, volume:Float = 1.0, ?onComplete:Void->Void, ?onLoad:Void->Void):Null<FunkinSound>
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{
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var result = FunkinSound.load(key, volume, false, true, true, onComplete, onLoad);
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var result:Null<FunkinSound> = FunkinSound.load(key, volume, false, true, true, onComplete, onLoad);
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return result;
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}
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@ -1,8 +1,8 @@
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package funkin.modding.base;
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/**
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* A script that can be tied to an FlxSprite.
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* Create a scripted class that extends FlxSprite to use this.
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* A script that can be tied to a FunkinSprite.
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* Create a scripted class that extends FunkinSprite to use this.
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*/
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@:hscriptClass
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class ScriptedFunkinSprite extends funkin.graphics.FunkinSprite implements HScriptedClass {}
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@ -1993,6 +1993,7 @@ class PlayState extends MusicBeatSubState
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// Skip this if the music is paused (GameOver, Pause menu, start-of-song offset, etc.)
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if (!(FlxG.sound.music?.playing ?? false)) return;
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var timeToPlayAt:Float = Conductor.instance.songPosition - Conductor.instance.instrumentalOffset;
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FlxG.sound.music.pause();
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vocals.pause();
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@ -3045,6 +3046,7 @@ class PlayState extends MusicBeatSubState
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GameOverSubState.reset();
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PauseSubState.reset();
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Countdown.reset();
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PopUpStuff.reset();
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// Clear the static reference to this state.
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instance = null;
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@ -33,7 +33,7 @@ class HealthIcon extends FunkinSprite
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* The character this icon is representing.
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* Setting this variable will automatically update the graphic.
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*/
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public var characterId(default, set):Null<String>;
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public var characterId(default, set):String = Constants.DEFAULT_HEALTH_ICON;
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/**
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* Whether this health icon should automatically update its state based on the character's health.
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@ -116,7 +116,7 @@ class HealthIcon extends FunkinSprite
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*/
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static final POSITION_OFFSET:Int = 26;
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public function new(char:String = 'bf', playerId:Int = 0)
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public function new(char:Null<String>, playerId:Int = 0)
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{
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super(0, 0);
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this.playerId = playerId;
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@ -131,7 +131,7 @@ class HealthIcon extends FunkinSprite
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snapToTargetSize();
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}
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function set_characterId(value:Null<String>):Null<String>
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function set_characterId(value:Null<String>):String
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{
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if (value == characterId) return value;
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@ -412,20 +412,9 @@ class HealthIcon extends FunkinSprite
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}
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}
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function correctCharacterId(charId:Null<String>):String
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function iconExists(charId:String):Bool
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{
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if (charId == null)
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{
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return Constants.DEFAULT_HEALTH_ICON;
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}
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if (!Assets.exists(Paths.image('icons/icon-$charId')))
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{
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FlxG.log.warn('No icon for character: $charId : using default placeholder face instead!');
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return Constants.DEFAULT_HEALTH_ICON;
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}
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return charId;
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return Assets.exists(Paths.image('icons/icon-$charId'));
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}
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function isNewSpritesheet(charId:String):Bool
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@ -435,11 +424,11 @@ class HealthIcon extends FunkinSprite
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function loadCharacter(charId:Null<String>):Void
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{
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if (charId == null || correctCharacterId(charId) != charId)
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if (charId == null || !iconExists(charId))
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{
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// This will recursively trigger loadCharacter to be called again.
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characterId = correctCharacterId(charId);
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return;
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FlxG.log.warn('No icon for character: $charId : using default placeholder face instead!');
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characterId = Constants.DEFAULT_HEALTH_ICON;
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charId = characterId;
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}
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isLegacyStyle = !isNewSpritesheet(charId);
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@ -125,4 +125,13 @@ class PopUpStuff extends FlxTypedGroup<FunkinSprite>
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daLoop++;
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}
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}
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/**
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* Reset the popup configuration to the default.
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*/
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public static function reset()
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{
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noteStyle = NoteStyleRegistry.instance.fetchDefault();
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isPixel = false;
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}
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}
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@ -77,7 +77,7 @@ class DebugBoundingState extends FlxState
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{
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// get the screen position, according to the HUD camera, temp default to FlxG.camera juuust in case?
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var hudMousePos:FlxPoint = FlxG.mouse.getScreenPosition(hudCam ?? FlxG.camera);
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return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y);
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return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y) || FlxG.mouse.overlaps(animDropDownMenu, hudCam);
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}
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override function create()
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{
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movingCharacter = false;
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}
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if (FlxG.mouse.justReleased)
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{
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movingCharacter = false;
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}
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}
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}
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@ -314,7 +314,6 @@ class LoadingState extends MusicBeatSubState
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FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num7'));
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FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num8'));
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FunkinSprite.cacheTexture(Paths.image('ui/popup/pixel/num9'));
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FunkinSprite.cacheTexture(Paths.image('notes', 'shared'));
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FunkinSprite.cacheTexture(Paths.image('noteSplashes', 'shared'));
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FunkinSprite.cacheTexture(Paths.image('noteStrumline', 'shared'));
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