Merge pull request #19 from FunkinCrew/mac-fix

windows fix thing for mac
This commit is contained in:
Eric 2023-03-01 20:31:34 -05:00 committed by GitHub
commit af364717fe

View file

@ -2,7 +2,7 @@ package funkin.util;
import flixel.util.FlxSignal.FlxTypedSignal;
#if cpp
#if (cpp && windows)
@:cppFileCode('
#include <iostream>
#include <windows.h>
@ -35,8 +35,7 @@ class WindowUtil
// onUpdate is called every frame just before rendering.
// onExit is called when the game window is closed.
openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int)
{
openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int) {
windowExit.dispatch(exitCode);
});
}
@ -46,7 +45,7 @@ class WindowUtil
*/
public static function disableCrashHandler()
{
#if cpp
#if (cpp && windows)
untyped __cpp__('SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX);');
#else
// Do nothing.