mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
Merge branch 'rewrite/master' into feature/chart-editor-open-recent
This commit is contained in:
commit
aecd587ef0
193 changed files with 4681 additions and 4266 deletions
2
.github/actions/setup-haxeshit/action.yml
vendored
2
.github/actions/setup-haxeshit/action.yml
vendored
|
@ -13,7 +13,7 @@ runs:
|
|||
- name: Installing Haxe lol
|
||||
run: |
|
||||
haxe -version
|
||||
haxelib git haxelib https://github.com/HaxeFoundation/haxelib.git development
|
||||
haxelib git haxelib https://github.com/HaxeFoundation/haxelib.git master
|
||||
haxelib version
|
||||
haxelib --global install hmm
|
||||
shell: bash
|
||||
|
|
3
.gitmodules
vendored
3
.gitmodules
vendored
|
@ -2,6 +2,9 @@
|
|||
path = assets
|
||||
url = https://github.com/FunkinCrew/Funkin-history-rewrite-assets
|
||||
branch = master
|
||||
update = merge
|
||||
[submodule "art"]
|
||||
path = art
|
||||
url = https://github.com/FunkinCrew/Funkin-history-rewrite-art
|
||||
branch = master
|
||||
update = merge
|
||||
|
|
34
.vscode/settings.json
vendored
34
.vscode/settings.json
vendored
|
@ -71,7 +71,7 @@
|
|||
"files.eol": "\n",
|
||||
|
||||
"haxe.displayPort": "auto",
|
||||
"haxe.enableCompilationServer": true,
|
||||
"haxe.enableCompilationServer": false,
|
||||
"haxe.displayServer": {
|
||||
"arguments": ["-v"]
|
||||
},
|
||||
|
@ -97,15 +97,35 @@
|
|||
"args": ["-debug"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (DEBUG ASSETS)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DDEBUG_ASSETS"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (ANIMATE)",
|
||||
"label": "Windows / Debug (FlxAnimate Test)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DANIMATE"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Straight to Freeplay)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DFREEPLAY"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Straight to Play - Bopeebo Normal)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DSONG=bopeebo -DDIFFICULTY=normal"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Straight to Chart Editor)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DCHARTING"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Straight to Animation Editor)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DANIMDEBUG"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Latency Test)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DLATENCY"]
|
||||
},
|
||||
{
|
||||
"label": "HTML5 / Debug",
|
||||
"target": "html5",
|
||||
|
|
|
@ -162,7 +162,10 @@
|
|||
<icon path="art/iconOG.png" />
|
||||
<haxedef name="CAN_OPEN_LINKS" unless="switch" />
|
||||
<haxedef name="CAN_CHEAT" if="switch debug" />
|
||||
<!-- I don't -->
|
||||
<haxedef name="haxeui_no_mouse_reset" />
|
||||
<!-- Clicking outside a dialog should deselect the current focused component. -->
|
||||
<haxedef name="haxeui_focus_out_on_click" />
|
||||
<!-- Skip the Intro -->
|
||||
<section if="debug">
|
||||
<!-- Starts the game at the specified week, at the first song -->
|
||||
|
|
2
assets
2
assets
|
@ -1 +1 @@
|
|||
Subproject commit 8e8aeb06472ca294c569818cbefb1bb3dfce7854
|
||||
Subproject commit fb7120cf30d7accda049409b68d8daa0e1e7650f
|
|
@ -24,7 +24,7 @@ Example:
|
|||
```
|
||||
/**
|
||||
* Finds the largest deviation from the desired time inside this VoicesGroup.
|
||||
*
|
||||
*
|
||||
* @param targetTime The time to check against.
|
||||
* If none is provided, it checks the time of all members against the first member of this VoicesGroup.
|
||||
* @return The largest deviation from the target time found.
|
||||
|
@ -52,3 +52,10 @@ import sys.io.File;
|
|||
#end
|
||||
```
|
||||
|
||||
## Argument Formatting
|
||||
|
||||
[Optional arguments](https://haxe.org/manual/types-function-optional-arguments.html) and [default arguments](https://haxe.org/manual/types-function-default-values.html) should be mutually exclusive and not used together!
|
||||
|
||||
For example, `myFunction(?input:Int)` should be used if you want the argument to be a `Null<Int>` whose value is `null` if no value is passed, and `myFunction(input:Int = 0)` should be used if you want the argument to be an `Int`, whose value is `0` if no value is passed.
|
||||
|
||||
Using both at the same time is considered valid by Haxe, but `myFunction(?input:Int = 0)` results in a `Null<Int>` whose value defaults to 0 anyway, so it's never null, but it's annotated as nullable! The biggest consequence of this is that it makes null safety more annoying.
|
||||
|
|
4
hmm.json
4
hmm.json
|
@ -49,14 +49,14 @@
|
|||
"name": "haxeui-core",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "db6f81191abe386d891aca5a65c27ba6f8e10598",
|
||||
"ref": "815e94dd5aa6cf09c5ddcef1666a54449ffde8dc",
|
||||
"url": "https://github.com/haxeui/haxeui-core"
|
||||
},
|
||||
{
|
||||
"name": "haxeui-flixel",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "e10f51fe33b8d8d2dd3f21a0fd1d7c4d88d5d5c0",
|
||||
"ref": "95c7d66e779626eabd6f48a1cd7aa7f9a503a7f3",
|
||||
"url": "https://github.com/haxeui/haxeui-flixel"
|
||||
},
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@ package;
|
|||
import flixel.FlxGame;
|
||||
import flixel.FlxState;
|
||||
import funkin.util.logging.CrashHandler;
|
||||
import funkin.MemoryCounter;
|
||||
import funkin.ui.debug.MemoryCounter;
|
||||
import funkin.save.Save;
|
||||
import haxe.ui.Toolkit;
|
||||
import openfl.display.FPS;
|
||||
|
@ -111,5 +111,6 @@ class Main extends Sprite
|
|||
Toolkit.init();
|
||||
Toolkit.theme = 'dark'; // don't be cringe
|
||||
Toolkit.autoScale = false;
|
||||
funkin.input.Cursor.registerHaxeUICursors();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ import flixel.util.FlxSignal;
|
|||
import flixel.math.FlxMath;
|
||||
import funkin.play.song.Song.SongDifficulty;
|
||||
import funkin.data.song.SongData.SongTimeChange;
|
||||
import funkin.data.song.SongDataUtils;
|
||||
|
||||
/**
|
||||
* A core class which handles musical timing throughout the game,
|
||||
|
@ -257,6 +258,9 @@ class Conductor
|
|||
{
|
||||
timeChanges = [];
|
||||
|
||||
// Sort in place just in case it's out of order.
|
||||
SongDataUtils.sortTimeChanges(songTimeChanges);
|
||||
|
||||
for (currentTimeChange in songTimeChanges)
|
||||
{
|
||||
// TODO: Maybe handle this different?
|
||||
|
|
|
@ -1,129 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxState;
|
||||
import flixel.graphics.FlxGraphic;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.system.FlxAssets.FlxGraphicAsset;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.shaderslmfao.ScreenWipeShader;
|
||||
import haxe.format.JsonParser;
|
||||
import lime.math.Rectangle;
|
||||
import lime.utils.Assets;
|
||||
import openfl.filters.ShaderFilter;
|
||||
|
||||
class CoolUtil
|
||||
{
|
||||
public static function coolBaseLog(base:Float, fin:Float):Float
|
||||
{
|
||||
return Math.log(fin) / Math.log(base);
|
||||
}
|
||||
|
||||
public static function coolTextFile(path:String):Array<String>
|
||||
{
|
||||
var daList:Array<String> = [];
|
||||
|
||||
var swagArray:Array<String> = Assets.getText(path).trim().split('\n');
|
||||
|
||||
for (item in swagArray)
|
||||
{
|
||||
// comment support in the quick lil text formats??? using //
|
||||
if (!item.trim().startsWith('//')) daList.push(item);
|
||||
}
|
||||
|
||||
for (i in 0...daList.length)
|
||||
{
|
||||
daList[i] = daList[i].trim();
|
||||
}
|
||||
|
||||
return daList;
|
||||
}
|
||||
|
||||
public static function numberArray(max:Int, ?min = 0):Array<Int>
|
||||
{
|
||||
var dumbArray:Array<Int> = [];
|
||||
for (i in min...max)
|
||||
{
|
||||
dumbArray.push(i);
|
||||
}
|
||||
return dumbArray;
|
||||
}
|
||||
|
||||
static var oldCamPos:FlxPoint = new FlxPoint();
|
||||
static var oldMousePos:FlxPoint = new FlxPoint();
|
||||
|
||||
/**
|
||||
* Used to be for general camera middle click dragging, now generalized for any click and drag type shit!
|
||||
* Listen I don't make the rules here
|
||||
* @param target what you want to be dragged, defaults to CAMERA SCROLL
|
||||
* @param jusPres the "justPressed", should be a button of some sort
|
||||
* @param pressed the "pressed", which should be the same button as `jusPres`
|
||||
*/
|
||||
public static function mouseCamDrag(?target:FlxPoint, ?jusPres:Bool, ?pressed:Bool):Void
|
||||
{
|
||||
if (target == null) target = FlxG.camera.scroll;
|
||||
|
||||
if (jusPres == null) jusPres = FlxG.mouse.justPressedMiddle;
|
||||
|
||||
if (pressed == null) pressed = FlxG.mouse.pressedMiddle;
|
||||
|
||||
if (jusPres)
|
||||
{
|
||||
oldCamPos.set(target.x, target.y);
|
||||
oldMousePos.set(FlxG.mouse.screenX, FlxG.mouse.screenY);
|
||||
}
|
||||
|
||||
if (pressed)
|
||||
{
|
||||
target.x = oldCamPos.x - (FlxG.mouse.screenX - oldMousePos.x);
|
||||
target.y = oldCamPos.y - (FlxG.mouse.screenY - oldMousePos.y);
|
||||
}
|
||||
}
|
||||
|
||||
public static function mouseWheelZoom():Void
|
||||
{
|
||||
if (FlxG.mouse.wheel != 0) FlxG.camera.zoom += FlxG.mouse.wheel * (0.1 * FlxG.camera.zoom);
|
||||
}
|
||||
|
||||
/**
|
||||
Lerps camera, but accountsfor framerate shit?
|
||||
Right now it's simply for use to change the followLerp variable of a camera during update
|
||||
TODO LATER MAYBE:
|
||||
Actually make and modify the scroll and lerp shit in it's own function
|
||||
instead of solely relying on changing the lerp on the fly
|
||||
*/
|
||||
public static function camLerpShit(lerp:Float):Float
|
||||
{
|
||||
return lerp * (FlxG.elapsed / (1 / 60));
|
||||
}
|
||||
|
||||
public static function coolSwitchState(state:FlxState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
|
||||
{
|
||||
var screenShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("shaderTransitionStuff/coolDots"));
|
||||
var screenWipeShit:ScreenWipeShader = new ScreenWipeShader();
|
||||
|
||||
screenWipeShit.funnyShit.input = screenShit.pixels;
|
||||
FlxTween.tween(screenWipeShit, {daAlphaShit: 1}, time,
|
||||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn) {
|
||||
screenShit.destroy();
|
||||
FlxG.switchState(new MainMenuState());
|
||||
}
|
||||
});
|
||||
FlxG.camera.setFilters([new ShaderFilter(screenWipeShit)]);
|
||||
}
|
||||
|
||||
/*
|
||||
* frame dependant lerp kinda lol
|
||||
*/
|
||||
public static function coolLerp(base:Float, target:Float, ratio:Float):Float
|
||||
{
|
||||
return base + camLerpShit(ratio) * (target - base);
|
||||
}
|
||||
}
|
|
@ -1,265 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.text.FlxTypeText;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.play.PlayState;
|
||||
|
||||
/**
|
||||
* Handles dialog boxes and text, like the ones in Week 6.
|
||||
*/
|
||||
class DialogueBox extends FlxSpriteGroup
|
||||
{
|
||||
var box:FlxSprite;
|
||||
|
||||
var curCharacter:String = '';
|
||||
|
||||
var dialogue:Alphabet;
|
||||
var dialogueList:Array<String> = [];
|
||||
|
||||
// SECOND DIALOGUE FOR THE PIXEL SHIT INSTEAD???
|
||||
var swagDialogue:FlxTypeText;
|
||||
|
||||
var dropText:FlxText;
|
||||
|
||||
public var finishThing:Void->Void;
|
||||
|
||||
var portraitLeft:FlxSprite;
|
||||
var portraitRight:FlxSprite;
|
||||
|
||||
var handSelect:FlxSprite;
|
||||
var bgFade:FlxSprite;
|
||||
|
||||
public function new(talkingRight:Bool = true, ?dialogueList:Array<String>)
|
||||
{
|
||||
super();
|
||||
|
||||
switch (PlayState.instance.currentSong.id.toLowerCase())
|
||||
{
|
||||
case 'senpai':
|
||||
FlxG.sound.playMusic(Paths.music('Lunchbox'), 0);
|
||||
FlxG.sound.music.fadeIn(1, 0, 0.8);
|
||||
case 'thorns':
|
||||
FlxG.sound.playMusic(Paths.music('LunchboxScary'), 0);
|
||||
FlxG.sound.music.fadeIn(1, 0, 0.8);
|
||||
}
|
||||
|
||||
bgFade = new FlxSprite(-200, -200).makeGraphic(Std.int(FlxG.width * 1.3), Std.int(FlxG.height * 1.3), 0xFFB3DFD8);
|
||||
bgFade.scrollFactor.set();
|
||||
bgFade.alpha = 0;
|
||||
add(bgFade);
|
||||
|
||||
new FlxTimer().start(0.83, function(tmr:FlxTimer) {
|
||||
bgFade.alpha += (1 / 5) * 0.7;
|
||||
if (bgFade.alpha > 0.7) bgFade.alpha = 0.7;
|
||||
}, 5);
|
||||
|
||||
portraitLeft = new FlxSprite(-20, 40);
|
||||
portraitLeft.frames = Paths.getSparrowAtlas('weeb/senpaiPortrait');
|
||||
portraitLeft.animation.addByPrefix('enter', 'Senpai Portrait Enter', 24, false);
|
||||
portraitLeft.setGraphicSize(Std.int(portraitLeft.width * Constants.PIXEL_ART_SCALE * 0.9));
|
||||
portraitLeft.updateHitbox();
|
||||
portraitLeft.scrollFactor.set();
|
||||
add(portraitLeft);
|
||||
portraitLeft.visible = false;
|
||||
|
||||
portraitRight = new FlxSprite(0, 40);
|
||||
portraitRight.frames = Paths.getSparrowAtlas('weeb/bfPortrait');
|
||||
portraitRight.animation.addByPrefix('enter', 'Boyfriend portrait enter', 24, false);
|
||||
portraitRight.setGraphicSize(Std.int(portraitRight.width * Constants.PIXEL_ART_SCALE * 0.9));
|
||||
portraitRight.updateHitbox();
|
||||
portraitRight.scrollFactor.set();
|
||||
add(portraitRight);
|
||||
portraitRight.visible = false;
|
||||
|
||||
box = new FlxSprite(-20, 45);
|
||||
|
||||
var hasDialog:Bool = false;
|
||||
switch (PlayState.instance.currentSong.id.toLowerCase())
|
||||
{
|
||||
case 'senpai':
|
||||
hasDialog = true;
|
||||
box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-pixel');
|
||||
box.animation.addByPrefix('normalOpen', 'Text Box Appear', 24, false);
|
||||
box.animation.addByIndices('normal', 'Text Box Appear', [4], '', 24);
|
||||
case 'roses':
|
||||
hasDialog = true;
|
||||
FlxG.sound.play(Paths.sound('ANGRY_TEXT_BOX'));
|
||||
|
||||
box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-senpaiMad');
|
||||
box.animation.addByPrefix('normalOpen', 'SENPAI ANGRY IMPACT SPEECH', 24, false);
|
||||
box.animation.addByIndices('normal', 'SENPAI ANGRY IMPACT SPEECH', [4], '', 24);
|
||||
|
||||
case 'thorns':
|
||||
hasDialog = true;
|
||||
box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-evil');
|
||||
box.animation.addByPrefix('normalOpen', 'Spirit Textbox spawn', 24, false);
|
||||
box.animation.addByIndices('normal', 'Spirit Textbox spawn', [11], '', 24);
|
||||
|
||||
var face:FlxSprite = new FlxSprite(320, 170).loadGraphic(Paths.image('weeb/spiritFaceForward'));
|
||||
face.setGraphicSize(Std.int(face.width * 6));
|
||||
add(face);
|
||||
}
|
||||
|
||||
this.dialogueList = dialogueList;
|
||||
|
||||
if (!hasDialog) return;
|
||||
|
||||
box.animation.play('normalOpen');
|
||||
box.setGraphicSize(Std.int(box.width * Constants.PIXEL_ART_SCALE * 0.9));
|
||||
box.updateHitbox();
|
||||
add(box);
|
||||
|
||||
box.screenCenter(X);
|
||||
portraitLeft.screenCenter(X);
|
||||
|
||||
handSelect = new FlxSprite(1042, 590).loadGraphic(Paths.image('weeb/pixelUI/hand_textbox'));
|
||||
handSelect.setGraphicSize(Std.int(handSelect.width * Constants.PIXEL_ART_SCALE * 0.9));
|
||||
handSelect.updateHitbox();
|
||||
handSelect.visible = false;
|
||||
add(handSelect);
|
||||
|
||||
if (!talkingRight)
|
||||
{
|
||||
// box.flipX = true;
|
||||
}
|
||||
|
||||
dropText = new FlxText(242, 502, Std.int(FlxG.width * 0.6), '', 32);
|
||||
dropText.font = 'Pixel Arial 11 Bold';
|
||||
dropText.color = 0xFFD89494;
|
||||
add(dropText);
|
||||
|
||||
swagDialogue = new FlxTypeText(240, 500, Std.int(FlxG.width * 0.6), '', 32);
|
||||
swagDialogue.font = 'Pixel Arial 11 Bold';
|
||||
swagDialogue.color = 0xFF3F2021;
|
||||
swagDialogue.sounds = [FlxG.sound.load(Paths.sound('pixelText'), 0.6)];
|
||||
add(swagDialogue);
|
||||
|
||||
dialogue = new Alphabet(0, 80, '', false, true);
|
||||
// dialogue.x = 90;
|
||||
// add(dialogue);
|
||||
}
|
||||
|
||||
var dialogueOpened:Bool = false;
|
||||
var dialogueStarted:Bool = false;
|
||||
var dialogueEnded:Bool = false;
|
||||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
// HARD CODING CUZ IM STUPDI
|
||||
if (PlayState.instance.currentSong.id.toLowerCase() == 'roses') portraitLeft.visible = false;
|
||||
if (PlayState.instance.currentSong.id.toLowerCase() == 'thorns')
|
||||
{
|
||||
portraitLeft.color = FlxColor.BLACK;
|
||||
swagDialogue.color = FlxColor.WHITE;
|
||||
dropText.color = FlxColor.BLACK;
|
||||
}
|
||||
|
||||
dropText.text = swagDialogue.text;
|
||||
|
||||
if (box.animation.curAnim != null)
|
||||
{
|
||||
if (box.animation.curAnim.name == 'normalOpen' && box.animation.curAnim.finished)
|
||||
{
|
||||
box.animation.play('normal');
|
||||
dialogueOpened = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (dialogueOpened && !dialogueStarted)
|
||||
{
|
||||
startDialogue();
|
||||
dialogueStarted = true;
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.ANY && dialogueEnded)
|
||||
{
|
||||
remove(dialogue);
|
||||
|
||||
FlxG.sound.play(Paths.sound('clickText'), 0.8);
|
||||
|
||||
if (dialogueList[1] == null && dialogueList[0] != null)
|
||||
{
|
||||
if (!isEnding)
|
||||
{
|
||||
isEnding = true;
|
||||
|
||||
if (PlayState.instance.currentSong.id.toLowerCase() == 'senpai'
|
||||
|| PlayState.instance.currentSong.id.toLowerCase() == 'thorns') FlxG.sound.music.fadeOut(2.2, 0);
|
||||
|
||||
new FlxTimer().start(0.2, function(tmr:FlxTimer) {
|
||||
box.alpha -= 1 / 5;
|
||||
bgFade.alpha -= 1 / 5 * 0.7;
|
||||
portraitLeft.visible = false;
|
||||
portraitRight.visible = false;
|
||||
swagDialogue.alpha -= 1 / 5;
|
||||
handSelect.alpha -= 1 / 5;
|
||||
dropText.alpha = swagDialogue.alpha;
|
||||
}, 5);
|
||||
|
||||
new FlxTimer().start(1.2, function(tmr:FlxTimer) {
|
||||
finishThing();
|
||||
kill();
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dialogueList.remove(dialogueList[0]);
|
||||
startDialogue();
|
||||
}
|
||||
}
|
||||
else if (FlxG.keys.justPressed.ANY && dialogueStarted) swagDialogue.skip();
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
var isEnding:Bool = false;
|
||||
|
||||
function startDialogue():Void
|
||||
{
|
||||
cleanDialog();
|
||||
// var theDialog:Alphabet = new Alphabet(0, 70, dialogueList[0], false, true);
|
||||
// dialogue = theDialog;
|
||||
// add(theDialog);
|
||||
|
||||
// swagDialogue.text = ;
|
||||
swagDialogue.resetText(dialogueList[0]);
|
||||
swagDialogue.start(0.04);
|
||||
swagDialogue.completeCallback = function() {
|
||||
trace('dialogue finish');
|
||||
handSelect.visible = true;
|
||||
dialogueEnded = true;
|
||||
};
|
||||
handSelect.visible = false;
|
||||
dialogueEnded = false;
|
||||
|
||||
switch (curCharacter)
|
||||
{
|
||||
case 'dad':
|
||||
portraitRight.visible = false;
|
||||
if (!portraitLeft.visible)
|
||||
{
|
||||
portraitLeft.visible = true;
|
||||
portraitLeft.animation.play('enter');
|
||||
}
|
||||
case 'bf':
|
||||
portraitLeft.visible = false;
|
||||
if (!portraitRight.visible)
|
||||
{
|
||||
portraitRight.visible = true;
|
||||
portraitRight.animation.play('enter');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function cleanDialog():Void
|
||||
{
|
||||
var splitName:Array<String> = dialogueList[0].split(':');
|
||||
curCharacter = splitName[1];
|
||||
dialogueList[0] = dialogueList[0].substr(splitName[1].length + 2).trim();
|
||||
}
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxCamera;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.graphics.tile.FlxDrawBaseItem;
|
||||
import openfl.display.MovieClip;
|
||||
|
||||
class FlxSwf extends FlxSprite
|
||||
{
|
||||
public var swf:MovieClip;
|
||||
|
||||
public function new()
|
||||
{
|
||||
super();
|
||||
}
|
||||
|
||||
override function draw()
|
||||
{
|
||||
for (camera in cameras)
|
||||
{
|
||||
if (!camera.visible || !camera.exists) continue;
|
||||
|
||||
getScreenPosition(_point, camera).subtractPoint(offset);
|
||||
// assume no render blit for now
|
||||
// use camera.canvas
|
||||
// camera.canvas.graphics.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class FlxDrawSwfItem extends FlxDrawBaseItem<FlxDrawSwfItem>
|
||||
{
|
||||
public function new()
|
||||
{
|
||||
super();
|
||||
type = FlxDrawItemType.TILES;
|
||||
}
|
||||
|
||||
override function render(camera:FlxCamera)
|
||||
{
|
||||
super.render(camera);
|
||||
}
|
||||
}
|
|
@ -1,5 +1,8 @@
|
|||
package funkin;
|
||||
|
||||
/**
|
||||
* A core class which handles tracking score and combo for the current song.
|
||||
*/
|
||||
class Highscore
|
||||
{
|
||||
public static var tallies:Tallies = new Tallies();
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package funkin;
|
||||
|
||||
import funkin.ui.debug.charting.ChartEditorState;
|
||||
import funkin.ui.transition.LoadingState;
|
||||
import flixel.FlxState;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
|
||||
|
@ -11,7 +12,7 @@ import flixel.math.FlxRect;
|
|||
import flixel.FlxSprite;
|
||||
import flixel.system.debug.log.LogStyle;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.ui.PreferencesMenu;
|
||||
import funkin.ui.options.PreferencesMenu;
|
||||
import funkin.util.macro.MacroUtil;
|
||||
import funkin.util.WindowUtil;
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
|
@ -29,11 +30,13 @@ import funkin.modding.module.ModuleHandler;
|
|||
import funkin.ui.title.TitleState;
|
||||
import funkin.util.CLIUtil;
|
||||
import funkin.util.CLIUtil.CLIParams;
|
||||
import funkin.ui.transition.LoadingState;
|
||||
#if discord_rpc
|
||||
import Discord.DiscordClient;
|
||||
#end
|
||||
|
||||
/**
|
||||
* A core class which performs initialization of the game.
|
||||
* The initialization state has several functions:
|
||||
* - Calls code to set up the game, including loading saves and parsing game data.
|
||||
* - Chooses whether to start via debug or via launching normally.
|
||||
|
@ -231,13 +234,13 @@ class InitState extends FlxState
|
|||
#elseif FREEPLAY // -DFREEPLAY
|
||||
FlxG.switchState(new FreeplayState());
|
||||
#elseif ANIMATE // -DANIMATE
|
||||
FlxG.switchState(new funkin.ui.animDebugShit.FlxAnimateTest());
|
||||
FlxG.switchState(new funkin.ui.debug.anim.FlxAnimateTest());
|
||||
#elseif CHARTING // -DCHARTING
|
||||
FlxG.switchState(new funkin.ui.debug.charting.ChartEditorState());
|
||||
#elseif STAGEBUILD // -DSTAGEBUILD
|
||||
FlxG.switchState(new funkin.ui.stageBullshit.StageBuilderState());
|
||||
FlxG.switchState(new funkin.ui.debug.stage.StageBuilderState());
|
||||
#elseif ANIMDEBUG // -DANIMDEBUG
|
||||
FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
|
||||
FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
|
||||
#elseif LATENCY // -DLATENCY
|
||||
FlxG.switchState(new funkin.LatencyState());
|
||||
#else
|
||||
|
@ -282,6 +285,10 @@ class InitState extends FlxState
|
|||
return;
|
||||
}
|
||||
|
||||
// Load and cache the song's charts.
|
||||
// TODO: Do this in the loading state.
|
||||
songData.cacheCharts(true);
|
||||
|
||||
LoadingState.loadAndSwitchState(new funkin.play.PlayState(
|
||||
{
|
||||
targetSong: songData,
|
||||
|
|
|
@ -1,42 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
|
||||
class MenuCharacter extends FlxSprite
|
||||
{
|
||||
public var character:String;
|
||||
|
||||
public function new(x:Float, character:String = 'bf')
|
||||
{
|
||||
super(x);
|
||||
|
||||
this.character = character;
|
||||
|
||||
var suffix:String = character;
|
||||
|
||||
if (character != "darnell" && character != "nene") suffix = "characters";
|
||||
|
||||
var tex = Paths.getSparrowAtlas('campaign_menu_UI_' + suffix);
|
||||
frames = tex;
|
||||
|
||||
trace(character);
|
||||
|
||||
animation.addByPrefix('bf', "BF idle dance white", 24);
|
||||
animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false);
|
||||
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
|
||||
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
|
||||
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
|
||||
animation.addByPrefix('pico', "Pico Idle Dance", 24);
|
||||
animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24);
|
||||
animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24);
|
||||
animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24);
|
||||
animation.addByPrefix('tankman', "Tankman Menu BLACK", 24);
|
||||
animation.addByPrefix('darnell', "Darnell Black Lines To Scale", 24);
|
||||
animation.addByPrefix('nene', "Nene Black Lines To Scale", 24);
|
||||
// Parent Christmas Idle
|
||||
|
||||
animation.play(character);
|
||||
updateHitbox();
|
||||
}
|
||||
}
|
|
@ -1,65 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import haxe.io.Path;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
|
||||
class NoteSplash extends FlxSprite
|
||||
{
|
||||
public function new(x:Float, y:Float, noteData:Int = 0):Void
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
animation.addByPrefix('note0-0', 'note impact 1 purple', 24, false);
|
||||
animation.addByPrefix('note1-0', 'note impact 1 blue', 24, false);
|
||||
animation.addByPrefix('note2-0', 'note impact 1 green', 24, false);
|
||||
animation.addByPrefix('note3-0', 'note impact 1 red', 24, false);
|
||||
animation.addByPrefix('note0-1', 'note impact 2 purple', 24, false);
|
||||
animation.addByPrefix('note1-1', 'note impact 2 blue', 24, false);
|
||||
animation.addByPrefix('note2-1', 'note impact 2 green', 24, false);
|
||||
animation.addByPrefix('note3-1', 'note impact 2 red', 24, false);
|
||||
|
||||
setupNoteSplash(x, y, noteData);
|
||||
|
||||
// alpha = 0.75;
|
||||
}
|
||||
|
||||
public override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (animation.finished)
|
||||
{
|
||||
kill();
|
||||
}
|
||||
}
|
||||
|
||||
public static function buildSplashFrames(force:Bool = false):FlxAtlasFrames
|
||||
{
|
||||
// static variables inside functions are a cool of Haxe 4.3.0.
|
||||
static var splashFrames:FlxAtlasFrames = null;
|
||||
|
||||
if (splashFrames != null && !force) return splashFrames;
|
||||
|
||||
splashFrames = Paths.getSparrowAtlas('noteSplashes');
|
||||
|
||||
splashFrames.parent.persist = true;
|
||||
|
||||
return splashFrames;
|
||||
}
|
||||
|
||||
public function setupNoteSplash(x:Float, y:Float, noteData:Int = 0)
|
||||
{
|
||||
setPosition(x, y);
|
||||
alpha = 0.6;
|
||||
|
||||
animation.play('note' + noteData + '-' + FlxG.random.int(0, 1), true);
|
||||
animation.curAnim.frameRate = 24 + FlxG.random.int(-2, 2);
|
||||
animation.finishCallback = function(name) {
|
||||
kill();
|
||||
};
|
||||
updateHitbox();
|
||||
|
||||
offset.set(width * 0.3, height * 0.3);
|
||||
}
|
||||
}
|
|
@ -1,6 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
class Options
|
||||
{
|
||||
public static var masterVolume:Float = 1;
|
||||
}
|
|
@ -4,6 +4,9 @@ import flixel.graphics.frames.FlxAtlasFrames;
|
|||
import openfl.utils.AssetType;
|
||||
import openfl.utils.Assets as OpenFlAssets;
|
||||
|
||||
/**
|
||||
* A core class which handles determining asset paths.
|
||||
*/
|
||||
class Paths
|
||||
{
|
||||
static var currentLevel:String;
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
package funkin;
|
||||
|
||||
import funkin.save.Save;
|
||||
import funkin.Controls;
|
||||
import funkin.input.Controls;
|
||||
import flixel.FlxCamera;
|
||||
import funkin.input.PreciseInputManager;
|
||||
import flixel.input.actions.FlxActionInput;
|
||||
import flixel.input.gamepad.FlxGamepad;
|
||||
import flixel.util.FlxSignal;
|
||||
|
||||
// import ui.DeviceManager;
|
||||
// import props.Player;
|
||||
/**
|
||||
* A core class which represents the current player(s) and their controls and other configuration.
|
||||
*/
|
||||
class PlayerSettings
|
||||
{
|
||||
public static var numPlayers(default, null) = 0;
|
||||
|
|
|
@ -3,7 +3,7 @@ package funkin;
|
|||
import funkin.save.Save;
|
||||
|
||||
/**
|
||||
* A store of user-configurable, globally relevant values.
|
||||
* A core class which provides a store of user-configurable, globally relevant values.
|
||||
*/
|
||||
class Preferences
|
||||
{
|
||||
|
|
|
@ -1,27 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.sound.FlxSound;
|
||||
|
||||
class TankCutscene extends FlxSprite
|
||||
{
|
||||
public var startSyncAudio:FlxSound;
|
||||
|
||||
public function new(x:Float, y:Float)
|
||||
{
|
||||
super(x, y);
|
||||
}
|
||||
|
||||
var startedPlayingSound:Bool = false;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
if (animation.curAnim.curFrame >= 1 && !startedPlayingSound)
|
||||
{
|
||||
startSyncAudio.play();
|
||||
startedPlayingSound = true;
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
package funkin;
|
||||
package funkin.api.discord;
|
||||
|
||||
import Sys.sleep;
|
||||
#if discord_rpc
|
|
@ -241,15 +241,3 @@ class NGUtil
|
|||
}
|
||||
#end
|
||||
}
|
||||
|
||||
enum ConnectionResult
|
||||
{
|
||||
/** Log in successful */
|
||||
Success;
|
||||
|
||||
/** Could not login */
|
||||
Fail(msg:String);
|
||||
|
||||
/** User cancelled the login */
|
||||
Cancelled;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin;
|
||||
package funkin.api.newgrounds;
|
||||
|
||||
#if newgrounds
|
||||
import flixel.util.FlxSignal;
|
|
@ -6,4 +6,4 @@ This package contains two main classes:
|
|||
such as retrieving achievement status.
|
||||
- `NGUnsafe` contains sensitive utility functions for interacting with the Newgrounds API.
|
||||
- This includes any functions which scripts should not be able to use,
|
||||
such as writing high scores or posting achievements.
|
||||
such as writing high scores or posting achievements.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.audiovis;
|
||||
package funkin.audio.visualize;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
|
@ -1,12 +1,13 @@
|
|||
package funkin.audiovis;
|
||||
package funkin.audio.visualize;
|
||||
|
||||
import funkin.audiovis.dsp.FFT;
|
||||
import funkin.audio.visualize.dsp.FFT;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.plugin.taskManager.FlxTask;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
using Lambda;
|
||||
|
||||
|
@ -86,7 +87,7 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
|
|||
for (i in 0...group.members.length)
|
||||
{
|
||||
var getSliceShit = function(s:Int) {
|
||||
var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, CoolUtil.coolBaseLog(10, freqShit[0].length));
|
||||
var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, MathUtil.logBase(10, freqShit[0].length));
|
||||
return Math.round(Math.pow(10, powShit));
|
||||
};
|
||||
|
|
@ -4,7 +4,7 @@ import flixel.math.FlxMath;
|
|||
import flixel.math.FlxPoint;
|
||||
import flixel.sound.FlxSound;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.audiovis.VisShit;
|
||||
import funkin.audio.visualize.VisShit;
|
||||
import funkin.graphics.rendering.MeshRender;
|
||||
import lime.utils.Int16Array;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.audiovis;
|
||||
package funkin.audio.visualize;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
|
@ -8,8 +8,8 @@ import flixel.math.FlxVector;
|
|||
import flixel.sound.FlxSound;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.audio.visualize.PolygonSpectogram.VISTYPE;
|
||||
import funkin.audiovis.VisShit.CurAudioInfo;
|
||||
import funkin.audiovis.dsp.FFT;
|
||||
import funkin.audio.visualize.VisShit.CurAudioInfo;
|
||||
import funkin.audio.visualize.dsp.FFT;
|
||||
import haxe.Timer;
|
||||
import lime.system.ThreadPool;
|
||||
import lime.utils.Int16Array;
|
|
@ -1,11 +1,12 @@
|
|||
package funkin.audiovis;
|
||||
package funkin.audio.visualize;
|
||||
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.audiovis.dsp.FFT;
|
||||
import funkin.audio.visualize.dsp.FFT;
|
||||
import haxe.Timer;
|
||||
import lime.system.ThreadPool;
|
||||
import lime.utils.Int16Array;
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
using Lambda;
|
||||
|
||||
|
@ -42,7 +43,7 @@ class VisShit
|
|||
// helpers, note that spectrum indexes suppose non-negative frequencies
|
||||
final binSize = fs / fftN;
|
||||
final indexToFreq = function(k:Int) {
|
||||
var powShit:Float = FlxMath.remapToRange(k, 0, halfN, 0, CoolUtil.coolBaseLog(10, halfN)); // 4.3 is almost the log of 20Khz or so. Close enuf lol
|
||||
var powShit:Float = FlxMath.remapToRange(k, 0, halfN, 0, MathUtil.logBase(10, halfN)); // 4.3 is almost the log of 20Khz or so. Close enuf lol
|
||||
|
||||
return 1.0 * (Math.pow(10, powShit)); // we need the `1.0` to avoid overflows
|
||||
};
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.audiovis.dsp;
|
||||
package funkin.audio.visualize.dsp;
|
||||
|
||||
/**
|
||||
Complex number representation.
|
|
@ -1,9 +1,9 @@
|
|||
package funkin.audiovis.dsp;
|
||||
package funkin.audio.visualize.dsp;
|
||||
|
||||
import funkin.audiovis.dsp.Complex;
|
||||
import funkin.audio.visualize.dsp.Complex;
|
||||
|
||||
using funkin.audiovis.dsp.OffsetArray;
|
||||
using funkin.audiovis.dsp.Signal;
|
||||
using funkin.audio.visualize.dsp.OffsetArray;
|
||||
using funkin.audio.visualize.dsp.Signal;
|
||||
|
||||
// these are only used for testing, down in FFT.main()
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.audiovis.dsp;
|
||||
package funkin.audio.visualize.dsp;
|
||||
|
||||
/**
|
||||
A view into an Array with an indexing offset.
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.audiovis.dsp;
|
||||
package funkin.audio.visualize.dsp;
|
||||
|
||||
using Lambda;
|
||||
|
|
@ -208,25 +208,32 @@ typedef SongEventSchemaField =
|
|||
type:SongEventFieldType,
|
||||
|
||||
/**
|
||||
* Used for ENUM values.
|
||||
* Used only for ENUM values.
|
||||
* The key is the display name and the value is the actual value.
|
||||
*/
|
||||
?keys:Map<String, Dynamic>,
|
||||
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The minimum value that can be entered.
|
||||
* @default No minimum
|
||||
*/
|
||||
?min:Float,
|
||||
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The maximum value that can be entered.
|
||||
* @default No maximum
|
||||
*/
|
||||
?max:Float,
|
||||
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The step value that will be used when incrementing/decrementing the value.
|
||||
* @default `0.1`
|
||||
*/
|
||||
?step:Float,
|
||||
|
||||
/**
|
||||
* An optional default value for the field.
|
||||
*/
|
||||
|
|
|
@ -453,7 +453,7 @@ class SongChartData
|
|||
}
|
||||
}
|
||||
|
||||
class SongEventData
|
||||
class SongEventDataRaw
|
||||
{
|
||||
/**
|
||||
* The timestamp of the event. The timestamp is in the format of the song's time format.
|
||||
|
@ -509,40 +509,67 @@ class SongEventData
|
|||
|
||||
return _stepTime = Conductor.getTimeInSteps(this.time);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Wrap SongEventData in an abstract so we can overload operators.
|
||||
*/
|
||||
@:forward(time, event, value, activated, getStepTime)
|
||||
abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataRaw
|
||||
{
|
||||
public function new(time:Float, event:String, value:Dynamic = null)
|
||||
{
|
||||
this = new SongEventDataRaw(time, event, value);
|
||||
}
|
||||
|
||||
public inline function getDynamic(key:String):Null<Dynamic>
|
||||
{
|
||||
return value == null ? null : Reflect.field(value, key);
|
||||
return this.value == null ? null : Reflect.field(this.value, key);
|
||||
}
|
||||
|
||||
public inline function getBool(key:String):Null<Bool>
|
||||
{
|
||||
return value == null ? null : cast Reflect.field(value, key);
|
||||
return this.value == null ? null : cast Reflect.field(this.value, key);
|
||||
}
|
||||
|
||||
public inline function getInt(key:String):Null<Int>
|
||||
{
|
||||
return value == null ? null : cast Reflect.field(value, key);
|
||||
if (this.value == null) return null;
|
||||
var result = Reflect.field(this.value, key);
|
||||
if (result == null) return null;
|
||||
if (Std.isOfType(result, Int)) return result;
|
||||
if (Std.isOfType(result, String)) return Std.parseInt(cast result);
|
||||
return cast result;
|
||||
}
|
||||
|
||||
public inline function getFloat(key:String):Null<Float>
|
||||
{
|
||||
return value == null ? null : cast Reflect.field(value, key);
|
||||
if (this.value == null) return null;
|
||||
var result = Reflect.field(this.value, key);
|
||||
if (result == null) return null;
|
||||
if (Std.isOfType(result, Float)) return result;
|
||||
if (Std.isOfType(result, String)) return Std.parseFloat(cast result);
|
||||
return cast result;
|
||||
}
|
||||
|
||||
public inline function getString(key:String):String
|
||||
{
|
||||
return value == null ? null : cast Reflect.field(value, key);
|
||||
return this.value == null ? null : cast Reflect.field(this.value, key);
|
||||
}
|
||||
|
||||
public inline function getArray(key:String):Array<Dynamic>
|
||||
{
|
||||
return value == null ? null : cast Reflect.field(value, key);
|
||||
return this.value == null ? null : cast Reflect.field(this.value, key);
|
||||
}
|
||||
|
||||
public inline function getBoolArray(key:String):Array<Bool>
|
||||
{
|
||||
return value == null ? null : cast Reflect.field(value, key);
|
||||
return this.value == null ? null : cast Reflect.field(this.value, key);
|
||||
}
|
||||
|
||||
public function clone():SongEventData
|
||||
{
|
||||
return new SongEventData(this.time, this.event, this.value);
|
||||
}
|
||||
|
||||
@:op(A == B)
|
||||
|
@ -590,7 +617,7 @@ class SongEventData
|
|||
}
|
||||
}
|
||||
|
||||
class SongNoteData
|
||||
class SongNoteDataRaw
|
||||
{
|
||||
/**
|
||||
* The timestamp of the note. The timestamp is in the format of the song's time format.
|
||||
|
@ -661,6 +688,48 @@ class SongNoteData
|
|||
return _stepTime = Conductor.getTimeInSteps(this.time);
|
||||
}
|
||||
|
||||
@:jignored
|
||||
var _stepLength:Null<Float> = null;
|
||||
|
||||
/**
|
||||
* @param force Set to `true` to force recalculation (good after BPM changes)
|
||||
* @return The length of the hold note in steps, or `0` if this is not a hold note.
|
||||
*/
|
||||
public function getStepLength(force = false):Float
|
||||
{
|
||||
if (this.length <= 0) return 0.0;
|
||||
|
||||
if (_stepLength != null && !force) return _stepLength;
|
||||
|
||||
return _stepLength = Conductor.getTimeInSteps(this.time + this.length) - getStepTime();
|
||||
}
|
||||
|
||||
public function setStepLength(value:Float):Void
|
||||
{
|
||||
if (value <= 0)
|
||||
{
|
||||
this.length = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
var lengthMs:Float = Conductor.getStepTimeInMs(value) - this.time;
|
||||
this.length = lengthMs;
|
||||
}
|
||||
_stepLength = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Wrap SongNoteData in an abstract so we can overload operators.
|
||||
*/
|
||||
@:forward
|
||||
abstract SongNoteData(SongNoteDataRaw) from SongNoteDataRaw to SongNoteDataRaw
|
||||
{
|
||||
public function new(time:Float, data:Int, length:Float = 0, kind:String = '')
|
||||
{
|
||||
this = new SongNoteDataRaw(time, data, length, kind);
|
||||
}
|
||||
|
||||
/**
|
||||
* The direction of the note, if applicable.
|
||||
* Strips the strumline index from the data.
|
||||
|
@ -674,7 +743,12 @@ class SongNoteData
|
|||
|
||||
public function getDirectionName(strumlineSize:Int = 4):String
|
||||
{
|
||||
switch (this.data % strumlineSize)
|
||||
return SongNoteData.buildDirectionName(this.data, strumlineSize);
|
||||
}
|
||||
|
||||
public static function buildDirectionName(data:Int, strumlineSize:Int = 4):String
|
||||
{
|
||||
switch (data % strumlineSize)
|
||||
{
|
||||
case 0:
|
||||
return 'Left';
|
||||
|
@ -711,36 +785,6 @@ class SongNoteData
|
|||
return getStrumlineIndex(strumlineSize) == 0;
|
||||
}
|
||||
|
||||
@:jignored
|
||||
var _stepLength:Null<Float> = null;
|
||||
|
||||
/**
|
||||
* @param force Set to `true` to force recalculation (good after BPM changes)
|
||||
* @return The length of the hold note in steps, or `0` if this is not a hold note.
|
||||
*/
|
||||
public function getStepLength(force = false):Float
|
||||
{
|
||||
if (this.length <= 0) return 0.0;
|
||||
|
||||
if (_stepLength != null && !force) return _stepLength;
|
||||
|
||||
return _stepLength = Conductor.getTimeInSteps(this.time + this.length) - getStepTime();
|
||||
}
|
||||
|
||||
public function setStepLength(value:Float):Void
|
||||
{
|
||||
if (value <= 0)
|
||||
{
|
||||
this.length = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
var lengthMs:Float = Conductor.getStepTimeInMs(value) - this.time;
|
||||
this.length = lengthMs;
|
||||
}
|
||||
_stepLength = null;
|
||||
}
|
||||
|
||||
@:jignored
|
||||
public var isHoldNote(get, never):Bool;
|
||||
|
||||
|
@ -803,6 +847,11 @@ class SongNoteData
|
|||
return this.time <= other.time;
|
||||
}
|
||||
|
||||
public function clone():SongNoteData
|
||||
{
|
||||
return new SongNoteData(this.time, this.data, this.length, this.kind);
|
||||
}
|
||||
|
||||
/**
|
||||
* Produces a string representation suitable for debugging.
|
||||
*/
|
||||
|
|
|
@ -3,6 +3,7 @@ package funkin.data.song;
|
|||
import flixel.util.FlxSort;
|
||||
import funkin.data.song.SongData.SongEventData;
|
||||
import funkin.data.song.SongData.SongNoteData;
|
||||
import funkin.data.song.SongData.SongTimeChange;
|
||||
import funkin.util.ClipboardUtil;
|
||||
import funkin.util.SerializerUtil;
|
||||
|
||||
|
@ -66,8 +67,14 @@ class SongDataUtils
|
|||
|
||||
var result = notes.filter(function(note:SongNoteData):Bool {
|
||||
for (x in subtrahend)
|
||||
{
|
||||
// The currently iterated note is in the subtrahend array.
|
||||
// SongNoteData's == operation has been overridden so that this will work.
|
||||
if (x == note) return false;
|
||||
if (x == note)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
|
@ -157,6 +164,18 @@ class SongDataUtils
|
|||
return events;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sort an array of notes by strum time.
|
||||
*/
|
||||
public static function sortTimeChanges(timeChanges:Array<SongTimeChange>, desc:Bool = false):Array<SongTimeChange>
|
||||
{
|
||||
// TODO: Modifies the array in place. Is this okay?
|
||||
timeChanges.sort(function(a:SongTimeChange, b:SongTimeChange):Int {
|
||||
return FlxSort.byValues(desc ? FlxSort.DESCENDING : FlxSort.ASCENDING, a.timeStamp, b.timeStamp);
|
||||
});
|
||||
return timeChanges;
|
||||
}
|
||||
|
||||
/**
|
||||
* Serialize note and event data and write it to the clipboard.
|
||||
*/
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.util.FlxColor;
|
||||
import openfl.display.ShaderParameter;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.addons.display.FlxRuntimeShader;
|
||||
import funkin.Paths;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
import flixel.util.FlxColor;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.addons.display.FlxRuntimeShader;
|
||||
import funkin.Paths;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.addons.display.FlxRuntimeShader;
|
||||
import funkin.Paths;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.addons.display.FlxRuntimeShader;
|
||||
import funkin.Paths;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.system.FlxAssets.FlxShader;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.system.FlxAssets.FlxShader;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
import flixel.util.FlxColor;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
import flixel.util.FlxColor;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.system.FlxAssets.FlxShader;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.addons.display.FlxRuntimeShader;
|
||||
import openfl.Assets;
|
|
@ -12,7 +12,10 @@ using Lambda;
|
|||
using StringTools;
|
||||
using funkin.util.tools.ArraySortTools;
|
||||
using funkin.util.tools.ArrayTools;
|
||||
using funkin.util.tools.DynamicTools;
|
||||
using funkin.util.tools.FloatTools;
|
||||
using funkin.util.tools.Int64Tools;
|
||||
using funkin.util.tools.IntTools;
|
||||
using funkin.util.tools.IteratorTools;
|
||||
using funkin.util.tools.MapTools;
|
||||
using funkin.util.tools.SongEventDataArrayTools;
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
|
||||
package funkin;
|
||||
package funkin.input;
|
||||
|
||||
import flixel.input.gamepad.FlxGamepad;
|
||||
import flixel.util.FlxDirectionFlags;
|
||||
|
@ -23,96 +22,14 @@ import flixel.util.FlxTimer;
|
|||
import lime.ui.Haptic;
|
||||
|
||||
/**
|
||||
* Since, in many cases multiple actions should use similar keys, we don't want the
|
||||
* rebinding UI to list every action. ActionBinders are what the user percieves as
|
||||
* an input so, for instance, they can't set jump-press and jump-release to different keys.
|
||||
*/
|
||||
enum Control
|
||||
{
|
||||
// List notes in order from left to right on gameplay screen.
|
||||
NOTE_LEFT;
|
||||
NOTE_DOWN;
|
||||
NOTE_UP;
|
||||
NOTE_RIGHT;
|
||||
UI_UP;
|
||||
UI_LEFT;
|
||||
UI_RIGHT;
|
||||
UI_DOWN;
|
||||
RESET;
|
||||
ACCEPT;
|
||||
BACK;
|
||||
PAUSE;
|
||||
CUTSCENE_ADVANCE;
|
||||
CUTSCENE_SKIP;
|
||||
VOLUME_UP;
|
||||
VOLUME_DOWN;
|
||||
VOLUME_MUTE;
|
||||
#if CAN_CHEAT
|
||||
CHEAT;
|
||||
#end
|
||||
}
|
||||
|
||||
enum
|
||||
abstract Action(String) to String from String
|
||||
{
|
||||
var UI_UP = "ui_up";
|
||||
var UI_LEFT = "ui_left";
|
||||
var UI_RIGHT = "ui_right";
|
||||
var UI_DOWN = "ui_down";
|
||||
var UI_UP_P = "ui_up-press";
|
||||
var UI_LEFT_P = "ui_left-press";
|
||||
var UI_RIGHT_P = "ui_right-press";
|
||||
var UI_DOWN_P = "ui_down-press";
|
||||
var UI_UP_R = "ui_up-release";
|
||||
var UI_LEFT_R = "ui_left-release";
|
||||
var UI_RIGHT_R = "ui_right-release";
|
||||
var UI_DOWN_R = "ui_down-release";
|
||||
var NOTE_UP = "note_up";
|
||||
var NOTE_LEFT = "note_left";
|
||||
var NOTE_RIGHT = "note_right";
|
||||
var NOTE_DOWN = "note_down";
|
||||
var NOTE_UP_P = "note_up-press";
|
||||
var NOTE_LEFT_P = "note_left-press";
|
||||
var NOTE_RIGHT_P = "note_right-press";
|
||||
var NOTE_DOWN_P = "note_down-press";
|
||||
var NOTE_UP_R = "note_up-release";
|
||||
var NOTE_LEFT_R = "note_left-release";
|
||||
var NOTE_RIGHT_R = "note_right-release";
|
||||
var NOTE_DOWN_R = "note_down-release";
|
||||
var ACCEPT = "accept";
|
||||
var BACK = "back";
|
||||
var PAUSE = "pause";
|
||||
var CUTSCENE_ADVANCE = "cutscene_advance";
|
||||
var CUTSCENE_SKIP = "cutscene_skip";
|
||||
var VOLUME_UP = "volume_up";
|
||||
var VOLUME_DOWN = "volume_down";
|
||||
var VOLUME_MUTE = "volume_mute";
|
||||
var RESET = "reset";
|
||||
#if CAN_CHEAT
|
||||
var CHEAT = "cheat";
|
||||
#end
|
||||
}
|
||||
|
||||
enum Device
|
||||
{
|
||||
Keys;
|
||||
Gamepad(id:Int);
|
||||
}
|
||||
|
||||
enum KeyboardScheme
|
||||
{
|
||||
Solo;
|
||||
Duo(first:Bool);
|
||||
None;
|
||||
Custom;
|
||||
}
|
||||
|
||||
/**
|
||||
* A list of actions that a player would invoke via some input device.
|
||||
* Uses FlxActions to funnel various inputs to a single action.
|
||||
* A core class which handles receiving player input and interpreting it into game actions.
|
||||
*/
|
||||
class Controls extends FlxActionSet
|
||||
{
|
||||
/**
|
||||
* A list of actions that a player would invoke via some input device.
|
||||
* Uses FlxActions to funnel various inputs to a single action.
|
||||
*/
|
||||
var _ui_up = new FlxActionDigital(Action.UI_UP);
|
||||
var _ui_left = new FlxActionDigital(Action.UI_LEFT);
|
||||
var _ui_right = new FlxActionDigital(Action.UI_RIGHT);
|
||||
|
@ -1241,3 +1158,88 @@ class FlxActionInputDigitalAndroid extends FlxActionInputDigital
|
|||
}
|
||||
}
|
||||
#end
|
||||
|
||||
/**
|
||||
* Since, in many cases multiple actions should use similar keys, we don't want the
|
||||
* rebinding UI to list every action. ActionBinders are what the user percieves as
|
||||
* an input so, for instance, they can't set jump-press and jump-release to different keys.
|
||||
*/
|
||||
enum Control
|
||||
{
|
||||
// List notes in order from left to right on gameplay screen.
|
||||
NOTE_LEFT;
|
||||
NOTE_DOWN;
|
||||
NOTE_UP;
|
||||
NOTE_RIGHT;
|
||||
UI_UP;
|
||||
UI_LEFT;
|
||||
UI_RIGHT;
|
||||
UI_DOWN;
|
||||
RESET;
|
||||
ACCEPT;
|
||||
BACK;
|
||||
PAUSE;
|
||||
CUTSCENE_ADVANCE;
|
||||
CUTSCENE_SKIP;
|
||||
VOLUME_UP;
|
||||
VOLUME_DOWN;
|
||||
VOLUME_MUTE;
|
||||
#if CAN_CHEAT
|
||||
CHEAT;
|
||||
#end
|
||||
}
|
||||
|
||||
enum
|
||||
abstract Action(String) to String from String
|
||||
{
|
||||
var UI_UP = "ui_up";
|
||||
var UI_LEFT = "ui_left";
|
||||
var UI_RIGHT = "ui_right";
|
||||
var UI_DOWN = "ui_down";
|
||||
var UI_UP_P = "ui_up-press";
|
||||
var UI_LEFT_P = "ui_left-press";
|
||||
var UI_RIGHT_P = "ui_right-press";
|
||||
var UI_DOWN_P = "ui_down-press";
|
||||
var UI_UP_R = "ui_up-release";
|
||||
var UI_LEFT_R = "ui_left-release";
|
||||
var UI_RIGHT_R = "ui_right-release";
|
||||
var UI_DOWN_R = "ui_down-release";
|
||||
var NOTE_UP = "note_up";
|
||||
var NOTE_LEFT = "note_left";
|
||||
var NOTE_RIGHT = "note_right";
|
||||
var NOTE_DOWN = "note_down";
|
||||
var NOTE_UP_P = "note_up-press";
|
||||
var NOTE_LEFT_P = "note_left-press";
|
||||
var NOTE_RIGHT_P = "note_right-press";
|
||||
var NOTE_DOWN_P = "note_down-press";
|
||||
var NOTE_UP_R = "note_up-release";
|
||||
var NOTE_LEFT_R = "note_left-release";
|
||||
var NOTE_RIGHT_R = "note_right-release";
|
||||
var NOTE_DOWN_R = "note_down-release";
|
||||
var ACCEPT = "accept";
|
||||
var BACK = "back";
|
||||
var PAUSE = "pause";
|
||||
var CUTSCENE_ADVANCE = "cutscene_advance";
|
||||
var CUTSCENE_SKIP = "cutscene_skip";
|
||||
var VOLUME_UP = "volume_up";
|
||||
var VOLUME_DOWN = "volume_down";
|
||||
var VOLUME_MUTE = "volume_mute";
|
||||
var RESET = "reset";
|
||||
#if CAN_CHEAT
|
||||
var CHEAT = "cheat";
|
||||
#end
|
||||
}
|
||||
|
||||
enum Device
|
||||
{
|
||||
Keys;
|
||||
Gamepad(id:Int);
|
||||
}
|
||||
|
||||
enum KeyboardScheme
|
||||
{
|
||||
Solo;
|
||||
Duo(first:Bool);
|
||||
None;
|
||||
Custom;
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
package funkin.input;
|
||||
|
||||
import haxe.ui.backend.flixel.CursorHelper;
|
||||
import openfl.utils.Assets;
|
||||
import lime.app.Future;
|
||||
import openfl.display.BitmapData;
|
||||
|
@ -33,7 +34,7 @@ class Cursor
|
|||
Cursor.cursorMode = null;
|
||||
}
|
||||
|
||||
static final CURSOR_DEFAULT_PARAMS:CursorParams =
|
||||
public static final CURSOR_DEFAULT_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-default.png",
|
||||
scale: 1.0,
|
||||
|
@ -42,7 +43,7 @@ class Cursor
|
|||
};
|
||||
static var assetCursorDefault:Null<BitmapData> = null;
|
||||
|
||||
static final CURSOR_CROSS_PARAMS:CursorParams =
|
||||
public static final CURSOR_CROSS_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-cross.png",
|
||||
scale: 1.0,
|
||||
|
@ -51,7 +52,7 @@ class Cursor
|
|||
};
|
||||
static var assetCursorCross:Null<BitmapData> = null;
|
||||
|
||||
static final CURSOR_ERASER_PARAMS:CursorParams =
|
||||
public static final CURSOR_ERASER_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-eraser.png",
|
||||
scale: 1.0,
|
||||
|
@ -60,7 +61,7 @@ class Cursor
|
|||
};
|
||||
static var assetCursorEraser:Null<BitmapData> = null;
|
||||
|
||||
static final CURSOR_GRABBING_PARAMS:CursorParams =
|
||||
public static final CURSOR_GRABBING_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-grabbing.png",
|
||||
scale: 1.0,
|
||||
|
@ -69,7 +70,7 @@ class Cursor
|
|||
};
|
||||
static var assetCursorGrabbing:Null<BitmapData> = null;
|
||||
|
||||
static final CURSOR_HOURGLASS_PARAMS:CursorParams =
|
||||
public static final CURSOR_HOURGLASS_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-hourglass.png",
|
||||
scale: 1.0,
|
||||
|
@ -78,7 +79,7 @@ class Cursor
|
|||
};
|
||||
static var assetCursorHourglass:Null<BitmapData> = null;
|
||||
|
||||
static final CURSOR_POINTER_PARAMS:CursorParams =
|
||||
public static final CURSOR_POINTER_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-pointer.png",
|
||||
scale: 1.0,
|
||||
|
@ -87,7 +88,7 @@ class Cursor
|
|||
};
|
||||
static var assetCursorPointer:Null<BitmapData> = null;
|
||||
|
||||
static final CURSOR_TEXT_PARAMS:CursorParams =
|
||||
public static final CURSOR_TEXT_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-text.png",
|
||||
scale: 0.2,
|
||||
|
@ -96,7 +97,7 @@ class Cursor
|
|||
};
|
||||
static var assetCursorText:Null<BitmapData> = null;
|
||||
|
||||
static final CURSOR_TEXT_VERTICAL_PARAMS:CursorParams =
|
||||
public static final CURSOR_TEXT_VERTICAL_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-text-vertical.png",
|
||||
scale: 0.2,
|
||||
|
@ -105,7 +106,7 @@ class Cursor
|
|||
};
|
||||
static var assetCursorTextVertical:Null<BitmapData> = null;
|
||||
|
||||
static final CURSOR_ZOOM_IN_PARAMS:CursorParams =
|
||||
public static final CURSOR_ZOOM_IN_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-zoom-in.png",
|
||||
scale: 1.0,
|
||||
|
@ -114,7 +115,7 @@ class Cursor
|
|||
};
|
||||
static var assetCursorZoomIn:Null<BitmapData> = null;
|
||||
|
||||
static final CURSOR_ZOOM_OUT_PARAMS:CursorParams =
|
||||
public static final CURSOR_ZOOM_OUT_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-zoom-out.png",
|
||||
scale: 1.0,
|
||||
|
@ -123,7 +124,7 @@ class Cursor
|
|||
};
|
||||
static var assetCursorZoomOut:Null<BitmapData> = null;
|
||||
|
||||
static final CURSOR_CROSSHAIR_PARAMS:CursorParams =
|
||||
public static final CURSOR_CROSSHAIR_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-crosshair.png",
|
||||
scale: 1.0,
|
||||
|
@ -132,7 +133,7 @@ class Cursor
|
|||
};
|
||||
static var assetCursorCrosshair:Null<BitmapData> = null;
|
||||
|
||||
static final CURSOR_CELL_PARAMS:CursorParams =
|
||||
public static final CURSOR_CELL_PARAMS:CursorParams =
|
||||
{
|
||||
graphic: "assets/images/cursor/cursor-cell.png",
|
||||
scale: 1.0,
|
||||
|
@ -500,6 +501,28 @@ class Cursor
|
|||
{
|
||||
trace("Failed to load cursor graphic for cursor mode " + cursorMode + ": " + error);
|
||||
}
|
||||
|
||||
public static function registerHaxeUICursors():Void
|
||||
{
|
||||
CursorHelper.useCustomCursors = true;
|
||||
registerHaxeUICursor('default', CURSOR_DEFAULT_PARAMS);
|
||||
registerHaxeUICursor('cross', CURSOR_CROSS_PARAMS);
|
||||
registerHaxeUICursor('eraser', CURSOR_ERASER_PARAMS);
|
||||
registerHaxeUICursor('grabbing', CURSOR_GRABBING_PARAMS);
|
||||
registerHaxeUICursor('hourglass', CURSOR_HOURGLASS_PARAMS);
|
||||
registerHaxeUICursor('pointer', CURSOR_POINTER_PARAMS);
|
||||
registerHaxeUICursor('text', CURSOR_TEXT_PARAMS);
|
||||
registerHaxeUICursor('text-vertical', CURSOR_TEXT_VERTICAL_PARAMS);
|
||||
registerHaxeUICursor('zoom-in', CURSOR_ZOOM_IN_PARAMS);
|
||||
registerHaxeUICursor('zoom-out', CURSOR_ZOOM_OUT_PARAMS);
|
||||
registerHaxeUICursor('crosshair', CURSOR_CROSSHAIR_PARAMS);
|
||||
registerHaxeUICursor('cell', CURSOR_CELL_PARAMS);
|
||||
}
|
||||
|
||||
public static function registerHaxeUICursor(id:String, params:CursorParams):Void
|
||||
{
|
||||
CursorHelper.registerCursor(id, params.graphic, params.scale, params.offsetX, params.offsetY);
|
||||
}
|
||||
}
|
||||
|
||||
// https://developer.mozilla.org/en-US/docs/Web/CSS/cursor
|
||||
|
|
|
@ -108,8 +108,7 @@ class TurboKeyHandler extends FlxBasic
|
|||
* @param repeatDelay How long to wait between repeats.
|
||||
* @return A TurboKeyHandler
|
||||
*/
|
||||
public static overload inline extern function build(inputKeys:Array<FlxKey>, ?delay:Float = DEFAULT_DELAY,
|
||||
?interval:Float = DEFAULT_INTERVAL):TurboKeyHandler
|
||||
public static overload inline extern function build(inputKeys:Array<FlxKey>, ?delay:Float = DEFAULT_DELAY, ?interval:Float = DEFAULT_INTERVAL):TurboKeyHandler
|
||||
{
|
||||
return new TurboKeyHandler(inputKeys, delay, interval);
|
||||
}
|
||||
|
|
|
@ -5,4 +5,4 @@ package funkin.modding.base;
|
|||
* Create a scripted class that extends MusicBeatState to use this.
|
||||
*/
|
||||
@:hscriptClass
|
||||
class ScriptedMusicBeatState extends funkin.MusicBeatState implements HScriptedClass {}
|
||||
class ScriptedMusicBeatState extends funkin.ui.MusicBeatState implements HScriptedClass {}
|
||||
|
|
|
@ -5,4 +5,4 @@ package funkin.modding.base;
|
|||
* Create a scripted class that extends MusicBeatSubState to use this.
|
||||
*/
|
||||
@:hscriptClass
|
||||
class ScriptedMusicBeatSubState extends funkin.MusicBeatSubState implements HScriptedClass {}
|
||||
class ScriptedMusicBeatSubState extends funkin.ui.MusicBeatSubState implements HScriptedClass {}
|
||||
|
|
|
@ -10,265 +10,12 @@ import funkin.play.notes.NoteDirection;
|
|||
import openfl.events.EventType;
|
||||
import openfl.events.KeyboardEvent;
|
||||
|
||||
typedef ScriptEventType = EventType<ScriptEvent>;
|
||||
|
||||
/**
|
||||
* This is a base class for all events that are issued to scripted classes.
|
||||
* It can be used to identify the type of event called, store data, and cancel event propagation.
|
||||
*/
|
||||
class ScriptEvent
|
||||
{
|
||||
/**
|
||||
* Called when the relevant object is created.
|
||||
* Keep in mind that the constructor may be called before the object is needed,
|
||||
* for the purposes of caching data or otherwise.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final CREATE:ScriptEventType = 'CREATE';
|
||||
|
||||
/**
|
||||
* Called when the relevant object is destroyed.
|
||||
* This should perform relevant cleanup to ensure good performance.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final DESTROY:ScriptEventType = 'DESTROY';
|
||||
|
||||
/**
|
||||
* Called when the relevent object is added to the game state.
|
||||
* This assumes all data is loaded and ready to go.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final ADDED:ScriptEventType = 'ADDED';
|
||||
|
||||
/**
|
||||
* Called during the update function.
|
||||
* This is called every frame, so be careful!
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final UPDATE:ScriptEventType = 'UPDATE';
|
||||
|
||||
/**
|
||||
* Called when the player moves to pause the game.
|
||||
*
|
||||
* This event IS cancelable! Canceling the event will prevent the game from pausing.
|
||||
*/
|
||||
public static inline final PAUSE:ScriptEventType = 'PAUSE';
|
||||
|
||||
/**
|
||||
* Called when the player moves to unpause the game while paused.
|
||||
*
|
||||
* This event IS cancelable! Canceling the event will prevent the game from resuming.
|
||||
*/
|
||||
public static inline final RESUME:ScriptEventType = 'RESUME';
|
||||
|
||||
/**
|
||||
* Called once per step in the song. This happens 4 times per measure.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_BEAT_HIT:ScriptEventType = 'BEAT_HIT';
|
||||
|
||||
/**
|
||||
* Called once per step in the song. This happens 16 times per measure.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_STEP_HIT:ScriptEventType = 'STEP_HIT';
|
||||
|
||||
/**
|
||||
* Called when a character hits a note.
|
||||
* Important information such as judgement/timing, note data, player/opponent, etc. are all provided.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event prevents the note from being hit,
|
||||
* and will likely result in a miss later.
|
||||
*/
|
||||
public static inline final NOTE_HIT:ScriptEventType = 'NOTE_HIT';
|
||||
|
||||
/**
|
||||
* Called when a character misses a note.
|
||||
* Important information such as note data, player/opponent, etc. are all provided.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event prevents the note from being considered missed,
|
||||
* avoiding a combo break and lost health.
|
||||
*/
|
||||
public static inline final NOTE_MISS:ScriptEventType = 'NOTE_MISS';
|
||||
|
||||
/**
|
||||
* Called when a character presses a note when there was none there, causing them to lose health.
|
||||
* Important information such as direction pressed, etc. are all provided.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event prevents the note from being considered missed,
|
||||
* avoiding lost health/score and preventing the miss animation.
|
||||
*/
|
||||
public static inline final NOTE_GHOST_MISS:ScriptEventType = 'NOTE_GHOST_MISS';
|
||||
|
||||
/**
|
||||
* Called when a song event is reached in the chart.
|
||||
*
|
||||
* This event IS cancelable! Cancelling this event prevents the event from being triggered,
|
||||
* thus blocking its normal functionality.
|
||||
*/
|
||||
public static inline final SONG_EVENT:ScriptEventType = 'SONG_EVENT';
|
||||
|
||||
/**
|
||||
* Called when the song starts. This occurs as the countdown ends and the instrumental and vocals begin.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_START:ScriptEventType = 'SONG_START';
|
||||
|
||||
/**
|
||||
* Called when the song ends. This happens as the instrumental and vocals end.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_END:ScriptEventType = 'SONG_END';
|
||||
|
||||
/**
|
||||
* Called when the countdown begins. This occurs before the song starts.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the countdown from starting.
|
||||
* - The song will not start until you call Countdown.performCountdown() later.
|
||||
* - Note that calling performCountdown() will trigger this event again, so be sure to add logic to ignore it.
|
||||
*/
|
||||
public static inline final COUNTDOWN_START:ScriptEventType = 'COUNTDOWN_START';
|
||||
|
||||
/**
|
||||
* Called when a step of the countdown happens.
|
||||
* Includes information about what step of the countdown was hit.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will pause the countdown.
|
||||
* - The countdown will not resume until you call PlayState.resumeCountdown().
|
||||
*/
|
||||
public static inline final COUNTDOWN_STEP:ScriptEventType = 'COUNTDOWN_STEP';
|
||||
|
||||
/**
|
||||
* Called when the countdown is done but just before the song starts.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final COUNTDOWN_END:ScriptEventType = 'COUNTDOWN_END';
|
||||
|
||||
/**
|
||||
* Called before the game over screen triggers and the death animation plays.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final GAME_OVER:ScriptEventType = 'GAME_OVER';
|
||||
|
||||
/**
|
||||
* Called after the player presses a key to restart the game.
|
||||
* This can happen from the pause menu or the game over screen.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the game from restarting.
|
||||
*/
|
||||
public static inline final SONG_RETRY:ScriptEventType = 'SONG_RETRY';
|
||||
|
||||
/**
|
||||
* Called when the player pushes down any key on the keyboard.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final KEY_DOWN:ScriptEventType = 'KEY_DOWN';
|
||||
|
||||
/**
|
||||
* Called when the player releases a key on the keyboard.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final KEY_UP:ScriptEventType = 'KEY_UP';
|
||||
|
||||
/**
|
||||
* Called when the game has finished loading the notes from JSON.
|
||||
* This allows modders to mutate the notes before they are used in the song.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_LOADED:ScriptEventType = 'SONG_LOADED';
|
||||
|
||||
/**
|
||||
* Called when the game is about to switch the current FlxState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final STATE_CHANGE_BEGIN:ScriptEventType = 'STATE_CHANGE_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished switching the current FlxState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final STATE_CHANGE_END:ScriptEventType = 'STATE_CHANGE_END';
|
||||
|
||||
/**
|
||||
* Called when the game is about to open a new FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_OPEN_BEGIN:ScriptEventType = 'SUBSTATE_OPEN_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished opening a new FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_OPEN_END:ScriptEventType = 'SUBSTATE_OPEN_END';
|
||||
|
||||
/**
|
||||
* Called when the game is about to close the current FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_CLOSE_BEGIN:ScriptEventType = 'SUBSTATE_CLOSE_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished closing the current FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_CLOSE_END:ScriptEventType = 'SUBSTATE_CLOSE_END';
|
||||
|
||||
/**
|
||||
* Called when the game starts a conversation.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final DIALOGUE_START:ScriptEventType = 'DIALOGUE_START';
|
||||
|
||||
/**
|
||||
* Called to display the next line of conversation.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the conversation from moving to the next line.
|
||||
* - This event is called when the conversation starts, or when the user presses ACCEPT to advance the conversation.
|
||||
*/
|
||||
public static inline final DIALOGUE_LINE:ScriptEventType = 'DIALOGUE_LINE';
|
||||
|
||||
/**
|
||||
* Called to skip scrolling the current line of conversation.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the conversation from skipping to the next line.
|
||||
* - This event is called when the user presses ACCEPT to advance the conversation while it is already advancing.
|
||||
*/
|
||||
public static inline final DIALOGUE_COMPLETE_LINE:ScriptEventType = 'DIALOGUE_COMPLETE_LINE';
|
||||
|
||||
/**
|
||||
* Called to skip the conversation.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the conversation from skipping.
|
||||
*/
|
||||
public static inline final DIALOGUE_SKIP:ScriptEventType = 'DIALOGUE_SKIP';
|
||||
|
||||
/**
|
||||
* Called when the game ends a conversation.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final DIALOGUE_END:ScriptEventType = 'DIALOGUE_END';
|
||||
|
||||
/**
|
||||
* If true, the behavior associated with this event can be prevented.
|
||||
* For example, cancelling COUNTDOWN_START should prevent the countdown from starting,
|
||||
|
@ -411,7 +158,7 @@ class GhostMissNoteScriptEvent extends ScriptEvent
|
|||
|
||||
public function new(dir:NoteDirection, hasPossibleNotes:Bool, healthChange:Float, scoreChange:Int):Void
|
||||
{
|
||||
super(ScriptEvent.NOTE_GHOST_MISS, true);
|
||||
super(NOTE_GHOST_MISS, true);
|
||||
this.dir = dir;
|
||||
this.hasPossibleNotes = hasPossibleNotes;
|
||||
this.healthChange = healthChange;
|
||||
|
@ -439,7 +186,7 @@ class SongEventScriptEvent extends ScriptEvent
|
|||
|
||||
public function new(event:funkin.data.song.SongData.SongEventData):Void
|
||||
{
|
||||
super(ScriptEvent.SONG_EVENT, true);
|
||||
super(SONG_EVENT, true);
|
||||
this.event = event;
|
||||
}
|
||||
|
||||
|
@ -462,7 +209,7 @@ class UpdateScriptEvent extends ScriptEvent
|
|||
|
||||
public function new(elapsed:Float):Void
|
||||
{
|
||||
super(ScriptEvent.UPDATE, false);
|
||||
super(UPDATE, false);
|
||||
this.elapsed = elapsed;
|
||||
}
|
||||
|
||||
|
@ -591,7 +338,7 @@ class SongLoadScriptEvent extends ScriptEvent
|
|||
|
||||
public function new(id:String, difficulty:String, notes:Array<SongNoteData>):Void
|
||||
{
|
||||
super(ScriptEvent.SONG_LOADED, false);
|
||||
super(SONG_LOADED, false);
|
||||
this.id = id;
|
||||
this.difficulty = difficulty;
|
||||
this.notes = notes;
|
||||
|
@ -660,7 +407,7 @@ class PauseScriptEvent extends ScriptEvent
|
|||
|
||||
public function new(gitaroo:Bool):Void
|
||||
{
|
||||
super(ScriptEvent.PAUSE, true);
|
||||
super(PAUSE, true);
|
||||
this.gitaroo = gitaroo;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,15 +23,16 @@ class ScriptEventDispatcher
|
|||
// IScriptedClass
|
||||
switch (event.type)
|
||||
{
|
||||
case ScriptEvent.CREATE:
|
||||
case CREATE:
|
||||
target.onCreate(event);
|
||||
return;
|
||||
case ScriptEvent.DESTROY:
|
||||
case DESTROY:
|
||||
target.onDestroy(event);
|
||||
return;
|
||||
case ScriptEvent.UPDATE:
|
||||
case UPDATE:
|
||||
target.onUpdate(cast event);
|
||||
return;
|
||||
default: // Continue;
|
||||
}
|
||||
|
||||
if (Std.isOfType(target, IStateStageProp))
|
||||
|
@ -39,9 +40,10 @@ class ScriptEventDispatcher
|
|||
var t:IStateStageProp = cast(target, IStateStageProp);
|
||||
switch (event.type)
|
||||
{
|
||||
case ScriptEvent.ADDED:
|
||||
case ADDED:
|
||||
t.onAdd(cast event);
|
||||
return;
|
||||
default: // Continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -50,21 +52,22 @@ class ScriptEventDispatcher
|
|||
var t:IDialogueScriptedClass = cast(target, IDialogueScriptedClass);
|
||||
switch (event.type)
|
||||
{
|
||||
case ScriptEvent.DIALOGUE_START:
|
||||
case DIALOGUE_START:
|
||||
t.onDialogueStart(cast event);
|
||||
return;
|
||||
case ScriptEvent.DIALOGUE_LINE:
|
||||
case DIALOGUE_LINE:
|
||||
t.onDialogueLine(cast event);
|
||||
return;
|
||||
case ScriptEvent.DIALOGUE_COMPLETE_LINE:
|
||||
case DIALOGUE_COMPLETE_LINE:
|
||||
t.onDialogueCompleteLine(cast event);
|
||||
return;
|
||||
case ScriptEvent.DIALOGUE_SKIP:
|
||||
case DIALOGUE_SKIP:
|
||||
t.onDialogueSkip(cast event);
|
||||
return;
|
||||
case ScriptEvent.DIALOGUE_END:
|
||||
case DIALOGUE_END:
|
||||
t.onDialogueEnd(cast event);
|
||||
return;
|
||||
default: // Continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -73,54 +76,55 @@ class ScriptEventDispatcher
|
|||
var t:IPlayStateScriptedClass = cast(target, IPlayStateScriptedClass);
|
||||
switch (event.type)
|
||||
{
|
||||
case ScriptEvent.NOTE_HIT:
|
||||
case NOTE_HIT:
|
||||
t.onNoteHit(cast event);
|
||||
return;
|
||||
case ScriptEvent.NOTE_MISS:
|
||||
case NOTE_MISS:
|
||||
t.onNoteMiss(cast event);
|
||||
return;
|
||||
case ScriptEvent.NOTE_GHOST_MISS:
|
||||
case NOTE_GHOST_MISS:
|
||||
t.onNoteGhostMiss(cast event);
|
||||
return;
|
||||
case ScriptEvent.SONG_BEAT_HIT:
|
||||
case SONG_BEAT_HIT:
|
||||
t.onBeatHit(cast event);
|
||||
return;
|
||||
case ScriptEvent.SONG_STEP_HIT:
|
||||
case SONG_STEP_HIT:
|
||||
t.onStepHit(cast event);
|
||||
return;
|
||||
case ScriptEvent.SONG_START:
|
||||
case SONG_START:
|
||||
t.onSongStart(event);
|
||||
return;
|
||||
case ScriptEvent.SONG_END:
|
||||
case SONG_END:
|
||||
t.onSongEnd(event);
|
||||
return;
|
||||
case ScriptEvent.SONG_RETRY:
|
||||
case SONG_RETRY:
|
||||
t.onSongRetry(event);
|
||||
return;
|
||||
case ScriptEvent.GAME_OVER:
|
||||
case GAME_OVER:
|
||||
t.onGameOver(event);
|
||||
return;
|
||||
case ScriptEvent.PAUSE:
|
||||
case PAUSE:
|
||||
t.onPause(cast event);
|
||||
return;
|
||||
case ScriptEvent.RESUME:
|
||||
case RESUME:
|
||||
t.onResume(event);
|
||||
return;
|
||||
case ScriptEvent.SONG_EVENT:
|
||||
case SONG_EVENT:
|
||||
t.onSongEvent(cast event);
|
||||
return;
|
||||
case ScriptEvent.COUNTDOWN_START:
|
||||
case COUNTDOWN_START:
|
||||
t.onCountdownStart(cast event);
|
||||
return;
|
||||
case ScriptEvent.COUNTDOWN_STEP:
|
||||
case COUNTDOWN_STEP:
|
||||
t.onCountdownStep(cast event);
|
||||
return;
|
||||
case ScriptEvent.COUNTDOWN_END:
|
||||
case COUNTDOWN_END:
|
||||
t.onCountdownEnd(cast event);
|
||||
return;
|
||||
case ScriptEvent.SONG_LOADED:
|
||||
case SONG_LOADED:
|
||||
t.onSongLoaded(cast event);
|
||||
return;
|
||||
default: // Continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -129,24 +133,25 @@ class ScriptEventDispatcher
|
|||
var t = cast(target, IStateChangingScriptedClass);
|
||||
switch (event.type)
|
||||
{
|
||||
case ScriptEvent.STATE_CHANGE_BEGIN:
|
||||
case STATE_CHANGE_BEGIN:
|
||||
t.onStateChangeBegin(cast event);
|
||||
return;
|
||||
case ScriptEvent.STATE_CHANGE_END:
|
||||
case STATE_CHANGE_END:
|
||||
t.onStateChangeEnd(cast event);
|
||||
return;
|
||||
case ScriptEvent.SUBSTATE_OPEN_BEGIN:
|
||||
case SUBSTATE_OPEN_BEGIN:
|
||||
t.onSubStateOpenBegin(cast event);
|
||||
return;
|
||||
case ScriptEvent.SUBSTATE_OPEN_END:
|
||||
case SUBSTATE_OPEN_END:
|
||||
t.onSubStateOpenEnd(cast event);
|
||||
return;
|
||||
case ScriptEvent.SUBSTATE_CLOSE_BEGIN:
|
||||
case SUBSTATE_CLOSE_BEGIN:
|
||||
t.onSubStateCloseBegin(cast event);
|
||||
return;
|
||||
case ScriptEvent.SUBSTATE_CLOSE_END:
|
||||
case SUBSTATE_CLOSE_END:
|
||||
t.onSubStateCloseEnd(cast event);
|
||||
return;
|
||||
default: // Continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
271
source/funkin/modding/events/ScriptEventType.hx
Normal file
271
source/funkin/modding/events/ScriptEventType.hx
Normal file
|
@ -0,0 +1,271 @@
|
|||
package funkin.modding.events;
|
||||
|
||||
enum abstract ScriptEventType(String) from String to String
|
||||
{
|
||||
/**
|
||||
* Called when the relevant object is created.
|
||||
* Keep in mind that the constructor may be called before the object is needed,
|
||||
* for the purposes of caching data or otherwise.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var CREATE = 'CREATE';
|
||||
|
||||
/**
|
||||
* Called when the relevant object is destroyed.
|
||||
* This should perform relevant cleanup to ensure good performance.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var DESTROY = 'DESTROY';
|
||||
|
||||
/**
|
||||
* Called when the relevent object is added to the game state.
|
||||
* This assumes all data is loaded and ready to go.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var ADDED = 'ADDED';
|
||||
|
||||
/**
|
||||
* Called during the update function.
|
||||
* This is called every frame, so be careful!
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var UPDATE = 'UPDATE';
|
||||
|
||||
/**
|
||||
* Called when the player moves to pause the game.
|
||||
*
|
||||
* This event IS cancelable! Canceling the event will prevent the game from pausing.
|
||||
*/
|
||||
var PAUSE = 'PAUSE';
|
||||
|
||||
/**
|
||||
* Called when the player moves to unpause the game while paused.
|
||||
*
|
||||
* This event IS cancelable! Canceling the event will prevent the game from resuming.
|
||||
*/
|
||||
var RESUME = 'RESUME';
|
||||
|
||||
/**
|
||||
* Called once per step in the song. This happens 4 times per measure.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var SONG_BEAT_HIT = 'BEAT_HIT';
|
||||
|
||||
/**
|
||||
* Called once per step in the song. This happens 16 times per measure.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var SONG_STEP_HIT = 'STEP_HIT';
|
||||
|
||||
/**
|
||||
* Called when a character hits a note.
|
||||
* Important information such as judgement/timing, note data, player/opponent, etc. are all provided.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event prevents the note from being hit,
|
||||
* and will likely result in a miss later.
|
||||
*/
|
||||
var NOTE_HIT = 'NOTE_HIT';
|
||||
|
||||
/**
|
||||
* Called when a character misses a note.
|
||||
* Important information such as note data, player/opponent, etc. are all provided.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event prevents the note from being considered missed,
|
||||
* avoiding a combo break and lost health.
|
||||
*/
|
||||
var NOTE_MISS = 'NOTE_MISS';
|
||||
|
||||
/**
|
||||
* Called when a character presses a note when there was none there, causing them to lose health.
|
||||
* Important information such as direction pressed, etc. are all provided.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event prevents the note from being considered missed,
|
||||
* avoiding lost health/score and preventing the miss animation.
|
||||
*/
|
||||
var NOTE_GHOST_MISS = 'NOTE_GHOST_MISS';
|
||||
|
||||
/**
|
||||
* Called when a song event is reached in the chart.
|
||||
*
|
||||
* This event IS cancelable! Cancelling this event prevents the event from being triggered,
|
||||
* thus blocking its normal functionality.
|
||||
*/
|
||||
var SONG_EVENT = 'SONG_EVENT';
|
||||
|
||||
/**
|
||||
* Called when the song starts. This occurs as the countdown ends and the instrumental and vocals begin.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var SONG_START = 'SONG_START';
|
||||
|
||||
/**
|
||||
* Called when the song ends. This happens as the instrumental and vocals end.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var SONG_END = 'SONG_END';
|
||||
|
||||
/**
|
||||
* Called when the countdown begins. This occurs before the song starts.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the countdown from starting.
|
||||
* - The song will not start until you call Countdown.performCountdown() later.
|
||||
* - Note that calling performCountdown() will trigger this event again, so be sure to add logic to ignore it.
|
||||
*/
|
||||
var COUNTDOWN_START = 'COUNTDOWN_START';
|
||||
|
||||
/**
|
||||
* Called when a step of the countdown happens.
|
||||
* Includes information about what step of the countdown was hit.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will pause the countdown.
|
||||
* - The countdown will not resume until you call PlayState.resumeCountdown().
|
||||
*/
|
||||
var COUNTDOWN_STEP = 'COUNTDOWN_STEP';
|
||||
|
||||
/**
|
||||
* Called when the countdown is done but just before the song starts.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var COUNTDOWN_END = 'COUNTDOWN_END';
|
||||
|
||||
/**
|
||||
* Called before the game over screen triggers and the death animation plays.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var GAME_OVER = 'GAME_OVER';
|
||||
|
||||
/**
|
||||
* Called after the player presses a key to restart the game.
|
||||
* This can happen from the pause menu or the game over screen.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the game from restarting.
|
||||
*/
|
||||
var SONG_RETRY = 'SONG_RETRY';
|
||||
|
||||
/**
|
||||
* Called when the player pushes down any key on the keyboard.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var KEY_DOWN = 'KEY_DOWN';
|
||||
|
||||
/**
|
||||
* Called when the player releases a key on the keyboard.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var KEY_UP = 'KEY_UP';
|
||||
|
||||
/**
|
||||
* Called when the game has finished loading the notes from JSON.
|
||||
* This allows modders to mutate the notes before they are used in the song.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var SONG_LOADED = 'SONG_LOADED';
|
||||
|
||||
/**
|
||||
* Called when the game is about to switch the current FlxState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var STATE_CHANGE_BEGIN = 'STATE_CHANGE_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished switching the current FlxState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var STATE_CHANGE_END = 'STATE_CHANGE_END';
|
||||
|
||||
/**
|
||||
* Called when the game is about to open a new FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var SUBSTATE_OPEN_BEGIN = 'SUBSTATE_OPEN_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished opening a new FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var SUBSTATE_OPEN_END = 'SUBSTATE_OPEN_END';
|
||||
|
||||
/**
|
||||
* Called when the game is about to close the current FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var SUBSTATE_CLOSE_BEGIN = 'SUBSTATE_CLOSE_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished closing the current FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var SUBSTATE_CLOSE_END = 'SUBSTATE_CLOSE_END';
|
||||
|
||||
/**
|
||||
* Called when the game starts a conversation.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var DIALOGUE_START = 'DIALOGUE_START';
|
||||
|
||||
/**
|
||||
* Called to display the next line of conversation.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the conversation from moving to the next line.
|
||||
* - This event is called when the conversation starts, or when the user presses ACCEPT to advance the conversation.
|
||||
*/
|
||||
var DIALOGUE_LINE = 'DIALOGUE_LINE';
|
||||
|
||||
/**
|
||||
* Called to skip scrolling the current line of conversation.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the conversation from skipping to the next line.
|
||||
* - This event is called when the user presses ACCEPT to advance the conversation while it is already advancing.
|
||||
*/
|
||||
var DIALOGUE_COMPLETE_LINE = 'DIALOGUE_COMPLETE_LINE';
|
||||
|
||||
/**
|
||||
* Called to skip the conversation.
|
||||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the conversation from skipping.
|
||||
*/
|
||||
var DIALOGUE_SKIP = 'DIALOGUE_SKIP';
|
||||
|
||||
/**
|
||||
* Called when the game ends a conversation.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
var DIALOGUE_END = 'DIALOGUE_END';
|
||||
|
||||
/**
|
||||
* Allow for comparing `ScriptEventType` to `String`.
|
||||
*/
|
||||
@:op(A == B) private static inline function equals(a:ScriptEventType, b:String):Bool
|
||||
{
|
||||
return (a : String) == b;
|
||||
}
|
||||
|
||||
/**
|
||||
* Allow for comparing `ScriptEventType` to `String`.
|
||||
*/
|
||||
@:op(A != B) private static inline function notEquals(a:ScriptEventType, b:String):Bool
|
||||
{
|
||||
return (a : String) != b;
|
||||
}
|
||||
}
|
|
@ -55,7 +55,7 @@ class ModuleHandler
|
|||
|
||||
static function onStateSwitchComplete():Void
|
||||
{
|
||||
callEvent(new StateChangeScriptEvent(ScriptEvent.STATE_CHANGE_END, FlxG.state, true));
|
||||
callEvent(new StateChangeScriptEvent(STATE_CHANGE_END, FlxG.state, true));
|
||||
}
|
||||
|
||||
static function addToModuleCache(module:Module):Void
|
||||
|
@ -119,7 +119,7 @@ class ModuleHandler
|
|||
{
|
||||
if (moduleCache != null)
|
||||
{
|
||||
var event = new ScriptEvent(ScriptEvent.DESTROY, false);
|
||||
var event = new ScriptEvent(DESTROY, false);
|
||||
|
||||
// Note: Ignore stopPropagation()
|
||||
for (key => value in moduleCache)
|
||||
|
@ -148,6 +148,6 @@ class ModuleHandler
|
|||
|
||||
public static inline function callOnCreate():Void
|
||||
{
|
||||
callEvent(new ScriptEvent(ScriptEvent.CREATE, false));
|
||||
callEvent(new ScriptEvent(CREATE, false));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ class Countdown
|
|||
Conductor.update(PlayState.instance.startTimestamp + Conductor.beatLengthMs * -5);
|
||||
// Handle onBeatHit events manually
|
||||
// @:privateAccess
|
||||
// PlayState.instance.dispatchEvent(new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, 0, 0));
|
||||
// PlayState.instance.dispatchEvent(new SongTimeScriptEvent(SONG_BEAT_HIT, 0, 0));
|
||||
|
||||
// The timer function gets called based on the beat of the song.
|
||||
countdownTimer = new FlxTimer();
|
||||
|
@ -59,7 +59,7 @@ class Countdown
|
|||
|
||||
// onBeatHit events are now properly dispatched by the Conductor even at negative timestamps,
|
||||
// so calling this is no longer necessary.
|
||||
// PlayState.instance.dispatchEvent(new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, 0, 0));
|
||||
// PlayState.instance.dispatchEvent(new SongTimeScriptEvent(SONG_BEAT_HIT, 0, 0));
|
||||
|
||||
// Countdown graphic.
|
||||
showCountdownGraphic(countdownStep, isPixelStyle);
|
||||
|
@ -94,11 +94,11 @@ class Countdown
|
|||
switch (index)
|
||||
{
|
||||
case BEFORE:
|
||||
event = new CountdownScriptEvent(ScriptEvent.COUNTDOWN_START, index);
|
||||
event = new CountdownScriptEvent(COUNTDOWN_START, index);
|
||||
case THREE | TWO | ONE | GO: // I didn't know you could use `|` in a switch/case block!
|
||||
event = new CountdownScriptEvent(ScriptEvent.COUNTDOWN_STEP, index);
|
||||
event = new CountdownScriptEvent(COUNTDOWN_STEP, index);
|
||||
case AFTER:
|
||||
event = new CountdownScriptEvent(ScriptEvent.COUNTDOWN_END, index, false);
|
||||
event = new CountdownScriptEvent(COUNTDOWN_END, index, false);
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1,68 +0,0 @@
|
|||
package funkin.play;
|
||||
|
||||
import funkin.play.character.BaseCharacter;
|
||||
import flixel.FlxSprite;
|
||||
|
||||
class Fighter extends BaseCharacter
|
||||
{
|
||||
public function new(?x:Float = 0, ?y:Float = 0, ?char:String = "pico-fighter")
|
||||
{
|
||||
super(char, Custom);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
animation.finishCallback = function(anim:String) {
|
||||
switch anim
|
||||
{
|
||||
case "punch low" | "punch high" | "block" | 'dodge':
|
||||
dance(true);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public var actions:Array<ACTIONS> = [PUNCH, BLOCK, DODGE];
|
||||
|
||||
public function doSomething(?forceAction:ACTIONS)
|
||||
{
|
||||
var daAction:ACTIONS = FlxG.random.getObject(actions);
|
||||
|
||||
if (forceAction != null) daAction = forceAction;
|
||||
|
||||
switch (daAction)
|
||||
{
|
||||
case PUNCH:
|
||||
punch();
|
||||
case BLOCK:
|
||||
block();
|
||||
case DODGE:
|
||||
dodge();
|
||||
}
|
||||
}
|
||||
|
||||
public var curAction:ACTIONS = DODGE;
|
||||
|
||||
function dodge()
|
||||
{
|
||||
playAnimation('dodge');
|
||||
curAction = DODGE;
|
||||
}
|
||||
|
||||
public function block()
|
||||
{
|
||||
playAnimation('block');
|
||||
curAction = BLOCK;
|
||||
}
|
||||
|
||||
public function punch()
|
||||
{
|
||||
curAction = PUNCH;
|
||||
playAnimation('punch ' + (FlxG.random.bool() ? "low" : "high"));
|
||||
}
|
||||
}
|
||||
|
||||
enum ACTIONS
|
||||
{
|
||||
DODGE;
|
||||
BLOCK;
|
||||
PUNCH;
|
||||
}
|
|
@ -7,9 +7,11 @@ import flixel.sound.FlxSound;
|
|||
import funkin.ui.story.StoryMenuState;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.ui.freeplay.FreeplayState;
|
||||
import funkin.play.character.BaseCharacter;
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
package funkin;
|
||||
package funkin.play;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.ui.MusicBeatState;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
|
||||
class GitarooPause extends MusicBeatState
|
||||
{
|
|
@ -1,9 +1,10 @@
|
|||
package funkin;
|
||||
package funkin.play;
|
||||
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import flixel.sound.FlxSound;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
|
@ -11,6 +12,7 @@ import flixel.tweens.FlxTween;
|
|||
import flixel.util.FlxColor;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.data.song.SongRegistry;
|
||||
import funkin.ui.Alphabet;
|
||||
|
||||
class PauseSubState extends MusicBeatSubState
|
||||
{
|
||||
|
@ -231,11 +233,11 @@ class PauseSubState extends MusicBeatSubState
|
|||
|
||||
if (PlayStatePlaylist.isStoryMode)
|
||||
{
|
||||
openSubState(new funkin.ui.StickerSubState(null, STORY));
|
||||
openSubState(new funkin.ui.transition.StickerSubState(null, STORY));
|
||||
}
|
||||
else
|
||||
{
|
||||
openSubState(new funkin.ui.StickerSubState(null, FREEPLAY));
|
||||
openSubState(new funkin.ui.transition.StickerSubState(null, FREEPLAY));
|
||||
}
|
||||
|
||||
case 'Exit to Chart Editor':
|
|
@ -1,5 +1,6 @@
|
|||
package funkin.play;
|
||||
|
||||
import funkin.ui.SwagCamera;
|
||||
import flixel.addons.transition.FlxTransitionableSubState;
|
||||
import funkin.ui.debug.charting.ChartEditorState;
|
||||
import haxe.Int64;
|
||||
|
@ -16,19 +17,24 @@ import flixel.FlxState;
|
|||
import flixel.FlxSubState;
|
||||
import flixel.input.keyboard.FlxKey;
|
||||
import flixel.math.FlxMath;
|
||||
import funkin.play.components.ComboMilestone;
|
||||
import flixel.math.FlxPoint;
|
||||
import funkin.play.components.HealthIcon;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.ui.FlxBar;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.api.newgrounds.NGio;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.audio.VoicesGroup;
|
||||
import funkin.save.Save;
|
||||
import funkin.Highscore.Tallies;
|
||||
import funkin.input.PreciseInputManager;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.play.character.BaseCharacter;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
|
@ -42,7 +48,6 @@ import funkin.play.notes.NoteDirection;
|
|||
import funkin.play.notes.Strumline;
|
||||
import funkin.play.notes.SustainTrail;
|
||||
import funkin.play.scoring.Scoring;
|
||||
import funkin.NoteSplash;
|
||||
import funkin.play.song.Song;
|
||||
import funkin.data.song.SongRegistry;
|
||||
import funkin.data.song.SongData.SongEventData;
|
||||
|
@ -50,9 +55,10 @@ import funkin.data.song.SongData.SongNoteData;
|
|||
import funkin.data.song.SongData.SongCharacterData;
|
||||
import funkin.play.stage.Stage;
|
||||
import funkin.play.stage.StageData.StageDataParser;
|
||||
import funkin.ui.PopUpStuff;
|
||||
import funkin.ui.PreferencesMenu;
|
||||
import funkin.ui.stageBuildShit.StageOffsetSubState;
|
||||
import funkin.ui.transition.LoadingState;
|
||||
import funkin.play.components.PopUpStuff;
|
||||
import funkin.ui.options.PreferencesMenu;
|
||||
import funkin.ui.debug.stage.StageOffsetSubState;
|
||||
import funkin.ui.story.StoryMenuState;
|
||||
import funkin.util.SerializerUtil;
|
||||
import funkin.util.SortUtil;
|
||||
|
@ -510,8 +516,6 @@ class PlayState extends MusicBeatSubState
|
|||
}
|
||||
instance = this;
|
||||
|
||||
NoteSplash.buildSplashFrames();
|
||||
|
||||
if (!assertChartExists()) return;
|
||||
|
||||
if (false)
|
||||
|
@ -682,7 +686,7 @@ class PlayState extends MusicBeatSubState
|
|||
{
|
||||
if (!assertChartExists()) return;
|
||||
|
||||
dispatchEvent(new ScriptEvent(ScriptEvent.SONG_RETRY));
|
||||
dispatchEvent(new ScriptEvent(SONG_RETRY));
|
||||
|
||||
resetCamera();
|
||||
|
||||
|
@ -700,6 +704,8 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
if (!overrideMusic)
|
||||
{
|
||||
// Stop the vocals if they already exist.
|
||||
if (vocals != null) vocals.stop();
|
||||
vocals = currentChart.buildVocals();
|
||||
|
||||
if (vocals.members.length == 0)
|
||||
|
@ -867,7 +873,7 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
deathCounter += 1;
|
||||
|
||||
dispatchEvent(new ScriptEvent(ScriptEvent.GAME_OVER));
|
||||
dispatchEvent(new ScriptEvent(GAME_OVER));
|
||||
|
||||
// Disable updates, preventing animations in the background from playing.
|
||||
persistentUpdate = false;
|
||||
|
@ -994,7 +1000,7 @@ class PlayState extends MusicBeatSubState
|
|||
{
|
||||
if (Std.isOfType(subState, PauseSubState))
|
||||
{
|
||||
var event:ScriptEvent = new ScriptEvent(ScriptEvent.RESUME, true);
|
||||
var event:ScriptEvent = new ScriptEvent(RESUME, true);
|
||||
|
||||
dispatchEvent(event);
|
||||
|
||||
|
@ -1097,7 +1103,7 @@ class PlayState extends MusicBeatSubState
|
|||
if (this.currentStage != null)
|
||||
{
|
||||
remove(currentStage);
|
||||
var event:ScriptEvent = new ScriptEvent(ScriptEvent.DESTROY, false);
|
||||
var event:ScriptEvent = new ScriptEvent(DESTROY, false);
|
||||
ScriptEventDispatcher.callEvent(currentStage, event);
|
||||
currentStage = null;
|
||||
}
|
||||
|
@ -1116,7 +1122,7 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
super.debug_refreshModules();
|
||||
|
||||
var event:ScriptEvent = new ScriptEvent(ScriptEvent.CREATE, false);
|
||||
var event:ScriptEvent = new ScriptEvent(CREATE, false);
|
||||
ScriptEventDispatcher.callEvent(currentSong, event);
|
||||
}
|
||||
|
||||
|
@ -1332,7 +1338,7 @@ class PlayState extends MusicBeatSubState
|
|||
if (currentStage != null)
|
||||
{
|
||||
// Actually create and position the sprites.
|
||||
var event:ScriptEvent = new ScriptEvent(ScriptEvent.CREATE, false);
|
||||
var event:ScriptEvent = new ScriptEvent(CREATE, false);
|
||||
ScriptEventDispatcher.callEvent(currentStage, event);
|
||||
|
||||
// Apply camera zoom level from stage data.
|
||||
|
@ -1554,6 +1560,8 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
if (!overrideMusic)
|
||||
{
|
||||
// Stop the vocals if they already exist.
|
||||
if (vocals != null) vocals.stop();
|
||||
vocals = currentChart.buildVocals();
|
||||
|
||||
if (vocals.members.length == 0)
|
||||
|
@ -1640,7 +1648,7 @@ class PlayState extends MusicBeatSubState
|
|||
add(currentConversation);
|
||||
refresh();
|
||||
|
||||
var event:ScriptEvent = new ScriptEvent(ScriptEvent.CREATE, false);
|
||||
var event:ScriptEvent = new ScriptEvent(CREATE, false);
|
||||
ScriptEventDispatcher.callEvent(currentConversation, event);
|
||||
}
|
||||
|
||||
|
@ -1664,7 +1672,7 @@ class PlayState extends MusicBeatSubState
|
|||
*/
|
||||
function startSong():Void
|
||||
{
|
||||
dispatchEvent(new ScriptEvent(ScriptEvent.SONG_START));
|
||||
dispatchEvent(new ScriptEvent(SONG_START));
|
||||
|
||||
startingSong = false;
|
||||
|
||||
|
@ -1783,7 +1791,7 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
// Call an event to allow canceling the note hit.
|
||||
// NOTE: This is what handles the character animations!
|
||||
var event:NoteScriptEvent = new NoteScriptEvent(ScriptEvent.NOTE_HIT, note, 0, true);
|
||||
var event:NoteScriptEvent = new NoteScriptEvent(NOTE_HIT, note, 0, true);
|
||||
dispatchEvent(event);
|
||||
|
||||
// Calling event.cancelEvent() skips all the other logic! Neat!
|
||||
|
@ -1872,7 +1880,7 @@ class PlayState extends MusicBeatSubState
|
|||
{
|
||||
// Call an event to allow canceling the note miss.
|
||||
// NOTE: This is what handles the character animations!
|
||||
var event:NoteScriptEvent = new NoteScriptEvent(ScriptEvent.NOTE_MISS, note, 0, true);
|
||||
var event:NoteScriptEvent = new NoteScriptEvent(NOTE_MISS, note, 0, true);
|
||||
dispatchEvent(event);
|
||||
|
||||
// Calling event.cancelEvent() skips all the other logic! Neat!
|
||||
|
@ -2021,7 +2029,7 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
function goodNoteHit(note:NoteSprite, input:PreciseInputEvent):Void
|
||||
{
|
||||
var event:NoteScriptEvent = new NoteScriptEvent(ScriptEvent.NOTE_HIT, note, Highscore.tallies.combo + 1, true);
|
||||
var event:NoteScriptEvent = new NoteScriptEvent(NOTE_HIT, note, Highscore.tallies.combo + 1, true);
|
||||
dispatchEvent(event);
|
||||
|
||||
// Calling event.cancelEvent() skips all the other logic! Neat!
|
||||
|
@ -2053,7 +2061,7 @@ class PlayState extends MusicBeatSubState
|
|||
// a MISS is when you let a note scroll past you!!
|
||||
Highscore.tallies.missed++;
|
||||
|
||||
var event:NoteScriptEvent = new NoteScriptEvent(ScriptEvent.NOTE_MISS, note, Highscore.tallies.combo, true);
|
||||
var event:NoteScriptEvent = new NoteScriptEvent(NOTE_MISS, note, Highscore.tallies.combo, true);
|
||||
dispatchEvent(event);
|
||||
// Calling event.cancelEvent() skips all the other logic! Neat!
|
||||
if (event.eventCanceled) return;
|
||||
|
@ -2385,7 +2393,7 @@ class PlayState extends MusicBeatSubState
|
|||
*/
|
||||
function endSong():Void
|
||||
{
|
||||
dispatchEvent(new ScriptEvent(ScriptEvent.SONG_END));
|
||||
dispatchEvent(new ScriptEvent(SONG_END));
|
||||
|
||||
#if sys
|
||||
// spitter for ravy, teehee!!
|
||||
|
@ -2593,7 +2601,7 @@ class PlayState extends MusicBeatSubState
|
|||
{
|
||||
remove(currentStage);
|
||||
currentStage.kill();
|
||||
dispatchEvent(new ScriptEvent(ScriptEvent.DESTROY, false));
|
||||
dispatchEvent(new ScriptEvent(DESTROY, false));
|
||||
currentStage = null;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,16 +8,18 @@ import flixel.graphics.frames.FlxAtlasFrames;
|
|||
import flixel.graphics.frames.FlxBitmapFont;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.math.FlxPoint;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.text.FlxBitmapText;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
import funkin.ui.freeplay.FreeplayState;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxGradient;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.shaderslmfao.LeftMaskShader;
|
||||
import funkin.ui.TallyCounter;
|
||||
import funkin.graphics.shaders.LeftMaskShader;
|
||||
import funkin.play.components.TallyCounter;
|
||||
import flxanimate.FlxAnimate.Settings;
|
||||
|
||||
class ResultState extends MusicBeatSubState
|
||||
|
|
|
@ -58,7 +58,7 @@ class BaseCharacter extends Bopper
|
|||
*/
|
||||
public var dropNoteCounts(default, null):Array<Int>;
|
||||
|
||||
@:allow(funkin.ui.animDebugShit.DebugBoundingState)
|
||||
@:allow(funkin.ui.debug.anim.DebugBoundingState)
|
||||
final _data:CharacterData;
|
||||
final singTimeSec:Float;
|
||||
|
||||
|
|
|
@ -254,7 +254,7 @@ class CharacterDataParser
|
|||
char.debug = debug;
|
||||
|
||||
// Call onCreate only in the fetchCharacter() function, not at application initialization.
|
||||
ScriptEventDispatcher.callEvent(char, new ScriptEvent(ScriptEvent.CREATE));
|
||||
ScriptEventDispatcher.callEvent(char, new ScriptEvent(CREATE));
|
||||
|
||||
return char;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin;
|
||||
package funkin.play.components;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.play;
|
||||
package funkin.play.components;
|
||||
|
||||
import funkin.play.character.CharacterData;
|
||||
import flixel.FlxSprite;
|
||||
|
@ -6,6 +6,7 @@ import flixel.math.FlxMath;
|
|||
import flixel.math.FlxPoint;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
import openfl.utils.Assets;
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
/**
|
||||
* This is a rework of the health icon with the following changes:
|
||||
|
@ -201,19 +202,19 @@ class HealthIcon extends FlxSprite
|
|||
if (this.width > this.height)
|
||||
{
|
||||
// Apply linear interpolation while accounting for frame rate.
|
||||
var targetSize:Int = Std.int(CoolUtil.coolLerp(this.width, HEALTH_ICON_SIZE * this.size.x, 0.15));
|
||||
var targetSize:Int = Std.int(MathUtil.coolLerp(this.width, HEALTH_ICON_SIZE * this.size.x, 0.15));
|
||||
|
||||
setGraphicSize(targetSize, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var targetSize:Int = Std.int(CoolUtil.coolLerp(this.height, HEALTH_ICON_SIZE * this.size.y, 0.15));
|
||||
var targetSize:Int = Std.int(MathUtil.coolLerp(this.height, HEALTH_ICON_SIZE * this.size.y, 0.15));
|
||||
|
||||
setGraphicSize(0, targetSize);
|
||||
}
|
||||
|
||||
// Lerp the health icon back to its normal angle.
|
||||
this.angle = CoolUtil.coolLerp(this.angle, 0, 0.15);
|
||||
this.angle = MathUtil.coolLerp(this.angle, 0, 0.15);
|
||||
|
||||
this.updateHitbox();
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui;
|
||||
package funkin.play.components;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui;
|
||||
package funkin.play.components;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
|
@ -8,7 +8,7 @@ import flixel.tweens.FlxEase;
|
|||
import flixel.tweens.FlxTween;
|
||||
|
||||
/**
|
||||
* Similar to ComboCounter, but it's not!
|
||||
* Numerical counters used next to each judgement in the Results screen.
|
||||
*/
|
||||
class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
|
||||
{
|
|
@ -120,7 +120,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
this.alpha = 1.0;
|
||||
|
||||
// Start the dialogue.
|
||||
dispatchEvent(new DialogueScriptEvent(ScriptEvent.DIALOGUE_START, this, false));
|
||||
dispatchEvent(new DialogueScriptEvent(DIALOGUE_START, this, false));
|
||||
}
|
||||
|
||||
function setupMusic():Void
|
||||
|
@ -214,7 +214,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
return;
|
||||
}
|
||||
|
||||
ScriptEventDispatcher.callEvent(nextSpeaker, new ScriptEvent(ScriptEvent.CREATE, true));
|
||||
ScriptEventDispatcher.callEvent(nextSpeaker, new ScriptEvent(CREATE, true));
|
||||
|
||||
currentSpeaker = nextSpeaker;
|
||||
currentSpeaker.zIndex = 200;
|
||||
|
@ -258,7 +258,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
return;
|
||||
}
|
||||
|
||||
ScriptEventDispatcher.callEvent(nextDialogueBox, new ScriptEvent(ScriptEvent.CREATE, true));
|
||||
ScriptEventDispatcher.callEvent(nextDialogueBox, new ScriptEvent(CREATE, true));
|
||||
|
||||
currentDialogueBox = nextDialogueBox;
|
||||
currentDialogueBox.zIndex = 300;
|
||||
|
@ -293,7 +293,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
|
||||
public function startConversation():Void
|
||||
{
|
||||
dispatchEvent(new DialogueScriptEvent(ScriptEvent.DIALOGUE_START, this, true));
|
||||
dispatchEvent(new DialogueScriptEvent(DIALOGUE_START, this, true));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -308,13 +308,13 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
switch (state)
|
||||
{
|
||||
case ConversationState.Start:
|
||||
dispatchEvent(new DialogueScriptEvent(ScriptEvent.DIALOGUE_START, this, true));
|
||||
dispatchEvent(new DialogueScriptEvent(DIALOGUE_START, this, true));
|
||||
case ConversationState.Opening:
|
||||
dispatchEvent(new DialogueScriptEvent(ScriptEvent.DIALOGUE_COMPLETE_LINE, this, true));
|
||||
dispatchEvent(new DialogueScriptEvent(DIALOGUE_COMPLETE_LINE, this, true));
|
||||
case ConversationState.Speaking:
|
||||
dispatchEvent(new DialogueScriptEvent(ScriptEvent.DIALOGUE_COMPLETE_LINE, this, true));
|
||||
dispatchEvent(new DialogueScriptEvent(DIALOGUE_COMPLETE_LINE, this, true));
|
||||
case ConversationState.Idle:
|
||||
dispatchEvent(new DialogueScriptEvent(ScriptEvent.DIALOGUE_LINE, this, true));
|
||||
dispatchEvent(new DialogueScriptEvent(DIALOGUE_LINE, this, true));
|
||||
case ConversationState.Ending:
|
||||
// Skip the outro.
|
||||
endOutro();
|
||||
|
@ -371,7 +371,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
*/
|
||||
public function skipConversation():Void
|
||||
{
|
||||
dispatchEvent(new DialogueScriptEvent(ScriptEvent.DIALOGUE_SKIP, this, true));
|
||||
dispatchEvent(new DialogueScriptEvent(DIALOGUE_SKIP, this, true));
|
||||
}
|
||||
|
||||
static var outroTween:FlxTween;
|
||||
|
@ -405,7 +405,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
public function endOutro():Void
|
||||
{
|
||||
outroTween = null;
|
||||
ScriptEventDispatcher.callEvent(this, new ScriptEvent(ScriptEvent.DESTROY, false));
|
||||
ScriptEventDispatcher.callEvent(this, new ScriptEvent(DESTROY, false));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -445,7 +445,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
|
||||
if (currentDialogueEntry >= currentDialogueEntryCount)
|
||||
{
|
||||
dispatchEvent(new DialogueScriptEvent(ScriptEvent.DIALOGUE_END, this, false));
|
||||
dispatchEvent(new DialogueScriptEvent(DIALOGUE_END, this, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -485,7 +485,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
propagateEvent(event);
|
||||
if (event.eventCanceled) return;
|
||||
|
||||
dispatchEvent(new DialogueScriptEvent(ScriptEvent.DIALOGUE_END, this, false));
|
||||
dispatchEvent(new DialogueScriptEvent(DIALOGUE_END, this, false));
|
||||
}
|
||||
|
||||
public function onDialogueEnd(event:DialogueScriptEvent):Void
|
||||
|
|
|
@ -4,6 +4,7 @@ import flixel.FlxState;
|
|||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.ui.MusicBeatState;
|
||||
|
||||
/**
|
||||
* A state with displays a conversation with no background.
|
||||
|
@ -30,7 +31,7 @@ class ConversationDebugState extends MusicBeatState
|
|||
conversation.completeCallback = onConversationComplete;
|
||||
add(conversation);
|
||||
|
||||
ScriptEventDispatcher.callEvent(conversation, new ScriptEvent(ScriptEvent.CREATE, false));
|
||||
ScriptEventDispatcher.callEvent(conversation, new ScriptEvent(CREATE, false));
|
||||
}
|
||||
|
||||
function onConversationComplete():Void
|
||||
|
|
|
@ -12,7 +12,7 @@ import funkin.play.notes.NoteSplash;
|
|||
import funkin.play.notes.NoteSprite;
|
||||
import funkin.play.notes.SustainTrail;
|
||||
import funkin.data.song.SongData.SongNoteData;
|
||||
import funkin.ui.PreferencesMenu;
|
||||
import funkin.ui.options.PreferencesMenu;
|
||||
import funkin.util.SortUtil;
|
||||
|
||||
/**
|
||||
|
|
|
@ -8,7 +8,7 @@ import flixel.FlxSprite;
|
|||
import flixel.graphics.FlxGraphic;
|
||||
import flixel.graphics.tile.FlxDrawTrianglesItem;
|
||||
import flixel.math.FlxMath;
|
||||
import funkin.ui.PreferencesMenu;
|
||||
import funkin.ui.options.PreferencesMenu;
|
||||
|
||||
/**
|
||||
* This is based heavily on the `FlxStrip` class. It uses `drawTriangles()` to clip a sustain note
|
||||
|
|
|
@ -47,8 +47,8 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
*/
|
||||
public final _data:Null<SongMetadata>;
|
||||
|
||||
final _metadata:Array<SongMetadata>;
|
||||
|
||||
// key = variation id, value = metadata
|
||||
final _metadata:Map<String, SongMetadata>;
|
||||
final variations:Array<String>;
|
||||
final difficulties:Map<String, SongDifficulty>;
|
||||
|
||||
|
@ -62,7 +62,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
function get_songName():String
|
||||
{
|
||||
if (_data != null) return _data?.songName ?? DEFAULT_SONGNAME;
|
||||
if (_metadata.length > 0) return _metadata[0]?.songName ?? DEFAULT_SONGNAME;
|
||||
if (_metadata.size() > 0) return _metadata.get(Constants.DEFAULT_VARIATION)?.songName ?? DEFAULT_SONGNAME;
|
||||
return DEFAULT_SONGNAME;
|
||||
}
|
||||
|
||||
|
@ -71,7 +71,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
function get_songArtist():String
|
||||
{
|
||||
if (_data != null) return _data?.artist ?? DEFAULT_ARTIST;
|
||||
if (_metadata.length > 0) return _metadata[0]?.artist ?? DEFAULT_ARTIST;
|
||||
if (_metadata.size() > 0) return _metadata.get(Constants.DEFAULT_VARIATION)?.artist ?? DEFAULT_ARTIST;
|
||||
return DEFAULT_ARTIST;
|
||||
}
|
||||
|
||||
|
@ -88,7 +88,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
|
||||
_data = _fetchData(id);
|
||||
|
||||
_metadata = _data == null ? [] : [_data];
|
||||
_metadata = _data == null ? [] : [Constants.DEFAULT_VARIATION => _data];
|
||||
|
||||
variations.clear();
|
||||
variations.push(Constants.DEFAULT_VARIATION);
|
||||
|
@ -100,11 +100,11 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
variations.push(vari);
|
||||
|
||||
var variMeta = fetchVariationMetadata(id, vari);
|
||||
if (variMeta != null) _metadata.push(variMeta);
|
||||
if (variMeta != null) _metadata.set(variMeta.variation, variMeta);
|
||||
}
|
||||
}
|
||||
|
||||
if (_metadata.length == 0)
|
||||
if (_metadata.size() == 0)
|
||||
{
|
||||
trace('[WARN] Could not find song data for songId: $id');
|
||||
return;
|
||||
|
@ -121,7 +121,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
|
||||
result._metadata.clear();
|
||||
for (meta in metadata)
|
||||
result._metadata.push(meta);
|
||||
result._metadata.set(meta.variation, meta);
|
||||
|
||||
result.variations.clear();
|
||||
for (vari in variations)
|
||||
|
@ -140,7 +140,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
|
||||
public function getRawMetadata():Array<SongMetadata>
|
||||
{
|
||||
return _metadata;
|
||||
return _metadata.values();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -149,10 +149,10 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
*/
|
||||
function populateDifficulties():Void
|
||||
{
|
||||
if (_metadata == null || _metadata.length == 0) return;
|
||||
if (_metadata == null || _metadata.size() == 0) return;
|
||||
|
||||
// Variations may have different artist, time format, generatedBy, etc.
|
||||
for (metadata in _metadata)
|
||||
for (metadata in _metadata.values())
|
||||
{
|
||||
if (metadata == null || metadata.playData == null) continue;
|
||||
|
||||
|
|
|
@ -85,7 +85,7 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
|
|||
return globalOffsets = value;
|
||||
}
|
||||
|
||||
@:allow(funkin.ui.animDebugShit.DebugBoundingState)
|
||||
@:allow(funkin.ui.debug.anim.DebugBoundingState)
|
||||
var animOffsets(default, set):Array<Float> = [0, 0];
|
||||
|
||||
public var originalPosition:FlxPoint = new FlxPoint(0, 0);
|
||||
|
|
|
@ -7,6 +7,7 @@ import flixel.system.FlxAssets.FlxShader;
|
|||
import flixel.util.FlxSort;
|
||||
import funkin.modding.IScriptedClass;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.events.ScriptEventType;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.play.character.BaseCharacter;
|
||||
import funkin.play.stage.StageData.StageDataCharacter;
|
||||
|
@ -409,7 +410,7 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
|
|||
// Add the character to the scene.
|
||||
this.add(character);
|
||||
|
||||
ScriptEventDispatcher.callEvent(character, new ScriptEvent(ScriptEvent.ADDED, false));
|
||||
ScriptEventDispatcher.callEvent(character, new ScriptEvent(ADDED, false));
|
||||
|
||||
#if debug
|
||||
debugIconGroup.add(debugIcon);
|
||||
|
|
|
@ -1,11 +1,13 @@
|
|||
package funkin.save;
|
||||
|
||||
import flixel.util.FlxSave;
|
||||
import funkin.Controls.Device;
|
||||
import funkin.save.migrator.SaveDataMigrator;
|
||||
import thx.semver.Version;
|
||||
import funkin.input.Controls.Device;
|
||||
import funkin.save.migrator.RawSaveData_v1_0_0;
|
||||
import funkin.save.migrator.SaveDataMigrator;
|
||||
import funkin.ui.debug.charting.ChartEditorState.LiveInputStyle;
|
||||
import funkin.ui.debug.charting.ChartEditorThemeHandler.ChartEditorTheme;
|
||||
import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle;
|
||||
import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme;
|
||||
import thx.semver.Version;
|
||||
|
||||
@:nullSafety
|
||||
|
@ -99,7 +101,7 @@ abstract Save(RawSaveData)
|
|||
// Reasonable defaults.
|
||||
previousFiles: [],
|
||||
noteQuant: 3,
|
||||
liveInputStyle: LiveInputStyle.None,
|
||||
chartEditorLiveInputStyle: ChartEditorLiveInputStyle.None,
|
||||
theme: ChartEditorTheme.Light,
|
||||
playtestStartTime: false,
|
||||
downscroll: false,
|
||||
|
@ -192,21 +194,21 @@ abstract Save(RawSaveData)
|
|||
return this.optionsChartEditor.noteQuant;
|
||||
}
|
||||
|
||||
public var chartEditorLiveInputStyle(get, set):LiveInputStyle;
|
||||
public var chartEditorLiveInputStyle(get, set):ChartEditorLiveInputStyle;
|
||||
|
||||
function get_chartEditorLiveInputStyle():LiveInputStyle
|
||||
function get_chartEditorLiveInputStyle():ChartEditorLiveInputStyle
|
||||
{
|
||||
if (this.optionsChartEditor.liveInputStyle == null) this.optionsChartEditor.liveInputStyle = LiveInputStyle.None;
|
||||
if (this.optionsChartEditor.chartEditorLiveInputStyle == null) this.optionsChartEditor.chartEditorLiveInputStyle = ChartEditorLiveInputStyle.None;
|
||||
|
||||
return this.optionsChartEditor.liveInputStyle;
|
||||
return this.optionsChartEditor.chartEditorLiveInputStyle;
|
||||
}
|
||||
|
||||
function set_chartEditorLiveInputStyle(value:LiveInputStyle):LiveInputStyle
|
||||
function set_chartEditorLiveInputStyle(value:ChartEditorLiveInputStyle):ChartEditorLiveInputStyle
|
||||
{
|
||||
// Set and apply.
|
||||
this.optionsChartEditor.liveInputStyle = value;
|
||||
this.optionsChartEditor.chartEditorLiveInputStyle = value;
|
||||
flush();
|
||||
return this.optionsChartEditor.liveInputStyle;
|
||||
return this.optionsChartEditor.chartEditorLiveInputStyle;
|
||||
}
|
||||
|
||||
public var chartEditorDownscroll(get, set):Bool;
|
||||
|
@ -938,9 +940,9 @@ typedef SaveDataChartEditorOptions =
|
|||
|
||||
/**
|
||||
* Live input style in the Chart Editor.
|
||||
* @default `LiveInputStyle.None`
|
||||
* @default `ChartEditorLiveInputStyle.None`
|
||||
*/
|
||||
var ?liveInputStyle:LiveInputStyle;
|
||||
var ?chartEditorLiveInputStyle:ChartEditorLiveInputStyle;
|
||||
|
||||
/**
|
||||
* Theme in the Chart Editor.
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
package funkin;
|
||||
package funkin.ui;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
/**
|
||||
* Loosley based on FlxTypeText lolol
|
||||
|
@ -151,7 +152,6 @@ class Alphabet extends FlxSpriteGroup
|
|||
if (AlphaCharacter.alphabet.indexOf(splitWords[loopNum].toLowerCase()) != -1
|
||||
|| isNumber
|
||||
|| isSymbol) // if (AlphaCharacter.alphabet.contains(splitWords[loopNum].toLowerCase()) || isNumber || isSymbol)
|
||||
|
||||
{
|
||||
if (lastSprite != null && !xPosResetted)
|
||||
{
|
||||
|
@ -220,8 +220,8 @@ class Alphabet extends FlxSpriteGroup
|
|||
{
|
||||
var scaledY = FlxMath.remapToRange(targetY, 0, 1, 0, 1.3);
|
||||
|
||||
y = CoolUtil.coolLerp(y, (scaledY * 120) + (FlxG.height * 0.48), 0.16);
|
||||
x = CoolUtil.coolLerp(x, (targetY * 20) + 90, 0.16);
|
||||
y = MathUtil.coolLerp(y, (scaledY * 120) + (FlxG.height * 0.48), 0.16);
|
||||
x = MathUtil.coolLerp(x, (targetY * 20) + 90, 0.16);
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
|
@ -38,7 +38,7 @@ class AtlasMenuList extends MenuTypedList<AtlasMenuItem>
|
|||
/**
|
||||
* A menu list item which uses single texture atlas.
|
||||
*/
|
||||
class AtlasMenuItem extends MenuItem
|
||||
class AtlasMenuItem extends MenuListItem
|
||||
{
|
||||
var atlas:FlxAtlasFrames;
|
||||
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
package funkin;
|
||||
package funkin.ui;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import funkin.util.MathUtil;
|
||||
import flixel.util.FlxColor;
|
||||
|
||||
class MenuItem extends FlxSpriteGroup
|
||||
|
@ -44,7 +45,7 @@ class MenuItem extends FlxSpriteGroup
|
|||
override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
y = CoolUtil.coolLerp(y, (targetY * 120) + 480, 0.17);
|
||||
y = MathUtil.coolLerp(y, (targetY * 120) + 480, 0.17);
|
||||
|
||||
if (isFlashing) flashingInt += 1;
|
||||
|
|
@ -6,7 +6,7 @@ import flixel.group.FlxGroup;
|
|||
import flixel.math.FlxPoint;
|
||||
import flixel.util.FlxSignal;
|
||||
|
||||
class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
|
||||
class MenuTypedList<T:MenuListItem> extends FlxTypedGroup<T>
|
||||
{
|
||||
public var selectedIndex(default, null) = 0;
|
||||
public var selectedItem(get, never):T;
|
||||
|
@ -206,7 +206,7 @@ class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
|
|||
}
|
||||
}
|
||||
|
||||
class MenuItem extends FlxSprite
|
||||
class MenuListItem extends FlxSprite
|
||||
{
|
||||
public var callback:Void->Void;
|
||||
public var name:String;
|
||||
|
@ -261,7 +261,7 @@ class MenuItem extends FlxSprite
|
|||
}
|
||||
}
|
||||
|
||||
class MenuTypedItem<T:FlxSprite> extends MenuItem
|
||||
class MenuTypedItem<T:FlxSprite> extends MenuListItem
|
||||
{
|
||||
public var label(default, set):T;
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package funkin;
|
||||
package funkin.ui;
|
||||
|
||||
import funkin.modding.IScriptedClass.IEventHandler;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import flixel.FlxState;
|
||||
import flixel.FlxSubState;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
|
@ -11,6 +12,7 @@ import funkin.modding.PolymodHandler;
|
|||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.module.ModuleHandler;
|
||||
import funkin.util.SortUtil;
|
||||
import funkin.input.Controls;
|
||||
|
||||
/**
|
||||
* MusicBeatState actually represents the core utility FlxState of the game.
|
||||
|
@ -56,27 +58,45 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
|
|||
Conductor.stepHit.remove(this.stepHit);
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
function handleControls():Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
var isHaxeUIFocused:Bool = haxe.ui.focus.FocusManager.instance?.focus != null;
|
||||
|
||||
// Rebindable volume keys.
|
||||
if (controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
|
||||
else if (controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
|
||||
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
|
||||
if (!isHaxeUIFocused)
|
||||
{
|
||||
// Rebindable volume keys.
|
||||
if (controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
|
||||
else if (controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
|
||||
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
|
||||
}
|
||||
}
|
||||
|
||||
function handleFunctionControls():Void
|
||||
{
|
||||
// Emergency exit button.
|
||||
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
|
||||
|
||||
// This can now be used in EVERY STATE YAY!
|
||||
if (FlxG.keys.justPressed.F5) debug_refreshModules();
|
||||
}
|
||||
|
||||
function handleQuickWatch():Void
|
||||
{
|
||||
// Display Conductor info in the watch window.
|
||||
FlxG.watch.addQuick("songPosition", Conductor.songPosition);
|
||||
FlxG.watch.addQuick("bpm", Conductor.bpm);
|
||||
FlxG.watch.addQuick("currentMeasureTime", Conductor.currentBeatTime);
|
||||
FlxG.watch.addQuick("currentBeatTime", Conductor.currentBeatTime);
|
||||
FlxG.watch.addQuick("currentStepTime", Conductor.currentStepTime);
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
handleControls();
|
||||
handleFunctionControls();
|
||||
handleQuickWatch();
|
||||
|
||||
dispatchEvent(new UpdateScriptEvent(elapsed));
|
||||
}
|
||||
|
@ -117,7 +137,7 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
|
|||
|
||||
public function stepHit():Bool
|
||||
{
|
||||
var event = new SongTimeScriptEvent(ScriptEvent.SONG_STEP_HIT, Conductor.currentBeat, Conductor.currentStep);
|
||||
var event = new SongTimeScriptEvent(SONG_STEP_HIT, Conductor.currentBeat, Conductor.currentStep);
|
||||
|
||||
dispatchEvent(event);
|
||||
|
||||
|
@ -128,7 +148,7 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
|
|||
|
||||
public function beatHit():Bool
|
||||
{
|
||||
var event = new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, Conductor.currentBeat, Conductor.currentStep);
|
||||
var event = new SongTimeScriptEvent(SONG_BEAT_HIT, Conductor.currentBeat, Conductor.currentStep);
|
||||
|
||||
dispatchEvent(event);
|
||||
|
||||
|
@ -148,7 +168,7 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
|
|||
|
||||
override function startOutro(onComplete:() -> Void):Void
|
||||
{
|
||||
var event = new StateChangeScriptEvent(ScriptEvent.STATE_CHANGE_BEGIN, null, true);
|
||||
var event = new StateChangeScriptEvent(STATE_CHANGE_BEGIN, null, true);
|
||||
|
||||
dispatchEvent(event);
|
||||
|
||||
|
@ -164,7 +184,7 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
|
|||
|
||||
public override function openSubState(targetSubState:FlxSubState):Void
|
||||
{
|
||||
var event = new SubStateScriptEvent(ScriptEvent.SUBSTATE_OPEN_BEGIN, targetSubState, true);
|
||||
var event = new SubStateScriptEvent(SUBSTATE_OPEN_BEGIN, targetSubState, true);
|
||||
|
||||
dispatchEvent(event);
|
||||
|
||||
|
@ -175,12 +195,12 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
|
|||
|
||||
function onOpenSubStateComplete(targetState:FlxSubState):Void
|
||||
{
|
||||
dispatchEvent(new SubStateScriptEvent(ScriptEvent.SUBSTATE_OPEN_END, targetState, true));
|
||||
dispatchEvent(new SubStateScriptEvent(SUBSTATE_OPEN_END, targetState, true));
|
||||
}
|
||||
|
||||
public override function closeSubState():Void
|
||||
{
|
||||
var event = new SubStateScriptEvent(ScriptEvent.SUBSTATE_CLOSE_BEGIN, this.subState, true);
|
||||
var event = new SubStateScriptEvent(SUBSTATE_CLOSE_BEGIN, this.subState, true);
|
||||
|
||||
dispatchEvent(event);
|
||||
|
||||
|
@ -191,6 +211,6 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
|
|||
|
||||
function onCloseSubStateComplete(targetState:FlxSubState):Void
|
||||
{
|
||||
dispatchEvent(new SubStateScriptEvent(ScriptEvent.SUBSTATE_CLOSE_END, targetState, true));
|
||||
dispatchEvent(new SubStateScriptEvent(SUBSTATE_CLOSE_END, targetState, true));
|
||||
}
|
||||
}
|
|
@ -1,8 +1,9 @@
|
|||
package funkin;
|
||||
package funkin.ui;
|
||||
|
||||
import flixel.addons.transition.FlxTransitionableSubState;
|
||||
import flixel.FlxSubState;
|
||||
import flixel.text.FlxText;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.IScriptedClass.IEventHandler;
|
||||
|
@ -10,6 +11,7 @@ import funkin.modding.module.ModuleHandler;
|
|||
import funkin.modding.PolymodHandler;
|
||||
import funkin.util.SortUtil;
|
||||
import flixel.util.FlxSort;
|
||||
import funkin.input.Controls;
|
||||
|
||||
/**
|
||||
* MusicBeatSubState reincorporates the functionality of MusicBeatState into an FlxSubState.
|
||||
|
@ -96,7 +98,7 @@ class MusicBeatSubState extends FlxTransitionableSubState implements IEventHandl
|
|||
*/
|
||||
public function stepHit():Bool
|
||||
{
|
||||
var event:ScriptEvent = new SongTimeScriptEvent(ScriptEvent.SONG_STEP_HIT, Conductor.currentBeat, Conductor.currentStep);
|
||||
var event:ScriptEvent = new SongTimeScriptEvent(SONG_STEP_HIT, Conductor.currentBeat, Conductor.currentStep);
|
||||
|
||||
dispatchEvent(event);
|
||||
|
||||
|
@ -112,7 +114,7 @@ class MusicBeatSubState extends FlxTransitionableSubState implements IEventHandl
|
|||
*/
|
||||
public function beatHit():Bool
|
||||
{
|
||||
var event:ScriptEvent = new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, Conductor.currentBeat, Conductor.currentStep);
|
||||
var event:ScriptEvent = new SongTimeScriptEvent(SONG_BEAT_HIT, Conductor.currentBeat, Conductor.currentStep);
|
||||
|
||||
dispatchEvent(event);
|
||||
|
|
@ -1,8 +1,9 @@
|
|||
package funkin;
|
||||
package funkin.ui;
|
||||
|
||||
import flixel.FlxCamera;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.math.FlxPoint;
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
class SwagCamera extends FlxCamera
|
||||
{
|
||||
|
@ -92,10 +93,10 @@ class SwagCamera extends FlxCamera
|
|||
else
|
||||
{
|
||||
// THIS THE PART THAT ACTUALLY MATTERS LOL
|
||||
scroll.x = CoolUtil.coolLerp(scroll.x, _scrollTarget.x, followLerp);
|
||||
scroll.y = CoolUtil.coolLerp(scroll.y, _scrollTarget.y, followLerp);
|
||||
// scroll.x += (_scrollTarget.x - scroll.x) * CoolUtil.camLerpShit(followLerp);
|
||||
// scroll.y += (_scrollTarget.y - scroll.y) * CoolUtil.camLerpShit(followLerp);
|
||||
scroll.x = MathUtil.coolLerp(scroll.x, _scrollTarget.x, followLerp);
|
||||
scroll.y = MathUtil.coolLerp(scroll.y, _scrollTarget.y, followLerp);
|
||||
// scroll.x += (_scrollTarget.x - scroll.x) * MathUtil.cameraLerp(followLerp);
|
||||
// scroll.y += (_scrollTarget.y - scroll.y) * MathUtil.cameraLerp(followLerp);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,9 +3,10 @@ package funkin.ui.debug;
|
|||
import flixel.math.FlxPoint;
|
||||
import flixel.FlxObject;
|
||||
import flixel.FlxSprite;
|
||||
import funkin.MusicBeatSubState;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import funkin.ui.TextMenuList;
|
||||
import funkin.ui.debug.charting.ChartEditorState;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
|
||||
class DebugMenuSubState extends MusicBeatSubState
|
||||
{
|
||||
|
@ -85,13 +86,13 @@ class DebugMenuSubState extends MusicBeatSubState
|
|||
|
||||
function openAnimationEditor()
|
||||
{
|
||||
FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
|
||||
FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
|
||||
trace('Animation Editor');
|
||||
}
|
||||
|
||||
function testStickers()
|
||||
{
|
||||
openSubState(new funkin.ui.StickerSubState());
|
||||
openSubState(new funkin.ui.transition.StickerSubState());
|
||||
trace('opened stickers');
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin;
|
||||
package funkin.ui.debug;
|
||||
|
||||
import openfl.text.TextFormat;
|
||||
import openfl.system.System;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui.animDebugShit;
|
||||
package funkin.ui.debug.anim;
|
||||
|
||||
import funkin.util.SerializerUtil;
|
||||
import funkin.play.character.CharacterData;
|
||||
|
@ -15,6 +15,7 @@ import flixel.math.FlxPoint;
|
|||
import flixel.sound.FlxSound;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.util.MouseUtil;
|
||||
import flixel.util.FlxSpriteUtil;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.play.character.BaseCharacter;
|
||||
|
@ -25,6 +26,7 @@ import haxe.ui.components.DropDown;
|
|||
import haxe.ui.core.Component;
|
||||
import haxe.ui.events.ItemEvent;
|
||||
import haxe.ui.events.UIEvent;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import lime.utils.Assets as LimeAssets;
|
||||
import openfl.Assets;
|
||||
import openfl.events.Event;
|
||||
|
@ -32,6 +34,7 @@ import openfl.events.IOErrorEvent;
|
|||
import openfl.geom.Rectangle;
|
||||
import openfl.net.FileReference;
|
||||
import openfl.net.URLLoader;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import openfl.net.URLRequest;
|
||||
import openfl.utils.ByteArray;
|
||||
import funkin.input.Cursor;
|
||||
|
@ -363,8 +366,8 @@ class DebugBoundingState extends FlxState
|
|||
|
||||
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
|
||||
|
||||
CoolUtil.mouseCamDrag();
|
||||
CoolUtil.mouseWheelZoom();
|
||||
MouseUtil.mouseCamDrag();
|
||||
MouseUtil.mouseWheelZoom();
|
||||
|
||||
// bg.scale.x = FlxG.camera.zoom;
|
||||
// bg.scale.y = FlxG.camera.zoom;
|
|
@ -1,7 +1,8 @@
|
|||
package funkin.ui.animDebugShit;
|
||||
package funkin.ui.debug.anim;
|
||||
|
||||
import flixel.FlxG;
|
||||
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||
import funkin.ui.MusicBeatState;
|
||||
|
||||
/**
|
||||
* A simple test of FlxAnimate.
|
|
@ -1,879 +0,0 @@
|
|||
package funkin.ui.debug.charting;
|
||||
|
||||
import haxe.ui.notifications.NotificationType;
|
||||
import haxe.ui.notifications.NotificationManager;
|
||||
import funkin.data.song.SongData.SongEventData;
|
||||
import funkin.data.song.SongData.SongNoteData;
|
||||
import funkin.data.song.SongDataUtils;
|
||||
|
||||
using Lambda;
|
||||
|
||||
/**
|
||||
* Actions in the chart editor are backed by the Command pattern
|
||||
* (see Bob Nystrom's book "Game Programming Patterns" for more info)
|
||||
*
|
||||
* To make a function compatible with the undo/redo history, create a new class
|
||||
* that implements ChartEditorCommand, then call `ChartEditorState.performCommand(new Command())`
|
||||
*/
|
||||
interface ChartEditorCommand
|
||||
{
|
||||
/**
|
||||
* Calling this function should perform the action that this command represents.
|
||||
* @param state The ChartEditorState to perform the action on.
|
||||
*/
|
||||
public function execute(state:ChartEditorState):Void;
|
||||
|
||||
/**
|
||||
* Calling this function should perform the inverse of the action that this command represents,
|
||||
* effectively undoing the action.
|
||||
* @param state The ChartEditorState to undo the action on.
|
||||
*/
|
||||
public function undo(state:ChartEditorState):Void;
|
||||
|
||||
/**
|
||||
* Get a short description of the action (for the UI).
|
||||
* For example, return `Add Left Note` to display `Undo Add Left Note` in the menu.
|
||||
*/
|
||||
public function toString():String;
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class AddNotesCommand implements ChartEditorCommand
|
||||
{
|
||||
var notes:Array<SongNoteData>;
|
||||
var appendToSelection:Bool;
|
||||
|
||||
public function new(notes:Array<SongNoteData>, appendToSelection:Bool = false)
|
||||
{
|
||||
this.notes = notes;
|
||||
this.appendToSelection = appendToSelection;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
for (note in notes)
|
||||
{
|
||||
state.currentSongChartNoteData.push(note);
|
||||
}
|
||||
|
||||
if (appendToSelection)
|
||||
{
|
||||
state.currentNoteSelection = state.currentNoteSelection.concat(notes);
|
||||
}
|
||||
else
|
||||
{
|
||||
state.currentNoteSelection = notes;
|
||||
state.currentEventSelection = [];
|
||||
}
|
||||
|
||||
ChartEditorAudioHandler.playSound(Paths.sound('chartingSounds/noteLay'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = [];
|
||||
ChartEditorAudioHandler.playSound(Paths.sound('chartingSounds/undo'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
if (notes.length == 1)
|
||||
{
|
||||
var dir:String = notes[0].getDirectionName();
|
||||
return 'Add $dir Note';
|
||||
}
|
||||
|
||||
return 'Add ${notes.length} Notes';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class RemoveNotesCommand implements ChartEditorCommand
|
||||
{
|
||||
var notes:Array<SongNoteData>;
|
||||
|
||||
public function new(notes:Array<SongNoteData>)
|
||||
{
|
||||
this.notes = notes;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = [];
|
||||
|
||||
ChartEditorAudioHandler.playSound(Paths.sound('chartingSounds/noteErase'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
for (note in notes)
|
||||
{
|
||||
state.currentSongChartNoteData.push(note);
|
||||
}
|
||||
state.currentNoteSelection = notes;
|
||||
state.currentEventSelection = [];
|
||||
ChartEditorAudioHandler.playSound(Paths.sound('chartingSounds/undo'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
if (notes.length == 1 && notes[0] != null)
|
||||
{
|
||||
var dir:String = notes[0].getDirectionName();
|
||||
return 'Remove $dir Note';
|
||||
}
|
||||
|
||||
return 'Remove ${notes.length} Notes';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends one or more items to the selection.
|
||||
*/
|
||||
@:nullSafety
|
||||
class SelectItemsCommand implements ChartEditorCommand
|
||||
{
|
||||
var notes:Array<SongNoteData>;
|
||||
var events:Array<SongEventData>;
|
||||
|
||||
public function new(notes:Array<SongNoteData>, events:Array<SongEventData>)
|
||||
{
|
||||
this.notes = notes;
|
||||
this.events = events;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
for (note in this.notes)
|
||||
{
|
||||
state.currentNoteSelection.push(note);
|
||||
}
|
||||
|
||||
for (event in this.events)
|
||||
{
|
||||
state.currentEventSelection.push(event);
|
||||
}
|
||||
|
||||
// state.noteDisplayDirty = true;
|
||||
// state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentNoteSelection = SongDataUtils.subtractNotes(state.currentNoteSelection, this.notes);
|
||||
state.currentEventSelection = SongDataUtils.subtractEvents(state.currentEventSelection, this.events);
|
||||
|
||||
// state.noteDisplayDirty = true;
|
||||
// state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
var len:Int = notes.length + events.length;
|
||||
|
||||
if (notes.length == 0)
|
||||
{
|
||||
if (events.length == 1)
|
||||
{
|
||||
return 'Select Event';
|
||||
}
|
||||
else
|
||||
{
|
||||
return 'Select ${events.length} Events';
|
||||
}
|
||||
}
|
||||
else if (events.length == 0)
|
||||
{
|
||||
if (notes.length == 1)
|
||||
{
|
||||
return 'Select Note';
|
||||
}
|
||||
else
|
||||
{
|
||||
return 'Select ${notes.length} Notes';
|
||||
}
|
||||
}
|
||||
|
||||
return 'Select ${len} Items';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class AddEventsCommand implements ChartEditorCommand
|
||||
{
|
||||
var events:Array<SongEventData>;
|
||||
var appendToSelection:Bool;
|
||||
|
||||
public function new(events:Array<SongEventData>, appendToSelection:Bool = false)
|
||||
{
|
||||
this.events = events;
|
||||
this.appendToSelection = appendToSelection;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
for (event in events)
|
||||
{
|
||||
state.currentSongChartEventData.push(event);
|
||||
}
|
||||
|
||||
if (appendToSelection)
|
||||
{
|
||||
state.currentEventSelection = state.currentEventSelection.concat(events);
|
||||
}
|
||||
else
|
||||
{
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = events;
|
||||
}
|
||||
|
||||
ChartEditorAudioHandler.playSound(Paths.sound('chartingSounds/noteLay'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
|
||||
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = [];
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
var len:Int = events.length;
|
||||
return 'Add $len Events';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class RemoveEventsCommand implements ChartEditorCommand
|
||||
{
|
||||
var events:Array<SongEventData>;
|
||||
|
||||
public function new(events:Array<SongEventData>)
|
||||
{
|
||||
this.events = events;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
|
||||
state.currentEventSelection = [];
|
||||
|
||||
ChartEditorAudioHandler.playSound(Paths.sound('chartingSounds/noteErase'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
for (event in events)
|
||||
{
|
||||
state.currentSongChartEventData.push(event);
|
||||
}
|
||||
state.currentEventSelection = events;
|
||||
ChartEditorAudioHandler.playSound(Paths.sound('chartingSounds/undo'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
if (events.length == 1 && events[0] != null)
|
||||
{
|
||||
return 'Remove Event';
|
||||
}
|
||||
|
||||
return 'Remove ${events.length} Events';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class RemoveItemsCommand implements ChartEditorCommand
|
||||
{
|
||||
var notes:Array<SongNoteData>;
|
||||
var events:Array<SongEventData>;
|
||||
|
||||
public function new(notes:Array<SongNoteData>, events:Array<SongEventData>)
|
||||
{
|
||||
this.notes = notes;
|
||||
this.events = events;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
||||
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
|
||||
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = [];
|
||||
|
||||
ChartEditorAudioHandler.playSound(Paths.sound('chartingSounds/noteErase'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
for (note in notes)
|
||||
{
|
||||
state.currentSongChartNoteData.push(note);
|
||||
}
|
||||
|
||||
for (event in events)
|
||||
{
|
||||
state.currentSongChartEventData.push(event);
|
||||
}
|
||||
|
||||
state.currentNoteSelection = notes;
|
||||
state.currentEventSelection = events;
|
||||
|
||||
ChartEditorAudioHandler.playSound(Paths.sound('chartingSounds/undo'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
return 'Remove ${notes.length + events.length} Items';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class SwitchDifficultyCommand implements ChartEditorCommand
|
||||
{
|
||||
var prevDifficulty:String;
|
||||
var newDifficulty:String;
|
||||
var prevVariation:String;
|
||||
var newVariation:String;
|
||||
|
||||
public function new(prevDifficulty:String, newDifficulty:String, prevVariation:String, newVariation:String)
|
||||
{
|
||||
this.prevDifficulty = prevDifficulty;
|
||||
this.newDifficulty = newDifficulty;
|
||||
this.prevVariation = prevVariation;
|
||||
this.newVariation = newVariation;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
state.selectedVariation = newVariation != null ? newVariation : prevVariation;
|
||||
state.selectedDifficulty = newDifficulty != null ? newDifficulty : prevDifficulty;
|
||||
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.selectedVariation = prevVariation != null ? prevVariation : newVariation;
|
||||
state.selectedDifficulty = prevDifficulty != null ? prevDifficulty : newDifficulty;
|
||||
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
return 'Switch Difficulty';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class DeselectItemsCommand implements ChartEditorCommand
|
||||
{
|
||||
var notes:Array<SongNoteData>;
|
||||
var events:Array<SongEventData>;
|
||||
|
||||
public function new(notes:Array<SongNoteData>, events:Array<SongEventData>)
|
||||
{
|
||||
this.notes = notes;
|
||||
this.events = events;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentNoteSelection = SongDataUtils.subtractNotes(state.currentNoteSelection, this.notes);
|
||||
state.currentEventSelection = SongDataUtils.subtractEvents(state.currentEventSelection, this.events);
|
||||
|
||||
// state.noteDisplayDirty = true;
|
||||
// state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
for (note in this.notes)
|
||||
{
|
||||
state.currentNoteSelection.push(note);
|
||||
}
|
||||
|
||||
for (event in this.events)
|
||||
{
|
||||
state.currentEventSelection.push(event);
|
||||
}
|
||||
|
||||
// state.noteDisplayDirty = true;
|
||||
// state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
var noteCount = notes.length + events.length;
|
||||
|
||||
if (noteCount == 1)
|
||||
{
|
||||
var dir:String = notes[0].getDirectionName();
|
||||
return 'Deselect $dir Items';
|
||||
}
|
||||
|
||||
return 'Deselect ${noteCount} Items';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the selection rather than appends it.
|
||||
* Deselects any notes that are not in the new selection.
|
||||
*/
|
||||
@:nullSafety
|
||||
class SetItemSelectionCommand implements ChartEditorCommand
|
||||
{
|
||||
var notes:Array<SongNoteData>;
|
||||
var events:Array<SongEventData>;
|
||||
var previousNoteSelection:Array<SongNoteData>;
|
||||
var previousEventSelection:Array<SongEventData>;
|
||||
|
||||
public function new(notes:Array<SongNoteData>, events:Array<SongEventData>, previousNoteSelection:Array<SongNoteData>,
|
||||
previousEventSelection:Array<SongEventData>)
|
||||
{
|
||||
this.notes = notes;
|
||||
this.events = events;
|
||||
this.previousNoteSelection = previousNoteSelection == null ? [] : previousNoteSelection;
|
||||
this.previousEventSelection = previousEventSelection == null ? [] : previousEventSelection;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentNoteSelection = notes;
|
||||
state.currentEventSelection = events;
|
||||
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentNoteSelection = previousNoteSelection;
|
||||
state.currentEventSelection = previousEventSelection;
|
||||
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
return 'Select ${notes.length} Items';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class SelectAllItemsCommand implements ChartEditorCommand
|
||||
{
|
||||
var previousNoteSelection:Array<SongNoteData>;
|
||||
var previousEventSelection:Array<SongEventData>;
|
||||
|
||||
public function new(?previousNoteSelection:Array<SongNoteData>, ?previousEventSelection:Array<SongEventData>)
|
||||
{
|
||||
this.previousNoteSelection = previousNoteSelection == null ? [] : previousNoteSelection;
|
||||
this.previousEventSelection = previousEventSelection == null ? [] : previousEventSelection;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentNoteSelection = state.currentSongChartNoteData;
|
||||
state.currentEventSelection = state.currentSongChartEventData;
|
||||
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentNoteSelection = previousNoteSelection;
|
||||
state.currentEventSelection = previousEventSelection;
|
||||
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
return 'Select All Items';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class InvertSelectedItemsCommand implements ChartEditorCommand
|
||||
{
|
||||
var previousNoteSelection:Array<SongNoteData>;
|
||||
var previousEventSelection:Array<SongEventData>;
|
||||
|
||||
public function new(?previousNoteSelection:Array<SongNoteData>, ?previousEventSelection:Array<SongEventData>)
|
||||
{
|
||||
this.previousNoteSelection = previousNoteSelection == null ? [] : previousNoteSelection;
|
||||
this.previousEventSelection = previousEventSelection == null ? [] : previousEventSelection;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentNoteSelection = SongDataUtils.subtractNotes(state.currentSongChartNoteData, previousNoteSelection);
|
||||
state.currentEventSelection = SongDataUtils.subtractEvents(state.currentSongChartEventData, previousEventSelection);
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentNoteSelection = previousNoteSelection;
|
||||
state.currentEventSelection = previousEventSelection;
|
||||
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
return 'Invert Selected Items';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class DeselectAllItemsCommand implements ChartEditorCommand
|
||||
{
|
||||
var previousNoteSelection:Array<SongNoteData>;
|
||||
var previousEventSelection:Array<SongEventData>;
|
||||
|
||||
public function new(?previousNoteSelection:Array<SongNoteData>, ?previousEventSelection:Array<SongEventData>)
|
||||
{
|
||||
this.previousNoteSelection = previousNoteSelection == null ? [] : previousNoteSelection;
|
||||
this.previousEventSelection = previousEventSelection == null ? [] : previousEventSelection;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = [];
|
||||
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentNoteSelection = previousNoteSelection;
|
||||
state.currentEventSelection = previousEventSelection;
|
||||
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
return 'Deselect All Items';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class CutItemsCommand implements ChartEditorCommand
|
||||
{
|
||||
var notes:Array<SongNoteData>;
|
||||
var events:Array<SongEventData>;
|
||||
|
||||
public function new(notes:Array<SongNoteData>, events:Array<SongEventData>)
|
||||
{
|
||||
this.notes = notes;
|
||||
this.events = events;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
// Copy the notes.
|
||||
SongDataUtils.writeItemsToClipboard(
|
||||
{
|
||||
notes: SongDataUtils.buildNoteClipboard(notes),
|
||||
events: SongDataUtils.buildEventClipboard(events)
|
||||
});
|
||||
|
||||
// Delete the notes.
|
||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
||||
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = [];
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentSongChartNoteData = state.currentSongChartNoteData.concat(notes);
|
||||
state.currentSongChartEventData = state.currentSongChartEventData.concat(events);
|
||||
|
||||
state.currentNoteSelection = notes;
|
||||
state.currentEventSelection = events;
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
var len:Int = notes.length + events.length;
|
||||
|
||||
if (notes.length == 0) return 'Cut $len Events to Clipboard';
|
||||
else if (events.length == 0) return 'Cut $len Notes to Clipboard';
|
||||
else
|
||||
return 'Cut $len Items to Clipboard';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class FlipNotesCommand implements ChartEditorCommand
|
||||
{
|
||||
var notes:Array<SongNoteData> = [];
|
||||
var flippedNotes:Array<SongNoteData> = [];
|
||||
|
||||
public function new(notes:Array<SongNoteData>)
|
||||
{
|
||||
this.notes = notes;
|
||||
this.flippedNotes = SongDataUtils.flipNotes(notes);
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
// Delete the notes.
|
||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
||||
|
||||
// Add the flipped notes.
|
||||
state.currentSongChartNoteData = state.currentSongChartNoteData.concat(flippedNotes);
|
||||
|
||||
state.currentNoteSelection = flippedNotes;
|
||||
state.currentEventSelection = [];
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, flippedNotes);
|
||||
state.currentSongChartNoteData = state.currentSongChartNoteData.concat(notes);
|
||||
|
||||
state.currentNoteSelection = notes;
|
||||
state.currentEventSelection = [];
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
var len:Int = notes.length;
|
||||
return 'Flip $len Notes';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class PasteItemsCommand implements ChartEditorCommand
|
||||
{
|
||||
var targetTimestamp:Float;
|
||||
// Notes we added with this command, for undo.
|
||||
var addedNotes:Array<SongNoteData> = [];
|
||||
var addedEvents:Array<SongEventData> = [];
|
||||
|
||||
public function new(targetTimestamp:Float)
|
||||
{
|
||||
this.targetTimestamp = targetTimestamp;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
var currentClipboard:SongClipboardItems = SongDataUtils.readItemsFromClipboard();
|
||||
|
||||
if (currentClipboard.valid != true)
|
||||
{
|
||||
#if !mac
|
||||
NotificationManager.instance.addNotification(
|
||||
{
|
||||
title: 'Failed to Paste',
|
||||
body: 'Could not parse clipboard contents.',
|
||||
type: NotificationType.Error,
|
||||
expiryMs: ChartEditorState.NOTIFICATION_DISMISS_TIME
|
||||
});
|
||||
#end
|
||||
return;
|
||||
}
|
||||
|
||||
trace(currentClipboard.notes);
|
||||
|
||||
addedNotes = SongDataUtils.offsetSongNoteData(currentClipboard.notes, Std.int(targetTimestamp));
|
||||
addedEvents = SongDataUtils.offsetSongEventData(currentClipboard.events, Std.int(targetTimestamp));
|
||||
|
||||
state.currentSongChartNoteData = state.currentSongChartNoteData.concat(addedNotes);
|
||||
state.currentSongChartEventData = state.currentSongChartEventData.concat(addedEvents);
|
||||
state.currentNoteSelection = addedNotes.copy();
|
||||
state.currentEventSelection = addedEvents.copy();
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
|
||||
#if !mac
|
||||
NotificationManager.instance.addNotification(
|
||||
{
|
||||
title: 'Paste Successful',
|
||||
body: 'Successfully pasted clipboard contents.',
|
||||
type: NotificationType.Success,
|
||||
expiryMs: ChartEditorState.NOTIFICATION_DISMISS_TIME
|
||||
});
|
||||
#end
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
ChartEditorAudioHandler.playSound(Paths.sound('chartingSounds/undo'));
|
||||
|
||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, addedNotes);
|
||||
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, addedEvents);
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = [];
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
var currentClipboard:SongClipboardItems = SongDataUtils.readItemsFromClipboard();
|
||||
|
||||
var len:Int = currentClipboard.notes.length + currentClipboard.events.length;
|
||||
|
||||
if (currentClipboard.notes.length == 0) return 'Paste $len Events';
|
||||
else if (currentClipboard.events.length == 0) return 'Paste $len Notes';
|
||||
else
|
||||
return 'Paste $len Items';
|
||||
}
|
||||
}
|
||||
|
||||
@:nullSafety
|
||||
class ExtendNoteLengthCommand implements ChartEditorCommand
|
||||
{
|
||||
var note:SongNoteData;
|
||||
var oldLength:Float;
|
||||
var newLength:Float;
|
||||
|
||||
public function new(note:SongNoteData, newLength:Float)
|
||||
{
|
||||
this.note = note;
|
||||
this.oldLength = note.length;
|
||||
this.newLength = newLength;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
note.length = newLength;
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
ChartEditorAudioHandler.playSound(Paths.sound('chartingSounds/undo'));
|
||||
|
||||
note.length = oldLength;
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
return 'Extend Note Length';
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load diff
67
source/funkin/ui/debug/charting/commands/AddEventsCommand.hx
Normal file
67
source/funkin/ui/debug/charting/commands/AddEventsCommand.hx
Normal file
|
@ -0,0 +1,67 @@
|
|||
package funkin.ui.debug.charting.commands;
|
||||
|
||||
import funkin.data.song.SongData.SongEventData;
|
||||
import funkin.data.song.SongDataUtils;
|
||||
|
||||
/**
|
||||
* Adds the given events to the current chart in the chart editor.
|
||||
*/
|
||||
@:nullSafety
|
||||
@:access(funkin.ui.debug.charting.ChartEditorState)
|
||||
class AddEventsCommand implements ChartEditorCommand
|
||||
{
|
||||
var events:Array<SongEventData>;
|
||||
var appendToSelection:Bool;
|
||||
|
||||
public function new(events:Array<SongEventData>, appendToSelection:Bool = false)
|
||||
{
|
||||
this.events = events;
|
||||
this.appendToSelection = appendToSelection;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
for (event in events)
|
||||
{
|
||||
state.currentSongChartEventData.push(event);
|
||||
}
|
||||
|
||||
if (appendToSelection)
|
||||
{
|
||||
state.currentEventSelection = state.currentEventSelection.concat(events);
|
||||
}
|
||||
else
|
||||
{
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = events;
|
||||
}
|
||||
|
||||
state.playSound(Paths.sound('chartingSounds/noteLay'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
|
||||
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = [];
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
var len:Int = events.length;
|
||||
return 'Add $len Events';
|
||||
}
|
||||
}
|
72
source/funkin/ui/debug/charting/commands/AddNotesCommand.hx
Normal file
72
source/funkin/ui/debug/charting/commands/AddNotesCommand.hx
Normal file
|
@ -0,0 +1,72 @@
|
|||
package funkin.ui.debug.charting.commands;
|
||||
|
||||
import funkin.data.song.SongData.SongNoteData;
|
||||
import funkin.data.song.SongDataUtils;
|
||||
|
||||
/**
|
||||
* Adds the given notes to the current chart in the chart editor.
|
||||
*/
|
||||
@:nullSafety
|
||||
@:access(funkin.ui.debug.charting.ChartEditorState)
|
||||
class AddNotesCommand implements ChartEditorCommand
|
||||
{
|
||||
var notes:Array<SongNoteData>;
|
||||
var appendToSelection:Bool;
|
||||
|
||||
public function new(notes:Array<SongNoteData>, appendToSelection:Bool = false)
|
||||
{
|
||||
this.notes = notes;
|
||||
this.appendToSelection = appendToSelection;
|
||||
}
|
||||
|
||||
public function execute(state:ChartEditorState):Void
|
||||
{
|
||||
for (note in notes)
|
||||
{
|
||||
state.currentSongChartNoteData.push(note);
|
||||
}
|
||||
|
||||
if (appendToSelection)
|
||||
{
|
||||
state.currentNoteSelection = state.currentNoteSelection.concat(notes);
|
||||
}
|
||||
else
|
||||
{
|
||||
state.currentNoteSelection = notes;
|
||||
state.currentEventSelection = [];
|
||||
}
|
||||
|
||||
state.playSound(Paths.sound('chartingSounds/noteLay'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
{
|
||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
||||
state.currentNoteSelection = [];
|
||||
state.currentEventSelection = [];
|
||||
state.playSound(Paths.sound('chartingSounds/undo'));
|
||||
|
||||
state.saveDataDirty = true;
|
||||
state.noteDisplayDirty = true;
|
||||
state.notePreviewDirty = true;
|
||||
|
||||
state.sortChartData();
|
||||
}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
if (notes.length == 1)
|
||||
{
|
||||
var dir:String = notes[0].getDirectionName();
|
||||
return 'Add $dir Note';
|
||||
}
|
||||
|
||||
return 'Add ${notes.length} Notes';
|
||||
}
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
package funkin.ui.debug.charting.commands;
|
||||
|
||||
/**
|
||||
* Actions in the chart editor are backed by the Command pattern
|
||||
* (see Bob Nystrom's book "Game Programming Patterns" for more info)
|
||||
*
|
||||
* To make a functionality compatible with the undo/redo history, create a new class
|
||||
* that implements ChartEditorCommand, then call `ChartEditorState.performCommand(new Command())`
|
||||
*/
|
||||
interface ChartEditorCommand
|
||||
{
|
||||
/**
|
||||
* Calling this function should perform the action that this command represents.
|
||||
* @param state The ChartEditorState to perform the action on.
|
||||
*/
|
||||
public function execute(state:ChartEditorState):Void;
|
||||
|
||||
/**
|
||||
* Calling this function should perform the inverse of the action that this command represents,
|
||||
* effectively undoing the action. Assume that the original action was the last action performed.
|
||||
* @param state The ChartEditorState to undo the action on.
|
||||
*/
|
||||
public function undo(state:ChartEditorState):Void;
|
||||
|
||||
/**
|
||||
* Get a short description of the action (for the UI).
|
||||
* For example, return `Add Left Note` to display `Undo Add Left Note` in the menu.
|
||||
*/
|
||||
public function toString():String;
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue