diff --git a/.github/changed-lines-count-labeler.yml b/.github/changed-lines-count-labeler.yml index 6f890f534..1de00e62f 100644 --- a/.github/changed-lines-count-labeler.yml +++ b/.github/changed-lines-count-labeler.yml @@ -7,6 +7,6 @@ medium: min: 10 max: 99 -# Add 'large' to any changes for more than 100 lines +# Add 'large' to any changes of at least 100 lines large: min: 100 diff --git a/.github/labeler.yml b/.github/labeler.yml index e8250b4e7..9cf784f4c 100644 --- a/.github/labeler.yml +++ b/.github/labeler.yml @@ -1,11 +1,11 @@ -# Add Documentation tag to PR's changing markdown files, or anyhting in the docs folder +# Add Documentation tag to PR's changing markdown files, or anything in the docs folder Documentation: - changed-files: - any-glob-to-any-file: - docs/* - '**/*.md' -# Adds Haxe tag to PR's changing haxe code files +# Add Haxe tag to PR's changing haxe code files Haxe: - changed-files: - any-glob-to-any-file: '**/*.hx' diff --git a/CODESTYLE.md b/CODESTYLE.md index 2641febfa..2b6333258 100644 --- a/CODESTYLE.md +++ b/CODESTYLE.md @@ -4,14 +4,14 @@ Code style is enforced using Visual Studio Code extensions. ## .hx Formatting is handled by the `nadako.vshaxe` extension, which includes Haxe Formatter. -Haxe Formatter automatically resolves issues such as intentation style and line breaks, and can be configured in `hxformat.json`. +Haxe Formatter automatically resolves issues such as indentation style and line breaks, and can be configured in `hxformat.json`. Code Quality is handled by the `vshaxe.haxe-checkstyle` extension, which includes Haxe Checkstyle. ### Haxe Checkstyle Notes -* Checks can be escalated to display as different serverities in the Problems window. +* Checks can be escalated to display as different severities in the Problems window. * Checks can be disabled by setting the severity to `IGNORE`. -* `IndentationCharacter` checks what is used to indent, `Indentation` checks how deep the intentation is. +* `IndentationCharacter` checks what is used to indent, `Indentation` checks how deep the indentation is. * `CommentedOutCode` check is in place because old code should be retrieved via Git history. * TODO items: Enable these one-by-one and fix them to improve the overall code quality. - Reconfigure `MethodLength` diff --git a/assets b/assets index 7efad31cf..4abd6cc06 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 7efad31cf80a42600375bf08b397786df5c1037c +Subproject commit 4abd6cc06e56c6d56440fa858262932db118250c diff --git a/docs/COMPILING.md b/docs/COMPILING.md index ce3d89e7b..6df1232b1 100644 --- a/docs/COMPILING.md +++ b/docs/COMPILING.md @@ -34,10 +34,11 @@ There are several useful build flags you can add to a build to affect how it wor - `-DGITHUB_BUILD` will enable in-game debug functions (such as the ability to time travel in a song by pressing `PgUp`/`PgDn`), without enabling the other stuff - `-DFEATURE_POLYMOD_MODS` or `-DNO_FEATURE_POLYMOD_MODS` to forcibly enable or disable modding support. - `-DREDIRECT_ASSETS_FOLDER` or `-DNO_REDIRECT_ASSETS_FOLDER` to forcibly enable or disable asset redirection. - - This feature causes the game to load exported assets from the project's assets folder rather than the exported one. Great for fast iteration, but the game + - This feature causes the game to load exported assets from the project's assets folder rather than the exported one. Great for fast iteration, but the game will break if you try to zip it up and send it to someone, so it's disabled for release builds. - `-DFEATURE_DISCORD_RPC` or `-DNO_FEATURE_DISCORD_RPC` to forcibly enable or disable support for Discord Rich Presence. - `-DFEATURE_VIDEO_PLAYBACK` or `-DNO_FEATURE_VIDEO_PLAYBACK` to forcibly enable or disable video cutscene support. - `-DFEATURE_CHART_EDITOR` or `-DNO_FEATURE_CHART_EDITOR` to forcibly enable or disable the chart editor in the Debug menu. +- `-DFEATURE_SCREENSHOTS` or `-DNO_FEATURE_SCREENSHOTS` to forcibly enable or disable the screenshots feature. - `-DFEATURE_STAGE_EDITOR` to forcibly enable the experimental stage editor. - `-DFEATURE_GHOST_TAPPING` to forcibly enable an experimental gameplay change to the anti-mash system. diff --git a/docs/Funkin' Debug Hotkeys.md b/docs/Funkin' Debug Hotkeys.md index 1287d5a1b..416c89714 100644 --- a/docs/Funkin' Debug Hotkeys.md +++ b/docs/Funkin' Debug Hotkeys.md @@ -15,8 +15,8 @@ Most of this functionality is only available on debug builds of the game! - `2`: ***GAIN HEALTH***: Debug function, add 10% to the player's health. - `3`: ***LOSE HEALTH***: Debug function, subtract 5% to the player's health. - `9`: NEATO! -- `PAGEUP` (MacOS: `Fn-Up`): ***FORWARDS TIME TRAVEL****: Move forward by 2 sections. Hold SHIFT to move forward by 20 sections instead. -- `PAGEDOWN` (MacOS: `Fn-Down`): ***BACKWARDS TIME TRAVEL****: Move backward by 2 sections. Hold SHIFT to move backward by 20 sections instead. +- `PAGEUP` (MacOS: `Fn-Up`): ***FORWARDS TIME TRAVEL***: Move forward by 2 sections. Hold SHIFT to move forward by 20 sections instead. +- `PAGEDOWN` (MacOS: `Fn-Down`): ***BACKWARDS TIME TRAVEL***: Move backward by 2 sections. Hold SHIFT to move backward by 20 sections instead. ## **Freeplay State** - `F` (Freeplay Menu) - Move to Favorites @@ -27,5 +27,5 @@ Most of this functionality is only available on debug builds of the game! - `Y` - WOAH ## **Main Menu** -- `~`: ***DEBUG****: Opens a menu to access the Chart Editor and other work-in-progress editors. Rebindable in the options menu. +- `~`: ***DEBUG***: Opens a menu to access the Chart Editor and other work-in-progress editors. Rebindable in the options menu. - `CTRL-ALT-SHIFT-W`: ***ALL ACCESS***: Unlocks all songs in Freeplay. Only available on debug builds. diff --git a/docs/troubleshooting.md b/docs/TROUBLESHOOTING.md similarity index 100% rename from docs/troubleshooting.md rename to docs/TROUBLESHOOTING.md diff --git a/project.hxp b/project.hxp index 5c04a2493..adecc2032 100644 --- a/project.hxp +++ b/project.hxp @@ -25,7 +25,7 @@ class Project extends HXProject { * REMEMBER TO CHANGE THIS WHEN THE GAME UPDATES! * You only have to change it here, the rest of the game will query this value. */ - static final VERSION:String = "0.5.1"; + static final VERSION:String = "0.5.2"; /** * The game's name. Used as the default window title. diff --git a/source/funkin/data/stage/StageData.hx b/source/funkin/data/stage/StageData.hx index 1e9172b00..5ac22ca90 100644 --- a/source/funkin/data/stage/StageData.hx +++ b/source/funkin/data/stage/StageData.hx @@ -20,6 +20,10 @@ class StageData @:optional public var cameraZoom:Null; + @:default("shared") + @:optional + public var directory:Null; + public function new() { this.version = StageRegistry.STAGE_DATA_VERSION; @@ -198,6 +202,32 @@ typedef StageDataProp = @:default("sparrow") @:optional var animType:String; + + /** + * The angle of the prop, as a float. + * @default 1.0 + */ + @:optional + @:default(0.0) + var angle:Float; + + /** + * The blend mode of the prop, as a string. + * Just like in photoshop. + * @default Nothing. + */ + @:default("") + @:optional + var blend:String; + + /** + * The color of the prop overlay, as a hex string. + * White overlays, or the ones with the value #FFFFFF, do not appear. + * @default `#FFFFFF` + */ + @:default("#FFFFFF") + @:optional + var color:String; }; typedef StageDataCharacter = diff --git a/source/funkin/graphics/shaders/InverseDotsShader.hx b/source/funkin/graphics/shaders/InverseDotsShader.hx new file mode 100644 index 000000000..d77808cf1 --- /dev/null +++ b/source/funkin/graphics/shaders/InverseDotsShader.hx @@ -0,0 +1,23 @@ +package funkin.graphics.shaders; + +import flixel.addons.display.FlxRuntimeShader; + +/** + * Create a little dotting effect. + */ +class InverseDotsShader extends FlxRuntimeShader +{ + public var amount:Float; + + public function new(amount:Float = 1.0) + { + super(Assets.getText(Paths.frag("InverseDots"))); + setAmount(amount); + } + + public function setAmount(value:Float):Void + { + this.amount = value; + this.setFloat("_amount", amount); + } +} diff --git a/source/funkin/modding/PolymodHandler.hx b/source/funkin/modding/PolymodHandler.hx index f3d9273b2..eb0e77fc5 100644 --- a/source/funkin/modding/PolymodHandler.hx +++ b/source/funkin/modding/PolymodHandler.hx @@ -288,6 +288,7 @@ class PolymodHandler Polymod.blacklistImport('openfl.utils.Assets'); Polymod.blacklistImport('openfl.Lib'); Polymod.blacklistImport('openfl.system.ApplicationDomain'); + Polymod.blacklistImport('funkin.util.FunkinTypeResolver'); // `openfl.desktop.NativeProcess` // Can load native processes on the host operating system. diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index 62295a717..88e19b191 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -256,6 +256,10 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements propSprite.scrollFactor.x = dataProp.scroll[0]; propSprite.scrollFactor.y = dataProp.scroll[1]; + propSprite.angle = dataProp.angle; + propSprite.color = FlxColor.fromString(dataProp.color); + @:privateAccess if (!isSolidColor) propSprite.blend = BlendMode.fromString(dataProp.blend); + propSprite.zIndex = dataProp.zIndex; propSprite.flipX = dataProp.flipX; diff --git a/source/funkin/save/Save.hx b/source/funkin/save/Save.hx index 47467cd45..8403a1a77 100644 --- a/source/funkin/save/Save.hx +++ b/source/funkin/save/Save.hx @@ -10,6 +10,7 @@ import funkin.save.migrator.SaveDataMigrator; import funkin.save.migrator.SaveDataMigrator; import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle; import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme; +import funkin.ui.debug.stageeditor.StageEditorState.StageEditorTheme; import funkin.util.SerializerUtil; import thx.semver.Version; import thx.semver.Version; @@ -146,6 +147,14 @@ class Save hitsoundVolumeOpponent: 1.0, themeMusic: true }, + + optionsStageEditor: + { + previousFiles: [], + moveStep: "1px", + angleStep: 5, + theme: StageEditorTheme.Light + } }; } @@ -428,6 +437,91 @@ class Save return data.unlocks.oldChar; } + public var stageEditorPreviousFiles(get, set):Array; + + function get_stageEditorPreviousFiles():Array + { + if (data.optionsStageEditor.previousFiles == null) data.optionsStageEditor.previousFiles = []; + + return data.optionsStageEditor.previousFiles; + } + + function set_stageEditorPreviousFiles(value:Array):Array + { + // Set and apply. + data.optionsStageEditor.previousFiles = value; + flush(); + return data.optionsStageEditor.previousFiles; + } + + public var stageEditorHasBackup(get, set):Bool; + + function get_stageEditorHasBackup():Bool + { + if (data.optionsStageEditor.hasBackup == null) data.optionsStageEditor.hasBackup = false; + + return data.optionsStageEditor.hasBackup; + } + + function set_stageEditorHasBackup(value:Bool):Bool + { + // Set and apply. + data.optionsStageEditor.hasBackup = value; + flush(); + return data.optionsStageEditor.hasBackup; + } + + public var stageEditorMoveStep(get, set):String; + + function get_stageEditorMoveStep():String + { + if (data.optionsStageEditor.moveStep == null) data.optionsStageEditor.moveStep = "1px"; + + return data.optionsStageEditor.moveStep; + } + + function set_stageEditorMoveStep(value:String):String + { + // Set and apply. + data.optionsStageEditor.moveStep = value; + flush(); + return data.optionsStageEditor.moveStep; + } + + public var stageEditorAngleStep(get, set):Float; + + function get_stageEditorAngleStep():Float + { + if (data.optionsStageEditor.angleStep == null) data.optionsStageEditor.angleStep = 5; + + return data.optionsStageEditor.angleStep; + } + + function set_stageEditorAngleStep(value:Float):Float + { + // Set and apply. + data.optionsStageEditor.angleStep = value; + flush(); + return data.optionsStageEditor.angleStep; + } + + public var stageEditorTheme(get, set):StageEditorTheme; + + function get_stageEditorTheme():StageEditorTheme + { + if (data.optionsStageEditor.theme == null) data.optionsStageEditor.theme = StageEditorTheme.Light; + + return data.optionsStageEditor.theme; + } + + function set_stageEditorTheme(value:StageEditorTheme):StageEditorTheme + { + // Set and apply. + data.optionsStageEditor.theme = value; + flush(); + return data.optionsStageEditor.theme; + } + /** * When we've seen a character unlock, add it to the list of characters seen. * @param character @@ -1068,6 +1162,11 @@ typedef RawSaveData = * The user's preferences specific to the Chart Editor. */ var optionsChartEditor:SaveDataChartEditorOptions; + + /** + * The user's preferences specific to the Stage Editor. + */ + var optionsStageEditor:SaveDataStageEditorOptions; }; typedef SaveApiData = @@ -1441,3 +1540,39 @@ typedef SaveDataChartEditorOptions = */ var ?playbackSpeed:Float; }; + +typedef SaveDataStageEditorOptions = +{ + // a lot of these things were copied from savedatacharteditoroptions + + /** + * Whether the Stage Editor created a backup the last time it closed. + * Prompt the user to load it, then set this back to `false`. + * @default `false` + */ + var ?hasBackup:Bool; + + /** + * Previous files opened in the Stage Editor. + * @default `[]` + */ + var ?previousFiles:Array; + + /** + * The Step at which an Object or Character is moved. + * @default `1px` + */ + var ?moveStep:String; + + /** + * The Step at which an Object is rotated. + * @default `5` + */ + var ?angleStep:Float; + + /** + * Theme in the Stage Editor. + * @default `StageEditorTheme.Light` + */ + var ?theme:StageEditorTheme; +}; diff --git a/source/funkin/ui/debug/DebugMenuSubState.hx b/source/funkin/ui/debug/DebugMenuSubState.hx index fc5f3aa37..cc6a2426e 100644 --- a/source/funkin/ui/debug/DebugMenuSubState.hx +++ b/source/funkin/ui/debug/DebugMenuSubState.hx @@ -60,7 +60,7 @@ class DebugMenuSubState extends MusicBeatSubState // createItem("Input Offset Testing", openInputOffsetTesting); createItem("CHARACTER SELECT", openCharSelect, true); createItem("ANIMATION EDITOR", openAnimationEditor); - // createItem("STAGE EDITOR", openStageEditor); + createItem("STAGE EDITOR", openStageEditor); // createItem("TEST STICKERS", testStickers); #if sys createItem("OPEN CRASH LOG FOLDER", openLogFolder); @@ -125,6 +125,7 @@ class DebugMenuSubState extends MusicBeatSubState function openStageEditor() { trace('Stage Editor'); + FlxG.switchState(() -> new funkin.ui.debug.stageeditor.StageEditorState()); } #if sys diff --git a/source/funkin/ui/debug/stageeditor/StageEditorObject.hx b/source/funkin/ui/debug/stageeditor/StageEditorObject.hx new file mode 100644 index 000000000..9580ad559 --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/StageEditorObject.hx @@ -0,0 +1,125 @@ +package funkin.ui.debug.stageeditor; + +import funkin.data.animation.AnimationData; +import funkin.graphics.FunkinSprite; +import funkin.modding.events.ScriptEvent; +import funkin.graphics.shaders.InverseDotsShader; + +/** + * Contains all the Logic needed for Stage Editor. Only for Stage Editor, as in the gameplay StageProps and Boppers will be used. + */ +class StageEditorObject extends FunkinSprite +{ + /** + * The internal Name of the Object. + */ + public var name:String = "Unnamed"; + + public var selectedShader:InverseDotsShader; + + /** + * What animation to play upon starting. + */ + public var startingAnimation:String = ""; + + public var animDatas:Map = []; + + override public function new() + { + super(); + + selectedShader = new InverseDotsShader(0); + shader = selectedShader; + } + + /** + * Whether the Object is currently being modified in the Stage Editor. + */ + public var isDebugged(default, set):Bool = true; + + function set_isDebugged(value:Bool):Bool + { + this.isDebugged = value; + + if (value == false) // plays upon starting yippee!!! + playAnim(startingAnimation, true); + else + { + if (animation.curAnim != null) + { + animation.stop(); + offset.set(); + updateHitbox(); + } + } + + return value; + } + + public function playAnim(name:String, restart:Bool = false, reversed:Bool = false):Void + { + if (!animation.getNameList().contains(name)) return; + + animation.play(name, restart, reversed, 0); + + if (animDatas.exists(name)) offset.set(animDatas[name].offsets[0], animDatas[name].offsets[1]); + else + offset.set(); + } + + /** + * On which beat should it dance? + */ + public var danceEvery:Float = 0; + + /** + * Internal, handles danceLeft and danceRight. + */ + var _danced:Bool = true; + + public function dance(restart:Bool = false):Void + { + if (isDebugged) return; + + var idle = animation.getNameList().contains("idle"); + var dancing = animation.getNameList().contains("danceLeft") && animation.getNameList().contains("danceRight"); + + if (!idle && !dancing) return; + + if (dancing) + { + if (_danced) playAnim("danceRight", restart); + else + playAnim("danceLeft", restart); + + _danced = !_danced; + } + else if (idle) + { + playAnim("idle", restart); + } + } + + public function addAnim(name:String, prefix:String, offsets:Array, indices:Array, frameRate:Int = 24, looped:Bool = true, flipX:Bool = false, + flipY:Bool = false) + { + if (indices.length > 0) animation.addByIndices(name, prefix, indices, "", frameRate, looped, flipX, flipY); + else + animation.addByPrefix(name, prefix, frameRate, looped, flipX, flipY); + + if (animation.getNameList().contains(name)) // sometimes the animation doesnt add + { + animDatas.set(name, + { + name: name, + prefix: prefix, + offsets: offsets, + looped: looped, + frameRate: frameRate, + flipX: flipX, + flipY: flipY, + frameIndices: indices + }); + } + } +} diff --git a/source/funkin/ui/debug/stageeditor/StageEditorState.hx b/source/funkin/ui/debug/stageeditor/StageEditorState.hx new file mode 100644 index 000000000..98190498f --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/StageEditorState.hx @@ -0,0 +1,1490 @@ +package funkin.ui.debug.stageeditor; + +import flixel.math.FlxPoint; +import flixel.text.FlxText; +import openfl.display.BitmapData; +import flixel.util.FlxTimer; +import flixel.FlxCamera; +import flixel.addons.display.shapes.FlxShapeCircle; +import flixel.graphics.FlxGraphic; +import flixel.FlxSprite; +import flixel.util.FlxColor; +import flixel.group.FlxGroup.FlxTypedGroup; +import flixel.addons.display.FlxGridOverlay; +import funkin.play.character.BaseCharacter; +import funkin.play.character.BaseCharacter.CharacterType; +import funkin.play.character.CharacterData.CharacterDataParser; +import funkin.save.Save; +import funkin.input.Cursor; +import haxe.ui.backend.flixel.UIState; +import haxe.ui.containers.menus.MenuItem; +import haxe.ui.containers.menus.Menu; +import haxe.ui.containers.menus.MenuSeparator; +import haxe.ui.containers.menus.MenuBar; +import haxe.ui.containers.menus.MenuOptionBox; +import haxe.ui.containers.menus.MenuCheckBox; +import funkin.util.FileUtil; +import funkin.ui.debug.stageeditor.handlers.AssetDataHandler; +import funkin.ui.debug.stageeditor.handlers.AssetDataHandler.StageEditorObjectData; +import funkin.ui.debug.stageeditor.handlers.StageDataHandler; +import funkin.ui.debug.stageeditor.handlers.UndoRedoHandler.UndoAction; +import funkin.ui.debug.stageeditor.toolboxes.*; +import funkin.ui.debug.stageeditor.components.*; +import haxe.ui.containers.dialogs.Dialogs; +import haxe.ui.containers.dialogs.Dialog; +import haxe.ui.containers.dialogs.MessageBox.MessageBoxType; +import haxe.ui.containers.Box; +import haxe.ui.containers.VBox; // vbucks +import haxe.ui.components.Button; +import haxe.ui.containers.windows.WindowList; +import haxe.ui.containers.windows.WindowManager; +import haxe.ui.containers.windows.Window; +import flixel.FlxObject; +import haxe.ui.components.Label; +import funkin.ui.mainmenu.MainMenuState; +import flixel.system.debug.interaction.tools.Pointer.GraphicCursorCross; +import haxe.ui.focus.FocusManager; +import haxe.ui.core.Screen; +import funkin.util.WindowUtil; +import funkin.audio.FunkinSound; +import haxe.ui.notifications.NotificationType; +import haxe.ui.notifications.NotificationManager; +import funkin.util.logging.CrashHandler; + +/** + * Da Stage Editor woo!! + * made by Kolo NEVER FORGET + */ +@:build(haxe.ui.ComponentBuilder.build("assets/exclude/data/ui/stage-editor/main-view.xml")) +class StageEditorState extends UIState +{ + // i aint documenting allat + // the uh finals + public static final BACKUPS_PATH:String = "./stagebackups/"; + public static final LIGHT_MODE_COLORS:Array = [0xFFE7E6E6, 0xFFF8F8F8]; + public static final DARK_MODE_COLORS:Array = [0xFF181919, 0xFF202020]; + + public static final DEFAULT_POSITIONS:Map> = [ + CharacterType.BF => [989.5, 885], + CharacterType.GF => [751.5, 787], + CharacterType.DAD => [335, 885] + ]; + + public static final DEFAULT_CAMERA_OFFSETS:Map> = [ + CharacterType.BF => [-100, -100], + CharacterType.GF => [0, 0], + CharacterType.DAD => [150, -100] + ]; + + public static final MAX_Z_INDEX:Int = 10000; + public static final CHARACTER_COLORS:Array = [FlxColor.RED, FlxColor.PURPLE, FlxColor.CYAN]; // FCUK IVE TURNED INTO AN AMERICAN + public static final TIME_BEFORE_ANIM_STOP:Float = 3.0; + + public static var instance:StageEditorState = null; // unused lol + + // the other shit:tm: + var menubar:MenuBar; + + var menubarMenuFile:Menu; + var menubarItemNewStage:MenuItem; // new + var menubarItemOpenStage:MenuItem; // open + var menubarItemOpenRecent:Menu; // open recent submenu + var menubarItemSaveStage:MenuItem; // save + var menubarItemSaveStageAs:MenuItem; // save as + var menubarItemClearAssets:MenuItem; // clear assets + var menubarItemExit:MenuItem; // exit + + var menubarMenuEdit:Menu; + var menubarItemUndo:MenuItem; // undo + var menubarItemRedo:MenuItem; // redo + var menubarItemCopy:MenuItem; // copy + var menubarItemCut:MenuItem; // cut + var menubarItemPaste:MenuItem; // paste + var menubarItemDelete:MenuItem; // delete + var menubarItemNewObj:MenuItem; // new + var menubarItemFindObj:MenuItem; // find + var menubarItemMoveStep:Menu; // move step submenu + + var menubarMenuView:Menu; + var menubarItemThemeLight:MenuOptionBox; // light mode option + var menubarItemThemeDark:MenuOptionBox; // dark mode option + var menubarItemViewChars:MenuCheckBox; // view chars check + var menubarItemViewNameText:MenuCheckBox; // view name text check + var menubarItemViewFloorLines:MenuCheckBox; // view floor lines check + var menubarItemViewPosMarkers:MenuCheckBox; // view pos markers check + var menubarItemViewCamBounds:MenuCheckBox; // view cam bounds check + + var menubarMenuWindow:Menu; + var menubarItemWindowObject:MenuCheckBox; + var menubarItemWindowCharacter:MenuCheckBox; + var menubarItemWindowStage:MenuCheckBox; + + var menubarMenuHelp:Menu; + var menubarItemUserGuide:MenuItem; + var menubarItemGoToBackupsFolder:MenuItem; + var menubarItemAbout:MenuItem; + + var menubarButtonText:Button; // test stage button + var windowList:WindowList; + + var bottomBarModeText:Label; + var bottomBarSelectText:Label; + var bottomBarMoveStepText:Label; + var bottomBarAngleStepText:Label; + + var bg:FlxSprite; + + public var selectedSprite(default, set):StageEditorObject = null; + + function set_selectedSprite(value:StageEditorObject) + { + this.selectedSprite = value; + updateDialog(StageEditorDialogType.OBJECT); + + if (selectedSprite != null) + { + // spriteMarker.setGraphicSize(Std.int(selectedSprite.width), Std.int(selectedSprite.height)); + // spriteMarker.updateHitbox(); + } + + selectedSprite?.selectedShader.setAmount(1); + + return selectedSprite; + } + + public var selectedChar(default, set):BaseCharacter = null; + + function set_selectedChar(value:BaseCharacter) + { + this.selectedChar = value; + updateDialog(StageEditorDialogType.CHARACTER); + return selectedChar; + } + + var isCursorOverHaxeUI(get, never):Bool; + + function get_isCursorOverHaxeUI():Bool + { + return Screen.instance.hasSolidComponentUnderPoint(Screen.instance.currentMouseX, Screen.instance.currentMouseY); + } + + public var spriteMarker:FlxSprite; + public var spriteArray:Array = []; + public var camMarker:FlxSprite; + + public var copiedSprite:StageEditorObjectData = null; + + public var stageZoom:Float = 1.0; + public var stageName:String = "Unnamed"; + public var stageFolder:String = "shared"; + + public var autoSaveTimer:FlxTimer = new FlxTimer(); + + public var saved(default, set):Bool = true; + public var currentFile(default, set):String = ""; + + function set_saved(value:Bool):Bool + { + saved = value; + + updateWindowTitle(); + + if (!autoSaveTimer.finished) + { + autoSaveTimer.cancel(); + } + + if (!saved) + { + autoSaveTimer.start(Constants.AUTOSAVE_TIMER_DELAY_SEC, function(tmr:FlxTimer) { + FileUtil.createDirIfNotExists(BACKUPS_PATH); + + var data = this.packShitToZip(); + var path = haxe.io.Path.join([ + BACKUPS_PATH, + 'stage-editor-${funkin.util.DateUtil.generateTimestamp()}.${FileUtil.FILE_EXTENSION_INFO_FNFS.extension}' + ]); + + FileUtil.writeBytesToPath(path, data); + saved = true; + + Save.instance.stageEditorHasBackup = true; + Save.instance.flush(); + + notifyChange("Auto-Save", "A Backup of this Stage has been made."); + }); + } + + return value; + } + + function set_currentFile(value:String):String + { + currentFile = value; + + updateWindowTitle(); + + if (currentFile != "") updateRecentFiles(); + + reloadRecentFiles(); + + return value; + } + + public var undoArray:Array = []; + public var redoArray:Array = []; + + public var nameTxt:FlxText; + + public var gf(get, never):BaseCharacter; + public var bf(get, never):BaseCharacter; + public var dad(get, never):BaseCharacter; + + function get_gf() + return charGroups[CharacterType.GF].getFirst(StageDataHandler.checkForCharacter); + + function get_bf() + return charGroups[CharacterType.BF].getFirst(StageDataHandler.checkForCharacter); + + function get_dad() + return charGroups[CharacterType.DAD].getFirst(StageDataHandler.checkForCharacter); + + public var charGroups:Map> = []; + + public var charCamOffsets:Map> = DEFAULT_CAMERA_OFFSETS.copy(); + public var charPos:Map> = DEFAULT_POSITIONS.copy(); + + public var bitmaps:Map = []; // used for optimizing the file size!!! + + var floorLines:Array = []; + var posCircles:Array = []; + var camFields:FlxTypedGroup; + var camHUD:FlxCamera; + var camGame:FlxCamera; + + public var camFollow:FlxObject; + public var moveOffset:Array = []; + public var moveStep:Int = 1; + public var moveMode:String = "assets"; + public var infoSelection:String = "None"; + public var dialogs:Map = []; + + var allowInput(get, never):Bool; + + function get_allowInput() + { + return FocusManager.instance.focus == null; + } + + var testingMode:Bool = false; + + var showChars(default, set):Bool = true; + + function set_showChars(value:Bool):Bool + { + this.showChars = value; + + for (cooldude in getCharacters()) + cooldude.visible = showChars; + + return value; + } + + override public function create():Void + { + WindowManager.instance.reset(); + instance = this; + FlxG.sound.music?.stop(); + WindowUtil.setWindowTitle("Friday Night Funkin\' Stage Editor"); + + AssetDataHandler.init(this); + + camGame = new FlxCamera(); + camHUD = new FlxCamera(); + camHUD.bgColor.alpha = 0; + + FlxG.cameras.reset(camGame); + FlxG.cameras.add(camHUD, false); + FlxG.cameras.setDefaultDrawTarget(camGame, true); + + persistentUpdate = false; + + // FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height); + + bg = FlxGridOverlay.create(10, 10); + bg.scrollFactor.set(); + add(bg); + + updateBGColors(); + + super.create(); + root.scrollFactor.set(); + root.cameras = [camHUD]; + root.width = FlxG.width; + root.height = FlxG.height; + + menubar.height = 35; + WindowManager.instance.container = root; + Screen.instance.addComponent(root); + + // group shit + assets + var gf = CharacterDataParser.fetchCharacter("gf", true); + gf.characterType = CharacterType.GF; + var dad = CharacterDataParser.fetchCharacter("dad", true); + dad.characterType = CharacterType.DAD; + var bf = CharacterDataParser.fetchCharacter("bf", true); + bf.characterType = CharacterType.BF; + + bf.flipX = !bf.getDataFlipX(); + gf.flipX = gf.getDataFlipX(); + dad.flipX = dad.getDataFlipX(); + + gf.updateHitbox(); + dad.updateHitbox(); + bf.updateHitbox(); + + // only one char !!! + charGroups = [ + CharacterType.BF => new FlxTypedGroup(1), + CharacterType.GF => new FlxTypedGroup(1), + CharacterType.DAD => new FlxTypedGroup(1) + ]; + + // this is the part where the stage generate function comes up + // apparently no, said the future me + // back to the regular program + + gf.x = charPos[CharacterType.GF][0] - gf.characterOrigin.x + gf.globalOffsets[0]; + gf.y = charPos[CharacterType.GF][1] - gf.characterOrigin.y + gf.globalOffsets[1]; + dad.x = charPos[CharacterType.DAD][0] - dad.characterOrigin.x + dad.globalOffsets[0]; + dad.y = charPos[CharacterType.DAD][1] - dad.characterOrigin.y + dad.globalOffsets[1]; + bf.x = charPos[CharacterType.BF][0] - bf.characterOrigin.x + bf.globalOffsets[0]; + bf.y = charPos[CharacterType.BF][1] - bf.characterOrigin.y + bf.globalOffsets[1]; + + selectedChar = bf; + + charGroups[CharacterType.GF].add(gf); + charGroups[CharacterType.DAD].add(dad); + charGroups[CharacterType.BF].add(bf); + + add(charGroups[CharacterType.GF]); + add(charGroups[CharacterType.DAD]); + add(charGroups[CharacterType.BF]); + + // ui + // spriteMarker = new FlxSprite().makeGraphic(1, 1, FlxColor.CYAN); + // spriteMarker.alpha = 0.3; + // spriteMarker.zIndex = MAX_Z_INDEX + CHARACTER_COLORS.length + 3; // PLEASE + // add(spriteMarker); + + camFields = new FlxTypedGroup(); + camFields.visible = false; + camFields.zIndex = MAX_Z_INDEX + CHARACTER_COLORS.length + 1; + + for (i in 0...CHARACTER_COLORS.length) + { + var floorLine = new FlxSprite().makeGraphic(FlxG.width * 10, 15, CHARACTER_COLORS[i]); + floorLine.screenCenter(X); + + var pointer = new FlxShapeCircle(0, 0, 30, cast {thickness: 2, color: CHARACTER_COLORS[i]}, CHARACTER_COLORS[i]); + + var field = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, CHARACTER_COLORS[i]); + + pointer.alpha = floorLine.alpha = field.alpha = 0.35; + pointer.ID = floorLine.ID = field.ID = i; + pointer.visible = floorLine.visible = false; + pointer.zIndex = floorLine.zIndex = MAX_Z_INDEX + 1 + i; + + add(floorLine); + add(pointer); + + floorLines.push(floorLine); + posCircles.push(pointer); + + camFields.add(field); + } + + camMarker = new FlxSprite().loadGraphic(FlxGraphic.fromClass(GraphicCursorCross)); + camMarker.setGraphicSize(80, 80); + camMarker.updateHitbox(); + camMarker.zIndex = MAX_Z_INDEX + CHARACTER_COLORS.length + 2; + + updateMarkerPos(); + + add(camFields); + add(camMarker); + + nameTxt = new FlxText(0, 0, 0, "", 24); + nameTxt.setFormat(Paths.font("vcr.ttf"), 24, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK); + nameTxt.cameras = [camHUD]; + add(nameTxt); + + camFollow = new FlxObject(0, 0, 2, 2); + camFollow.screenCenter(); + add(camFollow); + + camGame.follow(camFollow); + + addUI(); + + findObjDialog = new FindObjDialog(this, selectedSprite == null ? "" : selectedSprite.name); + + FlxG.stage.window.onDropFile.add(function(path:String):Void { + if (!allowInput || welcomeDialog != null) return; + + var data = BitmapData.fromFile(path); + + if (data != null) + { + objNameDialog = new NewObjDialog(this, data); + objNameDialog.showDialog(); + + objNameDialog.onDialogClosed = function(_) { + objNameDialog = null; + } + + return; + } + }); + + onMenuItemClick("new stage"); + welcomeDialog.closable = false; + + #if sys + if (Save.instance.stageEditorHasBackup) + { + FileUtil.createDirIfNotExists(BACKUPS_PATH); + + var files = sys.FileSystem.readDirectory(BACKUPS_PATH); + + if (files.length > 0) + { + // ensures that the top most file is a backup + files.sort(funkin.util.SortUtil.alphabetically); + + while (!files[files.length - 1].endsWith(FileUtil.FILE_EXTENSION_INFO_FNFS.extension) + || !files[files.length - 1].startsWith("stage-editor-")) + files.pop(); + } + + if (files.length != 0) new BackupAvailableDialog(this, haxe.io.Path.join([BACKUPS_PATH, files[files.length - 1]])).showDialog(true); + } + #end + + WindowUtil.windowExit.add(windowClose); + CrashHandler.errorSignal.add(autosavePerCrash); + CrashHandler.criticalErrorSignal.add(autosavePerCrash); + + Save.instance.stageEditorHasBackup = false; + + Cursor.show(); + FlxG.sound.playMusic(Paths.music('chartEditorLoop/chartEditorLoop')); + FlxG.sound.music.fadeIn(10, 0, 1); + } + + var curTestChar:Int = 0; + + override public function beatHit() + { + if (testingMode) + { + if (conductorInUse.currentBeat % 2 == 0) + { + for (char in getCharacters()) + char.dance(true); + } + + for (asset in spriteArray) + { + if (asset.danceEvery > 0 && conductorInUse.currentBeat % asset.danceEvery == 0) asset.dance(true); + } + + if (conductorInUse.currentBeat % 8 == 0 && !FlxG.keys.pressed.SHIFT) curTestChar++; + } + + return super.beatHit(); + } + + override public function update(elapsed:Float):Void + { + updateBGSize(); + conductorInUse.update(); + + super.update(elapsed); + + if (FlxG.mouse.justPressed || FlxG.mouse.justPressedRight) FunkinSound.playOnce(Paths.sound("chartingSounds/ClickDown")); + if (FlxG.mouse.justReleased || FlxG.mouse.justReleasedRight) FunkinSound.playOnce(Paths.sound("chartingSounds/ClickUp")); + + // testmode + menubarMenuFile.disabled = menubarMenuEdit.disabled = bottomBarModeText.disabled = menubarMenuWindow.disabled = testingMode; + menubarButtonText.selected = testingMode; + + if (testingMode) + { + for (char in getCharacters()) + char.alpha = 1; + + // spriteMarker.visible = camMarker.visible = false; + findObjDialog.hideDialog(DialogButton.CANCEL); + + // cam + camGame.follow(camFollow, LOCKON, 0.04); + FlxG.camera.zoom = stageZoom; + + if (FlxG.keys.justPressed.TAB && !FlxG.keys.pressed.SHIFT) curTestChar++; + + if (curTestChar >= getCharacters().length) curTestChar = 0; + + bottomBarSelectText.text = Std.string(getCharacters()[curTestChar].characterType); + + var char = getCharacters()[curTestChar]; + camFollow.x = char.cameraFocusPoint.x + charCamOffsets.get(char.characterType)[0]; + camFollow.y = char.cameraFocusPoint.y + charCamOffsets.get(char.characterType)[1]; + + // EXIT + if (FlxG.keys.justPressed.ENTER) // so we dont accidentally get stuck (happened to me once, terrible experience) + onMenuItemClick("test stage"); + + return; + } + + // some misc + nameTxt.text = ""; + bottomBarModeText.text = (moveMode == "assets" ? "Objects" : "Characters"); + + camGame.follow(camFollow); + // camera movement + + if ((FlxG.mouse.wheel > 0 || (FlxG.mouse.wheel < 0 && camGame.zoom > 0.11)) + && !isCursorOverHaxeUI) // include the floating poing error thing + { + camGame.zoom += FlxG.mouse.wheel / 10; + updateBGSize(); + } + + // key shortcuts and inputs + if (allowInput) + { + // "WINDOWS" key code is the same keycode as COMMAND on mac + if (FlxG.keys.pressed.CONTROL || FlxG.keys.pressed.WINDOWS) + { + if (FlxG.keys.justPressed.Z) onMenuItemClick("undo"); + if (FlxG.keys.justPressed.Y) onMenuItemClick("redo"); + if (FlxG.keys.justPressed.C) onMenuItemClick("copy object"); + if (FlxG.keys.justPressed.V) onMenuItemClick("paste object"); + if (FlxG.keys.justPressed.X) onMenuItemClick("cut object"); + if (FlxG.keys.justPressed.S) FlxG.keys.pressed.SHIFT ? onMenuItemClick("save stage as") : onMenuItemClick("save stage"); + if (FlxG.keys.justPressed.F) onMenuItemClick("find object"); + if (FlxG.keys.justPressed.O) onMenuItemClick("open stage"); + } + + if (FlxG.keys.justPressed.TAB) onMenuItemClick("switch mode"); + if (FlxG.keys.justPressed.DELETE) onMenuItemClick("delete object"); + if (FlxG.keys.justPressed.ENTER) onMenuItemClick("test stage"); + if (FlxG.keys.justPressed.ESCAPE) onMenuItemClick("exit"); + if (FlxG.keys.justPressed.F1) onMenuItemClick("user guide"); + + if (FlxG.keys.justPressed.T) + { + camFollow.screenCenter(); + FlxG.camera.zoom = 1; + } + + if (FlxG.keys.pressed.W || FlxG.keys.pressed.S || FlxG.keys.pressed.A || FlxG.keys.pressed.D) + { + if (FlxG.keys.pressed.W) camFollow.velocity.y = -90 * (2 / FlxG.camera.zoom); + else if (FlxG.keys.pressed.S) camFollow.velocity.y = 90 * (2 / FlxG.camera.zoom); + else + camFollow.velocity.y = 0; + + if (FlxG.keys.pressed.A) camFollow.velocity.x = -90 * (2 / FlxG.camera.zoom); + else if (FlxG.keys.pressed.D) camFollow.velocity.x = 90 * (2 / FlxG.camera.zoom); + else + camFollow.velocity.x = 0; + } + else + { + camFollow.velocity.set(); + } + } + else + { + camFollow.velocity.set(); + } + + // movement handling + if (FlxG.mouse.justReleased && moveOffset.length > 0) moveOffset = []; + + if (moveMode == "assets") + { + for (spr in spriteArray) + { + spr.active = spr.isOnScreen(); + + if (spr.pixelsOverlapPoint(FlxG.mouse.getWorldPosition())) + { + if (spr.visible && !FlxG.keys.pressed.SHIFT) nameTxt.text = spr.name; + + if (FlxG.mouse.justPressed && allowInput && spr.visible && !FlxG.keys.pressed.SHIFT && !isCursorOverHaxeUI) + { + selectedSprite.selectedShader.setAmount(0); + selectedSprite = spr; + updateDialog(StageEditorDialogType.OBJECT); + } + } + + if (spr == selectedSprite) + { + infoSelection = spr.name; + + if (FlxG.keys.pressed.SHIFT) nameTxt.text = spr.name + " (LOCKED)"; + } + } + + if (FlxG.mouse.pressed && allowInput && selectedSprite != null && FlxG.mouse.overlaps(selectedSprite) && FlxG.mouse.justMoved && !isCursorOverHaxeUI) + { + saved = false; + updateDialog(StageEditorDialogType.OBJECT); + + if (moveOffset.length == 0) + { + this.createAndPushAction(OBJECT_MOVED); + + moveOffset = [ + FlxG.mouse.getWorldPosition().x - selectedSprite.x, + FlxG.mouse.getWorldPosition().y - selectedSprite.y + ]; + } + + var posBros = new FlxPoint(FlxG.mouse.getWorldPosition().x - moveOffset[0], FlxG.mouse.getWorldPosition().y - moveOffset[1]); + selectedSprite.x = (Math.floor(posBros.x) - Math.floor(posBros.x) % moveStep); + selectedSprite.y = (Math.floor(posBros.y) - Math.floor(posBros.y) % moveStep); + } + + if (selectedSprite != null && FlxG.keys.pressed.R) + { + if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.RIGHT) + { + saved = false; + this.createAndPushAction(OBJECT_ROTATED); + } + + if (FlxG.keys.justPressed.LEFT) selectedSprite.angle -= Save.instance.stageEditorAngleStep; + if (FlxG.keys.justPressed.RIGHT) selectedSprite.angle += Save.instance.stageEditorAngleStep; + } + + arrowMovement(selectedSprite); + + for (char in getCharacters()) + char.alpha = 1; + } + else + { + selectedChar.alpha = 1; + + for (char in getCharacters()) + { + if (char != selectedChar) char.alpha = 0.3; + + if (char != null && checkCharOverlaps(char)) // flxg.mouse.overlaps crashes the game + { + if (char.visible && !FlxG.keys.pressed.SHIFT) nameTxt.text = Std.string(char.characterType); + + if (FlxG.mouse.justPressed && allowInput && char.visible && !FlxG.keys.pressed.SHIFT && !isCursorOverHaxeUI) + { + selectedChar = char; + updateDialog(StageEditorDialogType.CHARACTER); + } + } + + if (selectedChar == char) + { + infoSelection = Std.string(char.characterType); + + if (FlxG.keys.pressed.SHIFT) nameTxt.text = Std.string(char.characterType) + " (LOCKED)"; + } + } + + if (FlxG.mouse.pressed && allowInput && checkCharOverlaps(selectedChar) && FlxG.mouse.justMoved && !isCursorOverHaxeUI) + { + saved = false; + updateDialog(StageEditorDialogType.CHARACTER); + + if (moveOffset.length == 0) + { + this.createAndPushAction(CHARACTER_MOVED); + + moveOffset = [ + FlxG.mouse.getWorldPosition().x - selectedChar.cornerPosition.x, + FlxG.mouse.getWorldPosition().y - selectedChar.cornerPosition.y + ]; + } + + var posBros = new FlxPoint(FlxG.mouse.getWorldPosition().x - moveOffset[0], FlxG.mouse.getWorldPosition().y - moveOffset[1]); + + selectedChar.cornerPosition = new FlxPoint(Math.floor(posBros.x) - Math.floor(posBros.x) % moveStep, + Math.floor(posBros.y) - Math.floor(posBros.y) % moveStep); + } + + arrowMovement(selectedChar); + updateMarkerPos(); + } + + if ((selectedSprite == null && moveMode == "assets") || (selectedChar == null && moveMode == "chars")) infoSelection = "None"; + bottomBarSelectText.text = infoSelection; + + // ui stuff + nameTxt.x = FlxG.mouse.getScreenPosition(camHUD).x; + nameTxt.y = FlxG.mouse.getScreenPosition(camHUD).y - nameTxt.height; + + // spriteMarker.visible = (moveMode == "assets" && selectedSprite != null); + camMarker.visible = moveMode == "chars"; + // if (selectedSprite != null) spriteMarker.setPosition(selectedSprite.x, selectedSprite.y); + + // for (item in sprDependant) + // item.disabled = !spriteMarker.visible; + + menubarItemPaste.disabled = copiedSprite == null; + menubarItemFindObj.disabled = !(moveMode == "assets"); + + if (moveMode == "chars") findObjDialog.hideDialog(DialogButton.CANCEL); + + menubarItemUndo.disabled = undoArray.length == 0; + menubarItemRedo.disabled = redoArray.length == 0; + } + + public function getCharacters() + { + return [gf, dad, bf]; + } + + function autosavePerCrash(message:String) + { + trace("fuuuucckkkkk we crashed, reason: " + message); + + if (!saved) + { + trace("dw we're making a backup!!!"); + autoSaveTimer.onComplete(autoSaveTimer); + } + } + + function windowClose(exitCode:Int) + { + trace("closing da window ye"); + + if (!saved) + { + trace("dum dum why no save >:["); + autoSaveTimer.onComplete(autoSaveTimer); + } + } + + public function updateRecentFiles() + { + var files = Save.instance.stageEditorPreviousFiles; + files.remove(currentFile); + files.unshift(currentFile); + + while (files.length > Constants.MAX_PREVIOUS_WORKING_FILES) + files.pop(); + + Save.instance.stageEditorPreviousFiles = files; + Save.instance.flush(); + } + + public function updateMarkerPos() + { + for (i in 0...getCharacters().length) + { + var char = getCharacters()[i]; + var type = char.characterType; + + charPos.set(type, [ + char.feetPosition.x - char.globalOffsets[0], + char.feetPosition.y - char.globalOffsets[1] + ]); + + floorLines[i].y = charPos.get(type)[1] - floorLines[i].height / 2; + + posCircles[i].y = charPos.get(type)[1] - posCircles[i].height / 2; + posCircles[i].x = charPos.get(type)[0] - posCircles[i].width / 2; + + camFields.members[i].scale.set(1 / stageZoom, 1 / stageZoom); + camFields.members[i].updateHitbox(); + + camFields.members[i].x = char.cameraFocusPoint.x + charCamOffsets.get(type)[0] - camFields.members[i].width / 2; + camFields.members[i].y = char.cameraFocusPoint.y + charCamOffsets.get(type)[1] - camFields.members[i].height / 2; + + if (char == selectedChar) + { + camMarker.x = camFields.members[i].getMidpoint().x - camMarker.width / 2; + camMarker.y = camFields.members[i].getMidpoint().y - camMarker.height / 2; + } + } + } + + // made because characters have shitty hitboxes and often cause the game to straight up crash + // it comes from some flxobject/polymod error apparently and I have no idea why + function checkCharOverlaps(char:BaseCharacter) + { + var mouseX = FlxG.mouse.x >= char.x && FlxG.mouse.x <= char.x + char.width; + var mouseY = FlxG.mouse.y >= char.y && FlxG.mouse.y <= char.y + char.height; + + return mouseX && mouseY && !isCursorOverHaxeUI; + } + + var moveUndoed:Bool = false; + + // i wish there was a better way to do this this looks like an eyesore + // yanderedev fr + function arrowMovement(obj:FlxSprite) + { + if (obj == null) return; + if (FlxG.keys.pressed.R) return; // rotations + + if (allowInput) + { + if ((FlxG.keys.justPressed.UP || FlxG.keys.justPressed.DOWN || FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.RIGHT) + && !moveUndoed) + { + saved = false; + moveUndoed = true; + this.createAndPushAction(moveMode == "assets" ? OBJECT_MOVED : CHARACTER_MOVED); + } + + if ((FlxG.keys.justReleased.UP || FlxG.keys.justReleased.DOWN || FlxG.keys.justReleased.LEFT || FlxG.keys.justReleased.RIGHT) + && moveUndoed) + { + moveUndoed = false; + } + + if (FlxG.keys.pressed.SHIFT) + { + if (FlxG.keys.pressed.UP) obj.y--; + if (FlxG.keys.pressed.DOWN) obj.y++; + if (FlxG.keys.pressed.LEFT) obj.x--; + if (FlxG.keys.pressed.RIGHT) obj.x++; + } + else + { + if (FlxG.keys.justPressed.UP) obj.y -= moveStep; + if (FlxG.keys.justPressed.DOWN) obj.y += moveStep; + if (FlxG.keys.justPressed.LEFT) obj.x -= moveStep; + if (FlxG.keys.justPressed.RIGHT) obj.x += moveStep; + } + } + } + + public function updateArray() + { + spriteArray = []; + + for (thing in members) + { + if (Std.isOfType(thing, StageEditorObject)) spriteArray.push(cast thing); // characters do not extend stageeditorobject so we ball + } + + findObjDialog.updateIndicator(); + updateDialog(StageEditorDialogType.OBJECT); + } + + public function sortAssets() + { + sort(funkin.util.SortUtil.byZIndex, flixel.util.FlxSort.ASCENDING); + } + + public function updateDialog(type:StageEditorDialogType) + { + if (!dialogs.exists(type)) return; + + dialogs[type].refresh(); + } + + public function toggleDialog(type:StageEditorDialogType, show:Bool = true) + { + if (!dialogs.exists(type)) return; + + dialogs[type].toggle(show); + } + + public function updateWindowTitle() + { + var defaultTitle = "Friday Night Funkin\' Stage Editor"; + + if (currentFile == "") defaultTitle += " - New File" + else + defaultTitle += " - " + currentFile; + + if (!saved) defaultTitle += "*"; + + WindowUtil.setWindowTitle(defaultTitle); + } + + function resetWindowTitle():Void + { + WindowUtil.setWindowTitle('Friday Night Funkin\''); + } + + function updateBGColors():Void + { + var colArray = Save.instance.stageEditorTheme == StageEditorTheme.Dark ? DARK_MODE_COLORS : LIGHT_MODE_COLORS; + + var index = members.indexOf(bg); + bg.kill(); + remove(bg); + bg.destroy(); + + bg = FlxGridOverlay.create(10, 10, -1, -1, true, colArray[0], colArray[1]); + bg.scrollFactor.set(); + members.insert(index, bg); + } + + function updateBGSize():Void + { + bg.scale.set(1 / FlxG.camera.zoom, 1 / FlxG.camera.zoom); + bg.updateHitbox(); + bg.screenCenter(); + } + + function checkOverlaps(spr:FlxSprite):Bool + { + if (FlxG.mouse.overlaps(spr) /*spr.overlapsPoint(FlxG.mouse.getWorldPosition(spr.camera), true, spr.camera) */ + && Screen.instance != null + && !Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY) + && WindowManager.instance.windows.length == 0) // ik its stupid but maybe I have other cases soon (i did) + return true; + + return false; + } + + var sprDependant:Array = []; + + function addUI():Void + { + menubarItemNewStage.onClick = function(_) onMenuItemClick("new stage"); + menubarItemOpenStage.onClick = function(_) onMenuItemClick("open stage"); + menubarItemSaveStage.onClick = function(_) onMenuItemClick("save stage"); + menubarItemSaveStageAs.onClick = function(_) onMenuItemClick("save stage as"); + menubarItemClearAssets.onClick = function(_) onMenuItemClick("clear assets"); + menubarItemExit.onClick = function(_) onMenuItemClick("exit"); + menubarItemUndo.onClick = function(_) onMenuItemClick("undo"); + menubarItemRedo.onClick = function(_) onMenuItemClick("redo"); + menubarItemCopy.onClick = function(_) onMenuItemClick("copy object"); + menubarItemCut.onClick = function(_) onMenuItemClick("cut object"); + menubarItemPaste.onClick = function(_) onMenuItemClick("paste stage"); + menubarItemDelete.onClick = function(_) onMenuItemClick("delete object"); + menubarItemNewObj.onClick = function(_) onMenuItemClick("new object"); + menubarItemFindObj.onClick = function(_) onMenuItemClick("find object"); + menubarButtonText.onClick = function(_) onMenuItemClick("test stage"); + menubarItemUserGuide.onClick = function(_) onMenuItemClick("user guide"); + menubarItemGoToBackupsFolder.onClick = function(_) onMenuItemClick("open folder"); + menubarItemAbout.onClick = function(_) onMenuItemClick("about"); + + bottomBarModeText.onClick = function(_) onMenuItemClick("switch mode"); + bottomBarSelectText.onClick = function(_) onMenuItemClick("switch focus"); + + var stepOptions = ["1px", "2px", "3px", "5px", "10px", "25px", "50px", "100px"]; + bottomBarMoveStepText.text = stepOptions.contains(Save.instance.stageEditorMoveStep) ? Save.instance.stageEditorMoveStep : "1px"; + + var changeStep = function(change:Int = 0) { + var id = stepOptions.indexOf(bottomBarMoveStepText.text); + id += change; + + if (id >= stepOptions.length) id = stepOptions.length - 1; + else if (id < 0) id = 0; + + bottomBarMoveStepText.text = Save.instance.stageEditorMoveStep = stepOptions[id]; + var shit = Std.parseInt(StringTools.replace(bottomBarMoveStepText.text, "px", "")); + moveStep = shit; + + updateDialog(StageEditorDialogType.OBJECT); + updateDialog(StageEditorDialogType.CHARACTER); + updateDialog(StageEditorDialogType.STAGE); + } + + bottomBarMoveStepText.onClick = function(_) changeStep(1); + bottomBarMoveStepText.onRightClick = function(_) changeStep(-1); + + changeStep(); // update + + var angleOptions = [0.5, 1, 2, 5, 10, 15, 45, 75, 90, 180]; + bottomBarAngleStepText.text = (angleOptions.contains(Save.instance.stageEditorAngleStep) ? Save.instance.stageEditorAngleStep : 5) + "°"; + + var changeAngle = function(change:Int = 0) { + var id = angleOptions.indexOf(Save.instance.stageEditorAngleStep); + id += change; + + if (id >= angleOptions.length) id = angleOptions.length - 1; + else if (id < 0) id = 0; + + Save.instance.stageEditorAngleStep = angleOptions[id]; + bottomBarAngleStepText.text = (angleOptions.contains(Save.instance.stageEditorAngleStep) ? Save.instance.stageEditorAngleStep : 5) + "°"; + + updateDialog(StageEditorDialogType.OBJECT); + } + + bottomBarAngleStepText.onClick = function(_) changeAngle(1); + bottomBarAngleStepText.onRightClick = function(_) changeAngle(-1); + + changeAngle(); // update + + dialogs.set(StageEditorDialogType.OBJECT, new StageEditorObjectToolbox(this)); + dialogs.set(StageEditorDialogType.CHARACTER, new StageEditorCharacterToolbox(this)); + dialogs.set(StageEditorDialogType.STAGE, new StageEditorStageToolbox(this)); + + menubarItemWindowObject.onChange = function(_) toggleDialog(StageEditorDialogType.OBJECT, menubarItemWindowObject.selected); + menubarItemWindowCharacter.onChange = function(_) toggleDialog(StageEditorDialogType.CHARACTER, menubarItemWindowCharacter.selected); + menubarItemWindowStage.onChange = function(_) toggleDialog(StageEditorDialogType.STAGE, menubarItemWindowStage.selected); + + menubarItemThemeLight.onClick = function(_) { + Save.instance.stageEditorTheme = StageEditorTheme.Light; + updateBGColors(); + } + + menubarItemThemeDark.onClick = function(_) { + Save.instance.stageEditorTheme = StageEditorTheme.Dark; + updateBGColors(); + } + + menubarItemThemeDark.selected = Save.instance.stageEditorTheme == StageEditorTheme.Dark; + menubarItemThemeLight.selected = Save.instance.stageEditorTheme == StageEditorTheme.Light; + + menubarItemViewChars.onChange = function(_) showChars = menubarItemViewChars.selected; + menubarItemViewNameText.onChange = function(_) nameTxt.visible = menubarItemViewNameText.selected; + menubarItemViewCamBounds.onChange = function(_) camFields.visible = menubarItemViewCamBounds.selected; + + menubarItemViewFloorLines.onChange = function(_) { + for (awesome in floorLines) + awesome.visible = menubarItemViewFloorLines.selected; + } + + menubarItemViewPosMarkers.onChange = function(_) { + for (coolbeans in posCircles) + coolbeans.visible = menubarItemViewPosMarkers.selected; + } + + sprDependant = [menubarItemCopy, menubarItemCut, menubarItemDelete]; + reloadRecentFiles(); + } + + function reloadRecentFiles():Void + { + for (a in menubarItemOpenRecent.childComponents) + menubarItemOpenRecent.removeComponent(a); + + for (file in Save.instance.stageEditorPreviousFiles) + { + var filePath = new haxe.io.Path(file); + var item = new MenuItem(); + item.text = filePath.file + "." + filePath.ext; + item.disabled = !FileUtil.doesFileExist(file); + + var load = function(file:String) { + currentFile = file; + + this.unpackShitFromZip(FileUtil.readBytesFromPath(file)); + + reloadRecentFiles(); + } + + item.onClick = function(_) { + if (!saved) + { + Dialogs.messageBox("Opening a new Stage will reset all your progress for this Stage.\n\nAre you sure you want to proceed?", "Open Stage", + MessageBoxType.TYPE_YESNO, true, function(btn:DialogButton) { + if (btn == DialogButton.YES) + { + saved = true; + load(file); + } + }); + } + else + { + load(file); + } + } + + menubarItemOpenRecent.addComponent(item); + } + } + + public var objNameDialog:NewObjDialog; + public var findObjDialog:FindObjDialog; + public var welcomeDialog:WelcomeDialog; + public var userGuideDialog:UserGuideDialog; + public var aboutDialog:AboutDialog; + public var loadUrlDialog:LoadFromUrlDialog; + + public function onMenuItemClick(item:String):Void + { + switch (item.toLowerCase()) + { + case "undo" | "redo": + this.performLastAction(item.toLowerCase() == "redo"); + + case "save stage as": + var bytes = this.packShitToZip(); + + if (bytes == null) + { + notifyChange("Stage Save", "Problem Saving a Stage. Please try again later.", true); + return; + } + + FileUtil.saveFile(bytes, [FileUtil.FILE_FILTER_FNFS], function(path:String) { + saved = true; + currentFile = path; + }, null, stageName + "." + FileUtil.FILE_EXTENSION_INFO_FNFS.extension); + + bitmaps.clear(); + + case "save stage": + if (currentFile == "") + { + onMenuItemClick("save stage as"); // ah I love coding shortcuts + return; + } + + var bytes = this.packShitToZip(); + + if (bytes == null) + { + notifyChange("Stage Save", "Problem Saving a Stage. Please try again later.", true); + return; + } + + FileUtil.writeBytesToPath(currentFile, bytes, Force); // mhm + + saved = true; + + updateRecentFiles(); + bitmaps.clear(); + + case "open stage": + if (!saved) + { + Dialogs.messageBox("Opening a new Stage will reset all your progress for this Stage.\n\nAre you sure you want to proceed?", "Open Stage", + MessageBoxType.TYPE_YESNO, true, function(btn:DialogButton) { + if (btn == DialogButton.YES) + { + saved = true; + onMenuItemClick("open stage"); // ough + } + }); + + return; + } + + FileUtil.browseForSaveFile([FileUtil.FILE_FILTER_FNFS], function(path:String) { + clearAssets(); + + currentFile = path; + this.unpackShitFromZip(FileUtil.readBytesFromPath(path)); + + reloadRecentFiles(); + }, null, null, "Open Stage Data"); + + case "exit": + if (!saved) + { + Dialogs.messageBox("You are about to leave the Editor without Saving.\n\nAre you sure? ", "Leave Editor", MessageBoxType.TYPE_YESNO, true, + function(btn:DialogButton) { + if (btn == DialogButton.YES) + { + saved = true; + onMenuItemClick("exit"); + } + }); + + return; + } + + resetWindowTitle(); + + WindowUtil.windowExit.remove(windowClose); + CrashHandler.errorSignal.remove(autosavePerCrash); + CrashHandler.criticalErrorSignal.remove(autosavePerCrash); + + Cursor.hide(); + FlxG.switchState(() -> new DebugMenuSubState()); + FlxG.sound.music.stop(); + + case "switch mode": + if (!testingMode) moveMode = (moveMode == "assets" ? "chars" : "assets"); + + case "switch focus": + if (testingMode) + { + curTestChar++; + } + else + { + if (moveMode == "chars") + { + var chars = getCharacters(); + var index = chars.indexOf(selectedChar); + index++; + + if (index >= chars.length) index = 0; + + selectedChar = chars[index]; + } + else + { + if (selectedSprite == null) return; + + var index = spriteArray.indexOf(selectedSprite); + index++; + + if (index >= spriteArray.length) index = 0; + + selectedSprite = spriteArray[index]; + } + } + + case "new object": + findObjDialog.hideDialog(DialogButton.CANCEL); + + trace("aignt we making a new object baby"); + + objNameDialog = new NewObjDialog(this); + objNameDialog.showDialog(); + + objNameDialog.onDialogClosed = function(_) { + objNameDialog = null; + } + + case "find object": + findObjDialog.hideDialog(DialogButton.CANCEL); + findObjDialog = new FindObjDialog(this, selectedSprite == null ? "" : selectedSprite.name); + findObjDialog.showDialog(false); + + case "about": + aboutDialog = new AboutDialog(); + aboutDialog.showDialog(); + + case "user guide": + userGuideDialog = new UserGuideDialog(); + userGuideDialog.showDialog(); + + case "open folder": + #if sys + var absoluteBackupsPath:String = haxe.io.Path.join([Sys.getCwd(), BACKUPS_PATH]); + WindowUtil.openFolder(absoluteBackupsPath); + #end + + case "test stage": + if (!allowInput) return; + + camFollow.velocity.set(); + + for (a in spriteArray) + { + a.active = true; + a.isDebugged = testingMode; + } + + if (!testingMode) menubarItemWindowObject.selected = menubarItemWindowCharacter.selected = menubarItemWindowStage.selected = false; + + testingMode = !testingMode; + + case "clear assets": + Dialogs.messageBox("This will destroy all the Objects in this Stage.\n\nAre you sure? This cannot be undone.", "Clear Assets", + MessageBoxType.TYPE_YESNO, true, function(btn:DialogButton) { + if (btn == DialogButton.YES) + { + clearAssets(); + saved = false; + + updateDialog(StageEditorDialogType.OBJECT); + } + }); + + case "center on screen": + if (selectedSprite != null && moveMode == "assets") + { + selectedSprite.screenCenter(); + updateDialog(StageEditorDialogType.OBJECT); + saved = false; + } + + if (selectedChar != null && moveMode == "chars") + { + selectedChar.screenCenter(); + updateDialog(StageEditorDialogType.CHARACTER); + saved = false; + } + + case "delete object": + this.createAndPushAction(OBJECT_DELETED); + + spriteArray.remove(selectedSprite); + + selectedSprite.kill(); + remove(selectedSprite, true); + selectedSprite.destroy(); + selectedSprite = null; + + updateArray(); + sortAssets(); + + case "copy object": + if (selectedSprite == null) return; + + copiedSprite = selectedSprite.toData(true); + + case "paste object": + if (copiedSprite == null) return; + + saved = false; + var spr = new StageEditorObject().fromData(copiedSprite); + + var objNames = [for (a in spriteArray) a.name]; + + if (objNames.contains(spr.name)) + { + var i = 1; + while (objNames.contains(spr.name + " (" + i + ")")) + i++; + + spr.name += " (" + i + ")"; + } + + selectedSprite = spr; + updateArray(); + + case "cut object": // rofl + onMenuItemClick("copy object"); + onMenuItemClick("delete object"); // already changes the saved var + + case "new stage": + if (menubarItemWindowObject.selected) menubarItemWindowObject.selected = false; + if (menubarItemWindowCharacter.selected) menubarItemWindowCharacter.selected = false; + if (menubarItemWindowStage.selected) menubarItemWindowStage.selected = false; + + welcomeDialog = new WelcomeDialog(this); + welcomeDialog.showDialog(); + welcomeDialog.closable = true; + welcomeDialog.onDialogClosed = function(_) { + updateWindowTitle(); + welcomeDialog = null; + + updateDialog(StageEditorDialogType.OBJECT); + updateDialog(StageEditorDialogType.CHARACTER); + updateDialog(StageEditorDialogType.STAGE); + } + } + } + + public function clearAssets() + { + selectedSprite = null; + + while (spriteArray.length > 0) + { + var spr = spriteArray.pop(); + spr.kill(); + remove(spr, true); + spr.destroy(); + spr = null; + } + + undoArray = []; + redoArray = []; + + updateArray(); + sortAssets(); + removeUnusedBitmaps(); + } + + public function removeUnusedBitmaps() + { + var usedBitmaps:Array = []; + + for (asset in spriteArray) + { + var data = asset.toData(false); + if (data.assetPath.startsWith("#")) continue; // the simple graphics + + usedBitmaps.push(data.assetPath); + } + + for (name => bit in bitmaps) + { + if (usedBitmaps.contains(name)) continue; + bitmaps.remove(name); + } + } + + public function addBitmap(newBitmap:BitmapData):String + { + // first we check for existing bitmaps so we dont like add an extra one + for (name => bitmap in bitmaps) + { + if (bitmap == newBitmap) return name; + } + + var id:Int = 0; + while (bitmaps.exists("image" + id)) + id++; + + bitmaps.set("image" + id, newBitmap); + return "image" + id; + } + + public function notifyChange(change:String, notif:String, isError:Bool = false) + { + NotificationManager.instance.addNotification( + { + title: change, + body: notif, + type: isError ? NotificationType.Error : NotificationType.Info + }); + } + + public function createURLDialog(onComplete:lime.utils.Bytes->Void = null, onFail:String->Void = null) + { + loadUrlDialog = new LoadFromUrlDialog(onComplete, onFail); + loadUrlDialog.onDialogClosed = function(_) { + loadUrlDialog = null; + } + + loadUrlDialog.showDialog(); + } +} + +/** + * Available themes for the stage editor state. + */ +enum StageEditorTheme +{ + /** + * The default theme for the stage editor. + */ + Light; + + /** + * A theme which introduces stage colors. + */ + Dark; +} + +enum StageEditorDialogType +{ + /** + * The Stage Options Dialog. + */ + STAGE; + + /** + * The Character Options Dialog. + */ + CHARACTER; + + /** + * The Object Options Dialog. + */ + OBJECT; +} diff --git a/source/funkin/ui/debug/stageeditor/components/AboutDialog.hx b/source/funkin/ui/debug/stageeditor/components/AboutDialog.hx new file mode 100644 index 000000000..e419b964c --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/components/AboutDialog.hx @@ -0,0 +1,6 @@ +package funkin.ui.debug.stageeditor.components; + +import haxe.ui.containers.dialogs.Dialog; + +@:build(haxe.ui.macros.ComponentMacros.build("assets/exclude/data/ui/stage-editor/dialogs/about.xml")) +class AboutDialog extends Dialog {} diff --git a/source/funkin/ui/debug/stageeditor/components/BackupAvailableDialog.hx b/source/funkin/ui/debug/stageeditor/components/BackupAvailableDialog.hx new file mode 100644 index 000000000..6c3041e28 --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/components/BackupAvailableDialog.hx @@ -0,0 +1,80 @@ +package funkin.ui.debug.stageeditor.components; + +import haxe.ui.containers.dialogs.Dialog; +import haxe.ui.containers.dialogs.Dialog.DialogButton; +import funkin.util.FileUtil; +import haxe.io.Path; +import funkin.util.DateUtil; +import funkin.util.WindowUtil; + +using StringTools; + +@:xml(' + + + +') +class BackupAvailableDialog extends Dialog +{ + override public function new(state:StageEditorState, filePath:String) + { + super(); + + if (!FileUtil.doesFileExist(filePath)) return; + + // time text + var fileDate = Path.withoutExtension(Path.withoutDirectory(filePath)); + var dateParts = fileDate.split("-"); + + while (dateParts.length < 8) + dateParts.push("0"); + + var year:Int = Std.parseInt(dateParts[2]) ?? 0; // copied parts from ChartEditorImportExportHandler.hx + var month:Int = Std.parseInt(dateParts[3]) ?? 1; + var day:Int = Std.parseInt(dateParts[4]) ?? 0; + var hour:Int = Std.parseInt(dateParts[5]) ?? 0; + var minute:Int = Std.parseInt(dateParts[6]) ?? 0; + var second:Int = Std.parseInt(dateParts[7]) ?? 0; + + backupTimeLabel.text = DateUtil.generateCleanTimestamp(new Date(year, month - 1, day, hour, minute, second)); + + // button callbacks + dialogCancel.onClick = function(_) hideDialog(DialogButton.CANCEL); + + buttonGoToFolder.onClick = function(_) { + // :[ + #if sys + var absoluteBackupsPath:String = Path.join([Sys.getCwd(), StageEditorState.BACKUPS_PATH]); + WindowUtil.openFolder(absoluteBackupsPath); + #end + } + + buttonOpenBackup.onClick = function(_) { + if (FileUtil.doesFileExist(filePath) && state.welcomeDialog != null) // doing a check in case a sleezy FUCK decides to delete the backup file AFTER dialog opens + { + state.welcomeDialog.loadFromFilePath(filePath); + } + hideDialog(DialogButton.APPLY); + } + + // uhhh + onDialogClosed = function(event) { + if (event.button == DialogButton.APPLY) + { + if (state.welcomeDialog != null) state.welcomeDialog.hideDialog(DialogButton.APPLY); + } + }; + } +} diff --git a/source/funkin/ui/debug/stageeditor/components/ExitConfirmDialog.hx b/source/funkin/ui/debug/stageeditor/components/ExitConfirmDialog.hx new file mode 100644 index 000000000..91669dc4a --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/components/ExitConfirmDialog.hx @@ -0,0 +1,31 @@ +package funkin.ui.debug.stageeditor.components; + +import haxe.ui.containers.dialogs.Dialog; + +@:build(haxe.ui.macros.ComponentMacros.build("assets/exclude/data/ui/stage-editor/dialogs/exit-confirm.xml")) +class ExitConfirmDialog extends Dialog +{ + var onComplete:Void->Void = null; + + override public function new(onComp:Void->Void) + { + super(); + + onComplete = onComp; + + buttons = DialogButton.CANCEL | "{{Proceed}}"; + defaultButton = "{{Proceed}}"; + + destroyOnClose = true; + } + + public override function validateDialog(button:DialogButton, fn:Bool->Void) + { + if (button == "{{Proceed}}" && onComplete != null) + { + onComplete(); + } + + fn(true); + } +} diff --git a/source/funkin/ui/debug/stageeditor/components/FindObjDialog.hx b/source/funkin/ui/debug/stageeditor/components/FindObjDialog.hx new file mode 100644 index 000000000..affb862fe --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/components/FindObjDialog.hx @@ -0,0 +1,105 @@ +package funkin.ui.debug.stageeditor.components; + +import haxe.ui.containers.dialogs.Dialog; +import funkin.play.stage.StageProp; +import funkin.ui.debug.stageeditor.handlers.AssetDataHandler; +import haxe.ui.components.TextField; +import haxe.ui.components.CheckBox; + +@:build(haxe.ui.macros.ComponentMacros.build("assets/exclude/data/ui/stage-editor/dialogs/find-object.xml")) +class FindObjDialog extends Dialog +{ + var stageEditorState:StageEditorState; + + var assets:Array = []; + var curSelected:Int = 0; + var field:TextField; + + var checkWord:CheckBox; + var checkCaps:CheckBox; + + override public function new(state:StageEditorState, searchFor:String = "") + { + super(); + + stageEditorState = state; + nameField.text = searchFor; + + this.field = nameField; + this.checkWord = wordCheck; + this.checkCaps = capsCheck; + + field.onChange = function(_) updateIndicator(); + indicator.hide(); + + top = 20; + left = FlxG.width - width - 20; + + buttons = DialogButton.CANCEL | "{{Find Next}}"; + defaultButton = "{{Find Next}}"; + } + + public function updateIndicator() + { + var prevObjCheck = assets[curSelected]; + + assets = []; + + for (ass in stageEditorState.spriteArray) + { + var name = ass.name; + var checkFor = field.text; + + if (!checkCaps.selected) + { + name = name.toLowerCase(); + checkFor = checkFor.toLowerCase(); + } + + if (((name.contains(checkFor) && !checkWord.selected) || (name == checkFor && checkWord.selected)) && ass.visible) assets.push(ass); + } + + if (assets.length > 0 && prevObjCheck == null) + { + stageEditorState.selectedSprite = assets[0]; + } + + if (assets.length > 0) + { + indicator.text = "Selected: " + (assets.indexOf(stageEditorState.selectedSprite) + 1) + " / " + assets.length; + } + else + { + indicator.text = "No Matches Found"; + } + + if (field.text != "" && field.text != null) indicator.show(); + else + indicator.hide(); + } + + public override function validateDialog(button:DialogButton, fn:Bool->Void) + { + var done = true; + + if (button == "{{Find Next}}") + { + done = false; + + if (assets.length > 0) + { + curSelected = assets.indexOf(stageEditorState.selectedSprite); + curSelected++; + + if (curSelected >= assets.length) curSelected = 0; + + stageEditorState.selectedSprite = assets[curSelected]; + indicator.text = "Selected: " + (assets.indexOf(stageEditorState.selectedSprite) + 1) + " / " + assets.length; + + stageEditorState.camFollow.x = assets[curSelected].getMidpoint().x; + stageEditorState.camFollow.y = assets[curSelected].getMidpoint().y; + } + } + fn(done); + } +} diff --git a/source/funkin/ui/debug/stageeditor/components/LoadFromUrlDialog.hx b/source/funkin/ui/debug/stageeditor/components/LoadFromUrlDialog.hx new file mode 100644 index 000000000..18f16a70d --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/components/LoadFromUrlDialog.hx @@ -0,0 +1,70 @@ +package funkin.ui.debug.stageeditor.components; + +import haxe.ui.containers.dialogs.Dialog; +import lime.utils.Bytes; +import haxe.ui.components.TextField; +import openfl.net.URLLoader; +import openfl.net.URLRequest; +import openfl.events.Event; +import openfl.events.IOErrorEvent; +import openfl.events.ProgressEvent; +import openfl.events.SecurityErrorEvent; +import openfl.utils.ByteArray; + +@:build(haxe.ui.macros.ComponentMacros.build("assets/exclude/data/ui/stage-editor/dialogs/load-url.xml")) +class LoadFromUrlDialog extends Dialog +{ + var urlField:TextField; + var loader:URLLoader; + + override public function new(successCallback:Bytes->Void = null, failCallback:String->Void = null) + { + super(); + destroyOnClose = true; + + loader = new URLLoader(); + loader.dataFormat = BINARY; + + urlField.text = ""; + + loader.addEventListener(Event.COMPLETE, function(event:Event) { + var bytes:Bytes = cast(loader.data, ByteArray); + + if (successCallback != null) successCallback(bytes); + + trace("loaded the image and did success callback"); + + @:privateAccess + loader.__removeAllListeners(); + + hideDialog(DialogButton.CANCEL); + }); + + loader.addEventListener(IOErrorEvent.IO_ERROR, function(event:IOErrorEvent) { + if (failCallback != null) failCallback(urlField.text); + + trace("error with this shit"); + }); + + loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, function(event:SecurityErrorEvent) { + if (failCallback != null) failCallback(urlField.text); + + trace("error with this shit"); + }); + + buttons = DialogButton.CANCEL | "{{Load}}"; + defaultButton = "{{Load}}"; + } + + override public function validateDialog(button:DialogButton, fn:Bool->Void) + { + if (button == DialogButton.CANCEL) + { + fn(true); + } + else + { + loader.load(new URLRequest(urlField.text)); + } + } +} diff --git a/source/funkin/ui/debug/stageeditor/components/NewObjDialog.hx b/source/funkin/ui/debug/stageeditor/components/NewObjDialog.hx new file mode 100644 index 000000000..0ad831731 --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/components/NewObjDialog.hx @@ -0,0 +1,90 @@ +package funkin.ui.debug.stageeditor.components; + +import haxe.ui.containers.dialogs.Dialog; +import haxe.ui.components.Link; +import funkin.ui.debug.stageeditor.handlers.AssetDataHandler; +import funkin.save.Save; +import funkin.util.FileUtil; +import lime.ui.FileDialog; +import flixel.FlxG; +import openfl.display.BitmapData; +import haxe.ui.notifications.NotificationType; +import haxe.ui.notifications.NotificationManager; +import funkin.play.stage.StageProp; + +@:build(haxe.ui.macros.ComponentMacros.build("assets/exclude/data/ui/stage-editor/dialogs/new-object.xml")) +class NewObjDialog extends Dialog +{ + var stageEditorState:StageEditorState; + var bitmap:BitmapData; + + override public function new(state:StageEditorState, img:BitmapData = null) + { + super(); + + stageEditorState = state; + bitmap = img; + + field.onChange = function(_) { + field.removeClasses(["invalid-value", "valid-value"]); + } + + buttons = DialogButton.CANCEL | "{{Create}}"; + defaultButton = "{{Create}}"; + + destroyOnClose = true; + } + + public override function validateDialog(button:DialogButton, fn:Bool->Void) + { + var done = true; + + if (button == "{{Create}}") + { + var objNames = [for (obj in StageEditorState.instance.spriteArray) obj.name]; + + if (field.text == "" || field.text == null || objNames.contains(field.text)) + { + field.swapClass("invalid-value", "valid-value"); + done = false; + NotificationManager.instance.addNotification( + { + title: "Problem Creating an Object", + body: objNames.contains(field.text) ? "Object with the Name " + field.text + " already exists!" : "Invalid Object Name!", + type: NotificationType.Error + }); + } + else + { + var spr = new StageEditorObject(); + + if (bitmap != null) + { + var bitToLoad = stageEditorState.addBitmap(bitmap); + spr.loadGraphic(stageEditorState.bitmaps[bitToLoad]); + } + else + spr.loadGraphic(AssetDataHandler.getDefaultGraphic()); + + spr.name = field.text; + spr.screenCenter(); + spr.zIndex = 0; + + stageEditorState.selectedSprite = spr; + stageEditorState.createAndPushAction(OBJECT_CREATED); + + stageEditorState.add(spr); + stageEditorState.updateArray(); + stageEditorState.saved = false; + + NotificationManager.instance.addNotification( + { + title: "Object Creating Successful", + body: "Successfully created an Object with the Name " + field.text + "!", + type: NotificationType.Success + }); + } + } + fn(done); + } +} diff --git a/source/funkin/ui/debug/stageeditor/components/UserGuideDialog.hx b/source/funkin/ui/debug/stageeditor/components/UserGuideDialog.hx new file mode 100644 index 000000000..190267184 --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/components/UserGuideDialog.hx @@ -0,0 +1,6 @@ +package funkin.ui.debug.stageeditor.components; + +import haxe.ui.containers.dialogs.Dialog; + +@:build(haxe.ui.macros.ComponentMacros.build("assets/exclude/data/ui/stage-editor/dialogs/user-guide.xml")) +class UserGuideDialog extends Dialog {} diff --git a/source/funkin/ui/debug/stageeditor/components/WelcomeDialog.hx b/source/funkin/ui/debug/stageeditor/components/WelcomeDialog.hx new file mode 100644 index 000000000..c20cc5f8a --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/components/WelcomeDialog.hx @@ -0,0 +1,146 @@ +package funkin.ui.debug.stageeditor.components; + +import haxe.ui.containers.dialogs.Dialog; +import haxe.ui.containers.dialogs.Dialogs; +import haxe.ui.containers.dialogs.MessageBox.MessageBoxType; +import haxe.ui.components.Link; +import funkin.ui.debug.stageeditor.handlers.StageDataHandler; +import funkin.save.Save; +import funkin.util.FileUtil; +import lime.ui.FileDialog; +import flixel.FlxG; +import funkin.input.Cursor; +import funkin.data.stage.StageData; +import funkin.data.stage.StageRegistry; +import funkin.ui.debug.stageeditor.StageEditorState.StageEditorDialogType; + +using funkin.util.tools.FloatTools; + +@:build(haxe.ui.macros.ComponentMacros.build("assets/exclude/data/ui/stage-editor/dialogs/welcome.xml")) +class WelcomeDialog extends Dialog +{ + var stageEditorState:StageEditorState; + + override public function new(state:StageEditorState) + { + super(); + + stageEditorState = state; + + buttonNew.onClick = function(_) { + stageEditorState.clearAssets(); + stageEditorState.loadDummyData(); + stageEditorState.currentFile = ""; + killDaDialog(); + } + + for (file in Save.instance.stageEditorPreviousFiles) + { + trace(file); + + if (!FileUtil.doesFileExist(file)) continue; // whats the point of loading something that doesnt exist + + var patj = new haxe.io.Path(file); + + var fileText = new Link(); + fileText.percentWidth = 100; + fileText.text = patj.file + "." + patj.ext; + fileText.onClick = function(_) loadFromFilePath(file); + + #if sys + var stat = sys.FileSystem.stat(file); + var sizeInMB = (stat.size / 1000000).round(2); + + fileText.tooltip = "Full Name: " + file + "\nLast Modified: " + stat.mtime.toString() + "\nSize: " + sizeInMB + "MB"; + #end + + contentRecent.addComponent(fileText); + } + + boxDrag.onClick = function(_) FileUtil.browseForSaveFile([FileUtil.FILE_FILTER_FNFS], loadFromFilePath, null, null, "Open Stage Data"); + + var defaultStages = StageRegistry.instance.listBaseGameStageIds(); + defaultStages.sort(funkin.util.SortUtil.alphabetically); + + for (stage in defaultStages) + { + var baseStage = StageRegistry.instance.parseEntryDataWithMigration(stage, StageRegistry.instance.fetchEntryVersion(stage)); + if (baseStage == null) continue; + + var link = new Link(); // this is how the legend of zelda started btw + link.percentWidth = 100; + link.text = baseStage.name; + + link.onClick = function(_) loadFromPreset(baseStage); + + contentPresets.addComponent(link); + } + + FlxG.stage.window.onDropFile.add(loadFromFilePath); + } + + public function loadFromPreset(data:StageData) + { + if (data == null) return; + + if (!stageEditorState.saved) + { + Dialogs.messageBox("This will destroy all of your Unsaved Work.\n\nAre you sure? This cannot be undone.", "Load Stage", MessageBoxType.TYPE_YESNO, true, + function(btn:DialogButton) { + if (btn == DialogButton.YES) + { + stageEditorState.saved = true; + loadFromPreset(data); + } + }); + + return; + } + + stageEditorState.clearAssets(); + stageEditorState.currentFile = ""; + stageEditorState.loadFromDataRaw(data); + killDaDialog(); + } + + public function loadFromFilePath(file:String) + { + if (!stageEditorState.saved) + { + Dialogs.messageBox("This will destroy all of your Unsaved Work.\n\nAre you sure? This cannot be undone.", "Load Stage", MessageBoxType.TYPE_YESNO, true, + function(btn:DialogButton) { + if (btn == DialogButton.YES) + { + stageEditorState.saved = true; + loadFromFilePath(file); + } + }); + + return; + } + + var bytes = FileUtil.readBytesFromPath(file); + + if (bytes == null) + { + stageEditorState.notifyChange("Problem Loading the Stage", "The Stage File could not be loaded.", true); + return; + } + + stageEditorState.clearAssets(); + stageEditorState.currentFile = file; + stageEditorState.unpackShitFromZip(bytes); + killDaDialog(); + } + + function killDaDialog() + { + stageEditorState.updateDialog(StageEditorDialogType.OBJECT); + stageEditorState.updateDialog(StageEditorDialogType.CHARACTER); + stageEditorState.updateDialog(StageEditorDialogType.STAGE); + + FlxG.stage.window.onDropFile.remove(loadFromFilePath); + hide(); + destroy(); + } +} diff --git a/source/funkin/ui/debug/stageeditor/handlers/AssetDataHandler.hx b/source/funkin/ui/debug/stageeditor/handlers/AssetDataHandler.hx new file mode 100644 index 000000000..a6f57bd7c --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/handlers/AssetDataHandler.hx @@ -0,0 +1,208 @@ +package funkin.ui.debug.stageeditor.handlers; + +import flixel.FlxG; +import openfl.display.BitmapData; +import flixel.FlxSprite; +import flixel.util.FlxColor; +import flixel.graphics.frames.FlxAtlasFrames; +import flixel.math.FlxRect; +import openfl.display.BlendMode; +import flixel.math.FlxPoint; +import funkin.data.stage.StageData.StageDataProp; + +using StringTools; + +/** + * Handles the Stage Props and Datas - being able to convert one to the other. + */ +class AssetDataHandler +{ + static var state:StageEditorState; + + public static function init(state:StageEditorState) + { + AssetDataHandler.state = state; + } + + /** + * Turns an Object into Data. + * @param obj the Object whose data to read. + * @param useBitmaps Whether to Save object's BitmapData directly. + * @return Data of the Object + */ + public static function toData(obj:StageEditorObject, useBitmaps:Bool = false):StageEditorObjectData + { + var outputData:StageEditorObjectData = + { + name: obj.name, + assetPath: "", + position: [obj.x, obj.y], + zIndex: obj.zIndex, + isPixel: !obj.antialiasing, + scale: obj.scale.x == obj.scale.y ? Left(obj.scale.x) : Right([obj.scale.x, obj.scale.y]), + alpha: obj.alpha, + danceEvery: obj.animation.getNameList().length > 0 ? obj.danceEvery : 0, + scroll: [obj.scrollFactor.x, obj.scrollFactor.y], + animations: [for (n => d in obj.animDatas) d], + startingAnimation: obj.startingAnimation, + animType: "sparrow", // automatically making sparrow atlases yeah + angle: obj.angle, + blend: obj.blend == null ? "" : Std.string(obj.blend), + color: obj.color.toWebString(), + xmlData: obj.generateXML() + } + + if (useBitmaps) + { + outputData.bitmap = obj.pixels.clone(); + return outputData; + } + + for (name => bit in state.bitmaps) + { + if (areTheseBitmapsEqual(bit, obj.pixels)) + { + outputData.assetPath = name; + return outputData; + } + } + + outputData.assetPath = "#FFFFFF"; + + return outputData; + } + + /** + * Modifies an Object based on the Data. + * @param object Object to modify. Set to null to create a new one. + * @param data The Data used for the Object. + */ + public static function fromData(object:StageEditorObject, data:StageEditorObjectData) + { + if (data.bitmap != null) + { + var bitToLoad = state.addBitmap(data.bitmap.clone()); + object.loadGraphic(state.bitmaps[bitToLoad]); + } + else + { + if (data.animations != null && data.animations.length > 0) // considering we're unpacking we might as well just do this instead of switch + { + object.frames = flixel.graphics.frames.FlxAtlasFrames.fromSparrow(state.bitmaps[data.assetPath].clone(), data.xmlData); + } + else if (data.assetPath.startsWith("#")) + { + object.loadGraphic(getDefaultGraphic()); + object.color = FlxColor.fromString(data.assetPath); + } + else + object.loadGraphic(state.bitmaps[data.assetPath].clone()); + } + + object.name = data.name; + object.setPosition(data.position[0], data.position[1]); + object.zIndex = data.zIndex; + object.antialiasing = !data.isPixel; + object.alpha = data.alpha; + object.danceEvery = data.danceEvery; + object.scrollFactor.set(data.scroll[0], data.scroll[1]); + object.startingAnimation = data.startingAnimation; + object.angle = data.angle; + object.blend = blendFromString(data.blend); + if (!data.assetPath.startsWith("#")) object.color = FlxColor.fromString(data.color); + + // yeah + object.pixelPerfectRender = data.isPixel; + object.pixelPerfectPosition = data.isPixel; + + for (anim in data.animations) + { + object.addAnim(anim.name, anim.prefix, anim.offsets ?? [0, 0], anim.frameIndices ?? [], anim.frameRate ?? 24, anim.looped ?? false, anim.flipX ?? false, + anim.flipY ?? false); + } + + if (object.animation.getNameList().contains(data.startingAnimation)) object.startingAnimation = data.startingAnimation; + + switch (data.scale) + { + case Left(value): + object.scale.set(value, value); + + case Right(values): + object.scale.set(values[0], values[1]); + } + object.updateHitbox(); + + object.playAnim(object.startingAnimation); + + flixel.util.FlxTimer.wait(StageEditorState.TIME_BEFORE_ANIM_STOP, function() { + if (object != null && object.animation.curAnim != null) object.animation.stop(); + }); + + return object; + } + + /** + * Returns a default BitmapData to be used for all the props. + * @return BitmapData + */ + public static function getDefaultGraphic():BitmapData + { + return new FlxSprite().makeGraphic(1, 1, FlxColor.WHITE).pixels.clone(); + } + + /** + * Returns OpenFL's BlendMode based on the Name. + * @param blend the BlendMode Name. + * @return BlendMode + */ + public static function blendFromString(blend:String):BlendMode + { + // originally this was a MASSIVE and I do mean MASSIVE switch case, though then I found out that blendmode already has one implemented + @:privateAccess + return BlendMode.fromString(blend.toLowerCase().trim()); + } + + public static function generateXML(obj:StageEditorObject) + { + // the last check is for if the only frame is the standard graphic frame + if (obj == null || obj.frames.frames.length == 0 || obj.frames.frames[0].name == null) return ""; + + var xml = [ + "", + '', + '' + ].join("\n"); + + for (daFrame in obj.frames.frames) + { + xml += ' \n'; + } + + xml += ""; + return xml; + } + + // I am aware OpenFL has it's own compare bitmap function, though I find this to be better ngl + static function areTheseBitmapsEqual(bitmap1:BitmapData, bitmap2:BitmapData) + { + if (bitmap1.width != bitmap2.width || bitmap1.height != bitmap2.height) return false; + + for (px in 0...bitmap1.width) + { + for (py in 0...bitmap1.height) + { + if (bitmap1.getPixel32(px, py) != bitmap2.getPixel32(px, py)) return false; + } + } + + return true; + } +} + +typedef StageEditorObjectData = +{ + > StageDataProp, + var xmlData:String; + var ?bitmap:BitmapData; +} diff --git a/source/funkin/ui/debug/stageeditor/handlers/StageDataHandler.hx b/source/funkin/ui/debug/stageeditor/handlers/StageDataHandler.hx new file mode 100644 index 000000000..56dc7a775 --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/handlers/StageDataHandler.hx @@ -0,0 +1,365 @@ +package funkin.ui.debug.stageeditor.handlers; + +import funkin.ui.debug.stageeditor.handlers.AssetDataHandler; +import haxe.io.Bytes; +import funkin.util.FileUtil; +import openfl.display.BitmapData; +import haxe.Json; +import haxe.zip.Entry; +import funkin.play.character.BaseCharacter.CharacterType; +import funkin.play.character.BaseCharacter; +import funkin.data.stage.StageData; +import funkin.data.stage.StageData.StageDataCharacter; +import funkin.data.stage.StageRegistry; +import openfl.utils.Assets as OpenFLAssets; +import lime.utils.Assets as LimeAssets; + +using StringTools; + +class StageDataHandler +{ + public static function checkForCharacter(char:BaseCharacter) + return char != null; + + public static function packShitToZip(state:StageEditorState) + { + // step 1: data + var endData:StageData = new StageData(); + endData.name = state.stageName; + endData.cameraZoom = state.stageZoom; + endData.directory = state.stageFolder; + + // step 1 phase 1: object data + var xmlMap:Map = []; + + for (obj in state.spriteArray) + { + var data = obj.toData(false); + endData.props.push( + { + name: data.name, + assetPath: data.assetPath.startsWith("#") ? data.color : data.assetPath, + position: data.position.copy(), + zIndex: data.zIndex, + isPixel: data.isPixel, + scale: data.scale, + alpha: data.alpha, + danceEvery: data.danceEvery, + scroll: data.scroll.copy(), + animations: data.animations, + startingAnimation: data.startingAnimation, + animType: data.animType, + angle: data.angle, + blend: data.blend, + color: data.assetPath.startsWith("#") ? "#FFFFFF" : data.color + }); + + if (!xmlMap.exists(data.assetPath) && data.xmlData != "") xmlMap.set(data.assetPath, data.xmlData); + } + + // step 1 phase 2: character data + endData.characters.bf.zIndex = state.charGroups[CharacterType.BF].zIndex; + endData.characters.dad.zIndex = state.charGroups[CharacterType.DAD].zIndex; + endData.characters.gf.zIndex = state.charGroups[CharacterType.GF].zIndex; + + endData.characters.bf.scale = state.bf.scale.x / state.bf.getBaseScale(); + endData.characters.dad.scale = state.dad.scale.x / state.dad.getBaseScale(); + endData.characters.gf.scale = state.gf.scale.x / state.gf.getBaseScale(); + + endData.characters.bf.cameraOffsets = state.charCamOffsets[CharacterType.BF].copy(); + endData.characters.gf.cameraOffsets = state.charCamOffsets[CharacterType.GF].copy(); + endData.characters.dad.cameraOffsets = state.charCamOffsets[CharacterType.DAD].copy(); + + endData.characters.bf.position = [ + state.bf.feetPosition.x - state.bf.globalOffsets[0], + state.bf.feetPosition.y - state.bf.globalOffsets[1] + ]; + + endData.characters.gf.position = [ + state.gf.feetPosition.x - state.gf.globalOffsets[0], + state.gf.feetPosition.y - state.gf.globalOffsets[1] + ]; + + endData.characters.dad.position = [ + state.dad.feetPosition.x - state.dad.globalOffsets[0], + state.dad.feetPosition.y - state.dad.globalOffsets[1] + ]; + + // step 2: saving everything to entryList + var entryList = new Array(); + + // step 2 phase 1: images + state.removeUnusedBitmaps(); + for (name => img in state.bitmaps) + { + var bytes = img?.image?.encode(PNG); + if (bytes == null) continue; + + var entry:Entry = + { + fileName: name + ".png", + fileSize: bytes.length, + fileTime: Date.now(), + compressed: false, + dataSize: bytes.length, + data: bytes, + crc32: null // apparently fileutil.hx does not like crc32, idk why but i dont even know what crc32 is + } + + entryList.push(entry); + } + + // step 2 phase 2: xmls + for (obj in endData.props) + { + if (!xmlMap.exists(obj.assetPath)) continue; // damn + + var bytes = Bytes.ofString(xmlMap[obj.assetPath]); + + var entry:Entry = + { + fileName: obj.assetPath + ".xml", + fileSize: bytes.length, + fileTime: Date.now(), + compressed: false, + dataSize: bytes.length, + data: bytes, + crc32: null + } + + entryList.push(entry); + } + + // step 2 phase 3: the main data + var stageBytes = Bytes.ofString(endData.serialize()); + entryList.push( + { + fileName: "yourstagename.json", + fileSize: stageBytes.length, + fileTime: Date.now(), + compressed: false, + dataSize: stageBytes.length, + data: stageBytes, + crc32: null + }); + + var zipFileBytes = FileUtil.createZIPFromEntries(entryList); + return zipFileBytes; + } + + public static function unpackShitFromZip(state:StageEditorState, zip:Bytes) + { + state.clearAssets(); + state.bitmaps.clear(); + + var entries = FileUtil.readZIPFromBytes(zip); + var stageData:StageData = new StageData(); + + var xmls:Map = []; + + for (stuff in entries) + { + var ext = stuff.fileName.split(".")[1]; + + switch (ext) + { + case "png": + var data = BitmapData.fromBytes(stuff.data); + state.bitmaps.set(stuff.fileName.replace(".png", ""), data); + + case "xml": + xmls.set(stuff.fileName.replace(".xml", ""), stuff.data.toString()); + + case "json": + stageData = StageRegistry.instance.parseEntryDataRaw(stuff.data.toString(), stuff.fileName); + } + } + + if (stageData == null) + { + // TODO: throw an error, then load a dummy data + loadDummyData(state); + return; + } + + // actual data unpacking + state.stageName = stageData.name; + state.stageZoom = stageData.cameraZoom; + state.stageFolder = stageData.directory ?? "shared"; + + // chars + state.loadCharDatas(stageData); + + // objects + for (objData in stageData.props) + { + // make the data and roll with it + var spr = new StageEditorObject(); + spr.fromData( + { + name: objData.name ?? "Unnamed", + assetPath: objData.assetPath, + animations: objData.animations.copy(), + scale: objData.scale, + position: objData.position, + alpha: objData.alpha, + angle: objData.angle, + zIndex: objData.zIndex, + danceEvery: objData.danceEvery, + isPixel: objData.isPixel, + scroll: objData.scroll.copy(), + color: objData.color, + blend: objData.blend, + startingAnimation: objData.startingAnimation, + xmlData: xmls[objData.assetPath] ?? "" + }); + + state.add(spr); + } + + state.updateArray(); + state.sortAssets(); + state.updateMarkerPos(); + } + + static function loadCharDatas(state:StageEditorState, data:StageData) + { + var chars = state.getCharacters(); + for (char in chars) + { + var charData:StageDataCharacter = null; + + switch (char.characterType) + { + case CharacterType.BF: + charData = data.characters.bf; + case CharacterType.GF: + charData = data.characters.gf; + case CharacterType.DAD: + charData = data.characters.dad; + default: // nothing rip + } + + char.resetCharacter(true); + + if (charData == null) continue; + + char.x = charData.position[0] - char.characterOrigin.x + char.globalOffsets[0]; + char.y = charData.position[1] - char.characterOrigin.y + char.globalOffsets[1]; + state.charGroups[char.characterType].zIndex = charData.zIndex; + + char.setScale(char.getBaseScale() * charData.scale); + char.cameraFocusPoint.x += charData.cameraOffsets[0]; + char.cameraFocusPoint.y += charData.cameraOffsets[1]; + + state.charCamOffsets[char.characterType] = charData.cameraOffsets.copy(); + } + } + + public static function loadFromDataRaw(state:StageEditorState, data:StageData) + { + state.clearAssets(); + state.bitmaps.clear(); + + if (data == null) + { + loadDummyData(state); + return; + } + @:privateAccess + if (!LimeAssets.libraryPaths.exists(data.directory)) + { + loadDummyData(state); + return; + } + + Paths.setCurrentLevel(data.directory); + + if (OpenFLAssets.getLibrary(data.directory) == null) + { + OpenFLAssets.loadLibrary(data.directory).onComplete(function(_) { + loadFromDataRaw(state, data); + }); + return; + } + + state.stageName = data.name; + state.stageZoom = data.cameraZoom; + state.stageFolder = data.directory ?? "shared"; + + state.loadCharDatas(data); + + for (objData in data.props) + { + var spr = new StageEditorObject(); + if (!objData.assetPath.startsWith("#")) state.bitmaps.set(objData.assetPath, Assets.getBitmapData(Paths.image(objData.assetPath))); + + spr.fromData( + { + name: objData.name ?? "Unnamed", + assetPath: objData.assetPath, + animations: objData.animations.copy(), + scale: objData.scale, + position: objData.position, + alpha: objData.alpha, + angle: objData.angle, + zIndex: objData.zIndex, + danceEvery: objData.danceEvery, + isPixel: objData.isPixel, + scroll: objData.scroll.copy(), + color: objData.color, + blend: objData.blend, + startingAnimation: objData.startingAnimation, + xmlData: Assets.exists(Paths.file("images/" + objData.assetPath + ".xml")) ? Assets.getText(Paths.file("images/" + objData.assetPath + ".xml")) : "" + }); + + state.add(spr); + } + + state.updateArray(); + state.sortAssets(); + state.updateMarkerPos(); + } + + public static function loadDummyData(state:StageEditorState) + { + state.clearAssets(); + + state.stageName = "Unnamed"; + state.stageZoom = 1.0; + state.stageFolder = "shared"; + + state.charCamOffsets = StageEditorState.DEFAULT_CAMERA_OFFSETS.copy(); + state.charPos = StageEditorState.DEFAULT_POSITIONS.copy(); + + state.gf.resetCharacter(true); + state.dad.resetCharacter(true); + state.bf.resetCharacter(true); + + state.charGroups[CharacterType.BF].zIndex = 300; + state.charGroups[CharacterType.DAD].zIndex = 200; + state.charGroups[CharacterType.GF].zIndex = 100; + + state.gf.x = state.charPos[CharacterType.GF][0] - state.gf.characterOrigin.x + state.gf.globalOffsets[0]; + state.gf.y = state.charPos[CharacterType.GF][1] - state.gf.characterOrigin.y + state.gf.globalOffsets[1]; + state.dad.x = state.charPos[CharacterType.DAD][0] - state.dad.characterOrigin.x + state.dad.globalOffsets[0]; + state.dad.y = state.charPos[CharacterType.DAD][1] - state.dad.characterOrigin.y + state.dad.globalOffsets[1]; + state.bf.x = state.charPos[CharacterType.BF][0] - state.bf.characterOrigin.x + state.bf.globalOffsets[0]; + state.bf.y = state.charPos[CharacterType.BF][1] - state.bf.characterOrigin.y + state.bf.globalOffsets[1]; + + state.gf.setScale(state.gf.getBaseScale()); + state.dad.setScale(state.dad.getBaseScale()); + state.bf.setScale(state.bf.getBaseScale()); + + state.gf.cameraFocusPoint.x += state.charCamOffsets[CharacterType.GF][0]; + state.gf.cameraFocusPoint.y += state.charCamOffsets[CharacterType.GF][1]; + state.dad.cameraFocusPoint.x += state.charCamOffsets[CharacterType.DAD][0]; + state.dad.cameraFocusPoint.y += state.charCamOffsets[CharacterType.DAD][1]; + state.bf.cameraFocusPoint.x += state.charCamOffsets[CharacterType.BF][0]; + state.bf.cameraFocusPoint.y += state.charCamOffsets[CharacterType.BF][1]; + + // no props :p + + state.updateMarkerPos(); + } +} diff --git a/source/funkin/ui/debug/stageeditor/handlers/UndoRedoHandler.hx b/source/funkin/ui/debug/stageeditor/handlers/UndoRedoHandler.hx new file mode 100644 index 000000000..2fc38aab3 --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/handlers/UndoRedoHandler.hx @@ -0,0 +1,191 @@ +package funkin.ui.debug.stageeditor.handlers; + +import funkin.play.character.BaseCharacter.CharacterType; +import funkin.ui.debug.stageeditor.handlers.AssetDataHandler.StageEditorObjectData; +import funkin.ui.debug.stageeditor.StageEditorState.StageEditorDialogType; + +class UndoRedoHandler +{ + public static function performLastAction(state:StageEditorState, redo:Bool = false):Void + { + if (state == null || (state.undoArray.length <= 0 && !redo) || (state.redoArray.length <= 0 && redo)) return; + var actionToDo = redo ? state.redoArray.pop() : state.undoArray.pop(); + + switch (actionToDo.type) + { + case CHARACTER_MOVED: + createAndPushAction(state, actionToDo.type, !redo); + + var type = actionToDo.data.type == null ? CharacterType.BF : actionToDo.data.type; + var pos = actionToDo.data.pos == null ? [0, 0] : actionToDo.data.pos; + + for (char in state.getCharacters()) + { + if (char.characterType == type) state.selectedChar = char; + } + + state.selectedChar.x = pos[0] - state.selectedChar.characterOrigin.x + state.selectedChar.globalOffsets[0]; + state.selectedChar.y = pos[1] - state.selectedChar.characterOrigin.y + state.selectedChar.globalOffsets[1]; + + state.updateMarkerPos(); + state.updateDialog(StageEditorDialogType.CHARACTER); + + case OBJECT_MOVED: + var id = actionToDo.data.ID ?? -1; + var pos = actionToDo.data.pos ?? [0, 0]; + + for (obj in state.spriteArray) + { + if (obj.ID == id) state.selectedSprite = obj; + } + + if (state.selectedSprite != null) + { + createAndPushAction(state, actionToDo.type, !redo); + + state.selectedSprite.x = pos[0]; + state.selectedSprite.y = pos[1]; + + state.updateDialog(StageEditorDialogType.OBJECT); + } + + case OBJECT_CREATED: // this removes the object + var id = actionToDo.data.ID ?? -1; + + for (obj in state.spriteArray) + { + if (obj.ID == id) + { + state.selectedSprite = obj; + createAndPushAction(state, OBJECT_DELETED, !redo); + + state.selectedSprite = null; + + obj.kill(); + state.remove(obj, true); + obj.destroy(); + + state.updateArray(); + state.updateDialog(StageEditorDialogType.OBJECT); + trace("found object"); + + continue; + } + } + + case OBJECT_DELETED: // this creates the object + if (actionToDo.data.data == null) return; + + var id = actionToDo.data.ID ?? -1; + var data:StageEditorObjectData = cast actionToDo.data.data; + + var obj = new StageEditorObject().fromData(data); + obj.ID = id; + state.selectedSprite = obj; + + createAndPushAction(state, OBJECT_CREATED, !redo); + state.add(obj); + + state.updateDialog(StageEditorDialogType.OBJECT); + state.updateArray(); + + case OBJECT_ROTATED: // primarily copied from OBJECT_MOVED + var id = actionToDo.data.ID ?? -1; + var angle = actionToDo.data.angle ?? 0; + + for (obj in state.spriteArray) + { + if (obj.ID == id) state.selectedSprite = obj; + } + + if (state.selectedSprite != null) + { + createAndPushAction(state, actionToDo.type, !redo); + state.selectedSprite.angle = angle; + state.updateDialog(StageEditorDialogType.OBJECT); + } + + default: // do nothing dumbass + } + } + + public static function createAndPushAction(state:StageEditorState, action:UndoActionType, redo:Bool = false) + { + if (state == null) return; + + var finalAction:UndoAction = {type: action, data: null}; + + if (!redo && state.redoArray.length > 0) state.redoArray = []; // incorporate resetting as well + + switch (action) + { + case CHARACTER_MOVED: + var char = state.selectedChar.characterType; + finalAction.data = {type: char, pos: state.charPos[char].copy()}; + + case OBJECT_MOVED: + finalAction.data = {ID: state.selectedSprite.ID, pos: [state.selectedSprite.x, state.selectedSprite.y]} + + case OBJECT_CREATED: + finalAction.data = {ID: state.selectedSprite.ID} + + case OBJECT_DELETED: + finalAction.data = + { + ID: state.selectedSprite.ID, + data: state.selectedSprite.toData(true) + } + + case OBJECT_ROTATED: + finalAction.data = {ID: state.selectedSprite.ID, angle: state.selectedSprite.angle} + + default: // nop + } + + if (finalAction.data == null) return; + + if (redo) state.redoArray.push(finalAction); + else if (!redo) state.undoArray.push(finalAction); + } +} + +typedef UndoAction = +{ + /** + * The Type of Undo Action to store. + */ + var type:UndoActionType; + + /** + * The added Data of the Action. + */ + var data:Dynamic; +} + +enum abstract UndoActionType(String) from String +{ + /** + * Triggerred when an Object is deleted. + */ + var OBJECT_DELETED = "object_deleted"; + + /** + * Triggerred when an Object is created. + */ + var OBJECT_CREATED = "object_created"; + + /** + * Triggerred when an Object is moved. + */ + var OBJECT_MOVED = "object_moved"; + + /** + * Triggerred when a Character is moved. + */ + var CHARACTER_MOVED = "character_moved"; + + /** + * Triggerred when an Object is rotated. + */ + var OBJECT_ROTATED = "object_rotated"; +} diff --git a/source/funkin/ui/debug/stageeditor/import.hx b/source/funkin/ui/debug/stageeditor/import.hx new file mode 100644 index 000000000..194f501b6 --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/import.hx @@ -0,0 +1,7 @@ +package funkin.ui.debug.stageeditor; + +#if !macro +using funkin.ui.debug.stageeditor.handlers.StageDataHandler; +using funkin.ui.debug.stageeditor.handlers.AssetDataHandler; +using funkin.ui.debug.stageeditor.handlers.UndoRedoHandler; +#end diff --git a/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorCharacterToolbox.hx b/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorCharacterToolbox.hx new file mode 100644 index 000000000..cd01f1fca --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorCharacterToolbox.hx @@ -0,0 +1,242 @@ +package funkin.ui.debug.stageeditor.toolboxes; + +import haxe.ui.components.NumberStepper; +import funkin.play.character.BaseCharacter; +import funkin.play.character.BaseCharacter.CharacterType; +import funkin.play.character.CharacterData.CharacterDataParser; +import funkin.util.SortUtil; +import haxe.ui.data.ArrayDataSource; +import haxe.ui.components.DropDown; +import haxe.ui.components.Button; +import haxe.ui.components.Slider; +import haxe.ui.components.Label; +import funkin.ui.debug.stageeditor.handlers.StageDataHandler; +import haxe.ui.containers.menus.Menu; +import haxe.ui.containers.ScrollView; +import haxe.ui.core.Screen; +import flixel.tweens.FlxTween; +import flixel.tweens.FlxEase; +import haxe.ui.containers.Grid; +import funkin.play.character.CharacterData; + +using StringTools; + +@:build(haxe.ui.macros.ComponentMacros.build("assets/exclude/data/ui/stage-editor/toolboxes/character-properties.xml")) +class StageEditorCharacterToolbox extends StageEditorDefaultToolbox +{ + var characterPosXStepper:NumberStepper; + var characterPosYStepper:NumberStepper; + var characterPosReset:Button; + + var characterZIdxStepper:NumberStepper; + var characterZIdxReset:Button; + + var characterCamXStepper:NumberStepper; + var characterCamYStepper:NumberStepper; + var characterCamReset:Button; + + var characterScaleSlider:Slider; + var characterScaleReset:Button; + + var characterTypeButton:Button; + var charMenu:StageEditorCharacterMenu; + + override public function new(state:StageEditorState) + { + super(state); + + // position + characterPosXStepper.onChange = characterPosYStepper.onChange = function(_) { + repositionCharacter(); + state.saved = false; + } + + characterPosReset.onClick = function(_) { + if (!StageEditorState.DEFAULT_POSITIONS.exists(state.selectedChar.characterType)) return; + + var oldPositions = StageEditorState.DEFAULT_POSITIONS[state.selectedChar.characterType]; + characterPosXStepper.pos = oldPositions[0]; + characterPosYStepper.pos = oldPositions[1]; + } + + // zidx + characterZIdxStepper.max = StageEditorState.MAX_Z_INDEX; + characterZIdxStepper.onChange = function(_) { + state.charGroups[state.selectedChar.characterType].zIndex = Std.int(characterZIdxStepper.pos); + state.saved = false; + state.sortAssets(); + } + + characterZIdxReset.onClick = function(_) { + var thingies = [CharacterType.GF, CharacterType.DAD, CharacterType.BF]; + var thingIdxies = thingies.indexOf(state.selectedChar.characterType); + + characterZIdxStepper.pos = (thingIdxies * 100); + } + + // camera + characterCamXStepper.onChange = characterCamYStepper.onChange = function(_) { + state.charCamOffsets[state.selectedChar.characterType] = [characterCamXStepper.pos, characterCamYStepper.pos]; + state.updateMarkerPos(); + state.saved = false; + } + + characterCamReset.onClick = function(_) characterCamXStepper.pos = characterCamYStepper.pos = 0; // lol + + // scale + characterScaleSlider.onChange = function(_) { + state.selectedChar.setScale(state.selectedChar.getBaseScale() * characterScaleSlider.pos); + repositionCharacter(); + state.saved = false; + } + + characterScaleReset.onChange = function(_) characterScaleSlider.pos = 1; + + // character button + characterTypeButton.onClick = function(_) { + charMenu = new StageEditorCharacterMenu(state, this); + Screen.instance.addComponent(charMenu); + } + + refresh(); + } + + override public function refresh() + { + var name = stageEditorState.selectedChar.characterType; + + characterPosXStepper.step = characterPosYStepper.step = stageEditorState.moveStep; + characterCamXStepper.step = characterCamYStepper.step = stageEditorState.moveStep; + + if (characterPosXStepper.pos != stageEditorState.charPos[name][0]) characterPosXStepper.pos = stageEditorState.charPos[name][0]; + if (characterPosYStepper.pos != stageEditorState.charPos[name][1]) characterPosYStepper.pos = stageEditorState.charPos[name][1]; + + if (characterZIdxStepper.pos != stageEditorState.charGroups[stageEditorState.selectedChar.characterType].zIndex) + characterZIdxStepper.pos = stageEditorState.charGroups[stageEditorState.selectedChar.characterType].zIndex; + + if (characterCamXStepper.pos != stageEditorState.charCamOffsets[name][0]) characterCamXStepper.pos = stageEditorState.charCamOffsets[name][0]; + if (characterCamYStepper.pos != stageEditorState.charCamOffsets[name][1]) characterCamYStepper.pos = stageEditorState.charCamOffsets[name][1]; + + if (characterScaleSlider.pos != stageEditorState.selectedChar.scale.x / stageEditorState.selectedChar.getBaseScale()) + characterScaleSlider.pos = stageEditorState.selectedChar.scale.x / stageEditorState.selectedChar.getBaseScale(); + + var prevText = characterTypeButton.text; + + var charData = CharacterDataParser.fetchCharacterData(stageEditorState.selectedChar.characterId); + characterTypeButton.icon = (charData == null ? null : CharacterDataParser.getCharPixelIconAsset(stageEditorState.selectedChar.characterId)); + characterTypeButton.text = (charData == null ? "None" : charData.name.length > 6 ? '${charData.name.substr(0, 6)}.' : '${charData.name}'); + + if (prevText != characterTypeButton.text) + { + Screen.instance.removeComponent(charMenu); + } + } + + public function repositionCharacter() + { + stageEditorState.selectedChar.x = characterPosXStepper.pos - stageEditorState.selectedChar.characterOrigin.x + + stageEditorState.selectedChar.globalOffsets[0]; + stageEditorState.selectedChar.y = characterPosYStepper.pos - stageEditorState.selectedChar.characterOrigin.y + + stageEditorState.selectedChar.globalOffsets[1]; + + stageEditorState.selectedChar.setScale(stageEditorState.selectedChar.getBaseScale() * characterScaleSlider.pos); + + stageEditorState.updateMarkerPos(); + } +} + +@:xml(' + + + + + +') +class StageEditorCharacterMenu extends Menu // copied from chart editor +{ + override public function new(state:StageEditorState, parent:StageEditorCharacterToolbox) + { + super(); + + this.x = Screen.instance.currentMouseX; + this.y = Screen.instance.currentMouseY; + + var charGrid = new Grid(); + charGrid.columns = 5; + charGrid.width = this.width; + charSelectScroll.addComponent(charGrid); + + var charIds = CharacterDataParser.listCharacterIds(); + charIds.sort(SortUtil.alphabetically); + + var defaultText:String = '(choose a character)'; + + for (charIndex => charId in charIds) + { + var charData:CharacterData = CharacterDataParser.fetchCharacterData(charId); + + var charButton = new haxe.ui.components.Button(); + charButton.width = 70; + charButton.height = 70; + charButton.padding = 8; + charButton.iconPosition = "top"; + + if (charId == state.selectedChar.characterId) + { + // Scroll to the character if it is already selected. + charSelectScroll.hscrollPos = Math.floor(charIndex / 5) * 80; + charButton.selected = true; + + defaultText = '${charData.name} [${charId}]'; + } + + var LIMIT = 6; + charButton.icon = CharacterDataParser.getCharPixelIconAsset(charId); + charButton.text = charData.name.length > LIMIT ? '${charData.name.substr(0, LIMIT)}.' : '${charData.name}'; + + charButton.onClick = _ -> { + var type = state.selectedChar.characterType; + if (state.selectedChar.characterId == charId) return; // saves on memory + + var group = state.charGroups[type]; + group.killMembers(); + for (member in group.members) + { + member.kill(); + group.remove(member, true); + member.destroy(); + } + group.clear(); + + // okay i think that was enough cleaning phew you can see how clean this group is now!!! + // anyways new character!!!! + + var newChar = CharacterDataParser.fetchCharacter(charId, true); + newChar.characterType = type; + + newChar.resetCharacter(true); + newChar.flipX = type == CharacterType.BF ? !newChar.getDataFlipX() : newChar.getDataFlipX(); + + state.selectedChar = newChar; + group.add(newChar); + + parent.repositionCharacter(); + }; + + charButton.onMouseOver = _ -> { + charIconName.text = '${charData.name} [${charId}]'; + }; + charButton.onMouseOut = _ -> { + charIconName.text = defaultText; + }; + charGrid.addComponent(charButton); + } + + charIconName.text = defaultText; + + this.alpha = 0; + this.y -= 10; + FlxTween.tween(this, {alpha: 1, y: this.y + 10}, 0.2, {ease: FlxEase.quartOut}); + } +} diff --git a/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorDefaultToolbox.hx b/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorDefaultToolbox.hx new file mode 100644 index 000000000..2e5b3048c --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorDefaultToolbox.hx @@ -0,0 +1,44 @@ +package funkin.ui.debug.stageeditor.toolboxes; + +import haxe.ui.containers.dialogs.CollapsibleDialog; +import funkin.audio.FunkinSound; + +@:access(funkin.ui.debug.stageeditor.StageEditorState) +class StageEditorDefaultToolbox extends CollapsibleDialog +{ + var stageEditorState:StageEditorState; + + public var dialogVisible:Bool = false; + + private function new(stageEditorState:StageEditorState) + { + super(); + + this.stageEditorState = stageEditorState; + + closable = false; + modal = true; + destroyOnClose = false; + } + + /** + * Handles the Sound and Visibility + * @param on + */ + public function toggle(on:Bool) + { + if (!dialogVisible && on) FunkinSound.playOnce(Paths.sound('chartingSounds/openWindow')); + else if (dialogVisible && !on) FunkinSound.playOnce(Paths.sound('chartingSounds/exitWindow')); + + if (on) showDialog(false); + else + hide(); + + dialogVisible = on; + } + + /** + * Override to implement this. + */ + public function refresh() {} +} diff --git a/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorObjectToolbox.hx b/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorObjectToolbox.hx new file mode 100644 index 000000000..36dd127ec --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorObjectToolbox.hx @@ -0,0 +1,581 @@ +package funkin.ui.debug.stageeditor.toolboxes; + +import haxe.ui.components.HorizontalSlider; +import haxe.ui.components.NumberStepper; +import haxe.ui.components.TextField; +import haxe.ui.components.TextArea; +import haxe.ui.components.Button; +import haxe.ui.components.Image; +import haxe.ui.containers.dialogs.Dialogs.FileDialogTypes; +import haxe.ui.ToolkitAssets; +import haxe.ui.containers.dialogs.Dialogs; +import funkin.ui.debug.stageeditor.handlers.AssetDataHandler; +import flixel.graphics.frames.FlxAtlasFrames; +import haxe.ui.components.DropDown; +import haxe.ui.containers.ListView; +import haxe.ui.components.CheckBox; +import haxe.ui.components.Switch; +import flixel.util.FlxTimer; +import haxe.ui.data.ArrayDataSource; +import haxe.ui.events.ItemEvent; +import haxe.ui.components.ColorPicker; +import flixel.util.FlxColor; +import haxe.ui.util.Color; +import flixel.graphics.frames.FlxFrame; +import flixel.animation.FlxAnimation; +import funkin.util.FileUtil; +import funkin.ui.debug.stageeditor.components.LoadFromUrlDialog; +import openfl.display.BitmapData; + +using StringTools; + +@:build(haxe.ui.macros.ComponentMacros.build("assets/exclude/data/ui/stage-editor/toolboxes/object-properties.xml")) +class StageEditorObjectToolbox extends StageEditorDefaultToolbox +{ + var linkedObject:StageEditorObject = null; + + var objectImagePreview:Image; + var objectLoadImageButton:Button; + var objectLoadInternetButton:Button; + var objectDownloadImageButton:Button; + var objectResetImageButton:Button; + var objectZIdxStepper:NumberStepper; + var objectZIdxReset:Button; + + var objectPosXStepper:NumberStepper; + var objectPosYStepper:NumberStepper; + var objectPosResetButton:Button; + var objectAlphaSlider:HorizontalSlider; + var objectAlphaResetButton:Button; + var objectAngleSlider:HorizontalSlider; + var objectAngleResetButton:Button; + var objectScaleXStepper:NumberStepper; + var objectScaleYStepper:NumberStepper; + var objectScaleResetButton:Button; + var objectSizeXStepper:NumberStepper; + var objectSizeYStepper:NumberStepper; + var objectSizeResetButton:Button; + var objectScrollXSlider:HorizontalSlider; + var objectScrollYSlider:HorizontalSlider; + var objectScrollResetButton:Button; + + var objectFrameText:TextArea; + var objectFrameTextLoad:Button; + var objectFrameTextSparrow:Button; + var objectFrameTextPacker:Button; + var objectFrameImageWidth:NumberStepper; + var objectFrameImageHeight:NumberStepper; + var objectFrameImageSetter:Button; + var objectFrameReset:Button; + + var objectAnimDropdown:DropDown; + var objectAnimName:TextField; + var objectAnimFrameList:ListView; + var objectAnimPrefix:TextField; + var objectAnimFrames:TextField; + var objectAnimLooped:CheckBox; + var objectAnimFlipX:CheckBox; + var objectAnimFlipY:CheckBox; + var objectAnimFramerate:NumberStepper; + var objectAnimOffsetX:NumberStepper; + var objectAnimOffsetY:NumberStepper; + var objectAnimDanceBeat:NumberStepper; + var objectAnimDanceBeatReset:Button; + var objectAnimStart:TextField; + var objectAnimStartReset:Button; + + var objectMiscAntialias:CheckBox; + var objectMiscAntialiasReset:Button; + var objectMiscFlipReset:Button; + var objectMiscBlendDrop:DropDown; + var objectMiscBlendReset:Button; + var objectMiscColor:ColorPicker; + var objectMiscColorReset:Button; + + override public function new(state:StageEditorState) + { + super(state); + + // basic callbacks + objectLoadImageButton.onClick = function(_) { + if (linkedObject == null) return; + + Dialogs.openBinaryFile("Open Image File", FileDialogTypes.IMAGES, function(selectedFile) { + if (selectedFile == null) return; + + objectImagePreview.resource = null; + + ToolkitAssets.instance.imageFromBytes(selectedFile.bytes, function(imageInfo) { + if (imageInfo == null) return; + + objectImagePreview.resource = imageInfo.data; + + linkedObject.frame = imageInfo.data; + + var bit = linkedObject.updateFramePixels(); + var bitToLoad = state.addBitmap(bit); + + linkedObject.loadGraphic(state.bitmaps[bitToLoad]); + linkedObject.updateHitbox(); + + // update size stuff + objectSizeXStepper.pos = linkedObject.width; + objectSizeYStepper.pos = linkedObject.height; + + // remove unused bitmaps + state.removeUnusedBitmaps(); + }); + }); + } + + objectLoadInternetButton.onClick = function(_) { + if (linkedObject == null) return; + + state.createURLDialog(function(bytes:lime.utils.Bytes) { + linkedObject.loadGraphic(BitmapData.fromBytes(bytes)); + linkedObject.updateHitbox(); + refresh(); + }); + } + + objectDownloadImageButton.onClick = function(_) { + if (linkedObject == null) return; + + FileUtil.saveFile(linkedObject.pixels.image.encode(PNG), [FileUtil.FILE_FILTER_PNG], null, null, + linkedObject.name + "-graphic.png"); // i'on need any callbacks + } + + objectZIdxStepper.max = StageEditorState.MAX_Z_INDEX; + objectZIdxStepper.onChange = function(_) { + if (linkedObject != null) + { + linkedObject.zIndex = Std.int(objectZIdxStepper.pos); + state.sortAssets(); + } + } + + // numeric callbacks + objectPosXStepper.onChange = function(_) { + if (linkedObject != null) linkedObject.x = objectPosXStepper.pos; + }; + + objectPosYStepper.onChange = function(_) { + if (linkedObject != null) linkedObject.y = objectPosYStepper.pos; + }; + + objectAlphaSlider.onChange = function(_) { + if (linkedObject != null) linkedObject.alpha = objectAlphaSlider.pos; + }; + + objectAngleSlider.onChange = function(_) { + if (linkedObject != null) linkedObject.angle = objectAngleSlider.pos; + }; + + objectScaleXStepper.onChange = objectScaleYStepper.onChange = function(_) { + if (linkedObject != null) + { + linkedObject.scale.set(objectScaleXStepper.pos, objectScaleYStepper.pos); + linkedObject.updateHitbox(); + objectSizeXStepper.pos = linkedObject.width; + objectSizeYStepper.pos = linkedObject.height; + + linkedObject.playAnim(linkedObject.animation.name); // load offsets + } + }; + + objectSizeXStepper.onChange = objectSizeYStepper.onChange = function(_) { + if (linkedObject != null) + { + linkedObject.setGraphicSize(Std.int(objectSizeXStepper.pos), Std.int(objectSizeYStepper.pos)); + linkedObject.updateHitbox(); + objectScaleXStepper.pos = linkedObject.scale.x; + objectScaleYStepper.pos = linkedObject.scale.y; + + linkedObject.playAnim(linkedObject.animation.name); // load offsets + } + }; + + objectScrollXSlider.onChange = objectScrollYSlider.onChange = function(_) { + if (linkedObject != null) linkedObject.scrollFactor.set(objectScrollXSlider.pos, objectScrollYSlider.pos); + }; + + // frame callbacks + objectFrameTextLoad.onClick = function(_) { + Dialogs.openTextFile("Open Text File", FileDialogTypes.TEXTS, function(selectedFile) { + if (selectedFile.text == null || (!selectedFile.name.endsWith(".xml") && !selectedFile.name.endsWith(".txt"))) return; + + objectFrameText.text = selectedFile.text; + + state.notifyChange("Frame Text Loaded", "The Text File " + selectedFile.name + " has been loaded."); + }); + } + + objectFrameTextSparrow.onClick = function(_) { + if (linkedObject == null || objectFrameText.text == null || objectFrameText.text == "") return; + + try + { + linkedObject.frames = FlxAtlasFrames.fromSparrow(linkedObject.graphic, objectFrameText.text); + } + catch (e) + { + state.notifyChange("Frame Setup Error", e.toString(), true); + return; + } + + // might as well clear animations because frames SUCK + linkedObject.animDatas.clear(); + linkedObject.animation.destroyAnimations(); + linkedObject.updateHitbox(); + refresh(); + + state.notifyChange("Frame Setup Done", "Finished the Sparrow Frame Setup for the Object " + linkedObject.name + "."); + } + + objectFrameTextPacker.onClick = function(_) { + if (linkedObject == null || objectFrameText.text == null || objectFrameText.text == "") return; + + try // crash prevention + { + linkedObject.frames = FlxAtlasFrames.fromSpriteSheetPacker(linkedObject.graphic, objectFrameText.text); + } + catch (e) + { + state.notifyChange("Frame Setup Error", e.toString(), true); + return; + } + + // might as well clear animations because frames SUCK + linkedObject.animDatas.clear(); + linkedObject.animation.destroyAnimations(); + + linkedObject.updateHitbox(); + refresh(); + + state.notifyChange("Frame Setup Done", "Finished the Packer Frame Setup for the Object " + linkedObject.name + "."); + } + + objectFrameImageSetter.onClick = function(_) { + if (linkedObject == null) return; + + linkedObject.loadGraphic(linkedObject.graphic, true, Std.int(objectFrameImageWidth.pos), Std.int(objectFrameImageHeight.pos)); + linkedObject.updateHitbox(); + + // set da names + for (i in 0...linkedObject.frames.frames.length) + { + linkedObject.frames.framesHash.set("Frame" + i, linkedObject.frames.frames[i]); + linkedObject.frames.frames[i].name = "Frame" + i; + } + + // might as well clear animations because frames SUCK + linkedObject.animDatas.clear(); + linkedObject.animation.destroyAnimations(); + refresh(); + + state.notifyChange("Frame Setup Done", "Finished the Image Frame Setup for the Object " + linkedObject.name + "."); + } + + // animation + objectAnimDropdown.onChange = function(_) { + if (linkedObject == null) return; + + if (objectAnimDropdown.selectedIndex == -1) // RESET EVERYTHING INSTANTENEOUSLY + { + objectAnimName.text = ""; + objectAnimLooped.selected = objectAnimFlipX.selected = objectAnimFlipY.selected = false; + objectAnimFramerate.pos = 24; + objectAnimOffsetX.pos = objectAnimOffsetY.pos = 0; + objectAnimFrames.text = ""; + + return; + } + + var animData = linkedObject.animDatas[objectAnimDropdown.selectedItem.text]; + if (animData == null) return; + + objectAnimName.text = objectAnimDropdown.selectedItem.text; + objectAnimPrefix.text = animData.prefix ?? ""; + objectAnimFrames.text = (animData.frameIndices != null && animData.frameIndices.length > 0 ? animData.frameIndices.join(", ") : ""); + + objectAnimLooped.selected = animData.looped ?? false; + objectAnimFlipX.selected = animData.flipX ?? false; + objectAnimFlipY.selected = animData.flipY ?? false; + objectAnimFramerate.pos = animData.frameRate ?? 24; + + objectAnimOffsetX.pos = (animData.offsets != null && animData.offsets.length == 2 ? animData.offsets[0] : 0); + objectAnimOffsetY.pos = (animData.offsets != null && animData.offsets.length == 2 ? animData.offsets[1] : 0); + } + + objectAnimSave.onClick = function(_) { + if (linkedObject == null) return; + + if (objectAnimName.text == null || objectAnimName.text == "") + { + state.notifyChange("Animation Saving Error", "Invalid Animation Name!", true); + return; + } + + if (objectAnimPrefix.text == null || objectAnimPrefix.text == "") + { + state.notifyChange("Animation Saving Error", "Missing Animation Prefix!", true); + return; + } + + if (linkedObject.animation.getNameList().contains(objectAnimName.text)) linkedObject.animation.remove(objectAnimName.text); + + var indices = []; + + if (objectAnimFrames.text != null && objectAnimFrames.text != "") + { + var splitter = objectAnimFrames.text.replace(" ", "").split(","); + + for (num in splitter) + { + indices.push(Std.parseInt(num)); + } + } + + var shouldDoIndices:Bool = (indices.length > 0 && !indices.contains(null)); + + linkedObject.addAnim(objectAnimName.text, objectAnimPrefix.text, [objectAnimOffsetX.pos, objectAnimOffsetY.pos], (shouldDoIndices ? indices : []), + Std.int(objectAnimFramerate.pos), objectAnimLooped.selected, objectAnimFlipX.selected, objectAnimFlipY.selected); + + if (linkedObject.animation.getByName(objectAnimName.text) == null) + { + state.notifyChange("Animation Saving Error", "Invalid Frames!", true); + return; + } + + linkedObject.playAnim(objectAnimName.text); + + state.notifyChange("Animation Saving Done", "Animation " + objectAnimName.text + " has been saved to the Object " + linkedObject.name + "."); + updateAnimList(); + + // stops the animation preview if animation is looped for too long + FlxTimer.wait(StageEditorState.TIME_BEFORE_ANIM_STOP, function() { + if (linkedObject != null && linkedObject.animation.curAnim != null) + linkedObject.animation.stop(); // null check cuz if we stop an anim for a null object the game crashes :[ + }); + } + + objectAnimDelete.onClick = function(_) { + if (linkedObject == null || linkedObject.animation.getNameList().length <= 0 || objectAnimDropdown.selectedIndex < 0) return; + + linkedObject.animation.pause(); + linkedObject.animation.stop(); + linkedObject.animation.curAnim = null; + + var daAnim = linkedObject.animation.getNameList()[objectAnimDropdown.selectedIndex]; + + linkedObject.animation.remove(daAnim); + linkedObject.animDatas.remove(daAnim); + linkedObject.offset.set(); + + state.notifyChange("Animation Deletion Done", + "Animation " + + objectAnimDropdown.selectedItem.text + + " has been removed from the Object " + + linkedObject.name + + "."); + + updateAnimList(); + + objectAnimDropdown.selectedIndex = objectAnimDropdown.dataSource.size - 1; + } + + objectAnimDanceBeat.onChange = function(_) { + if (linkedObject != null) linkedObject.danceEvery = Std.int(objectAnimDanceBeat.pos); + } + + objectAnimStart.onChange = function(_) { + if (linkedObject != null) + { + if (linkedObject.animation.getNameList().contains(objectAnimStart.text)) objectAnimStart.styleString = "color: white"; + else + objectAnimStart.styleString = "color: indianred"; + + linkedObject.startingAnimation = objectAnimStart.text; + } + } + + // misc + objectMiscAntialias.onClick = function(_) { + if (linkedObject != null) linkedObject.antialiasing = objectMiscAntialias.selected; + } + + objectMiscBlendDrop.onChange = function(_) { + if (linkedObject != null) + linkedObject.blend = objectMiscBlendDrop.selectedItem.text == "NONE" ? null : AssetDataHandler.blendFromString(objectMiscBlendDrop.selectedItem.text); + } + + objectMiscColor.onChange = function(_) { + if (linkedObject != null) linkedObject.color = FlxColor.fromRGB(objectMiscColor.currentColor.r, objectMiscColor.currentColor.g, + objectMiscColor.currentColor.b); + } + + // reset button callbacks + objectResetImageButton.onClick = function(_) { + if (linkedObject != null) + { + linkedObject.loadGraphic(AssetDataHandler.getDefaultGraphic()); + linkedObject.updateHitbox(); + refresh(); + + // remove unused bitmaps + state.removeUnusedBitmaps(); + } + } + + objectZIdxReset.onClick = function(_) { + if (linkedObject != null) objectZIdxStepper.pos = 0; // corner cutting because onChange will activate with this + } + + objectPosResetButton.onClick = function(_) { + if (linkedObject != null) + { + linkedObject.screenCenter(); + objectPosXStepper.pos = linkedObject.x; + objectPosYStepper.pos = linkedObject.y; + } + } + + objectAlphaResetButton.onClick = function(_) { + if (linkedObject != null) linkedObject.alpha = objectAlphaSlider.pos = 1; + } + + objectAngleResetButton.onClick = function(_) { + if (linkedObject != null) linkedObject.angle = objectAngleSlider.pos = 0; + } + + objectScaleResetButton.onClick = objectSizeResetButton.onClick = function(_) // the corner cutting goes crazy + { + if (linkedObject != null) + { + linkedObject.scale.set(1, 1); + refresh(); // refreshes like multiple shit + } + } + + objectScrollResetButton.onClick = function(_) { + if (linkedObject != null) linkedObject.scrollFactor.x = linkedObject.scrollFactor.y = objectScrollXSlider.pos = objectScrollYSlider.pos = 1; + } + + objectFrameReset.onClick = function(_) { + if (linkedObject == null) return; + + linkedObject.loadGraphic(linkedObject.pixels); + linkedObject.animDatas.clear(); + linkedObject.animation.destroyAnimations(); + refresh(); + } + + objectMiscAntialiasReset.onClick = function(_) { + if (linkedObject != null) objectMiscAntialias.selected = true; + } + + objectMiscBlendReset.onClick = function(_) { + if (linkedObject != null) objectMiscBlendDrop.selectedItem = "NORMAL"; + } + + objectMiscColorReset.onClick = function(_) { + if (linkedObject != null) objectMiscColor.currentColor = Color.fromString("white"); + } + + objectAnimDanceBeatReset.onClick = function(_) { + if (linkedObject != null) objectAnimDanceBeat.pos = 0; + } + + objectAnimStartReset.onClick = function(_) { + if (linkedObject != null) objectAnimStart.text = ""; + } + + refresh(); + } + + var prevFrames:Array = []; + var prevAnims:Array = []; + + override public function refresh() + { + linkedObject = stageEditorState.selectedSprite; + + objectPosXStepper.step = stageEditorState.moveStep; + objectPosYStepper.step = stageEditorState.moveStep; + objectAngleSlider.step = funkin.save.Save.instance.stageEditorAngleStep; + + if (linkedObject == null) + { + updateFrameList(); + updateAnimList(); + return; + } + + // saving fps + if (objectImagePreview.resource != linkedObject.frame) objectImagePreview.resource = linkedObject.frame; + + if (objectZIdxStepper.pos != linkedObject.zIndex) objectZIdxStepper.pos = linkedObject.zIndex; + if (objectPosXStepper.pos != linkedObject.x) objectPosXStepper.pos = linkedObject.x; + if (objectPosYStepper.pos != linkedObject.y) objectPosYStepper.pos = linkedObject.y; + if (objectAlphaSlider.pos != linkedObject.alpha) objectAlphaSlider.pos = linkedObject.alpha; + if (objectAngleSlider.pos != linkedObject.angle) objectAngleSlider.pos = linkedObject.angle; + if (objectScaleXStepper.pos != linkedObject.scale.x) objectScaleXStepper.pos = linkedObject.scale.x; + if (objectScaleYStepper.pos != linkedObject.scale.y) objectScaleYStepper.pos = linkedObject.scale.y; + if (objectSizeXStepper.pos != linkedObject.width) objectSizeXStepper.pos = linkedObject.width; + if (objectSizeYStepper.pos != linkedObject.height) objectSizeYStepper.pos = linkedObject.height; + if (objectScrollXSlider.pos != linkedObject.scrollFactor.x) objectScrollXSlider.pos = linkedObject.scrollFactor.x; + if (objectScrollYSlider.pos != linkedObject.scrollFactor.y) objectScrollYSlider.pos = linkedObject.scrollFactor.y; + if (objectMiscAntialias.selected != linkedObject.antialiasing) objectMiscAntialias.selected = linkedObject.antialiasing; + + if (objectMiscColor.currentColor != Color.fromString(linkedObject.color.toHexString() ?? "white")) + objectMiscColor.currentColor = Color.fromString(linkedObject.color.toHexString()); + + if (objectAnimDanceBeat.pos != linkedObject.danceEvery) objectAnimDanceBeat.pos = linkedObject.danceEvery; + if (objectAnimStart.text != linkedObject.startingAnimation) objectAnimStart.text = linkedObject.startingAnimation; + + var objBlend = Std.string(linkedObject.blend) ?? "NONE"; + if (objectMiscBlendDrop.selectedItem != objBlend.toUpperCase()) objectMiscBlendDrop.selectedItem = objBlend.toUpperCase(); + + // ough the max + if (objectFrameImageWidth.max != linkedObject.pixels.width) objectFrameImageWidth.max = linkedObject.graphic.width; + if (objectFrameImageHeight.max != linkedObject.pixels.height) objectFrameImageHeight.max = linkedObject.graphic.height; + + // update some anim shit + if (prevFrames != linkedObject.frames.frames.copy()) updateFrameList(); + if (prevAnims != linkedObject.animation.getNameList().copy()) updateAnimList(); + } + + function updateFrameList() + { + prevFrames = []; + objectAnimFrameList.dataSource = new ArrayDataSource(); + + if (linkedObject == null) return; + + for (fname in linkedObject.frames.frames) + { + if (fname != null) objectAnimFrameList.dataSource.add({name: fname.name, tooltip: fname.name}); + + prevFrames.push(fname); + } + } + + function updateAnimList() + { + objectAnimDropdown.dataSource.clear(); + prevAnims = []; + if (linkedObject == null) return; + + for (aname in linkedObject.animation.getNameList()) + { + objectAnimDropdown.dataSource.add({text: aname}); + prevAnims.push(aname); + } + + if (linkedObject.animation.getNameList().contains(objectAnimStart.text)) objectAnimStart.styleString = "color: white"; + else + objectAnimStart.styleString = "color: indianred"; + + linkedObject.startingAnimation = objectAnimStart.text; + } +} diff --git a/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorStageToolbox.hx b/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorStageToolbox.hx new file mode 100644 index 000000000..5d7770c0c --- /dev/null +++ b/source/funkin/ui/debug/stageeditor/toolboxes/StageEditorStageToolbox.hx @@ -0,0 +1,60 @@ +package funkin.ui.debug.stageeditor.toolboxes; + +import haxe.ui.components.NumberStepper; +import haxe.ui.components.TextField; +import haxe.ui.components.DropDown; +import funkin.util.SortUtil; + +@:build(haxe.ui.macros.ComponentMacros.build("assets/exclude/data/ui/stage-editor/toolboxes/stage-settings.xml")) +class StageEditorStageToolbox extends StageEditorDefaultToolbox +{ + var stageNameText:TextField; + var stageZoomStepper:NumberStepper; + var stageLibraryDrop:DropDown; + + override public function new(state:StageEditorState) + { + super(state); + + stageNameText.onChange = function(_) { + state.stageName = stageNameText.text; + state.saved = false; + } + + stageZoomStepper.onChange = function(_) { + state.stageZoom = stageZoomStepper.pos; + state.updateMarkerPos(); + state.saved = false; + } + + final EXCLUDE_LIBS = ["art", "default", "vlc", "videos", "songs"]; + var allLibs = []; + + @:privateAccess + { + for (lib => idk in lime.utils.Assets.libraryPaths) + { + if (!EXCLUDE_LIBS.contains(lib)) allLibs.push(lib); + } + } + allLibs.sort(SortUtil.alphabetically); // this system is VERY stupid, it relies on the possibility that the future libraries will be named week(end)[x] + + for (lib in allLibs) + { + stageLibraryDrop.dataSource.add({text: lib}); + } + + stageLibraryDrop.onChange = function(_) { + state.stageFolder = stageLibraryDrop.selectedItem.text; + } + + refresh(); + } + + override public function refresh() + { + stageNameText.text = stageEditorState.stageName; + stageZoomStepper.pos = stageEditorState.stageZoom; + stageLibraryDrop.selectedItem = stageEditorState.stageFolder; + } +} diff --git a/source/funkin/ui/freeplay/FreeplayState.hx b/source/funkin/ui/freeplay/FreeplayState.hx index 7d0669252..8c5d76200 100644 --- a/source/funkin/ui/freeplay/FreeplayState.hx +++ b/source/funkin/ui/freeplay/FreeplayState.hx @@ -1689,6 +1689,7 @@ class FreeplayState extends MusicBeatSubState function changeDiff(change:Int = 0, force:Bool = false):Void { touchTimer = 0; + var previousVariation:String = currentVariation; // Available variations for current character. We get this since bf is usually `default` variation, and `pico` is `pico` // but sometimes pico can be the default variation (weekend 1 songs), and bf can be `bf` variation (darnell) @@ -1784,7 +1785,7 @@ class FreeplayState extends MusicBeatSubState } // Reset the song preview in case we changed variations (normal->erect etc) - playCurSongPreview(); + if (currentVariation != previousVariation) playCurSongPreview(); } // Set the album graphic and play the animation if relevant. diff --git a/source/funkin/ui/options/FunkinSoundTray.hx b/source/funkin/ui/options/FunkinSoundTray.hx index 47a00a6b3..80f177911 100644 --- a/source/funkin/ui/options/FunkinSoundTray.hx +++ b/source/funkin/ui/options/FunkinSoundTray.hx @@ -33,6 +33,7 @@ class FunkinSoundTray extends FlxSoundTray var bg:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/volumebox"))); bg.scaleX = graphicScale; bg.scaleY = graphicScale; + bg.smoothing = true; addChild(bg); y = -height; @@ -44,6 +45,7 @@ class FunkinSoundTray extends FlxSoundTray backingBar.y = 5; backingBar.scaleX = graphicScale; backingBar.scaleY = graphicScale; + backingBar.smoothing = true; addChild(backingBar); backingBar.alpha = 0.4; @@ -60,6 +62,7 @@ class FunkinSoundTray extends FlxSoundTray bar.y = 5; bar.scaleX = graphicScale; bar.scaleY = graphicScale; + bar.smoothing = true; addChild(bar); _bars.push(bar); } diff --git a/source/funkin/ui/options/items/EnumPreferenceItem.hx b/source/funkin/ui/options/items/EnumPreferenceItem.hx index 02a273353..0054d3efe 100644 --- a/source/funkin/ui/options/items/EnumPreferenceItem.hx +++ b/source/funkin/ui/options/items/EnumPreferenceItem.hx @@ -46,6 +46,8 @@ class EnumPreferenceItem extends TextMenuItem } lefthandText = new AtlasText(15, y, formatted(defaultValue), AtlasFont.DEFAULT); + + this.fireInstantly = true; } override function update(elapsed:Float):Void diff --git a/source/funkin/ui/options/items/NumberPreferenceItem.hx b/source/funkin/ui/options/items/NumberPreferenceItem.hx index f3cd3cd46..e53951df7 100644 --- a/source/funkin/ui/options/items/NumberPreferenceItem.hx +++ b/source/funkin/ui/options/items/NumberPreferenceItem.hx @@ -58,6 +58,8 @@ class NumberPreferenceItem extends TextMenuItem this.precision = precision; this.onChangeCallback = callback; this.valueFormatter = valueFormatter; + + this.fireInstantly = true; } override function update(elapsed:Float):Void diff --git a/source/funkin/ui/transition/LoadingState.hx b/source/funkin/ui/transition/LoadingState.hx index a4fee0f8d..26bc9e304 100644 --- a/source/funkin/ui/transition/LoadingState.hx +++ b/source/funkin/ui/transition/LoadingState.hx @@ -86,7 +86,7 @@ class LoadingState extends MusicBeatSubState } checkLibrary('shared'); - checkLibrary(PlayStatePlaylist.campaignId); + checkLibrary(stageDirectory); checkLibrary('tutorial'); var fadeTime:Float = 0.5; @@ -204,6 +204,8 @@ class LoadingState extends MusicBeatSubState return Paths.inst(PlayState.instance.currentSong.id); } + static var stageDirectory:String = "shared"; + /** * Starts the transition to a new `PlayState` to start a new song. * First switches to the `LoadingState` if assets need to be loaded. @@ -213,7 +215,13 @@ class LoadingState extends MusicBeatSubState */ public static function loadPlayState(params:PlayStateParams, shouldStopMusic = false, asSubState = false, ?onConstruct:PlayState->Void):Void { - Paths.setCurrentLevel(PlayStatePlaylist.campaignId); + var daChart = params.targetSong.getDifficulty(params.targetDifficulty ?? Constants.DEFAULT_DIFFICULTY, + params.targetVariation ?? Constants.DEFAULT_VARIATION); + + var daStage = funkin.data.stage.StageRegistry.instance.fetchEntry(daChart.stage); + stageDirectory = daStage?._data?.directory ?? "shared"; + Paths.setCurrentLevel(stageDirectory); + var playStateCtor:() -> PlayState = function() { return new PlayState(params); }; diff --git a/source/funkin/util/FileUtil.hx b/source/funkin/util/FileUtil.hx index 00a0a14b7..5b053bb08 100644 --- a/source/funkin/util/FileUtil.hx +++ b/source/funkin/util/FileUtil.hx @@ -22,6 +22,7 @@ class FileUtil public static final FILE_FILTER_JSON:FileFilter = new FileFilter("JSON Data File (.json)", "*.json"); public static final FILE_FILTER_ZIP:FileFilter = new FileFilter("ZIP Archive (.zip)", "*.zip"); public static final FILE_FILTER_PNG:FileFilter = new FileFilter("PNG Image (.png)", "*.png"); + public static final FILE_FILTER_FNFS:FileFilter = new FileFilter("Friday Night Funkin' Stage (.fnfs)", "*.fnfs"); public static final FILE_EXTENSION_INFO_FNFC:FileDialogExtensionInfo = { @@ -39,6 +40,12 @@ class FileUtil label: 'PNG Image', }; + public static final FILE_EXTENSION_INFO_FNFS:FileDialogExtensionInfo = + { + extension: 'fnfs', + label: 'Friday Night Funkin\' Stage', + }; + /** * Browses for a single file, then calls `onSelect(fileInfo)` when a file is selected. * Powered by HaxeUI, so it works on all platforms.