caught up to hard mode

This commit is contained in:
Brandon 2020-11-07 16:59:25 -05:00
parent 1d972a1313
commit aa787059e4
3 changed files with 6 additions and 0 deletions

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@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Fixed
- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
- Difficulty on storymode and in freeplay scores
- Hard mode difficulty on campaign levels have been fixed
## [0.2.1.1] - 2020-11-06
### Fixed

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@ -882,6 +882,9 @@ class PlayState extends MusicBeatState
if (storyDifficulty == 2)
difficulty == '-hard';
trace('LOADING NEXT SONG');
trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty);
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
FlxG.switchState(new PlayState());
}

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@ -13,6 +13,8 @@ import flixel.group.FlxGroup;
import flixel.input.gamepad.FlxGamepad;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxSound;
import flixel.system.ui.FlxSoundTray;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;