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caught up to hard mode
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@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
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- Difficulty on storymode and in freeplay scores
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- Hard mode difficulty on campaign levels have been fixed
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## [0.2.1.1] - 2020-11-06
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### Fixed
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@ -882,6 +882,9 @@ class PlayState extends MusicBeatState
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if (storyDifficulty == 2)
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difficulty == '-hard';
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trace('LOADING NEXT SONG');
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trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty);
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
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FlxG.switchState(new PlayState());
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}
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@ -13,6 +13,8 @@ import flixel.group.FlxGroup;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.system.FlxSound;
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import flixel.system.ui.FlxSoundTray;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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