Merge remote-tracking branch 'origin/feature/conductor-signal-rework' into feature/2hot-cutscenes

This commit is contained in:
EliteMasterEric 2024-04-19 18:49:18 -04:00
commit a9dd85c865
4 changed files with 105 additions and 39 deletions

2
art

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Subproject commit 00463685fa570f0c853d08e250b46ef80f30bc48 Subproject commit 03e7c2a2353b184e45955c96d763b7cdf1acbc34

2
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Subproject commit c25a4119d6c37fa5ff49533111bd797e6fe2d7b1 Subproject commit 77a7f44a89349d40a41b94c1d65381386759359b

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@ -39,27 +39,39 @@ class Conductor
static var _instance:Null<Conductor> = null; static var _instance:Null<Conductor> = null;
static function get_instance():Conductor
{
if (_instance == null) _instance = new Conductor();
return _instance;
}
/** /**
* Signal fired when the current Conductor instance advances to a new measure. * Signal fired when the current static Conductor instance advances to a new measure.
*/ */
public static var measureHit(default, null):FlxSignal = new FlxSignal(); public static var measureHit(default, null):FlxSignal = new FlxSignal();
/**
* Signal fired when THIS Conductor instance advances to a new measure.
* TODO: This naming sucks but we can't make a static and instance field with the same name!
*/
public var onMeasureHit(default, null):FlxSignal = new FlxSignal();
/** /**
* Signal fired when the current Conductor instance advances to a new beat. * Signal fired when the current Conductor instance advances to a new beat.
*/ */
public static var beatHit(default, null):FlxSignal = new FlxSignal(); public static var beatHit(default, null):FlxSignal = new FlxSignal();
/**
* Signal fired when THIS Conductor instance advances to a new beat.
* TODO: This naming sucks but we can't make a static and instance field with the same name!
*/
public var onBeatHit(default, null):FlxSignal = new FlxSignal();
/** /**
* Signal fired when the current Conductor instance advances to a new step. * Signal fired when the current Conductor instance advances to a new step.
*/ */
public static var stepHit(default, null):FlxSignal = new FlxSignal(); public static var stepHit(default, null):FlxSignal = new FlxSignal();
/**
* Signal fired when THIS Conductor instance advances to a new step.
* TODO: This naming sucks but we can't make a static and instance field with the same name!
*/
public var onStepHit(default, null):FlxSignal = new FlxSignal();
/** /**
* The list of time changes in the song. * The list of time changes in the song.
* There should be at least one time change (at the beginning of the song) to define the BPM. * There should be at least one time change (at the beginning of the song) to define the BPM.
@ -247,6 +259,69 @@ class Conductor
return Std.int(timeSignatureNumerator / timeSignatureDenominator * Constants.STEPS_PER_BEAT * Constants.STEPS_PER_BEAT); return Std.int(timeSignatureNumerator / timeSignatureDenominator * Constants.STEPS_PER_BEAT * Constants.STEPS_PER_BEAT);
} }
/**
* Reset the Conductor, replacing the current instance with a fresh one.
*/
public static function reset():Void
{
set_instance(new Conductor());
}
static function dispatchMeasureHit():Void
{
Conductor.measureHit.dispatch();
}
static function dispatchBeatHit():Void
{
Conductor.beatHit.dispatch();
}
static function dispatchStepHit():Void
{
Conductor.stepHit.dispatch();
}
static function setupSingleton(input:Conductor):Void
{
input.onMeasureHit.add(dispatchMeasureHit);
input.onBeatHit.add(dispatchBeatHit);
input.onStepHit.add(dispatchStepHit);
}
static function clearSingleton(input:Conductor):Void
{
input.onMeasureHit.remove(dispatchMeasureHit);
input.onBeatHit.remove(dispatchBeatHit);
input.onStepHit.remove(dispatchStepHit);
}
static function get_instance():Conductor
{
if (Conductor._instance == null) set_instance(new Conductor());
if (Conductor._instance == null) throw "Could not initialize singleton Conductor!";
return Conductor._instance;
}
static function set_instance(instance:Conductor):Conductor
{
// Use _instance in here to avoid recursion
if (Conductor._instance != null) clearSingleton(Conductor._instance);
Conductor._instance = instance;
if (Conductor._instance != null) setupSingleton(Conductor._instance);
return Conductor._instance;
}
/**
* The constructor.
*/
public function new() {} public function new() {}
/** /**
@ -257,6 +332,7 @@ class Conductor
* *
* WARNING: Avoid this for things like setting the BPM of the title screen music, * WARNING: Avoid this for things like setting the BPM of the title screen music,
* you should have a metadata file for it instead. * you should have a metadata file for it instead.
* We should probably deprecate this in the future.
*/ */
public function forceBPM(?bpm:Float):Void public function forceBPM(?bpm:Float):Void
{ {
@ -277,7 +353,7 @@ class Conductor
* BPM, current step, etc. will be re-calculated based on the song position. * BPM, current step, etc. will be re-calculated based on the song position.
* *
* @param songPosition The current position in the song in milliseconds. * @param songPosition The current position in the song in milliseconds.
* Leave blank to use the FlxG.sound.music position. * Leave blank to use the `FlxG.sound.music` position.
*/ */
public function update(?songPos:Float):Void public function update(?songPos:Float):Void
{ {
@ -330,24 +406,20 @@ class Conductor
this.currentMeasure = Math.floor(currentMeasureTime); this.currentMeasure = Math.floor(currentMeasureTime);
} }
// Only fire the signal if we are THE Conductor. // FlxSignals are really cool.
if (this == Conductor.instance) if (currentStep != oldStep)
{ {
// FlxSignals are really cool. this.onStepHit.dispatch();
if (currentStep != oldStep) }
{
Conductor.stepHit.dispatch();
}
if (currentBeat != oldBeat) if (currentBeat != oldBeat)
{ {
Conductor.beatHit.dispatch(); this.onBeatHit.dispatch();
} }
if (currentMeasure != oldMeasure) if (currentMeasure != oldMeasure)
{ {
Conductor.measureHit.dispatch(); this.onMeasureHit.dispatch();
}
} }
} }
@ -517,20 +589,14 @@ class Conductor
/** /**
* Add variables of the current Conductor instance to the Flixel debugger. * Add variables of the current Conductor instance to the Flixel debugger.
*/ */
public static function watchQuick():Void public static function watchQuick(?target:Conductor):Void
{ {
FlxG.watch.addQuick('songPosition', Conductor.instance.songPosition); if (target == null) target = Conductor.instance;
FlxG.watch.addQuick('bpm', Conductor.instance.bpm);
FlxG.watch.addQuick('currentMeasureTime', Conductor.instance.currentMeasureTime);
FlxG.watch.addQuick('currentBeatTime', Conductor.instance.currentBeatTime);
FlxG.watch.addQuick('currentStepTime', Conductor.instance.currentStepTime);
}
/** FlxG.watch.addQuick('songPosition', target.songPosition);
* Reset the Conductor, replacing the current instance with a fresh one. FlxG.watch.addQuick('bpm', target.bpm);
*/ FlxG.watch.addQuick('currentMeasureTime', target.currentMeasureTime);
public static function reset():Void FlxG.watch.addQuick('currentBeatTime', target.currentBeatTime);
{ FlxG.watch.addQuick('currentStepTime', target.currentStepTime);
_instance = new Conductor();
} }
} }

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@ -218,7 +218,7 @@ class Constants
public static final DEFAULT_VARIATION:String = 'default'; public static final DEFAULT_VARIATION:String = 'default';
/** /**
* Standard variations used by the game. * Standardized variations for charts
*/ */
public static final DEFAULT_VARIATION_LIST:Array<String> = ['default', 'erect', 'pico']; public static final DEFAULT_VARIATION_LIST:Array<String> = ['default', 'erect', 'pico'];