From a81b6b2d6e979b3ab5c680f33b846277f3557ab7 Mon Sep 17 00:00:00 2001 From: EliteMasterEric <ericmyllyoja@gmail.com> Date: Thu, 6 Jun 2024 16:44:20 -0400 Subject: [PATCH] Fix issue with rendering the grid in 3/4 time signature --- source/funkin/play/GameOverSubState.hx | 2 +- source/funkin/play/components/HealthIcon.hx | 3 ++- .../ui/debug/charting/handlers/ChartEditorThemeHandler.hx | 3 ++- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/source/funkin/play/GameOverSubState.hx b/source/funkin/play/GameOverSubState.hx index 4d50d75cc..ac45dc194 100644 --- a/source/funkin/play/GameOverSubState.hx +++ b/source/funkin/play/GameOverSubState.hx @@ -237,7 +237,7 @@ class GameOverSubState extends MusicBeatSubState } // KEYBOARD ONLY: Restart the level when pressing the assigned key. - if (controls.ACCEPT && blueballed) + if (controls.ACCEPT && blueballed && !mustNotExit) { blueballed = false; confirmDeath(); diff --git a/source/funkin/play/components/HealthIcon.hx b/source/funkin/play/components/HealthIcon.hx index a3204329a..2442b0dc5 100644 --- a/source/funkin/play/components/HealthIcon.hx +++ b/source/funkin/play/components/HealthIcon.hx @@ -53,8 +53,9 @@ class HealthIcon extends FunkinSprite /** * Apply the "bop" animation once every X steps. + * Defaults to once per beat. */ - public var bopEvery:Int = 4; + public var bopEvery:Int = Constants.STEPS_PER_BEAT; /** * The amount, in degrees, to rotate the icon by when boping. diff --git a/source/funkin/ui/debug/charting/handlers/ChartEditorThemeHandler.hx b/source/funkin/ui/debug/charting/handlers/ChartEditorThemeHandler.hx index b1af0ce4c..e42102a52 100644 --- a/source/funkin/ui/debug/charting/handlers/ChartEditorThemeHandler.hx +++ b/source/funkin/ui/debug/charting/handlers/ChartEditorThemeHandler.hx @@ -201,7 +201,8 @@ class ChartEditorThemeHandler // Selection borders horizontally in the middle. for (i in 1...(Conductor.instance.stepsPerMeasure)) { - if ((i % Conductor.instance.beatsPerMeasure) == 0) + // There may be a different number of beats per measure, but there's always 4 steps per beat. + if ((i % Constants.STEPS_PER_BEAT) == 0) { state.gridBitmap.fillRect(new Rectangle(0, (ChartEditorState.GRID_SIZE * i) - (GRID_BEAT_DIVIDER_WIDTH / 2), state.gridBitmap.width, GRID_BEAT_DIVIDER_WIDTH),