diff --git a/.gitignore b/.gitignore index 84585eee0..143cf08c9 100644 --- a/.gitignore +++ b/.gitignore @@ -13,3 +13,4 @@ shitAudio/ node_modules/ package.json package-lock.json +.aider.* diff --git a/.gitmodules b/.gitmodules index be5e0aaa8..452c0089b 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,6 +1,6 @@ [submodule "assets"] path = assets - url = https://github.com/FunkinCrew/funkin.assets + url = https://github.com/FunkinCrew/Funkin-Assets-secret [submodule "art"] path = art - url = https://github.com/FunkinCrew/funkin.art + url = https://github.com/FunkinCrew/Funkin-Art-secret diff --git a/assets b/assets index 8dd51cde0..d7ecd602d 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 8dd51cde0b9a3730abe9f97d0f50365c396ca784 +Subproject commit d7ecd602df733f0625763a2d7b6056f52147b9e6 diff --git a/hmm.json b/hmm.json index 68e0c5cb0..8eaf24212 100644 --- a/hmm.json +++ b/hmm.json @@ -5,7 +5,7 @@ "type": "git", "dir": null, "ref": "2d83fa863ef0c1eace5f1cf67c3ac315d1a3a8a5", - "url": "https://github.com/Aidan63/linc_discord-rpc" + "url": "https://github.com/FunkinCrew/linc_discord-rpc" }, { "name": "flixel", @@ -44,7 +44,7 @@ "name": "FlxPartialSound", "type": "git", "dir": null, - "ref": "f986332ba5ab02abd386ce662578baf04904604a", + "ref": "a1eab7b9bf507b87200a3341719054fe427f3b15", "url": "https://github.com/FunkinCrew/FlxPartialSound.git" }, { @@ -75,14 +75,14 @@ "name": "haxeui-core", "type": "git", "dir": null, - "ref": "0212d8fdfcafeb5f0d5a41e1ddba8ff21d0e183b", + "ref": "5dc4c933bdc029f6139a47962e3b8c754060f210", "url": "https://github.com/haxeui/haxeui-core" }, { "name": "haxeui-flixel", "type": "git", "dir": null, - "ref": "63a906a6148958dbfde8c7b48d90b0693767fd95", + "ref": "57c1604d6b5174839d7e0e012a4dd5dcbfc129da", "url": "https://github.com/haxeui/haxeui-flixel" }, { @@ -112,7 +112,7 @@ { "name": "hxp", "type": "haxelib", - "version": "1.2.2" + "version": "1.3.0" }, { "name": "json2object", @@ -174,15 +174,15 @@ "name": "thx.core", "type": "git", "dir": null, - "ref": "22605ff44f01971d599641790d6bae4869f7d9f4", - "url": "https://github.com/FunkinCrew/thx.core" + "ref": "6240b6e136f7490d9298edbe8c1891374bd7cdf2", + "url": "https://github.com/fponticelli/thx.core" }, { "name": "thx.semver", "type": "git", "dir": null, - "ref": "cf8d213589a2c7ce4a59b0fdba9e8ff36bc029fa", - "url": "https://github.com/FunkinCrew/thx.semver" + "ref": "bdb191fe7cf745c02a980749906dbf22719e200b", + "url": "https://github.com/fponticelli/thx.semver" } ] } diff --git a/source/funkin/audio/FunkinSound.hx b/source/funkin/audio/FunkinSound.hx index c70f195d2..11b713f4d 100644 --- a/source/funkin/audio/FunkinSound.hx +++ b/source/funkin/audio/FunkinSound.hx @@ -491,8 +491,10 @@ class FunkinSound extends FlxSound implements ICloneable var promise:lime.app.Promise> = new lime.app.Promise>(); // split the path and get only after first : - // we are bypassing the openfl/lime asset library fuss + // we are bypassing the openfl/lime asset library fuss on web only + #if web path = Paths.stripLibrary(path); + #end var soundRequest = FlxPartialSound.partialLoadFromFile(path, start, end); diff --git a/source/funkin/effects/RetroCameraFade.hx b/source/funkin/effects/RetroCameraFade.hx new file mode 100644 index 000000000..d4c1da5ef --- /dev/null +++ b/source/funkin/effects/RetroCameraFade.hx @@ -0,0 +1,106 @@ +package funkin.effects; + +import flixel.util.FlxTimer; +import flixel.FlxCamera; +import openfl.filters.ColorMatrixFilter; + +class RetroCameraFade +{ + // im lazy, but we only use this for week 6 + // and also sorta yoinked for djflixel, lol ! + public static function fadeWhite(camera:FlxCamera, camSteps:Int = 5, time:Float = 1):Void + { + var steps:Int = 0; + var stepsTotal:Int = camSteps; + + new FlxTimer().start(time / stepsTotal, _ -> { + var V:Float = (1 / stepsTotal) * steps; + if (steps == stepsTotal) V = 1; + + var matrix = [ + 1, 0, 0, 0, V * 255, + 0, 1, 0, 0, V * 255, + 0, 0, 1, 0, V * 255, + 0, 0, 0, 1, 0 + ]; + camera.filters = [new ColorMatrixFilter(matrix)]; + steps++; + }, stepsTotal + 1); + } + + public static function fadeFromWhite(camera:FlxCamera, camSteps:Int = 5, time:Float = 1):Void + { + var steps:Int = camSteps; + var stepsTotal:Int = camSteps; + + var matrixDerp = [ + 1, 0, 0, 0, 1.0 * 255, + 0, 1, 0, 0, 1.0 * 255, + 0, 0, 1, 0, 1.0 * 255, + 0, 0, 0, 1, 0 + ]; + camera.filters = [new ColorMatrixFilter(matrixDerp)]; + + new FlxTimer().start(time / stepsTotal, _ -> { + var V:Float = (1 / stepsTotal) * steps; + if (steps == stepsTotal) V = 1; + + var matrix = [ + 1, 0, 0, 0, V * 255, + 0, 1, 0, 0, V * 255, + 0, 0, 1, 0, V * 255, + 0, 0, 0, 1, 0 + ]; + camera.filters = [new ColorMatrixFilter(matrix)]; + steps--; + }, camSteps); + } + + public static function fadeToBlack(camera:FlxCamera, camSteps:Int = 5, time:Float = 1):Void + { + var steps:Int = 0; + var stepsTotal:Int = camSteps; + + new FlxTimer().start(time / stepsTotal, _ -> { + var V:Float = (1 / stepsTotal) * steps; + if (steps == stepsTotal) V = 1; + + var matrix = [ + 1, 0, 0, 0, -V * 255, + 0, 1, 0, 0, -V * 255, + 0, 0, 1, 0, -V * 255, + 0, 0, 0, 1, 0 + ]; + camera.filters = [new ColorMatrixFilter(matrix)]; + steps++; + }, camSteps); + } + + public static function fadeBlack(camera:FlxCamera, camSteps:Int = 5, time:Float = 1):Void + { + var steps:Int = camSteps; + var stepsTotal:Int = camSteps; + + var matrixDerp = [ + 1, 0, 0, 0, -1.0 * 255, + 0, 1, 0, 0, -1.0 * 255, + 0, 0, 1, 0, -1.0 * 255, + 0, 0, 0, 1, 0 + ]; + camera.filters = [new ColorMatrixFilter(matrixDerp)]; + + new FlxTimer().start(time / stepsTotal, _ -> { + var V:Float = (1 / stepsTotal) * steps; + if (steps == stepsTotal) V = 1; + + var matrix = [ + 1, 0, 0, 0, -V * 255, + 0, 1, 0, 0, -V * 255, + 0, 0, 1, 0, -V * 255, + 0, 0, 0, 1, 0 + ]; + camera.filters = [new ColorMatrixFilter(matrix)]; + steps--; + }, camSteps + 1); + } +} diff --git a/source/funkin/graphics/FunkinSprite.hx b/source/funkin/graphics/FunkinSprite.hx index bfd2e8028..521553527 100644 --- a/source/funkin/graphics/FunkinSprite.hx +++ b/source/funkin/graphics/FunkinSprite.hx @@ -7,6 +7,10 @@ import flixel.tweens.FlxTween; import openfl.display3D.textures.TextureBase; import funkin.graphics.framebuffer.FixedBitmapData; import openfl.display.BitmapData; +import flixel.math.FlxRect; +import flixel.math.FlxPoint; +import flixel.graphics.frames.FlxFrame; +import flixel.FlxCamera; /** * An FlxSprite with additional functionality. @@ -269,6 +273,103 @@ class FunkinSprite extends FlxSprite return result; } + @:access(flixel.FlxCamera) + override function getBoundingBox(camera:FlxCamera):FlxRect + { + getScreenPosition(_point, camera); + + _rect.set(_point.x, _point.y, width, height); + _rect = camera.transformRect(_rect); + + if (isPixelPerfectRender(camera)) + { + _rect.width = _rect.width / this.scale.x; + _rect.height = _rect.height / this.scale.y; + _rect.x = _rect.x / this.scale.x; + _rect.y = _rect.y / this.scale.y; + _rect.floor(); + _rect.x = _rect.x * this.scale.x; + _rect.y = _rect.y * this.scale.y; + _rect.width = _rect.width * this.scale.x; + _rect.height = _rect.height * this.scale.y; + } + + return _rect; + } + + /** + * Returns the screen position of this object. + * + * @param result Optional arg for the returning point + * @param camera The desired "screen" coordinate space. If `null`, `FlxG.camera` is used. + * @return The screen position of this object. + */ + public override function getScreenPosition(?result:FlxPoint, ?camera:FlxCamera):FlxPoint + { + if (result == null) result = FlxPoint.get(); + + if (camera == null) camera = FlxG.camera; + + result.set(x, y); + if (pixelPerfectPosition) + { + _rect.width = _rect.width / this.scale.x; + _rect.height = _rect.height / this.scale.y; + _rect.x = _rect.x / this.scale.x; + _rect.y = _rect.y / this.scale.y; + _rect.round(); + _rect.x = _rect.x * this.scale.x; + _rect.y = _rect.y * this.scale.y; + _rect.width = _rect.width * this.scale.x; + _rect.height = _rect.height * this.scale.y; + } + + return result.subtract(camera.scroll.x * scrollFactor.x, camera.scroll.y * scrollFactor.y); + } + + override function drawSimple(camera:FlxCamera):Void + { + getScreenPosition(_point, camera).subtractPoint(offset); + if (isPixelPerfectRender(camera)) + { + _point.x = _point.x / this.scale.x; + _point.y = _point.y / this.scale.y; + _point.round(); + + _point.x = _point.x * this.scale.x; + _point.y = _point.y * this.scale.y; + } + + _point.copyToFlash(_flashPoint); + camera.copyPixels(_frame, framePixels, _flashRect, _flashPoint, colorTransform, blend, antialiasing); + } + + override function drawComplex(camera:FlxCamera):Void + { + _frame.prepareMatrix(_matrix, FlxFrameAngle.ANGLE_0, checkFlipX(), checkFlipY()); + _matrix.translate(-origin.x, -origin.y); + _matrix.scale(scale.x, scale.y); + + if (bakedRotationAngle <= 0) + { + updateTrig(); + + if (angle != 0) _matrix.rotateWithTrig(_cosAngle, _sinAngle); + } + + getScreenPosition(_point, camera).subtractPoint(offset); + _point.add(origin.x, origin.y); + _matrix.translate(_point.x, _point.y); + + if (isPixelPerfectRender(camera)) + { + _matrix.tx = Math.round(_matrix.tx / this.scale.x) * this.scale.x; + _matrix.ty = Math.round(_matrix.ty / this.scale.y) * this.scale.y; + } + + camera.drawPixels(_frame, framePixels, _matrix, colorTransform, blend, antialiasing, shader); + } + public override function destroy():Void { frames = null; diff --git a/source/funkin/input/Controls.hx b/source/funkin/input/Controls.hx index e2cae5613..f6c881f6d 100644 --- a/source/funkin/input/Controls.hx +++ b/source/funkin/input/Controls.hx @@ -31,6 +31,7 @@ class Controls extends FlxActionSet * Uses FlxActions to funnel various inputs to a single action. */ var _ui_up = new FunkinAction(Action.UI_UP); + var _ui_left = new FunkinAction(Action.UI_LEFT); var _ui_right = new FunkinAction(Action.UI_RIGHT); var _ui_down = new FunkinAction(Action.UI_DOWN); @@ -325,19 +326,18 @@ class Controls extends FlxActionSet add(_volume_down); add(_volume_mute); - for (action in digitalActions) { - if (Std.isOfType(action, FunkinAction)) { + for (action in digitalActions) + { + if (Std.isOfType(action, FunkinAction)) + { var funkinAction:FunkinAction = cast action; byName[funkinAction.name] = funkinAction; - if (funkinAction.namePressed != null) - byName[funkinAction.namePressed] = funkinAction; - if (funkinAction.nameReleased != null) - byName[funkinAction.nameReleased] = funkinAction; + if (funkinAction.namePressed != null) byName[funkinAction.namePressed] = funkinAction; + if (funkinAction.nameReleased != null) byName[funkinAction.nameReleased] = funkinAction; } } - if (scheme == null) - scheme = None; + if (scheme == null) scheme = None; setKeyboardScheme(scheme, false); } @@ -350,38 +350,38 @@ class Controls extends FlxActionSet public function check(name:Action, trigger:FlxInputState = JUST_PRESSED, gamepadOnly:Bool = false):Bool { #if debug - if (!byName.exists(name)) - throw 'Invalid name: $name'; + if (!byName.exists(name)) throw 'Invalid name: $name'; #end var action = byName[name]; - if (gamepadOnly) - return action.checkFiltered(trigger, GAMEPAD); + if (gamepadOnly) return action.checkFiltered(trigger, GAMEPAD); else return action.checkFiltered(trigger); } - public function getKeysForAction(name:Action):Array { + public function getKeysForAction(name:Action):Array + { #if debug - if (!byName.exists(name)) - throw 'Invalid name: $name'; + if (!byName.exists(name)) throw 'Invalid name: $name'; #end // TODO: Revert to `.map().filter()` once HashLink doesn't complain anymore. var result:Array = []; - for (input in byName[name].inputs) { + for (input in byName[name].inputs) + { if (input.device == KEYBOARD) result.push(input.inputID); } return result; } - public function getButtonsForAction(name:Action):Array { + public function getButtonsForAction(name:Action):Array + { #if debug - if (!byName.exists(name)) - throw 'Invalid name: $name'; + if (!byName.exists(name)) throw 'Invalid name: $name'; #end var result:Array = []; - for (input in byName[name].inputs) { + for (input in byName[name].inputs) + { if (input.device == GAMEPAD) result.push(input.inputID); } return result; @@ -405,7 +405,7 @@ class Controls extends FlxActionSet function getActionFromControl(control:Control):FlxActionDigital { - return switch(control) + return switch (control) { case UI_UP: _ui_up; case UI_DOWN: _ui_down; @@ -448,7 +448,7 @@ class Controls extends FlxActionSet */ function forEachBound(control:Control, func:FlxActionDigital->FlxInputState->Void) { - switch(control) + switch (control) { case UI_UP: func(_ui_up, PRESSED); @@ -519,10 +519,9 @@ class Controls extends FlxActionSet public function replaceBinding(control:Control, device:Device, toAdd:Int, toRemove:Int) { - if (toAdd == toRemove) - return; + if (toAdd == toRemove) return; - switch(device) + switch (device) { case Keys: forEachBound(control, function(action, state) replaceKey(action, toAdd, toRemove, state)); @@ -534,7 +533,8 @@ class Controls extends FlxActionSet function replaceKey(action:FlxActionDigital, toAdd:FlxKey, toRemove:FlxKey, state:FlxInputState) { - if (action.inputs.length == 0) { + if (action.inputs.length == 0) + { // Add the keybind, don't replace. addKeys(action, [toAdd], state); return; @@ -548,34 +548,44 @@ class Controls extends FlxActionSet if (input.device == KEYBOARD && input.inputID == toRemove) { - if (toAdd == FlxKey.NONE) { + if (toAdd == FlxKey.NONE) + { // Remove the keybind, don't replace. action.inputs.remove(input); - } else { + } + else + { // Replace the keybind. @:privateAccess action.inputs[i].inputID = toAdd; } hasReplaced = true; - } else if (input.device == KEYBOARD && input.inputID == toAdd) { + } + else if (input.device == KEYBOARD && input.inputID == toAdd) + { // This key is already bound! - if (hasReplaced) { + if (hasReplaced) + { // Remove the duplicate keybind, don't replace. action.inputs.remove(input); - } else { + } + else + { hasReplaced = true; } } } - if (!hasReplaced) { + if (!hasReplaced) + { addKeys(action, [toAdd], state); } } function replaceButton(action:FlxActionDigital, deviceID:Int, toAdd:FlxGamepadInputID, toRemove:FlxGamepadInputID, state:FlxInputState) { - if (action.inputs.length == 0) { + if (action.inputs.length == 0) + { addButtons(action, [toAdd], state, deviceID); return; } @@ -594,7 +604,8 @@ class Controls extends FlxActionSet } } - if (!hasReplaced) { + if (!hasReplaced) + { addButtons(action, [toAdd], state, deviceID); } } @@ -606,18 +617,16 @@ class Controls extends FlxActionSet var action = controls.byName[name]; for (input in action.inputs) { - if (device == null || isDevice(input, device)) - byName[name].add(cast input); + if (device == null || isDevice(input, device)) byName[name].add(cast input); } } - switch(device) + switch (device) { case null: // add all for (gamepad in controls.gamepadsAdded) - if (gamepadsAdded.indexOf(gamepad) == -1) - gamepadsAdded.push(gamepad); + if (gamepadsAdded.indexOf(gamepad) == -1) gamepadsAdded.push(gamepad); mergeKeyboardScheme(controls.keyboardScheme); @@ -637,7 +646,7 @@ class Controls extends FlxActionSet { if (scheme != None) { - switch(keyboardScheme) + switch (keyboardScheme) { case None: keyboardScheme = scheme; @@ -672,7 +681,8 @@ class Controls extends FlxActionSet static function addKeys(action:FlxActionDigital, keys:Array, state:FlxInputState) { - for (key in keys) { + for (key in keys) + { if (key == FlxKey.NONE) continue; // Ignore unbound keys. action.addKey(key, state); } @@ -684,15 +694,13 @@ class Controls extends FlxActionSet while (i-- > 0) { var input = action.inputs[i]; - if (input.device == KEYBOARD && keys.indexOf(cast input.inputID) != -1) - action.remove(input); + if (input.device == KEYBOARD && keys.indexOf(cast input.inputID) != -1) action.remove(input); } } public function setKeyboardScheme(scheme:KeyboardScheme, reset = true) { - if (reset) - removeKeyboard(); + if (reset) removeKeyboard(); keyboardScheme = scheme; @@ -724,10 +732,13 @@ class Controls extends FlxActionSet bindMobileLol(); } - function getDefaultKeybinds(scheme:KeyboardScheme, control:Control):Array { - switch (scheme) { + function getDefaultKeybinds(scheme:KeyboardScheme, control:Control):Array + { + switch (scheme) + { case Solo: - switch (control) { + switch (control) + { case Control.UI_UP: return [W, FlxKey.UP]; case Control.UI_DOWN: return [S, FlxKey.DOWN]; case Control.UI_LEFT: return [A, FlxKey.LEFT]; @@ -754,7 +765,8 @@ class Controls extends FlxActionSet case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO]; } case Duo(true): - switch (control) { + switch (control) + { case Control.UI_UP: return [W]; case Control.UI_DOWN: return [S]; case Control.UI_LEFT: return [A]; @@ -779,10 +791,10 @@ class Controls extends FlxActionSet case Control.VOLUME_UP: return [PLUS]; case Control.VOLUME_DOWN: return [MINUS]; case Control.VOLUME_MUTE: return [ZERO]; - } case Duo(false): - switch (control) { + switch (control) + { case Control.UI_UP: return [FlxKey.UP]; case Control.UI_DOWN: return [FlxKey.DOWN]; case Control.UI_LEFT: return [FlxKey.LEFT]; @@ -807,7 +819,6 @@ class Controls extends FlxActionSet case Control.VOLUME_UP: return [NUMPADPLUS]; case Control.VOLUME_DOWN: return [NUMPADMINUS]; case Control.VOLUME_MUTE: return [NUMPADZERO]; - } default: // Fallthrough. @@ -834,8 +845,7 @@ class Controls extends FlxActionSet #end #if android - forEachBound(Control.BACK, function(action, pres) - { + forEachBound(Control.BACK, function(action, pres) { action.add(new FlxActionInputDigitalAndroid(FlxAndroidKey.BACK, JUST_PRESSED)); }); #end @@ -849,8 +859,7 @@ class Controls extends FlxActionSet while (i-- > 0) { var input = action.inputs[i]; - if (input.device == KEYBOARD) - action.remove(input); + if (input.device == KEYBOARD) action.remove(input); } } } @@ -862,11 +871,13 @@ class Controls extends FlxActionSet fromSaveData(padData, Gamepad(id)); } - public function getGamepadIds():Array { + public function getGamepadIds():Array + { return gamepadsAdded; } - public function getGamepads():Array { + public function getGamepads():Array + { return [for (id in gamepadsAdded) FlxG.gamepads.getByID(id)]; } @@ -886,8 +897,7 @@ class Controls extends FlxActionSet while (i-- > 0) { var input = action.inputs[i]; - if (isGamepad(input, deviceID)) - action.remove(input); + if (isGamepad(input, deviceID)) action.remove(input); } } @@ -924,32 +934,58 @@ class Controls extends FlxActionSet ]); } - function getDefaultGamepadBinds(control:Control):Array { - switch(control) { - case Control.ACCEPT: return [#if switch B #else A #end]; - case Control.BACK: return [#if switch A #else B #end]; - case Control.UI_UP: return [DPAD_UP, LEFT_STICK_DIGITAL_UP]; - case Control.UI_DOWN: return [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN]; - case Control.UI_LEFT: return [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT]; - case Control.UI_RIGHT: return [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT]; - case Control.NOTE_UP: return [DPAD_UP, Y, LEFT_STICK_DIGITAL_UP, RIGHT_STICK_DIGITAL_UP]; - case Control.NOTE_DOWN: return [DPAD_DOWN, A, LEFT_STICK_DIGITAL_DOWN, RIGHT_STICK_DIGITAL_DOWN]; - case Control.NOTE_LEFT: return [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT]; - case Control.NOTE_RIGHT: return [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT]; - case Control.PAUSE: return [START]; - case Control.RESET: return [FlxGamepadInputID.BACK]; // Back (i.e. Select) - case Control.WINDOW_FULLSCREEN: []; - case Control.WINDOW_SCREENSHOT: []; - case Control.CUTSCENE_ADVANCE: return [A]; - case Control.FREEPLAY_FAVORITE: [FlxGamepadInputID.BACK]; // Back (i.e. Select) - case Control.FREEPLAY_LEFT: [LEFT_SHOULDER]; - case Control.FREEPLAY_RIGHT: [RIGHT_SHOULDER]; - case Control.VOLUME_UP: []; - case Control.VOLUME_DOWN: []; - case Control.VOLUME_MUTE: []; - case Control.DEBUG_MENU: []; - case Control.DEBUG_CHART: []; - case Control.DEBUG_STAGE: []; + function getDefaultGamepadBinds(control:Control):Array + { + switch (control) + { + case Control.ACCEPT: + return [#if switch B #else A #end]; + case Control.BACK: + return [#if switch A #else B #end]; + case Control.UI_UP: + return [DPAD_UP, LEFT_STICK_DIGITAL_UP]; + case Control.UI_DOWN: + return [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN]; + case Control.UI_LEFT: + return [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT]; + case Control.UI_RIGHT: + return [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT]; + case Control.NOTE_UP: + return [DPAD_UP, Y, LEFT_STICK_DIGITAL_UP, RIGHT_STICK_DIGITAL_UP]; + case Control.NOTE_DOWN: + return [DPAD_DOWN, A, LEFT_STICK_DIGITAL_DOWN, RIGHT_STICK_DIGITAL_DOWN]; + case Control.NOTE_LEFT: + return [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT]; + case Control.NOTE_RIGHT: + return [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT]; + case Control.PAUSE: + return [START]; + case Control.RESET: + return [FlxGamepadInputID.BACK]; // Back (i.e. Select) + case Control.WINDOW_FULLSCREEN: + []; + case Control.WINDOW_SCREENSHOT: + []; + case Control.CUTSCENE_ADVANCE: + return [A]; + case Control.FREEPLAY_FAVORITE: + [FlxGamepadInputID.BACK]; // Back (i.e. Select) + case Control.FREEPLAY_LEFT: + [LEFT_SHOULDER]; + case Control.FREEPLAY_RIGHT: + [RIGHT_SHOULDER]; + case Control.VOLUME_UP: + []; + case Control.VOLUME_DOWN: + []; + case Control.VOLUME_MUTE: + []; + case Control.DEBUG_MENU: + []; + case Control.DEBUG_CHART: + []; + case Control.DEBUG_STAGE: + []; default: // Fallthrough. } @@ -967,8 +1003,7 @@ class Controls extends FlxActionSet public function touchShit(control:Control, id) { - forEachBound(control, function(action, state) - { + forEachBound(control, function(action, state) { // action }); } @@ -984,7 +1019,8 @@ class Controls extends FlxActionSet inline static function addButtons(action:FlxActionDigital, buttons:Array, state, id) { - for (button in buttons) { + for (button in buttons) + { if (button == FlxGamepadInputID.NONE) continue; // Ignore unbound keys. action.addGamepad(button, state, id); } @@ -996,29 +1032,25 @@ class Controls extends FlxActionSet while (i-- > 0) { var input = action.inputs[i]; - if (isGamepad(input, gamepadID) && buttons.indexOf(cast input.inputID) != -1) - action.remove(input); + if (isGamepad(input, gamepadID) && buttons.indexOf(cast input.inputID) != -1) action.remove(input); } } public function getInputsFor(control:Control, device:Device, ?list:Array):Array { - if (list == null) - list = []; + if (list == null) list = []; - switch(device) + switch (device) { case Keys: for (input in getActionFromControl(control).inputs) { - if (input.device == KEYBOARD) - list.push(input.inputID); + if (input.device == KEYBOARD) list.push(input.inputID); } case Gamepad(id): for (input in getActionFromControl(control).inputs) { - if (isGamepad(input, id)) - list.push(input.inputID); + if (isGamepad(input, id)) list.push(input.inputID); } } return list; @@ -1026,7 +1058,7 @@ class Controls extends FlxActionSet public function removeDevice(device:Device) { - switch(device) + switch (device) { case Keys: setKeyboardScheme(None); @@ -1040,27 +1072,32 @@ class Controls extends FlxActionSet * An EMPTY array means the control is uninitialized and needs to be reset to default. * An array with a single FlxKey.NONE means the control was intentionally unbound by the user. */ - public function fromSaveData(data:Dynamic, device:Device) + public function fromSaveData(data:Dynamic, device:Device):Void { for (control in Control.createAll()) { var inputs:Array = Reflect.field(data, control.getName()); - inputs = inputs.distinct(); + inputs = inputs?.distinct(); if (inputs != null) { - if (inputs.length == 0) { + if (inputs.length == 0) + { trace('Control ${control} is missing bindings, resetting to default.'); - switch(device) + switch (device) { case Keys: bindKeys(control, getDefaultKeybinds(Solo, control)); case Gamepad(id): bindButtons(control, id, getDefaultGamepadBinds(control)); } - } else if (inputs == [FlxKey.NONE]) { + } + else if (inputs == [FlxKey.NONE]) + { trace('Control ${control} is unbound, leaving it be.'); - } else { - switch(device) + } + else + { + switch (device) { case Keys: bindKeys(control, inputs.copy()); @@ -1068,9 +1105,11 @@ class Controls extends FlxActionSet bindButtons(control, id, inputs.copy()); } } - } else { + } + else + { trace('Control ${control} is missing bindings, resetting to default.'); - switch(device) + switch (device) { case Keys: bindKeys(control, getDefaultKeybinds(Solo, control)); @@ -1095,9 +1134,12 @@ class Controls extends FlxActionSet var inputs = getInputsFor(control, device); isEmpty = isEmpty && inputs.length == 0; - if (inputs.length == 0) { + if (inputs.length == 0) + { inputs = [FlxKey.NONE]; - } else { + } + else + { inputs = inputs.distinct(); } @@ -1109,7 +1151,7 @@ class Controls extends FlxActionSet static function isDevice(input:FlxActionInput, device:Device) { - return switch(device) + return switch (device) { case Keys: input.device == KEYBOARD; case Gamepad(id): isGamepad(input, id); @@ -1141,7 +1183,8 @@ typedef Swipes = * - Combining `pressed` and `released` inputs into one action. * - Filtering by input method (`KEYBOARD`, `MOUSE`, `GAMEPAD`, etc). */ -class FunkinAction extends FlxActionDigital { +class FunkinAction extends FlxActionDigital +{ public var namePressed(default, null):Null; public var nameReleased(default, null):Null; @@ -1158,83 +1201,102 @@ class FunkinAction extends FlxActionDigital { /** * Input checks default to whether the input was just pressed, on any input device. */ - public override function check():Bool { + public override function check():Bool + { return checkFiltered(JUST_PRESSED); } /** * Check whether the input is currently being held. */ - public function checkPressed():Bool { + public function checkPressed():Bool + { return checkFiltered(PRESSED); } /** * Check whether the input is currently being held, and was not held last frame. */ - public function checkJustPressed():Bool { + public function checkJustPressed():Bool + { return checkFiltered(JUST_PRESSED); } /** * Check whether the input is not currently being held. */ - public function checkReleased():Bool { + public function checkReleased():Bool + { return checkFiltered(RELEASED); } /** * Check whether the input is not currently being held, and was held last frame. */ - public function checkJustReleased():Bool { + public function checkJustReleased():Bool + { return checkFiltered(JUST_RELEASED); } /** * Check whether the input is currently being held by a gamepad device. */ - public function checkPressedGamepad():Bool { + public function checkPressedGamepad():Bool + { return checkFiltered(PRESSED, GAMEPAD); } /** * Check whether the input is currently being held by a gamepad device, and was not held last frame. */ - public function checkJustPressedGamepad():Bool { + public function checkJustPressedGamepad():Bool + { return checkFiltered(JUST_PRESSED, GAMEPAD); } /** * Check whether the input is not currently being held by a gamepad device. */ - public function checkReleasedGamepad():Bool { + public function checkReleasedGamepad():Bool + { return checkFiltered(RELEASED, GAMEPAD); } /** * Check whether the input is not currently being held by a gamepad device, and was held last frame. */ - public function checkJustReleasedGamepad():Bool { + public function checkJustReleasedGamepad():Bool + { return checkFiltered(JUST_RELEASED, GAMEPAD); } - public function checkMultiFiltered(?filterTriggers:Array, ?filterDevices:Array):Bool { - if (filterTriggers == null) { + public function checkMultiFiltered(?filterTriggers:Array, ?filterDevices:Array):Bool + { + if (filterTriggers == null) + { filterTriggers = [PRESSED, JUST_PRESSED]; } - if (filterDevices == null) { + if (filterDevices == null) + { filterDevices = []; } // Perform checkFiltered for each combination. - for (i in filterTriggers) { - if (filterDevices.length == 0) { - if (checkFiltered(i)) { + for (i in filterTriggers) + { + if (filterDevices.length == 0) + { + if (checkFiltered(i)) + { return true; } - } else { - for (j in filterDevices) { - if (checkFiltered(i, j)) { + } + else + { + for (j in filterDevices) + { + if (checkFiltered(i, j)) + { return true; } } @@ -1249,52 +1311,56 @@ class FunkinAction extends FlxActionDigital { * @param filterTrigger Optionally filter by trigger condition (`JUST_PRESSED`, `PRESSED`, `JUST_RELEASED`, `RELEASED`). * @param filterDevice Optionally filter by device (`KEYBOARD`, `MOUSE`, `GAMEPAD`, `OTHER`). */ - public function checkFiltered(?filterTrigger:FlxInputState, ?filterDevice:FlxInputDevice):Bool { + public function checkFiltered(?filterTrigger:FlxInputState, ?filterDevice:FlxInputDevice):Bool + { // The normal // Make sure we only update the inputs once per frame. var key = '${filterTrigger}:${filterDevice}'; var cacheEntry = cache.get(key); - if (cacheEntry != null && cacheEntry.timestamp == FlxG.game.ticks) { + if (cacheEntry != null && cacheEntry.timestamp == FlxG.game.ticks) + { return cacheEntry.value; } // Use a for loop instead so we can remove inputs while iterating. // We don't return early because we need to call check() on ALL inputs. var result = false; - var len = inputs != null ? inputs.length : 0; - for (i in 0...len) - { - var j = len - i - 1; - var input = inputs[j]; + var len = inputs != null ? inputs.length : 0; + for (i in 0...len) + { + var j = len - i - 1; + var input = inputs[j]; // Filter out dead inputs. - if (input.destroyed) - { - inputs.splice(j, 1); - continue; - } + if (input.destroyed) + { + inputs.splice(j, 1); + continue; + } // Update the input. input.update(); // Check whether the input is the right trigger. - if (filterTrigger != null && input.trigger != filterTrigger) { + if (filterTrigger != null && input.trigger != filterTrigger) + { continue; } // Check whether the input is the right device. - if (filterDevice != null && input.device != filterDevice) { + if (filterDevice != null && input.device != filterDevice) + { continue; } // Check whether the input has triggered. - if (input.check(this)) - { - result = true; - } - } + if (input.check(this)) + { + result = true; + } + } // We need to cache this result. cache.set(key, {timestamp: FlxG.game.ticks, value: result}); @@ -1391,12 +1457,12 @@ class FlxActionInputDigitalMobileSwipeGameplay extends FlxActionInputDigital { var degAngle = FlxAngle.asDegrees(swp.touchAngle); - switch(trigger) + switch (trigger) { case JUST_PRESSED: if (swp.touchLength >= activateLength) { - switch(inputID) + switch (inputID) { case FlxDirectionFlags.UP: if (degAngle >= 45 && degAngle <= 90 + 45) return properTouch(swp); @@ -1440,7 +1506,7 @@ class FlxActionInputDigitalAndroid extends FlxActionInputDigital override public function check(Action:FlxAction):Bool { - return switch(trigger) + return switch (trigger) { #if android case PRESSED: FlxG.android.checkStatus(inputID, PRESSED) || FlxG.android.checkStatus(inputID, PRESSED); diff --git a/source/funkin/play/Countdown.hx b/source/funkin/play/Countdown.hx index 10636afdf..55c2a8992 100644 --- a/source/funkin/play/Countdown.hx +++ b/source/funkin/play/Countdown.hx @@ -9,6 +9,7 @@ import funkin.modding.module.ModuleHandler; import funkin.modding.events.ScriptEvent; import funkin.modding.events.ScriptEvent.CountdownScriptEvent; import flixel.util.FlxTimer; +import funkin.util.EaseUtil; import funkin.audio.FunkinSound; class Countdown @@ -117,7 +118,7 @@ class Countdown * * If you want to call this from a module, it's better to use the event system and cancel the onCountdownStep event. */ - public static function pauseCountdown() + public static function pauseCountdown():Void { if (countdownTimer != null && !countdownTimer.finished) { @@ -130,7 +131,7 @@ class Countdown * * If you want to call this from a module, it's better to use the event system and cancel the onCountdownStep event. */ - public static function resumeCountdown() + public static function resumeCountdown():Void { if (countdownTimer != null && !countdownTimer.finished) { @@ -143,7 +144,7 @@ class Countdown * * If you want to call this from a module, it's better to use the event system and cancel the onCountdownStart event. */ - public static function stopCountdown() + public static function stopCountdown():Void { if (countdownTimer != null) { @@ -156,7 +157,7 @@ class Countdown /** * Stops the current countdown, then starts the song for you. */ - public static function skipCountdown() + public static function skipCountdown():Void { stopCountdown(); // This will trigger PlayState.startSong() @@ -185,8 +186,11 @@ class Countdown { var spritePath:String = null; + var fadeEase = FlxEase.cubeInOut; + if (isPixelStyle) { + fadeEase = EaseUtil.stepped(8); switch (index) { case TWO: @@ -227,7 +231,7 @@ class Countdown countdownSprite.screenCenter(); // Fade sprite in, then out, then destroy it. - FlxTween.tween(countdownSprite, {y: countdownSprite.y += 100, alpha: 0}, Conductor.instance.beatLengthMs / 1000, + FlxTween.tween(countdownSprite, {y: countdownSprite.y += 100}, Conductor.instance.beatLengthMs / 1000, { ease: FlxEase.cubeInOut, onComplete: function(twn:FlxTween) { @@ -235,6 +239,11 @@ class Countdown } }); + FlxTween.tween(countdownSprite, {alpha: 0}, Conductor.instance.beatLengthMs / 1000, + { + ease: fadeEase + }); + PlayState.instance.add(countdownSprite); } diff --git a/source/funkin/play/GameOverSubState.hx b/source/funkin/play/GameOverSubState.hx index c84d5b154..6eb954c0f 100644 --- a/source/funkin/play/GameOverSubState.hx +++ b/source/funkin/play/GameOverSubState.hx @@ -16,6 +16,7 @@ import funkin.ui.MusicBeatSubState; import funkin.ui.story.StoryMenuState; import funkin.util.MathUtil; import openfl.utils.Assets; +import funkin.effects.RetroCameraFade; /** * A substate which renders over the PlayState when the player dies. @@ -144,6 +145,7 @@ class GameOverSubState extends MusicBeatSubState else { boyfriend = PlayState.instance.currentStage.getBoyfriend(true); + boyfriend.canPlayOtherAnims = true; boyfriend.isDead = true; add(boyfriend); boyfriend.resetCharacter(); @@ -331,9 +333,12 @@ class GameOverSubState extends MusicBeatSubState // After the animation finishes... new FlxTimer().start(0.7, function(tmr:FlxTimer) { // ...fade out the graphics. Then after that happens... - FlxG.camera.fade(FlxColor.BLACK, 2, false, function() { + + var resetPlaying = function(pixel:Bool = false) { // ...close the GameOverSubState. - FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true); + if (pixel) RetroCameraFade.fadeBlack(FlxG.camera, 10, 1); + else + FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true); PlayState.instance.needsReset = true; if (PlayState.instance.isMinimalMode || boyfriend == null) {} @@ -350,7 +355,22 @@ class GameOverSubState extends MusicBeatSubState // Close the substate. close(); - }); + }; + + if (musicSuffix == '-pixel') + { + RetroCameraFade.fadeToBlack(FlxG.camera, 10, 2); + new FlxTimer().start(2, _ -> { + FlxG.camera.filters = []; + resetPlaying(true); + }); + } + else + { + FlxG.camera.fade(FlxColor.BLACK, 2, false, function() { + resetPlaying(); + }); + } }); } } diff --git a/source/funkin/play/ResultState.hx b/source/funkin/play/ResultState.hx index 48fb3b04e..a2c5f7e62 100644 --- a/source/funkin/play/ResultState.hx +++ b/source/funkin/play/ResultState.hx @@ -464,7 +464,9 @@ class ResultState extends MusicBeatSubState { bgFlash.visible = true; FlxTween.tween(bgFlash, {alpha: 0}, 5 / 24); - var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100; + // NOTE: Only divide if totalNotes > 0 to prevent divide-by-zero errors. + var clearPercentFloat = params.scoreData.tallies.totalNotes == 0 ? 0.0 : (params.scoreData.tallies.sick + + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100; clearPercentTarget = Math.floor(clearPercentFloat); // Prevent off-by-one errors. diff --git a/source/funkin/play/character/CharacterData.hx b/source/funkin/play/character/CharacterData.hx index 7d3d6cfb9..8b1649e26 100644 --- a/source/funkin/play/character/CharacterData.hx +++ b/source/funkin/play/character/CharacterData.hx @@ -305,8 +305,8 @@ class CharacterDataParser icon = "darnell"; case "senpai-angry": icon = "senpai"; - case "tankman" | "tankman-atlas": - icon = "tankmen"; + case "tankman-atlas": + icon = "tankman"; } var path = Paths.image("freeplay/icons/" + icon + "pixel"); diff --git a/source/funkin/play/character/MultiSparrowCharacter.hx b/source/funkin/play/character/MultiSparrowCharacter.hx index 48c5afb58..41c96fbfa 100644 --- a/source/funkin/play/character/MultiSparrowCharacter.hx +++ b/source/funkin/play/character/MultiSparrowCharacter.hx @@ -41,6 +41,8 @@ class MultiSparrowCharacter extends BaseCharacter { this.isPixel = true; this.antialiasing = false; + pixelPerfectRender = true; + pixelPerfectPosition = true; } else { diff --git a/source/funkin/play/character/PackerCharacter.hx b/source/funkin/play/character/PackerCharacter.hx index 2bfac800a..22edbe339 100644 --- a/source/funkin/play/character/PackerCharacter.hx +++ b/source/funkin/play/character/PackerCharacter.hx @@ -43,6 +43,8 @@ class PackerCharacter extends BaseCharacter { this.isPixel = true; this.antialiasing = false; + pixelPerfectRender = true; + pixelPerfectPosition = true; } else { diff --git a/source/funkin/play/character/SparrowCharacter.hx b/source/funkin/play/character/SparrowCharacter.hx index a36aed84d..81d98b138 100644 --- a/source/funkin/play/character/SparrowCharacter.hx +++ b/source/funkin/play/character/SparrowCharacter.hx @@ -46,6 +46,8 @@ class SparrowCharacter extends BaseCharacter { this.isPixel = true; this.antialiasing = false; + pixelPerfectRender = true; + pixelPerfectPosition = true; } else { diff --git a/source/funkin/play/components/PopUpStuff.hx b/source/funkin/play/components/PopUpStuff.hx index b7e206e97..1bdfd98a8 100644 --- a/source/funkin/play/components/PopUpStuff.hx +++ b/source/funkin/play/components/PopUpStuff.hx @@ -7,8 +7,9 @@ import flixel.util.FlxDirection; import funkin.graphics.FunkinSprite; import funkin.play.PlayState; import funkin.util.TimerUtil; +import funkin.util.EaseUtil; -class PopUpStuff extends FlxTypedGroup +class PopUpStuff extends FlxTypedGroup { public var offsets:Array = [0, 0]; @@ -17,7 +18,7 @@ class PopUpStuff extends FlxTypedGroup super(); } - public function displayRating(daRating:String) + public function displayRating(daRating:String):Void { var perfStart:Float = TimerUtil.start(); @@ -40,10 +41,15 @@ class PopUpStuff extends FlxTypedGroup add(rating); + var fadeEase = null; + if (PlayState.instance.currentStageId.startsWith('school')) { rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.7)); rating.antialiasing = false; + rating.pixelPerfectRender = true; + rating.pixelPerfectPosition = true; + fadeEase = EaseUtil.stepped(2); } else { @@ -61,7 +67,8 @@ class PopUpStuff extends FlxTypedGroup remove(rating, true); rating.destroy(); }, - startDelay: Conductor.instance.beatLengthMs * 0.001 + startDelay: Conductor.instance.beatLengthMs * 0.001, + ease: fadeEase }); trace('displayRating took: ${TimerUtil.seconds(perfStart)}'); @@ -92,10 +99,15 @@ class PopUpStuff extends FlxTypedGroup // add(comboSpr); + var fadeEase = null; + if (PlayState.instance.currentStageId.startsWith('school')) { - comboSpr.setGraphicSize(Std.int(comboSpr.width * Constants.PIXEL_ART_SCALE * 0.7)); + comboSpr.setGraphicSize(Std.int(comboSpr.width * Constants.PIXEL_ART_SCALE * 1)); comboSpr.antialiasing = false; + comboSpr.pixelPerfectRender = true; + comboSpr.pixelPerfectPosition = true; + fadeEase = EaseUtil.stepped(2); } else { @@ -110,7 +122,8 @@ class PopUpStuff extends FlxTypedGroup remove(comboSpr, true); comboSpr.destroy(); }, - startDelay: Conductor.instance.beatLengthMs * 0.001 + startDelay: Conductor.instance.beatLengthMs * 0.001, + ease: fadeEase }); var seperatedScore:Array = []; @@ -133,8 +146,10 @@ class PopUpStuff extends FlxTypedGroup if (PlayState.instance.currentStageId.startsWith('school')) { - numScore.setGraphicSize(Std.int(numScore.width * Constants.PIXEL_ART_SCALE * 0.7)); + numScore.setGraphicSize(Std.int(numScore.width * Constants.PIXEL_ART_SCALE * 1)); numScore.antialiasing = false; + numScore.pixelPerfectRender = true; + numScore.pixelPerfectPosition = true; } else { @@ -156,7 +171,8 @@ class PopUpStuff extends FlxTypedGroup remove(numScore, true); numScore.destroy(); }, - startDelay: Conductor.instance.beatLengthMs * 0.002 + startDelay: Conductor.instance.beatLengthMs * 0.002, + ease: fadeEase }); daLoop++; diff --git a/source/funkin/play/stage/Bopper.hx b/source/funkin/play/stage/Bopper.hx index 262aff7bc..11fb9e499 100644 --- a/source/funkin/play/stage/Bopper.hx +++ b/source/funkin/play/stage/Bopper.hx @@ -200,12 +200,10 @@ class Bopper extends StageProp implements IPlayStateScriptedClass { if (hasDanced) { - trace('DanceRight (alternate)'); playAnimation('danceRight$idleSuffix', forceRestart); } else { - trace('DanceLeft (alternate)'); playAnimation('danceLeft$idleSuffix', forceRestart); } hasDanced = !hasDanced; diff --git a/source/funkin/play/stage/Stage.hx b/source/funkin/play/stage/Stage.hx index 4f8ab4434..f4e22e380 100644 --- a/source/funkin/play/stage/Stage.hx +++ b/source/funkin/play/stage/Stage.hx @@ -249,6 +249,10 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements // If pixel, disable antialiasing. propSprite.antialiasing = !dataProp.isPixel; + // If pixel, we render it pixel perfect so there's less "mixels" + propSprite.pixelPerfectRender = dataProp.isPixel; + propSprite.pixelPerfectPosition = dataProp.isPixel; + propSprite.scrollFactor.x = dataProp.scroll[0]; propSprite.scrollFactor.y = dataProp.scroll[1]; diff --git a/source/funkin/ui/MenuItem.hx b/source/funkin/ui/MenuItem.hx index ba5cc066b..2a483ea78 100644 --- a/source/funkin/ui/MenuItem.hx +++ b/source/funkin/ui/MenuItem.hx @@ -11,7 +11,6 @@ class MenuItem extends FlxSpriteGroup { public var targetY:Float = 0; public var week:FlxSprite; - public var flashingInt:Int = 0; public function new(x:Float, y:Float, weekNum:Int = 0, weekType:WeekType) { @@ -30,28 +29,28 @@ class MenuItem extends FlxSpriteGroup } var isFlashing:Bool = false; + var flashTick:Float = 0; + final flashFramerate:Float = 20; public function startFlashing():Void { isFlashing = true; } - // if it runs at 60fps, fake framerate will be 6 - // if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still??? - // so it runs basically every so many seconds, not dependant on framerate?? - // I'm still learning how math works thanks whoever is reading this lol - var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10); - override function update(elapsed:Float) { super.update(elapsed); y = MathUtil.coolLerp(y, (targetY * 120) + 480, 0.17); - if (isFlashing) flashingInt += 1; - - if (flashingInt % fakeFramerate >= Math.floor(fakeFramerate / 2)) week.color = 0xFF33ffff; - else - week.color = FlxColor.WHITE; + if (isFlashing) + { + flashTick += elapsed; + if (flashTick >= 1 / flashFramerate) + { + flashTick %= 1 / flashFramerate; + week.color = (week.color == FlxColor.WHITE) ? 0xFF33ffff : FlxColor.WHITE; + } + } } } diff --git a/source/funkin/ui/freeplay/FreeplayState.hx b/source/funkin/ui/freeplay/FreeplayState.hx index 637c23c95..abbe2d6bd 100644 --- a/source/funkin/ui/freeplay/FreeplayState.hx +++ b/source/funkin/ui/freeplay/FreeplayState.hx @@ -227,7 +227,7 @@ class FreeplayState extends MusicBeatSubState super(FlxColor.TRANSPARENT); - if (stickers != null) + if (stickers?.members != null) { stickerSubState = stickers; } @@ -640,7 +640,6 @@ class FreeplayState extends MusicBeatSubState // be careful not to "add()" things in here unless it's to a group that's already added to the state // otherwise it won't be properly attatched to funnyCamera (relavent code should be at the bottom of create()) var onDJIntroDone = function() { - // when boyfriend hits dat shiii albumRoll.playIntro(); @@ -693,9 +692,12 @@ class FreeplayState extends MusicBeatSubState } }; - if (dj != null) { + if (dj != null) + { dj.onIntroDone.add(onDJIntroDone); - } else { + } + else + { onDJIntroDone(); } @@ -1775,7 +1777,7 @@ class FreeplayState extends MusicBeatSubState if (dj != null) dj.confirm(); grpCapsules.members[curSelected].forcePosition(); - grpCapsules.members[curSelected].songText.flickerText(); + grpCapsules.members[curSelected].confirm(); // FlxTween.color(bgDad, 0.33, 0xFFFFFFFF, 0xFF555555, {ease: FlxEase.quadOut}); FlxTween.color(pinkBack, 0.33, 0xFFFFD0D5, 0xFF171831, {ease: FlxEase.quadOut}); @@ -1947,6 +1949,7 @@ class FreeplayState extends MusicBeatSubState startingVolume: 0.0, overrideExisting: true, restartTrack: false, + mapTimeChanges: false, // The music metadata is not alongside the audio file so this won't work. pathsFunction: INST, suffix: instSuffix, partialParams: @@ -2097,6 +2100,8 @@ class FreeplaySongData function set_currentDifficulty(value:String):String { + if (currentDifficulty == value) return value; + currentDifficulty = value; updateValues(displayedVariations); return value; @@ -2153,7 +2158,7 @@ class FreeplaySongData { this.albumId = songDifficulty.album; } - + // TODO: This line of code makes me sad, but you can't really fix it without a breaking migration. // `easy`, `erect`, `normal-pico`, etc. var suffixedDifficulty = (songDifficulty.variation != Constants.DEFAULT_VARIATION diff --git a/source/funkin/ui/freeplay/SongMenuItem.hx b/source/funkin/ui/freeplay/SongMenuItem.hx index 7708b3bcf..68525a5f7 100644 --- a/source/funkin/ui/freeplay/SongMenuItem.hx +++ b/source/funkin/ui/freeplay/SongMenuItem.hx @@ -213,6 +213,7 @@ class SongMenuItem extends FlxSpriteGroup favIconBlurred.frames = Paths.getSparrowAtlas('freeplay/favHeart'); favIconBlurred.animation.addByPrefix('fav', 'favorite heart', 24, false); favIconBlurred.animation.play('fav'); + favIconBlurred.setGraphicSize(50, 50); favIconBlurred.blend = BlendMode.ADD; favIconBlurred.shader = new GaussianBlurShader(1.2); @@ -516,6 +517,9 @@ class SongMenuItem extends FlxSpriteGroup updateDifficultyRating(songData?.difficultyRating ?? 0); updateScoringRank(songData?.scoringRank); newText.visible = songData?.isNew; + favIcon.animation.curAnim.curFrame = favIcon.animation.curAnim.numFrames - 1; + favIconBlurred.animation.curAnim.curFrame = favIconBlurred.animation.curAnim.numFrames - 1; + // Update opacity, offsets, etc. updateSelected(); @@ -539,8 +543,6 @@ class SongMenuItem extends FlxSpriteGroup charPath += 'monsterpixel'; case 'mom-car': charPath += 'mommypixel'; - case 'dad': - charPath += 'daddypixel'; case 'darnell-blazin': charPath += 'darnellpixel'; case 'senpai-angry': @@ -555,7 +557,17 @@ class SongMenuItem extends FlxSpriteGroup return; } - pixelIcon.loadGraphic(Paths.image(charPath)); + var isAnimated = openfl.utils.Assets.exists(Paths.file('images/$charPath.xml')); + + if (isAnimated) + { + pixelIcon.frames = Paths.getSparrowAtlas(charPath); + } + else + { + pixelIcon.loadGraphic(Paths.image(charPath)); + } + pixelIcon.scale.x = pixelIcon.scale.y = 2; switch (char) @@ -567,6 +579,22 @@ class SongMenuItem extends FlxSpriteGroup } // pixelIcon.origin.x = capsule.origin.x; // pixelIcon.offset.x -= pixelIcon.origin.x; + + if (isAnimated) + { + pixelIcon.active = true; + + pixelIcon.animation.addByPrefix('idle', 'idle0', 10, true); + pixelIcon.animation.addByPrefix('confirm', 'confirm0', 10, false); + pixelIcon.animation.addByPrefix('confirm-hold', 'confirm-hold0', 10, true); + + pixelIcon.animation.finishCallback = function(name:String):Void { + trace('Finish pixel animation: ${name}'); + if (name == 'confirm') pixelIcon.animation.play('confirm-hold'); + }; + + pixelIcon.animation.play('idle'); + } } var frameInTicker:Float = 0; @@ -707,6 +735,18 @@ class SongMenuItem extends FlxSpriteGroup super.update(elapsed); } + /** + * Play any animations associated with selecting this song. + */ + public function confirm():Void + { + if (songText != null) songText.flickerText(); + if (pixelIcon != null) + { + pixelIcon.animation.play('confirm'); + } + } + public function intendedY(index:Int):Float { return (index * ((height * realScaled) + 10)) + 120; diff --git a/source/funkin/ui/mainmenu/MainMenuState.hx b/source/funkin/ui/mainmenu/MainMenuState.hx index 56ffc9a27..9bf465484 100644 --- a/source/funkin/ui/mainmenu/MainMenuState.hx +++ b/source/funkin/ui/mainmenu/MainMenuState.hx @@ -156,6 +156,9 @@ class MainMenuState extends MusicBeatState resetCamStuff(); + // reset camera when debug menu is closed + subStateClosed.add(_ -> resetCamStuff(false)); + subStateOpened.add(sub -> { if (Type.getClass(sub) == FreeplayState) { @@ -185,10 +188,11 @@ class MainMenuState extends MusicBeatState }); } - function resetCamStuff():Void + function resetCamStuff(?snap:Bool = true):Void { FlxG.camera.follow(camFollow, null, 0.06); - FlxG.camera.snapToTarget(); + + if (snap) FlxG.camera.snapToTarget(); } function createMenuItem(name:String, atlas:String, callback:Void->Void, fireInstantly:Bool = false):Void @@ -347,8 +351,6 @@ class MainMenuState extends MusicBeatState persistentUpdate = false; FlxG.state.openSubState(new DebugMenuSubState()); - // reset camera when debug menu is closed - subStateClosed.addOnce(_ -> resetCamStuff()); } #end diff --git a/source/funkin/ui/story/LevelTitle.hx b/source/funkin/ui/story/LevelTitle.hx index e6f989016..2be2da154 100644 --- a/source/funkin/ui/story/LevelTitle.hx +++ b/source/funkin/ui/story/LevelTitle.hx @@ -13,13 +13,10 @@ class LevelTitle extends FlxSpriteGroup public final level:Level; public var targetY:Float; - public var isFlashing:Bool = false; var title:FlxSprite; var lock:FlxSprite; - var flashingInt:Int = 0; - public function new(x:Int, y:Int, level:Level) { super(x, y); @@ -46,20 +43,23 @@ class LevelTitle extends FlxSpriteGroup } } - // if it runs at 60fps, fake framerate will be 6 - // if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still??? - // so it runs basically every so many seconds, not dependant on framerate?? - // I'm still learning how math works thanks whoever is reading this lol - var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10); + public var isFlashing:Bool = false; + var flashTick:Float = 0; + final flashFramerate:Float = 20; public override function update(elapsed:Float):Void { this.y = MathUtil.coolLerp(y, targetY, 0.17); - if (isFlashing) flashingInt += 1; - if (flashingInt % fakeFramerate >= Math.floor(fakeFramerate / 2)) title.color = 0xFF33ffff; - else - title.color = FlxColor.WHITE; + if (isFlashing) + { + flashTick += elapsed; + if (flashTick >= 1 / flashFramerate) + { + flashTick %= 1 / flashFramerate; + title.color = (title.color == FlxColor.WHITE) ? 0xFF33ffff : FlxColor.WHITE; + } + } } public function showLock():Void diff --git a/source/funkin/ui/story/StoryMenuState.hx b/source/funkin/ui/story/StoryMenuState.hx index 06a83ab4d..7707850ce 100644 --- a/source/funkin/ui/story/StoryMenuState.hx +++ b/source/funkin/ui/story/StoryMenuState.hx @@ -113,7 +113,7 @@ class StoryMenuState extends MusicBeatState { super(); - if (stickers != null) + if (stickers?.members != null) { stickerSubState = stickers; } diff --git a/source/funkin/ui/transition/LoadingState.hx b/source/funkin/ui/transition/LoadingState.hx index bc26ad97a..0f2ce1076 100644 --- a/source/funkin/ui/transition/LoadingState.hx +++ b/source/funkin/ui/transition/LoadingState.hx @@ -346,7 +346,7 @@ class LoadingState extends MusicBeatSubState return 'Done precaching ${path}'; }, true); - trace("Queued ${path} for precaching"); + trace('Queued ${path} for precaching'); // FunkinSprite.cacheTexture(path); } diff --git a/source/funkin/util/logging/AnsiTrace.hx b/source/funkin/util/logging/AnsiTrace.hx index 9fdc19e1b..2c18d494d 100644 --- a/source/funkin/util/logging/AnsiTrace.hx +++ b/source/funkin/util/logging/AnsiTrace.hx @@ -51,7 +51,7 @@ class AnsiTrace public static function traceBF() { - #if sys + #if (sys && debug) if (colorSupported) { for (line in ansiBF)