Resolved lag issues caused by creating too many notes in the pool.

This commit is contained in:
EliteMasterEric 2023-07-25 23:11:12 -04:00
parent 3c218ec01c
commit a6daf3b0d6
3 changed files with 40 additions and 4 deletions

View file

@ -146,7 +146,7 @@ class ChartEditorEventSprite extends FlxSprite
/**
* Return whether this event is currently visible.
*/
public function isNoteVisible(viewAreaBottom:Float, viewAreaTop:Float):Bool
public function isEventVisible(viewAreaBottom:Float, viewAreaTop:Float):Bool
{
// True if the note is above the view area.
var aboveViewArea = (this.y + this.height < viewAreaTop);
@ -160,7 +160,7 @@ class ChartEditorEventSprite extends FlxSprite
/**
* Return whether an event, if placed in the scene, would be visible.
*/
public static function wouldNoteBeVisible(viewAreaBottom:Float, viewAreaTop:Float, eventData:SongEventData, ?origin:FlxObject):Bool
public static function wouldEventBeVisible(viewAreaBottom:Float, viewAreaTop:Float, eventData:SongEventData, ?origin:FlxObject):Bool
{
var noteHeight:Float = ChartEditorState.GRID_SIZE;
var notePosY:Float = eventData.stepTime * ChartEditorState.GRID_SIZE;

View file

@ -52,6 +52,7 @@ class ChartEditorHoldNoteSprite extends SustainTrail
strumTime = 999999999;
missedNote = false;
hitNote = false;
active = true;
visible = true;
alpha = 1.0;
width = graphic.width / 8 * zoom; // amount of notes * 2
@ -64,6 +65,19 @@ class ChartEditorHoldNoteSprite extends SustainTrail
setup();
}
public override function kill():Void
{
super.kill();
active = false;
visible = false;
noteData = null;
strumTime = 999999999;
noteDirection = 0;
sustainLength = 0;
fullSustainLength = 0;
}
/**
* Return whether this note is currently visible.
*/

View file

@ -2329,8 +2329,11 @@ class ChartEditorState extends HaxeUIState
if (!ChartEditorHoldNoteSprite.wouldHoldNoteBeVisible(viewAreaBottomPixels, viewAreaTopPixels, noteData, renderedHoldNotes)) continue;
// Hold note should be rendered.
var holdNoteSprite:ChartEditorHoldNoteSprite = renderedHoldNotes.recycle(() -> new ChartEditorHoldNoteSprite(this));
trace('Creating new HoldNote... (${renderedHoldNotes.members.length})');
var holdNoteFactory = function() {
// TODO: Print some kind of warning if `renderedHoldNotes.members` is too high?
return new ChartEditorHoldNoteSprite(this);
}
var holdNoteSprite:ChartEditorHoldNoteSprite = renderedHoldNotes.recycle(holdNoteFactory);
var noteLengthPixels:Float = noteData.stepLength * GRID_SIZE;
@ -2388,6 +2391,12 @@ class ChartEditorState extends HaxeUIState
// Sort the events DESCENDING. This keeps the sustain behind the associated note.
renderedEvents.sort(FlxSort.byY, FlxSort.DESCENDING);
}
// Add a debug value which displays the current size of the note pool.
// The pool will grow as more notes need to be rendered at once.
// If this gets too big, something needs to be optimized somewhere! -Eric
FlxG.watch.addQuick("tapNotesRendered", renderedNotes.members.length);
FlxG.watch.addQuick("holdNotesRendered", renderedHoldNotes.members.length);
}
function buildSelectionSquare():FlxSprite
@ -3095,6 +3104,17 @@ class ChartEditorState extends HaxeUIState
#end
}
/**
* Clear the voices group.
*/
public function clearVocals():Void
{
audioVocalTrackGroup.clear();
}
/**
* Load a vocal track for a given song and character and add it to the voices group.
*/
public function loadVocalsFromAsset(path:String, charKey:String = null):Bool
{
var vocalTrack:FlxSound = FlxG.sound.load(path, 1.0, false);
@ -3156,6 +3176,8 @@ class ChartEditorState extends HaxeUIState
sortChartData();
clearVocals();
loadInstrumentalFromAsset(Paths.inst(songId));
var voiceList:Array<String> = song.getDifficulty(selectedDifficulty).buildVoiceList();