Merge branch 'rewrite/master' into formatting-fixes

This commit is contained in:
Cameron Taylor 2024-03-22 19:00:29 -07:00
commit a695fb2b39
38 changed files with 1444 additions and 358 deletions

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@ -85,7 +85,7 @@
},
"projectManager.git.baseFolders": ["./"],
"haxecheckstyle.sourceFolders": ["src", "Source"],
"haxecheckstyle.sourceFolders": ["src", "source"],
"haxecheckstyle.externalSourceRoots": [],
"haxecheckstyle.configurationFile": "checkstyle.json",
"haxecheckstyle.codeSimilarityBufferSize": 100,

2
assets

@ -1 +1 @@
Subproject commit 8d393de26ecbbabcc8096258458df9eea8cb387f
Subproject commit 52674391511577300cdb8c08df293ea72099aa82

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@ -146,7 +146,7 @@
"name": "polymod",
"type": "git",
"dir": null,
"ref": "be712450e5d3ba446008884921bb56873b299a64",
"ref": "8553b800965f225bb14c7ab8f04bfa9cdec362ac",
"url": "https://github.com/larsiusprime/polymod"
},
{

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@ -103,8 +103,15 @@ class Main extends Sprite
// George recommends binding the save before FlxGame is created.
Save.load();
var game:FlxGame = new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen);
addChild(new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen));
// FlxG.game._customSoundTray wants just the class, it calls new from
// create() in there, which gets called when it's added to stage
// which is why it needs to be added before addChild(game) here
@:privateAccess
game._customSoundTray = funkin.ui.options.FunkinSoundTray;
addChild(game);
#if hxcpp_debug_server
trace('hxcpp_debug_server is enabled! You can now connect to the game with a debugger.');

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@ -23,6 +23,7 @@ import funkin.data.stage.StageRegistry;
import funkin.data.dialogue.ConversationRegistry;
import funkin.data.dialogue.DialogueBoxRegistry;
import funkin.data.dialogue.SpeakerRegistry;
import funkin.data.freeplay.AlbumRegistry;
import funkin.data.song.SongRegistry;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.modding.module.ModuleHandler;
@ -165,6 +166,7 @@ class InitState extends FlxState
ConversationRegistry.instance.loadEntries();
DialogueBoxRegistry.instance.loadEntries();
SpeakerRegistry.instance.loadEntries();
AlbumRegistry.instance.loadEntries();
StageRegistry.instance.loadEntries();
// TODO: CharacterDataParser doesn't use json2object, so it's way slower than the other parsers and more prone to syntax errors.

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@ -1,11 +1,8 @@
package funkin.audio;
#if flash11
import flash.media.Sound;
import flash.utils.ByteArray;
#end
import flixel.sound.FlxSound;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.util.FlxSignal.FlxTypedSignal;
import flixel.system.FlxAssets.FlxSoundAsset;
import funkin.util.tools.ICloneable;
import funkin.data.song.SongData.SongMusicData;
@ -27,6 +24,25 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
{
static final MAX_VOLUME:Float = 1.0;
/**
* An FlxSignal which is dispatched when the volume changes.
*/
public static var onVolumeChanged(get, never):FlxTypedSignal<Float->Void>;
static var _onVolumeChanged:Null<FlxTypedSignal<Float->Void>> = null;
static function get_onVolumeChanged():FlxTypedSignal<Float->Void>
{
if (_onVolumeChanged == null)
{
_onVolumeChanged = new FlxTypedSignal<Float->Void>();
FlxG.sound.volumeHandler = function(volume:Float) {
_onVolumeChanged.dispatch(volume);
}
}
return _onVolumeChanged;
}
/**
* Using `FunkinSound.load` will override a dead instance from here rather than creating a new one, if possible!
*/

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@ -0,0 +1,36 @@
package funkin.data.freeplay;
/**
* A type definition for the data for an album of songs.
* It includes things like what graphics to display in Freeplay.
* @see https://lib.haxe.org/p/json2object/
*/
typedef AlbumData =
{
/**
* Semantic version for album data.
*/
public var version:String;
/**
* Readable name of the album.
*/
public var name:String;
/**
* Readable name of the artist(s) of the album.
*/
public var artists:Array<String>;
/**
* Asset key for the album art.
* The album art will be displayed in Freeplay.
*/
public var albumArtAsset:String;
/**
* Asset key for the album title.
* The album title will be displayed below the album art in Freeplay.
*/
public var albumTitleAsset:String;
}

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@ -0,0 +1,84 @@
package funkin.data.freeplay;
import funkin.ui.freeplay.Album;
import funkin.data.freeplay.AlbumData;
import funkin.ui.freeplay.ScriptedAlbum;
class AlbumRegistry extends BaseRegistry<Album, AlbumData>
{
/**
* The current version string for the album data format.
* Handle breaking changes by incrementing this value
* and adding migration to the `migrateAlbumData()` function.
*/
public static final ALBUM_DATA_VERSION:thx.semver.Version = '1.0.0';
public static final ALBUM_DATA_VERSION_RULE:thx.semver.VersionRule = '1.0.x';
public static final instance:AlbumRegistry = new AlbumRegistry();
public function new()
{
super('ALBUM', 'ui/freeplay/albums', ALBUM_DATA_VERSION_RULE);
}
/**
* Read, parse, and validate the JSON data and produce the corresponding data object.
* @param id The ID of the entry to load.
* @return The parsed data object.
*/
public function parseEntryData(id:String):Null<AlbumData>
{
// JsonParser does not take type parameters,
// otherwise this function would be in BaseRegistry.
var parser:json2object.JsonParser<AlbumData> = new json2object.JsonParser<AlbumData>();
parser.ignoreUnknownVariables = false;
switch (loadEntryFile(id))
{
case {fileName: fileName, contents: contents}:
parser.fromJson(contents, fileName);
default:
return null;
}
if (parser.errors.length > 0)
{
printErrors(parser.errors, id);
return null;
}
return parser.value;
}
/**
* Parse and validate the JSON data and produce the corresponding data object.
*
* NOTE: Must be implemented on the implementation class.
* @param contents The JSON as a string.
* @param fileName An optional file name for error reporting.
* @return The parsed data object.
*/
public function parseEntryDataRaw(contents:String, ?fileName:String):Null<AlbumData>
{
var parser:json2object.JsonParser<AlbumData> = new json2object.JsonParser<AlbumData>();
parser.ignoreUnknownVariables = false;
parser.fromJson(contents, fileName);
if (parser.errors.length > 0)
{
printErrors(parser.errors, fileName);
return null;
}
return parser.value;
}
function createScriptedEntry(clsName:String):Album
{
return ScriptedAlbum.init(clsName, 'unknown');
}
function getScriptedClassNames():Array<String>
{
return ScriptedAlbum.listScriptClasses();
}
}

View file

@ -706,7 +706,7 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
this = new SongEventDataRaw(time, eventKind, value);
}
public inline function valueAsStruct(?defaultKey:String = "key"):Dynamic
public function valueAsStruct(?defaultKey:String = "key"):Dynamic
{
if (this.value == null) return {};
if (Std.isOfType(this.value, Array))

View file

@ -3,6 +3,10 @@ package funkin.graphics;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.graphics.FlxGraphic;
import flixel.tweens.FlxTween;
import openfl.display3D.textures.TextureBase;
import funkin.graphics.framebuffer.FixedBitmapData;
import openfl.display.BitmapData;
/**
* An FlxSprite with additional functionality.
@ -41,7 +45,7 @@ class FunkinSprite extends FlxSprite
*/
public static function create(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{
var sprite = new FunkinSprite(x, y);
var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadTexture(key);
return sprite;
}
@ -55,7 +59,7 @@ class FunkinSprite extends FlxSprite
*/
public static function createSparrow(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{
var sprite = new FunkinSprite(x, y);
var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadSparrow(key);
return sprite;
}
@ -69,7 +73,7 @@ class FunkinSprite extends FlxSprite
*/
public static function createPacker(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{
var sprite = new FunkinSprite(x, y);
var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadPacker(key);
return sprite;
}
@ -89,6 +93,30 @@ class FunkinSprite extends FlxSprite
return this;
}
/**
* Apply an OpenFL `BitmapData` to this sprite.
* @param input The OpenFL `BitmapData` to apply
* @return This sprite, for chaining
*/
public function loadBitmapData(input:BitmapData):FunkinSprite
{
loadGraphic(input);
return this;
}
/**
* Apply an OpenFL `TextureBase` to this sprite.
* @param input The OpenFL `TextureBase` to apply
* @return This sprite, for chaining
*/
public function loadTextureBase(input:TextureBase):FunkinSprite
{
var inputBitmap:FixedBitmapData = FixedBitmapData.fromTexture(input);
return loadBitmapData(inputBitmap);
}
/**
* Load an animated texture (Sparrow atlas spritesheet) as the sprite's texture.
* @param key The key of the texture to load.
@ -119,11 +147,20 @@ class FunkinSprite extends FlxSprite
return this;
}
/**
* Determine whether the texture with the given key is cached.
* @param key The key of the texture to check.
* @return Whether the texture is cached.
*/
public static function isTextureCached(key:String):Bool
{
return FlxG.bitmap.get(key) != null;
}
/**
* Ensure the texture with the given key is cached.
* @param key The key of the texture to cache.
*/
public static function cacheTexture(key:String):Void
{
// We don't want to cache the same texture twice.
@ -139,7 +176,7 @@ class FunkinSprite extends FlxSprite
}
// Else, texture is currently uncached.
var graphic = flixel.graphics.FlxGraphic.fromAssetKey(key, false, null, true);
var graphic:FlxGraphic = FlxGraphic.fromAssetKey(key, false, null, true);
if (graphic == null)
{
FlxG.log.warn('Failed to cache graphic: $key');
@ -217,7 +254,7 @@ class FunkinSprite extends FlxSprite
}
/**
* Ensure scale is applied when cloning a sprite.
* Ensure scale is applied when cloning a sprite.R
* The default `clone()` method acts kinda weird TBH.
* @return A clone of this sprite.
*/
@ -230,4 +267,13 @@ class FunkinSprite extends FlxSprite
return result;
}
public override function destroy():Void
{
frames = null;
// Cancel all tweens so they don't continue to run on a destroyed sprite.
// This prevents crashes.
FlxTween.cancelTweensOf(this);
super.destroy();
}
}

View file

@ -3,7 +3,9 @@ package funkin.graphics.adobeanimate;
import flixel.util.FlxSignal.FlxTypedSignal;
import flxanimate.FlxAnimate;
import flxanimate.FlxAnimate.Settings;
import flixel.math.FlxPoint;
import flxanimate.frames.FlxAnimateFrames;
import openfl.display.BitmapData;
import openfl.utils.Assets;
/**
* A sprite which provides convenience functions for rendering a texture atlas with animations.
@ -31,7 +33,7 @@ class FlxAtlasSprite extends FlxAnimate
var canPlayOtherAnims:Bool = true;
public function new(x:Float, y:Float, path:String, ?settings:Settings)
public function new(x:Float, y:Float, ?path:String, ?settings:Settings)
{
if (settings == null) settings = SETTINGS;

View file

@ -32,11 +32,11 @@ class FixedBitmapData extends BitmapData
public static function fromTexture(texture:TextureBase):FixedBitmapData
{
if (texture == null) return null;
final bitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0);
bitmapData.readable = false;
final bitmapData:FixedBitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0);
// bitmapData.readable = false;
bitmapData.__texture = texture;
bitmapData.__textureContext = texture.__textureContext;
bitmapData.image = null;
// bitmapData.image = null;
return bitmapData;
}
}

View file

@ -1,45 +1,58 @@
package funkin.graphics.video;
import flixel.FlxBasic;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.util.FlxSignal.FlxTypedSignal;
import funkin.audio.FunkinSound;
import openfl.display3D.textures.TextureBase;
import openfl.events.NetStatusEvent;
import openfl.media.SoundTransform;
import openfl.media.Video;
import openfl.net.NetConnection;
import openfl.net.NetStream;
/**
* Plays a video via a NetStream. Only works on HTML5.
* This does NOT replace hxCodec, nor does hxCodec replace this. hxCodec only works on desktop and does not work on HTML5!
* This does NOT replace hxCodec, nor does hxCodec replace this.
* hxCodec only works on desktop and does not work on HTML5!
*/
class FlxVideo extends FlxBasic
class FlxVideo extends FunkinSprite
{
var video:Video;
var netStream:NetStream;
public var finishCallback:Void->Void;
var videoPath:String;
/**
* Doesn't actually interact with Flixel shit, only just a pleasant to use class
* A callback to execute when the video finishes.
*/
public var finishCallback:Void->Void;
public function new(videoPath:String)
{
super();
this.videoPath = videoPath;
makeGraphic(2, 2, FlxColor.TRANSPARENT);
video = new Video();
video.x = 0;
video.y = 0;
video.alpha = 0;
FlxG.addChildBelowMouse(video);
FlxG.game.addChild(video);
var netConnection = new NetConnection();
var netConnection:NetConnection = new NetConnection();
netConnection.connect(null);
netStream = new NetStream(netConnection);
netStream.client = {onMetaData: client_onMetaData};
netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnection_onNetStatus);
netStream.client = {onMetaData: onClientMetaData};
netConnection.addEventListener(NetStatusEvent.NET_STATUS, onNetConnectionNetStatus);
netStream.play(videoPath);
}
/**
* Tell the FlxVideo to pause playback.
*/
public function pauseVideo():Void
{
if (netStream != null)
@ -48,6 +61,9 @@ class FlxVideo extends FlxBasic
}
}
/**
* Tell the FlxVideo to resume if it is paused.
*/
public function resumeVideo():Void
{
// Resume playing the video.
@ -57,6 +73,29 @@ class FlxVideo extends FlxBasic
}
}
var videoAvailable:Bool = false;
var frameTimer:Float;
static final FRAME_RATE:Float = 60;
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (frameTimer >= (1 / FRAME_RATE))
{
frameTimer = 0;
// TODO: We just draw the video buffer to the sprite 60 times a second.
// Can we copy the video buffer instead somehow?
pixels.draw(video);
}
if (videoAvailable) frameTimer += elapsed;
}
/**
* Tell the FlxVideo to seek to the beginning.
*/
public function restartVideo():Void
{
// Seek to the beginning of the video.
@ -66,6 +105,9 @@ class FlxVideo extends FlxBasic
}
}
/**
* Tell the FlxVideo to end.
*/
public function finishVideo():Void
{
netStream.dispose();
@ -74,15 +116,48 @@ class FlxVideo extends FlxBasic
if (finishCallback != null) finishCallback();
}
public function client_onMetaData(metaData:Dynamic)
public override function destroy():Void
{
if (netStream != null)
{
netStream.dispose();
if (FlxG.game.contains(video)) FlxG.game.removeChild(video);
}
super.destroy();
}
/**
* Callback executed when the video stream loads.
* @param metaData The metadata of the video
*/
public function onClientMetaData(metaData:Dynamic):Void
{
video.attachNetStream(netStream);
video.width = FlxG.width;
video.height = FlxG.height;
onVideoReady();
}
function netConnection_onNetStatus(event:NetStatusEvent):Void
function onVideoReady():Void
{
video.width = FlxG.width;
video.height = FlxG.height;
videoAvailable = true;
FunkinSound.onVolumeChanged.add(onVolumeChanged);
onVolumeChanged(FlxG.sound.muted ? 0 : FlxG.sound.volume);
makeGraphic(Std.int(video.width), Std.int(video.height), FlxColor.TRANSPARENT);
}
function onVolumeChanged(volume:Float):Void
{
netStream.soundTransform = new SoundTransform(volume);
}
function onNetConnectionNetStatus(event:NetStatusEvent):Void
{
if (event.info.code == 'NetStream.Play.Complete') finishVideo();
}

View file

@ -8,6 +8,7 @@ import funkin.data.level.LevelRegistry;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.data.song.SongRegistry;
import funkin.data.stage.StageRegistry;
import funkin.data.freeplay.AlbumRegistry;
import funkin.modding.module.ModuleHandler;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.save.Save;
@ -324,6 +325,7 @@ class PolymodHandler
ConversationRegistry.instance.loadEntries();
DialogueBoxRegistry.instance.loadEntries();
SpeakerRegistry.instance.loadEntries();
AlbumRegistry.instance.loadEntries();
StageRegistry.instance.loadEntries();
CharacterDataParser.loadCharacterCache(); // TODO: Migrate characters to BaseRegistry.
ModuleHandler.loadModuleCache();

View file

@ -97,14 +97,14 @@ class GameOverSubState extends MusicBeatSubState
/**
* Reset the game over configuration to the default.
*/
public static function reset()
public static function reset():Void
{
animationSuffix = "";
musicSuffix = "";
blueBallSuffix = "";
animationSuffix = '';
musicSuffix = '';
blueBallSuffix = '';
}
override public function create()
override public function create():Void
{
if (instance != null)
{
@ -119,6 +119,8 @@ class GameOverSubState extends MusicBeatSubState
// Set up the visuals
//
var playState = PlayState.instance;
// Add a black background to the screen.
var bg = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
// We make this transparent so that we can see the stage underneath during debugging,
@ -130,23 +132,27 @@ class GameOverSubState extends MusicBeatSubState
// Pluck Boyfriend from the PlayState and place him (in the same position) in the GameOverSubState.
// We can then play the character's `firstDeath` animation.
boyfriend = PlayState.instance.currentStage.getBoyfriend(true);
boyfriend.isDead = true;
add(boyfriend);
boyfriend.resetCharacter();
if (PlayState.instance.isMinimalMode) {}
else
{
boyfriend = PlayState.instance.currentStage.getBoyfriend(true);
boyfriend.isDead = true;
add(boyfriend);
boyfriend.resetCharacter();
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();
cameraFollowPoint.x += offsets[0];
cameraFollowPoint.y += offsets[1];
add(cameraFollowPoint);
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();
cameraFollowPoint.x += offsets[0];
cameraFollowPoint.y += offsets[1];
add(cameraFollowPoint);
FlxG.camera.target = null;
FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.01);
targetCameraZoom = PlayState?.instance?.currentStage?.camZoom * boyfriend.getDeathCameraZoom();
FlxG.camera.target = null;
FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.01);
targetCameraZoom = PlayState?.instance?.currentStage?.camZoom * boyfriend.getDeathCameraZoom();
}
//
// Set up the audio
@ -164,21 +170,29 @@ class GameOverSubState extends MusicBeatSubState
var hasStartedAnimation:Bool = false;
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
if (!hasStartedAnimation)
{
hasStartedAnimation = true;
if (boyfriend.hasAnimation('fakeoutDeath') && FlxG.random.bool((1 / 4096) * 100))
if (PlayState.instance.isMinimalMode)
{
boyfriend.playAnimation('fakeoutDeath', true, false);
// Play the "blue balled" sound. May play a variant if one has been assigned.
playBlueBalledSFX();
}
else
{
boyfriend.playAnimation('firstDeath', true, false); // ignoreOther is set to FALSE since you WANT to be able to mash and confirm game over!
// Play the "blue balled" sound. May play a variant if one has been assigned.
playBlueBalledSFX();
if (boyfriend.hasAnimation('fakeoutDeath') && FlxG.random.bool((1 / 4096) * 100))
{
boyfriend.playAnimation('fakeoutDeath', true, false);
}
else
{
boyfriend.playAnimation('firstDeath', true, false); // ignoreOther is set to FALSE since you WANT to be able to mash and confirm game over!
// Play the "blue balled" sound. May play a variant if one has been assigned.
playBlueBalledSFX();
}
}
}
@ -241,27 +255,34 @@ class GameOverSubState extends MusicBeatSubState
}
else
{
// Music hasn't started yet.
switch (PlayStatePlaylist.campaignId)
if (PlayState.instance.isMinimalMode)
{
// TODO: Make the behavior for playing Jeff's voicelines generic or un-hardcoded.
// This will simplify the class and make it easier for mods to add death quotes.
case "week7":
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && boyfriend.isAnimationFinished() && !playingJeffQuote)
{
playingJeffQuote = true;
playJeffQuote();
// Start music at lower volume
startDeathMusic(0.2, false);
boyfriend.playAnimation('deathLoop' + animationSuffix);
}
default:
// Start music at normal volume once the initial death animation finishes.
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && boyfriend.isAnimationFinished())
{
startDeathMusic(1.0, false);
boyfriend.playAnimation('deathLoop' + animationSuffix);
}
// startDeathMusic(1.0, false);
}
else
{
// Music hasn't started yet.
switch (PlayStatePlaylist.campaignId)
{
// TODO: Make the behavior for playing Jeff's voicelines generic or un-hardcoded.
// This will simplify the class and make it easier for mods to add death quotes.
case 'week7':
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && boyfriend.isAnimationFinished() && !playingJeffQuote)
{
playingJeffQuote = true;
playJeffQuote();
// Start music at lower volume
startDeathMusic(0.2, false);
boyfriend.playAnimation('deathLoop' + animationSuffix);
}
default:
// Start music at normal volume once the initial death animation finishes.
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && boyfriend.isAnimationFinished())
{
startDeathMusic(1.0, false);
boyfriend.playAnimation('deathLoop' + animationSuffix);
}
}
}
}
@ -279,7 +300,11 @@ class GameOverSubState extends MusicBeatSubState
isEnding = true;
startDeathMusic(1.0, true); // isEnding changes this function's behavior.
boyfriend.playAnimation('deathConfirm' + animationSuffix, true);
if (PlayState.instance.isMinimalMode) {}
else
{
boyfriend.playAnimation('deathConfirm' + animationSuffix, true);
}
// After the animation finishes...
new FlxTimer().start(0.7, function(tmr:FlxTimer) {
@ -289,10 +314,14 @@ class GameOverSubState extends MusicBeatSubState
FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true);
PlayState.instance.needsReset = true;
// Readd Boyfriend to the stage.
boyfriend.isDead = false;
remove(boyfriend);
PlayState.instance.currentStage.addCharacter(boyfriend, BF);
if (PlayState.instance.isMinimalMode) {}
else
{
// Readd Boyfriend to the stage.
boyfriend.isDead = false;
remove(boyfriend);
PlayState.instance.currentStage.addCharacter(boyfriend, BF);
}
// Snap reset the camera which may have changed because of the player character data.
resetCameraZoom();

View file

@ -233,6 +233,17 @@ class PlayState extends MusicBeatSubState
*/
public var cameraFollowPoint:FlxObject;
/**
* An FlxTween that tweens the camera to the follow point.
* Only used when tweening the camera manually, rather than tweening via follow.
*/
public var cameraFollowTween:FlxTween;
/**
* An FlxTween that zooms the camera to the desired amount.
*/
public var cameraZoomTween:FlxTween;
/**
* The camera follow point from the last stage.
* Used to persist the position of the `cameraFollowPosition` between levels.
@ -240,14 +251,23 @@ class PlayState extends MusicBeatSubState
public var previousCameraFollowPoint:FlxPoint = null;
/**
* The current camera zoom level.
*
* The camera zoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
* Defaults to 1.05 but may be larger or smaller depending on the current stage,
* and may be changed by the `ZoomCamera` song event.
* The current camera zoom level without any modifiers applied.
*/
public var currentCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
/**
* currentCameraZoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
* Defaults to 1.05, but may be larger or smaller depending on the current stage.
* Tweened via the `ZoomCamera` song event in direct mode.
*/
public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
/**
* Camera zoom applied on top of currentCameraZoom.
* Tweened via the `ZoomCamera` song event in additive mode.
*/
public var additiveCameraZoom:Float = 0;
/**
* The current HUD camera zoom level.
*
@ -393,10 +413,15 @@ class PlayState extends MusicBeatSubState
var startingSong:Bool = false;
/**
* False if `FlxG.sound.music`
* Track if we currently have the music paused for a Pause substate, so we can unpause it when we return.
*/
var musicPausedBySubState:Bool = false;
/**
* Track any camera tweens we've paused for a Pause substate, so we can unpause them when we return.
*/
var cameraTweensPausedBySubState:List<FlxTween> = new List<FlxTween>();
/**
* False until `create()` has completed.
*/
@ -939,7 +964,9 @@ class PlayState extends MusicBeatSubState
// Lerp the camera zoom towards the target level.
if (subState == null)
{
FlxG.camera.zoom = FlxMath.lerp(defaultCameraZoom, FlxG.camera.zoom, 0.95);
currentCameraZoom = FlxMath.lerp(defaultCameraZoom, currentCameraZoom, 0.95);
FlxG.camera.zoom = currentCameraZoom + additiveCameraZoom;
camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
}
@ -1117,14 +1144,30 @@ class PlayState extends MusicBeatSubState
// Pause the music.
if (FlxG.sound.music != null)
{
musicPausedBySubState = FlxG.sound.music.playing;
if (musicPausedBySubState)
if (FlxG.sound.music.playing)
{
FlxG.sound.music.pause();
musicPausedBySubState = true;
}
// Pause vocals.
// Not tracking that we've done this via a bool because vocal re-syncing involves pausing the vocals anyway.
if (vocals != null) vocals.pause();
}
// Pause camera tweening, and keep track of which tweens we pause.
if (cameraFollowTween != null && cameraFollowTween.active)
{
cameraFollowTween.active = false;
cameraTweensPausedBySubState.add(cameraFollowTween);
}
if (cameraZoomTween != null && cameraZoomTween.active)
{
cameraZoomTween.active = false;
cameraTweensPausedBySubState.add(cameraZoomTween);
}
// Pause the countdown.
Countdown.pauseCountdown();
}
@ -1146,17 +1189,26 @@ class PlayState extends MusicBeatSubState
if (event.eventCanceled) return;
// Resume
// Resume music if we paused it.
if (musicPausedBySubState)
{
FlxG.sound.music.play();
musicPausedBySubState = false;
}
// Resume camera tweens if we paused any.
for (camTween in cameraTweensPausedBySubState)
{
camTween.active = true;
}
cameraTweensPausedBySubState.clear();
if (currentConversation != null)
{
currentConversation.resumeMusic();
}
// Re-sync vocals.
if (FlxG.sound.music != null && !startingSong && !isInCutscene) resyncVocals();
// Resume the countdown.
@ -1304,7 +1356,7 @@ class PlayState extends MusicBeatSubState
if (FlxG.camera.zoom < (1.35 * defaultCameraZoom) && cameraZoomRate > 0 && Conductor.instance.currentBeat % cameraZoomRate == 0)
{
// Zoom camera in (1.5%)
FlxG.camera.zoom += cameraZoomIntensity * defaultCameraZoom;
currentCameraZoom += cameraZoomIntensity * defaultCameraZoom;
// Hud zooms double (3%)
camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom;
}
@ -1494,8 +1546,14 @@ class PlayState extends MusicBeatSubState
public function resetCameraZoom():Void
{
if (PlayState.instance.isMinimalMode) return;
// Apply camera zoom level from stage data.
defaultCameraZoom = currentStage.camZoom;
currentCameraZoom = defaultCameraZoom;
FlxG.camera.zoom = currentCameraZoom;
// Reset additive zoom.
additiveCameraZoom = 0;
}
/**
@ -2843,6 +2901,9 @@ class PlayState extends MusicBeatSubState
*/
function performCleanup():Void
{
// If the camera is being tweened, stop it.
cancelAllCameraTweens();
if (currentConversation != null)
{
remove(currentConversation);
@ -2901,6 +2962,9 @@ class PlayState extends MusicBeatSubState
// Stop camera zooming on beat.
cameraZoomRate = 0;
// Cancel camera tweening if it's active.
cancelAllCameraTweens();
// If the opponent is GF, zoom in on the opponent.
// Else, if there is no GF, zoom in on BF.
// Else, zoom in on GF.
@ -2987,15 +3051,119 @@ class PlayState extends MusicBeatSubState
/**
* Resets the camera's zoom level and focus point.
*/
public function resetCamera():Void
public function resetCamera(?resetZoom:Bool = true, ?cancelTweens:Bool = true):Void
{
// Cancel camera tweens if any are active.
if (cancelTweens)
{
cancelAllCameraTweens();
}
FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.04);
FlxG.camera.targetOffset.set();
FlxG.camera.zoom = defaultCameraZoom;
if (resetZoom)
{
resetCameraZoom();
}
// Snap the camera to the follow point immediately.
FlxG.camera.focusOn(cameraFollowPoint.getPosition());
}
/**
* Disables camera following and tweens the camera to the follow point manually.
*/
public function tweenCameraToFollowPoint(?duration:Float, ?ease:Null<Float->Float>):Void
{
// Cancel the current tween if it's active.
cancelCameraFollowTween();
if (duration == 0)
{
// Instant movement. Just reset the camera to force it to the follow point.
resetCamera(false, false);
}
else
{
// Disable camera following for the duration of the tween.
FlxG.camera.target = null;
// Follow tween! Caching it so we can cancel/pause it later if needed.
var followPos:FlxPoint = cameraFollowPoint.getPosition() - FlxPoint.weak(FlxG.camera.width * 0.5, FlxG.camera.height * 0.5);
cameraFollowTween = FlxTween.tween(FlxG.camera.scroll, {x: followPos.x, y: followPos.y}, duration,
{
ease: ease,
onComplete: function(_) {
resetCamera(false, false); // Re-enable camera following when the tween is complete.
}
});
}
}
public function cancelCameraFollowTween()
{
if (cameraFollowTween != null)
{
cameraFollowTween.cancel();
}
}
/**
* Tweens the camera zoom to the desired amount.
*/
public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?directMode:Bool, ?ease:Null<Float->Float>):Void
{
// Cancel the current tween if it's active.
cancelCameraZoomTween();
var targetZoom = zoom * FlxCamera.defaultZoom;
if (directMode) // Direct mode: Tween defaultCameraZoom for basic "smooth" zooms.
{
if (duration == 0)
{
// Instant zoom. No tween needed.
defaultCameraZoom = targetZoom;
}
else
{
// Zoom tween! Caching it so we can cancel/pause it later if needed.
cameraZoomTween = FlxTween.tween(this, {defaultCameraZoom: targetZoom}, duration, {ease: ease});
}
}
else // Additive mode: Tween additiveCameraZoom for ease-based zooms.
{
if (duration == 0)
{
// Instant zoom. No tween needed.
additiveCameraZoom = targetZoom;
}
else
{
// Zoom tween! Caching it so we can cancel/pause it later if needed.
cameraZoomTween = FlxTween.tween(this, {additiveCameraZoom: targetZoom}, duration, {ease: ease});
}
}
}
public function cancelCameraZoomTween()
{
if (cameraZoomTween != null)
{
cameraZoomTween.cancel();
}
}
/**
* Cancel all active camera tweens simultaneously.
*/
public function cancelAllCameraTweens()
{
cancelCameraFollowTween();
cancelCameraZoomTween();
}
#if (debug || FORCE_DEBUG_VERSION)
/**
* Jumps forward or backward a number of sections in the song.

View file

@ -193,6 +193,11 @@ class BaseCharacter extends Bopper
return _data.death?.cameraOffsets ?? [0.0, 0.0];
}
public function getBaseScale():Float
{
return _data.scale;
}
public function getDeathCameraZoom():Float
{
return _data.death?.cameraZoom ?? 1.0;
@ -260,8 +265,8 @@ class BaseCharacter extends Bopper
}
/**
* Set the sprite scale to the appropriate value.
* @param scale
* Set the character's sprite scale to the appropriate value.
* @param scale The desired scale.
*/
public function setScale(scale:Null<Float>):Void
{

View file

@ -1,5 +1,6 @@
package funkin.play.event;
import flixel.tweens.FlxEase;
// Data from the chart
import funkin.data.song.SongData;
import funkin.data.song.SongData.SongEventData;
@ -69,6 +70,13 @@ class FocusCameraSongEvent extends SongEvent
if (char == null) char = cast data.value;
var useTween:Null<Bool> = data.getBool('useTween');
if (useTween == null) useTween = false;
var duration:Null<Float> = data.getFloat('duration');
if (duration == null) duration = 4.0;
var ease:Null<String> = data.getString('ease');
if (ease == null) ease = 'linear';
switch (char)
{
case -1: // Position
@ -117,6 +125,26 @@ class FocusCameraSongEvent extends SongEvent
default:
trace('Unknown camera focus: ' + data);
}
if (useTween)
{
switch (ease)
{
case 'INSTANT':
PlayState.instance.tweenCameraToFollowPoint(0);
default:
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null)
{
trace('Invalid ease function: $ease');
return;
}
PlayState.instance.tweenCameraToFollowPoint(durSeconds, easeFunction);
}
}
}
public override function getTitle():String
@ -158,6 +186,51 @@ class FocusCameraSongEvent extends SongEvent
step: 10.0,
type: SongEventFieldType.FLOAT,
units: "px"
},
{
name: 'useTween',
title: 'Use Tween',
type: SongEventFieldType.BOOL,
defaultValue: false
},
{
name: 'duration',
title: 'Duration',
defaultValue: 4.0,
step: 0.5,
type: SongEventFieldType.FLOAT,
units: 'steps'
},
{
name: 'ease',
title: 'Easing Type',
defaultValue: 'linear',
type: SongEventFieldType.ENUM,
keys: [
'Linear' => 'linear',
'Instant' => 'INSTANT',
'Quad In' => 'quadIn',
'Quad Out' => 'quadOut',
'Quad In/Out' => 'quadInOut',
'Cube In' => 'cubeIn',
'Cube Out' => 'cubeOut',
'Cube In/Out' => 'cubeInOut',
'Quart In' => 'quartIn',
'Quart Out' => 'quartOut',
'Quart In/Out' => 'quartInOut',
'Quint In' => 'quintIn',
'Quint Out' => 'quintOut',
'Quint In/Out' => 'quintInOut',
'Smooth Step In' => 'smoothStepIn',
'Smooth Step Out' => 'smoothStepOut',
'Smooth Step In/Out' => 'smoothStepInOut',
'Sine In' => 'sineIn',
'Sine Out' => 'sineOut',
'Sine In/Out' => 'sineInOut',
'Elastic In' => 'elasticIn',
'Elastic Out' => 'elasticOut',
'Elastic In/Out' => 'elasticInOut',
]
}
]);
}

View file

@ -62,19 +62,26 @@ class ZoomCameraSongEvent extends SongEvent
var zoom:Null<Float> = data.getFloat('zoom');
if (zoom == null) zoom = 1.0;
var duration:Null<Float> = data.getFloat('duration');
if (duration == null) duration = 4.0;
var mode:Null<String> = data.getString('mode');
if (mode == null) mode = 'additive';
var ease:Null<String> = data.getString('ease');
if (ease == null) ease = 'linear';
var directMode:Bool = mode == 'direct';
// If it's a string, check the value.
switch (ease)
{
case 'INSTANT':
// Set the zoom. Use defaultCameraZoom to prevent breaking camera bops.
PlayState.instance.defaultCameraZoom = zoom * FlxCamera.defaultZoom;
PlayState.instance.tweenCameraZoom(zoom, 0, directMode);
default:
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null)
{
@ -82,8 +89,7 @@ class ZoomCameraSongEvent extends SongEvent
return;
}
FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.instance.stepLengthMs * duration / 1000),
{ease: easeFunction});
PlayState.instance.tweenCameraZoom(zoom, durSeconds, directMode, easeFunction);
}
}
@ -96,8 +102,9 @@ class ZoomCameraSongEvent extends SongEvent
* ```
* {
* 'zoom': FLOAT, // Target zoom level.
* 'duration': FLOAT, // Optional duration in steps
* 'ease': ENUM, // Optional easing function
* 'duration': FLOAT, // Optional duration in steps.
* 'mode': ENUM, // Whether to set additive zoom or direct zoom.
* 'ease': ENUM, // Optional easing function.
* }
* @return SongEventSchema
*/
@ -120,6 +127,13 @@ class ZoomCameraSongEvent extends SongEvent
type: SongEventFieldType.FLOAT,
units: 'steps'
},
{
name: 'mode',
title: 'Mode',
defaultValue: 'additive',
type: SongEventFieldType.ENUM,
keys: ['Additive' => 'additive', 'Direct' => 'direct']
},
{
name: 'ease',
title: 'Easing Type',

View file

@ -213,6 +213,26 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return _metadata.values();
}
/**
* List the album IDs for each variation of the song.
* @return A map of variation IDs to album IDs.
*/
public function listAlbums():Map<String, String>
{
var result:Map<String, String> = new Map<String, String>();
for (difficultyId in difficulties.keys())
{
var meta:Null<SongDifficulty> = difficulties.get(difficultyId);
if (meta != null && meta.album != null)
{
result.set(difficultyId, meta.album);
}
}
return result;
}
/**
* Populate the difficulty data from the provided metadata.
* Does not load chart data (that is triggered later when we want to play the song).
@ -367,11 +387,14 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
/**
* List all the difficulties in this song.
*
* @param variationId Optionally filter by a single variation.
* @param variationIds Optionally filter by multiple variations.
* @param showHidden Include charts which are not accessible to the player.
*
* @return The list of difficulties.
*/
public function listDifficulties(?variationId:String, ?variationIds:Array<String>):Array<String>
public function listDifficulties(?variationId:String, ?variationIds:Array<String>, showHidden:Bool = false):Array<String>
{
if (variationIds == null) variationIds = [];
if (variationId != null) variationIds.push(variationId);
@ -387,6 +410,15 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return difficulty.difficulty;
}).nonNull().unique();
diffFiltered = diffFiltered.filter(function(diffId:String):Bool {
if (showHidden) return true;
for (targetVariation in variationIds)
{
if (isDifficultyVisible(diffId, targetVariation)) return true;
}
return false;
});
diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
return diffFiltered;
@ -405,6 +437,13 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return false;
}
public function isDifficultyVisible(diffId:String, variationId:String):Bool
{
var variation = _metadata.get(variationId);
if (variation == null) return false;
return variation.playData.difficulties.contains(diffId);
}
/**
* Purge the cached chart data for each difficulty of this song.
*/

View file

@ -109,10 +109,11 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
{
getBoyfriend().resetCharacter(true);
// Reapply the camera offsets.
var charData = _data.characters.bf;
getBoyfriend().scale.set(charData.scale, charData.scale);
getBoyfriend().cameraFocusPoint.x += charData.cameraOffsets[0];
getBoyfriend().cameraFocusPoint.y += charData.cameraOffsets[1];
var stageCharData:StageDataCharacter = _data.characters.bf;
var finalScale:Float = getBoyfriend().getBaseScale() * stageCharData.scale;
getBoyfriend().setScale(finalScale);
getBoyfriend().cameraFocusPoint.x += stageCharData.cameraOffsets[0];
getBoyfriend().cameraFocusPoint.y += stageCharData.cameraOffsets[1];
}
else
{
@ -122,19 +123,21 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
{
getGirlfriend().resetCharacter(true);
// Reapply the camera offsets.
var charData = _data.characters.gf;
getGirlfriend().scale.set(charData.scale, charData.scale);
getGirlfriend().cameraFocusPoint.x += charData.cameraOffsets[0];
getGirlfriend().cameraFocusPoint.y += charData.cameraOffsets[1];
var stageCharData:StageDataCharacter = _data.characters.gf;
var finalScale:Float = getBoyfriend().getBaseScale() * stageCharData.scale;
getGirlfriend().setScale(finalScale);
getGirlfriend().cameraFocusPoint.x += stageCharData.cameraOffsets[0];
getGirlfriend().cameraFocusPoint.y += stageCharData.cameraOffsets[1];
}
if (getDad() != null)
{
getDad().resetCharacter(true);
// Reapply the camera offsets.
var charData = _data.characters.dad;
getDad().scale.set(charData.scale, charData.scale);
getDad().cameraFocusPoint.x += charData.cameraOffsets[0];
getDad().cameraFocusPoint.y += charData.cameraOffsets[1];
var stageCharData:StageDataCharacter = _data.characters.dad;
var finalScale:Float = getBoyfriend().getBaseScale() * stageCharData.scale;
getDad().setScale(finalScale);
getDad().cameraFocusPoint.x += stageCharData.cameraOffsets[0];
getDad().cameraFocusPoint.y += stageCharData.cameraOffsets[1];
}
// Reset positions of named props.
@ -393,23 +396,23 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
#end
// Apply position and z-index.
var charData:StageDataCharacter = null;
var stageCharData:StageDataCharacter = null;
switch (charType)
{
case BF:
this.characters.set('bf', character);
charData = _data.characters.bf;
stageCharData = _data.characters.bf;
character.flipX = !character.getDataFlipX();
character.name = 'bf';
character.initHealthIcon(false);
case GF:
this.characters.set('gf', character);
charData = _data.characters.gf;
stageCharData = _data.characters.gf;
character.flipX = character.getDataFlipX();
character.name = 'gf';
case DAD:
this.characters.set('dad', character);
charData = _data.characters.dad;
stageCharData = _data.characters.dad;
character.flipX = character.getDataFlipX();
character.name = 'dad';
character.initHealthIcon(true);
@ -421,15 +424,15 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
// This ensures positioning is based on the idle animation.
character.resetCharacter(true);
if (charData != null)
if (stageCharData != null)
{
character.zIndex = charData.zIndex;
character.zIndex = stageCharData.zIndex;
// Start with the per-stage character position.
// Subtracting the origin ensures characters are positioned relative to their feet.
// Subtracting the global offset allows positioning on a per-character basis.
character.x = charData.position[0] - character.characterOrigin.x + character.globalOffsets[0];
character.y = charData.position[1] - character.characterOrigin.y + character.globalOffsets[1];
character.x = stageCharData.position[0] - character.characterOrigin.x + character.globalOffsets[0];
character.y = stageCharData.position[1] - character.characterOrigin.y + character.globalOffsets[1];
@:privateAccess(funkin.play.stage.Bopper)
{
@ -438,16 +441,17 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
character.originalPosition.y = character.y + character.animOffsets[1];
}
character.scale.set(charData.scale, charData.scale);
character.cameraFocusPoint.x += charData.cameraOffsets[0];
character.cameraFocusPoint.y += charData.cameraOffsets[1];
var finalScale = character.getBaseScale() * stageCharData.scale;
character.setScale(finalScale); // Don't use scale.set for characters!
character.cameraFocusPoint.x += stageCharData.cameraOffsets[0];
character.cameraFocusPoint.y += stageCharData.cameraOffsets[1];
#if debug
// Draw the debug icon at the character's feet.
if (charType == BF || charType == DAD)
{
debugIcon.x = charData.position[0];
debugIcon.y = charData.position[1];
debugIcon.x = stageCharData.position[0];
debugIcon.y = stageCharData.position[1];
debugIcon2.x = character.x;
debugIcon2.y = character.y;
}

View file

@ -878,6 +878,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/
var noteDisplayDirty:Bool = true;
var noteTooltipsDirty:Bool = true;
/**
* Whether the selected charactesr have been modified and the health icons need to be updated.
*/
@ -1541,6 +1543,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Make sure view is updated when the variation changes.
noteDisplayDirty = true;
notePreviewDirty = true;
noteTooltipsDirty = true;
notePreviewViewportBoundsDirty = true;
switchToCurrentInstrumental();
@ -1562,6 +1565,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Make sure view is updated when the difficulty changes.
noteDisplayDirty = true;
notePreviewDirty = true;
noteTooltipsDirty = true;
notePreviewViewportBoundsDirty = true;
// Make sure the difficulty we selected is in the list of difficulties.
@ -3663,8 +3667,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
selectionSquare.width = eventSprite.width;
selectionSquare.height = eventSprite.height;
}
// Additional cleanup on notes.
if (noteTooltipsDirty) eventSprite.updateTooltipText();
}
noteTooltipsDirty = false;
// Sort the notes DESCENDING. This keeps the sustain behind the associated note.
renderedNotes.sort(FlxSort.byY, FlxSort.DESCENDING); // TODO: .group.insertionSort()

View file

@ -51,7 +51,12 @@ class SetItemSelectionCommand implements ChartEditorCommand
}
var eventData = eventSelected.valueAsStruct(defaultKey);
state.eventDataToPlace = eventData;
var eventDataClone = Reflect.copy(eventData);
if (eventDataClone != null)
{
state.eventDataToPlace = eventDataClone;
}
state.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_EVENT_DATA_LAYOUT);
}

View file

@ -164,8 +164,7 @@ class ChartEditorEventSprite extends FlxSprite
this.eventData = value;
// Update the position to match the note data.
updateEventPosition();
// Update the tooltip text.
this.tooltip.tipData = {text: this.eventData.buildTooltip()};
updateTooltipText();
return this.eventData;
}
}
@ -188,6 +187,13 @@ class ChartEditorEventSprite extends FlxSprite
this.updateTooltipPosition();
}
public function updateTooltipText():Void
{
if (this.eventData == null) return;
if (this.isGhost) return;
this.tooltip.tipData = {text: this.eventData.buildTooltip()};
}
public function updateTooltipPosition():Void
{
// No tooltip for ghost sprites.

View file

@ -237,6 +237,11 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
{
value = event.target.value.value;
}
else if (field.type == BOOL)
{
var chk:CheckBox = cast event.target;
value = cast(chk.selected, Null<Bool>); // Need to cast to nullable bool or the compiler will get mad.
}
trace('ChartEditorToolboxHandler.buildEventDataFormFromSchema() - ${event.target.id} = ${value}');
@ -253,14 +258,15 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
// Edit the event data of any existing events.
if (!_initializing && chartEditorState.currentEventSelection.length > 0)
{
for (event in chartEditorState.currentEventSelection)
for (songEvent in chartEditorState.currentEventSelection)
{
event.eventKind = chartEditorState.eventKindToPlace;
event.value = chartEditorState.eventDataToPlace;
songEvent.eventKind = chartEditorState.eventKindToPlace;
songEvent.value = Reflect.copy(chartEditorState.eventDataToPlace);
}
chartEditorState.saveDataDirty = true;
chartEditorState.noteDisplayDirty = true;
chartEditorState.notePreviewDirty = true;
chartEditorState.noteTooltipsDirty = true;
}
}
}

View file

@ -11,6 +11,7 @@ import funkin.data.dialogue.DialogueBoxData;
import funkin.data.dialogue.DialogueBoxRegistry;
import funkin.data.dialogue.SpeakerData;
import funkin.data.dialogue.SpeakerRegistry;
import funkin.data.freeplay.AlbumRegistry;
import funkin.play.cutscene.dialogue.Conversation;
import funkin.play.cutscene.dialogue.DialogueBox;
import funkin.play.cutscene.dialogue.Speaker;

View file

@ -49,8 +49,11 @@ class StageOffsetSubState extends HaxeUISubState
{
super.create();
var playState = PlayState.instance;
FlxG.mouse.visible = true;
PlayState.instance.pauseMusic();
playState.pauseMusic();
playState.cancelAllCameraTweens();
FlxG.camera.target = null;
setupUIListeners();
@ -63,8 +66,8 @@ class StageOffsetSubState extends HaxeUISubState
// add(uiStuff);
PlayState.instance.persistentUpdate = true;
component.cameras = [PlayState.instance.camHUD];
playState.persistentUpdate = true;
component.cameras = [playState.camHUD];
// uiStuff.cameras = [PlayState.instance.camHUD];
// btn.cameras = [PlayState.instance.camHUD];
@ -72,7 +75,7 @@ class StageOffsetSubState extends HaxeUISubState
var layerList:ListView = findComponent("prop-layers");
for (thing in PlayState.instance.currentStage)
for (thing in playState.currentStage)
{
var prop:StageProp = cast thing;
if (prop != null && prop.name != null)

View file

@ -0,0 +1,89 @@
package funkin.ui.freeplay;
import funkin.data.freeplay.AlbumData;
import funkin.data.freeplay.AlbumRegistry;
import funkin.data.IRegistryEntry;
import flixel.graphics.FlxGraphic;
/**
* A class representing the data for an album as displayed in Freeplay.
*/
class Album implements IRegistryEntry<AlbumData>
{
/**
* The internal ID for this album.
*/
public final id:String;
/**
* The full data for an album.
*/
public final _data:AlbumData;
public function new(id:String)
{
this.id = id;
this._data = _fetchData(id);
if (_data == null)
{
throw 'Could not parse album data for id: $id';
}
}
/**
* Return the name of the album.
* @
*/
public function getAlbumName():String
{
return _data.name;
}
/**
* Return the artists of the album.
* @return The list of artists
*/
public function getAlbumArtists():Array<String>
{
return _data.artists;
}
/**
* Get the asset key for the album art.
* @return The asset key
*/
public function getAlbumArtAssetKey():String
{
return _data.albumArtAsset;
}
/**
* Get the album art as a graphic, ready to apply to a sprite.
* @return The built graphic
*/
public function getAlbumArtGraphic():FlxGraphic
{
return FlxG.bitmap.add(Paths.image(getAlbumArtAssetKey()));
}
/**
* Get the asset key for the album title.
*/
public function getAlbumTitleAssetKey():String
{
return _data.albumTitleAsset;
}
public function toString():String
{
return 'Album($id)';
}
public function destroy():Void {}
static function _fetchData(id:String):Null<AlbumData>
{
return AlbumRegistry.instance.parseEntryDataWithMigration(id, AlbumRegistry.instance.fetchEntryVersion(id));
}
}

View file

@ -0,0 +1,192 @@
package funkin.ui.freeplay;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup;
import flixel.util.FlxSort;
import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;
import flixel.tweens.FlxEase;
import funkin.data.freeplay.AlbumRegistry;
import funkin.graphics.FunkinSprite;
import funkin.util.SortUtil;
import openfl.utils.Assets;
/**
* The graphic for the album roll in the FreeplayState.
* Simply set `albumID` to fetch the required data and update the textures.
*/
class AlbumRoll extends FlxSpriteGroup
{
/**
* The ID of the album to display.
* Modify this value to automatically update the album art and title.
*/
public var albumId(default, set):String;
function set_albumId(value:String):String
{
if (this.albumId != value)
{
this.albumId = value;
updateAlbum();
}
return value;
}
var albumArt:FunkinSprite;
var albumTitle:FunkinSprite;
var difficultyStars:DifficultyStars;
var _exitMovers:Null<FreeplayState.ExitMoverData>;
var albumData:Album;
public function new()
{
super();
albumTitle = new FunkinSprite(947, 491);
albumTitle.visible = true;
albumTitle.zIndex = 200;
add(albumTitle);
difficultyStars = new DifficultyStars(140, 39);
difficultyStars.stars.visible = true;
albumTitle.visible = false;
// albumArtist.visible = false;
// var albumArtist:FlxSprite = new FlxSprite(1010, 607).loadGraphic(Paths.image('freeplay/albumArtist-kawaisprite'));
}
/**
* Load the album data by ID and update the textures.
*/
function updateAlbum():Void
{
albumData = AlbumRegistry.instance.fetchEntry(albumId);
if (albumData == null)
{
FlxG.log.warn('Could not find album data for album ID: ${albumId}');
return;
};
if (albumArt != null)
{
FlxTween.cancelTweensOf(albumArt);
albumArt.visible = false;
albumArt.destroy();
remove(albumArt);
}
// Paths.animateAtlas('freeplay/albumRoll'),
albumArt = FunkinSprite.create(1500, 360, albumData.getAlbumArtAssetKey());
albumArt.setGraphicSize(262, 262); // Magic number for size IG
albumArt.zIndex = 100;
// playIntro();
add(albumArt);
applyExitMovers();
if (Assets.exists(Paths.image(albumData.getAlbumTitleAssetKey())))
{
albumTitle.loadGraphic(Paths.image(albumData.getAlbumTitleAssetKey()));
}
else
{
albumTitle.visible = false;
}
refresh();
}
public function refresh():Void
{
sort(SortUtil.byZIndex, FlxSort.ASCENDING);
}
/**
* Apply exit movers for the album roll.
* @param exitMovers The exit movers to apply.
*/
public function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData):Void
{
if (exitMovers == null)
{
exitMovers = _exitMovers;
}
else
{
_exitMovers = exitMovers;
}
if (exitMovers == null) return;
exitMovers.set([albumArt],
{
x: FlxG.width,
speed: 0.4,
wait: 0
});
exitMovers.set([albumTitle],
{
x: FlxG.width,
speed: 0.2,
wait: 0.1
});
/*
exitMovers.set([albumArtist],
{
x: FlxG.width * 1.1,
speed: 0.2,
wait: 0.2
});
*/
exitMovers.set([difficultyStars],
{
x: FlxG.width * 1.2,
speed: 0.2,
wait: 0.3
});
}
/**
* Play the intro animation on the album art.
*/
public function playIntro():Void
{
albumArt.visible = true;
FlxTween.tween(albumArt, {x: 950, y: 320, angle: -340}, 0.5, {ease: FlxEase.elasticOut});
albumTitle.visible = false;
new FlxTimer().start(0.75, function(_) {
showTitle();
});
}
public function setDifficultyStars(?difficulty:Int):Void
{
if (difficulty == null) return;
difficultyStars.difficulty = difficulty;
}
public function showTitle():Void
{
albumTitle.visible = true;
}
/**
* Make the album stars visible.
*/
public function showStars():Void
{
// albumArtist.visible = false;
difficultyStars.stars.visible = false;
}
}

View file

@ -1,19 +1,14 @@
package funkin.ui.freeplay;
import openfl.text.TextField;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxInputText;
import flixel.FlxCamera;
import flixel.FlxGame;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.group.FlxGroup;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.input.touch.FlxTouch;
import flixel.math.FlxAngle;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.system.debug.watch.Tracker.TrackerProfile;
import flixel.text.FlxText;
@ -25,7 +20,6 @@ import flixel.util.FlxTimer;
import funkin.audio.FunkinSound;
import funkin.data.level.LevelRegistry;
import funkin.data.song.SongRegistry;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.graphics.FunkinCamera;
import funkin.graphics.FunkinSprite;
import funkin.graphics.shaders.AngleMask;
@ -33,28 +27,16 @@ import funkin.graphics.shaders.HSVShader;
import funkin.graphics.shaders.PureColor;
import funkin.graphics.shaders.StrokeShader;
import funkin.input.Controls;
import funkin.input.Controls.Control;
import funkin.play.components.HealthIcon;
import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.ui.AtlasText;
import funkin.ui.freeplay.BGScrollingText;
import funkin.ui.freeplay.DifficultyStars;
import funkin.ui.freeplay.DJBoyfriend;
import funkin.ui.freeplay.FreeplayScore;
import funkin.ui.freeplay.LetterSort;
import funkin.ui.freeplay.SongMenuItem;
import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.MusicBeatState;
import funkin.ui.MusicBeatSubState;
import funkin.ui.transition.LoadingState;
import funkin.ui.transition.StickerSubState;
import funkin.util.MathUtil;
import funkin.util.MathUtil;
import lime.app.Future;
import lime.utils.Assets;
/**
@ -65,6 +47,9 @@ typedef FreeplayStateParams =
?character:String,
};
/**
* The state for the freeplay menu, allowing the player to select any song to play.
*/
class FreeplayState extends MusicBeatSubState
{
//
@ -120,30 +105,31 @@ class FreeplayState extends MusicBeatSubState
var grpDifficulties:FlxTypedSpriteGroup<DifficultySprite>;
var coolColors:Array<Int> = [
0xff9271fd,
0xff9271fd,
0xff223344,
0xFF9271FD,
0xFF9271FD,
0xFF223344,
0xFF941653,
0xFFfc96d7,
0xFFa0d1ff,
0xffff78bf,
0xfff6b604
0xFFFC96D7,
0xFFA0D1FF,
0xFFFF78BF,
0xFFF6B604
];
var grpSongs:FlxTypedGroup<Alphabet>;
var grpCapsules:FlxTypedGroup<SongMenuItem>;
var curCapsule:SongMenuItem;
var curPlaying:Bool = false;
var ostName:FlxText;
var difficultyStars:DifficultyStars;
var displayedVariations:Array<String>;
var dj:DJBoyfriend;
var ostName:FlxText;
var albumRoll:AlbumRoll;
var letterSort:LetterSort;
var typing:FlxInputText;
var exitMovers:Map<Array<FlxSprite>, MoveData> = new Map();
var exitMovers:ExitMoverData = new Map();
var stickerSubState:StickerSubState;
@ -179,7 +165,7 @@ class FreeplayState extends MusicBeatSubState
#if discord_rpc
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
DiscordClient.changePresence('In the Menus', null);
#end
var isDebug:Bool = false;
@ -195,7 +181,7 @@ class FreeplayState extends MusicBeatSubState
// TODO: This makes custom variations disappear from Freeplay. Figure out a better solution later.
// Default character (BF) shows default and Erect variations. Pico shows only Pico variations.
displayedVariations = (currentCharacter == "bf") ? [Constants.DEFAULT_VARIATION, "erect"] : [currentCharacter];
displayedVariations = (currentCharacter == 'bf') ? [Constants.DEFAULT_VARIATION, 'erect'] : [currentCharacter];
// programmatically adds the songs via LevelRegistry and SongRegistry
for (levelId in LevelRegistry.instance.listBaseGameLevelIds())
@ -205,7 +191,7 @@ class FreeplayState extends MusicBeatSubState
var song:Song = SongRegistry.instance.fetchEntry(songId);
// Only display songs which actually have available charts for the current character.
var availableDifficultiesForSong = song.listDifficulties(displayedVariations);
var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations);
if (availableDifficultiesForSong.length == 0) continue;
songs.push(new FreeplaySongData(levelId, songId, song, displayedVariations));
@ -226,16 +212,16 @@ class FreeplayState extends MusicBeatSubState
trace(FlxCamera.defaultZoom);
var pinkBack:FunkinSprite = FunkinSprite.create('freeplay/pinkBack');
pinkBack.color = 0xFFffd4e9; // sets it to pink!
pinkBack.color = 0xFFFFD4E9; // sets it to pink!
pinkBack.x -= pinkBack.width;
FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
add(pinkBack);
var orangeBackShit:FunkinSprite = new FunkinSprite(84, 440).makeSolidColor(Std.int(pinkBack.width), 75, 0xFFfeda00);
var orangeBackShit:FunkinSprite = new FunkinSprite(84, 440).makeSolidColor(Std.int(pinkBack.width), 75, 0xFFFEDA00);
add(orangeBackShit);
var alsoOrangeLOL:FunkinSprite = new FunkinSprite(0, orangeBackShit.y).makeSolidColor(100, Std.int(orangeBackShit.height), 0xFFffd400);
var alsoOrangeLOL:FunkinSprite = new FunkinSprite(0, orangeBackShit.y).makeSolidColor(100, Std.int(orangeBackShit.height), 0xFFFFD400);
add(alsoOrangeLOL);
exitMovers.set([pinkBack, orangeBackShit, alsoOrangeLOL],
@ -254,10 +240,10 @@ class FreeplayState extends MusicBeatSubState
add(grpTxtScrolls);
grpTxtScrolls.visible = false;
FlxG.debugger.addTrackerProfile(new TrackerProfile(BGScrollingText, ["x", "y", "speed", "size"]));
FlxG.debugger.addTrackerProfile(new TrackerProfile(BGScrollingText, ['x', 'y', 'speed', 'size']));
var moreWays:BGScrollingText = new BGScrollingText(0, 160, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width, true, 43);
moreWays.funnyColor = 0xFFfff383;
var moreWays:BGScrollingText = new BGScrollingText(0, 160, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
moreWays.funnyColor = 0xFFFFF383;
moreWays.speed = 6.8;
grpTxtScrolls.add(moreWays);
@ -267,8 +253,8 @@ class FreeplayState extends MusicBeatSubState
speed: 0.4,
});
var funnyScroll:BGScrollingText = new BGScrollingText(0, 220, "BOYFRIEND", FlxG.width / 2, false, 60);
funnyScroll.funnyColor = 0xFFff9963;
var funnyScroll:BGScrollingText = new BGScrollingText(0, 220, 'BOYFRIEND', FlxG.width / 2, false, 60);
funnyScroll.funnyColor = 0xFFFF9963;
funnyScroll.speed = -3.8;
grpTxtScrolls.add(funnyScroll);
@ -280,7 +266,7 @@ class FreeplayState extends MusicBeatSubState
wait: 0
});
var txtNuts:BGScrollingText = new BGScrollingText(0, 285, "PROTECT YO NUTS", FlxG.width / 2, true, 43);
var txtNuts:BGScrollingText = new BGScrollingText(0, 285, 'PROTECT YO NUTS', FlxG.width / 2, true, 43);
txtNuts.speed = 3.5;
grpTxtScrolls.add(txtNuts);
exitMovers.set([txtNuts],
@ -289,8 +275,8 @@ class FreeplayState extends MusicBeatSubState
speed: 0.4,
});
var funnyScroll2:BGScrollingText = new BGScrollingText(0, 335, "BOYFRIEND", FlxG.width / 2, false, 60);
funnyScroll2.funnyColor = 0xFFff9963;
var funnyScroll2:BGScrollingText = new BGScrollingText(0, 335, 'BOYFRIEND', FlxG.width / 2, false, 60);
funnyScroll2.funnyColor = 0xFFFF9963;
funnyScroll2.speed = -3.8;
grpTxtScrolls.add(funnyScroll2);
@ -300,8 +286,8 @@ class FreeplayState extends MusicBeatSubState
speed: 0.5,
});
var moreWays2:BGScrollingText = new BGScrollingText(0, 397, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width, true, 43);
moreWays2.funnyColor = 0xFFfff383;
var moreWays2:BGScrollingText = new BGScrollingText(0, 397, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
moreWays2.funnyColor = 0xFFFFF383;
moreWays2.speed = 6.8;
grpTxtScrolls.add(moreWays2);
@ -311,8 +297,8 @@ class FreeplayState extends MusicBeatSubState
speed: 0.4
});
var funnyScroll3:BGScrollingText = new BGScrollingText(0, orangeBackShit.y + 10, "BOYFRIEND", FlxG.width / 2, 60);
funnyScroll3.funnyColor = 0xFFfea400;
var funnyScroll3:BGScrollingText = new BGScrollingText(0, orangeBackShit.y + 10, 'BOYFRIEND', FlxG.width / 2, 60);
funnyScroll3.funnyColor = 0xFFFEA400;
funnyScroll3.speed = -3.8;
grpTxtScrolls.add(funnyScroll3);
@ -328,8 +314,10 @@ class FreeplayState extends MusicBeatSubState
x: -dj.width * 1.6,
speed: 0.5
});
// TODO: Replace this.
if (currentCharacter == "pico") dj.visible = false;
if (currentCharacter == 'pico') dj.visible = false;
add(dj);
var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
@ -387,62 +375,23 @@ class FreeplayState extends MusicBeatSubState
if (diffSprite.difficultyId == currentDifficulty) diffSprite.visible = true;
}
// NOTE: This is an AtlasSprite because we use an animation to bring it into view.
// TODO: Add the ability to select the album graphic.
var albumArt:FlxAtlasSprite = new FlxAtlasSprite(640, 360, Paths.animateAtlas("freeplay/albumRoll"));
albumArt.visible = false;
add(albumArt);
albumRoll = new AlbumRoll();
albumRoll.albumId = 'volume1';
add(albumRoll);
exitMovers.set([albumArt],
{
x: FlxG.width,
speed: 0.4,
wait: 0
});
var albumTitle:FlxSprite = new FlxSprite(947, 491).loadGraphic(Paths.image('freeplay/albumTitle-fnfvol1'));
var albumArtist:FlxSprite = new FlxSprite(1010, 607).loadGraphic(Paths.image('freeplay/albumArtist-kawaisprite'));
difficultyStars = new DifficultyStars(140, 39);
difficultyStars.stars.visible = false;
albumTitle.visible = false;
albumArtist.visible = false;
exitMovers.set([albumTitle],
{
x: FlxG.width,
speed: 0.2,
wait: 0.1
});
exitMovers.set([albumArtist],
{
x: FlxG.width * 1.1,
speed: 0.2,
wait: 0.2
});
exitMovers.set([difficultyStars],
{
x: FlxG.width * 1.2,
speed: 0.2,
wait: 0.3
});
add(albumTitle);
add(albumArtist);
add(difficultyStars);
albumRoll.applyExitMovers(exitMovers);
var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 64, FlxColor.BLACK);
overhangStuff.y -= overhangStuff.height;
add(overhangStuff);
FlxTween.tween(overhangStuff, {y: 0}, 0.3, {ease: FlxEase.quartOut});
var fnfFreeplay:FlxText = new FlxText(8, 8, 0, "FREEPLAY", 48);
fnfFreeplay.font = "VCR OSD Mono";
var fnfFreeplay:FlxText = new FlxText(8, 8, 0, 'FREEPLAY', 48);
fnfFreeplay.font = 'VCR OSD Mono';
fnfFreeplay.visible = false;
ostName = new FlxText(8, 8, FlxG.width - 8 - 8, "OFFICIAL OST", 48);
ostName.font = "VCR OSD Mono";
ostName = new FlxText(8, 8, FlxG.width - 8 - 8, 'OFFICIAL OST', 48);
ostName.font = 'VCR OSD Mono';
ostName.alignment = RIGHT;
ostName.visible = false;
@ -454,21 +403,21 @@ class FreeplayState extends MusicBeatSubState
wait: 0
});
var sillyStroke = new StrokeShader(0xFFFFFFFF, 2, 2);
var sillyStroke:StrokeShader = new StrokeShader(0xFFFFFFFF, 2, 2);
fnfFreeplay.shader = sillyStroke;
add(fnfFreeplay);
add(ostName);
var fnfHighscoreSpr:FlxSprite = new FlxSprite(860, 70);
fnfHighscoreSpr.frames = Paths.getSparrowAtlas('freeplay/highscore');
fnfHighscoreSpr.animation.addByPrefix("highscore", "highscore small instance 1", 24, false);
fnfHighscoreSpr.animation.addByPrefix('highscore', 'highscore small instance 1', 24, false);
fnfHighscoreSpr.visible = false;
fnfHighscoreSpr.setGraphicSize(0, Std.int(fnfHighscoreSpr.height * 1));
fnfHighscoreSpr.updateHitbox();
add(fnfHighscoreSpr);
new FlxTimer().start(FlxG.random.float(12, 50), function(tmr) {
fnfHighscoreSpr.animation.play("highscore");
fnfHighscoreSpr.animation.play('highscore');
tmr.time = FlxG.random.float(20, 60);
}, 0);
@ -479,7 +428,7 @@ class FreeplayState extends MusicBeatSubState
var clearBoxSprite:FlxSprite = new FlxSprite(1165, 65).loadGraphic(Paths.image('freeplay/clearBox'));
add(clearBoxSprite);
txtCompletion = new AtlasText(1185, 87, "69", AtlasFont.FREEPLAY_CLEAR);
txtCompletion = new AtlasText(1185, 87, '69', AtlasFont.FREEPLAY_CLEAR);
txtCompletion.visible = false;
add(txtCompletion);
@ -496,9 +445,9 @@ class FreeplayState extends MusicBeatSubState
letterSort.changeSelectionCallback = (str) -> {
switch (str)
{
case "fav":
case 'fav':
generateSongList({filterType: FAVORITE}, true);
case "ALL":
case 'ALL':
generateSongList(null, true);
default:
generateSongList({filterType: REGEXP, filterData: str}, true);
@ -514,25 +463,20 @@ class FreeplayState extends MusicBeatSubState
dj.onIntroDone.add(function() {
// when boyfriend hits dat shiii
albumArt.visible = true;
albumArt.anim.play("");
albumArt.anim.onComplete = function() {
albumArt.anim.pause();
};
albumRoll.playIntro();
new FlxTimer().start(1, function(_) {
albumTitle.visible = true;
new FlxTimer().start(0.75, function(_) {
albumRoll.showTitle();
});
new FlxTimer().start(35 / 24, function(_) {
albumArtist.visible = true;
difficultyStars.stars.visible = true;
albumRoll.showStars();
});
FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
var diffSelLeft = new DifficultySelector(20, grpDifficulties.y - 10, false, controls);
var diffSelRight = new DifficultySelector(325, grpDifficulties.y - 10, true, controls);
var diffSelLeft:DifficultySelector = new DifficultySelector(20, grpDifficulties.y - 10, false, controls);
var diffSelRight:DifficultySelector = new DifficultySelector(325, grpDifficulties.y - 10, true, controls);
add(diffSelLeft);
add(diffSelRight);
@ -562,7 +506,7 @@ class FreeplayState extends MusicBeatSubState
});
});
pinkBack.color = 0xFFffd863;
pinkBack.color = 0xFFFFD863;
bgDad.visible = true;
orangeBackShit.visible = true;
alsoOrangeLOL.visible = true;
@ -571,9 +515,9 @@ class FreeplayState extends MusicBeatSubState
generateSongList(null, false);
var swag:Alphabet = new Alphabet(1, 0, "swag");
// var swag:Alphabet = new Alphabet(1, 0, 'swag');
var funnyCam = new FunkinCamera(0, 0, FlxG.width, FlxG.height);
var funnyCam:FunkinCamera = new FunkinCamera(0, 0, FlxG.width, FlxG.height);
funnyCam.bgColor = FlxColor.TRANSPARENT;
FlxG.cameras.add(funnyCam);
@ -588,12 +532,20 @@ class FreeplayState extends MusicBeatSubState
});
}
/**
* Given the current filter, rebuild the current song list.
*
* @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite)
* @param force
*/
public function generateSongList(?filterStuff:SongFilter, force:Bool = false):Void
{
curSelected = 1;
for (cap in grpCapsules.members)
{
cap.kill();
}
var tempSongs:Array<FreeplaySongData> = songs;
@ -604,7 +556,7 @@ class FreeplayState extends MusicBeatSubState
case REGEXP:
// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
// this creates a filter to return all the songs that start with a letter between those two
var filterRegexp = new EReg("^[" + filterStuff.filterData + "].*", "i");
var filterRegexp:EReg = new EReg('^[' + filterStuff.filterData + '].*', 'i');
tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
return filterRegexp.match(str.songName);
@ -660,14 +612,19 @@ class FreeplayState extends MusicBeatSubState
funnyMenu.favIcon.visible = tempSongs[i].isFav;
funnyMenu.hsvShader = hsvShader;
if (i < 8) funnyMenu.initJumpIn(Math.min(i, 4), force);
if (i < 8)
{
funnyMenu.initJumpIn(Math.min(i, 4), force);
}
else
{
funnyMenu.forcePosition();
}
grpCapsules.add(funnyMenu);
}
FlxG.console.registerFunction("changeSelection", changeSelection);
FlxG.console.registerFunction('changeSelection', changeSelection);
rememberSelection();
@ -699,7 +656,7 @@ class FreeplayState extends MusicBeatSubState
{
if (songs[curSelected] != null)
{
var realShit = curSelected;
var realShit:Int = curSelected;
songs[curSelected].isFav = !songs[curSelected].isFav;
if (songs[curSelected].isFav)
{
@ -708,7 +665,7 @@ class FreeplayState extends MusicBeatSubState
ease: FlxEase.elasticOut,
onComplete: _ -> {
grpCapsules.members[realShit].favIcon.visible = true;
grpCapsules.members[realShit].favIcon.animation.play("fav");
grpCapsules.members[realShit].favIcon.animation.play('fav');
}
});
}
@ -772,9 +729,9 @@ class FreeplayState extends MusicBeatSubState
{
if (busy) return;
var upP = controls.UI_UP_P;
var downP = controls.UI_DOWN_P;
var accepted = controls.ACCEPT;
var upP:Bool = controls.UI_UP_P;
var downP:Bool = controls.UI_DOWN_P;
var accepted:Bool = controls.ACCEPT;
if (FlxG.onMobile)
{
@ -786,14 +743,14 @@ class FreeplayState extends MusicBeatSubState
}
if (touch.pressed)
{
var dx = initTouchPos.x - touch.screenX;
var dy = initTouchPos.y - touch.screenY;
var dx:Float = initTouchPos.x - touch.screenX;
var dy:Float = initTouchPos.y - touch.screenY;
var angle = Math.atan2(dy, dx);
var length = Math.sqrt(dx * dx + dy * dy);
var angle:Float = Math.atan2(dy, dx);
var length:Float = Math.sqrt(dx * dx + dy * dy);
FlxG.watch.addQuick("LENGTH", length);
FlxG.watch.addQuick("ANGLE", Math.round(FlxAngle.asDegrees(angle)));
FlxG.watch.addQuick('LENGTH', length);
FlxG.watch.addQuick('ANGLE', Math.round(FlxAngle.asDegrees(angle)));
}
}
@ -858,9 +815,14 @@ class FreeplayState extends MusicBeatSubState
{
spamTimer = 0;
if (controls.UI_UP) changeSelection(-1);
if (controls.UI_UP)
{
changeSelection(-1);
}
else
{
changeSelection(1);
}
}
}
else if (spamTimer >= 0.9) spamming = true;
@ -899,16 +861,6 @@ class FreeplayState extends MusicBeatSubState
changeDiff(1);
}
// TODO: DEBUG REMOVE THIS
if (FlxG.keys.justPressed.P)
{
var newParams:FreeplayStateParams =
{
character: currentCharacter == "bf" ? "pico" : "bf",
};
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(newParams, sticker)));
}
if (controls.BACK && !typing.hasFocus)
{
FlxTween.globalManager.clear();
@ -974,7 +926,7 @@ class FreeplayState extends MusicBeatSubState
public override function destroy():Void
{
super.destroy();
var daSong = songs[curSelected];
var daSong:Null<FreeplaySongData> = songs[curSelected];
if (daSong != null)
{
clearDaCache(daSong.songName);
@ -985,7 +937,7 @@ class FreeplayState extends MusicBeatSubState
{
touchTimer = 0;
var currentDifficultyIndex = diffIdsCurrent.indexOf(currentDifficulty);
var currentDifficultyIndex:Int = diffIdsCurrent.indexOf(currentDifficulty);
if (currentDifficultyIndex == -1) currentDifficultyIndex = diffIdsCurrent.indexOf(Constants.DEFAULT_DIFFICULTY);
@ -996,7 +948,7 @@ class FreeplayState extends MusicBeatSubState
currentDifficulty = diffIdsCurrent[currentDifficultyIndex];
var daSong = songs[curSelected];
var daSong:Null<FreeplaySongData> = songs[curSelected];
if (daSong != null)
{
var songScore:SaveScoreData = Save.instance.getSongScore(songs[curSelected].songId, currentDifficulty);
@ -1060,11 +1012,12 @@ class FreeplayState extends MusicBeatSubState
}
// Set the difficulty star count on the right.
difficultyStars.difficulty = daSong?.songRating ?? difficultyStars.difficulty; // yay haxe 4.3
albumRoll.setDifficultyStars(daSong?.songRating);
albumRoll.albumId = daSong?.albumId ?? Constants.DEFAULT_ALBUM_ID;
}
// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
function clearDaCache(actualSongTho:String)
function clearDaCache(actualSongTho:String):Void
{
for (song in songs)
{
@ -1079,7 +1032,7 @@ class FreeplayState extends MusicBeatSubState
function capsuleOnConfirmRandom(randomCapsule:SongMenuItem):Void
{
trace("RANDOM SELECTED");
trace('RANDOM SELECTED');
busy = true;
letterSort.inputEnabled = false;
@ -1095,7 +1048,7 @@ class FreeplayState extends MusicBeatSubState
if (availableSongCapsules.length == 0)
{
trace("No songs available!");
trace('No songs available!');
busy = false;
letterSort.inputEnabled = true;
FlxG.sound.play(Paths.sound('cancelMenu'));
@ -1167,24 +1120,23 @@ class FreeplayState extends MusicBeatSubState
}
// Set the difficulty star count on the right.
var daSong = songs[curSelected];
difficultyStars.difficulty = daSong?.songRating ?? 0;
var daSong:Null<FreeplaySongData> = songs[curSelected];
albumRoll.setDifficultyStars(daSong?.songRating ?? 0);
}
function changeSelection(change:Int = 0):Void
{
// NGio.logEvent('Fresh');
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
// FlxG.sound.playMusic(Paths.inst(songs[curSelected].songName));
var prevSelected = curSelected;
var prevSelected:Int = curSelected;
curSelected += change;
if (curSelected < 0) curSelected = grpCapsules.countLiving() - 1;
if (curSelected >= grpCapsules.countLiving()) curSelected = 0;
var daSongCapsule = grpCapsules.members[curSelected];
var daSongCapsule:SongMenuItem = grpCapsules.members[curSelected];
if (daSongCapsule.songData != null)
{
var songScore:SaveScoreData = Save.instance.getSongScore(daSongCapsule.songData.songId, currentDifficulty);
@ -1235,6 +1187,9 @@ class FreeplayState extends MusicBeatSubState
}
}
/**
* The difficulty selector arrows to the left and right of the difficulty.
*/
class DifficultySelector extends FlxSprite
{
var controls:Controls;
@ -1247,7 +1202,7 @@ class DifficultySelector extends FlxSprite
this.controls = controls;
frames = Paths.getSparrowAtlas('freeplay/freeplaySelector');
animation.addByPrefix('shine', "arrow pointer loop", 24);
animation.addByPrefix('shine', 'arrow pointer loop', 24);
animation.play('shine');
whiteShader = new PureColor(FlxColor.WHITE);
@ -1281,34 +1236,62 @@ class DifficultySelector extends FlxSprite
}
}
/**
* Structure for the current song filter.
*/
typedef SongFilter =
{
var filterType:FilterType;
var ?filterData:Dynamic;
}
/**
* Possible types to use for the song filter.
*/
enum abstract FilterType(String)
{
var STARTSWITH;
var REGEXP;
var FAVORITE;
var ALL;
/**
* Filter to songs which start with a string
*/
public var STARTSWITH;
/**
* Filter to songs which match a regular expression
*/
public var REGEXP;
/**
* Filter to songs which are favorited
*/
public var FAVORITE;
/**
* Filter to all songs
*/
public var ALL;
}
/**
* Data about a specific song in the freeplay menu.
*/
class FreeplaySongData
{
/**
* Whether or not the song has been favorited.
*/
public var isFav:Bool = false;
var song:Song;
public var levelId(default, null):String = "";
public var songId(default, null):String = "";
public var levelId(default, null):String = '';
public var songId(default, null):String = '';
public var songDifficulties(default, null):Array<String> = [];
public var songName(default, null):String = "";
public var songCharacter(default, null):String = "";
public var songName(default, null):String = '';
public var songCharacter(default, null):String = '';
public var songRating(default, null):Int = 0;
public var albumId(default, null):String = '';
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
public var displayedVariations(default, null):Array<String> = [Constants.DEFAULT_VARIATION];
@ -1332,19 +1315,28 @@ class FreeplaySongData
updateValues(displayedVariations);
}
function updateValues(displayedVariations:Array<String>):Void
function updateValues(variations:Array<String>):Void
{
this.songDifficulties = song.listDifficulties(displayedVariations);
this.songDifficulties = song.listDifficulties(variations);
if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, displayedVariations);
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, variations);
if (songDifficulty == null) return;
this.songName = songDifficulty.songName;
this.songCharacter = songDifficulty.characters.opponent;
this.songRating = songDifficulty.difficultyRating;
this.albumId = songDifficulty.album;
}
}
/**
* The map storing information about the exit movers.
*/
typedef ExitMoverData = Map<Array<FlxSprite>, MoveData>;
/**
* The data for an exit mover.
*/
typedef MoveData =
{
var ?x:Float;
@ -1353,8 +1345,14 @@ typedef MoveData =
var ?wait:Float;
}
/**
* The sprite for the difficulty
*/
class DifficultySprite extends FlxSprite
{
/**
* The difficulty id which this sprite represents.
*/
public var difficultyId:String;
public function new(diffId:String)

View file

@ -0,0 +1,9 @@
package funkin.ui.freeplay;
/**
* A script that can be tied to an Album.
* Create a scripted class that extends Album to use this.
* This allows you to customize how a specific album appears.
*/
@:hscriptClass
class ScriptedAlbum extends funkin.ui.freeplay.Album implements polymod.hscript.HScriptedClass {}

View file

@ -65,25 +65,26 @@ class SongMenuItem extends FlxSpriteGroup
var rank:String = FlxG.random.getObject(ranks);
ranking = new FlxSprite(capsule.width * 0.84, 30);
ranking.loadGraphic(Paths.image("freeplay/ranks/" + rank));
ranking.loadGraphic(Paths.image('freeplay/ranks/' + rank));
ranking.scale.x = ranking.scale.y = realScaled;
ranking.alpha = 0.75;
// ranking.alpha = 0.75;
ranking.visible = false;
ranking.origin.set(capsule.origin.x - ranking.x, capsule.origin.y - ranking.y);
add(ranking);
grpHide.add(ranking);
switch (rank)
{
case "perfect":
case 'perfect':
ranking.x -= 10;
}
grayscaleShader = new Grayscale(1);
diffRatingSprite = new FlxSprite(145, 90).loadGraphic(Paths.image("freeplay/diffRatings/diff00"));
diffRatingSprite = new FlxSprite(145, 90).loadGraphic(Paths.image('freeplay/diffRatings/diff00'));
diffRatingSprite.shader = grayscaleShader;
diffRatingSprite.visible = false;
add(diffRatingSprite);
// TODO: Readd once ratings are fully implemented
// add(diffRatingSprite);
diffRatingSprite.origin.set(capsule.origin.x - diffRatingSprite.x, capsule.origin.y - diffRatingSprite.y);
grpHide.add(diffRatingSprite);
@ -104,7 +105,7 @@ class SongMenuItem extends FlxSpriteGroup
favIcon = new FlxSprite(400, 40);
favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
favIcon.animation.addByPrefix('fav', "favorite heart", 24, false);
favIcon.animation.addByPrefix('fav', 'favorite heart', 24, false);
favIcon.animation.play('fav');
favIcon.setGraphicSize(50, 50);
favIcon.visible = false;
@ -114,10 +115,11 @@ class SongMenuItem extends FlxSpriteGroup
setVisibleGrp(false);
}
function updateDifficultyRating(newRating:Int)
function updateDifficultyRating(newRating:Int):Void
{
var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
diffRatingSprite.visible = false;
}
function set_hsvShader(value:HSVShader):HSVShader
@ -129,7 +131,7 @@ class SongMenuItem extends FlxSpriteGroup
return value;
}
function textAppear()
function textAppear():Void
{
songText.scale.x = 1.7;
songText.scale.y = 0.2;
@ -144,7 +146,7 @@ class SongMenuItem extends FlxSpriteGroup
});
}
function setVisibleGrp(value:Bool)
function setVisibleGrp(value:Bool):Void
{
for (spr in grpHide.members)
{
@ -156,7 +158,7 @@ class SongMenuItem extends FlxSpriteGroup
updateSelected();
}
public function init(?x:Float, ?y:Float, songData:Null<FreeplaySongData>)
public function init(?x:Float, ?y:Float, songData:Null<FreeplaySongData>):Void
{
if (x != null) this.x = x;
if (y != null) this.y = y;
@ -176,7 +178,7 @@ class SongMenuItem extends FlxSpriteGroup
* @param char The character ID used by this song.
* If the character has no freeplay icon, a warning will be thrown and nothing will display.
*/
public function setCharacter(char:String)
public function setCharacter(char:String):Void
{
var charPath:String = "freeplay/icons/";
@ -186,18 +188,18 @@ class SongMenuItem extends FlxSpriteGroup
// TODO: Also, can use CharacterDataParser.getCharPixelIconAsset()
switch (char)
{
case "monster-christmas":
charPath += "monsterpixel";
case "mom-car":
charPath += "mommypixel";
case "dad":
charPath += "daddypixel";
case "darnell-blazin":
charPath += "darnellpixel";
case "senpai-angry":
charPath += "senpaipixel";
case 'monster-christmas':
charPath += 'monsterpixel';
case 'mom-car':
charPath += 'mommypixel';
case 'dad':
charPath += 'daddypixel';
case 'darnell-blazin':
charPath += 'darnellpixel';
case 'senpai-angry':
charPath += 'senpaipixel';
default:
charPath += char + "pixel";
charPath += '${char}pixel';
}
if (!openfl.utils.Assets.exists(Paths.image(charPath)))
@ -211,7 +213,7 @@ class SongMenuItem extends FlxSpriteGroup
switch (char)
{
case "parents-christmas":
case 'parents-christmas':
pixelIcon.origin.x = 140;
default:
pixelIcon.origin.x = 100;
@ -262,7 +264,7 @@ class SongMenuItem extends FlxSpriteGroup
var grpHide:FlxGroup;
public function forcePosition()
public function forcePosition():Void
{
visible = true;
capsule.alpha = 1;
@ -287,7 +289,7 @@ class SongMenuItem extends FlxSpriteGroup
setVisibleGrp(true);
}
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
if (doJumpIn)
{

View file

@ -0,0 +1,147 @@
package funkin.ui.options;
import flixel.system.ui.FlxSoundTray;
import flixel.tweens.FlxTween;
import flixel.system.FlxAssets;
import flixel.tweens.FlxEase;
import openfl.display.Bitmap;
import openfl.display.BitmapData;
import openfl.utils.Assets;
import funkin.util.MathUtil;
/**
* Extends the default flixel soundtray, but with some art
* and lil polish!
*
* Gets added to the game in Main.hx, right after FlxGame is new'd
* since it's a Sprite rather than Flixel related object
*/
class FunkinSoundTray extends FlxSoundTray
{
var graphicScale:Float = 0.30;
var lerpYPos:Float = 0;
var volumeMaxSound:String;
public function new()
{
// calls super, then removes all children to add our own
// graphics
super();
removeChildren();
var bg:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/volumebox")));
bg.scaleX = graphicScale;
bg.scaleY = graphicScale;
addChild(bg);
y = -height;
visible = false;
// makes an alpha'd version of all the bars (bar_10.png)
var backingBar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_10")));
backingBar.x = 10;
backingBar.y = 5;
backingBar.scaleX = graphicScale;
backingBar.scaleY = graphicScale;
addChild(backingBar);
backingBar.alpha = 0.4;
// clear the bars array entirely, it was initialized
// in the super class
_bars = [];
// 1...11 due to how block named the assets,
// we are trying to get assets bars_1-10
for (i in 1...11)
{
var bar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_" + i)));
bar.x = 10;
bar.y = 5;
bar.scaleX = graphicScale;
bar.scaleY = graphicScale;
addChild(bar);
_bars.push(bar);
}
y = -height;
screenCenter();
volumeUpSound = Paths.sound("soundtray/Volup");
volumeDownSound = Paths.sound("soundtray/Voldown");
volumeMaxSound = Paths.sound("soundtray/VolMAX");
trace("Custom tray added!");
}
override public function update(MS:Float):Void
{
y = MathUtil.coolLerp(y, lerpYPos, 0.1);
// Animate sound tray thing
if (_timer > 0)
{
_timer -= (MS / 1000);
}
else if (y > -height)
{
lerpYPos = -height - 10;
if (y <= -height)
{
visible = false;
active = false;
#if FLX_SAVE
// Save sound preferences
if (FlxG.save.isBound)
{
FlxG.save.data.mute = FlxG.sound.muted;
FlxG.save.data.volume = FlxG.sound.volume;
FlxG.save.flush();
}
#end
}
}
}
/**
* Makes the little volume tray slide out.
*
* @param up Whether the volume is increasing.
*/
override public function show(up:Bool = false):Void
{
_timer = 1;
lerpYPos = 10;
visible = true;
active = true;
var globalVolume:Int = Math.round(FlxG.sound.volume * 10);
if (FlxG.sound.muted)
{
globalVolume = 0;
}
if (!silent)
{
var sound = up ? volumeUpSound : volumeDownSound;
if (globalVolume == 10) sound = volumeMaxSound;
if (sound != null) FlxG.sound.load(sound).play();
}
for (i in 0..._bars.length)
{
if (i < globalVolume)
{
_bars[i].visible = true;
}
else
{
_bars[i].visible = false;
}
}
}
}

View file

@ -1,37 +1,33 @@
package funkin.ui.story;
import funkin.ui.mainmenu.MainMenuState;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import openfl.utils.Assets;
import flixel.addons.transition.FlxTransitionableState;
import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.text.FlxText;
import flixel.addons.transition.FlxTransitionableState;
import flixel.tweens.FlxEase;
import funkin.graphics.FunkinSprite;
import funkin.ui.MusicBeatState;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.data.level.LevelRegistry;
import funkin.audio.FunkinSound;
import funkin.data.level.LevelRegistry;
import funkin.data.song.SongRegistry;
import funkin.graphics.FunkinSprite;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.ui.mainmenu.MainMenuState;
import funkin.play.song.Song;
import funkin.data.song.SongData.SongMusicData;
import funkin.data.song.SongRegistry;
import funkin.util.MathUtil;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.MusicBeatState;
import funkin.ui.transition.LoadingState;
import funkin.ui.transition.StickerSubState;
import funkin.util.MathUtil;
import openfl.utils.Assets;
class StoryMenuState extends MusicBeatState
{
static final DEFAULT_BACKGROUND_COLOR:FlxColor = FlxColor.fromString("#F9CF51");
static final DEFAULT_BACKGROUND_COLOR:FlxColor = FlxColor.fromString('#F9CF51');
static final BACKGROUND_HEIGHT:Int = 400;
var currentDifficultyId:String = 'normal';
@ -166,25 +162,25 @@ class StoryMenuState extends MusicBeatState
updateProps();
tracklistText = new FlxText(FlxG.width * 0.05, levelBackground.x + levelBackground.height + 100, 0, "Tracks", 32);
tracklistText.setFormat("VCR OSD Mono", 32);
tracklistText.setFormat('VCR OSD Mono', 32);
tracklistText.alignment = CENTER;
tracklistText.color = 0xFFe55777;
tracklistText.color = 0xFFE55777;
add(tracklistText);
scoreText = new FlxText(10, 10, 0, 'HIGH SCORE: 42069420');
scoreText.setFormat("VCR OSD Mono", 32);
scoreText.setFormat('VCR OSD Mono', 32);
scoreText.zIndex = 1000;
add(scoreText);
modeText = new FlxText(10, 10, 0, 'Base Game Levels [TAB to switch]');
modeText.setFormat("VCR OSD Mono", 32);
modeText.setFormat('VCR OSD Mono', 32);
modeText.screenCenter(X);
modeText.visible = hasModdedLevels();
modeText.zIndex = 1000;
add(modeText);
levelTitleText = new FlxText(FlxG.width * 0.7, 10, 0, 'LEVEL 1');
levelTitleText.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, RIGHT);
levelTitleText.setFormat('VCR OSD Mono', 32, FlxColor.WHITE, RIGHT);
levelTitleText.alpha = 0.7;
levelTitleText.zIndex = 1000;
add(levelTitleText);
@ -217,7 +213,7 @@ class StoryMenuState extends MusicBeatState
#if discord_rpc
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
DiscordClient.changePresence('In the Menus', null);
#end
}
@ -307,11 +303,11 @@ class StoryMenuState extends MusicBeatState
changeDifficulty(0);
}
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
Conductor.instance.update();
highScoreLerp = Std.int(MathUtil.coolLerp(highScoreLerp, highScore, 0.5));
highScoreLerp = Std.int(MathUtil.smoothLerp(highScoreLerp, highScore, elapsed, 0.5));
scoreText.text = 'LEVEL SCORE: ${Math.round(highScoreLerp)}';
@ -552,10 +548,13 @@ class StoryMenuState extends MusicBeatState
FlxTransitionableState.skipNextTransIn = false;
FlxTransitionableState.skipNextTransOut = false;
var targetVariation:String = targetSong.getFirstValidVariation(PlayStatePlaylist.campaignDifficulty);
LoadingState.loadPlayState(
{
targetSong: targetSong,
targetDifficulty: PlayStatePlaylist.campaignDifficulty,
targetVariation: targetVariation
}, true);
});
}

View file

@ -223,6 +223,7 @@ class TitleState extends MusicBeatState
var shouldFadeIn = (FlxG.sound.music == null);
// Load music. Includes logic to handle BPM changes.
FunkinSound.playMusic('freakyMenu', false, true);
FlxG.sound.music.volume = 0;
// Fade from 0.0 to 0.7 over 4 seconds
if (shouldFadeIn) FlxG.sound.music.fadeIn(4, 0, 0.7);
}

View file

@ -175,17 +175,22 @@ class Constants
/**
* The default name for songs.
*/
public static final DEFAULT_SONGNAME:String = "Unknown";
public static final DEFAULT_SONGNAME:String = 'Unknown';
/**
* The default artist for songs.
*/
public static final DEFAULT_ARTIST:String = "Unknown";
public static final DEFAULT_ARTIST:String = 'Unknown';
/**
* The default note style for songs.
*/
public static final DEFAULT_NOTE_STYLE:String = "funkin";
public static final DEFAULT_NOTE_STYLE:String = 'funkin';
/**
* The default album for songs in Freeplay.
*/
public static final DEFAULT_ALBUM_ID:String = 'volume1';
/**
* The default timing format for songs.

View file

@ -79,7 +79,7 @@ class MathUtil
* @param precision The target precision of the interpolation. Defaults to 1% of distance remaining.
* @see https://twitter.com/FreyaHolmer/status/1757918211679650262
*
* @return The interpolated value.
* @return A value between the current value and the target value.
*/
public static function smoothLerp(current:Float, target:Float, elapsed:Float, duration:Float, precision:Float = 1 / 100):Float
{
@ -87,6 +87,14 @@ class MathUtil
// var halfLife:Float = -duration / logBase(2, precision);
// lerp(current, target, 1 - exp2(-elapsed / halfLife));
return lerp(current, target, 1 - Math.pow(precision, elapsed / duration));
if (current == target) return target;
var result:Float = lerp(current, target, 1 - Math.pow(precision, elapsed / duration));
// TODO: Is there a better way to ensure a lerp which actually reaches the target?
// Research a framerate-independent PID lerp.
if (Math.abs(result - target) < (precision * target)) result = target;
return result;
}
}

View file

@ -22,7 +22,11 @@ class ReloadAssetsDebugPlugin extends FlxBasic
{
super.update(elapsed);
#if html5
if (FlxG.keys.justPressed.FIVE && FlxG.keys.pressed.SHIFT)
#else
if (FlxG.keys.justPressed.F5)
#end
{
funkin.modding.PolymodHandler.forceReloadAssets();