mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 17:46:08 -05:00
awesome shit (see desc)
No longer Additive, it just sets the scroll speed Now you can set it to either strumline
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commit
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3 changed files with 77 additions and 51 deletions
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@ -239,7 +239,7 @@ class PlayState extends MusicBeatSubState
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/**
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* An FlxTween that changes the additive speed to the desired amount.
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*/
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public var additiveScrollSpeedTween:FlxTween;
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public var scrollSpeedTweens:Array<FlxTween> = [];
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/**
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* The camera follow point from the last stage.
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@ -1184,10 +1184,14 @@ class PlayState extends MusicBeatSubState
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cameraZoomTween.active = false;
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cameraTweensPausedBySubState.add(cameraZoomTween);
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}
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if (additiveScrollSpeedTween != null && additiveScrollSpeedTween.active)
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for (tween in scrollSpeedTweens)
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{
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additiveScrollSpeedTween.active = false;
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cameraTweensPausedBySubState.add(additiveScrollSpeedTween);
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if (tween != null && tween.active)
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{
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tween.active = false;
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cameraTweensPausedBySubState.add(tween);
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}
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}
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// Pause the countdown.
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@ -3035,7 +3039,7 @@ class PlayState extends MusicBeatSubState
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// Cancel camera and scroll tweening if it's active.
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cancelAllCameraTweens();
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cancelAdditiveScrollSpeedTween();
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cancelScrollSpeedTweens();
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// If the opponent is GF, zoom in on the opponent.
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// Else, if there is no GF, zoom in on BF.
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@ -3256,37 +3260,39 @@ class PlayState extends MusicBeatSubState
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}
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/**
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* The magical function that shall tween the additive scroll speed.
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* The magical function that shall tween the scroll speed.
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*/
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public function tweenAdditiveScrollSpeed(?speed:Float, ?duration:Float, ?ease:Null<Float->Float>):Void
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public function tweenScrollSpeed(?speed:Float, ?duration:Float, ?ease:Null<Float->Float>, strumlines:Array<String>):Void
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{
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// Cancel the current tween if it's active.
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cancelAdditiveScrollSpeedTween();
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var strumLineTargets:Array<Float> = [
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playerStrumline.scrollSpeedAdditive + speed,
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opponentStrumline.scrollSpeedAdditive + speed
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];
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cancelScrollSpeedTweens();
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for (i in strumlines)
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{
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var value:Float = speed;
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var strum:Strumline = Reflect.getProperty(this, i);
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if (duration == 0)
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{
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playerStrumline.scrollSpeedAdditive = strumLineTargets[0];
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opponentStrumline.scrollSpeedAdditive = strumLineTargets[1];
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}
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else
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{
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additiveScrollSpeedTween = FlxTween.tween(this,
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{
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"playerStrumline.scrollSpeedAdditive": strumLineTargets[0],
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"opponentStrumline.scrollSpeedAdditive": strumLineTargets[1]
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}, duration, {ease: ease});
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if (duration == 0)
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{
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strum.scrollSpeed = value;
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}
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else
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{
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scrollSpeedTweens.push(FlxTween.tween(strum,
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{
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'scrollSpeed': value
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}, duration, {ease: ease}));
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}
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}
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}
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public function cancelAdditiveScrollSpeedTween()
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public function cancelScrollSpeedTweens()
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{
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if (additiveScrollSpeedTween != null)
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for (tween in scrollSpeedTweens)
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{
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additiveScrollSpeedTween.cancel();
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if (tween != null)
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{
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tween.cancel();
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}
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}
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}
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@ -17,30 +17,31 @@ import funkin.data.event.SongEventSchema.SongEventFieldType;
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* Example: Scroll speed change of both strums from 1x to 1.3x:
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* ```
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* {
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* 'e': 'AdditiveScrollSpeed',
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* 'e': 'ScrollSpeed',
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* "v": {
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* "scroll": "0.3",
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* "scroll": "1.3",
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* "duration": "4",
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* "ease": "linear"
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* }
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* }
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* ```
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*/
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class AdditiveScrollSpeedEvent extends SongEvent
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class ScrollSpeedEvent extends SongEvent
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{
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public function new()
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{
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super('AdditiveScrollSpeed');
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super('ScrollSpeed');
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}
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static final DEFAULT_SCROLL:Float = 0;
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static final DEFAULT_SCROLL:Float = 1;
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static final DEFAULT_DURATION:Float = 4.0;
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static final DEFAULT_EASE:String = 'linear';
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static final DEFAULT_STRUMLINE:String = 'both'; // my special little trick
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public override function handleEvent(data:SongEventData):Void
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{
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// Does nothing if there is no PlayState camera or stage.
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if (PlayState.instance == null || PlayState.instance.currentStage == null) return;
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// Does nothing if there is no PlayState.
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if (PlayState.instance == null) return;
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var scroll:Float = data.getFloat('scroll') ?? DEFAULT_SCROLL;
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@ -48,11 +49,28 @@ class AdditiveScrollSpeedEvent extends SongEvent
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var ease:String = data.getString('ease') ?? DEFAULT_EASE;
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var strumline:String = data.getString('strumline') ?? DEFAULT_STRUMLINE;
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var strumlineNames:Array<String> = [];
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if (scroll == 0)
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{
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// if the parameter is set to 0, reset the scroll speed to normal.
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scroll = PlayState.instance?.currentChart?.scrollSpeed ?? 1.0;
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}
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switch (strumline)
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{
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case 'both':
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strumlineNames = ['playerStrumline', 'opponentStrumline'];
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default:
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strumlineNames = [strumline + 'Strumline'];
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}
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// If it's a string, check the value.
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switch (ease)
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{
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case 'INSTANT':
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PlayState.instance.tweenAdditiveScrollSpeed(scroll, 0);
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PlayState.instance.tweenScrollSpeed(scroll, 0, null, strumlineNames);
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default:
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var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
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var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
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@ -62,19 +80,19 @@ class AdditiveScrollSpeedEvent extends SongEvent
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return;
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}
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PlayState.instance.tweenAdditiveScrollSpeed(scroll, durSeconds, easeFunction);
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PlayState.instance.tweenScrollSpeed(scroll, durSeconds, easeFunction, strumlineNames);
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}
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}
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public override function getTitle():String
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{
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return 'Additive Scroll Speed';
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return 'Scroll Speed';
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}
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/**
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* ```
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* {
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* 'scroll': FLOAT, // Target additive scroll level.
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* 'scroll': FLOAT, // Target scroll level.
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* 'duration': FLOAT, // Duration in steps.
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* 'ease': ENUM, // Easing function.
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* }
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@ -85,7 +103,7 @@ class AdditiveScrollSpeedEvent extends SongEvent
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return new SongEventSchema([
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{
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name: 'scroll',
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title: 'Additive Scroll Amount',
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title: 'Scroll Amount',
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defaultValue: 0.0,
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step: 0.1,
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type: SongEventFieldType.FLOAT,
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@ -106,7 +124,7 @@ class AdditiveScrollSpeedEvent extends SongEvent
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type: SongEventFieldType.ENUM,
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keys: [
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'Linear' => 'linear',
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'Instant' => 'INSTANT',
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'Instant (Ignores Duration)' => 'INSTANT',
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'Sine In' => 'sineIn',
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'Sine Out' => 'sineOut',
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'Sine In/Out' => 'sineInOut',
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@ -132,6 +150,13 @@ class AdditiveScrollSpeedEvent extends SongEvent
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'Elastic Out' => 'elasticOut',
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'Elastic In/Out' => 'elasticInOut'
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]
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},
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{
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name: 'strumline',
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title: 'Target Strumline',
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defaultValue: 'both',
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type: SongEventFieldType.ENUM,
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keys: ['Both' => 'both', 'Player' => 'player', 'Opponent' => 'opponent']
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}
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]);
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}
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@ -52,13 +52,12 @@ class Strumline extends FlxSpriteGroup
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*/
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public var conductorInUse(get, set):Conductor;
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// Used in-game to control the scroll speed within a song, for example if a song has an additive scroll speed of 1 and the base scroll speed is 1, it will be 2 - burgerballs
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public var scrollSpeedAdditive:Float = 0;
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public var scrollSpeed(get, never):Float;
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// Used in-game to control the scroll speed within a song
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public var scrollSpeed:Float = 1.0;
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function get_scrollSpeed():Float
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public function resetScrollSpeed():Void
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{
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return (PlayState.instance?.currentChart?.scrollSpeed ?? 1.0) + scrollSpeedAdditive;
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scrollSpeed = PlayState.instance?.currentChart?.scrollSpeed ?? 1.0;
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}
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var _conductorInUse:Null<Conductor>;
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@ -143,6 +142,7 @@ class Strumline extends FlxSpriteGroup
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this.refresh();
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this.onNoteIncoming = new FlxTypedSignal<NoteSprite->Void>();
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resetScrollSpeed();
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for (i in 0...KEY_COUNT)
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{
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@ -217,11 +217,6 @@ class Strumline extends FlxSpriteGroup
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return null;
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}
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public function resetScrollSpeed():Void
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{
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scrollSpeedAdditive = 0;
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}
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public function getHoldNoteSprite(noteData:SongNoteData):SustainTrail
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{
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if (noteData == null || ((noteData.length ?? 0.0) <= 0.0)) return null;
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@ -552,7 +547,7 @@ class Strumline extends FlxSpriteGroup
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{
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playStatic(dir);
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}
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scrollSpeedAdditive = 0;
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resetScrollSpeed();
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}
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public function applyNoteData(data:Array<SongNoteData>):Void
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