diff --git a/source/Character.hx b/source/Character.hx index 965b89ab6..5c0c86639 100644 --- a/source/Character.hx +++ b/source/Character.hx @@ -33,7 +33,7 @@ class Character extends FlxSprite { case 'gf': // GIRLFRIEND CODE - tex = Paths.getSparrowAtlas('GF_assets'); + tex = Paths.getSparrowAtlas('characters/GF_assets'); frames = tex; animation.addByPrefix('cheer', 'GF Cheer', 24, false); animation.addByPrefix('singLEFT', 'GF left note', 24, false); @@ -47,19 +47,7 @@ class Character extends FlxSprite animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false); animation.addByPrefix('scared', 'GF FEAR', 24); - addOffset('cheer'); - addOffset('sad', -2, -21); - addOffset('danceLeft', 0, -9); - addOffset('danceRight', 0, -9); - - addOffset("singUP", 0, 4); - addOffset("singRIGHT", 0, -20); - addOffset("singLEFT", 0, -19); - addOffset("singDOWN", 0, -20); - addOffset('hairBlow', 45, -8); - addOffset('hairFall', 0, -9); - - addOffset('scared', -2, -17); + loadOffsetFile(curCharacter); playAnim('danceRight'); @@ -280,7 +268,7 @@ class Character extends FlxSprite playAnim('shoot1'); case 'bf': - var tex = Paths.getSparrowAtlas('BOYFRIEND'); + var tex = Paths.getSparrowAtlas('characters/BOYFRIEND'); frames = tex; animation.addByPrefix('idle', 'BF idle dance', 24, false); animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false); @@ -299,25 +287,14 @@ class Character extends FlxSprite animation.addByPrefix('scared', 'BF idle shaking', 24); - addOffset('idle', -5); - addOffset("singUP", -29, 27); - addOffset("singRIGHT", -38, -7); - addOffset("singLEFT", 12, -6); - addOffset("singDOWN", -10, -50); - addOffset("singUPmiss", -29, 27); - addOffset("singRIGHTmiss", -30, 21); - addOffset("singLEFTmiss", 12, 24); - addOffset("singDOWNmiss", -11, -19); - addOffset("hey", 7, 4); - addOffset('firstDeath', 37, 11); - addOffset('deathLoop', 37, 5); - addOffset('deathConfirm', 37, 69); - addOffset('scared', -4); + loadOffsetFile(curCharacter); playAnim('idle'); flipX = true; + loadOffsetFile(curCharacter); + case 'bf-christmas': var tex = Paths.getSparrowAtlas('christmas/bfChristmas'); frames = tex;