From a3969ad5c0fc801aaa256939615a22bd878e840b Mon Sep 17 00:00:00 2001
From: Cameron Taylor <cameron.taylor.ninja@gmail.com>
Date: Thu, 2 May 2024 21:37:07 -0400
Subject: [PATCH] hardcode storymenu difficulties to avoid overlaps

---
 source/funkin/ui/story/StoryMenuState.hx | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/source/funkin/ui/story/StoryMenuState.hx b/source/funkin/ui/story/StoryMenuState.hx
index d8bfd59fb..e6c1328bd 100644
--- a/source/funkin/ui/story/StoryMenuState.hx
+++ b/source/funkin/ui/story/StoryMenuState.hx
@@ -187,7 +187,7 @@ class StoryMenuState extends MusicBeatState
 
     buildLevelTitles();
 
-    leftDifficultyArrow = new FlxSprite(levelTitles.members[0].x + levelTitles.members[0].width + 10, levelTitles.members[0].y + 10);
+    leftDifficultyArrow = new FlxSprite(870, 480);
     leftDifficultyArrow.frames = Paths.getSparrowAtlas('storymenu/ui/arrows');
     leftDifficultyArrow.animation.addByPrefix('idle', 'leftIdle0');
     leftDifficultyArrow.animation.addByPrefix('press', 'leftConfirm0');
@@ -197,7 +197,7 @@ class StoryMenuState extends MusicBeatState
     buildDifficultySprite(Constants.DEFAULT_DIFFICULTY);
     buildDifficultySprite();
 
-    rightDifficultyArrow = new FlxSprite(difficultySprite.x + difficultySprite.width + 10, leftDifficultyArrow.y);
+    rightDifficultyArrow = new FlxSprite(1245, leftDifficultyArrow.y);
     rightDifficultyArrow.frames = leftDifficultyArrow.frames;
     rightDifficultyArrow.animation.addByPrefix('idle', 'rightIdle0');
     rightDifficultyArrow.animation.addByPrefix('press', 'rightConfirm0');