mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-27 01:55:52 -05:00
Fix music updating issue.
This commit is contained in:
parent
e84fdf9fac
commit
9ebb253b53
1 changed files with 5 additions and 2 deletions
|
@ -50,6 +50,11 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
*/
|
||||
static var pool(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
|
||||
|
||||
/**
|
||||
* Calculate the current time of the sound.
|
||||
* NOTE: You need to `add()` the sound to the scene for `update()` to increment the time.
|
||||
*/
|
||||
//
|
||||
public var muted(default, set):Bool = false;
|
||||
|
||||
function set_muted(value:Bool):Bool
|
||||
|
@ -392,8 +397,6 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
// Call onLoad() because the sound already loaded
|
||||
if (onLoad != null && sound._sound != null) onLoad();
|
||||
|
||||
FlxG.sound.list.remove(FlxG.sound.music);
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue