From 9dcffaa3fa302d1e1ee501a00bcb79acd10d2a20 Mon Sep 17 00:00:00 2001
From: Cameron Taylor <cameron.taylor.ninja@gmail.com>
Date: Wed, 9 Mar 2022 14:06:10 -0500
Subject: [PATCH] spirit layering fix

---
 source/funkin/play/PlayState.hx | 6 ------
 1 file changed, 6 deletions(-)

diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx
index 811b86d3e..ea99c39cc 100644
--- a/source/funkin/play/PlayState.hx
+++ b/source/funkin/play/PlayState.hx
@@ -5,7 +5,6 @@ import flixel.FlxObject;
 import flixel.FlxSprite;
 import flixel.FlxState;
 import flixel.FlxSubState;
-import flixel.addons.effects.FlxTrail;
 import flixel.addons.transition.FlxTransitionableState;
 import flixel.group.FlxGroup;
 import flixel.math.FlxMath;
@@ -472,11 +471,6 @@ class PlayState extends MusicBeatState
 		// REPOSITIONING PER STAGE
 		switch (curStageId)
 		{
-			case 'schoolEvil':
-				var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
-				// Go behind Spirit.
-				evilTrail.zIndex = 190;
-				add(evilTrail);
 			case "tank":
 				gf.y += 10;
 				gf.x -= 30;