Merge branch 'rewrite/master' into bugfix/two-fixes

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Cameron Taylor 2024-09-30 10:25:58 -04:00 committed by GitHub
commit 9d3131bc8d
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34 changed files with 840 additions and 390 deletions

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@ -111,6 +111,11 @@
"target": "hl",
"args": ["-debug"]
},
{
"label": "Windows / Debug (Discord)",
"target": "windows",
"args": ["-debug", "-DFEATURE_DEBUG_FUNCTIONS", "-DFEATURE_DISCORD_RPC"]
},
{
"label": "Windows / Debug (FlxAnimate Test)",
"target": "windows",

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@ -19,7 +19,7 @@ Please check out our [Contributor's guide](./CONTRIBUTORS.md) on how you can act
# Credits and Special Thanks
Full credits can be found in-game, or wherever the credits.json file is.
Full credits can be found in-game, or in the `credits.json` file which is located [here](https://github.com/FunkinCrew/funkin.assets/blob/main/exclude/data/credits.json).
## Programming
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer

2
art

@ -1 +1 @@
Subproject commit 1f64f3e7403a090b164f4442d10152b2be5d3d0a
Subproject commit fbd3e3df77734606d88516770b71b56e6fa04bce

2
assets

@ -1 +1 @@
Subproject commit 8140f8255c0db78135dbfa7b6d329f52c363f51b
Subproject commit b2404b6b1cba47da8eef4910f49985d54318186b

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@ -6,7 +6,7 @@
"name": "EliteMasterEric"
}
],
"api_version": "0.1.0",
"api_version": "0.5.0",
"mod_version": "1.0.0",
"license": "Apache-2.0"
}

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@ -7,13 +7,6 @@
"ref": "a1eab7b9bf507b87200a3341719054fe427f3b15",
"url": "https://github.com/FunkinCrew/FlxPartialSound.git"
},
{
"name": "discord_rpc",
"type": "git",
"dir": null,
"ref": "2d83fa863ef0c1eace5f1cf67c3ac315d1a3a8a5",
"url": "https://github.com/FunkinCrew/linc_discord-rpc"
},
{
"name": "flixel",
"type": "git",
@ -108,6 +101,13 @@
"ref": "147294123f983e35f50a966741474438069a7a8f",
"url": "https://github.com/FunkinCrew/hxcpp-debugger"
},
{
"name": "hxdiscord_rpc",
"type": "git",
"dir": null,
"ref": "82c47ecc1a454b7dd644e4fcac7e91155f176dec",
"url": "https://github.com/FunkinCrew/hxdiscord_rpc"
},
{
"name": "hxjsonast",
"type": "git",

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@ -214,6 +214,12 @@ class Project extends HXProject {
*/
static final FEATURE_OPEN_URL:FeatureFlag = "FEATURE_OPEN_URL";
/**
* `-DFEATURE_SCREENSHOTS`
* If this flag is enabled, the game will support the screenshots feature.
*/
static final FEATURE_SCREENSHOTS:FeatureFlag = "FEATURE_SCREENSHOTS";
/**
* `-DFEATURE_CHART_EDITOR`
* If this flag is enabled, the Chart Editor will be accessible from the debug menu.
@ -473,10 +479,9 @@ class Project extends HXProject {
// Should default to true on workspace builds and false on release builds.
REDIRECT_ASSETS_FOLDER.apply(this, isDebug() && isDesktop());
// Should be true on release, non-tester builds.
// Should be true on desktop, release, non-tester builds.
// We don't want testers to accidentally leak songs to their Discord friends!
// TODO: Re-enable this.
FEATURE_DISCORD_RPC.apply(this, false && !FEATURE_DEBUG_FUNCTIONS.isEnabled(this));
FEATURE_DISCORD_RPC.apply(this, isDesktop() && !FEATURE_DEBUG_FUNCTIONS.isEnabled(this));
// Should be true only on web builds.
// Audio context issues only exist there.
@ -494,6 +499,10 @@ class Project extends HXProject {
// Should be true except on web builds.
// Chart editor doesn't work there.
FEATURE_CHART_EDITOR.apply(this, !isWeb());
// Should be true except on web builds.
// Screenshots doesn't work there.
FEATURE_SCREENSHOTS.apply(this, !isWeb());
}
/**
@ -644,7 +653,7 @@ class Project extends HXProject {
}
if (FEATURE_DISCORD_RPC.isEnabled(this)) {
addHaxelib('discord_rpc'); // Discord API
addHaxelib('hxdiscord_rpc'); // Discord API
}
if (FEATURE_NEWGROUNDS.isEnabled(this)) {

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@ -1,42 +1,42 @@
package funkin;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.ui.debug.charting.ChartEditorState;
import funkin.ui.transition.LoadingState;
import flixel.FlxState;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
import flixel.addons.transition.TransitionData;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.graphics.FlxGraphic;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.FlxSprite;
import flixel.system.debug.log.LogStyle;
import flixel.util.FlxColor;
import funkin.util.macro.MacroUtil;
import funkin.util.WindowUtil;
import funkin.play.PlayStatePlaylist;
import openfl.display.BitmapData;
import funkin.data.story.level.LevelRegistry;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.data.freeplay.style.FreeplayStyleRegistry;
import funkin.data.event.SongEventRegistry;
import funkin.data.stage.StageRegistry;
import funkin.data.dialogue.conversation.ConversationRegistry;
import funkin.data.dialogue.dialoguebox.DialogueBoxRegistry;
import funkin.data.dialogue.speaker.SpeakerRegistry;
import funkin.data.freeplay.album.AlbumRegistry;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.data.freeplay.style.FreeplayStyleRegistry;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.data.song.SongRegistry;
import funkin.data.event.SongEventRegistry;
import funkin.data.stage.StageRegistry;
import funkin.data.story.level.LevelRegistry;
import funkin.modding.module.ModuleHandler;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.notes.notekind.NoteKindManager;
import funkin.modding.module.ModuleHandler;
import funkin.play.PlayStatePlaylist;
import funkin.ui.debug.charting.ChartEditorState;
import funkin.ui.title.TitleState;
import funkin.ui.transition.LoadingState;
import funkin.util.CLIUtil;
import funkin.util.CLIUtil.CLIParams;
import funkin.util.macro.MacroUtil;
import funkin.util.TimerUtil;
import funkin.util.TrackerUtil;
import funkin.util.WindowUtil;
import openfl.display.BitmapData;
#if FEATURE_DISCORD_RPC
import Discord.DiscordClient;
import funkin.api.discord.DiscordClient;
#end
/**
@ -125,10 +125,10 @@ class InitState extends FlxState
// DISCORD API SETUP
//
#if FEATURE_DISCORD_RPC
DiscordClient.initialize();
DiscordClient.instance.init();
Application.current.onExit.add(function(exitCode) {
DiscordClient.shutdown();
lime.app.Application.current.onExit.add(function(exitCode) {
DiscordClient.instance.shutdown();
});
#end
@ -148,10 +148,12 @@ class InitState extends FlxState
#if FEATURE_DEBUG_FUNCTIONS
funkin.util.plugins.MemoryGCPlugin.initialize();
#end
#if FEATURE_SCREENSHOTS
funkin.util.plugins.ScreenshotPlugin.initialize();
#end
funkin.util.plugins.EvacuateDebugPlugin.initialize();
funkin.util.plugins.ForceCrashPlugin.initialize();
funkin.util.plugins.ReloadAssetsDebugPlugin.initialize();
funkin.util.plugins.ScreenshotPlugin.initialize();
funkin.util.plugins.VolumePlugin.initialize();
funkin.util.plugins.WatchPlugin.initialize();

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@ -1,91 +0,0 @@
package funkin.api.discord;
import Sys.sleep;
#if FEATURE_DISCORD_RPC
import discord_rpc.DiscordRpc;
#end
class DiscordClient
{
#if FEATURE_DISCORD_RPC
public function new()
{
trace("Discord Client starting...");
DiscordRpc.start(
{
clientID: "814588678700924999",
onReady: onReady,
onError: onError,
onDisconnected: onDisconnected
});
trace("Discord Client started.");
while (true)
{
DiscordRpc.process();
sleep(2);
// trace("Discord Client Update");
}
DiscordRpc.shutdown();
}
public static function shutdown()
{
DiscordRpc.shutdown();
}
static function onReady()
{
DiscordRpc.presence(
{
details: "In the Menus",
state: null,
largeImageKey: 'icon',
largeImageText: "Friday Night Funkin'"
});
}
static function onError(_code:Int, _message:String)
{
trace('Error! $_code : $_message');
}
static function onDisconnected(_code:Int, _message:String)
{
trace('Disconnected! $_code : $_message');
}
public static function initialize()
{
var DiscordDaemon = sys.thread.Thread.create(() -> {
new DiscordClient();
});
trace("Discord Client initialized");
}
public static function changePresence(details:String, ?state:String, ?smallImageKey:String, ?hasStartTimestamp:Bool, ?endTimestamp:Float)
{
var startTimestamp:Float = if (hasStartTimestamp) Date.now().getTime() else 0;
if (endTimestamp > 0)
{
endTimestamp = startTimestamp + endTimestamp;
}
DiscordRpc.presence(
{
details: details,
state: state,
largeImageKey: 'icon',
largeImageText: "Friday Night Funkin'",
smallImageKey: smallImageKey,
// Obtained times are in milliseconds so they are divided so Discord can use it
startTimestamp: Std.int(startTimestamp / 1000),
endTimestamp: Std.int(endTimestamp / 1000)
});
// trace('Discord RPC Updated. Arguments: $details, $state, $smallImageKey, $hasStartTimestamp, $endTimestamp');
}
#end
}

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@ -0,0 +1,204 @@
package funkin.api.discord;
#if FEATURE_DISCORD_RPC
import hxdiscord_rpc.Discord;
import hxdiscord_rpc.Types;
import sys.thread.Thread;
class DiscordClient
{
static final CLIENT_ID:String = "816168432860790794";
public static var instance(get, never):DiscordClient;
static var _instance:Null<DiscordClient> = null;
static function get_instance():DiscordClient
{
if (DiscordClient._instance == null) _instance = new DiscordClient();
if (DiscordClient._instance == null) throw "Could not initialize singleton DiscordClient!";
return DiscordClient._instance;
}
var handlers:DiscordEventHandlers;
private function new()
{
trace('[DISCORD] Initializing event handlers...');
handlers = DiscordEventHandlers.create();
handlers.ready = cpp.Function.fromStaticFunction(onReady);
handlers.disconnected = cpp.Function.fromStaticFunction(onDisconnected);
handlers.errored = cpp.Function.fromStaticFunction(onError);
}
public function init():Void
{
trace('[DISCORD] Initializing connection...');
// Discord.initialize(CLIENT_ID, handlers, true, null);
Discord.Initialize(CLIENT_ID, cpp.RawPointer.addressOf(handlers), 1, null);
createDaemon();
}
var daemon:Thread = null;
function createDaemon():Void
{
daemon = Thread.create(doDaemonWork);
}
function doDaemonWork():Void
{
while (true)
{
trace('[DISCORD] Performing client update...');
#if DISCORD_DISABLE_IO_THREAD
Discord.updateConnection();
#end
Discord.runCallbacks();
Sys.sleep(2);
}
}
public function shutdown():Void
{
trace('[DISCORD] Shutting down...');
Discord.shutdown();
}
public function setPresence(params:DiscordClientPresenceParams):Void
{
trace('[DISCORD] Updating presence... (${params})');
Discord.updatePresence(buildPresence(params));
}
function buildPresence(params:DiscordClientPresenceParams):DiscordRichPresence
{
var presence = DiscordRichPresence.create();
// Presence should always be playing the game.
presence.type = DiscordActivityType_Playing;
// Text when hovering over the large image. We just leave this as the game name.
presence.largeImageText = "Friday Night Funkin'";
// State should be generally what the person is doing, like "In the Menus" or "Pico (Pico Mix) [Freeplay Hard]"
presence.state = cast(params.state, Null<String>);
// Details should be what the person is specifically doing, including stuff like timestamps (maybe something like "03:24 elapsed").
presence.details = cast(params.details, Null<String>);
// The large image displaying what the user is doing.
// This should probably be album art.
// IMPORTANT NOTE: This can be an asset key uploaded to Discord's developer panel OR any URL you like.
presence.largeImageKey = cast(params.largeImageKey, Null<String>) ?? "album-volume1";
trace('[DISCORD] largeImageKey: ${presence.largeImageKey}');
// TODO: Make this use the song's album art.
// presence.largeImageKey = "icon";
// presence.largeImageKey = "https://f4.bcbits.com/img/a0746694746_16.jpg";
// The small inset image for what the user is doing.
// This can be the opponent's health icon?
// NOTE: Like largeImageKey, this can be a URL, or an asset key.
presence.smallImageKey = cast(params.smallImageKey, Null<String>);
// NOTE: In previous versions, this showed as "Elapsed", but now shows as playtime and doesn't look good
// presence.startTimestamp = time - 10;
// presence.endTimestamp = time + 30;
final button1:DiscordButton = DiscordButton.create();
button1.label = "Play on Web";
button1.url = Constants.URL_NEWGROUNDS;
presence.buttons[0] = button1;
final button2:DiscordButton = DiscordButton.create();
button2.label = "Download";
button2.url = Constants.URL_ITCH;
presence.buttons[1] = button2;
return presence;
}
// TODO: WHAT THE FUCK get this pointer bullfuckery out of here
private static function onReady(request:cpp.RawConstPointer<DiscordUser>):Void
{
trace('[DISCORD] Client has connected!');
final username:String = request[0].username;
final globalName:String = request[0].username;
final discriminator:Int = Std.parseInt(request[0].discriminator);
if (discriminator != 0)
{
trace('[DISCORD] User: ${username}#${discriminator} (${globalName})');
}
else
{
trace('[DISCORD] User: @${username} (${globalName})');
}
}
private static function onDisconnected(errorCode:Int, message:cpp.ConstCharStar):Void
{
trace('[DISCORD] Client has disconnected! ($errorCode) "${cast (message, String)}"');
}
private static function onError(errorCode:Int, message:cpp.ConstCharStar):Void
{
trace('[DISCORD] Client has received an error! ($errorCode) "${cast (message, String)}"');
}
// public var type(get, set):DiscordActivityType;
// public var state(get, set):String;
// public var details(get, set):String;
// public var startTimestamp(get, set):Int;
// public var endTimestamp(get, set):Int;
// public var largeImageKey(get, set):String;
// public var largeImageText(get, set):String;
// public var smallImageKey(get, set):String;
// public var smallImageText(get, set):String;
//
//
// public var partyId(get, set)
// public var partySize(get, set)
// public var partyMax(get, set)
// public var partyPrivacy(get, set)
//
// public var buttons(get, set)
//
// public var matchSecret(get, set)
// public var joinSecret(get, set)
// public var spectateSecret(get, set)
}
typedef DiscordClientPresenceParams =
{
/**
* The first row of text below the game title.
*/
var state:String;
/**
* The second row of text below the game title.
* Use `null` to display no text.
*/
var details:Null<String>;
/**
* A large, 4-row high image to the left of the content.
*/
var ?largeImageKey:String;
/**
* A small, inset image to the bottom right of `largeImageKey`.
*/
var ?smallImageKey:String;
}
#end

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@ -5,6 +5,10 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.0.2]
### Added
- Added the ability to specify `flipX` and `flipY` on stage props to horizontally or vertically flip, respectively.
## [1.0.1]
### Added
- Added the ability to specify a hexadecimal color in the `assetPath` field instead of a texture key.

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@ -118,6 +118,22 @@ typedef StageDataProp =
@:default(false)
var isPixel:Bool;
/**
* If set to true, the prop will be flipped horizontally.
* @default false
*/
@:optional
@:default(false)
var flipX:Bool;
/**
* If set to true, the prop will be flipped vertically.
* @default false
*/
@:optional
@:default(false)
var flipY:Bool;
/**
* Either the scale of the prop as a float, or the [w, h] scale as an array of two floats.
* Pro tip: On pixel-art levels, save the sprite small and set this value to 6 or so to save memory.

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@ -11,9 +11,9 @@ class StageRegistry extends BaseRegistry<Stage, StageData>
* Handle breaking changes by incrementing this value
* and adding migration to the `migrateStageData()` function.
*/
public static final STAGE_DATA_VERSION:thx.semver.Version = "1.0.0";
public static final STAGE_DATA_VERSION:thx.semver.Version = "1.0.2";
public static final STAGE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
public static final STAGE_DATA_VERSION_RULE:thx.semver.VersionRule = ">=1.0.0 <=1.0.2";
public static var instance(get, never):StageRegistry;
static var _instance:Null<StageRegistry> = null;

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@ -59,7 +59,9 @@ class Controls extends FlxActionSet
var _back = new FunkinAction(Action.BACK);
var _pause = new FunkinAction(Action.PAUSE);
var _reset = new FunkinAction(Action.RESET);
#if FEATURE_SCREENSHOTS
var _window_screenshot = new FunkinAction(Action.WINDOW_SCREENSHOT);
#end
var _window_fullscreen = new FunkinAction(Action.WINDOW_FULLSCREEN);
var _freeplay_favorite = new FunkinAction(Action.FREEPLAY_FAVORITE);
var _freeplay_left = new FunkinAction(Action.FREEPLAY_LEFT);
@ -67,8 +69,12 @@ class Controls extends FlxActionSet
var _freeplay_char_select = new FunkinAction(Action.FREEPLAY_CHAR_SELECT);
var _cutscene_advance = new FunkinAction(Action.CUTSCENE_ADVANCE);
var _debug_menu = new FunkinAction(Action.DEBUG_MENU);
#if FEATURE_CHART_EDITOR
var _debug_chart = new FunkinAction(Action.DEBUG_CHART);
#end
#if FEATURE_STAGE_EDITOR
var _debug_stage = new FunkinAction(Action.DEBUG_STAGE);
#end
var _volume_up = new FunkinAction(Action.VOLUME_UP);
var _volume_down = new FunkinAction(Action.VOLUME_DOWN);
var _volume_mute = new FunkinAction(Action.VOLUME_MUTE);
@ -243,10 +249,12 @@ class Controls extends FlxActionSet
inline function get_WINDOW_FULLSCREEN()
return _window_fullscreen.check();
#if FEATURE_SCREENSHOTS
public var WINDOW_SCREENSHOT(get, never):Bool;
inline function get_WINDOW_SCREENSHOT()
return _window_screenshot.check();
#end
public var FREEPLAY_FAVORITE(get, never):Bool;
@ -278,15 +286,19 @@ class Controls extends FlxActionSet
inline function get_DEBUG_MENU()
return _debug_menu.check();
#if FEATURE_CHART_EDITOR
public var DEBUG_CHART(get, never):Bool;
inline function get_DEBUG_CHART()
return _debug_chart.check();
#end
#if FEATURE_STAGE_EDITOR
public var DEBUG_STAGE(get, never):Bool;
inline function get_DEBUG_STAGE()
return _debug_stage.check();
#end
public var VOLUME_UP(get, never):Bool;
@ -319,7 +331,7 @@ class Controls extends FlxActionSet
add(_back);
add(_pause);
add(_reset);
add(_window_screenshot);
#if FEATURE_SCREENSHOTS add(_window_screenshot); #end
add(_window_fullscreen);
add(_freeplay_favorite);
add(_freeplay_left);
@ -327,8 +339,8 @@ class Controls extends FlxActionSet
add(_freeplay_char_select);
add(_cutscene_advance);
add(_debug_menu);
add(_debug_chart);
add(_debug_stage);
#if FEATURE_CHART_EDITOR add(_debug_chart); #end
#if FEATURE_STAGE_EDITOR add(_debug_stage); #end
add(_volume_up);
add(_volume_down);
add(_volume_mute);
@ -444,7 +456,7 @@ class Controls extends FlxActionSet
case BACK: _back;
case PAUSE: _pause;
case RESET: _reset;
case WINDOW_SCREENSHOT: _window_screenshot;
#if FEATURE_SCREENSHOTS case WINDOW_SCREENSHOT: _window_screenshot; #end
case WINDOW_FULLSCREEN: _window_fullscreen;
case FREEPLAY_FAVORITE: _freeplay_favorite;
case FREEPLAY_LEFT: _freeplay_left;
@ -452,8 +464,8 @@ class Controls extends FlxActionSet
case FREEPLAY_CHAR_SELECT: _freeplay_char_select;
case CUTSCENE_ADVANCE: _cutscene_advance;
case DEBUG_MENU: _debug_menu;
case DEBUG_CHART: _debug_chart;
case DEBUG_STAGE: _debug_stage;
#if FEATURE_CHART_EDITOR case DEBUG_CHART: _debug_chart; #end
#if FEATURE_STAGE_EDITOR case DEBUG_STAGE: _debug_stage; #end
case VOLUME_UP: _volume_up;
case VOLUME_DOWN: _volume_down;
case VOLUME_MUTE: _volume_mute;
@ -516,8 +528,10 @@ class Controls extends FlxActionSet
func(_pause, JUST_PRESSED);
case RESET:
func(_reset, JUST_PRESSED);
#if FEATURE_SCREENSHOTS
case WINDOW_SCREENSHOT:
func(_window_screenshot, JUST_PRESSED);
#end
case WINDOW_FULLSCREEN:
func(_window_fullscreen, JUST_PRESSED);
case FREEPLAY_FAVORITE:
@ -532,10 +546,14 @@ class Controls extends FlxActionSet
func(_cutscene_advance, JUST_PRESSED);
case DEBUG_MENU:
func(_debug_menu, JUST_PRESSED);
#if FEATURE_CHART_EDITOR
case DEBUG_CHART:
func(_debug_chart, JUST_PRESSED);
#end
#if FEATURE_STAGE_EDITOR
case DEBUG_STAGE:
func(_debug_stage, JUST_PRESSED);
#end
case VOLUME_UP:
func(_volume_up, JUST_PRESSED);
case VOLUME_DOWN:
@ -744,7 +762,9 @@ class Controls extends FlxActionSet
bindKeys(Control.BACK, getDefaultKeybinds(scheme, Control.BACK));
bindKeys(Control.PAUSE, getDefaultKeybinds(scheme, Control.PAUSE));
bindKeys(Control.RESET, getDefaultKeybinds(scheme, Control.RESET));
#if FEATURE_SCREENSHOTS
bindKeys(Control.WINDOW_SCREENSHOT, getDefaultKeybinds(scheme, Control.WINDOW_SCREENSHOT));
#end
bindKeys(Control.WINDOW_FULLSCREEN, getDefaultKeybinds(scheme, Control.WINDOW_FULLSCREEN));
bindKeys(Control.FREEPLAY_FAVORITE, getDefaultKeybinds(scheme, Control.FREEPLAY_FAVORITE));
bindKeys(Control.FREEPLAY_LEFT, getDefaultKeybinds(scheme, Control.FREEPLAY_LEFT));
@ -752,8 +772,12 @@ class Controls extends FlxActionSet
bindKeys(Control.FREEPLAY_CHAR_SELECT, getDefaultKeybinds(scheme, Control.FREEPLAY_CHAR_SELECT));
bindKeys(Control.CUTSCENE_ADVANCE, getDefaultKeybinds(scheme, Control.CUTSCENE_ADVANCE));
bindKeys(Control.DEBUG_MENU, getDefaultKeybinds(scheme, Control.DEBUG_MENU));
#if FEATURE_CHART_EDITOR
bindKeys(Control.DEBUG_CHART, getDefaultKeybinds(scheme, Control.DEBUG_CHART));
#end
#if FEATURE_STAGE_EDITOR
bindKeys(Control.DEBUG_STAGE, getDefaultKeybinds(scheme, Control.DEBUG_STAGE));
#end
bindKeys(Control.VOLUME_UP, getDefaultKeybinds(scheme, Control.VOLUME_UP));
bindKeys(Control.VOLUME_DOWN, getDefaultKeybinds(scheme, Control.VOLUME_DOWN));
bindKeys(Control.VOLUME_MUTE, getDefaultKeybinds(scheme, Control.VOLUME_MUTE));
@ -781,15 +805,15 @@ class Controls extends FlxActionSet
case Control.PAUSE: return [P, ENTER, ESCAPE];
case Control.RESET: return [R];
case Control.WINDOW_FULLSCREEN: return [F11]; // We use F for other things LOL.
case Control.WINDOW_SCREENSHOT: return [F3];
#if FEATURE_SCREENSHOTS case Control.WINDOW_SCREENSHOT: return [F3]; #end
case Control.FREEPLAY_FAVORITE: return [F]; // Favorite a song on the menu
case Control.FREEPLAY_LEFT: return [Q]; // Switch tabs on the menu
case Control.FREEPLAY_RIGHT: return [E]; // Switch tabs on the menu
case Control.FREEPLAY_CHAR_SELECT: return [TAB];
case Control.CUTSCENE_ADVANCE: return [Z, ENTER];
case Control.DEBUG_MENU: return [GRAVEACCENT];
case Control.DEBUG_CHART: return [];
case Control.DEBUG_STAGE: return [];
#if FEATURE_CHART_EDITOR case Control.DEBUG_CHART: return []; #end
#if FEATURE_STAGE_EDITOR case Control.DEBUG_STAGE: return []; #end
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
@ -809,7 +833,7 @@ class Controls extends FlxActionSet
case Control.BACK: return [H, X];
case Control.PAUSE: return [ONE];
case Control.RESET: return [R];
case Control.WINDOW_SCREENSHOT: return [F3];
#if FEATURE_SCREENSHOTS case Control.WINDOW_SCREENSHOT: return [F3]; #end
case Control.WINDOW_FULLSCREEN: return [F11];
case Control.FREEPLAY_FAVORITE: return [F]; // Favorite a song on the menu
case Control.FREEPLAY_LEFT: return [Q]; // Switch tabs on the menu
@ -817,8 +841,8 @@ class Controls extends FlxActionSet
case Control.FREEPLAY_CHAR_SELECT: return [TAB];
case Control.CUTSCENE_ADVANCE: return [G, Z];
case Control.DEBUG_MENU: return [GRAVEACCENT];
case Control.DEBUG_CHART: return [];
case Control.DEBUG_STAGE: return [];
#if FEATURE_CHART_EDITOR case Control.DEBUG_CHART: return []; #end
#if FEATURE_STAGE_EDITOR case Control.DEBUG_STAGE: return []; #end
case Control.VOLUME_UP: return [PLUS];
case Control.VOLUME_DOWN: return [MINUS];
case Control.VOLUME_MUTE: return [ZERO];
@ -838,7 +862,7 @@ class Controls extends FlxActionSet
case Control.BACK: return [ESCAPE];
case Control.PAUSE: return [ONE];
case Control.RESET: return [R];
case Control.WINDOW_SCREENSHOT: return [];
#if FEATURE_SCREENSHOTS case Control.WINDOW_SCREENSHOT: return []; #end
case Control.WINDOW_FULLSCREEN: return [];
case Control.FREEPLAY_FAVORITE: return [];
case Control.FREEPLAY_LEFT: return [];
@ -846,8 +870,8 @@ class Controls extends FlxActionSet
case Control.FREEPLAY_CHAR_SELECT: return [];
case Control.CUTSCENE_ADVANCE: return [ENTER];
case Control.DEBUG_MENU: return [];
case Control.DEBUG_CHART: return [];
case Control.DEBUG_STAGE: return [];
#if FEATURE_CHART_EDITOR case Control.DEBUG_CHART: return []; #end
#if FEATURE_STAGE_EDITOR case Control.DEBUG_STAGE: return []; #end
case Control.VOLUME_UP: return [NUMPADPLUS];
case Control.VOLUME_DOWN: return [NUMPADMINUS];
case Control.VOLUME_MUTE: return [NUMPADZERO];
@ -952,7 +976,9 @@ class Controls extends FlxActionSet
Control.PAUSE => getDefaultGamepadBinds(Control.PAUSE),
Control.RESET => getDefaultGamepadBinds(Control.RESET),
Control.WINDOW_FULLSCREEN => getDefaultGamepadBinds(Control.WINDOW_FULLSCREEN),
#if FEATURE_SCREENSHOTS
Control.WINDOW_SCREENSHOT => getDefaultGamepadBinds(Control.WINDOW_SCREENSHOT),
#end
Control.CUTSCENE_ADVANCE => getDefaultGamepadBinds(Control.CUTSCENE_ADVANCE),
Control.FREEPLAY_FAVORITE => getDefaultGamepadBinds(Control.FREEPLAY_FAVORITE),
Control.FREEPLAY_LEFT => getDefaultGamepadBinds(Control.FREEPLAY_LEFT),
@ -961,8 +987,12 @@ class Controls extends FlxActionSet
Control.VOLUME_DOWN => getDefaultGamepadBinds(Control.VOLUME_DOWN),
Control.VOLUME_MUTE => getDefaultGamepadBinds(Control.VOLUME_MUTE),
Control.DEBUG_MENU => getDefaultGamepadBinds(Control.DEBUG_MENU),
#if FEATURE_CHART_EDITOR
Control.DEBUG_CHART => getDefaultGamepadBinds(Control.DEBUG_CHART),
#end
#if FEATURE_STAGE_EDITOR
Control.DEBUG_STAGE => getDefaultGamepadBinds(Control.DEBUG_STAGE),
#end
]);
}
@ -996,8 +1026,10 @@ class Controls extends FlxActionSet
return [FlxGamepadInputID.BACK]; // Back (i.e. Select)
case Control.WINDOW_FULLSCREEN:
[];
#if FEATURE_SCREENSHOTS
case Control.WINDOW_SCREENSHOT:
[];
#end
case Control.CUTSCENE_ADVANCE:
return [A];
case Control.FREEPLAY_FAVORITE:
@ -1014,10 +1046,14 @@ class Controls extends FlxActionSet
[];
case Control.DEBUG_MENU:
[];
#if FEATURE_CHART_EDITOR
case Control.DEBUG_CHART:
[];
#end
#if FEATURE_STAGE_EDITOR
case Control.DEBUG_STAGE:
[];
#end
default:
// Fallthrough.
}
@ -1582,7 +1618,7 @@ enum Control
FREEPLAY_RIGHT;
FREEPLAY_CHAR_SELECT;
// WINDOW
WINDOW_SCREENSHOT;
#if FEATURE_SCREENSHOTS WINDOW_SCREENSHOT; #end
WINDOW_FULLSCREEN;
// VOLUME
VOLUME_UP;
@ -1590,8 +1626,8 @@ enum Control
VOLUME_MUTE;
// DEBUG
DEBUG_MENU;
DEBUG_CHART;
DEBUG_STAGE;
#if FEATURE_CHART_EDITOR DEBUG_CHART; #end
#if FEATURE_STAGE_EDITOR DEBUG_STAGE; #end
}
enum abstract Action(String) to String from String
@ -1628,7 +1664,9 @@ enum abstract Action(String) to String from String
var RESET = "reset";
// WINDOW
var WINDOW_FULLSCREEN = "window_fullscreen";
#if FEATURE_SCREENSHOTS
var WINDOW_SCREENSHOT = "window_screenshot";
#end
// CUTSCENE
var CUTSCENE_ADVANCE = "cutscene_advance";
// FREEPLAY
@ -1642,8 +1680,12 @@ enum abstract Action(String) to String from String
var VOLUME_MUTE = "volume_mute";
// DEBUG
var DEBUG_MENU = "debug_menu";
#if FEATURE_CHART_EDITOR
var DEBUG_CHART = "debug_chart";
#end
#if FEATURE_STAGE_EDITOR
var DEBUG_STAGE = "debug_stage";
#end
}
enum Device

View file

@ -27,11 +27,18 @@ import polymod.Polymod;
class PolymodHandler
{
/**
* The API version that mods should comply with.
* Indicates which mods are compatible with this version of the game.
* The API version for the current version of the game. Since 0.5.0, we've just made this the game version!
* Minor updates rarely impact mods but major versions often do.
*/
static final API_VERSION:String = "0.5.0"; // Constants.VERSION;
// static final API_VERSION:String = Constants.VERSION;
/**
* The Semantic Versioning rule
* Indicates which mods are compatible with this version of the game.
* Using more complex rules allows mods from older compatible versions to stay functioning,
* while preventing mods made for future versions from being installed.
*/
static final API_VERSION_RULE:String = ">=0.5.0 <0.6.0";
/**
* Where relative to the executable that mods are located.
@ -131,7 +138,7 @@ class PolymodHandler
// Framework being used to load assets.
framework: OPENFL,
// The current version of our API.
apiVersionRule: API_VERSION,
apiVersionRule: API_VERSION_RULE,
// Call this function any time an error occurs.
errorCallback: PolymodErrorHandler.onPolymodError,
// Enforce semantic version patterns for each mod.
@ -338,7 +345,7 @@ class PolymodHandler
var modMetadata:Array<ModMetadata> = Polymod.scan(
{
modRoot: MOD_FOLDER,
apiVersionRule: API_VERSION,
apiVersionRule: API_VERSION_RULE,
fileSystem: modFileSystem,
errorCallback: PolymodErrorHandler.onPolymodError
});

View file

@ -15,8 +15,8 @@ import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.ui.FlxBar;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import flixel.util.FlxStringUtil;
import flixel.util.FlxTimer;
import funkin.api.newgrounds.NGio;
import funkin.audio.FunkinSound;
import funkin.audio.VoicesGroup;
@ -44,12 +44,12 @@ import funkin.play.cutscene.dialogue.Conversation;
import funkin.play.cutscene.VanillaCutscenes;
import funkin.play.cutscene.VideoCutscene;
import funkin.play.notes.NoteDirection;
import funkin.play.notes.notekind.NoteKindManager;
import funkin.play.notes.NoteSplash;
import funkin.play.notes.NoteSprite;
import funkin.play.notes.notestyle.NoteStyle;
import funkin.play.notes.Strumline;
import funkin.play.notes.SustainTrail;
import funkin.play.notes.notekind.NoteKindManager;
import funkin.play.scoring.Scoring;
import funkin.play.song.Song;
import funkin.play.stage.Stage;
@ -68,7 +68,7 @@ import openfl.display.BitmapData;
import openfl.geom.Rectangle;
import openfl.Lib;
#if FEATURE_DISCORD_RPC
import Discord.DiscordClient;
import funkin.api.discord.DiscordClient;
#end
/**
@ -447,10 +447,8 @@ class PlayState extends MusicBeatSubState
#if FEATURE_DISCORD_RPC
// Discord RPC variables
var storyDifficultyText:String = '';
var iconRPC:String = '';
var detailsText:String = '';
var detailsPausedText:String = '';
var discordRPCAlbum:String = '';
var discordRPCIcon:String = '';
#end
/**
@ -817,6 +815,7 @@ class PlayState extends MusicBeatSubState
}
else
{
this.remove(currentStage);
FlxG.switchState(() -> new MainMenuState());
}
return false;
@ -965,6 +964,7 @@ class PlayState extends MusicBeatSubState
// It's a reference to Gitaroo Man, which doesn't let you pause the game.
if (!isSubState && event.gitaroo)
{
this.remove(currentStage);
FlxG.switchState(() -> new GitarooPause(
{
targetSong: currentSong,
@ -992,7 +992,15 @@ class PlayState extends MusicBeatSubState
}
#if FEATURE_DISCORD_RPC
DiscordClient.changePresence(detailsPausedText, currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
DiscordClient.instance.setPresence(
{
details: 'Paused - ${buildDiscordRPCDetails()}',
state: buildDiscordRPCState(),
largeImageKey: discordRPCAlbum,
smallImageKey: discordRPCIcon
});
#end
}
}
@ -1081,8 +1089,14 @@ class PlayState extends MusicBeatSubState
}
#if FEATURE_DISCORD_RPC
// Game Over doesn't get his own variable because it's only used here
DiscordClient.changePresence('Game Over - ' + detailsText, currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
DiscordClient.instance.setPresence(
{
details: 'Game Over - ${buildDiscordRPCDetails()}',
state: buildDiscordRPCState(),
largeImageKey: discordRPCAlbum,
smallImageKey: discordRPCIcon
});
#end
}
else if (isPlayerDying)
@ -1293,14 +1307,29 @@ class PlayState extends MusicBeatSubState
Countdown.resumeCountdown();
#if FEATURE_DISCORD_RPC
if (startTimer.finished)
if (Conductor.instance.songPosition > 0)
{
DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC, true,
currentSongLengthMs - Conductor.instance.songPosition);
// DiscordClient.changePresence(detailsText, '${currentChart.songName} ($discordRPCDifficulty)', discordRPCIcon, true,
// currentSongLengthMs - Conductor.instance.songPosition);
DiscordClient.instance.setPresence(
{
state: buildDiscordRPCState(),
details: buildDiscordRPCDetails(),
largeImageKey: discordRPCAlbum,
smallImageKey: discordRPCIcon
});
}
else
{
DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC);
DiscordClient.instance.setPresence(
{
state: buildDiscordRPCState(),
details: buildDiscordRPCDetails(),
largeImageKey: discordRPCAlbum,
smallImageKey: discordRPCIcon
});
}
#end
@ -1326,16 +1355,32 @@ class PlayState extends MusicBeatSubState
#end
#if FEATURE_DISCORD_RPC
if (health > Constants.HEALTH_MIN && !paused && FlxG.autoPause)
if (health > Constants.HEALTH_MIN && !isGamePaused && FlxG.autoPause)
{
if (Conductor.instance.songPosition > 0.0) DiscordClient.changePresence(detailsText, currentSong.song
+ ' ('
+ storyDifficultyText
+ ')', iconRPC, true,
currentSongLengthMs
- Conductor.instance.songPosition);
if (Conductor.instance.songPosition > 0.0)
{
DiscordClient.instance.setPresence(
{
state: buildDiscordRPCState(),
details: buildDiscordRPCDetails(),
largeImageKey: discordRPCAlbum,
smallImageKey: discordRPCIcon
});
}
else
DiscordClient.changePresence(detailsText, currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
{
DiscordClient.instance.setPresence(
{
state: buildDiscordRPCState(),
details: buildDiscordRPCDetails(),
largeImageKey: discordRPCAlbum,
smallImageKey: discordRPCIcon
});
// DiscordClient.changePresence(detailsText, '${currentChart.songName} ($discordRPCDifficulty)', discordRPCIcon, true,
// currentSongLengthMs - Conductor.instance.songPosition);
}
}
#end
@ -1352,8 +1397,17 @@ class PlayState extends MusicBeatSubState
#end
#if FEATURE_DISCORD_RPC
if (health > Constants.HEALTH_MIN && !paused && FlxG.autoPause) DiscordClient.changePresence(detailsPausedText,
currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
if (health > Constants.HEALTH_MIN && !isGamePaused && FlxG.autoPause)
{
DiscordClient.instance.setPresence(
{
state: buildDiscordRPCState(),
details: buildDiscordRPCDetails(),
largeImageKey: discordRPCAlbum,
smallImageKey: discordRPCIcon
});
}
#end
super.onFocusLost();
@ -1366,6 +1420,7 @@ class PlayState extends MusicBeatSubState
{
funkin.modding.PolymodHandler.forceReloadAssets();
lastParams.targetSong = SongRegistry.instance.fetchEntry(currentSong.id);
this.remove(currentStage);
LoadingState.loadPlayState(lastParams);
}
@ -1650,6 +1705,11 @@ class PlayState extends MusicBeatSubState
iconP2.zIndex = 850;
add(iconP2);
iconP2.cameras = [camHUD];
#if FEATURE_DISCORD_RPC
discordRPCAlbum = 'album-${currentChart.album}';
discordRPCIcon = 'icon-${currentCharacterData.opponent}';
#end
}
//
@ -1765,29 +1825,53 @@ class PlayState extends MusicBeatSubState
function initDiscord():Void
{
#if FEATURE_DISCORD_RPC
storyDifficultyText = difficultyString();
iconRPC = currentSong.player2;
// To avoid having duplicate images in Discord assets
switch (iconRPC)
{
case 'senpai-angry':
iconRPC = 'senpai';
case 'monster-christmas':
iconRPC = 'monster';
case 'mom-car':
iconRPC = 'mom';
}
// String that contains the mode defined here so it isn't necessary to call changePresence for each mode
detailsText = isStoryMode ? 'Story Mode: Week $storyWeek' : 'Freeplay';
detailsPausedText = 'Paused - $detailsText';
// Determine the details strings once and reuse them.
// Updating Discord Rich Presence.
DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC);
DiscordClient.instance.setPresence(
{
state: buildDiscordRPCState(),
details: buildDiscordRPCDetails(),
largeImageKey: discordRPCAlbum,
smallImageKey: discordRPCIcon
});
#end
}
function buildDiscordRPCDetails():String
{
if (PlayStatePlaylist.isStoryMode)
{
return 'Story Mode: ${PlayStatePlaylist.campaignTitle}';
}
else
{
if (isChartingMode)
{
return 'Chart Editor [Playtest]';
}
else if (isPracticeMode)
{
return 'Freeplay [Practice]';
}
else if (isBotPlayMode)
{
return 'Freeplay [Bot Play]';
}
else
{
return 'Freeplay';
}
}
}
function buildDiscordRPCState():String
{
var discordRPCDifficulty = PlayState.instance.currentDifficulty.replace('-', ' ').toTitleCase();
return '${currentChart.songName} [${discordRPCDifficulty}]';
}
function initPreciseInputs():Void
{
PreciseInputManager.instance.onInputPressed.add(onKeyPress);
@ -1976,13 +2060,21 @@ class PlayState extends MusicBeatSubState
vocals.volume = 1.0;
vocals.pitch = playbackRate;
vocals.time = FlxG.sound.music.time;
trace('${FlxG.sound.music.time}');
trace('${vocals.time}');
// trace('${FlxG.sound.music.time}');
// trace('${vocals.time}');
resyncVocals();
#if FEATURE_DISCORD_RPC
// Updating Discord Rich Presence (with Time Left)
DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC, true, currentSongLengthMs);
DiscordClient.instance.setPresence(
{
state: buildDiscordRPCState(),
details: buildDiscordRPCDetails(),
largeImageKey: discordRPCAlbum,
smallImageKey: discordRPCIcon
});
// DiscordClient.changePresence(detailsText, '${currentChart.songName} ($discordRPCDifficulty)', discordRPCIcon, true, currentSongLengthMs);
#end
if (startTimestamp > 0)
@ -2578,7 +2670,7 @@ class PlayState extends MusicBeatSubState
*/
function debugKeyShit():Void
{
#if FEATURE_CHART_EDITOR
#if FEATURE_STAGE_EDITOR
// Open the stage editor overlaying the current state.
if (controls.DEBUG_STAGE)
{
@ -2587,7 +2679,9 @@ class PlayState extends MusicBeatSubState
persistentUpdate = false;
openSubState(new StageOffsetSubState());
}
#end
#if FEATURE_CHART_EDITOR
// Redirect to the chart editor playing the current song.
if (controls.DEBUG_CHART)
{
@ -2595,11 +2689,13 @@ class PlayState extends MusicBeatSubState
persistentUpdate = false;
if (isChartingMode)
{
// Close the playtest substate.
FlxG.sound.music?.pause();
this.close();
}
else
{
this.remove(currentStage);
FlxG.switchState(() -> new ChartEditorState(
{
targetSongId: currentSong.id,
@ -2949,6 +3045,7 @@ class PlayState extends MusicBeatSubState
{
targetVariation = targetSong.getFirstValidVariation(PlayStatePlaylist.campaignDifficulty) ?? Constants.DEFAULT_VARIATION;
}
this.remove(currentStage);
LoadingState.loadPlayState(
{
targetSong: targetSong,
@ -2966,6 +3063,7 @@ class PlayState extends MusicBeatSubState
{
targetVariation = targetSong.getFirstValidVariation(PlayStatePlaylist.campaignDifficulty) ?? Constants.DEFAULT_VARIATION;
}
this.remove(currentStage);
LoadingState.loadPlayState(
{
targetSong: targetSong,

View file

@ -74,6 +74,8 @@ class ResultState extends MusicBeatSubState
var playerCharacterId:Null<String>;
var introMusicAudio:Null<FunkinSound>;
var rankBg:FunkinSprite;
final cameraBG:FunkinCamera;
final cameraScroll:FunkinCamera;
@ -413,7 +415,8 @@ class ResultState extends MusicBeatSubState
if (Assets.exists(introMusic))
{
// Play the intro music.
FunkinSound.load(introMusic, 1.0, false, true, true, () -> {
introMusicAudio = FunkinSound.load(introMusic, 1.0, false, true, true, () -> {
introMusicAudio = null;
FunkinSound.playMusic(getMusicPath(playerCharacter, rank),
{
startingVolume: 1.0,
@ -727,9 +730,34 @@ class ResultState extends MusicBeatSubState
if (controls.PAUSE)
{
if (FlxG.sound.music != null)
if (introMusicAudio != null) {
@:nullSafety(Off)
introMusicAudio.onComplete = null;
FlxTween.tween(introMusicAudio, {volume: 0}, 0.8, {
onComplete: _ -> {
if (introMusicAudio != null) {
introMusicAudio.stop();
introMusicAudio.destroy();
introMusicAudio = null;
}
}
});
FlxTween.tween(introMusicAudio, {pitch: 3}, 0.1,
{
onComplete: _ -> {
FlxTween.tween(introMusicAudio, {pitch: 0.5}, 0.4);
}
});
}
else if (FlxG.sound.music != null)
{
FlxTween.tween(FlxG.sound.music, {volume: 0}, 0.8);
FlxTween.tween(FlxG.sound.music, {volume: 0}, 0.8, {
onComplete: _ -> {
FlxG.sound.music.stop();
FlxG.sound.music.destroy();
}
});
FlxTween.tween(FlxG.sound.music, {pitch: 3}, 0.1,
{
onComplete: _ -> {

View file

@ -147,7 +147,7 @@ class AnimateAtlasCharacter extends BaseCharacter
if (getAnimationData() != null && getAnimationData().looped)
{
playAnimation(prefix, true, false);
playAnimation(currentAnimName, true, false);
}
else
{

View file

@ -299,7 +299,7 @@ class BaseCharacter extends Bopper
{
super.onAnimationFinished(animationName);
trace('${characterId} has finished animation: ${animationName}');
// trace('${characterId} has finished animation: ${animationName}');
if ((animationName.endsWith(Constants.ANIMATION_END_SUFFIX) && !animationName.startsWith('idle') && !animationName.startsWith('dance'))
|| animationName.startsWith('combo')
|| animationName.startsWith('drop'))
@ -317,6 +317,11 @@ class BaseCharacter extends Bopper
this.cameraFocusPoint = new FlxPoint(charCenterX + _data.cameraOffsets[0], charCenterY + _data.cameraOffsets[1]);
}
public function getHealthIconId():String
{
return _data?.healthIcon?.id ?? Constants.DEFAULT_HEALTH_ICON;
}
public function initHealthIcon(isOpponent:Bool):Void
{
if (!isOpponent)
@ -326,7 +331,7 @@ class BaseCharacter extends Bopper
trace('[WARN] Player 1 health icon not found!');
return;
}
PlayState.instance.iconP1.configure(_data.healthIcon);
PlayState.instance.iconP1.configure(_data?.healthIcon);
PlayState.instance.iconP1.flipX = !PlayState.instance.iconP1.flipX; // BF is looking the other way.
}
else
@ -336,7 +341,7 @@ class BaseCharacter extends Bopper
trace('[WARN] Player 2 health icon not found!');
return;
}
PlayState.instance.iconP2.configure(_data.healthIcon);
PlayState.instance.iconP2.configure(_data?.healthIcon);
}
}
@ -396,7 +401,7 @@ class BaseCharacter extends Bopper
FlxG.watch.addQuick('singTimeSec-${characterId}', singTimeSec);
if (holdTimer > singTimeSec && shouldStopSinging)
{
trace('holdTimer reached ${holdTimer}sec (> ${singTimeSec}), stopping sing animation');
// trace('holdTimer reached ${holdTimer}sec (> ${singTimeSec}), stopping sing animation');
holdTimer = 0;
var currentAnimation:String = getCurrentAnimation();
@ -630,7 +635,7 @@ class BaseCharacter extends Bopper
var anim:String = 'sing${dir.nameUpper}${miss ? 'miss' : ''}${suffix != '' ? '-${suffix}' : ''}';
// restart even if already playing, because the character might sing the same note twice.
trace('Playing ${anim}...');
// trace('Playing ${anim}...');
playAnimation(anim, true);
}

View file

@ -34,7 +34,12 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
* The note style to use if this one doesn't have a certain asset.
* This can be recursive, ehe.
*/
final fallback:Null<NoteStyle>;
var fallback(get, never):Null<NoteStyle>;
function get_fallback():Null<NoteStyle> {
if (_data == null || _data.fallback == null) return null;
return NoteStyleRegistry.instance.fetchEntry(_data.fallback);
}
/**
* @param id The ID of the JSON file to parse.
@ -43,9 +48,6 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
{
this.id = id;
_data = _fetchData(id);
var fallbackID = _data.fallback;
if (fallbackID != null) this.fallback = NoteStyleRegistry.instance.fetchEntry(fallbackID);
}
/**
@ -140,7 +142,7 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
if (raw)
{
var rawPath:Null<String> = _data?.assets?.note?.assetPath;
if (rawPath == null && fallback != null) return fallback.getNoteAssetPath(true);
if (rawPath == null) return fallback?.getNoteAssetPath(true);
return rawPath;
}
@ -178,12 +180,13 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
public function isNoteAnimated():Bool
{
return _data.assets?.note?.animated ?? false;
// LOL is double ?? bad practice?
return _data.assets?.note?.animated ?? fallback?.isNoteAnimated() ?? false;
}
public function getNoteScale():Float
{
return _data.assets?.note?.scale ?? 1.0;
return _data.assets?.note?.scale ?? fallback?.getNoteScale() ?? 1.0;
}
function fetchNoteAnimationData(dir:NoteDirection):Null<AnimationData>
@ -196,16 +199,15 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
case RIGHT: _data.assets?.note?.data?.right?.toNamed();
};
return (result == null && fallback != null) ? fallback.fetchNoteAnimationData(dir) : result;
return result ?? fallback?.fetchNoteAnimationData(dir);
}
public function getHoldNoteAssetPath(raw:Bool = false):Null<String>
{
if (raw)
{
// TODO: figure out why ?. didn't work here
var rawPath:Null<String> = (_data?.assets?.holdNote == null) ? null : _data?.assets?.holdNote?.assetPath;
return (rawPath == null && fallback != null) ? fallback.getHoldNoteAssetPath(true) : rawPath;
var rawPath:Null<String> = _data?.assets?.holdNote?.assetPath;
return rawPath ?? fallback?.getHoldNoteAssetPath(true);
}
// library:path
@ -217,23 +219,17 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
public function isHoldNotePixel():Bool
{
var data = _data?.assets?.holdNote;
if (data == null && fallback != null) return fallback.isHoldNotePixel();
return data?.isPixel ?? false;
return _data?.assets?.holdNote?.isPixel ?? fallback?.isHoldNotePixel() ?? false;
}
public function fetchHoldNoteScale():Float
{
var data = _data?.assets?.holdNote;
if (data == null && fallback != null) return fallback.fetchHoldNoteScale();
return data?.scale ?? 1.0;
return _data?.assets?.holdNote?.scale ?? fallback?.fetchHoldNoteScale() ?? 1.0;
}
public function getHoldNoteOffsets():Array<Float>
{
var data = _data?.assets?.holdNote;
if (data == null && fallback != null) return fallback.getHoldNoteOffsets();
return data?.offsets ?? [0.0, 0.0];
return _data?.assets?.holdNote?.offsets ?? fallback?.getHoldNoteOffsets() ?? [0.0, 0.0];
}
public function applyStrumlineFrames(target:StrumlineNote):Void
@ -258,9 +254,7 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
{
if (raw)
{
var rawPath:Null<String> = _data?.assets?.noteStrumline?.assetPath;
if (rawPath == null && fallback != null) return fallback.getStrumlineAssetPath(true);
return rawPath;
return _data?.assets?.noteStrumline?.assetPath ?? fallback?.getStrumlineAssetPath(true);
}
// library:path
@ -282,11 +276,19 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
FlxAnimationUtil.addAtlasAnimations(target, getStrumlineAnimationData(dir));
}
/**
* Fetch the animation data for the strumline.
* NOTE: This function only queries the fallback note style if all the animations are missing for a given direction.
*
* @param dir The direction to fetch the animation data for.
* @return The animation data for the strumline in that direction.
*/
function getStrumlineAnimationData(dir:NoteDirection):Array<AnimationData>
{
var result:Array<Null<AnimationData>> = switch (dir)
{
case NoteDirection.LEFT: [
case NoteDirection.LEFT:
[
_data.assets.noteStrumline?.data?.leftStatic?.toNamed('static'),
_data.assets.noteStrumline?.data?.leftPress?.toNamed('press'),
_data.assets.noteStrumline?.data?.leftConfirm?.toNamed('confirm'),
@ -313,14 +315,17 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
default: [];
};
return thx.Arrays.filterNull(result);
// New variable so we can change the type.
var filteredResult:Array<AnimationData> = thx.Arrays.filterNull(result);
if (filteredResult.length == 0) return fallback?.getStrumlineAnimationData(dir) ?? [];
return filteredResult;
}
public function getStrumlineOffsets():Array<Float>
{
var data = _data?.assets?.noteStrumline;
if (data == null && fallback != null) return fallback.getStrumlineOffsets();
return data?.offsets ?? [0.0, 0.0];
return _data?.assets?.noteStrumline?.offsets ?? fallback?.getStrumlineOffsets() ?? [0.0, 0.0];
}
public function applyStrumlineOffsets(target:StrumlineNote):Void
@ -332,21 +337,17 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
public function getStrumlineScale():Float
{
return _data?.assets?.noteStrumline?.scale ?? 1.0;
return _data?.assets?.noteStrumline?.scale ?? fallback?.getStrumlineScale() ?? 1.0;
}
public function isNoteSplashEnabled():Bool
{
var data = _data?.assets?.noteSplash?.data;
if (data == null) return fallback?.isNoteSplashEnabled() ?? false;
return data.enabled ?? false;
return _data?.assets?.noteSplash?.data?.enabled ?? fallback?.isNoteSplashEnabled() ?? false;
}
public function isHoldNoteCoverEnabled():Bool
{
var data = _data?.assets?.holdNoteCover?.data;
if (data == null) return fallback?.isHoldNoteCoverEnabled() ?? false;
return data.enabled ?? false;
return _data?.assets?.holdNoteCover?.data?.enabled ?? fallback?.isHoldNoteCoverEnabled() ?? false;
}
/**
@ -457,20 +458,20 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
{
case THREE:
var result = _data.assets.countdownThree?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
if (result == null) result = fallback?.isCountdownSpritePixel(step) ?? false;
return result;
case TWO:
var result = _data.assets.countdownTwo?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
if (result == null) result = fallback?.isCountdownSpritePixel(step) ?? false;
return result;
case ONE:
var result = _data.assets.countdownOne?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
if (result == null) result = fallback?.isCountdownSpritePixel(step) ?? false;
return result;
case GO:
var result = _data.assets.countdownGo?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
if (result == null) result = fallback?.isCountdownSpritePixel(step) ?? false;
return result;
default:
return false;
}
@ -482,20 +483,20 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
{
case THREE:
var result = _data.assets.countdownThree?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
if (result == null) result = fallback?.getCountdownSpriteOffsets(step) ?? [0, 0];
return result;
case TWO:
var result = _data.assets.countdownTwo?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
if (result == null) result = fallback?.getCountdownSpriteOffsets(step) ?? [0, 0];
return result;
case ONE:
var result = _data.assets.countdownOne?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
if (result == null) result = fallback?.getCountdownSpriteOffsets(step) ?? [0, 0];
return result;
case GO:
var result = _data.assets.countdownGo?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
if (result == null) result = fallback?.getCountdownSpriteOffsets(step) ?? [0, 0];
return result;
default:
return [0, 0];
}
@ -520,7 +521,7 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
null;
}
return (rawPath == null && fallback != null) ? fallback.getCountdownSoundPath(step, true) : rawPath;
return (rawPath == null) ? fallback?.getCountdownSoundPath(step, true) : rawPath;
}
// library:path
@ -584,20 +585,20 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
{
case "sick":
var result = _data.assets.judgementSick?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
if (result == null) result = fallback?.isJudgementSpritePixel(rating) ?? false;
return result;
case "good":
var result = _data.assets.judgementGood?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
if (result == null) result = fallback?.isJudgementSpritePixel(rating) ?? false;
return result;
case "bad":
var result = _data.assets.judgementBad?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
if (result == null) result = fallback?.isJudgementSpritePixel(rating) ?? false;
return result;
case "shit":
var result = _data.assets.judgementShit?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
if (result == null) result = fallback?.isJudgementSpritePixel(rating) ?? false;
return result;
default:
return false;
}
@ -635,20 +636,20 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
{
case "sick":
var result = _data.assets.judgementSick?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
if (result == null) result = fallback?.getJudgementSpriteOffsets(rating) ?? [0, 0];
return result;
case "good":
var result = _data.assets.judgementGood?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
if (result == null) result = fallback?.getJudgementSpriteOffsets(rating) ?? [0, 0];
return result;
case "bad":
var result = _data.assets.judgementBad?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
if (result == null) result = fallback?.getJudgementSpriteOffsets(rating) ?? [0, 0];
return result;
case "shit":
var result = _data.assets.judgementShit?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
if (result == null) result = fallback?.getJudgementSpriteOffsets(rating) ?? [0, 0];
return result;
default:
return [0, 0];
}
@ -749,44 +750,44 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
{
case 0:
var result = _data.assets.comboNumber0?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
if (result == null) result = fallback?.isComboNumSpritePixel(digit) ?? false;
return result;
case 1:
var result = _data.assets.comboNumber1?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
if (result == null) result = fallback?.isComboNumSpritePixel(digit) ?? false;
return result;
case 2:
var result = _data.assets.comboNumber2?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
if (result == null) result = fallback?.isComboNumSpritePixel(digit) ?? false;
return result;
case 3:
var result = _data.assets.comboNumber3?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
if (result == null) result = fallback?.isComboNumSpritePixel(digit) ?? false;
return result;
case 4:
var result = _data.assets.comboNumber4?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
if (result == null) result = fallback?.isComboNumSpritePixel(digit) ?? false;
return result;
case 5:
var result = _data.assets.comboNumber5?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
if (result == null) result = fallback?.isComboNumSpritePixel(digit) ?? false;
return result;
case 6:
var result = _data.assets.comboNumber6?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
if (result == null) result = fallback?.isComboNumSpritePixel(digit) ?? false;
return result;
case 7:
var result = _data.assets.comboNumber7?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
if (result == null) result = fallback?.isComboNumSpritePixel(digit) ?? false;
return result;
case 8:
var result = _data.assets.comboNumber8?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
if (result == null) result = fallback?.isComboNumSpritePixel(digit) ?? false;
return result;
case 9:
var result = _data.assets.comboNumber9?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
if (result == null) result = fallback?.isComboNumSpritePixel(digit) ?? false;
return result;
default:
return false;
}
@ -836,44 +837,44 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
{
case 0:
var result = _data.assets.comboNumber0?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
if (result == null) result = fallback?.getComboNumSpriteOffsets(digit) ?? [0, 0];
return result;
case 1:
var result = _data.assets.comboNumber1?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
if (result == null) result = fallback?.getComboNumSpriteOffsets(digit) ?? [0, 0];
return result;
case 2:
var result = _data.assets.comboNumber2?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
if (result == null) result = fallback?.getComboNumSpriteOffsets(digit) ?? [0, 0];
return result;
case 3:
var result = _data.assets.comboNumber3?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
if (result == null) result = fallback?.getComboNumSpriteOffsets(digit) ?? [0, 0];
return result;
case 4:
var result = _data.assets.comboNumber4?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
if (result == null) result = fallback?.getComboNumSpriteOffsets(digit) ?? [0, 0];
return result;
case 5:
var result = _data.assets.comboNumber5?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
if (result == null) result = fallback?.getComboNumSpriteOffsets(digit) ?? [0, 0];
return result;
case 6:
var result = _data.assets.comboNumber6?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
if (result == null) result = fallback?.getComboNumSpriteOffsets(digit) ?? [0, 0];
return result;
case 7:
var result = _data.assets.comboNumber7?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
if (result == null) result = fallback?.getComboNumSpriteOffsets(digit) ?? [0, 0];
return result;
case 8:
var result = _data.assets.comboNumber8?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
if (result == null) result = fallback?.getComboNumSpriteOffsets(digit) ?? [0, 0];
return result;
case 9:
var result = _data.assets.comboNumber9?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
if (result == null) result = fallback?.getComboNumSpriteOffsets(digit) ?? [0, 0];
return result;
default:
return [0, 0];
}

View file

@ -156,6 +156,11 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
{
for (vari in _data.playData.songVariations)
{
if (!validateVariationId(vari)) {
trace(' [WARN] Variation id "$vari" is invalid, skipping...');
continue;
}
var variMeta:Null<SongMetadata> = fetchVariationMetadata(id, vari);
if (variMeta != null)
{
@ -407,7 +412,6 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
if (possibleVariations == null)
{
possibleVariations = getVariationsByCharacter(currentCharacter);
possibleVariations.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_VARIATION_LIST));
}
if (diffId == null) diffId = listDifficulties(null, possibleVariations)[0];
@ -428,7 +432,12 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
*/
public function getVariationsByCharacter(?char:PlayableCharacter):Array<String>
{
if (char == null) return variations;
if (char == null)
{
var result = variations;
result.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_VARIATION_LIST));
return result;
}
var result = [];
trace('Evaluating variations for ${this.id} ${char.id}: ${this.variations}');
@ -445,6 +454,8 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
}
}
result.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_VARIATION_LIST));
return result;
}
@ -465,18 +476,11 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
if (variationIds.length == 0) return [];
// The difficulties array contains entries like 'normal', 'nightmare-erect', and 'normal-pico',
// so we have to map it to the actual difficulty names.
// We also filter out difficulties that don't match the variation or that don't exist.
var diffFiltered:Array<String> = difficulties.keys()
.array()
.map(function(diffId:String):Null<String> {
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
if (difficulty == null) return null;
if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
return difficulty.difficulty;
})
var diffFiltered:Array<String> = variationIds.map(function(variationId:String):Array<String> {
var metadata = _metadata.get(variationId);
return metadata?.playData?.difficulties ?? [];
})
.flatten()
.filterNull()
.distinct();
@ -489,11 +493,15 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return false;
});
diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST_FULL));
return diffFiltered;
}
/**
* TODO: This line of code makes me sad, but you can't really fix it without a breaking migration.
* @return `easy`, `erect`, `normal-pico`, etc.
*/
public function listSuffixedDifficulties(variationIds:Array<String>, ?showLocked:Bool, ?showHidden:Bool):Array<String>
{
var result = [];
@ -509,6 +517,8 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
}
}
result.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST_FULL));
return result;
}
@ -629,6 +639,19 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
var meta:Null<SongMetadata> = SongRegistry.instance.parseEntryMetadataWithMigration(id, vari, version);
return meta;
}
static final VARIATION_REGEX = ~/^[a-z][a-z0-9]+$/;
/**
* Validate that the variation ID is valid.
* Auto-accept if it's one of the base game default variations.
* Reject if the ID starts with a number, or contains invalid characters.
*/
static function validateVariationId(variation:String):Bool {
if (Constants.DEFAULT_VARIATION_LIST.contains(variation)) return true;
return VARIATION_REGEX.match(variation);
}
}
class SongDifficulty

View file

@ -258,6 +258,9 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
propSprite.zIndex = dataProp.zIndex;
propSprite.flipX = dataProp.flipX;
propSprite.flipY = dataProp.flipY;
switch (dataProp.animType)
{
case 'packer':

View file

@ -603,11 +603,14 @@ class Save
return;
}
var newCompletion = (newScoreData.tallies.sick + newScoreData.tallies.good) / newScoreData.tallies.totalNotes;
var previousCompletion = (previousScoreData.tallies.sick + previousScoreData.tallies.good) / previousScoreData.tallies.totalNotes;
// Set the high score and the high rank separately.
var newScore:SaveScoreData =
{
score: (previousScoreData.score > newScoreData.score) ? previousScoreData.score : newScoreData.score,
tallies: (previousRank > newRank) ? previousScoreData.tallies : newScoreData.tallies
tallies: (previousRank > newRank || previousCompletion > newCompletion) ? previousScoreData.tallies : newScoreData.tallies
};
song.set(difficultyId, newScore);

View file

@ -50,8 +50,13 @@ class PixelatedIcon extends FlxFilteredSprite
if (!openfl.utils.Assets.exists(Paths.image(charPath)))
{
trace('[WARN] Character ${char} has no freeplay icon.');
this.visible = false;
return;
}
else
{
this.visible = true;
}
var isAnimated = openfl.utils.Assets.exists(Paths.file('images/$charPath.xml'));

View file

@ -2274,8 +2274,25 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
this.openBackupAvailableDialog(welcomeDialog);
}
}
#if FEATURE_DISCORD_RPC
updateDiscordRPC();
#end
}
#if FEATURE_DISCORD_RPC
function updateDiscordRPC():Void
{
funkin.api.discord.DiscordClient.instance.setPresence(
{
// TODO: Make this display the song name and update when it changes.
// state: '${currentSongName} [${selectedDifficulty}]',
state: null,
details: 'Chart Editor [Charting]'
});
}
#end
function setupWelcomeMusic()
{
this.welcomeMusic.loadEmbedded(Paths.music('chartEditorLoop/chartEditorLoop'));

View file

@ -54,6 +54,9 @@ import funkin.util.SortUtil;
import openfl.display.BlendMode;
import funkin.data.freeplay.style.FreeplayStyleRegistry;
import funkin.data.song.SongData.SongMusicData;
#if FEATURE_DISCORD_RPC
import funkin.api.discord.DiscordClient;
#end
/**
* Parameters used to initialize the FreeplayState.
@ -144,11 +147,37 @@ class FreeplayState extends MusicBeatSubState
var songs:Array<Null<FreeplaySongData>> = [];
// List of available difficulties for the current song, without `-variation` at the end (no duplicates or nulls).
var diffIdsCurrent:Array<String> = [];
// List of available difficulties for the total song list, without `-variation` at the end (no duplicates or nulls).
var diffIdsTotal:Array<String> = [];
// List of available difficulties for the current song, with `-variation` at the end (no duplicates or nulls).
var suffixedDiffIdsCurrent:Array<String> = [];
// List of available difficulties for the total song list, with `-variation` at the end (no duplicates or nulls).
var suffixedDiffIdsTotal:Array<String> = [];
var curSelected:Int = 0;
var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY;
var currentSuffixedDifficulty:String = Constants.DEFAULT_DIFFICULTY;
var currentUnsuffixedDifficulty(get, never):String;
function get_currentUnsuffixedDifficulty():String
{
if (Constants.DEFAULT_DIFFICULTY_LIST_FULL.contains(currentSuffixedDifficulty)) return currentSuffixedDifficulty;
// Else, we need to strip the suffix.
return currentSuffixedDifficulty.substring(0, currentSuffixedDifficulty.lastIndexOf('-'));
}
var currentVariation(get, never):String;
function get_currentVariation():String
{
if (Constants.DEFAULT_DIFFICULTY_LIST.contains(currentSuffixedDifficulty)) return Constants.DEFAULT_VARIATION;
if (Constants.DEFAULT_DIFFICULTY_LIST_ERECT.contains(currentSuffixedDifficulty)) return 'erect';
// Else, we need to isolate the suffix.
return currentSuffixedDifficulty.substring(currentSuffixedDifficulty.lastIndexOf('-') + 1, currentSuffixedDifficulty.length);
}
public var fp:FreeplayScore;
@ -312,7 +341,7 @@ class FreeplayState extends MusicBeatSubState
#if FEATURE_DISCORD_RPC
// Updating Discord Rich Presence
DiscordClient.changePresence('In the Menus', null);
DiscordClient.instance.setPresence({state: 'In the Menus', details: null});
#end
var isDebug:Bool = false;
@ -356,11 +385,15 @@ class FreeplayState extends MusicBeatSubState
trace('Available Difficulties: $availableDifficultiesForSong');
if (availableDifficultiesForSong.length == 0) continue;
songs.push(new FreeplaySongData(levelId, songId, song, displayedVariations));
songs.push(new FreeplaySongData(levelId, songId, song, currentCharacter, displayedVariations));
for (difficulty in unsuffixedDifficulties)
{
diffIdsTotal.pushUnique(difficulty);
}
for (difficulty in availableDifficultiesForSong)
{
suffixedDiffIdsTotal.pushUnique(difficulty);
}
}
}
@ -453,7 +486,7 @@ class FreeplayState extends MusicBeatSubState
wait: 0.1
});
for (diffId in diffIdsTotal)
for (diffId in suffixedDiffIdsTotal)
{
var diffSprite:DifficultySprite = new DifficultySprite(diffId);
diffSprite.difficultyId = diffId;
@ -467,7 +500,7 @@ class FreeplayState extends MusicBeatSubState
for (diffSprite in grpDifficulties.group.members)
{
if (diffSprite == null) continue;
if (diffSprite.difficultyId == currentDifficulty) diffSprite.visible = true;
if (diffSprite.difficultyId == currentSuffixedDifficulty) diffSprite.visible = true;
}
albumRoll.albumId = null;
@ -743,17 +776,14 @@ class FreeplayState extends MusicBeatSubState
{
var tempSongs:Array<Null<FreeplaySongData>> = songs;
// Remember just the difficulty because it's important for song sorting.
currentDifficulty = rememberedDifficulty;
if (filterStuff != null) tempSongs = sortSongs(tempSongs, filterStuff);
// Filter further by current selected difficulty.
if (currentDifficulty != null)
if (currentSuffixedDifficulty != null)
{
tempSongs = tempSongs.filter(song -> {
if (song == null) return true; // Random
return song.songDifficulties.contains(currentDifficulty);
return song.suffixedSongDifficulties.contains(currentSuffixedDifficulty);
});
}
@ -1344,7 +1374,6 @@ class FreeplayState extends MusicBeatSubState
var dyTouch:Float = 0;
var velTouch:Float = 0;
var veloctiyLoopShit:Float = 0;
var touchTimer:Float = 0;
var initTouchPos:FlxPoint = new FlxPoint();
@ -1756,16 +1785,18 @@ class FreeplayState extends MusicBeatSubState
{
touchTimer = 0;
var currentDifficultyIndex:Int = diffIdsCurrent.indexOf(currentDifficulty);
var currentDifficultyIndex:Int = suffixedDiffIdsCurrent.indexOf(currentSuffixedDifficulty);
if (currentDifficultyIndex == -1) currentDifficultyIndex = diffIdsCurrent.indexOf(Constants.DEFAULT_DIFFICULTY);
if (currentDifficultyIndex == -1) currentDifficultyIndex = suffixedDiffIdsCurrent.indexOf(Constants.DEFAULT_DIFFICULTY);
currentDifficultyIndex += change;
if (currentDifficultyIndex < 0) currentDifficultyIndex = diffIdsCurrent.length - 1;
if (currentDifficultyIndex >= diffIdsCurrent.length) currentDifficultyIndex = 0;
if (currentDifficultyIndex < 0) currentDifficultyIndex = suffixedDiffIdsCurrent.length - 1;
if (currentDifficultyIndex >= suffixedDiffIdsCurrent.length) currentDifficultyIndex = 0;
currentDifficulty = diffIdsCurrent[currentDifficultyIndex];
currentSuffixedDifficulty = suffixedDiffIdsCurrent[currentDifficultyIndex];
trace('Switching to difficulty: ${currentSuffixedDifficulty}');
var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected].songData;
if (daSong != null)
@ -1776,22 +1807,20 @@ class FreeplayState extends MusicBeatSubState
FlxG.log.warn('WARN: could not find song with id (${daSong.songId})');
return;
}
var targetVariation:String = targetSong.getFirstValidVariation(currentDifficulty, currentCharacter) ?? '';
// TODO: This line of code makes me sad, but you can't really fix it without a breaking migration.
var suffixedDifficulty = (targetVariation != Constants.DEFAULT_VARIATION
&& targetVariation != 'erect') ? '$currentDifficulty-${targetVariation}' : currentDifficulty;
var suffixedDifficulty = suffixedDiffIdsCurrent[currentDifficultyIndex];
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(daSong.songId, suffixedDifficulty);
trace(songScore);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
rememberedDifficulty = suffixedDifficulty;
currentSuffixedDifficulty = suffixedDifficulty;
}
else
{
intendedScore = 0;
intendedCompletion = 0.0;
rememberedDifficulty = currentDifficulty;
rememberedDifficulty = currentSuffixedDifficulty;
}
if (intendedCompletion == Math.POSITIVE_INFINITY || intendedCompletion == Math.NEGATIVE_INFINITY || Math.isNaN(intendedCompletion))
@ -1806,7 +1835,7 @@ class FreeplayState extends MusicBeatSubState
for (diffSprite in grpDifficulties.group.members)
{
if (diffSprite == null) continue;
if (diffSprite.difficultyId == currentDifficulty)
if (diffSprite.difficultyId == currentSuffixedDifficulty)
{
if (change != 0)
{
@ -1833,7 +1862,9 @@ class FreeplayState extends MusicBeatSubState
if (songCapsule == null) continue;
if (songCapsule.songData != null)
{
songCapsule.songData.currentDifficulty = currentDifficulty;
songCapsule.songData.currentVariation = currentVariation;
songCapsule.songData.currentUnsuffixedDifficulty = currentUnsuffixedDifficulty;
songCapsule.songData.currentSuffixedDifficulty = currentSuffixedDifficulty;
songCapsule.init(null, null, songCapsule.songData);
songCapsule.checkClip();
}
@ -1921,8 +1952,9 @@ class FreeplayState extends MusicBeatSubState
return;
}
var targetSong:Song = targetSongNullable;
var targetDifficultyId:String = currentDifficulty;
var targetVariation:Null<String> = targetSong.getFirstValidVariation(targetDifficultyId, currentCharacter);
var targetDifficultyId:String = currentUnsuffixedDifficulty;
var targetVariation:Null<String> = currentVariation;
trace('target song: ${targetSongId} (${targetVariation})');
var targetLevelId:Null<String> = cap?.songData?.levelId;
PlayStatePlaylist.campaignId = targetLevelId ?? null;
@ -2002,8 +2034,8 @@ class FreeplayState extends MusicBeatSubState
return;
}
var targetSong:Song = targetSongNullable;
var targetDifficultyId:String = currentDifficulty;
var targetVariation:Null<String> = targetSong.getFirstValidVariation(targetDifficultyId, currentCharacter);
var targetDifficultyId:String = currentUnsuffixedDifficulty;
var targetVariation:Null<String> = currentVariation;
var targetLevelId:Null<String> = cap?.songData?.levelId;
PlayStatePlaylist.campaignId = targetLevelId ?? null;
@ -2069,7 +2101,7 @@ class FreeplayState extends MusicBeatSubState
if (rememberedDifficulty != null)
{
currentDifficulty = rememberedDifficulty;
currentSuffixedDifficulty = rememberedDifficulty;
}
}
@ -2087,10 +2119,11 @@ class FreeplayState extends MusicBeatSubState
var daSongCapsule:SongMenuItem = grpCapsules.members[curSelected];
if (daSongCapsule.songData != null)
{
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(daSongCapsule.songData.songId, currentDifficulty);
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(daSongCapsule.songData.songId, currentSuffixedDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
diffIdsCurrent = daSongCapsule.songData.songDifficulties;
suffixedDiffIdsCurrent = daSongCapsule.songData.suffixedSongDifficulties;
rememberedSongId = daSongCapsule.songData.songId;
changeDiff();
}
@ -2099,6 +2132,7 @@ class FreeplayState extends MusicBeatSubState
intendedScore = 0;
intendedCompletion = 0.0;
diffIdsCurrent = diffIdsTotal;
suffixedDiffIdsCurrent = suffixedDiffIdsTotal;
rememberedSongId = null;
rememberedDifficulty = Constants.DEFAULT_DIFFICULTY;
albumRoll.albumId = null;
@ -2143,17 +2177,18 @@ class FreeplayState extends MusicBeatSubState
if (previewSongId == null) return;
var previewSong:Null<Song> = SongRegistry.instance.fetchEntry(previewSongId);
var currentVariation = previewSong?.getVariationsByCharacter(currentCharacter) ?? Constants.DEFAULT_VARIATION_LIST;
var songDifficulty:Null<SongDifficulty> = previewSong?.getDifficulty(currentDifficulty,
previewSong?.getVariationsByCharacter(currentCharacter) ?? Constants.DEFAULT_VARIATION_LIST);
if (previewSong == null) return;
// var currentVariation = previewSong.getVariationsByCharacter(currentCharacter) ?? Constants.DEFAULT_VARIATION_LIST;
var targetDifficultyId:String = currentUnsuffixedDifficulty;
var targetVariation:Null<String> = currentVariation;
var songDifficulty:Null<SongDifficulty> = previewSong.getDifficulty(targetDifficultyId, targetVariation ?? Constants.DEFAULT_VARIATION);
var baseInstrumentalId:String = previewSong?.getBaseInstrumentalId(currentDifficulty, songDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? '';
var altInstrumentalIds:Array<String> = previewSong?.listAltInstrumentalIds(currentDifficulty,
var baseInstrumentalId:String = previewSong.getBaseInstrumentalId(targetDifficultyId, songDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? '';
var altInstrumentalIds:Array<String> = previewSong.listAltInstrumentalIds(targetDifficultyId,
songDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? [];
var instSuffix:String = baseInstrumentalId;
// TODO: Make this a UI element.
#if FEATURE_DEBUG_FUNCTIONS
if (altInstrumentalIds.length > 0 && FlxG.keys.pressed.CONTROL)
{
@ -2312,6 +2347,7 @@ class FreeplaySongData
public var songId(default, null):String = '';
public var songDifficulties(default, null):Array<String> = [];
public var suffixedSongDifficulties(default, null):Array<String> = [];
public var songName(default, null):String = '';
public var songCharacter(default, null):String = '';
@ -2319,22 +2355,25 @@ class FreeplaySongData
public var difficultyRating(default, null):Int = 0;
public var albumId(default, null):Null<String> = null;
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
public var currentCharacter:PlayableCharacter;
public var currentVariation:String = Constants.DEFAULT_VARIATION;
public var currentSuffixedDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
public var currentUnsuffixedDifficulty:String = Constants.DEFAULT_DIFFICULTY;
public var scoringRank:Null<ScoringRank> = null;
var displayedVariations:Array<String> = [Constants.DEFAULT_VARIATION];
function set_currentDifficulty(value:String):String
function set_currentSuffixedDifficulty(value:String):String
{
if (currentDifficulty == value) return value;
if (currentSuffixedDifficulty == value) return value;
currentDifficulty = value;
currentSuffixedDifficulty = value;
updateValues(displayedVariations);
return value;
}
public function new(levelId:String, songId:String, song:Song, ?displayedVariations:Array<String>)
public function new(levelId:String, songId:String, song:Song, currentCharacter:PlayableCharacter, ?displayedVariations:Array<String>)
{
this.levelId = levelId;
this.songId = songId;
@ -2342,6 +2381,7 @@ class FreeplaySongData
this.isFav = Save.instance.isSongFavorited(songId);
this.currentCharacter = currentCharacter;
if (displayedVariations != null) this.displayedVariations = displayedVariations;
updateValues(displayedVariations);
@ -2368,15 +2408,18 @@ class FreeplaySongData
function updateValues(variations:Array<String>):Void
{
this.songDifficulties = song.listDifficulties(null, variations, false, false);
if (!this.songDifficulties.contains(currentDifficulty))
this.suffixedSongDifficulties = song.listSuffixedDifficulties(variations, false, false);
if (!this.songDifficulties.contains(currentUnsuffixedDifficulty))
{
currentDifficulty = Constants.DEFAULT_DIFFICULTY;
currentSuffixedDifficulty = Constants.DEFAULT_DIFFICULTY;
// This method gets called again by the setter-method
// or the difficulty didn't change, so there's no need to continue.
return;
}
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, null, variations);
var targetVariation:Null<String> = currentVariation;
var songDifficulty:SongDifficulty = song.getDifficulty(currentUnsuffixedDifficulty, targetVariation);
if (songDifficulty == null) return;
this.songStartingBpm = songDifficulty.getStartingBPM();
this.songName = songDifficulty.songName;
@ -2392,10 +2435,7 @@ class FreeplaySongData
this.albumId = songDifficulty.album;
}
// TODO: This line of code makes me sad, but you can't really fix it without a breaking migration.
// `easy`, `erect`, `normal-pico`, etc.
var suffixedDifficulty = (songDifficulty.variation != Constants.DEFAULT_VARIATION
&& songDifficulty.variation != 'erect') ? '$currentDifficulty-${songDifficulty.variation}' : currentDifficulty;
var suffixedDifficulty = currentSuffixedDifficulty;
this.scoringRank = Save.instance.getSongRank(songId, suffixedDifficulty);

View file

@ -678,7 +678,7 @@ class SongMenuItem extends FlxSpriteGroup
public function confirm():Void
{
if (songText != null) songText.flickerText();
if (pixelIcon != null)
if (pixelIcon != null && pixelIcon.visible)
{
pixelIcon.animation.play('confirm');
}

View file

@ -28,7 +28,7 @@ import funkin.ui.story.StoryMenuState;
import funkin.ui.Prompt;
import funkin.util.WindowUtil;
#if FEATURE_DISCORD_RPC
import Discord.DiscordClient;
import funkin.api.discord.DiscordClient;
#end
#if newgrounds
import funkin.ui.NgPrompt;
@ -55,8 +55,7 @@ class MainMenuState extends MusicBeatState
override function create():Void
{
#if FEATURE_DISCORD_RPC
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
DiscordClient.instance.setPresence({state: "In the Menus", details: null});
#end
FlxG.cameras.reset(new FunkinCamera('mainMenu'));
@ -362,6 +361,7 @@ class MainMenuState extends MusicBeatState
// Ctrl+Alt+Shift+R = Score/Rank conflict test
// Ctrl+Alt+Shift+N = Mark all characters as not seen
// Ctrl+Alt+Shift+E = Dump save data
// Ctrl+Alt+Shift+L = Force crash and create a log dump
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.P)
{

View file

@ -28,10 +28,14 @@ class ControlsMenu extends funkin.ui.options.OptionsState.Page
[NOTE_UP, NOTE_DOWN, NOTE_LEFT, NOTE_RIGHT],
[UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK],
[CUTSCENE_ADVANCE],
[FREEPLAY_FAVORITE, FREEPLAY_LEFT, FREEPLAY_RIGHT],
[WINDOW_FULLSCREEN, WINDOW_SCREENSHOT],
[FREEPLAY_FAVORITE, FREEPLAY_LEFT, FREEPLAY_RIGHT, FREEPLAY_CHAR_SELECT],
[WINDOW_FULLSCREEN, #if FEATURE_SCREENSHOTS WINDOW_SCREENSHOT, #end],
[VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE],
[DEBUG_MENU, DEBUG_CHART]
[
DEBUG_MENU,
#if FEATURE_CHART_EDITOR DEBUG_CHART, #end
#if FEATURE_STAGE_EDITOR DEBUG_STAGE, #end
]
];
var itemGroups:Array<Array<InputItem>> = [for (i in 0...controlGroups.length) []];
@ -137,7 +141,8 @@ class ControlsMenu extends funkin.ui.options.OptionsState.Page
if (currentHeader != null && name.indexOf(currentHeader) == 0) name = name.substr(currentHeader.length);
var label = labels.add(new AtlasText(100, y, name, AtlasFont.BOLD));
var formatName = name.replace('_', ' ');
var label = labels.add(new AtlasText(100, y, formatName, AtlasFont.BOLD));
label.alpha = 0.6;
for (i in 0...COLUMNS)
createItem(label.x + 550 + i * 400, y, control, i);

View file

@ -23,6 +23,10 @@ import funkin.ui.MusicBeatState;
import funkin.ui.transition.LoadingState;
import funkin.ui.transition.StickerSubState;
import funkin.util.MathUtil;
import openfl.utils.Assets;
#if FEATURE_DISCORD_RPC
import funkin.api.discord.DiscordClient;
#end
class StoryMenuState extends MusicBeatState
{
@ -217,7 +221,7 @@ class StoryMenuState extends MusicBeatState
#if FEATURE_DISCORD_RPC
// Updating Discord Rich Presence
DiscordClient.changePresence('In the Menus', null);
DiscordClient.instance.setPresence({state: 'In the Menus', details: null});
#end
}

View file

@ -485,7 +485,13 @@ class TitleState extends MusicBeatState
case 13:
addMoreText('Friday');
case 14:
addMoreText('Night');
// easter egg for when the game is trending with the wrong spelling
// the random intro text would be "trending--only on x"
if (curWacky[0] == "trending")
addMoreText('Nigth');
else
addMoreText('Night');
case 15:
addMoreText('Funkin');
case 16:

View file

@ -78,7 +78,12 @@ class Constants
/**
* Link to download the game on Itch.io.
*/
public static final URL_ITCH:String = 'https://ninja-muffin24.itch.io/funkin/purchase';
public static final URL_ITCH:String = 'https://ninja-muffin24.itch.io/funkin';
/**
* Link to play the game on Newgrounds.
*/
public static final URL_NEWGROUNDS:String = 'https://www.newgrounds.com/portal/view/770371';
/**
* Link to the game's page on Kickstarter.
@ -186,6 +191,11 @@ class Constants
*/
public static final DEFAULT_DIFFICULTY_LIST:Array<String> = ['easy', 'normal', 'hard'];
/**
* Default list of difficulties for Erect mode.
*/
public static final DEFAULT_DIFFICULTY_LIST_ERECT:Array<String> = ['erect', 'nightmare'];
/**
* List of all difficulties used by the base game.
* Includes Erect and Nightmare.

View file

@ -22,8 +22,8 @@ class ForceCrashPlugin extends FlxBasic
{
super.update(elapsed);
// Ctrl + Shift + L = Crash the game for debugging purposes
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.SHIFT && FlxG.keys.pressed.L)
// Ctrl + Alt + Shift + L = Crash the game for debugging purposes
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.pressed.L)
{
// TODO: Make this message 87% funnier.
throw "DEBUG: Crashing the game via debug keybind!";

View file

@ -103,7 +103,11 @@ class ScreenshotPlugin extends FlxBasic
public function hasPressedScreenshot():Bool
{
#if FEATURE_SCREENSHOTS
return PlayerSettings.player1.controls.WINDOW_SCREENSHOT;
#else
return false;
#end
}
public function updatePreferences():Void