Vocal offset is now properly taken into account when playing a song

This commit is contained in:
Jenny Crowe 2024-01-19 21:02:43 -07:00
parent 583eb81de5
commit 9adfd0b6f1
3 changed files with 65 additions and 3 deletions

View file

@ -1395,6 +1395,46 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
return currentSongMetadata.artist = value;
}
/**
* Convenience property to get the player charId for the current variation.
*/
var currentPlayerChar(get, set):String;
function get_currentPlayerChar():String
{
if (currentSongMetadata.playData.characters.player == null)
{
// Initialize to the default value if not set.
currentSongMetadata.playData.characters.player = Constants.DEFAULT_CHARACTER;
}
return currentSongMetadata.playData.characters.player;
}
function set_currentPlayerChar(value:String):String
{
return currentSongMetadata.playData.characters.player = value;
}
/**
* Convenience property to get the opponent charId for the current variation.
*/
var currentOpponentChar(get, set):String;
function get_currentOpponentChar():String
{
if (currentSongMetadata.playData.characters.opponent == null)
{
// Initialize to the default value if not set.
currentSongMetadata.playData.characters.opponent = Constants.DEFAULT_CHARACTER;
}
return currentSongMetadata.playData.characters.opponent;
}
function set_currentOpponentChar(value:String):String
{
return currentSongMetadata.playData.characters.opponent = value;
}
/**
* Convenience property to get the song offset data for the current variation.
*/
@ -1430,6 +1470,23 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
return value;
}
var currentVocalOffset(get, set):Float;
function get_currentVocalOffset():Float
{
// Currently there's only one vocal offset, so we just grab the player's offset since both should be the same.
// Should probably make it so we can set offsets for player + opponent individually, though.
return currentSongOffsets.getVocalOffset(currentPlayerChar);
}
function set_currentVocalOffset(value:Float):Float
{
// Currently there's only one vocal offset, so we just apply it to both characters.
currentSongOffsets.setVocalOffset(currentPlayerChar, value);
currentSongOffsets.setVocalOffset(currentOpponentChar, value);
return value;
}
/**
* The variation ID for the difficulty which is currently being edited.
*/

View file

@ -190,7 +190,7 @@ class ChartEditorAudioHandler
state.audioVisGroup.playerVis.detail = 1;
state.audioVisGroup.playerVis.y = Math.max(state.gridTiledSprite?.y ?? 0.0, ChartEditorState.GRID_INITIAL_Y_POS - ChartEditorState.GRID_TOP_PAD);
state.audioVocalTrackGroup.playerVoicesOffset = state.currentSongOffsets.getVocalOffset(charId);
state.audioVocalTrackGroup.playerVoicesOffset = state.currentVocalOffset;
return true;
case DAD:
state.audioVocalTrackGroup.addOpponentVoice(vocalTrack);
@ -202,7 +202,7 @@ class ChartEditorAudioHandler
state.audioVisGroup.opponentVis.detail = 1;
state.audioVisGroup.opponentVis.y = Math.max(state.gridTiledSprite?.y ?? 0.0, ChartEditorState.GRID_INITIAL_Y_POS - ChartEditorState.GRID_TOP_PAD);
state.audioVocalTrackGroup.opponentVoicesOffset = state.currentSongOffsets.getVocalOffset(charId);
state.audioVocalTrackGroup.opponentVoicesOffset = state.currentVocalOffset;
return true;
case OTHER:

View file

@ -150,7 +150,12 @@ class ChartEditorMetadataToolbox extends ChartEditorBaseToolbox
inputOffsetVocal.onChange = function(event:UIEvent) {
if (event.value == null) return;
chartEditorState.currentSongMetadata.offsets.setVocalOffset(chartEditorState.currentSongMetadata.playData.characters.player, event.value);
chartEditorState.currentVocalOffset = event.value;
if (chartEditorState.audioVocalTrackGroup != null)
{
chartEditorState.audioVocalTrackGroup.playerVoicesOffset = event.value;
chartEditorState.audioVocalTrackGroup.opponentVoicesOffset = event.value;
}
};
inputScrollSpeed.onChange = function(event:UIEvent) {
var valid:Bool = event.target.value != null && event.target.value > 0;