Platform-specific fixes for HTML5 and MacOS

This commit is contained in:
EliteMasterEric 2023-11-28 20:52:45 -05:00
parent 1315f7e182
commit 9a2f235bed
5 changed files with 43 additions and 22 deletions

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@ -1,6 +1,12 @@
# Troubleshooting Common Issues
- Weird macro error with a very tall call stack: Restart Visual Studio Code
- NOTE: This is caused by Polymod somewhere, and seems to only occur when there is another compile error somewhere in the program. There is a bounty up for it.
- `Get Thread Context Failed`: Turn off other expensive applications while building
- `Type not found: T1`: This is thrown by `json2object`, make sure the data type of `@:default` is correct.
- NOTE: `flixel.util.typeLimit.OneOfTwo` isn't supported.
- `Class lists not properly generated. Try cleaning out your export folder, restarting your IDE, and rebuilding your project.`
- This is a bug specific to HTML5. Simply perform the steps listed (don't forget to restart the IDE too).

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@ -11,7 +11,7 @@
"name": "flixel",
"type": "git",
"dir": null,
"ref": "8437a86aa5dafdb3f5dcb91d212cb10a4ee6e53b",
"ref": "da04cbda49a4c5eebe93fb61296dbaf4f0f1b556",
"url": "https://github.com/EliteMasterEric/flixel"
},
{
@ -144,7 +144,7 @@
"name": "polymod",
"type": "git",
"dir": null,
"ref": "e8a07b81e3bc535238ad8649e38f5d43c46f1b65",
"ref": "41aea83dbc267234b301434553ce8c17742b8ab7",
"url": "https://github.com/larsiusprime/polymod"
},
{

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@ -38,12 +38,19 @@ class CapsuleText extends FlxSpriteGroup
function set_text(value:String):String
{
if (value == null) return value;
if (blurredText == null || whiteText == null)
{
trace('WARN: Capsule not initialized properly');
return text = value;
}
blurredText.text = value;
whiteText.text = value;
whiteText.textField.filters = [
new openfl.filters.GlowFilter(0x00ccff, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
];
return value;
return text = value;
}
}

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@ -998,6 +998,11 @@ class FreeplayState extends MusicBeatSubState
PlayStatePlaylist.isStoryMode = false;
var targetSong:Song = SongRegistry.instance.fetchEntry(cap.songData.songId);
if (targetSong == null)
{
FlxG.log.warn('WARN: could not find song with id (${cap.songData.songId})');
return;
}
var targetDifficulty:String = currentDifficulty;
// TODO: Implement Pico into the interface properly.

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@ -1,24 +1,25 @@
package funkin.ui.transition;
import funkin.play.PlayStatePlaylist;
import flixel.FlxSprite;
import flixel.FlxState;
import funkin.graphics.shaders.ScreenWipeShader;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;
import funkin.graphics.shaders.ScreenWipeShader;
import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song.SongDifficulty;
import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.MusicBeatState;
import haxe.io.Path;
import lime.app.Future;
import flixel.tweens.FlxTween;
import funkin.ui.MusicBeatState;
import lime.app.Promise;
import lime.utils.AssetLibrary;
import flixel.tweens.FlxEase;
import lime.utils.AssetManifest;
import lime.utils.Assets as LimeAssets;
import openfl.utils.Assets;
import funkin.ui.mainmenu.MainMenuState;
import openfl.filters.ShaderFilter;
import openfl.utils.Assets;
class LoadingState extends MusicBeatState
{
@ -59,18 +60,20 @@ class LoadingState extends MusicBeatState
initSongsManifest().onComplete(function(lib) {
callbacks = new MultiCallback(onLoad);
var introComplete = callbacks.add('introComplete');
// checkLoadSong(getSongPath());
// if (PlayState.currentSong.needsVoices)
// {
// var files = PlayState.currentSong.voiceList;
//
// if (files == null) files = ['']; // loads with no file name assumption, to load 'Voices.ogg' or whatev normally
//
// for (sndFile in files)
// {
// checkLoadSong(getVocalPath(sndFile));
// }
// }
if (Std.isOfType(target, PlayState))
{
var targetPlayState:PlayState = cast target;
var targetChart:SongDifficulty = targetPlayState.currentChart;
var instPath:String = Paths.inst(targetChart.song.id);
var voicesPaths:Array<String> = targetChart.buildVoiceList();
checkLoadSong(instPath);
for (voicePath in voicesPaths)
{
checkLoadSong(voicePath);
}
}
checkLibrary('shared');
checkLibrary(PlayStatePlaylist.campaignId);