Merge pull request #399 from FunkinCrew/bugfix/html5-video-pausing

Rework HTML5 video cutscenes to properly support the pause menu and volume controls.
This commit is contained in:
Cameron Taylor 2024-03-20 18:33:25 -04:00 committed by GitHub
commit 99cb7263ca
4 changed files with 153 additions and 26 deletions

View file

@ -1,11 +1,8 @@
package funkin.audio;
#if flash11
import flash.media.Sound;
import flash.utils.ByteArray;
#end
import flixel.sound.FlxSound;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.util.FlxSignal.FlxTypedSignal;
import flixel.system.FlxAssets.FlxSoundAsset;
import funkin.util.tools.ICloneable;
import funkin.data.song.SongData.SongMusicData;
@ -27,6 +24,25 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
{
static final MAX_VOLUME:Float = 1.0;
/**
* An FlxSignal which is dispatched when the volume changes.
*/
public static var onVolumeChanged(get, never):FlxTypedSignal<Float->Void>;
static var _onVolumeChanged:Null<FlxTypedSignal<Float->Void>> = null;
static function get_onVolumeChanged():FlxTypedSignal<Float->Void>
{
if (_onVolumeChanged == null)
{
_onVolumeChanged = new FlxTypedSignal<Float->Void>();
FlxG.sound.volumeHandler = function(volume:Float) {
_onVolumeChanged.dispatch(volume);
}
}
return _onVolumeChanged;
}
/**
* Using `FunkinSound.load` will override a dead instance from here rather than creating a new one, if possible!
*/

View file

@ -3,6 +3,9 @@ package funkin.graphics;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.graphics.FlxGraphic;
import openfl.display3D.textures.TextureBase;
import funkin.graphics.framebuffer.FixedBitmapData;
import openfl.display.BitmapData;
/**
* An FlxSprite with additional functionality.
@ -41,7 +44,7 @@ class FunkinSprite extends FlxSprite
*/
public static function create(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{
var sprite = new FunkinSprite(x, y);
var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadTexture(key);
return sprite;
}
@ -55,7 +58,7 @@ class FunkinSprite extends FlxSprite
*/
public static function createSparrow(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{
var sprite = new FunkinSprite(x, y);
var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadSparrow(key);
return sprite;
}
@ -69,7 +72,7 @@ class FunkinSprite extends FlxSprite
*/
public static function createPacker(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{
var sprite = new FunkinSprite(x, y);
var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadPacker(key);
return sprite;
}
@ -89,6 +92,30 @@ class FunkinSprite extends FlxSprite
return this;
}
/**
* Apply an OpenFL `BitmapData` to this sprite.
* @param input The OpenFL `BitmapData` to apply
* @return This sprite, for chaining
*/
public function loadBitmapData(input:BitmapData):FunkinSprite
{
loadGraphic(input);
return this;
}
/**
* Apply an OpenFL `TextureBase` to this sprite.
* @param input The OpenFL `TextureBase` to apply
* @return This sprite, for chaining
*/
public function loadTextureBase(input:TextureBase):FunkinSprite
{
var inputBitmap:FixedBitmapData = FixedBitmapData.fromTexture(input);
return loadBitmapData(inputBitmap);
}
/**
* Load an animated texture (Sparrow atlas spritesheet) as the sprite's texture.
* @param key The key of the texture to load.
@ -119,11 +146,20 @@ class FunkinSprite extends FlxSprite
return this;
}
/**
* Determine whether the texture with the given key is cached.
* @param key The key of the texture to check.
* @return Whether the texture is cached.
*/
public static function isTextureCached(key:String):Bool
{
return FlxG.bitmap.get(key) != null;
}
/**
* Ensure the texture with the given key is cached.
* @param key The key of the texture to cache.
*/
public static function cacheTexture(key:String):Void
{
// We don't want to cache the same texture twice.
@ -139,7 +175,7 @@ class FunkinSprite extends FlxSprite
}
// Else, texture is currently uncached.
var graphic = flixel.graphics.FlxGraphic.fromAssetKey(key, false, null, true);
var graphic:FlxGraphic = FlxGraphic.fromAssetKey(key, false, null, true);
if (graphic == null)
{
FlxG.log.warn('Failed to cache graphic: $key');

View file

@ -32,11 +32,11 @@ class FixedBitmapData extends BitmapData
public static function fromTexture(texture:TextureBase):FixedBitmapData
{
if (texture == null) return null;
final bitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0);
bitmapData.readable = false;
final bitmapData:FixedBitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0);
// bitmapData.readable = false;
bitmapData.__texture = texture;
bitmapData.__textureContext = texture.__textureContext;
bitmapData.image = null;
// bitmapData.image = null;
return bitmapData;
}
}

View file

@ -1,45 +1,58 @@
package funkin.graphics.video;
import flixel.FlxBasic;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.util.FlxSignal.FlxTypedSignal;
import funkin.audio.FunkinSound;
import openfl.display3D.textures.TextureBase;
import openfl.events.NetStatusEvent;
import openfl.media.SoundTransform;
import openfl.media.Video;
import openfl.net.NetConnection;
import openfl.net.NetStream;
/**
* Plays a video via a NetStream. Only works on HTML5.
* This does NOT replace hxCodec, nor does hxCodec replace this. hxCodec only works on desktop and does not work on HTML5!
* This does NOT replace hxCodec, nor does hxCodec replace this.
* hxCodec only works on desktop and does not work on HTML5!
*/
class FlxVideo extends FlxBasic
class FlxVideo extends FunkinSprite
{
var video:Video;
var netStream:NetStream;
public var finishCallback:Void->Void;
var videoPath:String;
/**
* Doesn't actually interact with Flixel shit, only just a pleasant to use class
* A callback to execute when the video finishes.
*/
public var finishCallback:Void->Void;
public function new(videoPath:String)
{
super();
this.videoPath = videoPath;
makeGraphic(2, 2, FlxColor.TRANSPARENT);
video = new Video();
video.x = 0;
video.y = 0;
video.alpha = 0;
FlxG.addChildBelowMouse(video);
FlxG.game.addChild(video);
var netConnection = new NetConnection();
var netConnection:NetConnection = new NetConnection();
netConnection.connect(null);
netStream = new NetStream(netConnection);
netStream.client = {onMetaData: client_onMetaData};
netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnection_onNetStatus);
netStream.client = {onMetaData: onClientMetaData};
netConnection.addEventListener(NetStatusEvent.NET_STATUS, onNetConnectionNetStatus);
netStream.play(videoPath);
}
/**
* Tell the FlxVideo to pause playback.
*/
public function pauseVideo():Void
{
if (netStream != null)
@ -48,6 +61,9 @@ class FlxVideo extends FlxBasic
}
}
/**
* Tell the FlxVideo to resume if it is paused.
*/
public function resumeVideo():Void
{
// Resume playing the video.
@ -57,6 +73,29 @@ class FlxVideo extends FlxBasic
}
}
var videoAvailable:Bool = false;
var frameTimer:Float;
static final FRAME_RATE:Float = 60;
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (frameTimer >= (1 / FRAME_RATE))
{
frameTimer = 0;
// TODO: We just draw the video buffer to the sprite 60 times a second.
// Can we copy the video buffer instead somehow?
pixels.draw(video);
}
if (videoAvailable) frameTimer += elapsed;
}
/**
* Tell the FlxVideo to seek to the beginning.
*/
public function restartVideo():Void
{
// Seek to the beginning of the video.
@ -66,6 +105,9 @@ class FlxVideo extends FlxBasic
}
}
/**
* Tell the FlxVideo to end.
*/
public function finishVideo():Void
{
netStream.dispose();
@ -74,15 +116,48 @@ class FlxVideo extends FlxBasic
if (finishCallback != null) finishCallback();
}
public function client_onMetaData(metaData:Dynamic)
public override function destroy():Void
{
if (netStream != null)
{
netStream.dispose();
if (FlxG.game.contains(video)) FlxG.game.removeChild(video);
}
super.destroy();
}
/**
* Callback executed when the video stream loads.
* @param metaData The metadata of the video
*/
public function onClientMetaData(metaData:Dynamic):Void
{
video.attachNetStream(netStream);
video.width = FlxG.width;
video.height = FlxG.height;
onVideoReady();
}
function netConnection_onNetStatus(event:NetStatusEvent):Void
function onVideoReady():Void
{
video.width = FlxG.width;
video.height = FlxG.height;
videoAvailable = true;
FunkinSound.onVolumeChanged.add(onVolumeChanged);
onVolumeChanged(FlxG.sound.muted ? 0 : FlxG.sound.volume);
makeGraphic(Std.int(video.width), Std.int(video.height), FlxColor.TRANSPARENT);
}
function onVolumeChanged(volume:Float):Void
{
netStream.soundTransform = new SoundTransform(volume);
}
function onNetConnectionNetStatus(event:NetStatusEvent):Void
{
if (event.info.code == 'NetStream.Play.Complete') finishVideo();
}