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https://github.com/FunkinCrew/Funkin.git
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Merge pull request #399 from FunkinCrew/bugfix/html5-video-pausing
Rework HTML5 video cutscenes to properly support the pause menu and volume controls.
This commit is contained in:
commit
99cb7263ca
4 changed files with 153 additions and 26 deletions
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@ -1,11 +1,8 @@
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package funkin.audio;
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#if flash11
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import flash.media.Sound;
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import flash.utils.ByteArray;
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#end
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import flixel.sound.FlxSound;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.util.FlxSignal.FlxTypedSignal;
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import flixel.system.FlxAssets.FlxSoundAsset;
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import funkin.util.tools.ICloneable;
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import funkin.data.song.SongData.SongMusicData;
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@ -27,6 +24,25 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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{
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static final MAX_VOLUME:Float = 1.0;
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/**
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* An FlxSignal which is dispatched when the volume changes.
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*/
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public static var onVolumeChanged(get, never):FlxTypedSignal<Float->Void>;
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static var _onVolumeChanged:Null<FlxTypedSignal<Float->Void>> = null;
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static function get_onVolumeChanged():FlxTypedSignal<Float->Void>
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{
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if (_onVolumeChanged == null)
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{
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_onVolumeChanged = new FlxTypedSignal<Float->Void>();
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FlxG.sound.volumeHandler = function(volume:Float) {
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_onVolumeChanged.dispatch(volume);
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}
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}
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return _onVolumeChanged;
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}
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/**
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* Using `FunkinSound.load` will override a dead instance from here rather than creating a new one, if possible!
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*/
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@ -3,6 +3,9 @@ package funkin.graphics;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import flixel.graphics.FlxGraphic;
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import openfl.display3D.textures.TextureBase;
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import funkin.graphics.framebuffer.FixedBitmapData;
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import openfl.display.BitmapData;
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/**
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* An FlxSprite with additional functionality.
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@ -41,7 +44,7 @@ class FunkinSprite extends FlxSprite
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*/
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public static function create(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
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{
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var sprite = new FunkinSprite(x, y);
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var sprite:FunkinSprite = new FunkinSprite(x, y);
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sprite.loadTexture(key);
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return sprite;
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}
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@ -55,7 +58,7 @@ class FunkinSprite extends FlxSprite
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*/
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public static function createSparrow(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
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{
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var sprite = new FunkinSprite(x, y);
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var sprite:FunkinSprite = new FunkinSprite(x, y);
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sprite.loadSparrow(key);
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return sprite;
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}
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@ -69,7 +72,7 @@ class FunkinSprite extends FlxSprite
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*/
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public static function createPacker(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
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{
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var sprite = new FunkinSprite(x, y);
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var sprite:FunkinSprite = new FunkinSprite(x, y);
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sprite.loadPacker(key);
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return sprite;
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}
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@ -89,6 +92,30 @@ class FunkinSprite extends FlxSprite
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return this;
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}
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/**
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* Apply an OpenFL `BitmapData` to this sprite.
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* @param input The OpenFL `BitmapData` to apply
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* @return This sprite, for chaining
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*/
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public function loadBitmapData(input:BitmapData):FunkinSprite
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{
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loadGraphic(input);
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return this;
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}
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/**
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* Apply an OpenFL `TextureBase` to this sprite.
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* @param input The OpenFL `TextureBase` to apply
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* @return This sprite, for chaining
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*/
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public function loadTextureBase(input:TextureBase):FunkinSprite
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{
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var inputBitmap:FixedBitmapData = FixedBitmapData.fromTexture(input);
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return loadBitmapData(inputBitmap);
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}
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/**
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* Load an animated texture (Sparrow atlas spritesheet) as the sprite's texture.
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* @param key The key of the texture to load.
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@ -119,11 +146,20 @@ class FunkinSprite extends FlxSprite
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return this;
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}
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/**
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* Determine whether the texture with the given key is cached.
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* @param key The key of the texture to check.
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* @return Whether the texture is cached.
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*/
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public static function isTextureCached(key:String):Bool
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{
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return FlxG.bitmap.get(key) != null;
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}
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/**
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* Ensure the texture with the given key is cached.
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* @param key The key of the texture to cache.
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*/
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public static function cacheTexture(key:String):Void
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{
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// We don't want to cache the same texture twice.
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@ -139,7 +175,7 @@ class FunkinSprite extends FlxSprite
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}
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// Else, texture is currently uncached.
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var graphic = flixel.graphics.FlxGraphic.fromAssetKey(key, false, null, true);
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var graphic:FlxGraphic = FlxGraphic.fromAssetKey(key, false, null, true);
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if (graphic == null)
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{
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FlxG.log.warn('Failed to cache graphic: $key');
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@ -32,11 +32,11 @@ class FixedBitmapData extends BitmapData
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public static function fromTexture(texture:TextureBase):FixedBitmapData
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{
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if (texture == null) return null;
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final bitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0);
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bitmapData.readable = false;
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final bitmapData:FixedBitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0);
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// bitmapData.readable = false;
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bitmapData.__texture = texture;
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bitmapData.__textureContext = texture.__textureContext;
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bitmapData.image = null;
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// bitmapData.image = null;
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return bitmapData;
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}
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}
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@ -1,45 +1,58 @@
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package funkin.graphics.video;
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import flixel.FlxBasic;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import flixel.util.FlxSignal.FlxTypedSignal;
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import funkin.audio.FunkinSound;
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import openfl.display3D.textures.TextureBase;
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import openfl.events.NetStatusEvent;
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import openfl.media.SoundTransform;
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import openfl.media.Video;
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import openfl.net.NetConnection;
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import openfl.net.NetStream;
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/**
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* Plays a video via a NetStream. Only works on HTML5.
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* This does NOT replace hxCodec, nor does hxCodec replace this. hxCodec only works on desktop and does not work on HTML5!
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* This does NOT replace hxCodec, nor does hxCodec replace this.
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* hxCodec only works on desktop and does not work on HTML5!
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*/
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class FlxVideo extends FlxBasic
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class FlxVideo extends FunkinSprite
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{
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var video:Video;
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var netStream:NetStream;
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public var finishCallback:Void->Void;
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var videoPath:String;
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/**
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* Doesn't actually interact with Flixel shit, only just a pleasant to use class
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* A callback to execute when the video finishes.
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*/
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public var finishCallback:Void->Void;
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public function new(videoPath:String)
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{
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super();
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this.videoPath = videoPath;
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makeGraphic(2, 2, FlxColor.TRANSPARENT);
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video = new Video();
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video.x = 0;
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video.y = 0;
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video.alpha = 0;
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FlxG.addChildBelowMouse(video);
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FlxG.game.addChild(video);
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var netConnection = new NetConnection();
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var netConnection:NetConnection = new NetConnection();
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netConnection.connect(null);
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netStream = new NetStream(netConnection);
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netStream.client = {onMetaData: client_onMetaData};
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netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnection_onNetStatus);
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netStream.client = {onMetaData: onClientMetaData};
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netConnection.addEventListener(NetStatusEvent.NET_STATUS, onNetConnectionNetStatus);
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netStream.play(videoPath);
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}
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/**
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* Tell the FlxVideo to pause playback.
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*/
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public function pauseVideo():Void
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{
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if (netStream != null)
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}
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}
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/**
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* Tell the FlxVideo to resume if it is paused.
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*/
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public function resumeVideo():Void
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{
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// Resume playing the video.
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}
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}
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var videoAvailable:Bool = false;
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var frameTimer:Float;
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static final FRAME_RATE:Float = 60;
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public override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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if (frameTimer >= (1 / FRAME_RATE))
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{
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frameTimer = 0;
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// TODO: We just draw the video buffer to the sprite 60 times a second.
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// Can we copy the video buffer instead somehow?
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pixels.draw(video);
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}
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if (videoAvailable) frameTimer += elapsed;
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}
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/**
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* Tell the FlxVideo to seek to the beginning.
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*/
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public function restartVideo():Void
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{
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// Seek to the beginning of the video.
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}
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}
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/**
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* Tell the FlxVideo to end.
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*/
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public function finishVideo():Void
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{
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netStream.dispose();
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if (finishCallback != null) finishCallback();
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}
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public function client_onMetaData(metaData:Dynamic)
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public override function destroy():Void
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{
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if (netStream != null)
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{
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netStream.dispose();
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if (FlxG.game.contains(video)) FlxG.game.removeChild(video);
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}
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super.destroy();
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}
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/**
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* Callback executed when the video stream loads.
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* @param metaData The metadata of the video
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*/
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public function onClientMetaData(metaData:Dynamic):Void
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{
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video.attachNetStream(netStream);
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video.width = FlxG.width;
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video.height = FlxG.height;
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onVideoReady();
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}
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function netConnection_onNetStatus(event:NetStatusEvent):Void
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function onVideoReady():Void
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{
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video.width = FlxG.width;
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video.height = FlxG.height;
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videoAvailable = true;
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FunkinSound.onVolumeChanged.add(onVolumeChanged);
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onVolumeChanged(FlxG.sound.muted ? 0 : FlxG.sound.volume);
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makeGraphic(Std.int(video.width), Std.int(video.height), FlxColor.TRANSPARENT);
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}
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function onVolumeChanged(volume:Float):Void
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{
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netStream.soundTransform = new SoundTransform(volume);
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}
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function onNetConnectionNetStatus(event:NetStatusEvent):Void
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{
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if (event.info.code == 'NetStream.Play.Complete') finishVideo();
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}
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