diff --git a/assets b/assets index 4e409880a..240d0ff1d 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 4e409880a2e25357ba755e816e237519d6d6adfb +Subproject commit 240d0ff1dafd616551e6b6a2b048b7b6f602ac75 diff --git a/source/funkin/play/character/BaseCharacter.hx b/source/funkin/play/character/BaseCharacter.hx index c228d803a..0dab2101a 100644 --- a/source/funkin/play/character/BaseCharacter.hx +++ b/source/funkin/play/character/BaseCharacter.hx @@ -461,7 +461,6 @@ class BaseCharacter extends Bopper if (!currentAnimation.startsWith('dance') && !currentAnimation.startsWith('idle') && !isAnimationFinished()) return; } - trace('${characterId}: Actually dancing'); // Otherwise, fallback to the super dance() method, which handles playing the idle animation. super.dance(); } diff --git a/source/funkin/play/stage/Bopper.hx b/source/funkin/play/stage/Bopper.hx index 7665d0de0..87151de21 100644 --- a/source/funkin/play/stage/Bopper.hx +++ b/source/funkin/play/stage/Bopper.hx @@ -177,10 +177,8 @@ class Bopper extends StageProp implements IPlayStateScriptedClass */ public function onStepHit(event:SongTimeScriptEvent) { - if (danceEvery > 0) trace('step hit(${danceEvery}, ${shouldBop}): ${event.step % (danceEvery * Constants.STEPS_PER_BEAT)} == 0?'); if (danceEvery > 0 && (event.step % (danceEvery * Constants.STEPS_PER_BEAT)) == 0) { - trace('dance onStepHit!'); dance(shouldBop); } }