diff --git a/assets b/assets
index 4e409880a..240d0ff1d 160000
--- a/assets
+++ b/assets
@@ -1 +1 @@
-Subproject commit 4e409880a2e25357ba755e816e237519d6d6adfb
+Subproject commit 240d0ff1dafd616551e6b6a2b048b7b6f602ac75
diff --git a/source/funkin/play/character/BaseCharacter.hx b/source/funkin/play/character/BaseCharacter.hx
index c228d803a..0dab2101a 100644
--- a/source/funkin/play/character/BaseCharacter.hx
+++ b/source/funkin/play/character/BaseCharacter.hx
@@ -461,7 +461,6 @@ class BaseCharacter extends Bopper
       if (!currentAnimation.startsWith('dance') && !currentAnimation.startsWith('idle') && !isAnimationFinished()) return;
     }
 
-    trace('${characterId}: Actually dancing');
     // Otherwise, fallback to the super dance() method, which handles playing the idle animation.
     super.dance();
   }
diff --git a/source/funkin/play/stage/Bopper.hx b/source/funkin/play/stage/Bopper.hx
index 7665d0de0..87151de21 100644
--- a/source/funkin/play/stage/Bopper.hx
+++ b/source/funkin/play/stage/Bopper.hx
@@ -177,10 +177,8 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
    */
   public function onStepHit(event:SongTimeScriptEvent)
   {
-    if (danceEvery > 0) trace('step hit(${danceEvery}, ${shouldBop}): ${event.step % (danceEvery * Constants.STEPS_PER_BEAT)} == 0?');
     if (danceEvery > 0 && (event.step % (danceEvery * Constants.STEPS_PER_BEAT)) == 0)
     {
-      trace('dance onStepHit!');
       dance(shouldBop);
     }
   }