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Fix bad initial save data when no save data present
If no save data was present, the game would check for legacy save data in the ninjamuffin99 path to migrate over. This code was incorrectly checking `FlxSave.data == null` to determine if legacy data was present. This caused an empty legacy save being migrated over, resulting in a `volume` of 0 for any new player of the game.
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@ -693,7 +693,7 @@ class Save
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trace("[SAVE] Checking for legacy save data...");
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var legacySave:FlxSave = new FlxSave();
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legacySave.bind(SAVE_NAME_LEGACY, SAVE_PATH_LEGACY);
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if (legacySave?.data == null)
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if (legacySave.isEmpty())
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{
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trace("[SAVE] No legacy save data found.");
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return null;
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