Some fixes to Character Select

This commit is contained in:
gamerbross 2024-09-25 19:10:26 +02:00 committed by Cameron Taylor
parent 4a9ad53695
commit 9324359d2f

View file

@ -175,6 +175,7 @@ class CharSelectSubState extends MusicBeatSubState
playerChillOut = new CharSelectPlayer(0, 0);
playerChillOut.switchChar("bf");
playerChillOut.visible = false;
add(playerChillOut);
playerChill = new CharSelectPlayer(0, 0);
@ -543,6 +544,7 @@ class CharSelectSubState extends MusicBeatSubState
nametag.switchChar(char);
gfChill.switchGF(char);
gfChill.visible = true;
var icon = new PixelatedIcon(0, 0);
icon.setCharacter(char);
@ -797,8 +799,6 @@ class CharSelectSubState extends MusicBeatSubState
if (allowInput && !pressedSelect && controls.ACCEPT)
{
cursorConfirmed.visible = true;
cursorConfirmed.x = cursor.x - 2;
cursorConfirmed.y = cursor.y - 4;
cursorConfirmed.animation.play("idle", true);
grpCursors.visible = false;
@ -855,8 +855,6 @@ class CharSelectSubState extends MusicBeatSubState
if (allowInput && controls.ACCEPT)
{
cursorDenied.visible = true;
cursorDenied.x = cursor.x - 2;
cursorDenied.y = cursor.y - 4;
playerChill.playAnimation("cannot select Label", true);
@ -892,6 +890,12 @@ class CharSelectSubState extends MusicBeatSubState
cursorDarkBlue.x = MathUtil.coolLerp(cursorDarkBlue.x, cursorLocIntended.x, lerpAmnt * 0.2);
cursorDarkBlue.y = MathUtil.coolLerp(cursorDarkBlue.y, cursorLocIntended.y, lerpAmnt * 0.2);
cursorConfirmed.x = cursor.x - 2;
cursorConfirmed.y = cursor.y - 4;
cursorDenied.x = cursor.x - 2;
cursorDenied.y = cursor.y - 4;
}
var bopTimer:Float = 0;
@ -1056,18 +1060,20 @@ class CharSelectSubState extends MusicBeatSubState
staticSound.stop();
nametag.switchChar(value);
gfChill.visible = false;
playerChill.visible = false;
playerChillOut.visible = true;
playerChillOut.playAnimation("slideout");
var index = playerChillOut.anim.getFrameLabel("slideout").index;
playerChillOut.onAnimationFrame.add((_, frame:Int) -> {
if (frame == index + 1)
if (frame >= index + 1)
{
playerChill.visible = true;
playerChill.switchChar(value);
gfChill.switchGF(value);
gfChill.visible = true;
}
if (frame == index + 2)
if (frame >= index + 2)
{
playerChillOut.switchChar(value);
playerChillOut.visible = false;