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Fix default value for singTime to use correct unit.
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1 changed files with 4 additions and 4 deletions
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@ -378,12 +378,12 @@ class CharacterDataParser
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}
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/**
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* The default time the character should sing for, in beats.
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* The default time the character should sing for, in steps.
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* Values that are too low will cause the character to stop singing between notes.
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* Originally, this value was set to 1, but it was changed to 2 because that became
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* too low after some other code changes.
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* Values that are too high will cause the character to hold their singing pose for too long after they're done.
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* @default `8 steps`
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*/
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static final DEFAULT_SINGTIME:Float = 2.0;
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static final DEFAULT_SINGTIME:Float = 8.0;
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static final DEFAULT_DANCEEVERY:Int = 1;
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static final DEFAULT_FLIPX:Bool = false;
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