mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-27 01:55:52 -05:00
Merge branch 'master' into feature/offset-editor-tweaks
This commit is contained in:
commit
90bd5af376
59 changed files with 2482 additions and 4150 deletions
10
.github/actions/setup-haxeshit/action.yml
vendored
10
.github/actions/setup-haxeshit/action.yml
vendored
|
@ -10,11 +10,19 @@ runs:
|
|||
run: |
|
||||
haxelib config
|
||||
shell: bash
|
||||
- name: Restore/create existing haxelib cache for faster downloads
|
||||
uses: actions/cache@v3
|
||||
id: cache-haxelib-windows
|
||||
with:
|
||||
# wha?
|
||||
key: cache-haxelib-${{ runner.os }}-${{ hashFiles('**/hmm.json')}}
|
||||
path: |
|
||||
.haxelib/
|
||||
- name: Installing Haxe lol
|
||||
run: |
|
||||
haxe -version
|
||||
haxelib git haxelib https://github.com/HaxeFoundation/haxelib.git
|
||||
haxelib version
|
||||
haxelib --global install hmm
|
||||
haxelib --global run hmm install --quiet
|
||||
haxelib --global run hmm install
|
||||
shell: bash
|
||||
|
|
44
.github/workflows/build-shit.yml
vendored
44
.github/workflows/build-shit.yml
vendored
|
@ -2,7 +2,7 @@ name: build-upload
|
|||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
|
||||
|
||||
jobs:
|
||||
check_date:
|
||||
runs-on: ubuntu-latest
|
||||
|
@ -44,18 +44,6 @@ jobs:
|
|||
actions: write
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Restore existing build cache for faster compilation
|
||||
uses: actions/cache/restore@v3
|
||||
id: cache-windows-shit
|
||||
with:
|
||||
# wha?
|
||||
key: cache-build-win
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/windows/haxe/
|
||||
export/debug/windows/obj/
|
||||
restore-keys: |
|
||||
cache-build-windows
|
||||
- uses: ./.github/actions/setup-haxeshit
|
||||
- name: Build game
|
||||
run: |
|
||||
|
@ -66,33 +54,3 @@ jobs:
|
|||
butler-key: ${{ secrets.BUTLER_API_KEY}}
|
||||
build-dir: export/debug/windows/bin
|
||||
target: win
|
||||
- name: Clearing already existing cache
|
||||
uses: actions/github-script@v6
|
||||
with:
|
||||
script: |
|
||||
const caches = await github.rest.actions.getActionsCacheList({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
})
|
||||
for (const cache of caches.data.actions_caches) {
|
||||
if (cache.key == "cache-build-windows") {
|
||||
console.log('Clearing ' + cache.key + '...')
|
||||
await github.rest.actions.deleteActionsCacheById({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
cache_id: cache.id,
|
||||
})
|
||||
console.log("Cache cleared.")
|
||||
}
|
||||
}
|
||||
- name: Uploading new cache
|
||||
uses: actions/cache/save@v3
|
||||
with:
|
||||
# caching again since for some reason it doesnt work with the first post cache shit
|
||||
key: cache-build-windows
|
||||
path: |
|
||||
.haxelib/
|
||||
export/debug/windows/haxe/
|
||||
export/debug/windows/obj/
|
||||
restore-keys: |
|
||||
cache-build-windows
|
||||
|
|
|
@ -105,7 +105,7 @@
|
|||
<haxelib name="haxeui-flixel" /> <!-- Integrate HaxeUI with Flixel -->
|
||||
<haxelib name="polymod" /> <!-- Modding framework -->
|
||||
<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
|
||||
<!-- <haxelib name="hxcodec" /> Video playback -->
|
||||
<haxelib name="hxCodec" /> <!-- Video playback -->
|
||||
<haxelib name="json2object" /> <!-- JSON parsing -->
|
||||
<haxelib name="thx.semver" />
|
||||
<haxelib name="hxcpp-debug-server" if="desktop debug" />
|
||||
|
|
2
hmm.json
2
hmm.json
|
@ -65,7 +65,7 @@
|
|||
"version": "2.5.0"
|
||||
},
|
||||
{
|
||||
"name": "hxcodec",
|
||||
"name": "hxCodec",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "a56f4b4",
|
||||
|
|
|
@ -5,14 +5,14 @@ import flixel.group.FlxGroup.FlxTypedGroup;
|
|||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
import flixel.util.FlxTimer;
|
||||
|
||||
class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
|
||||
class ComboMilestone extends FlxTypedSpriteGroup<FlxSprite>
|
||||
{
|
||||
var effectStuff:FlxSprite;
|
||||
|
||||
var wasComboSetup:Bool = false;
|
||||
var daCombo:Int = 0;
|
||||
|
||||
var grpNumbers:FlxTypedGroup<ComboNumber>;
|
||||
var grpNumbers:FlxTypedGroup<ComboMilestoneNumber>;
|
||||
|
||||
var onScreenTime:Float = 0;
|
||||
|
||||
|
@ -23,7 +23,7 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
|
|||
this.daCombo = daCombo;
|
||||
|
||||
effectStuff = new FlxSprite(0, 0);
|
||||
effectStuff.frames = Paths.getSparrowAtlas('noteCombo');
|
||||
effectStuff.frames = Paths.getSparrowAtlas('comboMilestone');
|
||||
effectStuff.animation.addByPrefix('funny', 'NOTE COMBO animation', 24, false);
|
||||
effectStuff.animation.play('funny');
|
||||
effectStuff.antialiasing = true;
|
||||
|
@ -33,7 +33,7 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
|
|||
effectStuff.setGraphicSize(Std.int(effectStuff.width * 0.7));
|
||||
add(effectStuff);
|
||||
|
||||
grpNumbers = new FlxTypedGroup<ComboNumber>();
|
||||
grpNumbers = new FlxTypedGroup<ComboMilestoneNumber>();
|
||||
// add(grpNumbers);
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
|
|||
{
|
||||
if (onScreenTime < 0.9)
|
||||
{
|
||||
new FlxTimer().start((Conductor.crochet / 1000) * 0.25, function(tmr) {
|
||||
new FlxTimer().start((Conductor.beatLengthMs / 1000) * 0.25, function(tmr) {
|
||||
forceFinish();
|
||||
});
|
||||
}
|
||||
|
@ -62,14 +62,14 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
|
|||
|
||||
if (effectStuff.animation.curAnim.curFrame == 18)
|
||||
{
|
||||
grpNumbers.forEach(function(spr:ComboNumber) {
|
||||
grpNumbers.forEach(function(spr:ComboMilestoneNumber) {
|
||||
spr.animation.reset();
|
||||
});
|
||||
}
|
||||
|
||||
if (effectStuff.animation.curAnim.curFrame == 20)
|
||||
{
|
||||
grpNumbers.forEach(function(spr:ComboNumber) {
|
||||
grpNumbers.forEach(function(spr:ComboMilestoneNumber) {
|
||||
spr.kill();
|
||||
});
|
||||
}
|
||||
|
@ -86,7 +86,7 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
|
|||
|
||||
while (daCombo > 0)
|
||||
{
|
||||
var comboNumber:ComboNumber = new ComboNumber(450 - (100 * loopNum), 20 + 14 * loopNum, daCombo % 10);
|
||||
var comboNumber:ComboMilestoneNumber = new ComboMilestoneNumber(450 - (100 * loopNum), 20 + 14 * loopNum, daCombo % 10);
|
||||
comboNumber.setGraphicSize(Std.int(comboNumber.width * 0.7));
|
||||
grpNumbers.add(comboNumber);
|
||||
add(comboNumber);
|
||||
|
@ -95,27 +95,17 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
|
|||
|
||||
daCombo = Math.floor(daCombo / 10);
|
||||
}
|
||||
|
||||
// var comboNumber:ComboNumber = new ComboNumber(420, 0, 0);
|
||||
|
||||
// add to both, in the group just for ez organize/accessing
|
||||
// grpNumbers.add(comboNumber);
|
||||
// add(comboNumber);
|
||||
|
||||
// var comboNumber2:ComboNumber = new ComboNumber(420 - 134, 44, 0);
|
||||
// grpNumbers.add(comboNumber2);
|
||||
// add(comboNumber2);
|
||||
}
|
||||
}
|
||||
|
||||
class ComboNumber extends FlxSprite
|
||||
class ComboMilestoneNumber extends FlxSprite
|
||||
{
|
||||
public function new(x:Float, y:Float, digit:Int)
|
||||
{
|
||||
super(x - 20, y);
|
||||
|
||||
var stringNum:String = Std.string(digit);
|
||||
frames = Paths.getSparrowAtlas('noteComboNumbers');
|
||||
frames = Paths.getSparrowAtlas('comboMilestoneNumbers');
|
||||
animation.addByPrefix(stringNum, stringNum, 24, false);
|
||||
animation.play(stringNum);
|
||||
antialiasing = true;
|
|
@ -1,9 +1,8 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.util.FlxSignal;
|
||||
import funkin.SongLoad.SwagSong;
|
||||
import funkin.play.song.Song.SongDifficulty;
|
||||
import funkin.play.song.SongData.SongTimeChange;
|
||||
import flixel.util.FlxSignal;
|
||||
import funkin.play.song.Song.SongDifficulty;
|
||||
|
||||
typedef BPMChangeEvent =
|
||||
{
|
||||
|
@ -12,18 +11,27 @@ typedef BPMChangeEvent =
|
|||
var bpm:Float;
|
||||
}
|
||||
|
||||
/**
|
||||
* A global source of truth for timing information.
|
||||
*/
|
||||
class Conductor
|
||||
{
|
||||
/**
|
||||
* The list of time changes in the song.
|
||||
* There should be at least one time change (at the beginning of the song) to define the BPM.
|
||||
*/
|
||||
static var timeChanges:Array<SongTimeChange> = [];
|
||||
static final STEPS_PER_BEAT:Int = 4;
|
||||
|
||||
/**
|
||||
* The current time change.
|
||||
*/
|
||||
static var currentTimeChange:SongTimeChange;
|
||||
// onBeatHit is called every quarter note
|
||||
// onStepHit is called every sixteenth note
|
||||
// 4/4 = 4 beats per measure = 16 steps per measure
|
||||
// 120 BPM = 120 quarter notes per minute = 2 onBeatHit per second
|
||||
// 120 BPM = 480 sixteenth notes per minute = 8 onStepHit per second
|
||||
// 60 BPM = 60 quarter notes per minute = 1 onBeatHit per second
|
||||
// 60 BPM = 240 sixteenth notes per minute = 4 onStepHit per second
|
||||
// 3/4 = 3 beats per measure = 12 steps per measure
|
||||
// (IDENTICAL TO 4/4 but shorter measure length)
|
||||
// 120 BPM = 120 quarter notes per minute = 2 onBeatHit per second
|
||||
// 120 BPM = 480 sixteenth notes per minute = 8 onStepHit per second
|
||||
// 60 BPM = 60 quarter notes per minute = 1 onBeatHit per second
|
||||
// 60 BPM = 240 sixteenth notes per minute = 4 onStepHit per second
|
||||
// 7/8 = 3.5 beats per measure = 14 steps per measure
|
||||
|
||||
/**
|
||||
* The current position in the song in milliseconds.
|
||||
|
@ -47,29 +55,60 @@ class Conductor
|
|||
|
||||
static var bpmOverride:Null<Float> = null;
|
||||
|
||||
// OLD, replaced with timeChanges.
|
||||
public static var bpmChangeMap:Array<BPMChangeEvent> = [];
|
||||
/**
|
||||
* Current position in the song, in whole measures.
|
||||
*/
|
||||
public static var currentMeasure(default, null):Int;
|
||||
|
||||
/**
|
||||
* Duration of a beat in millisecond. Calculated based on bpm.
|
||||
*/
|
||||
public static var crochet(get, null):Float;
|
||||
* Current position in the song, in whole beats.
|
||||
**/
|
||||
public static var currentBeat(default, null):Int;
|
||||
|
||||
static function get_crochet():Float
|
||||
/**
|
||||
* Current position in the song, in whole steps.
|
||||
*/
|
||||
public static var currentStep(default, null):Int;
|
||||
|
||||
/**
|
||||
* Current position in the song, in steps and fractions of a step.
|
||||
*/
|
||||
public static var currentStepTime(default, null):Float;
|
||||
|
||||
/**
|
||||
* Duration of a measure in milliseconds. Calculated based on bpm.
|
||||
*/
|
||||
public static var measureLengthMs(get, null):Float;
|
||||
|
||||
static function get_measureLengthMs():Float
|
||||
{
|
||||
return beatLengthMs * timeSignatureNumerator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Duration of a beat (quarter note) in milliseconds. Calculated based on bpm.
|
||||
*/
|
||||
public static var beatLengthMs(get, null):Float;
|
||||
|
||||
static function get_beatLengthMs():Float
|
||||
{
|
||||
// Tied directly to BPM.
|
||||
return ((60 / bpm) * 1000);
|
||||
}
|
||||
|
||||
/**
|
||||
* Duration of a step (quarter) in milliseconds. Calculated based on bpm.
|
||||
* Duration of a step (sixteenth) in milliseconds. Calculated based on bpm.
|
||||
*/
|
||||
public static var stepCrochet(get, null):Float;
|
||||
public static var stepLengthMs(get, null):Float;
|
||||
|
||||
static function get_stepCrochet():Float
|
||||
static function get_stepLengthMs():Float
|
||||
{
|
||||
return crochet / timeSignatureNumerator;
|
||||
return beatLengthMs / STEPS_PER_BEAT;
|
||||
}
|
||||
|
||||
/**
|
||||
* The numerator of the current time signature (number of notes in a measure)
|
||||
*/
|
||||
public static var timeSignatureNumerator(get, null):Int;
|
||||
|
||||
static function get_timeSignatureNumerator():Int
|
||||
|
@ -79,6 +118,9 @@ class Conductor
|
|||
return currentTimeChange.timeSignatureNum;
|
||||
}
|
||||
|
||||
/**
|
||||
* The numerator of the current time signature (length of notes in a measure)
|
||||
*/
|
||||
public static var timeSignatureDenominator(get, null):Int;
|
||||
|
||||
static function get_timeSignatureDenominator():Int
|
||||
|
@ -88,30 +130,57 @@ class Conductor
|
|||
return currentTimeChange.timeSignatureDen;
|
||||
}
|
||||
|
||||
/**
|
||||
* Current position in the song, in beats.
|
||||
**/
|
||||
public static var currentBeat(default, null):Int;
|
||||
|
||||
/**
|
||||
* Current position in the song, in steps.
|
||||
*/
|
||||
public static var currentStep(default, null):Int;
|
||||
|
||||
/**
|
||||
* Current position in the song, in steps and fractions of a step.
|
||||
*/
|
||||
public static var currentStepTime(default, null):Float;
|
||||
|
||||
public static var beatHit(default, null):FlxSignal = new FlxSignal();
|
||||
public static var stepHit(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
public static var lastSongPos:Float;
|
||||
public static var visualOffset:Float = 0;
|
||||
public static var audioOffset:Float = 0;
|
||||
public static var offset:Float = 0;
|
||||
|
||||
// TODO: Add code to update this.
|
||||
// TODO: What's the difference between visualOffset and audioOffset?
|
||||
public static var visualOffset:Float = 0;
|
||||
public static var audioOffset:Float = 0;
|
||||
|
||||
//
|
||||
// Signals
|
||||
//
|
||||
|
||||
/**
|
||||
* Signal that is dispatched every measure.
|
||||
* At 120 BPM 4/4, this is dispatched every 2 seconds.
|
||||
* At 120 BPM 3/4, this is dispatched every 1.5 seconds.
|
||||
*/
|
||||
public static var measureHit(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Signal that is dispatched every beat.
|
||||
* At 120 BPM 4/4, this is dispatched every 0.5 seconds.
|
||||
* At 120 BPM 3/4, this is dispatched every 0.5 seconds.
|
||||
*/
|
||||
public static var beatHit(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Signal that is dispatched when a step is hit.
|
||||
* At 120 BPM 4/4, this is dispatched every 0.125 seconds.
|
||||
* At 120 BPM 3/4, this is dispatched every 0.125 seconds.
|
||||
*/
|
||||
public static var stepHit(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
//
|
||||
// Internal Variables
|
||||
//
|
||||
|
||||
/**
|
||||
* The list of time changes in the song.
|
||||
* There should be at least one time change (at the beginning of the song) to define the BPM.
|
||||
*/
|
||||
static var timeChanges:Array<SongTimeChange> = [];
|
||||
|
||||
/**
|
||||
* The current time change.
|
||||
*/
|
||||
static var currentTimeChange:SongTimeChange;
|
||||
|
||||
public static var lastSongPos:Float;
|
||||
|
||||
/**
|
||||
* The number of beats (whole notes) in a measure.
|
||||
*/
|
||||
public static var beatsPerMeasure(get, null):Int;
|
||||
|
||||
static function get_beatsPerMeasure():Int
|
||||
|
@ -119,33 +188,17 @@ class Conductor
|
|||
return timeSignatureNumerator;
|
||||
}
|
||||
|
||||
/**
|
||||
* The number of steps (quarter-notes) in a measure.
|
||||
*/
|
||||
public static var stepsPerMeasure(get, null):Int;
|
||||
|
||||
static function get_stepsPerMeasure():Int
|
||||
{
|
||||
// Is this always x4?
|
||||
// This is always 4, b
|
||||
return timeSignatureNumerator * 4;
|
||||
}
|
||||
|
||||
function new() {}
|
||||
|
||||
public static function getLastBPMChange()
|
||||
{
|
||||
var lastChange:BPMChangeEvent =
|
||||
{
|
||||
stepTime: 0,
|
||||
songTime: 0,
|
||||
bpm: 0
|
||||
}
|
||||
for (i in 0...Conductor.bpmChangeMap.length)
|
||||
{
|
||||
if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime) lastChange = Conductor.bpmChangeMap[i];
|
||||
|
||||
if (Conductor.songPosition < Conductor.bpmChangeMap[i].songTime) break;
|
||||
}
|
||||
return lastChange;
|
||||
}
|
||||
|
||||
/**
|
||||
* Forcibly defines the current BPM of the song.
|
||||
* Useful for things like the chart editor that need to manipulate BPM in real time.
|
||||
|
@ -155,11 +208,16 @@ class Conductor
|
|||
* WARNING: Avoid this for things like setting the BPM of the title screen music,
|
||||
* you should have a metadata file for it instead.
|
||||
*/
|
||||
public static function forceBPM(?bpm:Float = null)
|
||||
public static function forceBPM(?bpm:Float = null):Void
|
||||
{
|
||||
if (bpm != null) trace('[CONDUCTOR] Forcing BPM to ' + bpm);
|
||||
if (bpm != null)
|
||||
{
|
||||
trace('[CONDUCTOR] Forcing BPM to ' + bpm);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('[CONDUCTOR] Resetting BPM to default');
|
||||
}
|
||||
Conductor.bpmOverride = bpm;
|
||||
}
|
||||
|
||||
|
@ -170,15 +228,15 @@ class Conductor
|
|||
* @param songPosition The current position in the song in milliseconds.
|
||||
* Leave blank to use the FlxG.sound.music position.
|
||||
*/
|
||||
public static function update(songPosition:Float = null)
|
||||
public static function update(songPosition:Float = null):Void
|
||||
{
|
||||
if (songPosition == null) songPosition = (FlxG.sound.music != null) ? FlxG.sound.music.time + Conductor.offset : 0.0;
|
||||
|
||||
var oldBeat = currentBeat;
|
||||
var oldStep = currentStep;
|
||||
var oldMeasure:Int = currentMeasure;
|
||||
var oldBeat:Int = currentBeat;
|
||||
var oldStep:Int = currentStep;
|
||||
|
||||
Conductor.songPosition = songPosition;
|
||||
// Conductor.bpm = Conductor.getLastBPMChange().bpm;
|
||||
|
||||
currentTimeChange = timeChanges[0];
|
||||
for (i in 0...timeChanges.length)
|
||||
|
@ -194,14 +252,14 @@ class Conductor
|
|||
}
|
||||
else if (currentTimeChange != null)
|
||||
{
|
||||
currentStepTime = (currentTimeChange.beatTime * 4) + (songPosition - currentTimeChange.timeStamp) / stepCrochet;
|
||||
currentStepTime = (currentTimeChange.beatTime * 4) + (songPosition - currentTimeChange.timeStamp) / stepLengthMs;
|
||||
currentStep = Math.floor(currentStepTime);
|
||||
currentBeat = Math.floor(currentStep / 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Assume a constant BPM equal to the forced value.
|
||||
currentStepTime = (songPosition / stepCrochet);
|
||||
currentStepTime = (songPosition / stepLengthMs);
|
||||
currentStep = Math.floor(currentStepTime);
|
||||
currentBeat = Math.floor(currentStep / 4);
|
||||
}
|
||||
|
@ -216,37 +274,14 @@ class Conductor
|
|||
{
|
||||
beatHit.dispatch();
|
||||
}
|
||||
}
|
||||
|
||||
@:deprecated // Switch to TimeChanges instead.
|
||||
public static function mapBPMChanges(song:SwagSong)
|
||||
{
|
||||
bpmChangeMap = [];
|
||||
|
||||
var curBPM:Float = song.bpm;
|
||||
var totalSteps:Int = 0;
|
||||
var totalPos:Float = 0;
|
||||
for (i in 0...SongLoad.getSong().length)
|
||||
if (currentMeasure != oldMeasure)
|
||||
{
|
||||
if (SongLoad.getSong()[i].changeBPM && SongLoad.getSong()[i].bpm != curBPM)
|
||||
{
|
||||
curBPM = SongLoad.getSong()[i].bpm;
|
||||
var event:BPMChangeEvent =
|
||||
{
|
||||
stepTime: totalSteps,
|
||||
songTime: totalPos,
|
||||
bpm: curBPM
|
||||
};
|
||||
bpmChangeMap.push(event);
|
||||
}
|
||||
|
||||
var deltaSteps:Int = SongLoad.getSong()[i].lengthInSteps;
|
||||
totalSteps += deltaSteps;
|
||||
totalPos += ((60 / curBPM) * 1000 / 4) * deltaSteps;
|
||||
measureHit.dispatch();
|
||||
}
|
||||
}
|
||||
|
||||
public static function mapTimeChanges(songTimeChanges:Array<SongTimeChange>)
|
||||
public static function mapTimeChanges(songTimeChanges:Array<SongTimeChange>):Void
|
||||
{
|
||||
timeChanges = [];
|
||||
|
||||
|
@ -268,7 +303,7 @@ class Conductor
|
|||
if (timeChanges.length == 0)
|
||||
{
|
||||
// Assume a constant BPM equal to the forced value.
|
||||
return Math.floor(ms / stepCrochet);
|
||||
return Math.floor(ms / stepLengthMs);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -289,7 +324,7 @@ class Conductor
|
|||
}
|
||||
}
|
||||
|
||||
resultStep += Math.floor((ms - lastTimeChange.timeStamp) / stepCrochet);
|
||||
resultStep += Math.floor((ms - lastTimeChange.timeStamp) / stepLengthMs);
|
||||
|
||||
return resultStep;
|
||||
}
|
||||
|
|
|
@ -41,12 +41,18 @@ enum Control
|
|||
ACCEPT;
|
||||
BACK;
|
||||
PAUSE;
|
||||
CUTSCENE_ADVANCE;
|
||||
CUTSCENE_SKIP;
|
||||
VOLUME_UP;
|
||||
VOLUME_DOWN;
|
||||
VOLUME_MUTE;
|
||||
#if CAN_CHEAT
|
||||
CHEAT;
|
||||
#end
|
||||
}
|
||||
|
||||
enum abstract Action(String) to String from String
|
||||
@:enum
|
||||
abstract Action(String) to String from String
|
||||
{
|
||||
var UI_UP = "ui_up";
|
||||
var UI_LEFT = "ui_left";
|
||||
|
@ -75,6 +81,11 @@ enum abstract Action(String) to String from String
|
|||
var ACCEPT = "accept";
|
||||
var BACK = "back";
|
||||
var PAUSE = "pause";
|
||||
var CUTSCENE_ADVANCE = "cutscene_advance";
|
||||
var CUTSCENE_SKIP = "cutscene_skip";
|
||||
var VOLUME_UP = "volume_up";
|
||||
var VOLUME_DOWN = "volume_down";
|
||||
var VOLUME_MUTE = "volume_mute";
|
||||
var RESET = "reset";
|
||||
#if CAN_CHEAT
|
||||
var CHEAT = "cheat";
|
||||
|
@ -129,6 +140,11 @@ class Controls extends FlxActionSet
|
|||
var _back = new FlxActionDigital(Action.BACK);
|
||||
var _pause = new FlxActionDigital(Action.PAUSE);
|
||||
var _reset = new FlxActionDigital(Action.RESET);
|
||||
var _cutscene_advance = new FlxActionDigital(Action.CUTSCENE_ADVANCE);
|
||||
var _cutscene_skip = new FlxActionDigital(Action.CUTSCENE_SKIP);
|
||||
var _volume_up = new FlxActionDigital(Action.VOLUME_UP);
|
||||
var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN);
|
||||
var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE);
|
||||
#if CAN_CHEAT
|
||||
var _cheat = new FlxActionDigital(Action.CHEAT);
|
||||
#end
|
||||
|
@ -273,6 +289,31 @@ class Controls extends FlxActionSet
|
|||
inline function get_PAUSE()
|
||||
return _pause.check();
|
||||
|
||||
public var CUTSCENE_ADVANCE(get, never):Bool;
|
||||
|
||||
inline function get_CUTSCENE_ADVANCE()
|
||||
return _cutscene_advance.check();
|
||||
|
||||
public var CUTSCENE_SKIP(get, never):Bool;
|
||||
|
||||
inline function get_CUTSCENE_SKIP()
|
||||
return _cutscene_skip.check();
|
||||
|
||||
public var VOLUME_UP(get, never):Bool;
|
||||
|
||||
inline function get_VOLUME_UP()
|
||||
return _volume_up.check();
|
||||
|
||||
public var VOLUME_DOWN(get, never):Bool;
|
||||
|
||||
inline function get_VOLUME_DOWN()
|
||||
return _volume_down.check();
|
||||
|
||||
public var VOLUME_MUTE(get, never):Bool;
|
||||
|
||||
inline function get_VOLUME_MUTE()
|
||||
return _volume_mute.check();
|
||||
|
||||
public var RESET(get, never):Bool;
|
||||
|
||||
inline function get_RESET()
|
||||
|
@ -316,6 +357,11 @@ class Controls extends FlxActionSet
|
|||
add(_accept);
|
||||
add(_back);
|
||||
add(_pause);
|
||||
add(_cutscene_advance);
|
||||
add(_cutscene_skip);
|
||||
add(_volume_up);
|
||||
add(_volume_down);
|
||||
add(_volume_mute);
|
||||
add(_reset);
|
||||
#if CAN_CHEAT
|
||||
add(_cheat);
|
||||
|
@ -377,6 +423,11 @@ class Controls extends FlxActionSet
|
|||
case BACK: _back;
|
||||
case PAUSE: _pause;
|
||||
case RESET: _reset;
|
||||
case CUTSCENE_ADVANCE: _cutscene_advance;
|
||||
case CUTSCENE_SKIP: _cutscene_skip;
|
||||
case VOLUME_UP: _volume_up;
|
||||
case VOLUME_DOWN: _volume_down;
|
||||
case VOLUME_MUTE: _volume_mute;
|
||||
#if CAN_CHEAT
|
||||
case CHEAT: _cheat;
|
||||
#end
|
||||
|
@ -437,6 +488,16 @@ class Controls extends FlxActionSet
|
|||
func(_back, JUST_PRESSED);
|
||||
case PAUSE:
|
||||
func(_pause, JUST_PRESSED);
|
||||
case CUTSCENE_ADVANCE:
|
||||
func(_cutscene_advance, JUST_PRESSED);
|
||||
case CUTSCENE_SKIP:
|
||||
func(_cutscene_skip, PRESSED);
|
||||
case VOLUME_UP:
|
||||
func(_volume_up, JUST_PRESSED);
|
||||
case VOLUME_DOWN:
|
||||
func(_volume_down, JUST_PRESSED);
|
||||
case VOLUME_MUTE:
|
||||
func(_volume_mute, JUST_PRESSED);
|
||||
case RESET:
|
||||
func(_reset, JUST_PRESSED);
|
||||
#if CAN_CHEAT
|
||||
|
@ -454,37 +515,70 @@ class Controls extends FlxActionSet
|
|||
switch(device)
|
||||
{
|
||||
case Keys:
|
||||
forEachBound(control, function(action, _) replaceKey(action, toAdd, toRemove));
|
||||
forEachBound(control, function(action, state) replaceKey(action, toAdd, toRemove, state));
|
||||
|
||||
case Gamepad(id):
|
||||
forEachBound(control, function(action, _) replaceButton(action, id, toAdd, toRemove));
|
||||
forEachBound(control, function(action, state) replaceButton(action, id, toAdd, toRemove, state));
|
||||
}
|
||||
}
|
||||
|
||||
function replaceKey(action:FlxActionDigital, toAdd:Int, toRemove:Int)
|
||||
function replaceKey(action:FlxActionDigital, toAdd:FlxKey, toRemove:FlxKey, state:FlxInputState)
|
||||
{
|
||||
if (action.inputs.length == 0) {
|
||||
// Add the keybind, don't replace.
|
||||
addKeys(action, [toAdd], state);
|
||||
return;
|
||||
}
|
||||
|
||||
var hasReplaced:Bool = false;
|
||||
for (i in 0...action.inputs.length)
|
||||
{
|
||||
var input = action.inputs[i];
|
||||
if (input == null) continue;
|
||||
|
||||
if (input.device == KEYBOARD && input.inputID == toRemove)
|
||||
{
|
||||
@:privateAccess
|
||||
action.inputs[i].inputID = toAdd;
|
||||
if (toAdd == FlxKey.NONE) {
|
||||
// Remove the keybind, don't replace.
|
||||
action.inputs.remove(input);
|
||||
} else {
|
||||
// Replace the keybind.
|
||||
@:privateAccess
|
||||
action.inputs[i].inputID = toAdd;
|
||||
}
|
||||
hasReplaced = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasReplaced) {
|
||||
addKeys(action, [toAdd], state);
|
||||
}
|
||||
}
|
||||
|
||||
function replaceButton(action:FlxActionDigital, deviceID:Int, toAdd:Int, toRemove:Int)
|
||||
function replaceButton(action:FlxActionDigital, deviceID:Int, toAdd:FlxGamepadInputID, toRemove:FlxGamepadInputID, state:FlxInputState)
|
||||
{
|
||||
if (action.inputs.length == 0) {
|
||||
addButtons(action, [toAdd], state, deviceID);
|
||||
return;
|
||||
}
|
||||
|
||||
var hasReplaced:Bool = false;
|
||||
for (i in 0...action.inputs.length)
|
||||
{
|
||||
var input = action.inputs[i];
|
||||
if (input == null) continue;
|
||||
|
||||
if (isGamepad(input, deviceID) && input.inputID == toRemove)
|
||||
{
|
||||
@:privateAccess
|
||||
action.inputs[i].inputID = toAdd;
|
||||
hasReplaced = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasReplaced) {
|
||||
addButtons(action, [toAdd], state, deviceID);
|
||||
}
|
||||
}
|
||||
|
||||
public function copyFrom(controls:Controls, ?device:Device)
|
||||
|
@ -558,10 +652,12 @@ class Controls extends FlxActionSet
|
|||
forEachBound(control, function(action, _) removeKeys(action, keys));
|
||||
}
|
||||
|
||||
inline static function addKeys(action:FlxActionDigital, keys:Array<FlxKey>, state:FlxInputState)
|
||||
static function addKeys(action:FlxActionDigital, keys:Array<FlxKey>, state:FlxInputState)
|
||||
{
|
||||
for (key in keys)
|
||||
for (key in keys) {
|
||||
if (key == FlxKey.NONE) continue; // Ignore unbound keys.
|
||||
action.addKey(key, state);
|
||||
}
|
||||
}
|
||||
|
||||
static function removeKeys(action:FlxActionDigital, keys:Array<FlxKey>)
|
||||
|
@ -582,54 +678,95 @@ class Controls extends FlxActionSet
|
|||
|
||||
keyboardScheme = scheme;
|
||||
|
||||
switch(scheme)
|
||||
{
|
||||
case Solo:
|
||||
bindKeys(Control.UI_UP, [W, FlxKey.UP]);
|
||||
bindKeys(Control.UI_DOWN, [S, FlxKey.DOWN]);
|
||||
bindKeys(Control.UI_LEFT, [A, FlxKey.LEFT]);
|
||||
bindKeys(Control.UI_RIGHT, [D, FlxKey.RIGHT]);
|
||||
bindKeys(Control.NOTE_UP, [W, FlxKey.UP]);
|
||||
bindKeys(Control.NOTE_DOWN, [S, FlxKey.DOWN]);
|
||||
bindKeys(Control.NOTE_LEFT, [A, FlxKey.LEFT]);
|
||||
bindKeys(Control.NOTE_RIGHT, [D, FlxKey.RIGHT]);
|
||||
bindKeys(Control.ACCEPT, [Z, SPACE, ENTER]);
|
||||
bindKeys(Control.BACK, [X, BACKSPACE, ESCAPE]);
|
||||
bindKeys(Control.PAUSE, [P, ENTER, ESCAPE]);
|
||||
bindKeys(Control.RESET, [R]);
|
||||
case Duo(true):
|
||||
bindKeys(Control.UI_UP, [W]);
|
||||
bindKeys(Control.UI_DOWN, [S]);
|
||||
bindKeys(Control.UI_LEFT, [A]);
|
||||
bindKeys(Control.UI_RIGHT, [D]);
|
||||
bindKeys(Control.NOTE_UP, [W]);
|
||||
bindKeys(Control.NOTE_DOWN, [S]);
|
||||
bindKeys(Control.NOTE_LEFT, [A]);
|
||||
bindKeys(Control.NOTE_RIGHT, [D]);
|
||||
bindKeys(Control.ACCEPT, [G, Z]);
|
||||
bindKeys(Control.BACK, [H, X]);
|
||||
bindKeys(Control.PAUSE, [ONE]);
|
||||
bindKeys(Control.RESET, [R]);
|
||||
case Duo(false):
|
||||
bindKeys(Control.UI_UP, [FlxKey.UP]);
|
||||
bindKeys(Control.UI_DOWN, [FlxKey.DOWN]);
|
||||
bindKeys(Control.UI_LEFT, [FlxKey.LEFT]);
|
||||
bindKeys(Control.UI_RIGHT, [FlxKey.RIGHT]);
|
||||
bindKeys(Control.NOTE_UP, [FlxKey.UP]);
|
||||
bindKeys(Control.NOTE_DOWN, [FlxKey.DOWN]);
|
||||
bindKeys(Control.NOTE_LEFT, [FlxKey.LEFT]);
|
||||
bindKeys(Control.NOTE_RIGHT, [FlxKey.RIGHT]);
|
||||
bindKeys(Control.ACCEPT, [O]);
|
||||
bindKeys(Control.BACK, [P]);
|
||||
bindKeys(Control.PAUSE, [ENTER]);
|
||||
bindKeys(Control.RESET, [BACKSPACE]);
|
||||
case None: // nothing
|
||||
case Custom: // nothing
|
||||
}
|
||||
bindKeys(Control.UI_UP, getDefaultKeybinds(scheme, Control.UI_UP));
|
||||
bindKeys(Control.UI_DOWN, getDefaultKeybinds(scheme, Control.UI_DOWN));
|
||||
bindKeys(Control.UI_LEFT, getDefaultKeybinds(scheme, Control.UI_LEFT));
|
||||
bindKeys(Control.UI_RIGHT, getDefaultKeybinds(scheme, Control.UI_RIGHT));
|
||||
bindKeys(Control.NOTE_UP, getDefaultKeybinds(scheme, Control.NOTE_UP));
|
||||
bindKeys(Control.NOTE_DOWN, getDefaultKeybinds(scheme, Control.NOTE_DOWN));
|
||||
bindKeys(Control.NOTE_LEFT, getDefaultKeybinds(scheme, Control.NOTE_LEFT));
|
||||
bindKeys(Control.NOTE_RIGHT, getDefaultKeybinds(scheme, Control.NOTE_RIGHT));
|
||||
bindKeys(Control.ACCEPT, getDefaultKeybinds(scheme, Control.ACCEPT));
|
||||
bindKeys(Control.BACK, getDefaultKeybinds(scheme, Control.BACK));
|
||||
bindKeys(Control.PAUSE, getDefaultKeybinds(scheme, Control.PAUSE));
|
||||
bindKeys(Control.CUTSCENE_ADVANCE, getDefaultKeybinds(scheme, Control.CUTSCENE_ADVANCE));
|
||||
bindKeys(Control.CUTSCENE_SKIP, getDefaultKeybinds(scheme, Control.CUTSCENE_SKIP));
|
||||
bindKeys(Control.VOLUME_UP, getDefaultKeybinds(scheme, Control.VOLUME_UP));
|
||||
bindKeys(Control.VOLUME_DOWN, getDefaultKeybinds(scheme, Control.VOLUME_DOWN));
|
||||
bindKeys(Control.VOLUME_MUTE, getDefaultKeybinds(scheme, Control.VOLUME_MUTE));
|
||||
|
||||
bindMobileLol();
|
||||
}
|
||||
|
||||
function getDefaultKeybinds(scheme:KeyboardScheme, control:Control):Array<FlxKey> {
|
||||
switch (scheme) {
|
||||
case Solo:
|
||||
switch (control) {
|
||||
case Control.UI_UP: return [W, FlxKey.UP];
|
||||
case Control.UI_DOWN: return [S, FlxKey.DOWN];
|
||||
case Control.UI_LEFT: return [A, FlxKey.LEFT];
|
||||
case Control.UI_RIGHT: return [D, FlxKey.RIGHT];
|
||||
case Control.NOTE_UP: return [W, FlxKey.UP];
|
||||
case Control.NOTE_DOWN: return [S, FlxKey.DOWN];
|
||||
case Control.NOTE_LEFT: return [A, FlxKey.LEFT];
|
||||
case Control.NOTE_RIGHT: return [D, FlxKey.RIGHT];
|
||||
case Control.ACCEPT: return [Z, SPACE, ENTER];
|
||||
case Control.BACK: return [X, BACKSPACE, ESCAPE];
|
||||
case Control.PAUSE: return [P, ENTER, ESCAPE];
|
||||
case Control.CUTSCENE_ADVANCE: return [Z, ENTER];
|
||||
case Control.CUTSCENE_SKIP: return [P, ESCAPE];
|
||||
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
|
||||
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
|
||||
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
|
||||
case Control.RESET: return [R];
|
||||
}
|
||||
case Duo(true):
|
||||
switch (control) {
|
||||
case Control.UI_UP: return [W];
|
||||
case Control.UI_DOWN: return [S];
|
||||
case Control.UI_LEFT: return [A];
|
||||
case Control.UI_RIGHT: return [D];
|
||||
case Control.NOTE_UP: return [W];
|
||||
case Control.NOTE_DOWN: return [S];
|
||||
case Control.NOTE_LEFT: return [A];
|
||||
case Control.NOTE_RIGHT: return [D];
|
||||
case Control.ACCEPT: return [G, Z];
|
||||
case Control.BACK: return [H, X];
|
||||
case Control.PAUSE: return [ONE];
|
||||
case Control.CUTSCENE_ADVANCE: return [G, Z];
|
||||
case Control.CUTSCENE_SKIP: return [ONE];
|
||||
case Control.VOLUME_UP: return [PLUS];
|
||||
case Control.VOLUME_DOWN: return [MINUS];
|
||||
case Control.VOLUME_MUTE: return [ZERO];
|
||||
case Control.RESET: return [R];
|
||||
}
|
||||
case Duo(false):
|
||||
switch (control) {
|
||||
case Control.UI_UP: return [FlxKey.UP];
|
||||
case Control.UI_DOWN: return [FlxKey.DOWN];
|
||||
case Control.UI_LEFT: return [FlxKey.LEFT];
|
||||
case Control.UI_RIGHT: return [FlxKey.RIGHT];
|
||||
case Control.NOTE_UP: return [FlxKey.UP];
|
||||
case Control.NOTE_DOWN: return [FlxKey.DOWN];
|
||||
case Control.NOTE_LEFT: return [FlxKey.LEFT];
|
||||
case Control.NOTE_RIGHT: return [FlxKey.RIGHT];
|
||||
case Control.ACCEPT: return [ENTER];
|
||||
case Control.BACK: return [ESCAPE];
|
||||
case Control.PAUSE: return [ONE];
|
||||
case Control.CUTSCENE_ADVANCE: return [ENTER];
|
||||
case Control.CUTSCENE_SKIP: return [ONE];
|
||||
case Control.VOLUME_UP: return [NUMPADPLUS];
|
||||
case Control.VOLUME_DOWN: return [NUMPADMINUS];
|
||||
case Control.VOLUME_MUTE: return [NUMPADZERO];
|
||||
case Control.RESET: return [R];
|
||||
}
|
||||
default:
|
||||
// Fallthrough.
|
||||
}
|
||||
|
||||
return [];
|
||||
}
|
||||
|
||||
function bindMobileLol()
|
||||
{
|
||||
#if FLX_TOUCH
|
||||
|
@ -704,23 +841,51 @@ class Controls extends FlxActionSet
|
|||
{
|
||||
addGamepadLiteral(id, [
|
||||
|
||||
Control.ACCEPT => [#if switch B #else A #end],
|
||||
Control.BACK => [#if switch A #else B #end, FlxGamepadInputID.BACK],
|
||||
Control.UI_UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP],
|
||||
Control.UI_DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN],
|
||||
Control.UI_LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT],
|
||||
Control.UI_RIGHT => [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT],
|
||||
Control.ACCEPT => getDefaultGamepadBinds(Control.ACCEPT),
|
||||
Control.BACK => getDefaultGamepadBinds(Control.BACK),
|
||||
Control.UI_UP => getDefaultGamepadBinds(Control.UI_UP),
|
||||
Control.UI_DOWN => getDefaultGamepadBinds(Control.UI_DOWN),
|
||||
Control.UI_LEFT => getDefaultGamepadBinds(Control.UI_LEFT),
|
||||
Control.UI_RIGHT => getDefaultGamepadBinds(Control.UI_RIGHT),
|
||||
// don't swap A/B or X/Y for switch on these. A is always the bottom face button
|
||||
Control.NOTE_UP => [DPAD_UP, Y, LEFT_STICK_DIGITAL_UP, RIGHT_STICK_DIGITAL_UP],
|
||||
Control.NOTE_DOWN => [DPAD_DOWN, A, LEFT_STICK_DIGITAL_DOWN, RIGHT_STICK_DIGITAL_DOWN],
|
||||
Control.NOTE_LEFT => [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT],
|
||||
Control.NOTE_RIGHT => [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT],
|
||||
Control.PAUSE => [START],
|
||||
Control.RESET => [RIGHT_SHOULDER]
|
||||
#if CAN_CHEAT, Control.CHEAT => [X] #end
|
||||
Control.NOTE_UP => getDefaultGamepadBinds(Control.NOTE_UP),
|
||||
Control.NOTE_DOWN => getDefaultGamepadBinds(Control.NOTE_DOWN),
|
||||
Control.NOTE_LEFT => getDefaultGamepadBinds(Control.NOTE_LEFT),
|
||||
Control.NOTE_RIGHT => getDefaultGamepadBinds(Control.NOTE_RIGHT),
|
||||
Control.PAUSE => getDefaultGamepadBinds(Control.PAUSE),
|
||||
// Control.VOLUME_UP => [RIGHT_SHOULDER],
|
||||
// Control.VOLUME_DOWN => [LEFT_SHOULDER],
|
||||
// Control.VOLUME_MUTE => [RIGHT_TRIGGER],
|
||||
Control.CUTSCENE_ADVANCE => getDefaultGamepadBinds(Control.CUTSCENE_ADVANCE),
|
||||
Control.CUTSCENE_SKIP => getDefaultGamepadBinds(Control.CUTSCENE_SKIP),
|
||||
Control.RESET => getDefaultGamepadBinds(Control.RESET),
|
||||
#if CAN_CHEAT, Control.CHEAT => getDefaultGamepadBinds(Control.CHEAT) #end
|
||||
]);
|
||||
}
|
||||
|
||||
function getDefaultGamepadBinds(control:Control):Array<FlxGamepadInputID> {
|
||||
switch(control) {
|
||||
case Control.ACCEPT: return [#if switch B #else A #end];
|
||||
case Control.BACK: return [#if switch A #else B #end, FlxGamepadInputID.BACK];
|
||||
case Control.UI_UP: return [DPAD_UP, LEFT_STICK_DIGITAL_UP];
|
||||
case Control.UI_DOWN: return [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN];
|
||||
case Control.UI_LEFT: return [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT];
|
||||
case Control.UI_RIGHT: return [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT];
|
||||
case Control.NOTE_UP: return [DPAD_UP, Y, LEFT_STICK_DIGITAL_UP, RIGHT_STICK_DIGITAL_UP];
|
||||
case Control.NOTE_DOWN: return [DPAD_DOWN, A, LEFT_STICK_DIGITAL_DOWN, RIGHT_STICK_DIGITAL_DOWN];
|
||||
case Control.NOTE_LEFT: return [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT];
|
||||
case Control.NOTE_RIGHT: return [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT];
|
||||
case Control.PAUSE: return [START];
|
||||
case Control.CUTSCENE_ADVANCE: return [A];
|
||||
case Control.CUTSCENE_SKIP: return [START];
|
||||
case Control.RESET: return [RIGHT_SHOULDER];
|
||||
#if CAN_CHEAT, Control.CHEAT: return [X]; #end
|
||||
default:
|
||||
// Fallthrough.
|
||||
}
|
||||
return [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets all actions that pertain to the binder to trigger when the supplied keys are used.
|
||||
* If binder is a literal you can inline this
|
||||
|
@ -749,8 +914,10 @@ class Controls extends FlxActionSet
|
|||
|
||||
inline static function addButtons(action:FlxActionDigital, buttons:Array<FlxGamepadInputID>, state, id)
|
||||
{
|
||||
for (button in buttons)
|
||||
for (button in buttons) {
|
||||
if (button == FlxGamepadInputID.NONE) continue; // Ignore unbound keys.
|
||||
action.addGamepad(button, state, id);
|
||||
}
|
||||
}
|
||||
|
||||
static function removeButtons(action:FlxActionDigital, gamepadID:Int, buttons:Array<FlxGamepadInputID>)
|
||||
|
@ -798,6 +965,11 @@ class Controls extends FlxActionSet
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* NOTE: When loading controls:
|
||||
* An EMPTY array means the control is uninitialized and needs to be reset to default.
|
||||
* An array with a single FlxKey.NONE means the control was intentionally unbound by the user.
|
||||
*/
|
||||
public function fromSaveData(data:Dynamic, device:Device)
|
||||
{
|
||||
for (control in Control.createAll())
|
||||
|
@ -805,17 +977,44 @@ class Controls extends FlxActionSet
|
|||
var inputs:Array<Int> = Reflect.field(data, control.getName());
|
||||
if (inputs != null)
|
||||
{
|
||||
if (inputs.length == 0) {
|
||||
trace('Control ${control} is missing bindings, resetting to default.');
|
||||
switch(device)
|
||||
{
|
||||
case Keys:
|
||||
bindKeys(control, getDefaultKeybinds(Solo, control));
|
||||
case Gamepad(id):
|
||||
bindButtons(control, id, getDefaultGamepadBinds(control));
|
||||
}
|
||||
} else if (inputs == [FlxKey.NONE]) {
|
||||
trace('Control ${control} is unbound, leaving it be.');
|
||||
} else {
|
||||
switch(device)
|
||||
{
|
||||
case Keys:
|
||||
bindKeys(control, inputs.copy());
|
||||
case Gamepad(id):
|
||||
bindButtons(control, id, inputs.copy());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
trace('Control ${control} is missing bindings, resetting to default.');
|
||||
switch(device)
|
||||
{
|
||||
case Keys:
|
||||
bindKeys(control, inputs.copy());
|
||||
bindKeys(control, getDefaultKeybinds(Solo, control));
|
||||
case Gamepad(id):
|
||||
bindButtons(control, id, inputs.copy());
|
||||
bindButtons(control, id, getDefaultGamepadBinds(control));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* NOTE: When saving controls:
|
||||
* An EMPTY array means the control is uninitialized and needs to be reset to default.
|
||||
* An array with a single FlxKey.NONE means the control was intentionally unbound by the user.
|
||||
*/
|
||||
public function createSaveData(device:Device):Dynamic
|
||||
{
|
||||
var isEmpty = true;
|
||||
|
@ -825,6 +1024,8 @@ class Controls extends FlxActionSet
|
|||
var inputs = getInputsFor(control, device);
|
||||
isEmpty = isEmpty && inputs.length == 0;
|
||||
|
||||
if (inputs.length == 0) inputs = [FlxKey.NONE];
|
||||
|
||||
Reflect.setField(data, control.getName(), inputs);
|
||||
}
|
||||
|
||||
|
|
|
@ -20,13 +20,6 @@ import openfl.filters.ShaderFilter;
|
|||
|
||||
class CoolUtil
|
||||
{
|
||||
public static var difficultyArray:Array<String> = ['EASY', "NORMAL", "HARD"];
|
||||
|
||||
public static function difficultyString():String
|
||||
{
|
||||
return difficultyArray[PlayState.storyDifficulty];
|
||||
}
|
||||
|
||||
public static function coolBaseLog(base:Float, fin:Float):Float
|
||||
{
|
||||
return Math.log(fin) / Math.log(base);
|
||||
|
|
|
@ -1,80 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxState;
|
||||
import flixel.addons.display.FlxGridOverlay;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import openfl.Assets;
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.display.MovieClip;
|
||||
import openfl.display.Timeline;
|
||||
import openfl.geom.Matrix;
|
||||
import openfl.geom.Rectangle;
|
||||
|
||||
class CutsceneAnimTestState extends FlxState
|
||||
{
|
||||
var cutsceneGroup:CutsceneCharacter;
|
||||
|
||||
var curSelected:Int = 0;
|
||||
var debugTxt:FlxText;
|
||||
|
||||
var funnySprite:FlxSprite = new FlxSprite();
|
||||
var clip:MovieClip;
|
||||
|
||||
public function new()
|
||||
{
|
||||
super();
|
||||
|
||||
var gridBG:FlxSprite = FlxGridOverlay.create(10, 10);
|
||||
gridBG.scrollFactor.set(0.5, 0.5);
|
||||
add(gridBG);
|
||||
|
||||
debugTxt = new FlxText(900, 20, 0, "", 20);
|
||||
debugTxt.color = FlxColor.BLUE;
|
||||
add(debugTxt);
|
||||
|
||||
clip = Assets.getMovieClip("tanky:");
|
||||
// clip.x = FlxG.width/2;
|
||||
// clip.y = FlxG.height/2;
|
||||
FlxG.stage.addChild(clip);
|
||||
|
||||
var swagShit:MovieClip = Assets.getMovieClip('tankBG:');
|
||||
// swagShit.scaleX = 5;
|
||||
|
||||
FlxG.stage.addChild(swagShit);
|
||||
swagShit.gotoAndStop(13);
|
||||
|
||||
var swfMountain = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000);
|
||||
swfMountain.draw(swagShit, swagShit.transform.matrix);
|
||||
|
||||
var mountains:FlxSprite = new FlxSprite().loadGraphic(swfMountain);
|
||||
// add(mountains);
|
||||
|
||||
FlxG.stage.removeChild(swagShit);
|
||||
|
||||
funnySprite.x = FlxG.width / 2;
|
||||
funnySprite.y = FlxG.height / 2;
|
||||
add(funnySprite);
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
// jam sprite into top left corner
|
||||
var drawMatrix:Matrix = clip.transform.matrix;
|
||||
var bounds:Rectangle = clip.getBounds(null);
|
||||
drawMatrix.tx = -bounds.x;
|
||||
drawMatrix.ty = -bounds.y;
|
||||
// make bitmapdata only as big as it needs to be
|
||||
var funnyBmp:BitmapData = new BitmapData(Math.ceil(bounds.width), Math.ceil(bounds.height), true, 0x00000000);
|
||||
funnyBmp.draw(clip, drawMatrix, true);
|
||||
funnySprite.loadGraphic(funnyBmp);
|
||||
// jam sprite back into place lol
|
||||
funnySprite.offset.x = -bounds.x;
|
||||
funnySprite.offset.y = -bounds.y;
|
||||
}
|
||||
}
|
|
@ -1,74 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.math.FlxPoint;
|
||||
|
||||
class CutsceneCharacter extends FlxTypedGroup<FlxSprite>
|
||||
{
|
||||
public var coolPos:FlxPoint = FlxPoint.get();
|
||||
public var animShit:Map<String, FlxPoint> = new Map();
|
||||
|
||||
var imageShit:String;
|
||||
|
||||
public function new(x:Float, y:Float, imageShit:String)
|
||||
{
|
||||
super();
|
||||
|
||||
coolPos.set(x, y);
|
||||
|
||||
this.imageShit = imageShit;
|
||||
parseOffsets();
|
||||
createCutscene(0);
|
||||
}
|
||||
|
||||
// shitshow, oh well
|
||||
var arrayLMFAOOOO:Array<String> = [];
|
||||
|
||||
function parseOffsets()
|
||||
{
|
||||
var splitShit:Array<String> = CoolUtil.coolTextFile(Paths.file('images/cutsceneStuff/' + imageShit + "CutsceneOffsets.txt"));
|
||||
|
||||
for (i in splitShit)
|
||||
{
|
||||
var xAndY:FlxPoint = FlxPoint.get();
|
||||
var dumbSplit:Array<String> = i.split('---')[1].trim().split(' ');
|
||||
trace('cool split: ' + i.split('---')[1]);
|
||||
trace(dumbSplit);
|
||||
xAndY.set(Std.parseFloat(dumbSplit[0]), Std.parseFloat(dumbSplit[1]));
|
||||
|
||||
animShit.set(i.split('---')[0].trim(), xAndY);
|
||||
arrayLMFAOOOO.push(i.split('---')[0].trim());
|
||||
}
|
||||
|
||||
trace(animShit);
|
||||
}
|
||||
|
||||
public function createCutscene(daNum:Int = 0)
|
||||
{
|
||||
var cutScene:FlxSprite = new FlxSprite(coolPos.x + animShit.get(arrayLMFAOOOO[daNum]).x, coolPos.y + animShit.get(arrayLMFAOOOO[daNum]).y);
|
||||
cutScene.frames = Paths.getSparrowAtlas('cutsceneStuff/' + imageShit + "-" + daNum);
|
||||
cutScene.animation.addByPrefix('weed', arrayLMFAOOOO[daNum], 24, false);
|
||||
cutScene.animation.play('weed');
|
||||
cutScene.antialiasing = true;
|
||||
|
||||
cutScene.animation.finishCallback = function(anim:String) {
|
||||
cutScene.kill();
|
||||
cutScene.destroy();
|
||||
cutScene = null;
|
||||
|
||||
if (daNum + 1 < arrayLMFAOOOO.length) createCutscene(daNum + 1);
|
||||
else
|
||||
ended();
|
||||
};
|
||||
|
||||
add(cutScene);
|
||||
}
|
||||
|
||||
public var onFinish:Void->Void;
|
||||
|
||||
public function ended():Void
|
||||
{
|
||||
if (onFinish != null) onFinish();
|
||||
}
|
||||
}
|
|
@ -38,7 +38,7 @@ class DialogueBox extends FlxSpriteGroup
|
|||
{
|
||||
super();
|
||||
|
||||
switch (PlayState.currentSong.song.toLowerCase())
|
||||
switch (PlayState.instance.currentSong.songId.toLowerCase())
|
||||
{
|
||||
case 'senpai':
|
||||
FlxG.sound.playMusic(Paths.music('Lunchbox'), 0);
|
||||
|
@ -79,7 +79,7 @@ class DialogueBox extends FlxSpriteGroup
|
|||
box = new FlxSprite(-20, 45);
|
||||
|
||||
var hasDialog:Bool = false;
|
||||
switch (PlayState.currentSong.song.toLowerCase())
|
||||
switch (PlayState.instance.currentSong.songId.toLowerCase())
|
||||
{
|
||||
case 'senpai':
|
||||
hasDialog = true;
|
||||
|
@ -151,8 +151,8 @@ class DialogueBox extends FlxSpriteGroup
|
|||
override function update(elapsed:Float):Void
|
||||
{
|
||||
// HARD CODING CUZ IM STUPDI
|
||||
if (PlayState.currentSong.song.toLowerCase() == 'roses') portraitLeft.visible = false;
|
||||
if (PlayState.currentSong.song.toLowerCase() == 'thorns')
|
||||
if (PlayState.instance.currentSong.songId.toLowerCase() == 'roses') portraitLeft.visible = false;
|
||||
if (PlayState.instance.currentSong.songId.toLowerCase() == 'thorns')
|
||||
{
|
||||
portraitLeft.color = FlxColor.BLACK;
|
||||
swagDialogue.color = FlxColor.WHITE;
|
||||
|
@ -188,8 +188,8 @@ class DialogueBox extends FlxSpriteGroup
|
|||
{
|
||||
isEnding = true;
|
||||
|
||||
if (PlayState.currentSong.song.toLowerCase() == 'senpai'
|
||||
|| PlayState.currentSong.song.toLowerCase() == 'thorns') FlxG.sound.music.fadeOut(2.2, 0);
|
||||
if (PlayState.instance.currentSong.songId.toLowerCase() == 'senpai'
|
||||
|| PlayState.instance.currentSong.songId.toLowerCase() == 'thorns') FlxG.sound.music.fadeOut(2.2, 0);
|
||||
|
||||
new FlxTimer().start(0.2, function(tmr:FlxTimer) {
|
||||
box.alpha -= 1 / 5;
|
||||
|
|
|
@ -34,12 +34,14 @@ import funkin.play.song.SongData.SongDataParser;
|
|||
import funkin.shaderslmfao.AngleMask;
|
||||
import funkin.shaderslmfao.PureColor;
|
||||
import funkin.shaderslmfao.StrokeShader;
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
import funkin.play.song.Song;
|
||||
import lime.app.Future;
|
||||
import lime.utils.Assets;
|
||||
|
||||
class FreeplayState extends MusicBeatSubState
|
||||
{
|
||||
var songs:Array<SongMetadata> = [];
|
||||
var songs:Array<FreeplaySongData> = [];
|
||||
|
||||
// var selector:FlxText;
|
||||
var curSelected:Int = 0;
|
||||
|
@ -112,15 +114,15 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
#if debug
|
||||
isDebug = true;
|
||||
addSong('Test', 1, 'bf-pixel');
|
||||
addSong('Pyro', 8, 'darnell');
|
||||
addSong('Test', 'tutorial', 'bf-pixel');
|
||||
addSong('Pyro', 'weekend1', 'darnell');
|
||||
#end
|
||||
|
||||
var initSonglist = CoolUtil.coolTextFile(Paths.txt('freeplaySonglist'));
|
||||
|
||||
for (i in 0...initSonglist.length)
|
||||
{
|
||||
songs.push(new SongMetadata(initSonglist[i], 1, 'gf'));
|
||||
songs.push(new FreeplaySongData(initSonglist[i], 'tutorial', 'gf'));
|
||||
}
|
||||
|
||||
if (FlxG.sound.music != null)
|
||||
|
@ -128,22 +130,28 @@ class FreeplayState extends MusicBeatSubState
|
|||
if (!FlxG.sound.music.playing) FlxG.sound.playMusic(Paths.music('freakyMenu'));
|
||||
}
|
||||
|
||||
if (StoryMenuState.weekUnlocked[2] || isDebug) addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 1, ['dad']);
|
||||
// if (StoryMenuState.weekUnlocked[2] || isDebug)
|
||||
addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 'week1', ['dad']);
|
||||
|
||||
if (StoryMenuState.weekUnlocked[2] || isDebug) addWeek(['Spookeez', 'South', 'Monster'], 2, ['spooky', 'spooky', 'monster']);
|
||||
// if (StoryMenuState.weekUnlocked[2] || isDebug)
|
||||
addWeek(['Spookeez', 'South', 'Monster'], 'week2', ['spooky', 'spooky', 'monster']);
|
||||
|
||||
if (StoryMenuState.weekUnlocked[3] || isDebug) addWeek(['Pico', 'Philly', 'Blammed'], 3, ['pico']);
|
||||
// if (StoryMenuState.weekUnlocked[3] || isDebug)
|
||||
addWeek(['Pico', 'Philly-Nice', 'Blammed'], 'week3', ['pico']);
|
||||
|
||||
if (StoryMenuState.weekUnlocked[4] || isDebug) addWeek(['Satin-Panties', 'High', 'Milf'], 4, ['mom']);
|
||||
// if (StoryMenuState.weekUnlocked[4] || isDebug)
|
||||
addWeek(['Satin-Panties', 'High', 'MILF'], 'week4', ['mom']);
|
||||
|
||||
if (StoryMenuState.weekUnlocked[5] || isDebug) addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 5,
|
||||
['parents-christmas', 'parents-christmas', 'monster-christmas']);
|
||||
// if (StoryMenuState.weekUnlocked[5] || isDebug)
|
||||
addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 'week5', ['parents-christmas', 'parents-christmas', 'monster-christmas']);
|
||||
|
||||
if (StoryMenuState.weekUnlocked[6] || isDebug) addWeek(['Senpai', 'Roses', 'Thorns'], 6, ['senpai', 'senpai', 'spirit']);
|
||||
// if (StoryMenuState.weekUnlocked[6] || isDebug)
|
||||
addWeek(['Senpai', 'Roses', 'Thorns'], 'week6', ['senpai', 'senpai', 'spirit']);
|
||||
|
||||
if (StoryMenuState.weekUnlocked[7] || isDebug) addWeek(['Ugh', 'Guns', 'Stress'], 7, ['tankman']);
|
||||
// if (StoryMenuState.weekUnlocked[7] || isDebug)
|
||||
addWeek(['Ugh', 'Guns', 'Stress'], 'week7', ['tankman']);
|
||||
|
||||
addWeek(["Darnell", "lit-up", "2hot", "blazin"], 8, ['darnell']);
|
||||
addWeek(["Darnell", "lit-up", "2hot", "blazin"], 'weekend1', ['darnell']);
|
||||
|
||||
// LOAD MUSIC
|
||||
|
||||
|
@ -464,7 +472,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
grpCapsules.clear();
|
||||
|
||||
// var regexp:EReg = regexp;
|
||||
var tempSongs:Array<SongMetadata> = songs;
|
||||
var tempSongs:Array<FreeplaySongData> = songs;
|
||||
|
||||
if (filterStuff != null)
|
||||
{
|
||||
|
@ -553,19 +561,19 @@ class FreeplayState extends MusicBeatSubState
|
|||
changeDiff();
|
||||
}
|
||||
|
||||
public function addSong(songName:String, weekNum:Int, songCharacter:String)
|
||||
public function addSong(songName:String, levelId:String, songCharacter:String)
|
||||
{
|
||||
songs.push(new SongMetadata(songName, weekNum, songCharacter));
|
||||
songs.push(new FreeplaySongData(songName, levelId, songCharacter));
|
||||
}
|
||||
|
||||
public function addWeek(songs:Array<String>, weekNum:Int, ?songCharacters:Array<String>)
|
||||
public function addWeek(songs:Array<String>, levelId:String, ?songCharacters:Array<String>)
|
||||
{
|
||||
if (songCharacters == null) songCharacters = ['bf'];
|
||||
|
||||
var num:Int = 0;
|
||||
for (song in songs)
|
||||
{
|
||||
addSong(song, weekNum, songCharacters[num]);
|
||||
addSong(song, levelId, songCharacters[num]);
|
||||
|
||||
if (songCharacters.length != 1) num++;
|
||||
}
|
||||
|
@ -851,11 +859,9 @@ class FreeplayState extends MusicBeatSubState
|
|||
curDifficulty = 1;
|
||||
}*/
|
||||
|
||||
PlayState.currentSong = SongLoad.loadFromJson(poop, songs[curSelected].songName.toLowerCase());
|
||||
PlayState.currentSong_NEW = SongDataParser.fetchSong(songs[curSelected].songName.toLowerCase());
|
||||
PlayState.isStoryMode = false;
|
||||
PlayState.storyDifficulty = curDifficulty;
|
||||
PlayState.storyDifficulty_NEW = switch (curDifficulty)
|
||||
PlayStatePlaylist.isStoryMode = false;
|
||||
var targetSong:Song = SongDataParser.fetchSong(songs[curSelected].songName.toLowerCase());
|
||||
var targetDifficulty:String = switch (curDifficulty)
|
||||
{
|
||||
case 0:
|
||||
'easy';
|
||||
|
@ -865,27 +871,41 @@ class FreeplayState extends MusicBeatSubState
|
|||
'hard';
|
||||
default: 'normal';
|
||||
};
|
||||
// SongLoad.curDiff = Highscore.formatSong()
|
||||
|
||||
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
|
||||
// TODO: Implement additional difficulties into the interface properly.
|
||||
if (FlxG.keys.pressed.E)
|
||||
{
|
||||
targetDifficulty = 'erect';
|
||||
}
|
||||
|
||||
PlayState.storyWeek = songs[curSelected].week;
|
||||
// trace(' CUR WEEK ' + PlayState.storyWeek);
|
||||
// TODO: Implement Pico into the interface properly.
|
||||
var targetCharacter:String = 'bf';
|
||||
if (FlxG.keys.pressed.P)
|
||||
{
|
||||
targetCharacter = 'pico';
|
||||
}
|
||||
|
||||
PlayStatePlaylist.campaignId = songs[curSelected].levelId;
|
||||
|
||||
// Visual and audio effects.
|
||||
FlxG.sound.play(Paths.sound('confirmMenu'));
|
||||
dj.confirm();
|
||||
|
||||
new FlxTimer().start(1, function(tmr:FlxTimer) {
|
||||
LoadingState.loadAndSwitchState(new PlayState(), true);
|
||||
LoadingState.loadAndSwitchState(new PlayState(
|
||||
{
|
||||
targetSong: targetSong,
|
||||
targetDifficulty: targetDifficulty,
|
||||
targetCharacter: targetCharacter,
|
||||
}), true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
override function startOutro(onComplete:() -> Void):Void
|
||||
override function switchTo(nextState:FlxState):Bool
|
||||
{
|
||||
clearDaCache(songs[curSelected].songName);
|
||||
super.startOutro(onComplete);
|
||||
return super.switchTo(nextState);
|
||||
}
|
||||
|
||||
function changeDiff(change:Int = 0)
|
||||
|
@ -901,19 +921,6 @@ class FreeplayState extends MusicBeatSubState
|
|||
intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
|
||||
intendedCompletion = Highscore.getCompletion(songs[curSelected].songName, curDifficulty);
|
||||
|
||||
PlayState.storyDifficulty = curDifficulty;
|
||||
PlayState.storyDifficulty_NEW = switch (curDifficulty)
|
||||
{
|
||||
case 0:
|
||||
'easy';
|
||||
case 1:
|
||||
'normal';
|
||||
case 2:
|
||||
'hard';
|
||||
default:
|
||||
'normal';
|
||||
};
|
||||
|
||||
grpDifficulties.group.forEach(function(spr) {
|
||||
spr.visible = false;
|
||||
});
|
||||
|
@ -1040,17 +1047,17 @@ enum abstract FilterType(String)
|
|||
var ALL;
|
||||
}
|
||||
|
||||
class SongMetadata
|
||||
class FreeplaySongData
|
||||
{
|
||||
public var songName:String = "";
|
||||
public var week:Int = 0;
|
||||
public var levelId:String = "";
|
||||
public var songCharacter:String = "";
|
||||
public var isFav:Bool = false;
|
||||
|
||||
public function new(song:String, week:Int, songCharacter:String, ?isFav:Bool = false)
|
||||
public function new(song:String, levelId:String, songCharacter:String, ?isFav:Bool = false)
|
||||
{
|
||||
this.songName = song;
|
||||
this.week = week;
|
||||
this.levelId = levelId;
|
||||
this.songCharacter = songCharacter;
|
||||
this.isFav = isFav;
|
||||
}
|
||||
|
|
|
@ -11,12 +11,16 @@ class GitarooPause extends MusicBeatState
|
|||
|
||||
var replaySelect:Bool = false;
|
||||
|
||||
public function new():Void
|
||||
var previousParams:PlayStateParams;
|
||||
|
||||
public function new(previousParams:PlayStateParams):Void
|
||||
{
|
||||
super();
|
||||
|
||||
this.previousParams = previousParams;
|
||||
}
|
||||
|
||||
override function create()
|
||||
override function create():Void
|
||||
{
|
||||
if (FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
|
||||
|
@ -49,7 +53,7 @@ class GitarooPause extends MusicBeatState
|
|||
super.create();
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
if (controls.UI_LEFT_P || controls.UI_RIGHT_P) changeThing();
|
||||
|
||||
|
@ -57,7 +61,7 @@ class GitarooPause extends MusicBeatState
|
|||
{
|
||||
if (replaySelect)
|
||||
{
|
||||
FlxG.switchState(new PlayState());
|
||||
FlxG.switchState(new PlayState(previousParams));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -39,7 +39,17 @@ class Highscore
|
|||
return false;
|
||||
}
|
||||
|
||||
public static function saveCompletion(song:String, completion:Float, ?diff:Int = 0):Bool
|
||||
public static function saveScoreForDifficulty(song:String, score:Int = 0, diff:String = 'normal'):Bool
|
||||
{
|
||||
var diffInt:Int = 1;
|
||||
|
||||
if (diff == 'easy') diffInt = 0;
|
||||
else if (diff == 'hard') diffInt = 2;
|
||||
|
||||
return saveScore(song, score, diffInt);
|
||||
}
|
||||
|
||||
public static function saveCompletion(song:String, completion:Float, diff:Int = 0):Bool
|
||||
{
|
||||
var formattedSong:String = formatSong(song, diff);
|
||||
|
||||
|
@ -57,20 +67,42 @@ class Highscore
|
|||
return false;
|
||||
}
|
||||
|
||||
public static function saveWeekScore(week:Int = 1, score:Int = 0, ?diff:Int = 0):Void
|
||||
public static function saveCompletionForDifficulty(song:String, completion:Float, diff:String = 'normal'):Bool
|
||||
{
|
||||
var diffInt:Int = 1;
|
||||
|
||||
if (diff == 'easy') diffInt = 0;
|
||||
else if (diff == 'hard') diffInt = 2;
|
||||
|
||||
return saveCompletion(song, completion, diffInt);
|
||||
}
|
||||
|
||||
public static function saveWeekScore(week:String, score:Int = 0, diff:Int = 0):Void
|
||||
{
|
||||
#if newgrounds
|
||||
NGio.postScore(score, "Week " + week);
|
||||
NGio.postScore(score, 'Campaign ID $week');
|
||||
#end
|
||||
|
||||
var formattedSong:String = formatSong('week' + week, diff);
|
||||
var formattedSong:String = formatSong(week, diff);
|
||||
|
||||
if (songScores.exists(formattedSong))
|
||||
{
|
||||
if (songScores.get(formattedSong) < score) setScore(formattedSong, score);
|
||||
}
|
||||
else
|
||||
{
|
||||
setScore(formattedSong, score);
|
||||
}
|
||||
}
|
||||
|
||||
public static function saveWeekScoreForDifficulty(week:String, score:Int = 0, diff:String = 'normal'):Void
|
||||
{
|
||||
var diffInt:Int = 1;
|
||||
|
||||
if (diff == 'easy') diffInt = 0;
|
||||
else if (diff == 'hard') diffInt = 2;
|
||||
|
||||
saveWeekScore(week, score, diffInt);
|
||||
}
|
||||
|
||||
static function setCompletion(formattedSong:String, completion:Float):Void
|
||||
|
@ -122,7 +154,7 @@ class Highscore
|
|||
return songCompletion.get(formatSong(song, diff));
|
||||
}
|
||||
|
||||
public static function getAllScores()
|
||||
public static function getAllScores():Void
|
||||
{
|
||||
trace(songScores.toString());
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ import flixel.util.FlxColor;
|
|||
import funkin.modding.module.ModuleHandler;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
import funkin.play.event.SongEvent.SongEventParser;
|
||||
import funkin.play.event.SongEventData.SongEventParser;
|
||||
import funkin.play.song.SongData.SongDataParser;
|
||||
import funkin.ui.PreferencesMenu;
|
||||
import funkin.util.WindowUtil;
|
||||
|
@ -140,10 +140,10 @@ class InitState extends FlxTransitionableState
|
|||
// WEEK UNLOCK PROGRESSION!!
|
||||
// StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
|
||||
|
||||
if (StoryMenuState.weekUnlocked.length < 4) StoryMenuState.weekUnlocked.insert(0, true);
|
||||
// if (StoryMenuState.weekUnlocked.length < 4) StoryMenuState.weekUnlocked.insert(0, true);
|
||||
|
||||
// QUICK PATCH OOPS!
|
||||
if (!StoryMenuState.weekUnlocked[0]) StoryMenuState.weekUnlocked[0] = true;
|
||||
// if (!StoryMenuState.weekUnlocked[0]) StoryMenuState.weekUnlocked[0] = true;
|
||||
}
|
||||
|
||||
if (FlxG.save.data.seenVideo != null) VideoState.seenVideo = FlxG.save.data.seenVideo;
|
||||
|
@ -237,20 +237,18 @@ class InitState extends FlxTransitionableState
|
|||
{
|
||||
var dif:Int = getDif();
|
||||
|
||||
PlayState.currentSong = SongLoad.loadFromJson(song, song);
|
||||
PlayState.currentSong_NEW = SongDataParser.fetchSong(song);
|
||||
PlayState.isStoryMode = isStoryMode;
|
||||
PlayState.storyDifficulty = dif;
|
||||
PlayState.storyDifficulty_NEW = switch (dif)
|
||||
var targetDifficulty = switch (dif)
|
||||
{
|
||||
case 0: 'easy';
|
||||
case 1: 'normal';
|
||||
case 2: 'hard';
|
||||
default: 'normal';
|
||||
};
|
||||
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
|
||||
PlayState.storyWeek = week;
|
||||
LoadingState.loadAndSwitchState(new PlayState());
|
||||
LoadingState.loadAndSwitchState(new PlayState(
|
||||
{
|
||||
targetSong: SongDataParser.fetchSong(song),
|
||||
targetDifficulty: targetDifficulty,
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -88,14 +88,14 @@ class LatencyState extends MusicBeatSubState
|
|||
// // musSpec.visType = FREQUENCIES;
|
||||
// add(musSpec);
|
||||
|
||||
for (beat in 0...Math.floor(FlxG.sound.music.length / Conductor.crochet))
|
||||
for (beat in 0...Math.floor(FlxG.sound.music.length / Conductor.beatLengthMs))
|
||||
{
|
||||
var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * Conductor.crochet), FlxG.height - 15);
|
||||
var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * Conductor.beatLengthMs), FlxG.height - 15);
|
||||
beatTick.makeGraphic(2, 15);
|
||||
beatTick.alpha = 0.3;
|
||||
add(beatTick);
|
||||
|
||||
var offsetTxt:FlxText = new FlxText(songPosToX(beat * Conductor.crochet), FlxG.height - 26, 0, "swag");
|
||||
var offsetTxt:FlxText = new FlxText(songPosToX(beat * Conductor.beatLengthMs), FlxG.height - 26, 0, "swag");
|
||||
offsetTxt.alpha = 0.5;
|
||||
diffGrp.add(offsetTxt);
|
||||
|
||||
|
@ -127,7 +127,7 @@ class LatencyState extends MusicBeatSubState
|
|||
|
||||
for (i in 0...32)
|
||||
{
|
||||
var note:Note = new Note(Conductor.crochet * i, 1);
|
||||
var note:Note = new Note(Conductor.beatLengthMs * i, 1);
|
||||
noteGrp.add(note);
|
||||
}
|
||||
|
||||
|
@ -143,9 +143,9 @@ class LatencyState extends MusicBeatSubState
|
|||
|
||||
override function stepHit():Bool
|
||||
{
|
||||
if (curStep % 4 == 2)
|
||||
if (Conductor.currentStep % 4 == 2)
|
||||
{
|
||||
blocks.members[((curBeat % 8) + 1) % 8].alpha = 0.5;
|
||||
blocks.members[((Conductor.currentBeat % 8) + 1) % 8].alpha = 0.5;
|
||||
}
|
||||
|
||||
return super.stepHit();
|
||||
|
@ -153,11 +153,11 @@ class LatencyState extends MusicBeatSubState
|
|||
|
||||
override function beatHit():Bool
|
||||
{
|
||||
if (curBeat % 8 == 0) blocks.forEach(blok -> {
|
||||
if (Conductor.currentBeat % 8 == 0) blocks.forEach(blok -> {
|
||||
blok.alpha = 0;
|
||||
});
|
||||
|
||||
blocks.members[curBeat % 8].alpha = 1;
|
||||
blocks.members[Conductor.currentBeat % 8].alpha = 1;
|
||||
// block.visible = !block.visible;
|
||||
|
||||
return super.beatHit();
|
||||
|
@ -198,8 +198,8 @@ class LatencyState extends MusicBeatSubState
|
|||
|
||||
offsetText.text = "AUDIO Offset: " + Conductor.audioOffset + "ms";
|
||||
offsetText.text += "\nVIDOE Offset: " + Conductor.visualOffset + "ms";
|
||||
offsetText.text += "\ncurStep: " + curStep;
|
||||
offsetText.text += "\ncurBeat: " + curBeat;
|
||||
offsetText.text += "\ncurrentStep: " + Conductor.currentStep;
|
||||
offsetText.text += "\ncurrentBeat: " + Conductor.currentBeat;
|
||||
|
||||
var avgOffsetInput:Float = 0;
|
||||
|
||||
|
@ -255,7 +255,7 @@ class LatencyState extends MusicBeatSubState
|
|||
if (daNote.y < 0 - daNote.height)
|
||||
{
|
||||
daNote.alpha = 1;
|
||||
// daNote.data.strumTime += Conductor.crochet * 8;
|
||||
// daNote.data.strumTime += Conductor.beatLengthMs * 8;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -266,12 +266,12 @@ class LatencyState extends MusicBeatSubState
|
|||
{
|
||||
Conductor.songPosition = swagSong.getTimeWithDiff();
|
||||
|
||||
var closestBeat:Int = Math.round(Conductor.songPosition / Conductor.crochet) % diffGrp.members.length;
|
||||
var getDiff:Float = Conductor.songPosition - (closestBeat * Conductor.crochet);
|
||||
var closestBeat:Int = Math.round(Conductor.songPosition / Conductor.beatLengthMs) % diffGrp.members.length;
|
||||
var getDiff:Float = Conductor.songPosition - (closestBeat * Conductor.beatLengthMs);
|
||||
getDiff -= Conductor.visualOffset;
|
||||
|
||||
// lil fix for end of song
|
||||
if (closestBeat == 0 && getDiff >= Conductor.crochet * 2) getDiff -= FlxG.sound.music.length;
|
||||
if (closestBeat == 0 && getDiff >= Conductor.beatLengthMs * 2) getDiff -= FlxG.sound.music.length;
|
||||
|
||||
trace("\tDISTANCE TO CLOSEST BEAT: " + getDiff + "ms");
|
||||
trace("\tCLOSEST BEAT: " + closestBeat);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin;
|
||||
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxState;
|
||||
import flixel.math.FlxMath;
|
||||
|
@ -32,7 +33,7 @@ class LoadingState extends MusicBeatState
|
|||
this.stopMusic = stopMusic;
|
||||
}
|
||||
|
||||
override function create()
|
||||
override function create():Void
|
||||
{
|
||||
var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, 0xFFcaff4d);
|
||||
add(bg);
|
||||
|
@ -52,57 +53,56 @@ class LoadingState extends MusicBeatState
|
|||
|
||||
initSongsManifest().onComplete(function(lib) {
|
||||
callbacks = new MultiCallback(onLoad);
|
||||
var introComplete = callbacks.add("introComplete");
|
||||
checkLoadSong(getSongPath());
|
||||
if (PlayState.currentSong.needsVoices)
|
||||
{
|
||||
var files = PlayState.currentSong.voiceList;
|
||||
var introComplete = callbacks.add('introComplete');
|
||||
// checkLoadSong(getSongPath());
|
||||
// if (PlayState.currentSong.needsVoices)
|
||||
// {
|
||||
// var files = PlayState.currentSong.voiceList;
|
||||
//
|
||||
// if (files == null) files = ['']; // loads with no file name assumption, to load 'Voices.ogg' or whatev normally
|
||||
//
|
||||
// for (sndFile in files)
|
||||
// {
|
||||
// checkLoadSong(getVocalPath(sndFile));
|
||||
// }
|
||||
// }
|
||||
|
||||
if (files == null) files = [""]; // loads with no file name assumption, to load "Voices.ogg" or whatev normally
|
||||
checkLibrary('shared');
|
||||
checkLibrary(PlayStatePlaylist.campaignId);
|
||||
checkLibrary('tutorial');
|
||||
|
||||
for (sndFile in files)
|
||||
{
|
||||
checkLoadSong(getVocalPath(sndFile));
|
||||
}
|
||||
}
|
||||
|
||||
checkLibrary("shared");
|
||||
if (PlayState.storyWeek > 0) checkLibrary("week" + PlayState.storyWeek);
|
||||
else
|
||||
checkLibrary("tutorial");
|
||||
|
||||
var fadeTime = 0.5;
|
||||
var fadeTime:Float = 0.5;
|
||||
FlxG.camera.fade(FlxG.camera.bgColor, fadeTime, true);
|
||||
new FlxTimer().start(fadeTime + MIN_TIME, function(_) introComplete());
|
||||
});
|
||||
}
|
||||
|
||||
function checkLoadSong(path:String)
|
||||
function checkLoadSong(path:String):Void
|
||||
{
|
||||
if (!Assets.cache.hasSound(path))
|
||||
{
|
||||
var library = Assets.getLibrary("songs");
|
||||
var symbolPath = path.split(":").pop();
|
||||
var library = Assets.getLibrary('songs');
|
||||
var symbolPath = path.split(':').pop();
|
||||
// @:privateAccess
|
||||
// library.types.set(symbolPath, SOUND);
|
||||
// @:privateAccess
|
||||
// library.pathGroups.set(symbolPath, [library.__cacheBreak(symbolPath)]);
|
||||
var callback = callbacks.add("song:" + path);
|
||||
var callback = callbacks.add('song:' + path);
|
||||
Assets.loadSound(path).onComplete(function(_) {
|
||||
callback();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function checkLibrary(library:String)
|
||||
function checkLibrary(library:String):Void
|
||||
{
|
||||
trace(Assets.hasLibrary(library));
|
||||
if (Assets.getLibrary(library) == null)
|
||||
{
|
||||
@:privateAccess
|
||||
if (!LimeAssets.libraryPaths.exists(library)) throw "Missing library: " + library;
|
||||
if (!LimeAssets.libraryPaths.exists(library)) throw 'Missing library: ' + library;
|
||||
|
||||
var callback = callbacks.add("library:" + library);
|
||||
var callback = callbacks.add('library:' + library);
|
||||
Assets.loadLibrary(library).onComplete(function(_) {
|
||||
callback();
|
||||
});
|
||||
|
@ -121,7 +121,7 @@ class LoadingState extends MusicBeatState
|
|||
|
||||
var targetShit:Float = 0;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
|
@ -147,57 +147,41 @@ class LoadingState extends MusicBeatState
|
|||
}
|
||||
|
||||
#if debug
|
||||
if (FlxG.keys.justPressed.SPACE) trace('fired: ' + callbacks.getFired() + " unfired:" + callbacks.getUnfired());
|
||||
if (FlxG.keys.justPressed.SPACE) trace('fired: ' + callbacks.getFired() + ' unfired:' + callbacks.getUnfired());
|
||||
#end
|
||||
}
|
||||
|
||||
function onLoad()
|
||||
function onLoad():Void
|
||||
{
|
||||
if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
|
||||
FlxG.switchState(target);
|
||||
}
|
||||
|
||||
static function getSongPath()
|
||||
static function getSongPath():String
|
||||
{
|
||||
return Paths.inst(PlayState.currentSong.song);
|
||||
return Paths.inst(PlayState.instance.currentSong.songId);
|
||||
}
|
||||
|
||||
static function getVocalPath(?suffix:String)
|
||||
inline static public function loadAndSwitchState(nextState:FlxState, shouldStopMusic = false):Void
|
||||
{
|
||||
return Paths.voices(PlayState.currentSong.song, suffix);
|
||||
FlxG.switchState(getNextState(nextState, shouldStopMusic));
|
||||
}
|
||||
|
||||
inline static public function loadAndSwitchState(target:FlxState, stopMusic = false)
|
||||
static function getNextState(nextState:FlxState, shouldStopMusic = false):FlxState
|
||||
{
|
||||
FlxG.switchState(getNextState(target, stopMusic));
|
||||
}
|
||||
Paths.setCurrentLevel(PlayStatePlaylist.campaignId);
|
||||
|
||||
static function getNextState(target:FlxState, stopMusic = false):FlxState
|
||||
{
|
||||
if (PlayState.storyWeek == 0)
|
||||
{
|
||||
Paths.setCurrentLevel('tutorial');
|
||||
}
|
||||
else if (PlayState.storyWeek == 8)
|
||||
{
|
||||
// TODO: Refactor this code.
|
||||
Paths.setCurrentLevel("weekend1");
|
||||
}
|
||||
else
|
||||
{
|
||||
Paths.setCurrentLevel("week" + PlayState.storyWeek);
|
||||
}
|
||||
#if NO_PRELOAD_ALL
|
||||
var loaded = isSoundLoaded(getSongPath())
|
||||
&& (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath()))
|
||||
&& isLibraryLoaded("shared");
|
||||
|
||||
if (!loaded) return new LoadingState(target, stopMusic);
|
||||
// var loaded = isSoundLoaded(getSongPath())
|
||||
// && (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath()))
|
||||
// && isLibraryLoaded('shared');
|
||||
//
|
||||
if (true) return new LoadingState(nextState, shouldStopMusic);
|
||||
#end
|
||||
if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
if (shouldStopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
|
||||
return target;
|
||||
return nextState;
|
||||
}
|
||||
|
||||
#if NO_PRELOAD_ALL
|
||||
|
@ -212,16 +196,16 @@ class LoadingState extends MusicBeatState
|
|||
}
|
||||
#end
|
||||
|
||||
override function destroy()
|
||||
override function destroy():Void
|
||||
{
|
||||
super.destroy();
|
||||
|
||||
callbacks = null;
|
||||
}
|
||||
|
||||
static function initSongsManifest()
|
||||
static function initSongsManifest():Future<AssetLibrary>
|
||||
{
|
||||
var id = "songs";
|
||||
var id = 'songs';
|
||||
var promise = new Promise<AssetLibrary>();
|
||||
|
||||
var library = LimeAssets.getLibrary(id);
|
||||
|
@ -243,10 +227,10 @@ class LoadingState extends MusicBeatState
|
|||
}
|
||||
else
|
||||
{
|
||||
if (path.endsWith(".bundle"))
|
||||
if (path.endsWith('.bundle'))
|
||||
{
|
||||
rootPath = path;
|
||||
path += "/library.json";
|
||||
path += '/library.json';
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -259,7 +243,7 @@ class LoadingState extends MusicBeatState
|
|||
AssetManifest.loadFromFile(path, rootPath).onComplete(function(manifest) {
|
||||
if (manifest == null)
|
||||
{
|
||||
promise.error("Cannot parse asset manifest for library \"" + id + "\"");
|
||||
promise.error('Cannot parse asset manifest for library \'' + id + '\'');
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -267,7 +251,7 @@ class LoadingState extends MusicBeatState
|
|||
|
||||
if (library == null)
|
||||
{
|
||||
promise.error("Cannot open library \"" + id + "\"");
|
||||
promise.error('Cannot open library \'' + id + '\'');
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -277,7 +261,7 @@ class LoadingState extends MusicBeatState
|
|||
promise.completeWith(Future.withValue(library));
|
||||
}
|
||||
}).onError(function(_) {
|
||||
promise.error("There is no asset library with an ID of \"" + id + "\"");
|
||||
promise.error('There is no asset library with an ID of \'' + id + '\'');
|
||||
});
|
||||
|
||||
return promise.future;
|
||||
|
@ -300,7 +284,7 @@ class MultiCallback
|
|||
this.logId = logId;
|
||||
}
|
||||
|
||||
public function add(id = "untitled")
|
||||
public function add(id = 'untitled'):Void->Void
|
||||
{
|
||||
id = '$length:$id';
|
||||
length++;
|
||||
|
@ -333,9 +317,9 @@ class MultiCallback
|
|||
if (logId != null) trace('$logId: $msg');
|
||||
}
|
||||
|
||||
public function getFired()
|
||||
public function getFired():Array<String>
|
||||
return fired.copy();
|
||||
|
||||
public function getUnfired()
|
||||
public function getUnfired():Array<Void->Void>
|
||||
return unfired.array();
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin;
|
||||
|
||||
import funkin.ui.debug.DebugMenuSubState;
|
||||
import flixel.FlxObject;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxState;
|
||||
|
@ -299,7 +300,14 @@ class MainMenuState extends MusicBeatState
|
|||
}
|
||||
}
|
||||
|
||||
// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.06);
|
||||
// ` / ~ to open the debug menu.
|
||||
if (FlxG.keys.justPressed.GRAVEACCENT)
|
||||
{
|
||||
// TODO: Does this break anything?
|
||||
this.persistentUpdate = false;
|
||||
this.persistentDraw = false;
|
||||
FlxG.state.openSubState(new DebugMenuSubState());
|
||||
}
|
||||
|
||||
if (FlxG.sound.music.volume < 0.8)
|
||||
{
|
||||
|
|
|
@ -9,7 +9,6 @@ import flixel.util.FlxSort;
|
|||
import funkin.modding.PolymodHandler;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.module.ModuleHandler;
|
||||
import funkin.ui.debug.DebugMenuSubState;
|
||||
import funkin.util.SortUtil;
|
||||
|
||||
/**
|
||||
|
@ -66,15 +65,6 @@ class MusicBeatState extends FlxUIState
|
|||
// This can now be used in EVERY STATE YAY!
|
||||
if (FlxG.keys.justPressed.F5) debug_refreshModules();
|
||||
|
||||
// ` / ~ to open the debug menu.
|
||||
if (FlxG.keys.justPressed.GRAVEACCENT)
|
||||
{
|
||||
// TODO: Does this break anything?
|
||||
this.persistentUpdate = false;
|
||||
this.persistentDraw = false;
|
||||
FlxG.state.openSubState(new DebugMenuSubState());
|
||||
}
|
||||
|
||||
// Display Conductor info in the watch window.
|
||||
FlxG.watch.addQuick("songPos", Conductor.songPosition);
|
||||
FlxG.watch.addQuick("currentStepTime", Conductor.currentStepTime);
|
||||
|
|
|
@ -5,62 +5,96 @@ import flixel.util.FlxColor;
|
|||
import funkin.Conductor.BPMChangeEvent;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.module.ModuleHandler;
|
||||
import flixel.text.FlxText;
|
||||
import funkin.modding.PolymodHandler;
|
||||
|
||||
/**
|
||||
* MusicBeatSubState reincorporates the functionality of MusicBeatState into an FlxSubState.
|
||||
*/
|
||||
class MusicBeatSubState extends FlxSubState
|
||||
{
|
||||
public var leftWatermarkText:FlxText = null;
|
||||
public var rightWatermarkText:FlxText = null;
|
||||
|
||||
public function new(bgColor:FlxColor = FlxColor.TRANSPARENT)
|
||||
{
|
||||
super(bgColor);
|
||||
}
|
||||
|
||||
var curStep:Int = 0;
|
||||
var curBeat:Int = 0;
|
||||
var controls(get, never):Controls;
|
||||
|
||||
inline function get_controls():Controls
|
||||
return PlayerSettings.player1.controls;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
override function create():Void
|
||||
{
|
||||
// everyStep();
|
||||
var oldStep:Int = curStep;
|
||||
super.create();
|
||||
|
||||
updateCurStep();
|
||||
curBeat = Math.floor(curStep / 4);
|
||||
createWatermarkText();
|
||||
|
||||
if (oldStep != curStep && curStep >= 0) stepHit();
|
||||
Conductor.beatHit.add(this.beatHit);
|
||||
Conductor.stepHit.add(this.stepHit);
|
||||
}
|
||||
|
||||
public override function destroy():Void
|
||||
{
|
||||
super.destroy();
|
||||
Conductor.beatHit.remove(this.beatHit);
|
||||
Conductor.stepHit.remove(this.stepHit);
|
||||
}
|
||||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
// Rebindable volume keys.
|
||||
if (controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
|
||||
else if (controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
|
||||
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
|
||||
|
||||
// Emergency exit button.
|
||||
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
|
||||
|
||||
// This can now be used in EVERY STATE YAY!
|
||||
if (FlxG.keys.justPressed.F5) debug_refreshModules();
|
||||
}
|
||||
|
||||
function updateCurStep():Void
|
||||
function debug_refreshModules()
|
||||
{
|
||||
var lastChange:BPMChangeEvent =
|
||||
{
|
||||
stepTime: 0,
|
||||
songTime: 0,
|
||||
bpm: 0
|
||||
}
|
||||
for (i in 0...Conductor.bpmChangeMap.length)
|
||||
{
|
||||
if (Conductor.songPosition > Conductor.bpmChangeMap[i].songTime) lastChange = Conductor.bpmChangeMap[i];
|
||||
}
|
||||
PolymodHandler.forceReloadAssets();
|
||||
|
||||
curStep = lastChange.stepTime + Math.floor(((Conductor.songPosition - Conductor.audioOffset) - lastChange.songTime) / Conductor.stepCrochet);
|
||||
// Restart the current state, so old data is cleared.
|
||||
FlxG.resetState();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a step is hit in the current song.
|
||||
* Continues outside of PlayState, for things like animations in menus.
|
||||
* @return Whether the event should continue (not canceled).
|
||||
*/
|
||||
public function stepHit():Bool
|
||||
{
|
||||
var event = new SongTimeScriptEvent(ScriptEvent.SONG_STEP_HIT, curBeat, curStep);
|
||||
var event:ScriptEvent = new SongTimeScriptEvent(ScriptEvent.SONG_STEP_HIT, Conductor.currentBeat, Conductor.currentStep);
|
||||
|
||||
dispatchEvent(event);
|
||||
|
||||
if (event.eventCanceled) return false;
|
||||
|
||||
if (curStep % 4 == 0) beatHit();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a beat is hit in the current song.
|
||||
* Continues outside of PlayState, for things like animations in menus.
|
||||
* @return Whether the event should continue (not canceled).
|
||||
*/
|
||||
public function beatHit():Bool
|
||||
{
|
||||
var event:ScriptEvent = new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, Conductor.currentBeat, Conductor.currentStep);
|
||||
|
||||
dispatchEvent(event);
|
||||
|
||||
if (event.eventCanceled) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -70,6 +104,25 @@ class MusicBeatSubState extends FlxSubState
|
|||
ModuleHandler.callEvent(event);
|
||||
}
|
||||
|
||||
function createWatermarkText():Void
|
||||
{
|
||||
// Both have an xPos of 0, but a width equal to the full screen.
|
||||
// The rightWatermarkText is right aligned, which puts the text in the correct spot.
|
||||
leftWatermarkText = new FlxText(0, FlxG.height - 18, FlxG.width, '', 12);
|
||||
rightWatermarkText = new FlxText(0, FlxG.height - 18, FlxG.width, '', 12);
|
||||
|
||||
// 100,000 should be good enough.
|
||||
leftWatermarkText.zIndex = 100000;
|
||||
rightWatermarkText.zIndex = 100000;
|
||||
leftWatermarkText.scrollFactor.set(0, 0);
|
||||
rightWatermarkText.scrollFactor.set(0, 0);
|
||||
leftWatermarkText.setFormat('VCR OSD Mono', 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
|
||||
rightWatermarkText.setFormat('VCR OSD Mono', 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
|
||||
|
||||
add(leftWatermarkText);
|
||||
add(rightWatermarkText);
|
||||
}
|
||||
|
||||
/**
|
||||
* Close this substate and replace it with a different one.
|
||||
*/
|
||||
|
@ -78,15 +131,4 @@ class MusicBeatSubState extends FlxSubState
|
|||
this.close();
|
||||
this._parentState.openSubState(substate);
|
||||
}
|
||||
|
||||
public function beatHit():Bool
|
||||
{
|
||||
var event = new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, curBeat, curStep);
|
||||
|
||||
dispatchEvent(event);
|
||||
|
||||
if (event.eventCanceled) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin;
|
||||
|
||||
import funkin.play.Strumline.StrumlineArrow;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.math.FlxMath;
|
||||
import funkin.noteStuff.NoteBasic.NoteData;
|
||||
|
@ -206,7 +207,7 @@ class Note extends FlxSprite
|
|||
prevNote.animation.play(prevNote.colorName + 'hold');
|
||||
prevNote.updateHitbox();
|
||||
|
||||
var scaleThing:Float = Math.round((Conductor.stepCrochet) * (0.45 * FlxMath.roundDecimal(SongLoad.getSpeed(), 2)));
|
||||
var scaleThing:Float = Math.round((Conductor.stepLengthMs) * (0.45 * FlxMath.roundDecimal(PlayState.instance.currentChart.scrollSpeed, 2)));
|
||||
// get them a LIL closer together cuz the antialiasing blurs the edges
|
||||
if (antialiasing) scaleThing *= 1.0 + (1.0 / prevNote.frameHeight);
|
||||
prevNote.scale.y = scaleThing / prevNote.frameHeight;
|
||||
|
@ -215,6 +216,24 @@ class Note extends FlxSprite
|
|||
}
|
||||
}
|
||||
|
||||
public function alignToSturmlineArrow(arrow:StrumlineArrow):Void
|
||||
{
|
||||
x = arrow.x;
|
||||
|
||||
if (isSustainNote && prevNote != null)
|
||||
{
|
||||
if (prevNote.isSustainNote)
|
||||
{
|
||||
x = prevNote.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
x += prevNote.width / 2;
|
||||
x -= width / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override function destroy()
|
||||
{
|
||||
prevNote = null;
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
package funkin;
|
||||
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.sound.FlxSound;
|
||||
import flixel.system.FlxSound;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
|
@ -20,9 +21,9 @@ class PauseSubState extends MusicBeatSubState
|
|||
'Restart Song',
|
||||
'Change Difficulty',
|
||||
'Toggle Practice Mode',
|
||||
'Exit to menu'
|
||||
'Exit to Menu'
|
||||
];
|
||||
var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'BACK'];
|
||||
var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'ERECT', 'BACK'];
|
||||
|
||||
var menuItems:Array<String> = [];
|
||||
var curSelected:Int = 0;
|
||||
|
@ -41,10 +42,14 @@ class PauseSubState extends MusicBeatSubState
|
|||
|
||||
menuItems = pauseOG;
|
||||
|
||||
if (PlayState.storyWeek == 6) // consistent with logic that decides asset lib!!
|
||||
if (PlayStatePlaylist.campaignId == 'week6')
|
||||
{
|
||||
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast-pixel'), true, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
|
||||
}
|
||||
pauseMusic.volume = 0;
|
||||
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
|
||||
|
||||
|
@ -58,43 +63,38 @@ class PauseSubState extends MusicBeatSubState
|
|||
metaDataGrp = new FlxTypedGroup<FlxSprite>();
|
||||
add(metaDataGrp);
|
||||
|
||||
var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32);
|
||||
var levelInfo:FlxText = new FlxText(20, 15, 0, '', 32);
|
||||
if (PlayState.instance.currentChart != null)
|
||||
{
|
||||
levelInfo.text += '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
|
||||
}
|
||||
else
|
||||
{
|
||||
levelInfo.text += PlayState.currentSong.song;
|
||||
}
|
||||
levelInfo.scrollFactor.set();
|
||||
levelInfo.setFormat(Paths.font("vcr.ttf"), 32);
|
||||
levelInfo.setFormat(Paths.font('vcr.ttf'), 32);
|
||||
levelInfo.updateHitbox();
|
||||
metaDataGrp.add(levelInfo);
|
||||
|
||||
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32);
|
||||
levelDifficulty.text += CoolUtil.difficultyString();
|
||||
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, '', 32);
|
||||
levelDifficulty.text += PlayState.instance.currentDifficulty.toTitleCase();
|
||||
levelDifficulty.scrollFactor.set();
|
||||
levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
|
||||
levelDifficulty.updateHitbox();
|
||||
metaDataGrp.add(levelDifficulty);
|
||||
|
||||
var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, "", 32);
|
||||
deathCounter.text = "Blue balled: " + PlayState.deathCounter;
|
||||
deathCounter.text += "\n" + Highscore.tallies.totalNotesHit;
|
||||
deathCounter.text += "\n" + Highscore.tallies.totalNotes;
|
||||
deathCounter.text += "\n" + Std.string(Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes);
|
||||
var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, '', 32);
|
||||
deathCounter.text = 'Blue balled: ${PlayState.instance.deathCounter}';
|
||||
FlxG.watch.addQuick('totalNotesHit', Highscore.tallies.totalNotesHit);
|
||||
FlxG.watch.addQuick('totalNotes', Highscore.tallies.totalNotes);
|
||||
deathCounter.scrollFactor.set();
|
||||
deathCounter.setFormat(Paths.font('vcr.ttf'), 32);
|
||||
deathCounter.updateHitbox();
|
||||
metaDataGrp.add(deathCounter);
|
||||
|
||||
practiceText = new FlxText(20, 15 + 64 + 32, 0, "PRACTICE MODE", 32);
|
||||
practiceText = new FlxText(20, 15 + 64 + 32, 0, 'PRACTICE MODE', 32);
|
||||
practiceText.scrollFactor.set();
|
||||
practiceText.setFormat(Paths.font('vcr.ttf'), 32);
|
||||
practiceText.updateHitbox();
|
||||
practiceText.x = FlxG.width - (practiceText.width + 20);
|
||||
practiceText.visible = PlayState.isPracticeMode;
|
||||
practiceText.visible = PlayState.instance.isPracticeMode;
|
||||
metaDataGrp.add(practiceText);
|
||||
|
||||
levelDifficulty.alpha = 0;
|
||||
|
@ -137,7 +137,7 @@ class PauseSubState extends MusicBeatSubState
|
|||
changeSelection();
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
if (pauseMusic.volume < 0.5) pauseMusic.volume += 0.01 * elapsed;
|
||||
|
||||
|
@ -180,41 +180,39 @@ class PauseSubState extends MusicBeatSubState
|
|||
{
|
||||
var daSelected:String = menuItems[curSelected];
|
||||
|
||||
// TODO: Why is this based on the menu item's name? Make this an enum or something.
|
||||
switch (daSelected)
|
||||
{
|
||||
case "Resume":
|
||||
case 'Resume':
|
||||
close();
|
||||
case "EASY" | 'NORMAL' | "HARD":
|
||||
PlayState.currentSong = SongLoad.loadFromJson(PlayState.currentSong.song.toLowerCase(), PlayState.currentSong.song.toLowerCase());
|
||||
PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.currentSong.song.toLowerCase());
|
||||
SongLoad.curDiff = daSelected.toLowerCase();
|
||||
|
||||
PlayState.storyDifficulty = curSelected;
|
||||
PlayState.storyDifficulty_NEW = daSelected.toLowerCase();
|
||||
|
||||
PlayState.needsReset = true;
|
||||
|
||||
close();
|
||||
|
||||
case 'Toggle Practice Mode':
|
||||
PlayState.isPracticeMode = !PlayState.isPracticeMode;
|
||||
practiceText.visible = PlayState.isPracticeMode;
|
||||
|
||||
case 'Change Difficulty':
|
||||
menuItems = difficultyChoices;
|
||||
regenMenu();
|
||||
|
||||
case 'EASY' | 'NORMAL' | 'HARD' | 'ERECT':
|
||||
PlayState.instance.currentSong = SongDataParser.fetchSong(PlayState.instance.currentSong.songId.toLowerCase());
|
||||
|
||||
PlayState.instance.currentDifficulty = daSelected.toLowerCase();
|
||||
|
||||
PlayState.instance.needsReset = true;
|
||||
|
||||
close();
|
||||
case 'BACK':
|
||||
menuItems = pauseOG;
|
||||
regenMenu();
|
||||
case "Restart Song":
|
||||
PlayState.needsReset = true;
|
||||
|
||||
case 'Toggle Practice Mode':
|
||||
PlayState.instance.isPracticeMode = true;
|
||||
practiceText.visible = PlayState.instance.isPracticeMode;
|
||||
|
||||
case 'Restart Song':
|
||||
PlayState.instance.needsReset = true;
|
||||
close();
|
||||
// FlxG.resetState();
|
||||
case "Exit to menu":
|
||||
|
||||
case 'Exit to Menu':
|
||||
exitingToMenu = true;
|
||||
PlayState.seenCutscene = false;
|
||||
PlayState.deathCounter = 0;
|
||||
PlayState.instance.deathCounter = 0;
|
||||
|
||||
for (item in grpMenuShit.members)
|
||||
{
|
||||
|
@ -225,9 +223,9 @@ class PauseSubState extends MusicBeatSubState
|
|||
FlxTransitionableState.skipNextTransIn = true;
|
||||
FlxTransitionableState.skipNextTransOut = true;
|
||||
|
||||
if (PlayState.isStoryMode) openSubState(new funkin.ui.StickerSubState(null, STORY));
|
||||
if (PlayStatePlaylist.isStoryMode) openSubState(new funkin.ui.StickerSubState(null, STORY));
|
||||
else
|
||||
openSubState(new funkin.ui.StickerSubState());
|
||||
openSubState(new funkin.ui.StickerSubState(null, FREEPLAY));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -239,7 +237,7 @@ class PauseSubState extends MusicBeatSubState
|
|||
}
|
||||
}
|
||||
|
||||
override function destroy()
|
||||
override function destroy():Void
|
||||
{
|
||||
pauseMusic.destroy();
|
||||
|
||||
|
@ -260,12 +258,10 @@ class PauseSubState extends MusicBeatSubState
|
|||
item.targetY = index - curSelected;
|
||||
|
||||
item.alpha = 0.6;
|
||||
// item.setGraphicSize(Std.int(item.width * 0.8));
|
||||
|
||||
if (item.targetY == 0)
|
||||
{
|
||||
item.alpha = 1;
|
||||
// item.setGraphicSize(Std.int(item.width));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,497 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.group.FlxGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.MenuItem.WeekType;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.play.song.SongData.SongDataParser;
|
||||
import lime.net.curl.CURLCode;
|
||||
import openfl.Assets;
|
||||
import funkin.ui.StickerSubState;
|
||||
#if discord_rpc
|
||||
import Discord.DiscordClient;
|
||||
#end
|
||||
|
||||
class StoryMenuState extends MusicBeatState
|
||||
{
|
||||
var scoreText:FlxText;
|
||||
|
||||
var weekData:Array<Array<String>> = [
|
||||
['Tutorial'],
|
||||
['Bopeebo', 'Fresh', 'Dadbattle'],
|
||||
['Spookeez', 'South', "Monster"],
|
||||
['Pico', 'Philly', "Blammed"],
|
||||
['Satin-Panties', "High", "Milf"],
|
||||
['Cocoa', 'Eggnog', 'Winter-Horrorland'],
|
||||
['Senpai', 'Roses', 'Thorns'],
|
||||
['Ugh', 'Guns', 'Stress'],
|
||||
['Darnell', "lit-up", "2hot", "blazin"]
|
||||
];
|
||||
var curDifficulty:Int = 1;
|
||||
|
||||
// TODO: This info is just hardcoded right now.
|
||||
// We should probably make it so that weeks must be completed in order to unlock the next week.
|
||||
public static var weekUnlocked:Array<Bool> = [true, true, true, true, true, true, true, true, true];
|
||||
|
||||
var weekCharacters:Array<Dynamic> = [
|
||||
['dad', 'bf', 'gf'],
|
||||
['dad', 'bf', 'gf'],
|
||||
['spooky', 'bf', 'gf'],
|
||||
['pico', 'bf', 'gf'],
|
||||
['mom', 'bf', 'gf'],
|
||||
['parents-christmas', 'bf', 'gf'],
|
||||
['senpai', 'bf', 'gf'],
|
||||
['tankman', 'bf', 'gf'],
|
||||
['darnell', 'pico', 'nene']
|
||||
];
|
||||
|
||||
var weekNames:Array<String> = [
|
||||
"",
|
||||
"Daddy Dearest",
|
||||
"Spooky Month",
|
||||
"PICO",
|
||||
"MOMMY MUST MURDER",
|
||||
"RED SNOW",
|
||||
"hating simulator ft. moawling",
|
||||
"TANKMAN",
|
||||
"Due Debts"
|
||||
];
|
||||
|
||||
var weekType:Array<WeekType> = [WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEKEND];
|
||||
var weekTypeInc:Map<WeekType, Int> = new Map();
|
||||
|
||||
var txtWeekTitle:FlxText;
|
||||
|
||||
var curWeek:Int = 0;
|
||||
|
||||
var txtTracklist:FlxText;
|
||||
|
||||
var grpWeekText:FlxTypedGroup<MenuItem>;
|
||||
var grpWeekCharacters:Array<FlxTypedGroup<MenuCharacter>>;
|
||||
|
||||
// var grpWeekCharacters:FlxTypedGroup<MenuCharacter>;
|
||||
var grpLocks:FlxTypedGroup<FlxSprite>;
|
||||
|
||||
var difficultySelectors:FlxGroup;
|
||||
var sprDifficulty:FlxSprite;
|
||||
var leftArrow:FlxSprite;
|
||||
var rightArrow:FlxSprite;
|
||||
var yellowBG:FlxSprite; // not actually, yellow, lol!
|
||||
var targetColor:Int = 0xFFF9CF51;
|
||||
|
||||
var stickerSubState:StickerSubState;
|
||||
|
||||
public function new(?stickers:StickerSubState = null)
|
||||
{
|
||||
if (stickers != null)
|
||||
{
|
||||
stickerSubState = stickers;
|
||||
}
|
||||
|
||||
super();
|
||||
}
|
||||
|
||||
override function create()
|
||||
{
|
||||
transIn = FlxTransitionableState.defaultTransIn;
|
||||
transOut = FlxTransitionableState.defaultTransOut;
|
||||
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
if (!FlxG.sound.music.playing) FlxG.sound.playMusic(Paths.music('freakyMenu'));
|
||||
}
|
||||
|
||||
if (stickerSubState != null)
|
||||
{
|
||||
this.persistentUpdate = true;
|
||||
this.persistentDraw = true;
|
||||
|
||||
openSubState(stickerSubState);
|
||||
stickerSubState.degenStickers();
|
||||
|
||||
// resetSubState();
|
||||
}
|
||||
|
||||
persistentUpdate = persistentDraw = true;
|
||||
|
||||
scoreText = new FlxText(10, 10, 0, "SCORE: 49324858");
|
||||
scoreText.setFormat("VCR OSD Mono", 32);
|
||||
|
||||
txtWeekTitle = new FlxText(FlxG.width * 0.7, 10, 0, "");
|
||||
txtWeekTitle.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, RIGHT);
|
||||
txtWeekTitle.alpha = 0.7;
|
||||
|
||||
var rankText:FlxText = new FlxText(0, 10);
|
||||
rankText.text = 'RANK: GREAT';
|
||||
rankText.setFormat(Paths.font("vcr.ttf"), 32);
|
||||
rankText.size = scoreText.size;
|
||||
rankText.screenCenter(X);
|
||||
|
||||
var ui_tex = Paths.getSparrowAtlas('campaign_menu_UI_assets');
|
||||
yellowBG = new FlxSprite(0, 56).makeGraphic(FlxG.width, 400, FlxColor.WHITE);
|
||||
yellowBG.color = 0xFFF9CF51;
|
||||
// 0xFF413CAE blue
|
||||
// 0xFFF9CF51 yello
|
||||
|
||||
grpWeekText = new FlxTypedGroup<MenuItem>();
|
||||
add(grpWeekText);
|
||||
|
||||
var blackBarThingie:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 56, FlxColor.BLACK);
|
||||
add(blackBarThingie);
|
||||
|
||||
// grpWeekCharacters = new FlxTypedGroup<MenuCharacter>();
|
||||
grpWeekCharacters = [];
|
||||
|
||||
grpLocks = new FlxTypedGroup<FlxSprite>();
|
||||
add(grpLocks);
|
||||
|
||||
#if discord_rpc
|
||||
// Updating Discord Rich Presence
|
||||
DiscordClient.changePresence("In the Menus", null);
|
||||
#end
|
||||
|
||||
for (i in 0...weekData.length)
|
||||
{
|
||||
if (!weekTypeInc.exists(weekType[i])) weekTypeInc[weekType[i]] = 1;
|
||||
|
||||
if (i == 0 && weekType[i] == WEEK) weekTypeInc[weekType[i]] = 0; // set week to 0 by default?
|
||||
|
||||
var weekThing:MenuItem = new MenuItem(0, yellowBG.y + yellowBG.height + 10, weekTypeInc[weekType[i]], weekType[i]);
|
||||
weekThing.y += ((weekThing.height + 20) * i);
|
||||
weekThing.targetY = i;
|
||||
grpWeekText.add(weekThing);
|
||||
|
||||
weekTypeInc[weekType[i]] += 1;
|
||||
|
||||
weekThing.screenCenter(X);
|
||||
weekThing.antialiasing = true;
|
||||
// weekThing.updateHitbox();
|
||||
|
||||
// Needs an offset thingie
|
||||
if (!weekUnlocked[i])
|
||||
{
|
||||
var lock:FlxSprite = new FlxSprite(weekThing.width + 10 + weekThing.x);
|
||||
lock.frames = ui_tex;
|
||||
lock.animation.addByPrefix('lock', 'lock');
|
||||
lock.animation.play('lock');
|
||||
lock.ID = i;
|
||||
lock.antialiasing = true;
|
||||
grpLocks.add(lock);
|
||||
}
|
||||
}
|
||||
|
||||
var sizeChart:Map<String, Array<Float>> = new Map();
|
||||
|
||||
var sizeTxt:Array<String> = Assets.getText(Paths.file("data/storychardata.txt")).split("\n");
|
||||
|
||||
for (item in sizeTxt)
|
||||
{
|
||||
var items:Array<String> = item.split(" ");
|
||||
|
||||
var stuf:Array<Float> = [];
|
||||
var name:String = items.shift();
|
||||
|
||||
for (num in items)
|
||||
stuf.push(Std.parseFloat(num));
|
||||
|
||||
sizeChart.set(name, stuf);
|
||||
}
|
||||
|
||||
for (index => week in weekCharacters)
|
||||
{
|
||||
grpWeekCharacters.push(new FlxTypedGroup<MenuCharacter>());
|
||||
|
||||
for (char in 0...week.length)
|
||||
{
|
||||
var weekCharacterThing:MenuCharacter = new MenuCharacter((FlxG.width * 0.25) * (1 + char) - 150, weekCharacters[index][char]);
|
||||
weekCharacterThing.y += 70;
|
||||
weekCharacterThing.antialiasing = true;
|
||||
|
||||
var size:Float = 0.9;
|
||||
|
||||
switch (char)
|
||||
{
|
||||
case 0 | 2:
|
||||
size = 0.5;
|
||||
if (char == 0 && weekCharacterThing.character == "pico") weekCharacterThing.flipX = true;
|
||||
case 1:
|
||||
size = 0.9;
|
||||
weekCharacterThing.x -= 80;
|
||||
}
|
||||
|
||||
if (sizeChart.exists(weekCharacterThing.character))
|
||||
{
|
||||
var nums:Array<Float> = sizeChart[weekCharacterThing.character];
|
||||
size = nums[char];
|
||||
|
||||
// IDK, this might be busted ass null shit?
|
||||
if (char != 1)
|
||||
{
|
||||
weekCharacterThing.x += nums[3];
|
||||
weekCharacterThing.y += nums[4];
|
||||
}
|
||||
}
|
||||
|
||||
weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * size));
|
||||
weekCharacterThing.updateHitbox();
|
||||
|
||||
grpWeekCharacters[index].add(weekCharacterThing);
|
||||
trace("ADD CHARACTER");
|
||||
}
|
||||
|
||||
trace(grpWeekCharacters[index].toString());
|
||||
}
|
||||
|
||||
difficultySelectors = new FlxGroup();
|
||||
add(difficultySelectors);
|
||||
|
||||
leftArrow = new FlxSprite(grpWeekText.members[0].x + grpWeekText.members[0].width + 10, grpWeekText.members[0].y + 10);
|
||||
leftArrow.frames = ui_tex;
|
||||
leftArrow.animation.addByPrefix('idle', "arrow left");
|
||||
leftArrow.animation.addByPrefix('press', "arrow push left");
|
||||
leftArrow.animation.play('idle');
|
||||
difficultySelectors.add(leftArrow);
|
||||
|
||||
sprDifficulty = new FlxSprite(leftArrow.x + 130, leftArrow.y);
|
||||
sprDifficulty.frames = ui_tex;
|
||||
sprDifficulty.animation.addByPrefix('easy', 'EASY');
|
||||
sprDifficulty.animation.addByPrefix('normal', 'NORMAL');
|
||||
sprDifficulty.animation.addByPrefix('hard', 'HARD');
|
||||
sprDifficulty.animation.play('easy');
|
||||
changeDifficulty();
|
||||
|
||||
difficultySelectors.add(sprDifficulty);
|
||||
|
||||
rightArrow = new FlxSprite(sprDifficulty.x + sprDifficulty.width + 50, leftArrow.y);
|
||||
rightArrow.frames = ui_tex;
|
||||
rightArrow.animation.addByPrefix('idle', 'arrow right');
|
||||
rightArrow.animation.addByPrefix('press', "arrow push right", 24, false);
|
||||
rightArrow.animation.play('idle');
|
||||
difficultySelectors.add(rightArrow);
|
||||
|
||||
add(yellowBG);
|
||||
for (grp in grpWeekCharacters)
|
||||
{
|
||||
add(grp);
|
||||
// trace("ADDED GRP");
|
||||
}
|
||||
|
||||
// add(grpWeekCharacters);
|
||||
|
||||
txtTracklist = new FlxText(FlxG.width * 0.05, yellowBG.x + yellowBG.height + 100, 0, "Tracks", 32);
|
||||
txtTracklist.alignment = CENTER;
|
||||
txtTracklist.font = rankText.font;
|
||||
txtTracklist.color = 0xFFe55777;
|
||||
add(txtTracklist);
|
||||
// add(rankText);
|
||||
add(scoreText);
|
||||
add(txtWeekTitle);
|
||||
|
||||
updateText();
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
// scoreText.setFormat('VCR OSD Mono', 32);
|
||||
|
||||
yellowBG.color = FlxColor.interpolate(yellowBG.color, targetColor, 0.06);
|
||||
|
||||
lerpScore = CoolUtil.coolLerp(lerpScore, intendedScore, 0.5);
|
||||
|
||||
scoreText.text = "WEEK SCORE:" + Math.round(lerpScore);
|
||||
|
||||
txtWeekTitle.text = weekNames[curWeek].toUpperCase();
|
||||
txtWeekTitle.x = FlxG.width - (txtWeekTitle.width + 10);
|
||||
|
||||
// FlxG.watch.addQuick('font', scoreText.font);
|
||||
|
||||
difficultySelectors.visible = weekUnlocked[curWeek];
|
||||
|
||||
grpLocks.forEach(function(lock:FlxSprite) {
|
||||
lock.y = grpWeekText.members[lock.ID].y;
|
||||
});
|
||||
|
||||
if (!movedBack)
|
||||
{
|
||||
if (!selectedWeek)
|
||||
{
|
||||
if (controls.UI_UP_P)
|
||||
{
|
||||
changeWeek(-1);
|
||||
}
|
||||
|
||||
if (controls.UI_DOWN_P)
|
||||
{
|
||||
changeWeek(1);
|
||||
}
|
||||
|
||||
if (controls.UI_RIGHT) rightArrow.animation.play('press')
|
||||
else
|
||||
rightArrow.animation.play('idle');
|
||||
|
||||
if (controls.UI_LEFT) leftArrow.animation.play('press');
|
||||
else
|
||||
leftArrow.animation.play('idle');
|
||||
|
||||
if (controls.UI_RIGHT_P) changeDifficulty(1);
|
||||
if (controls.UI_LEFT_P) changeDifficulty(-1);
|
||||
}
|
||||
|
||||
if (controls.ACCEPT)
|
||||
{
|
||||
selectWeek();
|
||||
}
|
||||
}
|
||||
|
||||
if (controls.BACK && !movedBack && !selectedWeek)
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('cancelMenu'));
|
||||
movedBack = true;
|
||||
FlxG.switchState(new MainMenuState());
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
var movedBack:Bool = false;
|
||||
var selectedWeek:Bool = false;
|
||||
var stopspamming:Bool = false;
|
||||
|
||||
function selectWeek()
|
||||
{
|
||||
if (weekUnlocked[curWeek])
|
||||
{
|
||||
if (stopspamming == false)
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('confirmMenu'));
|
||||
|
||||
grpWeekText.members[curWeek].startFlashing();
|
||||
grpWeekCharacters[curWeek].members[1].animation.play('bfConfirm');
|
||||
stopspamming = true;
|
||||
}
|
||||
|
||||
PlayState.storyPlaylist = weekData[curWeek];
|
||||
PlayState.isStoryMode = true;
|
||||
selectedWeek = true;
|
||||
|
||||
PlayState.currentSong = SongLoad.loadFromJson(PlayState.storyPlaylist[0].toLowerCase(), PlayState.storyPlaylist[0].toLowerCase());
|
||||
PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.storyPlaylist[0].toLowerCase());
|
||||
PlayState.storyWeek = curWeek;
|
||||
PlayState.campaignScore = 0;
|
||||
|
||||
PlayState.storyDifficulty = curDifficulty;
|
||||
PlayState.storyDifficulty_NEW = switch (curDifficulty)
|
||||
{
|
||||
case 0:
|
||||
'easy';
|
||||
case 1:
|
||||
'normal';
|
||||
case 2:
|
||||
'hard';
|
||||
default:
|
||||
'normal';
|
||||
};
|
||||
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
|
||||
|
||||
new FlxTimer().start(1, function(tmr:FlxTimer) {
|
||||
LoadingState.loadAndSwitchState(new PlayState(), true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function changeDifficulty(change:Int = 0):Void
|
||||
{
|
||||
curDifficulty += change;
|
||||
|
||||
if (curDifficulty < 0) curDifficulty = 2;
|
||||
if (curDifficulty > 2) curDifficulty = 0;
|
||||
|
||||
sprDifficulty.offset.x = 0;
|
||||
|
||||
switch (curDifficulty)
|
||||
{
|
||||
case 0:
|
||||
sprDifficulty.animation.play('easy');
|
||||
sprDifficulty.offset.x = 20;
|
||||
case 1:
|
||||
sprDifficulty.animation.play('normal');
|
||||
sprDifficulty.offset.x = 70;
|
||||
case 2:
|
||||
sprDifficulty.animation.play('hard');
|
||||
sprDifficulty.offset.x = 20;
|
||||
}
|
||||
|
||||
sprDifficulty.alpha = 0;
|
||||
|
||||
// USING THESE WEIRD VALUES SO THAT IT DOESNT FLOAT UP
|
||||
sprDifficulty.y = leftArrow.y - 15;
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
|
||||
FlxTween.tween(sprDifficulty, {y: leftArrow.y + 15, alpha: 1}, 0.07);
|
||||
}
|
||||
|
||||
var lerpScore:Float = 0;
|
||||
var intendedScore:Int = 0;
|
||||
|
||||
function changeWeek(change:Int = 0):Void
|
||||
{
|
||||
curWeek += change;
|
||||
|
||||
if (curWeek >= weekData.length) curWeek = 0;
|
||||
if (curWeek < 0) curWeek = weekData.length - 1;
|
||||
|
||||
var bullShit:Int = 0;
|
||||
|
||||
for (item in grpWeekText.members)
|
||||
{
|
||||
item.targetY = bullShit - curWeek;
|
||||
if (item.targetY == Std.int(0) && weekUnlocked[curWeek]) item.alpha = 1;
|
||||
else
|
||||
item.alpha = 0.6;
|
||||
bullShit++;
|
||||
}
|
||||
|
||||
FlxG.sound.play(Paths.sound('scrollMenu'));
|
||||
|
||||
updateText();
|
||||
}
|
||||
|
||||
function updateText()
|
||||
{
|
||||
switch (weekType[curWeek])
|
||||
{
|
||||
case WEEK:
|
||||
targetColor = 0xFFF9CF51;
|
||||
case WEEKEND:
|
||||
targetColor = 0xFF413CAE;
|
||||
}
|
||||
|
||||
for (ind => grp in grpWeekCharacters)
|
||||
grp.visible = ind == curWeek;
|
||||
|
||||
txtTracklist.text = "Tracks\n";
|
||||
|
||||
var trackNames:Array<String> = weekData[curWeek];
|
||||
for (i in trackNames)
|
||||
{
|
||||
txtTracklist.text += '\n${i}';
|
||||
}
|
||||
|
||||
txtTracklist.text = txtTracklist.text.toUpperCase();
|
||||
|
||||
txtTracklist.screenCenter(X);
|
||||
txtTracklist.x -= FlxG.width * 0.35;
|
||||
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
}
|
||||
}
|
|
@ -283,44 +283,6 @@ class TitleState extends MusicBeatState
|
|||
FlxTween.tween(FlxG.stage.window, {y: FlxG.stage.window.y + 100}, 0.7, {ease: FlxEase.quadInOut, type: PINGPONG});
|
||||
}
|
||||
|
||||
/*
|
||||
FlxG.watch.addQuick('cur display', FlxG.stage.window.display.id);
|
||||
if (FlxG.keys.justPressed.Y)
|
||||
{
|
||||
// trace(FlxG.stage.window.display.name);
|
||||
|
||||
if (FlxG.gamepads.firstActive != null)
|
||||
{
|
||||
trace(FlxG.gamepads.firstActive.model);
|
||||
FlxG.gamepads.firstActive.id
|
||||
}
|
||||
else
|
||||
trace('gamepad null');
|
||||
|
||||
// FlxG.stage.window.title = Std.string(FlxG.random.int(0, 20000));
|
||||
// FlxG.stage.window.setIcon(Image.fromFile('assets/images/icon16.png'));
|
||||
// FlxG.stage.window.readPixels;
|
||||
|
||||
if (FlxG.stage.window.width == Std.int(FlxG.stage.window.display.bounds.width))
|
||||
{
|
||||
FlxG.stage.window.width = 1280;
|
||||
FlxG.stage.window.height = 720;
|
||||
FlxG.stage.window.y = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
FlxG.stage.window.width = Std.int(FlxG.stage.window.display.bounds.width);
|
||||
FlxG.stage.window.height = Std.int(FlxG.stage.window.display.bounds.height);
|
||||
FlxG.stage.window.x = Std.int(FlxG.stage.window.display.bounds.x);
|
||||
FlxG.stage.window.y = Std.int(FlxG.stage.window.display.bounds.y);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
#if debug
|
||||
if (FlxG.keys.justPressed.EIGHT) FlxG.switchState(new CutsceneAnimTestState());
|
||||
#end
|
||||
|
||||
if (FlxG.sound.music != null) Conductor.songPosition = FlxG.sound.music.time;
|
||||
if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen;
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -16,7 +16,7 @@ class FlxAtlasSprite extends FlxAnimate
|
|||
FrameRate: 24.0,
|
||||
Reversed: false,
|
||||
// ?OnComplete:Void -> Void,
|
||||
ShowPivot: #if debug true #else false #end,
|
||||
ShowPivot: #if debug false #else false #end,
|
||||
Antialiasing: true,
|
||||
ScrollFactor: new FlxPoint(1, 1),
|
||||
// Offset: new FlxPoint(0, 0), // This is just FlxSprite.offset
|
||||
|
|
|
@ -20,7 +20,7 @@ class FlxVideo extends FlxBasic
|
|||
/**
|
||||
* Doesn't actually interact with Flixel shit, only just a pleasant to use class
|
||||
*/
|
||||
public function new(vidSrc:String)
|
||||
public function new(videoPath:String)
|
||||
{
|
||||
super();
|
||||
|
||||
|
@ -36,7 +36,7 @@ class FlxVideo extends FlxBasic
|
|||
netStream = new NetStream(netConnection);
|
||||
netStream.client = {onMetaData: client_onMetaData};
|
||||
netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnection_onNetStatus);
|
||||
netStream.play(Paths.file(vidSrc));
|
||||
netStream.play(videoPath);
|
||||
}
|
||||
|
||||
public function finishVideo():Void
|
||||
|
|
|
@ -8,6 +8,7 @@ import funkin.play.stage.StageData;
|
|||
import polymod.Polymod;
|
||||
import polymod.backends.PolymodAssets.PolymodAssetType;
|
||||
import polymod.format.ParseRules.TextFileFormat;
|
||||
import funkin.play.event.SongEventData.SongEventParser;
|
||||
import funkin.util.FileUtil;
|
||||
|
||||
class PolymodHandler
|
||||
|
@ -279,6 +280,11 @@ class PolymodHandler
|
|||
// TODO: Reload event callbacks
|
||||
|
||||
funkin.data.level.LevelRegistry.instance.loadEntries();
|
||||
SongEventParser.loadEventCache();
|
||||
// TODO: Uncomment this once conversation data is implemented.
|
||||
// ConversationDataParser.loadConversationCache();
|
||||
// DialogueBoxDataParser.loadDialogueBoxCache();
|
||||
// SpeakerDataParser.loadSpeakerCache();
|
||||
SongDataParser.loadSongCache();
|
||||
StageDataParser.loadStageCache();
|
||||
CharacterDataParser.loadCharacterCache();
|
||||
|
|
|
@ -22,7 +22,7 @@ class ScriptEvent
|
|||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final CREATE:ScriptEventType = "CREATE";
|
||||
public static inline final CREATE:ScriptEventType = 'CREATE';
|
||||
|
||||
/**
|
||||
* Called when the relevant object is destroyed.
|
||||
|
@ -30,7 +30,7 @@ class ScriptEvent
|
|||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final DESTROY:ScriptEventType = "DESTROY";
|
||||
public static inline final DESTROY:ScriptEventType = 'DESTROY';
|
||||
|
||||
/**
|
||||
* Called when the relevent object is added to the game state.
|
||||
|
@ -46,35 +46,35 @@ class ScriptEvent
|
|||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final UPDATE:ScriptEventType = "UPDATE";
|
||||
public static inline final UPDATE:ScriptEventType = 'UPDATE';
|
||||
|
||||
/**
|
||||
* Called when the player moves to pause the game.
|
||||
*
|
||||
* This event IS cancelable! Canceling the event will prevent the game from pausing.
|
||||
*/
|
||||
public static inline final PAUSE:ScriptEventType = "PAUSE";
|
||||
public static inline final PAUSE:ScriptEventType = 'PAUSE';
|
||||
|
||||
/**
|
||||
* Called when the player moves to unpause the game while paused.
|
||||
*
|
||||
* This event IS cancelable! Canceling the event will prevent the game from resuming.
|
||||
*/
|
||||
public static inline final RESUME:ScriptEventType = "RESUME";
|
||||
public static inline final RESUME:ScriptEventType = 'RESUME';
|
||||
|
||||
/**
|
||||
* Called once per step in the song. This happens 4 times per measure.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_BEAT_HIT:ScriptEventType = "BEAT_HIT";
|
||||
public static inline final SONG_BEAT_HIT:ScriptEventType = 'BEAT_HIT';
|
||||
|
||||
/**
|
||||
* Called once per step in the song. This happens 16 times per measure.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_STEP_HIT:ScriptEventType = "STEP_HIT";
|
||||
public static inline final SONG_STEP_HIT:ScriptEventType = 'STEP_HIT';
|
||||
|
||||
/**
|
||||
* Called when a character hits a note.
|
||||
|
@ -83,7 +83,7 @@ class ScriptEvent
|
|||
* This event IS cancelable! Canceling this event prevents the note from being hit,
|
||||
* and will likely result in a miss later.
|
||||
*/
|
||||
public static inline final NOTE_HIT:ScriptEventType = "NOTE_HIT";
|
||||
public static inline final NOTE_HIT:ScriptEventType = 'NOTE_HIT';
|
||||
|
||||
/**
|
||||
* Called when a character misses a note.
|
||||
|
@ -92,7 +92,7 @@ class ScriptEvent
|
|||
* This event IS cancelable! Canceling this event prevents the note from being considered missed,
|
||||
* avoiding a combo break and lost health.
|
||||
*/
|
||||
public static inline final NOTE_MISS:ScriptEventType = "NOTE_MISS";
|
||||
public static inline final NOTE_MISS:ScriptEventType = 'NOTE_MISS';
|
||||
|
||||
/**
|
||||
* Called when a character presses a note when there was none there, causing them to lose health.
|
||||
|
@ -101,7 +101,7 @@ class ScriptEvent
|
|||
* This event IS cancelable! Canceling this event prevents the note from being considered missed,
|
||||
* avoiding lost health/score and preventing the miss animation.
|
||||
*/
|
||||
public static inline final NOTE_GHOST_MISS:ScriptEventType = "NOTE_GHOST_MISS";
|
||||
public static inline final NOTE_GHOST_MISS:ScriptEventType = 'NOTE_GHOST_MISS';
|
||||
|
||||
/**
|
||||
* Called when a song event is reached in the chart.
|
||||
|
@ -109,21 +109,21 @@ class ScriptEvent
|
|||
* This event IS cancelable! Cancelling this event prevents the event from being triggered,
|
||||
* thus blocking its normal functionality.
|
||||
*/
|
||||
public static inline final SONG_EVENT:ScriptEventType = "SONG_EVENT";
|
||||
public static inline final SONG_EVENT:ScriptEventType = 'SONG_EVENT';
|
||||
|
||||
/**
|
||||
* Called when the song starts. This occurs as the countdown ends and the instrumental and vocals begin.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_START:ScriptEventType = "SONG_START";
|
||||
public static inline final SONG_START:ScriptEventType = 'SONG_START';
|
||||
|
||||
/**
|
||||
* Called when the song ends. This happens as the instrumental and vocals end.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_END:ScriptEventType = "SONG_END";
|
||||
public static inline final SONG_END:ScriptEventType = 'SONG_END';
|
||||
|
||||
/**
|
||||
* Called when the countdown begins. This occurs before the song starts.
|
||||
|
@ -132,7 +132,7 @@ class ScriptEvent
|
|||
* - The song will not start until you call Countdown.performCountdown() later.
|
||||
* - Note that calling performCountdown() will trigger this event again, so be sure to add logic to ignore it.
|
||||
*/
|
||||
public static inline final COUNTDOWN_START:ScriptEventType = "COUNTDOWN_START";
|
||||
public static inline final COUNTDOWN_START:ScriptEventType = 'COUNTDOWN_START';
|
||||
|
||||
/**
|
||||
* Called when a step of the countdown happens.
|
||||
|
@ -141,21 +141,21 @@ class ScriptEvent
|
|||
* This event IS cancelable! Canceling this event will pause the countdown.
|
||||
* - The countdown will not resume until you call PlayState.resumeCountdown().
|
||||
*/
|
||||
public static inline final COUNTDOWN_STEP:ScriptEventType = "COUNTDOWN_STEP";
|
||||
public static inline final COUNTDOWN_STEP:ScriptEventType = 'COUNTDOWN_STEP';
|
||||
|
||||
/**
|
||||
* Called when the countdown is done but just before the song starts.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final COUNTDOWN_END:ScriptEventType = "COUNTDOWN_END";
|
||||
public static inline final COUNTDOWN_END:ScriptEventType = 'COUNTDOWN_END';
|
||||
|
||||
/**
|
||||
* Called before the game over screen triggers and the death animation plays.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final GAME_OVER:ScriptEventType = "GAME_OVER";
|
||||
public static inline final GAME_OVER:ScriptEventType = 'GAME_OVER';
|
||||
|
||||
/**
|
||||
* Called after the player presses a key to restart the game.
|
||||
|
@ -163,21 +163,21 @@ class ScriptEvent
|
|||
*
|
||||
* This event IS cancelable! Canceling this event will prevent the game from restarting.
|
||||
*/
|
||||
public static inline final SONG_RETRY:ScriptEventType = "SONG_RETRY";
|
||||
public static inline final SONG_RETRY:ScriptEventType = 'SONG_RETRY';
|
||||
|
||||
/**
|
||||
* Called when the player pushes down any key on the keyboard.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final KEY_DOWN:ScriptEventType = "KEY_DOWN";
|
||||
public static inline final KEY_DOWN:ScriptEventType = 'KEY_DOWN';
|
||||
|
||||
/**
|
||||
* Called when the player releases a key on the keyboard.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final KEY_UP:ScriptEventType = "KEY_UP";
|
||||
public static inline final KEY_UP:ScriptEventType = 'KEY_UP';
|
||||
|
||||
/**
|
||||
* Called when the game has finished loading the notes from JSON.
|
||||
|
@ -185,49 +185,49 @@ class ScriptEvent
|
|||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SONG_LOADED:ScriptEventType = "SONG_LOADED";
|
||||
public static inline final SONG_LOADED:ScriptEventType = 'SONG_LOADED';
|
||||
|
||||
/**
|
||||
* Called when the game is about to switch the current FlxState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final STATE_CHANGE_BEGIN:ScriptEventType = "STATE_CHANGE_BEGIN";
|
||||
public static inline final STATE_CHANGE_BEGIN:ScriptEventType = 'STATE_CHANGE_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished switching the current FlxState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final STATE_CHANGE_END:ScriptEventType = "STATE_CHANGE_END";
|
||||
public static inline final STATE_CHANGE_END:ScriptEventType = 'STATE_CHANGE_END';
|
||||
|
||||
/**
|
||||
* Called when the game is about to open a new FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_OPEN_BEGIN:ScriptEventType = "SUBSTATE_OPEN_BEGIN";
|
||||
public static inline final SUBSTATE_OPEN_BEGIN:ScriptEventType = 'SUBSTATE_OPEN_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished opening a new FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_OPEN_END:ScriptEventType = "SUBSTATE_OPEN_END";
|
||||
public static inline final SUBSTATE_OPEN_END:ScriptEventType = 'SUBSTATE_OPEN_END';
|
||||
|
||||
/**
|
||||
* Called when the game is about to close the current FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_CLOSE_BEGIN:ScriptEventType = "SUBSTATE_CLOSE_BEGIN";
|
||||
public static inline final SUBSTATE_CLOSE_BEGIN:ScriptEventType = 'SUBSTATE_CLOSE_BEGIN';
|
||||
|
||||
/**
|
||||
* Called when the game has finished closing the current FlxSubState.
|
||||
*
|
||||
* This event is not cancelable.
|
||||
*/
|
||||
public static inline final SUBSTATE_CLOSE_END:ScriptEventType = "SUBSTATE_CLOSE_END";
|
||||
public static inline final SUBSTATE_CLOSE_END:ScriptEventType = 'SUBSTATE_CLOSE_END';
|
||||
|
||||
/**
|
||||
* Called when the game is exiting the current FlxState.
|
||||
|
@ -276,9 +276,12 @@ class ScriptEvent
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancel this event.
|
||||
* This is an alias for cancelEvent() but I make this typo all the time.
|
||||
*/
|
||||
public function cancel():Void
|
||||
{
|
||||
// This typo happens enough that I just added this.
|
||||
cancelEvent();
|
||||
}
|
||||
|
||||
|
@ -316,11 +319,17 @@ class NoteScriptEvent extends ScriptEvent
|
|||
*/
|
||||
public var comboCount(default, null):Int;
|
||||
|
||||
/**
|
||||
* Whether to play the record scratch sound (if this eventn type is `NOTE_MISS`).
|
||||
*/
|
||||
public var playSound(default, default):Bool;
|
||||
|
||||
public function new(type:ScriptEventType, note:Note, comboCount:Int = 0, cancelable:Bool = false):Void
|
||||
{
|
||||
super(type, cancelable);
|
||||
this.note = note;
|
||||
this.comboCount = comboCount;
|
||||
this.playSound = true;
|
||||
}
|
||||
|
||||
public override function toString():String
|
||||
|
@ -468,7 +477,7 @@ class CountdownScriptEvent extends ScriptEvent
|
|||
*/
|
||||
public var step(default, null):CountdownStep;
|
||||
|
||||
public function new(type:ScriptEventType, step:CountdownStep, cancelable = true):Void
|
||||
public function new(type:ScriptEventType, step:CountdownStep, cancelable:Bool = true):Void
|
||||
{
|
||||
super(type, cancelable);
|
||||
this.step = step;
|
||||
|
|
|
@ -37,8 +37,8 @@ class Countdown
|
|||
// Stop any existing countdown.
|
||||
stopCountdown();
|
||||
|
||||
PlayState.isInCountdown = true;
|
||||
Conductor.songPosition = Conductor.crochet * -5;
|
||||
PlayState.instance.isInCountdown = true;
|
||||
Conductor.songPosition = Conductor.beatLengthMs * -5;
|
||||
// Handle onBeatHit events manually
|
||||
@:privateAccess
|
||||
PlayState.instance.dispatchEvent(new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, 0, 0));
|
||||
|
@ -46,7 +46,7 @@ class Countdown
|
|||
// The timer function gets called based on the beat of the song.
|
||||
countdownTimer = new FlxTimer();
|
||||
|
||||
countdownTimer.start(Conductor.crochet / 1000, function(tmr:FlxTimer) {
|
||||
countdownTimer.start(Conductor.beatLengthMs / 1000, function(tmr:FlxTimer) {
|
||||
countdownStep = decrement(countdownStep);
|
||||
|
||||
// Handle onBeatHit events manually
|
||||
|
@ -212,7 +212,7 @@ class Countdown
|
|||
countdownSprite.screenCenter();
|
||||
|
||||
// Fade sprite in, then out, then destroy it.
|
||||
FlxTween.tween(countdownSprite, {y: countdownSprite.y += 100, alpha: 0}, Conductor.crochet / 1000,
|
||||
FlxTween.tween(countdownSprite, {y: countdownSprite.y += 100, alpha: 0}, Conductor.beatLengthMs / 1000,
|
||||
{
|
||||
ease: FlxEase.cubeInOut,
|
||||
onComplete: function(twn:FlxTween) {
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin.play;
|
||||
|
||||
import flixel.FlxG;
|
||||
import flixel.FlxObject;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.system.FlxSound;
|
||||
|
@ -97,7 +98,6 @@ class GameOverSubState extends MusicBeatSubState
|
|||
boyfriend.isDead = true;
|
||||
add(boyfriend);
|
||||
boyfriend.resetCharacter();
|
||||
boyfriend.playAnimation('firstDeath', true, true);
|
||||
|
||||
// Assign a camera follow point to the boyfriend's position.
|
||||
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
|
||||
|
@ -118,15 +118,30 @@ class GameOverSubState extends MusicBeatSubState
|
|||
|
||||
// The conductor now represents the BPM of the game over music.
|
||||
Conductor.songPosition = 0;
|
||||
|
||||
// Play the "blue balled" sound. May play a variant if one has been assigned.
|
||||
playBlueBalledSFX();
|
||||
}
|
||||
|
||||
var hasStartedAnimation:Bool = false;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (!hasStartedAnimation)
|
||||
{
|
||||
hasStartedAnimation = true;
|
||||
|
||||
if (boyfriend.hasAnimation('fakeoutDeath') && FlxG.random.bool((1 / 4096) * 100))
|
||||
{
|
||||
boyfriend.playAnimation('fakeoutDeath', true, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
boyfriend.playAnimation('firstDeath', true, true);
|
||||
// Play the "blue balled" sound. May play a variant if one has been assigned.
|
||||
playBlueBalledSFX();
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Handle user inputs.
|
||||
//
|
||||
|
@ -145,19 +160,21 @@ class GameOverSubState extends MusicBeatSubState
|
|||
}
|
||||
|
||||
// KEYBOARD ONLY: Restart the level when pressing the assigned key.
|
||||
if (controls.ACCEPT)
|
||||
if (controls.ACCEPT && blueballed)
|
||||
{
|
||||
blueballed = false;
|
||||
confirmDeath();
|
||||
}
|
||||
|
||||
// KEYBOARD ONLY: Return to the menu when pressing the assigned key.
|
||||
if (controls.BACK)
|
||||
{
|
||||
PlayState.deathCounter = 0;
|
||||
PlayState.seenCutscene = false;
|
||||
blueballed = false;
|
||||
PlayState.instance.deathCounter = 0;
|
||||
// PlayState.seenCutscene = false; // old thing...
|
||||
gameOverMusic.stop();
|
||||
|
||||
if (PlayState.isStoryMode) FlxG.switchState(new StoryMenuState());
|
||||
if (PlayStatePlaylist.isStoryMode) FlxG.switchState(new StoryMenuState());
|
||||
else
|
||||
FlxG.switchState(new FreeplayState());
|
||||
}
|
||||
|
@ -171,11 +188,11 @@ class GameOverSubState extends MusicBeatSubState
|
|||
else
|
||||
{
|
||||
// Music hasn't started yet.
|
||||
switch (PlayState.storyWeek)
|
||||
switch (PlayStatePlaylist.campaignId)
|
||||
{
|
||||
// TODO: Make the behavior for playing Jeff's voicelines generic or un-hardcoded.
|
||||
// This will simplify the class and make it easier for mods to add death quotes.
|
||||
case 7:
|
||||
case "week7":
|
||||
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && boyfriend.isAnimationFinished() && !playingJeffQuote)
|
||||
{
|
||||
playingJeffQuote = true;
|
||||
|
@ -214,7 +231,7 @@ class GameOverSubState extends MusicBeatSubState
|
|||
FlxG.camera.fade(FlxColor.BLACK, 2, false, function() {
|
||||
// ...close the GameOverSubState.
|
||||
FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true);
|
||||
PlayState.needsReset = true;
|
||||
PlayState.instance.needsReset = true;
|
||||
|
||||
// Readd Boyfriend to the stage.
|
||||
boyfriend.isDead = false;
|
||||
|
@ -254,12 +271,15 @@ class GameOverSubState extends MusicBeatSubState
|
|||
}
|
||||
}
|
||||
|
||||
static var blueballed:Bool = false;
|
||||
|
||||
/**
|
||||
* Play the sound effect that occurs when
|
||||
* boyfriend's testicles get utterly annihilated.
|
||||
*/
|
||||
function playBlueBalledSFX()
|
||||
public static function playBlueBalledSFX()
|
||||
{
|
||||
blueballed = true;
|
||||
FlxG.sound.play(Paths.sound('fnf_loss_sfx' + blueBallSuffix));
|
||||
}
|
||||
|
||||
|
|
|
@ -148,8 +148,7 @@ class HealthIcon extends FlxSprite
|
|||
{
|
||||
if (characterId == 'beta')
|
||||
{
|
||||
// characterId = PlayState.instance.currentPlayerId;
|
||||
characterId = 'bf';
|
||||
characterId = PlayState.instance.currentPlayerId;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
File diff suppressed because it is too large
Load diff
56
source/funkin/play/PlayStatePlaylist.hx
Normal file
56
source/funkin/play/PlayStatePlaylist.hx
Normal file
|
@ -0,0 +1,56 @@
|
|||
package funkin.play;
|
||||
|
||||
import funkin.util.Constants;
|
||||
|
||||
/**
|
||||
* Manages playback of multiple songs in a row.
|
||||
*
|
||||
* TODO: Add getters/setters for all these properties to validate them.
|
||||
*/
|
||||
class PlayStatePlaylist
|
||||
{
|
||||
/**
|
||||
* Whether the game is currently in Story Mode. If false, we are in Free Play Mode.
|
||||
*/
|
||||
public static var isStoryMode(default, default):Bool = false;
|
||||
|
||||
/**
|
||||
* The loist of upcoming songs to be played.
|
||||
* When the user completes a song in Story Mode, the first entry in this list is played.
|
||||
* When this list is empty, move to the Results screen instead.
|
||||
*/
|
||||
public static var playlistSongIds:Array<String> = [];
|
||||
|
||||
/**
|
||||
* The cumulative score for all the songs in the playlist.
|
||||
*/
|
||||
public static var campaignScore:Int = 0;
|
||||
|
||||
/**
|
||||
* The title of this playlist, for example `Week 4` or `Weekend 1`
|
||||
*/
|
||||
public static var campaignTitle:String = 'UNKNOWN';
|
||||
|
||||
/**
|
||||
* The internal ID of the current playlist, for example `week4` or `weekend-1`.
|
||||
*/
|
||||
public static var campaignId:String = 'unknown';
|
||||
|
||||
/**
|
||||
* The current difficulty selected for this level (as a named ID).
|
||||
*/
|
||||
public static var currentDifficulty(default, default):String = Constants.DEFAULT_DIFFICULTY;
|
||||
|
||||
/**
|
||||
* Resets the playlist to its default state.
|
||||
*/
|
||||
public static function reset():Void
|
||||
{
|
||||
isStoryMode = false;
|
||||
playlistSongIds = [];
|
||||
campaignScore = 0;
|
||||
campaignTitle = 'UNKNOWN';
|
||||
campaignId = 'unknown';
|
||||
currentDifficulty = Constants.DEFAULT_DIFFICULTY;
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
package funkin.play;
|
||||
|
||||
import funkin.ui.story.StoryMenuState;
|
||||
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||
import flixel.FlxBasic;
|
||||
import flixel.FlxSprite;
|
||||
|
@ -118,16 +119,16 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
difficulty = new FlxSprite(555);
|
||||
|
||||
var diffSpr:String = switch (CoolUtil.difficultyString())
|
||||
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
|
||||
{
|
||||
case "EASY":
|
||||
"difEasy";
|
||||
case "NORMAL":
|
||||
"difNormal";
|
||||
case "HARD":
|
||||
"difHard";
|
||||
case 'EASY':
|
||||
'difEasy';
|
||||
case 'NORMAL':
|
||||
'difNormal';
|
||||
case 'HARD':
|
||||
'difHard';
|
||||
case _:
|
||||
"difNormal";
|
||||
'difNormal';
|
||||
}
|
||||
|
||||
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
|
||||
|
@ -144,7 +145,7 @@ class ResultState extends MusicBeatSubState
|
|||
}
|
||||
else
|
||||
{
|
||||
songName.text += PlayState.currentSong.song;
|
||||
songName.text += PlayState.instance.currentSong.songId;
|
||||
}
|
||||
|
||||
songName.antialiasing = true;
|
||||
|
@ -355,7 +356,17 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
if (FlxG.keys.justPressed.COMMA) songName.angle -= 0.1;
|
||||
|
||||
if (controls.PAUSE) FlxG.switchState(new FreeplayState());
|
||||
if (controls.PAUSE)
|
||||
{
|
||||
if (PlayStatePlaylist.isStoryMode)
|
||||
{
|
||||
FlxG.switchState(new StoryMenuState());
|
||||
}
|
||||
else
|
||||
{
|
||||
FlxG.switchState(new FreeplayState());
|
||||
}
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
|
|
@ -368,7 +368,7 @@ class BaseCharacter extends Bopper
|
|||
// This lets you add frames to the end of the sing animation to ease back into the idle!
|
||||
|
||||
holdTimer += event.elapsed;
|
||||
var singTimeSec:Float = singTimeSec * (Conductor.crochet * 0.001); // x beats, to ms.
|
||||
var singTimeSec:Float = singTimeSec * (Conductor.beatLengthMs * 0.001); // x beats, to ms.
|
||||
|
||||
if (getCurrentAnimation().endsWith('miss')) singTimeSec *= 2; // makes it feel more awkward when you miss
|
||||
|
||||
|
|
|
@ -56,10 +56,12 @@ class MultiSparrowCharacter extends BaseCharacter
|
|||
|
||||
if (_data.isPixel)
|
||||
{
|
||||
this.isPixel = true;
|
||||
this.antialiasing = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.isPixel = false;
|
||||
this.antialiasing = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,10 +41,12 @@ class PackerCharacter extends BaseCharacter
|
|||
|
||||
if (_data.isPixel)
|
||||
{
|
||||
this.isPixel = true;
|
||||
this.antialiasing = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.isPixel = false;
|
||||
this.antialiasing = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,13 +1,10 @@
|
|||
package funkin.play.cutscene;
|
||||
|
||||
// import hxcodec.flixel.FlxVideoSprite;
|
||||
// import hxcodec.flixel.FlxCutsceneState;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.graphics.video.FlxVideo;
|
||||
|
||||
/**
|
||||
* Static methods for playing cutscenes in the PlayState.
|
||||
|
@ -15,112 +12,46 @@ import funkin.graphics.video.FlxVideo;
|
|||
*/
|
||||
class VanillaCutscenes
|
||||
{
|
||||
/**
|
||||
* Well, well, well, what have we got here?
|
||||
*/
|
||||
public static function playUghCutscene():Void
|
||||
{
|
||||
playVideoCutscene('music/ughCutscene.mp4');
|
||||
}
|
||||
|
||||
/**
|
||||
* Nice bars for an ugly, boring teenager!
|
||||
*/
|
||||
public static function playGunsCutscene():Void
|
||||
{
|
||||
playVideoCutscene('music/gunsCutscene.mp4');
|
||||
}
|
||||
|
||||
/**
|
||||
* Don't you have a school to shoot up?
|
||||
*/
|
||||
public static function playStressCutscene():Void
|
||||
{
|
||||
playVideoCutscene('music/stressCutscene.mp4');
|
||||
}
|
||||
|
||||
static var blackScreen:FlxSprite;
|
||||
|
||||
/**
|
||||
* Plays a cutscene from a video file, then starts the countdown once the video is done.
|
||||
* TODO: Cutscene is currently skipped on native platforms.
|
||||
*/
|
||||
static function playVideoCutscene(path:String):Void
|
||||
{
|
||||
// Tell PlayState to stop the song until the video is done.
|
||||
PlayState.isInCutscene = true;
|
||||
PlayState.instance.camHUD.visible = false;
|
||||
|
||||
// Display a black screen to hide the game while the video is playing.
|
||||
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
|
||||
blackScreen.scrollFactor.set(0, 0);
|
||||
blackScreen.cameras = [PlayState.instance.camCutscene];
|
||||
PlayState.instance.add(blackScreen);
|
||||
|
||||
#if html5
|
||||
// Video displays OVER the FlxState.
|
||||
vid = new FlxVideo(path);
|
||||
vid.finishCallback = finishCutscene.bind(0.5);
|
||||
#else
|
||||
// Video displays OVER the FlxState.
|
||||
// vid = new FlxVideoSprite(0, 0);
|
||||
|
||||
vid.cameras = [PlayState.instance.camCutscene];
|
||||
|
||||
PlayState.instance.add(vid);
|
||||
|
||||
vid.playVideo(Paths.file(path), false);
|
||||
vid.onEndReached.add(finishCutscene.bind(0.5));
|
||||
#end
|
||||
}
|
||||
|
||||
static var vid:#if html5 FlxVideo #else Dynamic /**FlxVideoSprite **/ #end;
|
||||
static final TWEEN_DURATION:Float = 2.0;
|
||||
|
||||
/**
|
||||
* Does the cleanup to start the countdown after the video is done.
|
||||
* Gets called immediately if the video can't be played.
|
||||
*/
|
||||
public static function finishCutscene(?transitionTime:Float = 2.5):Void
|
||||
{
|
||||
trace('ALERT: Finish cutscene called!');
|
||||
|
||||
#if html5
|
||||
#else
|
||||
vid.stop();
|
||||
PlayState.instance.remove(vid);
|
||||
#end
|
||||
|
||||
PlayState.instance.camHUD.visible = true;
|
||||
|
||||
FlxTween.tween(blackScreen, {alpha: 0}, transitionTime,
|
||||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn:FlxTween) {
|
||||
PlayState.instance.remove(blackScreen);
|
||||
blackScreen = null;
|
||||
}
|
||||
});
|
||||
FlxTween.tween(FlxG.camera, {zoom: PlayState.defaultCameraZoom}, transitionTime,
|
||||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn:FlxTween) {
|
||||
PlayState.instance.startCountdown();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* FNF corruption mod???
|
||||
* Plays the cutscene that appears at the start of Winter Horrorland.
|
||||
* TODO: Move this to `winter-horrorland.hxc`
|
||||
*/
|
||||
public static function playHorrorStartCutscene():Void
|
||||
{
|
||||
PlayState.isInCutscene = true;
|
||||
PlayState.instance.isInCutscene = true;
|
||||
PlayState.instance.camHUD.visible = false;
|
||||
|
||||
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
|
||||
blackScreen.scrollFactor.set(0, 0);
|
||||
blackScreen.zIndex = 1000000;
|
||||
PlayState.instance.add(blackScreen);
|
||||
|
||||
new FlxTimer().start(0.1, _ -> finishCutscene(2.5));
|
||||
new FlxTimer().start(0.1, function(_) {
|
||||
trace('Playing horrorland cutscene...');
|
||||
PlayState.instance.remove(blackScreen);
|
||||
|
||||
// Force set the camera position and zoom.
|
||||
PlayState.instance.cameraFollowPoint.setPosition(400, -2050);
|
||||
PlayState.instance.resetCamera();
|
||||
FlxG.camera.zoom = 2.5;
|
||||
|
||||
// Play the Sound effect.
|
||||
FlxG.sound.play(Paths.sound('Lights_Turn_On'), function() {
|
||||
// Fade in the HUD.
|
||||
trace('SFX done...');
|
||||
PlayState.instance.camHUD.visible = true;
|
||||
PlayState.instance.camHUD.alpha = 0.0; // Use alpha rather than visible to let us fade it in.
|
||||
FlxTween.tween(PlayState.instance.camHUD, {alpha: 1.0}, TWEEN_DURATION, {ease: FlxEase.quadInOut});
|
||||
|
||||
// Start the countdown.
|
||||
trace('Zoom out done...');
|
||||
trace('Begin countdown (ends cutscene)');
|
||||
PlayState.instance.startCountdown();
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
155
source/funkin/play/cutscene/VideoCutscene.hx
Normal file
155
source/funkin/play/cutscene/VideoCutscene.hx
Normal file
|
@ -0,0 +1,155 @@
|
|||
package funkin.play.cutscene;
|
||||
|
||||
import funkin.play.PlayState;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
#if html5
|
||||
import funkin.graphics.video.FlxVideo;
|
||||
#else
|
||||
import hxcodec.flixel.FlxVideoSprite;
|
||||
#end
|
||||
|
||||
/**
|
||||
* Assumes you are in the PlayState.
|
||||
*/
|
||||
class VideoCutscene
|
||||
{
|
||||
static var blackScreen:FlxSprite;
|
||||
|
||||
/**
|
||||
* Play a video cutscene.
|
||||
* TODO: Currently this is hardcoded to start the countdown after the video is done.
|
||||
* @param path The path to the video file. Use Paths.file(path) to get the correct path.
|
||||
*/
|
||||
public static function play(filePath:String):Void
|
||||
{
|
||||
if (PlayState.instance == null) return;
|
||||
|
||||
if (!openfl.Assets.exists(filePath))
|
||||
{
|
||||
trace('ERROR: Video file does not exist: ${filePath}');
|
||||
return;
|
||||
}
|
||||
|
||||
// Trigger the cutscene. Don't play the song in the background.
|
||||
PlayState.instance.isInCutscene = true;
|
||||
PlayState.instance.camHUD.visible = false;
|
||||
PlayState.instance.camCutscene.visible = true;
|
||||
|
||||
// Display a black screen to hide the game while the video is playing.
|
||||
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
|
||||
blackScreen.scrollFactor.set(0, 0);
|
||||
blackScreen.cameras = [PlayState.instance.camCutscene];
|
||||
PlayState.instance.add(blackScreen);
|
||||
|
||||
#if html5
|
||||
playVideoHTML5(filePath);
|
||||
#else
|
||||
playVideoNative(filePath);
|
||||
#end
|
||||
}
|
||||
|
||||
public static function isPlaying():Bool
|
||||
{
|
||||
return vid != null;
|
||||
}
|
||||
|
||||
#if html5
|
||||
static var vid:FlxVideo;
|
||||
|
||||
static function playVideoHTML5(filePath:String):Void
|
||||
{
|
||||
// Video displays OVER the FlxState.
|
||||
vid = new FlxVideo(filePath);
|
||||
if (vid != null)
|
||||
{
|
||||
vid.zIndex = 0;
|
||||
|
||||
vid.finishCallback = finishVideo.bind(0.5);
|
||||
|
||||
vid.cameras = [PlayState.instance.camCutscene];
|
||||
|
||||
PlayState.instance.add(vid);
|
||||
|
||||
PlayState.instance.refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('ALERT: Video is null! Could not play cutscene!');
|
||||
}
|
||||
}
|
||||
#else
|
||||
static var vid:FlxVideoSprite;
|
||||
|
||||
static function playVideoNative(filePath:String):Void
|
||||
{
|
||||
// Video displays OVER the FlxState.
|
||||
vid = new FlxVideoSprite(0, 0);
|
||||
|
||||
if (vid != null)
|
||||
{
|
||||
vid.zIndex = 0;
|
||||
vid.bitmap.onEndReached.add(finishVideo.bind(0.5));
|
||||
|
||||
vid.cameras = [PlayState.instance.camCutscene];
|
||||
|
||||
PlayState.instance.add(vid);
|
||||
|
||||
PlayState.instance.refresh();
|
||||
vid.play(filePath, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('ALERT: Video is null! Could not play cutscene!');
|
||||
}
|
||||
}
|
||||
#end
|
||||
|
||||
public static function finishVideo(?transitionTime:Float = 0.5):Void
|
||||
{
|
||||
trace('ALERT: Finish video cutscene called!');
|
||||
|
||||
#if html5
|
||||
if (vid != null)
|
||||
{
|
||||
PlayState.instance.remove(vid);
|
||||
}
|
||||
#else
|
||||
if (vid != null)
|
||||
{
|
||||
vid.stop();
|
||||
PlayState.instance.remove(vid);
|
||||
}
|
||||
#end
|
||||
vid.destroy();
|
||||
vid = null;
|
||||
|
||||
PlayState.instance.camCutscene.visible = true;
|
||||
PlayState.instance.camHUD.visible = true;
|
||||
|
||||
FlxTween.tween(blackScreen, {alpha: 0}, transitionTime,
|
||||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn:FlxTween) {
|
||||
PlayState.instance.remove(blackScreen);
|
||||
blackScreen = null;
|
||||
}
|
||||
});
|
||||
FlxTween.tween(FlxG.camera, {zoom: PlayState.instance.defaultCameraZoom}, transitionTime,
|
||||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn:FlxTween) {
|
||||
PlayState.instance.startCountdown();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
trace('Video playback failed (${e})');
|
||||
vid = null;
|
||||
finishCutscene(0.5);
|
||||
*/
|
|
@ -1,7 +1,9 @@
|
|||
package funkin.play.event;
|
||||
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.song.SongData;
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.event.SongEventData.SongEventFieldType;
|
||||
import funkin.play.event.SongEventData.SongEventSchema;
|
||||
|
||||
/**
|
||||
* This class represents a handler for a type of song event.
|
||||
|
|
|
@ -3,6 +3,8 @@ package funkin.play.event;
|
|||
import flixel.FlxSprite;
|
||||
import funkin.play.character.BaseCharacter;
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.event.SongEventData.SongEventFieldType;
|
||||
import funkin.play.event.SongEventData.SongEventSchema;
|
||||
import funkin.play.song.SongData;
|
||||
|
||||
class PlayAnimationSongEvent extends SongEvent
|
||||
|
|
90
source/funkin/play/event/SetCameraBopSongEvent.hx
Normal file
90
source/funkin/play/event/SetCameraBopSongEvent.hx
Normal file
|
@ -0,0 +1,90 @@
|
|||
package funkin.play.event;
|
||||
|
||||
import funkin.util.Constants;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.FlxCamera;
|
||||
import flixel.tweens.FlxEase;
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.song.SongData;
|
||||
import funkin.play.event.SongEventData;
|
||||
import funkin.play.event.SongEventData.SongEventFieldType;
|
||||
|
||||
/**
|
||||
* This class represents a handler for configuring camera bop intensity and rate.
|
||||
*
|
||||
* Example: Bop the camera twice as hard, once per beat (rather than once every four beats).
|
||||
* ```
|
||||
* {
|
||||
* 'e': 'SetCameraBop',
|
||||
* 'v': {
|
||||
* 'intensity': 2.0,
|
||||
* 'rate': 1,
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* Example: Reset the camera bop to default values.
|
||||
* ```
|
||||
* {
|
||||
* 'e': 'SetCameraBop',
|
||||
* 'v': {}
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
class SetCameraBopSongEvent extends SongEvent
|
||||
{
|
||||
public function new()
|
||||
{
|
||||
super('SetCameraBop');
|
||||
}
|
||||
|
||||
public override function handleEvent(data:SongEventData):Void
|
||||
{
|
||||
// Does nothing if there is no PlayState camera or stage.
|
||||
if (PlayState.instance == null) return;
|
||||
|
||||
var rate:Null<Int> = data.getInt('rate');
|
||||
if (rate == null) rate = Constants.DEFAULT_ZOOM_RATE;
|
||||
var intensity:Null<Float> = data.getFloat('intensity');
|
||||
if (intensity == null) intensity = 1.0;
|
||||
|
||||
PlayState.instance.cameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity;
|
||||
PlayState.instance.hudCameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity * 2.0;
|
||||
PlayState.instance.cameraZoomRate = rate;
|
||||
trace('Set camera zoom rate to ${PlayState.instance.cameraZoomRate}');
|
||||
}
|
||||
|
||||
public override function getTitle():String
|
||||
{
|
||||
return 'Set Camera Bop';
|
||||
}
|
||||
|
||||
/**
|
||||
* ```
|
||||
* {
|
||||
* 'intensity': FLOAT, // Zoom amount
|
||||
* 'rate': INT, // Zoom rate (beats/zoom)
|
||||
* }
|
||||
* ```
|
||||
* @return SongEventSchema
|
||||
*/
|
||||
public override function getEventSchema():SongEventSchema
|
||||
{
|
||||
return [
|
||||
{
|
||||
name: 'intensity',
|
||||
title: 'Intensity',
|
||||
defaultValue: 1.0,
|
||||
step: 0.1,
|
||||
type: SongEventFieldType.FLOAT
|
||||
},
|
||||
{
|
||||
name: 'rate',
|
||||
title: 'Rate (beats/zoom)',
|
||||
defaultValue: 4,
|
||||
step: 1,
|
||||
type: SongEventFieldType.INTEGER,
|
||||
}
|
||||
];
|
||||
}
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
package funkin.play.event;
|
||||
|
||||
import funkin.util.macro.ClassMacro;
|
||||
import funkin.play.song.SongData.SongEventData;
|
||||
import funkin.play.event.SongEventData.SongEventSchema;
|
||||
|
||||
/**
|
||||
* This class represents a handler for a type of song event.
|
||||
|
@ -52,232 +52,3 @@ class SongEvent
|
|||
return 'SongEvent(${this.id})';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This class statically handles the parsing of internal and scripted song event handlers.
|
||||
*/
|
||||
class SongEventParser
|
||||
{
|
||||
/**
|
||||
* Every built-in event class must be added to this list.
|
||||
* Thankfully, with the power of `SongEventMacro`, this is done automatically.
|
||||
*/
|
||||
static final BUILTIN_EVENTS:List<Class<SongEvent>> = ClassMacro.listSubclassesOf(SongEvent);
|
||||
|
||||
/**
|
||||
* Map of internal handlers for song events.
|
||||
* These may be either `ScriptedSongEvents` or built-in classes extending `SongEvent`.
|
||||
*/
|
||||
static final eventCache:Map<String, SongEvent> = new Map<String, SongEvent>();
|
||||
|
||||
public static function loadEventCache():Void
|
||||
{
|
||||
clearEventCache();
|
||||
|
||||
//
|
||||
// BASE GAME EVENTS
|
||||
//
|
||||
registerBaseEvents();
|
||||
registerScriptedEvents();
|
||||
}
|
||||
|
||||
static function registerBaseEvents()
|
||||
{
|
||||
trace('Instantiating ${BUILTIN_EVENTS.length} built-in song events...');
|
||||
for (eventCls in BUILTIN_EVENTS)
|
||||
{
|
||||
var eventClsName:String = Type.getClassName(eventCls);
|
||||
if (eventClsName == 'funkin.play.event.SongEvent' || eventClsName == 'funkin.play.event.ScriptedSongEvent') continue;
|
||||
|
||||
var event:SongEvent = Type.createInstance(eventCls, ["UNKNOWN"]);
|
||||
|
||||
if (event != null)
|
||||
{
|
||||
trace(' Loaded built-in song event: (${event.id})');
|
||||
eventCache.set(event.id, event);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace(' Failed to load built-in song event: ${Type.getClassName(eventCls)}');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static function registerScriptedEvents()
|
||||
{
|
||||
var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses();
|
||||
if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return;
|
||||
|
||||
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
|
||||
for (eventCls in scriptedEventClassNames)
|
||||
{
|
||||
var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN");
|
||||
|
||||
if (event != null)
|
||||
{
|
||||
trace(' Loaded scripted song event: ${event.id}');
|
||||
eventCache.set(event.id, event);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace(' Failed to instantiate scripted song event class: ${eventCls}');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static function listEventIds():Array<String>
|
||||
{
|
||||
return eventCache.keys().array();
|
||||
}
|
||||
|
||||
public static function listEvents():Array<SongEvent>
|
||||
{
|
||||
return eventCache.values();
|
||||
}
|
||||
|
||||
public static function getEvent(id:String):SongEvent
|
||||
{
|
||||
return eventCache.get(id);
|
||||
}
|
||||
|
||||
public static function getEventSchema(id:String):SongEventSchema
|
||||
{
|
||||
var event:SongEvent = getEvent(id);
|
||||
if (event == null) return null;
|
||||
|
||||
return event.getEventSchema();
|
||||
}
|
||||
|
||||
static function clearEventCache()
|
||||
{
|
||||
eventCache.clear();
|
||||
}
|
||||
|
||||
public static function handleEvent(data:SongEventData):Void
|
||||
{
|
||||
var eventType:String = data.event;
|
||||
var eventHandler:SongEvent = eventCache.get(eventType);
|
||||
|
||||
if (eventHandler != null)
|
||||
{
|
||||
eventHandler.handleEvent(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('WARNING: No event handler for event with id: ${eventType}');
|
||||
}
|
||||
|
||||
data.activated = true;
|
||||
}
|
||||
|
||||
public static inline function handleEvents(events:Array<SongEventData>):Void
|
||||
{
|
||||
for (event in events)
|
||||
{
|
||||
handleEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a list of song events and the current timestamp,
|
||||
* return a list of events that should be handled.
|
||||
*/
|
||||
public static function queryEvents(events:Array<SongEventData>, currentTime:Float):Array<SongEventData>
|
||||
{
|
||||
return events.filter(function(event:SongEventData):Bool {
|
||||
// If the event is already activated, don't activate it again.
|
||||
if (event.activated) return false;
|
||||
|
||||
// If the event is in the future, don't activate it.
|
||||
if (event.time > currentTime) return false;
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset activation of all the provided events.
|
||||
*/
|
||||
public static function resetEvents(events:Array<SongEventData>):Void
|
||||
{
|
||||
for (event in events)
|
||||
{
|
||||
event.activated = false;
|
||||
// TODO: Add an onReset() method to SongEvent?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum abstract SongEventFieldType(String) from String to String
|
||||
{
|
||||
/**
|
||||
* The STRING type will display as a text field.
|
||||
*/
|
||||
var STRING = "string";
|
||||
|
||||
/**
|
||||
* The INTEGER type will display as a text field that only accepts numbers.
|
||||
*/
|
||||
var INTEGER = "integer";
|
||||
|
||||
/**
|
||||
* The FLOAT type will display as a text field that only accepts numbers.
|
||||
*/
|
||||
var FLOAT = "float";
|
||||
|
||||
/**
|
||||
* The BOOL type will display as a checkbox.
|
||||
*/
|
||||
var BOOL = "bool";
|
||||
|
||||
/**
|
||||
* The ENUM type will display as a dropdown.
|
||||
* Make sure to specify the `keys` field in the schema.
|
||||
*/
|
||||
var ENUM = "enum";
|
||||
}
|
||||
|
||||
typedef SongEventSchemaField =
|
||||
{
|
||||
/**
|
||||
* The name of the property as it should be saved in the event data.
|
||||
*/
|
||||
name:String,
|
||||
|
||||
/**
|
||||
* The title of the field to display in the UI.
|
||||
*/
|
||||
title:String,
|
||||
|
||||
/**
|
||||
* The type of the field.
|
||||
*/
|
||||
type:SongEventFieldType,
|
||||
|
||||
/**
|
||||
* Used for ENUM values.
|
||||
* The key is the display name and the value is the actual value.
|
||||
*/
|
||||
?keys:Map<String, Dynamic>,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The minimum value that can be entered.
|
||||
*/
|
||||
?min:Float,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The maximum value that can be entered.
|
||||
*/
|
||||
?max:Float,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The step value that will be used when incrementing/decrementing the value.
|
||||
*/
|
||||
?step:Float,
|
||||
/**
|
||||
* An optional default value for the field.
|
||||
*/
|
||||
?defaultValue:Dynamic,
|
||||
}
|
||||
|
||||
typedef SongEventSchema = Array<SongEventSchemaField>;
|
||||
|
|
235
source/funkin/play/event/SongEventData.hx
Normal file
235
source/funkin/play/event/SongEventData.hx
Normal file
|
@ -0,0 +1,235 @@
|
|||
package funkin.play.event;
|
||||
|
||||
import funkin.play.event.SongEventData.SongEventSchema;
|
||||
import funkin.play.song.SongData.SongEventData;
|
||||
import funkin.util.macro.ClassMacro;
|
||||
import funkin.play.event.ScriptedSongEvent;
|
||||
|
||||
/**
|
||||
* This class statically handles the parsing of internal and scripted song event handlers.
|
||||
*/
|
||||
class SongEventParser
|
||||
{
|
||||
/**
|
||||
* Every built-in event class must be added to this list.
|
||||
* Thankfully, with the power of `SongEventMacro`, this is done automatically.
|
||||
*/
|
||||
static final BUILTIN_EVENTS:List<Class<SongEvent>> = ClassMacro.listSubclassesOf(SongEvent);
|
||||
|
||||
/**
|
||||
* Map of internal handlers for song events.
|
||||
* These may be either `ScriptedSongEvents` or built-in classes extending `SongEvent`.
|
||||
*/
|
||||
static final eventCache:Map<String, SongEvent> = new Map<String, SongEvent>();
|
||||
|
||||
public static function loadEventCache():Void
|
||||
{
|
||||
clearEventCache();
|
||||
|
||||
//
|
||||
// BASE GAME EVENTS
|
||||
//
|
||||
registerBaseEvents();
|
||||
registerScriptedEvents();
|
||||
}
|
||||
|
||||
static function registerBaseEvents()
|
||||
{
|
||||
trace('Instantiating ${BUILTIN_EVENTS.length} built-in song events...');
|
||||
for (eventCls in BUILTIN_EVENTS)
|
||||
{
|
||||
var eventClsName:String = Type.getClassName(eventCls);
|
||||
if (eventClsName == 'funkin.play.event.SongEvent' || eventClsName == 'funkin.play.event.ScriptedSongEvent') continue;
|
||||
|
||||
var event:SongEvent = Type.createInstance(eventCls, ["UNKNOWN"]);
|
||||
|
||||
if (event != null)
|
||||
{
|
||||
trace(' Loaded built-in song event: (${event.id})');
|
||||
eventCache.set(event.id, event);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace(' Failed to load built-in song event: ${Type.getClassName(eventCls)}');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static function registerScriptedEvents()
|
||||
{
|
||||
var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses();
|
||||
if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return;
|
||||
|
||||
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
|
||||
for (eventCls in scriptedEventClassNames)
|
||||
{
|
||||
var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN");
|
||||
|
||||
if (event != null)
|
||||
{
|
||||
trace(' Loaded scripted song event: ${event.id}');
|
||||
eventCache.set(event.id, event);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace(' Failed to instantiate scripted song event class: ${eventCls}');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static function listEventIds():Array<String>
|
||||
{
|
||||
return eventCache.keys().array();
|
||||
}
|
||||
|
||||
public static function listEvents():Array<SongEvent>
|
||||
{
|
||||
return eventCache.values();
|
||||
}
|
||||
|
||||
public static function getEvent(id:String):SongEvent
|
||||
{
|
||||
return eventCache.get(id);
|
||||
}
|
||||
|
||||
public static function getEventSchema(id:String):SongEventSchema
|
||||
{
|
||||
var event:SongEvent = getEvent(id);
|
||||
if (event == null) return null;
|
||||
|
||||
return event.getEventSchema();
|
||||
}
|
||||
|
||||
static function clearEventCache()
|
||||
{
|
||||
eventCache.clear();
|
||||
}
|
||||
|
||||
public static function handleEvent(data:SongEventData):Void
|
||||
{
|
||||
var eventType:String = data.event;
|
||||
var eventHandler:SongEvent = eventCache.get(eventType);
|
||||
|
||||
if (eventHandler != null)
|
||||
{
|
||||
eventHandler.handleEvent(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('WARNING: No event handler for event with id: ${eventType}');
|
||||
}
|
||||
|
||||
data.activated = true;
|
||||
}
|
||||
|
||||
public static inline function handleEvents(events:Array<SongEventData>):Void
|
||||
{
|
||||
for (event in events)
|
||||
{
|
||||
handleEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a list of song events and the current timestamp,
|
||||
* return a list of events that should be handled.
|
||||
*/
|
||||
public static function queryEvents(events:Array<SongEventData>, currentTime:Float):Array<SongEventData>
|
||||
{
|
||||
return events.filter(function(event:SongEventData):Bool {
|
||||
// If the event is already activated, don't activate it again.
|
||||
if (event.activated) return false;
|
||||
|
||||
// If the event is in the future, don't activate it.
|
||||
if (event.time > currentTime) return false;
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset activation of all the provided events.
|
||||
*/
|
||||
public static function resetEvents(events:Array<SongEventData>):Void
|
||||
{
|
||||
for (event in events)
|
||||
{
|
||||
event.activated = false;
|
||||
// TODO: Add an onReset() method to SongEvent?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum abstract SongEventFieldType(String) from String to String
|
||||
{
|
||||
/**
|
||||
* The STRING type will display as a text field.
|
||||
*/
|
||||
var STRING = "string";
|
||||
|
||||
/**
|
||||
* The INTEGER type will display as a text field that only accepts numbers.
|
||||
*/
|
||||
var INTEGER = "integer";
|
||||
|
||||
/**
|
||||
* The FLOAT type will display as a text field that only accepts numbers.
|
||||
*/
|
||||
var FLOAT = "float";
|
||||
|
||||
/**
|
||||
* The BOOL type will display as a checkbox.
|
||||
*/
|
||||
var BOOL = "bool";
|
||||
|
||||
/**
|
||||
* The ENUM type will display as a dropdown.
|
||||
* Make sure to specify the `keys` field in the schema.
|
||||
*/
|
||||
var ENUM = "enum";
|
||||
}
|
||||
|
||||
typedef SongEventSchemaField =
|
||||
{
|
||||
/**
|
||||
* The name of the property as it should be saved in the event data.
|
||||
*/
|
||||
name:String,
|
||||
|
||||
/**
|
||||
* The title of the field to display in the UI.
|
||||
*/
|
||||
title:String,
|
||||
|
||||
/**
|
||||
* The type of the field.
|
||||
*/
|
||||
type:SongEventFieldType,
|
||||
|
||||
/**
|
||||
* Used for ENUM values.
|
||||
* The key is the display name and the value is the actual value.
|
||||
*/
|
||||
?keys:Map<String, Dynamic>,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The minimum value that can be entered.
|
||||
*/
|
||||
?min:Float,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The maximum value that can be entered.
|
||||
*/
|
||||
?max:Float,
|
||||
/**
|
||||
* Used for INTEGER and FLOAT values.
|
||||
* The step value that will be used when incrementing/decrementing the value.
|
||||
*/
|
||||
?step:Float,
|
||||
/**
|
||||
* An optional default value for the field.
|
||||
*/
|
||||
?defaultValue:Dynamic,
|
||||
}
|
||||
|
||||
typedef SongEventSchema = Array<SongEventSchemaField>;
|
148
source/funkin/play/event/ZoomCameraSongEvent.hx
Normal file
148
source/funkin/play/event/ZoomCameraSongEvent.hx
Normal file
|
@ -0,0 +1,148 @@
|
|||
package funkin.play.event;
|
||||
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.FlxCamera;
|
||||
import flixel.tweens.FlxEase;
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.song.SongData;
|
||||
import funkin.play.event.SongEventData;
|
||||
import funkin.play.event.SongEventData.SongEventFieldType;
|
||||
|
||||
/**
|
||||
* This class represents a handler for camera zoom events.
|
||||
*
|
||||
* Example: Zoom to 1.3x:
|
||||
* ```
|
||||
* {
|
||||
* 'e': 'ZoomCamera',
|
||||
* 'v': 1.3
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* Example: Zoom to 1.3x
|
||||
* ```
|
||||
* {
|
||||
* 'e': 'FocusCamera',
|
||||
* 'v': {
|
||||
* 'char': 2,
|
||||
* 'y': -10,
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* Example: Focus on (100, 100):
|
||||
* ```
|
||||
* {
|
||||
* 'e': 'FocusCamera',
|
||||
* 'v': {
|
||||
* 'char': -1,
|
||||
* 'x': 100,
|
||||
* 'y': 100,
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
class ZoomCameraSongEvent extends SongEvent
|
||||
{
|
||||
public function new()
|
||||
{
|
||||
super('ZoomCamera');
|
||||
}
|
||||
|
||||
public override function handleEvent(data:SongEventData):Void
|
||||
{
|
||||
// Does nothing if there is no PlayState camera or stage.
|
||||
if (PlayState.instance == null) return;
|
||||
|
||||
var zoom:Null<Float> = data.getFloat('zoom');
|
||||
if (zoom == null) zoom = 1.0;
|
||||
var duration:Null<Float> = data.getFloat('duration');
|
||||
if (duration == null) duration = 4.0;
|
||||
|
||||
var ease:Null<String> = data.getString('ease');
|
||||
if (ease == null) ease = 'linear';
|
||||
|
||||
// If it's a string, check the value.
|
||||
switch (ease)
|
||||
{
|
||||
case 'INSTANT':
|
||||
// Set the zoom. Use defaultCameraZoom to prevent breaking camera bops.
|
||||
PlayState.instance.defaultCameraZoom = zoom * FlxCamera.defaultZoom;
|
||||
default:
|
||||
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
|
||||
if (easeFunction == null)
|
||||
{
|
||||
trace('Invalid ease function: $ease');
|
||||
return;
|
||||
}
|
||||
|
||||
FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.stepLengthMs * duration / 1000),
|
||||
{ease: easeFunction});
|
||||
}
|
||||
}
|
||||
|
||||
public override function getTitle():String
|
||||
{
|
||||
return 'Zoom Camera';
|
||||
}
|
||||
|
||||
/**
|
||||
* ```
|
||||
* {
|
||||
* 'zoom': FLOAT, // Target zoom level.
|
||||
* 'duration': FLOAT, // Optional duration in steps
|
||||
* 'ease': ENUM, // Optional easing function
|
||||
* }
|
||||
* @return SongEventSchema
|
||||
*/
|
||||
public override function getEventSchema():SongEventSchema
|
||||
{
|
||||
return [
|
||||
{
|
||||
name: 'zoom',
|
||||
title: 'Zoom Level',
|
||||
defaultValue: 1.0,
|
||||
step: 0.1,
|
||||
type: SongEventFieldType.FLOAT
|
||||
},
|
||||
{
|
||||
name: 'duration',
|
||||
title: 'Duration (in steps)',
|
||||
defaultValue: 4.0,
|
||||
step: 0.5,
|
||||
type: SongEventFieldType.FLOAT,
|
||||
},
|
||||
{
|
||||
name: 'ease',
|
||||
title: 'Easing Type',
|
||||
defaultValue: 'linear',
|
||||
type: SongEventFieldType.ENUM,
|
||||
keys: [
|
||||
'Linear' => 'linear',
|
||||
'Instant' => 'INSTANT',
|
||||
'Quad In' => 'quadIn',
|
||||
'Quad Out' => 'quadOut',
|
||||
'Quad In/Out' => 'quadInOut',
|
||||
'Cube In' => 'cubeIn',
|
||||
'Cube Out' => 'cubeOut',
|
||||
'Cube In/Out' => 'cubeInOut',
|
||||
'Quart In' => 'quartIn',
|
||||
'Quart Out' => 'quartOut',
|
||||
'Quart In/Out' => 'quartInOut',
|
||||
'Quint In' => 'quintIn',
|
||||
'Quint Out' => 'quintOut',
|
||||
'Quint In/Out' => 'quintInOut',
|
||||
'Smooth Step In' => 'smoothStepIn',
|
||||
'Smooth Step Out' => 'smoothStepOut',
|
||||
'Smooth Step In/Out' => 'smoothStepInOut',
|
||||
'Sine In' => 'sineIn',
|
||||
'Sine Out' => 'sineOut',
|
||||
'Sine In/Out' => 'sineInOut',
|
||||
'Elastic In' => 'elasticIn',
|
||||
'Elastic Out' => 'elasticOut',
|
||||
'Elastic In/Out' => 'elasticInOut',
|
||||
]
|
||||
}
|
||||
];
|
||||
}
|
||||
}
|
|
@ -365,7 +365,7 @@ abstract SongNoteData(RawSongNoteData)
|
|||
public function get_stepTime():Float
|
||||
{
|
||||
// TODO: Account for changes in BPM.
|
||||
return this.t / Conductor.stepCrochet;
|
||||
return this.t / Conductor.stepLengthMs;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -551,7 +551,7 @@ abstract SongEventData(RawSongEventData)
|
|||
public function get_stepTime():Float
|
||||
{
|
||||
// TODO: Account for changes in BPM.
|
||||
return this.t / Conductor.stepCrochet;
|
||||
return this.t / Conductor.stepLengthMs;
|
||||
}
|
||||
|
||||
public var event(get, set):String;
|
||||
|
|
|
@ -658,7 +658,7 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
|
|||
public function onBeatHit(event:SongTimeScriptEvent):Void
|
||||
{
|
||||
// Override me in your scripted stage to perform custom behavior!
|
||||
// Make sure to call super.onBeatHit(curBeat) if you want to keep the boppers dancing.
|
||||
// Make sure to call super.onBeatHit(event) if you want to keep the boppers dancing.
|
||||
|
||||
for (bopper in boppers)
|
||||
{
|
||||
|
|
|
@ -14,7 +14,7 @@ import funkin.ui.TextMenuList;
|
|||
|
||||
class ControlsMenu extends funkin.ui.OptionsState.Page
|
||||
{
|
||||
inline static public var COLUMNS = 2;
|
||||
public static inline final COLUMNS = 2;
|
||||
static var controlList = Control.createAll();
|
||||
/*
|
||||
* Defines groups of controls that cannot share inputs, like left and right. Say, if ACCEPT is Z, Back is X,
|
||||
|
@ -23,7 +23,9 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
|
|||
*/
|
||||
static var controlGroups:Array<Array<Control>> = [
|
||||
[NOTE_UP, NOTE_DOWN, NOTE_LEFT, NOTE_RIGHT],
|
||||
[UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK]
|
||||
[UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK],
|
||||
[CUTSCENE_ADVANCE, CUTSCENE_SKIP],
|
||||
[VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE]
|
||||
];
|
||||
|
||||
var itemGroups:Array<Array<InputItem>> = [for (i in 0...controlGroups.length) []];
|
||||
|
@ -36,7 +38,7 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
|
|||
var labels:FlxTypedGroup<AtlasText>;
|
||||
|
||||
var currentDevice:Device = Keys;
|
||||
var deviceListSelected = false;
|
||||
var deviceListSelected:Bool = false;
|
||||
|
||||
public function new()
|
||||
{
|
||||
|
@ -48,7 +50,7 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
|
|||
camera = menuCamera;
|
||||
|
||||
labels = new FlxTypedGroup<AtlasText>();
|
||||
var headers = new FlxTypedGroup<AtlasText>();
|
||||
var headers:FlxTypedGroup<AtlasText> = new FlxTypedGroup<AtlasText>();
|
||||
controlGrid = new MenuTypedList(Columns(COLUMNS), Vertical);
|
||||
|
||||
add(labels);
|
||||
|
@ -57,20 +59,20 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
|
|||
|
||||
if (FlxG.gamepads.numActiveGamepads > 0)
|
||||
{
|
||||
var devicesBg = new FlxSprite();
|
||||
devicesBg.makeGraphic(FlxG.width, 100, 0xFFfafd6d);
|
||||
var devicesBg:FlxSprite = new FlxSprite();
|
||||
devicesBg.makeGraphic(FlxG.width, 100, 0xFFFAFD6D);
|
||||
add(devicesBg);
|
||||
deviceList = new TextMenuList(Horizontal, None);
|
||||
add(deviceList);
|
||||
deviceListSelected = true;
|
||||
|
||||
var item;
|
||||
var item:TextMenuItem;
|
||||
|
||||
item = deviceList.createItem("Keyboard", AtlasFont.BOLD, selectDevice.bind(Keys));
|
||||
item = deviceList.createItem('Keyboard', AtlasFont.BOLD, selectDevice.bind(Keys));
|
||||
item.x = FlxG.width / 2 - item.width - 30;
|
||||
item.y = (devicesBg.height - item.height) / 2;
|
||||
|
||||
item = deviceList.createItem("Gamepad", AtlasFont.BOLD, selectDevice.bind(Gamepad(FlxG.gamepads.firstActive.id)));
|
||||
item = deviceList.createItem('Gamepad', AtlasFont.BOLD, selectDevice.bind(Gamepad(FlxG.gamepads.firstActive.id)));
|
||||
item.x = FlxG.width / 2 + 30;
|
||||
item.y = (devicesBg.height - item.height) / 2;
|
||||
}
|
||||
|
@ -96,6 +98,18 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
|
|||
headers.add(new AtlasText(0, y, "NOTES", AtlasFont.BOLD)).screenCenter(X);
|
||||
y += spacer;
|
||||
}
|
||||
else if (currentHeader != "CUTSCENE_" && name.indexOf("CUTSCENE_") == 0)
|
||||
{
|
||||
currentHeader = "CUTSCENE_";
|
||||
headers.add(new AtlasText(0, y, "CUTSCENE", AtlasFont.BOLD)).screenCenter(X);
|
||||
y += spacer;
|
||||
}
|
||||
else if (currentHeader != "VOLUME_" && name.indexOf("VOLUME_") == 0)
|
||||
{
|
||||
currentHeader = "VOLUME_";
|
||||
headers.add(new AtlasText(0, y, "VOLUME", AtlasFont.BOLD)).screenCenter(X);
|
||||
y += spacer;
|
||||
}
|
||||
|
||||
if (currentHeader != null && name.indexOf(currentHeader) == 0) name = name.substr(currentHeader.length);
|
||||
|
||||
|
@ -128,7 +142,7 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
|
|||
labels.members[Std.int(controlGrid.selectedIndex / COLUMNS)].alpha = 1.0;
|
||||
});
|
||||
|
||||
prompt = new Prompt("\nPress any key to rebind\n\n\n\n Escape to cancel", None);
|
||||
prompt = new Prompt("\nPress any key to rebind\n\n\nBackspace to unbind\n Escape to cancel", None);
|
||||
prompt.create();
|
||||
prompt.createBgFromMargin(100, 0xFFfafd6d);
|
||||
prompt.back.scrollFactor.set(0, 0);
|
||||
|
@ -149,6 +163,8 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
|
|||
|
||||
function onSelect():Void
|
||||
{
|
||||
keyUsedToEnterPrompt = FlxG.keys.firstJustPressed();
|
||||
|
||||
controlGrid.enabled = false;
|
||||
canExit = false;
|
||||
prompt.exists = true;
|
||||
|
@ -187,7 +203,9 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
|
|||
canExit = false;
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
var keyUsedToEnterPrompt:Null<Int> = null;
|
||||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
|
@ -200,18 +218,35 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
|
|||
{
|
||||
case Keys:
|
||||
{
|
||||
// check released otherwise bugs can happen when you change the BACK key
|
||||
// Um?
|
||||
// Checking pressed causes problems when you change the BACK key,
|
||||
// but checking released causes problems when the prompt is instant.
|
||||
|
||||
// keyUsedToEnterPrompt is my weird workaround.
|
||||
|
||||
var key = FlxG.keys.firstJustReleased();
|
||||
if (key != NONE)
|
||||
if (key != NONE && key != keyUsedToEnterPrompt)
|
||||
{
|
||||
if (key != ESCAPE) onInputSelect(key);
|
||||
closePrompt();
|
||||
if (key == ESCAPE)
|
||||
{
|
||||
closePrompt();
|
||||
}
|
||||
else if (key == BACKSPACE)
|
||||
{
|
||||
onInputSelect(NONE);
|
||||
closePrompt();
|
||||
}
|
||||
else
|
||||
{
|
||||
onInputSelect(key);
|
||||
closePrompt();
|
||||
}
|
||||
}
|
||||
}
|
||||
case Gamepad(id):
|
||||
{
|
||||
var button = FlxG.gamepads.getByID(id).firstJustReleasedID();
|
||||
if (button != NONE)
|
||||
if (button != NONE && button != keyUsedToEnterPrompt)
|
||||
{
|
||||
if (button != BACK) onInputSelect(button);
|
||||
closePrompt();
|
||||
|
@ -219,23 +254,32 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
var keyJustReleased:Int = FlxG.keys.firstJustReleased();
|
||||
if (keyJustReleased != NONE && keyJustReleased == keyUsedToEnterPrompt)
|
||||
{
|
||||
keyUsedToEnterPrompt = null;
|
||||
}
|
||||
}
|
||||
|
||||
function onInputSelect(input:Int)
|
||||
function onInputSelect(input:Int):Void
|
||||
{
|
||||
var item = controlGrid.selectedItem;
|
||||
|
||||
// check if that key is already set for this
|
||||
var column0 = Math.floor(controlGrid.selectedIndex / 2) * 2;
|
||||
for (i in 0...COLUMNS)
|
||||
if (input != FlxKey.NONE)
|
||||
{
|
||||
if (controlGrid.members[column0 + i].input == input) return;
|
||||
var column0 = Math.floor(controlGrid.selectedIndex / 2) * 2;
|
||||
for (i in 0...COLUMNS)
|
||||
{
|
||||
if (controlGrid.members[column0 + i].input == input) return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if items in the same group already have the new input
|
||||
for (group in itemGroups)
|
||||
{
|
||||
if (group.contains(item))
|
||||
if (input != FlxKey.NONE && group.contains(item))
|
||||
{
|
||||
for (otherItem in group)
|
||||
{
|
||||
|
@ -252,10 +296,45 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
|
|||
}
|
||||
|
||||
PlayerSettings.player1.controls.replaceBinding(item.control, currentDevice, input, item.input);
|
||||
|
||||
// Don't use resetItem() since items share names/labels
|
||||
item.input = input;
|
||||
item.label.text = item.getLabel(input);
|
||||
|
||||
// Shift left on the grid if the item on the right is bound and the item on the left is unbound.
|
||||
if (controlGrid.selectedIndex % 2 == 1)
|
||||
{
|
||||
trace('Modified item on right side of grid');
|
||||
var leftItem = controlGrid.members[controlGrid.selectedIndex - 1];
|
||||
if (leftItem != null && input != FlxKey.NONE && leftItem.input == FlxKey.NONE)
|
||||
{
|
||||
trace('Left item is unbound and right item is not!');
|
||||
// Swap them.
|
||||
var temp = leftItem.input;
|
||||
leftItem.input = item.input;
|
||||
item.input = temp;
|
||||
|
||||
leftItem.label.text = leftItem.getLabel(leftItem.input);
|
||||
item.label.text = item.getLabel(item.input);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('Modified item on left side of grid');
|
||||
var rightItem = controlGrid.members[controlGrid.selectedIndex + 1];
|
||||
if (rightItem != null && input == FlxKey.NONE && rightItem.input != FlxKey.NONE)
|
||||
{
|
||||
trace('Left item is unbound and right item is not!');
|
||||
// Swap them.
|
||||
var temp = item.input;
|
||||
item.input = rightItem.input;
|
||||
rightItem.input = temp;
|
||||
|
||||
item.label.text = item.getLabel(item.input);
|
||||
rightItem.label.text = rightItem.getLabel(rightItem.input);
|
||||
}
|
||||
}
|
||||
|
||||
PlayerSettings.player1.saveControls();
|
||||
}
|
||||
|
||||
|
@ -306,6 +385,8 @@ class InputItem extends TextMenuItem
|
|||
this.input = getInput();
|
||||
|
||||
super(x, y, getLabel(input), DEFAULT, callback);
|
||||
|
||||
this.fireInstantly = true;
|
||||
}
|
||||
|
||||
public function updateDevice(device:Device)
|
||||
|
@ -334,6 +415,6 @@ class InputItem extends TextMenuItem
|
|||
|
||||
public function getLabel(input:Int)
|
||||
{
|
||||
return input == -1 ? "---" : InputFormatter.format(input, device);
|
||||
return input == FlxKey.NONE ? "---" : InputFormatter.format(input, device);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
|
|||
remove(rating, true);
|
||||
rating.destroy();
|
||||
},
|
||||
startDelay: Conductor.crochet * 0.001
|
||||
startDelay: Conductor.beatLengthMs * 0.001
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -109,7 +109,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
|
|||
remove(comboSpr, true);
|
||||
comboSpr.destroy();
|
||||
},
|
||||
startDelay: Conductor.crochet * 0.001
|
||||
startDelay: Conductor.beatLengthMs * 0.001
|
||||
});
|
||||
|
||||
var seperatedScore:Array<Int> = [];
|
||||
|
@ -155,7 +155,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
|
|||
remove(numScore, true);
|
||||
numScore.destroy();
|
||||
},
|
||||
startDelay: Conductor.crochet * 0.002
|
||||
startDelay: Conductor.beatLengthMs * 0.002
|
||||
});
|
||||
|
||||
daLoop++;
|
||||
|
|
|
@ -36,7 +36,8 @@ class StickerSubState extends MusicBeatSubState
|
|||
add(grpStickers);
|
||||
|
||||
// makes the stickers on the most recent camera, which is more often than not... a UI camera!!
|
||||
grpStickers.cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
|
||||
// grpStickers.cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
|
||||
grpStickers.cameras = FlxG.cameras.list;
|
||||
|
||||
if (oldStickers != null)
|
||||
{
|
||||
|
@ -208,8 +209,10 @@ class StickerSubState extends MusicBeatSubState
|
|||
FlxG.switchState(new FreeplayState(this));
|
||||
case STORY:
|
||||
FlxG.switchState(new StoryMenuState(this));
|
||||
case MAIN_MENU:
|
||||
FlxG.switchState(new MainMenuState());
|
||||
default:
|
||||
FlxG.switchState(new FreeplayState(this));
|
||||
FlxG.switchState(new MainMenuState());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -354,6 +357,7 @@ typedef StickerShit =
|
|||
|
||||
enum abstract NEXTSTATE(String)
|
||||
{
|
||||
var MAIN_MENU = 'mainmenu';
|
||||
var FREEPLAY = 'freeplay';
|
||||
var STORY = 'story';
|
||||
}
|
||||
|
|
|
@ -189,12 +189,12 @@ class ChartEditorState extends HaxeUIState
|
|||
|
||||
function get_scrollPositionInMs():Float
|
||||
{
|
||||
return scrollPositionInSteps * Conductor.stepCrochet;
|
||||
return scrollPositionInSteps * Conductor.stepLengthMs;
|
||||
}
|
||||
|
||||
function set_scrollPositionInMs(value:Float):Float
|
||||
{
|
||||
scrollPositionInPixels = value / Conductor.stepCrochet;
|
||||
scrollPositionInPixels = value / Conductor.stepLengthMs;
|
||||
return value;
|
||||
}
|
||||
|
||||
|
@ -223,7 +223,7 @@ class ChartEditorState extends HaxeUIState
|
|||
|
||||
function get_playheadPositionInMs():Float
|
||||
{
|
||||
return playheadPositionInSteps * Conductor.stepCrochet;
|
||||
return playheadPositionInSteps * Conductor.stepLengthMs;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -263,7 +263,7 @@ class ChartEditorState extends HaxeUIState
|
|||
|
||||
function get_songLengthInMs():Float
|
||||
{
|
||||
return songLengthInSteps * Conductor.stepCrochet;
|
||||
return songLengthInSteps * Conductor.stepLengthMs;
|
||||
}
|
||||
|
||||
function set_songLengthInMs(value:Float):Float
|
||||
|
@ -1667,7 +1667,7 @@ class ChartEditorState extends HaxeUIState
|
|||
// The song position of the cursor, in steps.
|
||||
var cursorFractionalStep:Float = cursorY / GRID_SIZE / (16 / noteSnapQuant);
|
||||
var cursorStep:Int = Std.int(Math.floor(cursorFractionalStep));
|
||||
var cursorMs:Float = cursorStep * Conductor.stepCrochet * (16 / noteSnapQuant);
|
||||
var cursorMs:Float = cursorStep * Conductor.stepLengthMs * (16 / noteSnapQuant);
|
||||
// The direction value for the column at the cursor.
|
||||
var cursorColumn:Int = Math.floor(cursorX / GRID_SIZE);
|
||||
if (cursorColumn < 0) cursorColumn = 0;
|
||||
|
@ -1705,7 +1705,7 @@ class ChartEditorState extends HaxeUIState
|
|||
// We released the mouse. Select the notes in the box.
|
||||
var cursorFractionalStepStart:Float = cursorYStart / GRID_SIZE;
|
||||
var cursorStepStart:Int = Math.floor(cursorFractionalStepStart);
|
||||
var cursorMsStart:Float = cursorStepStart * Conductor.stepCrochet;
|
||||
var cursorMsStart:Float = cursorStepStart * Conductor.stepLengthMs;
|
||||
var cursorColumnBase:Int = Math.floor(cursorX / GRID_SIZE);
|
||||
var cursorColumnBaseStart:Int = Math.floor(cursorXStart / GRID_SIZE);
|
||||
|
||||
|
@ -1878,11 +1878,11 @@ class ChartEditorState extends HaxeUIState
|
|||
// Handle extending the note as you drag.
|
||||
|
||||
// Since use Math.floor and stepCrochet here, the hold notes will be beat snapped.
|
||||
var dragLengthSteps:Float = Math.floor((cursorMs - currentPlaceNoteData.time) / Conductor.stepCrochet);
|
||||
var dragLengthSteps:Float = Math.floor((cursorMs - currentPlaceNoteData.time) / Conductor.stepLengthMs);
|
||||
|
||||
// Without this, the newly placed note feels too short compared to the user's input.
|
||||
var INCREMENT:Float = 1.0;
|
||||
var dragLengthMs:Float = (dragLengthSteps + INCREMENT) * Conductor.stepCrochet;
|
||||
var dragLengthMs:Float = (dragLengthSteps + INCREMENT) * Conductor.stepLengthMs;
|
||||
|
||||
// TODO: Add and update some sort of preview?
|
||||
|
||||
|
@ -2187,7 +2187,7 @@ class ChartEditorState extends HaxeUIState
|
|||
}
|
||||
|
||||
// Get the position the note should be at.
|
||||
var noteTimePixels:Float = noteData.time / Conductor.stepCrochet * GRID_SIZE;
|
||||
var noteTimePixels:Float = noteData.time / Conductor.stepLengthMs * GRID_SIZE;
|
||||
|
||||
// Make sure the note appears when scrolling up.
|
||||
var modifiedViewAreaTop = viewAreaTop - GRID_SIZE;
|
||||
|
@ -2213,7 +2213,7 @@ class ChartEditorState extends HaxeUIState
|
|||
{
|
||||
// If the note is a hold, we need to make sure it's long enough.
|
||||
var noteLengthMs:Float = noteSprite.noteData.length;
|
||||
var noteLengthSteps:Float = (noteLengthMs / Conductor.stepCrochet);
|
||||
var noteLengthSteps:Float = (noteLengthMs / Conductor.stepLengthMs);
|
||||
var lastNoteSprite:ChartEditorNoteSprite = noteSprite;
|
||||
|
||||
while (noteLengthSteps > 0)
|
||||
|
@ -2237,7 +2237,7 @@ class ChartEditorState extends HaxeUIState
|
|||
// Make sure the last note sprite shows the end cap properly.
|
||||
lastNoteSprite.childNoteSprite = null;
|
||||
|
||||
// var noteLengthPixels:Float = (noteLengthMs / Conductor.stepCrochet + 1) * GRID_SIZE;
|
||||
// var noteLengthPixels:Float = (noteLengthMs / Conductor.stepLengthMs + 1) * GRID_SIZE;
|
||||
// add(new FlxSprite(noteSprite.x, noteSprite.y - renderedNotes.y + noteLengthPixels).makeGraphic(40, 2, 0xFFFF0000));
|
||||
}
|
||||
}
|
||||
|
@ -2252,7 +2252,7 @@ class ChartEditorState extends HaxeUIState
|
|||
}
|
||||
|
||||
// Get the position the event should be at.
|
||||
var eventTimePixels:Float = eventData.time / Conductor.stepCrochet * GRID_SIZE;
|
||||
var eventTimePixels:Float = eventData.time / Conductor.stepLengthMs * GRID_SIZE;
|
||||
|
||||
// Make sure the event appears when scrolling up.
|
||||
var modifiedViewAreaTop = viewAreaTop - GRID_SIZE;
|
||||
|
|
|
@ -3,6 +3,7 @@ package funkin.ui.debug.charting;
|
|||
import haxe.ui.data.ArrayDataSource;
|
||||
import funkin.play.character.BaseCharacter.CharacterType;
|
||||
import funkin.play.event.SongEvent;
|
||||
import funkin.play.event.SongEventData;
|
||||
import funkin.play.song.SongData.SongTimeChange;
|
||||
import funkin.play.song.SongSerializer;
|
||||
import funkin.ui.haxeui.components.CharacterPlayer;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin.ui.stageBuildShit;
|
||||
|
||||
import funkin.ui.stageBuildShit.StageOffsetSubState;
|
||||
import flixel.FlxSprite;
|
||||
|
||||
/**
|
||||
|
|
|
@ -260,7 +260,7 @@ class StageOffsetSubState extends HaxeUISubState
|
|||
// if (uiStuff != null) remove(uiStuff);
|
||||
|
||||
// uiStuff = null;
|
||||
PlayState.disableKeys = false;
|
||||
PlayState.instance.disableKeys = false;
|
||||
PlayState.instance.resetCamera();
|
||||
FlxG.mouse.visible = false;
|
||||
close();
|
||||
|
|
|
@ -156,7 +156,10 @@ class Level implements IRegistryEntry<LevelData>
|
|||
for (propIndex in 0..._data.props.length)
|
||||
{
|
||||
var propData = _data.props[propIndex];
|
||||
var propSprite:LevelProp = LevelProp.build(propData);
|
||||
|
||||
var propSprite:Null<LevelProp> = LevelProp.build(propData);
|
||||
if (propSprite == null) continue;
|
||||
|
||||
propSprite.x += FlxG.width * 0.25 * propIndex;
|
||||
props.push(propSprite);
|
||||
}
|
||||
|
|
|
@ -16,8 +16,10 @@ class LevelProp extends Bopper
|
|||
playAnimation('confirm', true, true);
|
||||
}
|
||||
|
||||
public static function build(propData:LevelPropData):Null<LevelProp>
|
||||
public static function build(propData:Null<LevelPropData>):Null<LevelProp>
|
||||
{
|
||||
if (propData == null) return null;
|
||||
|
||||
var isAnimated:Bool = propData.animations.length > 0;
|
||||
var prop:LevelProp = new LevelProp(propData.danceEvery);
|
||||
|
||||
|
|
|
@ -13,6 +13,8 @@ import funkin.data.level.LevelRegistry;
|
|||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
import funkin.play.song.Song;
|
||||
import funkin.play.song.SongData.SongDataParser;
|
||||
import funkin.util.Constants;
|
||||
|
||||
|
@ -50,6 +52,11 @@ class StoryMenuState extends MusicBeatState
|
|||
*/
|
||||
var scoreText:FlxText;
|
||||
|
||||
/**
|
||||
* The mode text at the top-middle.
|
||||
*/
|
||||
var modeText:FlxText;
|
||||
|
||||
/**
|
||||
* The list of songs on the left.
|
||||
*/
|
||||
|
@ -112,8 +119,8 @@ class StoryMenuState extends MusicBeatState
|
|||
{
|
||||
FlxG.sound.playMusic(Paths.music('freakyMenu'));
|
||||
FlxG.sound.music.fadeIn(4, 0, 0.7);
|
||||
Conductor.forceBPM(Constants.FREAKY_MENU_BPM);
|
||||
}
|
||||
Conductor.forceBPM(Constants.FREAKY_MENU_BPM);
|
||||
|
||||
if (stickerSubState != null)
|
||||
{
|
||||
|
@ -144,16 +151,22 @@ class StoryMenuState extends MusicBeatState
|
|||
|
||||
updateProps();
|
||||
|
||||
scoreText = new FlxText(10, 10, 0, 'HIGH SCORE: 42069420');
|
||||
scoreText.setFormat("VCR OSD Mono", 32);
|
||||
add(scoreText);
|
||||
|
||||
tracklistText = new FlxText(FlxG.width * 0.05, levelBackground.x + levelBackground.height + 100, 0, "Tracks", 32);
|
||||
tracklistText.setFormat("VCR OSD Mono", 32);
|
||||
tracklistText.alignment = CENTER;
|
||||
tracklistText.color = 0xFFe55777;
|
||||
add(tracklistText);
|
||||
|
||||
scoreText = new FlxText(10, 10, 0, 'HIGH SCORE: 42069420');
|
||||
scoreText.setFormat("VCR OSD Mono", 32);
|
||||
add(scoreText);
|
||||
|
||||
modeText = new FlxText(10, 10, 0, 'Base Game Levels [TAB to switch]');
|
||||
modeText.setFormat("VCR OSD Mono", 32);
|
||||
modeText.screenCenter(X);
|
||||
modeText.visible = hasModdedLevels();
|
||||
add(modeText);
|
||||
|
||||
levelTitleText = new FlxText(FlxG.width * 0.7, 10, 0, 'LEVEL 1');
|
||||
levelTitleText.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, RIGHT);
|
||||
levelTitleText.alpha = 0.7;
|
||||
|
@ -254,7 +267,7 @@ class StoryMenuState extends MusicBeatState
|
|||
displayingModdedLevels = moddedLevels;
|
||||
buildLevelTitles();
|
||||
|
||||
changeLevel(0);
|
||||
changeLevel(999999); // Jump past the end of the list to the beginning.
|
||||
changeDifficulty(0);
|
||||
}
|
||||
|
||||
|
@ -266,6 +279,9 @@ class StoryMenuState extends MusicBeatState
|
|||
|
||||
scoreText.text = 'LEVEL SCORE: ${Math.round(highScoreLerp)}';
|
||||
|
||||
modeText.text = displayingModdedLevels ? 'Mods [TAB to switch]' : 'Base Game [TAB to switch]';
|
||||
modeText.screenCenter(X);
|
||||
|
||||
levelTitleText.text = currentLevel.getTitle();
|
||||
levelTitleText.x = FlxG.width - (levelTitleText.width + 10); // Right align.
|
||||
|
||||
|
@ -320,7 +336,7 @@ class StoryMenuState extends MusicBeatState
|
|||
changeDifficulty(-1);
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.TAB)
|
||||
if (FlxG.keys.justPressed.TAB && modeText.visible)
|
||||
{
|
||||
switchMode(!displayingModdedLevels);
|
||||
}
|
||||
|
@ -340,6 +356,11 @@ class StoryMenuState extends MusicBeatState
|
|||
}
|
||||
}
|
||||
|
||||
function hasModdedLevels():Bool
|
||||
{
|
||||
return LevelRegistry.instance.listModdedLevelIds().length > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the selected level.
|
||||
* @param change +1 (down), -1 (up)
|
||||
|
@ -474,24 +495,25 @@ class StoryMenuState extends MusicBeatState
|
|||
prop.playConfirm();
|
||||
}
|
||||
|
||||
PlayState.storyPlaylist = currentLevel.getSongs();
|
||||
PlayState.isStoryMode = true;
|
||||
Paths.setCurrentLevel(currentLevel.id);
|
||||
|
||||
PlayState.currentSong = SongLoad.loadFromJson(PlayState.storyPlaylist[0].toLowerCase(), PlayState.storyPlaylist[0].toLowerCase());
|
||||
PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.storyPlaylist[0].toLowerCase());
|
||||
PlayStatePlaylist.playlistSongIds = currentLevel.getSongs();
|
||||
PlayStatePlaylist.isStoryMode = true;
|
||||
PlayStatePlaylist.campaignScore = 0;
|
||||
|
||||
// TODO: Fix this.
|
||||
PlayState.storyWeek = 0;
|
||||
PlayState.campaignScore = 0;
|
||||
var targetSongId:String = PlayStatePlaylist.playlistSongIds.shift();
|
||||
|
||||
// TODO: Fix this.
|
||||
PlayState.storyDifficulty = 0;
|
||||
PlayState.storyDifficulty_NEW = currentDifficultyId;
|
||||
var targetSong:Song = SongDataParser.fetchSong(targetSongId);
|
||||
|
||||
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
|
||||
PlayStatePlaylist.campaignId = currentLevel.id;
|
||||
PlayStatePlaylist.campaignTitle = currentLevel.getTitle();
|
||||
|
||||
new FlxTimer().start(1, function(tmr:FlxTimer) {
|
||||
LoadingState.loadAndSwitchState(new PlayState(), true);
|
||||
LoadingState.loadAndSwitchState(new PlayState(
|
||||
{
|
||||
targetSong: targetSong,
|
||||
targetDifficulty: currentDifficultyId,
|
||||
}), true);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ class Constants
|
|||
* The title of the game, for debug printing purposes.
|
||||
* Change this if you're making an engine.
|
||||
*/
|
||||
public static final TITLE = "Friday Night Funkin'";
|
||||
public static final TITLE:String = "Friday Night Funkin'";
|
||||
|
||||
/**
|
||||
* The current version number of the game.
|
||||
|
@ -26,7 +26,7 @@ class Constants
|
|||
* A suffix to add to the game version.
|
||||
* Add a suffix to prototype builds and remove it for releases.
|
||||
*/
|
||||
public static final VERSION_SUFFIX = ' PROTOTYPE';
|
||||
public static final VERSION_SUFFIX:String = ' PROTOTYPE';
|
||||
|
||||
#if debug
|
||||
static function get_VERSION():String
|
||||
|
@ -48,12 +48,12 @@ class Constants
|
|||
/**
|
||||
* Link to download the game on Itch.io.
|
||||
*/
|
||||
public static final URL_ITCH:String = "https://ninja-muffin24.itch.io/funkin/purchase";
|
||||
public static final URL_ITCH:String = 'https://ninja-muffin24.itch.io/funkin/purchase';
|
||||
|
||||
/**
|
||||
* Link to the game's page on Kickstarter.
|
||||
*/
|
||||
public static final URL_KICKSTARTER:String = "https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game/";
|
||||
public static final URL_KICKSTARTER:String = 'https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game/';
|
||||
|
||||
/**
|
||||
* GIT REPO DATA
|
||||
|
@ -64,12 +64,12 @@ class Constants
|
|||
/**
|
||||
* The current Git branch.
|
||||
*/
|
||||
public static final GIT_BRANCH = funkin.util.macro.GitCommit.getGitBranch();
|
||||
public static final GIT_BRANCH:String = funkin.util.macro.GitCommit.getGitBranch();
|
||||
|
||||
/**
|
||||
* The current Git commit hash.
|
||||
*/
|
||||
public static final GIT_HASH = funkin.util.macro.GitCommit.getGitCommitHash();
|
||||
public static final GIT_HASH:String = funkin.util.macro.GitCommit.getGitCommitHash();
|
||||
#end
|
||||
|
||||
/**
|
||||
|
@ -87,27 +87,70 @@ class Constants
|
|||
*/
|
||||
public static final COLOR_HEALTH_BAR_GREEN:FlxColor = 0xFF66FF33;
|
||||
|
||||
/**
|
||||
* Default variation for charts.
|
||||
*/
|
||||
public static final DEFAULT_VARIATION:String = 'default';
|
||||
|
||||
/**
|
||||
* STAGE DEFAULTS
|
||||
*/
|
||||
// ==============================
|
||||
|
||||
/**
|
||||
* Default difficulty for charts.
|
||||
*/
|
||||
public static final DEFAULT_DIFFICULTY:String = 'normal';
|
||||
|
||||
/**
|
||||
* Default player character for charts.
|
||||
*/
|
||||
public static final DEFAULT_CHARACTER:String = 'bf';
|
||||
|
||||
/**
|
||||
* Default stage for charts.
|
||||
*/
|
||||
public static final DEFAULT_STAGE:String = 'mainStage';
|
||||
|
||||
/**
|
||||
* Default song for if the PlayState messes up.
|
||||
*/
|
||||
public static final DEFAULT_SONG:String = 'tutorial';
|
||||
|
||||
/**
|
||||
* OTHER
|
||||
*/
|
||||
// ==============================
|
||||
|
||||
/**
|
||||
* All MP3 decoders introduce a playback delay of `528` samples,
|
||||
* which at 44,100 Hz (samples per second) is ~12 ms.
|
||||
*/
|
||||
public static final MP3_DELAY_MS:Float = 528 / 44100 * 1000;
|
||||
|
||||
/**
|
||||
* The scale factor to use when increasing the size of pixel art graphics.
|
||||
*/
|
||||
public static final PIXEL_ART_SCALE = 6;
|
||||
public static final PIXEL_ART_SCALE:Float = 6;
|
||||
|
||||
/**
|
||||
* The BPM of the title screen and menu music.
|
||||
* TODO: Move to metadata file.
|
||||
*/
|
||||
public static final FREAKY_MENU_BPM = 102;
|
||||
public static final FREAKY_MENU_BPM:Float = 102;
|
||||
|
||||
/**
|
||||
* The volume at which to play the countdown before the song starts.
|
||||
*/
|
||||
public static final COUNTDOWN_VOLUME = 0.6;
|
||||
public static final COUNTDOWN_VOLUME:Float = 0.6;
|
||||
|
||||
public static final DEFAULT_VARIATION = 'default';
|
||||
public static final DEFAULT_DIFFICULTY = 'normal';
|
||||
/**
|
||||
* The default intensity for camera zooms.
|
||||
*/
|
||||
public static final DEFAULT_ZOOM_INTENSITY:Float = 0.015;
|
||||
|
||||
/**
|
||||
* The default rate for camera zooms (in beats per zoom).
|
||||
*/
|
||||
public static final DEFAULT_ZOOM_RATE:Int = 4;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue