Merge branch 'master' into feature/offset-editor-tweaks

This commit is contained in:
EliteMasterEric 2023-07-03 12:22:33 -04:00
commit 90bd5af376
59 changed files with 2482 additions and 4150 deletions

View file

@ -10,11 +10,19 @@ runs:
run: |
haxelib config
shell: bash
- name: Restore/create existing haxelib cache for faster downloads
uses: actions/cache@v3
id: cache-haxelib-windows
with:
# wha?
key: cache-haxelib-${{ runner.os }}-${{ hashFiles('**/hmm.json')}}
path: |
.haxelib/
- name: Installing Haxe lol
run: |
haxe -version
haxelib git haxelib https://github.com/HaxeFoundation/haxelib.git
haxelib version
haxelib --global install hmm
haxelib --global run hmm install --quiet
haxelib --global run hmm install
shell: bash

View file

@ -2,7 +2,7 @@ name: build-upload
on:
workflow_dispatch:
push:
jobs:
check_date:
runs-on: ubuntu-latest
@ -44,18 +44,6 @@ jobs:
actions: write
steps:
- uses: actions/checkout@v3
- name: Restore existing build cache for faster compilation
uses: actions/cache/restore@v3
id: cache-windows-shit
with:
# wha?
key: cache-build-win
path: |
.haxelib/
export/debug/windows/haxe/
export/debug/windows/obj/
restore-keys: |
cache-build-windows
- uses: ./.github/actions/setup-haxeshit
- name: Build game
run: |
@ -66,33 +54,3 @@ jobs:
butler-key: ${{ secrets.BUTLER_API_KEY}}
build-dir: export/debug/windows/bin
target: win
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-windows") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Uploading new cache
uses: actions/cache/save@v3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-windows
path: |
.haxelib/
export/debug/windows/haxe/
export/debug/windows/obj/
restore-keys: |
cache-build-windows

View file

@ -105,7 +105,7 @@
<haxelib name="haxeui-flixel" /> <!-- Integrate HaxeUI with Flixel -->
<haxelib name="polymod" /> <!-- Modding framework -->
<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
<!-- <haxelib name="hxcodec" /> Video playback -->
<haxelib name="hxCodec" /> <!-- Video playback -->
<haxelib name="json2object" /> <!-- JSON parsing -->
<haxelib name="thx.semver" />
<haxelib name="hxcpp-debug-server" if="desktop debug" />

View file

@ -65,7 +65,7 @@
"version": "2.5.0"
},
{
"name": "hxcodec",
"name": "hxCodec",
"type": "git",
"dir": null,
"ref": "a56f4b4",

View file

@ -5,14 +5,14 @@ import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.util.FlxTimer;
class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
class ComboMilestone extends FlxTypedSpriteGroup<FlxSprite>
{
var effectStuff:FlxSprite;
var wasComboSetup:Bool = false;
var daCombo:Int = 0;
var grpNumbers:FlxTypedGroup<ComboNumber>;
var grpNumbers:FlxTypedGroup<ComboMilestoneNumber>;
var onScreenTime:Float = 0;
@ -23,7 +23,7 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
this.daCombo = daCombo;
effectStuff = new FlxSprite(0, 0);
effectStuff.frames = Paths.getSparrowAtlas('noteCombo');
effectStuff.frames = Paths.getSparrowAtlas('comboMilestone');
effectStuff.animation.addByPrefix('funny', 'NOTE COMBO animation', 24, false);
effectStuff.animation.play('funny');
effectStuff.antialiasing = true;
@ -33,7 +33,7 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
effectStuff.setGraphicSize(Std.int(effectStuff.width * 0.7));
add(effectStuff);
grpNumbers = new FlxTypedGroup<ComboNumber>();
grpNumbers = new FlxTypedGroup<ComboMilestoneNumber>();
// add(grpNumbers);
}
@ -41,7 +41,7 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
{
if (onScreenTime < 0.9)
{
new FlxTimer().start((Conductor.crochet / 1000) * 0.25, function(tmr) {
new FlxTimer().start((Conductor.beatLengthMs / 1000) * 0.25, function(tmr) {
forceFinish();
});
}
@ -62,14 +62,14 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
if (effectStuff.animation.curAnim.curFrame == 18)
{
grpNumbers.forEach(function(spr:ComboNumber) {
grpNumbers.forEach(function(spr:ComboMilestoneNumber) {
spr.animation.reset();
});
}
if (effectStuff.animation.curAnim.curFrame == 20)
{
grpNumbers.forEach(function(spr:ComboNumber) {
grpNumbers.forEach(function(spr:ComboMilestoneNumber) {
spr.kill();
});
}
@ -86,7 +86,7 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
while (daCombo > 0)
{
var comboNumber:ComboNumber = new ComboNumber(450 - (100 * loopNum), 20 + 14 * loopNum, daCombo % 10);
var comboNumber:ComboMilestoneNumber = new ComboMilestoneNumber(450 - (100 * loopNum), 20 + 14 * loopNum, daCombo % 10);
comboNumber.setGraphicSize(Std.int(comboNumber.width * 0.7));
grpNumbers.add(comboNumber);
add(comboNumber);
@ -95,27 +95,17 @@ class ComboCounter extends FlxTypedSpriteGroup<FlxSprite>
daCombo = Math.floor(daCombo / 10);
}
// var comboNumber:ComboNumber = new ComboNumber(420, 0, 0);
// add to both, in the group just for ez organize/accessing
// grpNumbers.add(comboNumber);
// add(comboNumber);
// var comboNumber2:ComboNumber = new ComboNumber(420 - 134, 44, 0);
// grpNumbers.add(comboNumber2);
// add(comboNumber2);
}
}
class ComboNumber extends FlxSprite
class ComboMilestoneNumber extends FlxSprite
{
public function new(x:Float, y:Float, digit:Int)
{
super(x - 20, y);
var stringNum:String = Std.string(digit);
frames = Paths.getSparrowAtlas('noteComboNumbers');
frames = Paths.getSparrowAtlas('comboMilestoneNumbers');
animation.addByPrefix(stringNum, stringNum, 24, false);
animation.play(stringNum);
antialiasing = true;

View file

@ -1,9 +1,8 @@
package funkin;
import flixel.util.FlxSignal;
import funkin.SongLoad.SwagSong;
import funkin.play.song.Song.SongDifficulty;
import funkin.play.song.SongData.SongTimeChange;
import flixel.util.FlxSignal;
import funkin.play.song.Song.SongDifficulty;
typedef BPMChangeEvent =
{
@ -12,18 +11,27 @@ typedef BPMChangeEvent =
var bpm:Float;
}
/**
* A global source of truth for timing information.
*/
class Conductor
{
/**
* The list of time changes in the song.
* There should be at least one time change (at the beginning of the song) to define the BPM.
*/
static var timeChanges:Array<SongTimeChange> = [];
static final STEPS_PER_BEAT:Int = 4;
/**
* The current time change.
*/
static var currentTimeChange:SongTimeChange;
// onBeatHit is called every quarter note
// onStepHit is called every sixteenth note
// 4/4 = 4 beats per measure = 16 steps per measure
// 120 BPM = 120 quarter notes per minute = 2 onBeatHit per second
// 120 BPM = 480 sixteenth notes per minute = 8 onStepHit per second
// 60 BPM = 60 quarter notes per minute = 1 onBeatHit per second
// 60 BPM = 240 sixteenth notes per minute = 4 onStepHit per second
// 3/4 = 3 beats per measure = 12 steps per measure
// (IDENTICAL TO 4/4 but shorter measure length)
// 120 BPM = 120 quarter notes per minute = 2 onBeatHit per second
// 120 BPM = 480 sixteenth notes per minute = 8 onStepHit per second
// 60 BPM = 60 quarter notes per minute = 1 onBeatHit per second
// 60 BPM = 240 sixteenth notes per minute = 4 onStepHit per second
// 7/8 = 3.5 beats per measure = 14 steps per measure
/**
* The current position in the song in milliseconds.
@ -47,29 +55,60 @@ class Conductor
static var bpmOverride:Null<Float> = null;
// OLD, replaced with timeChanges.
public static var bpmChangeMap:Array<BPMChangeEvent> = [];
/**
* Current position in the song, in whole measures.
*/
public static var currentMeasure(default, null):Int;
/**
* Duration of a beat in millisecond. Calculated based on bpm.
*/
public static var crochet(get, null):Float;
* Current position in the song, in whole beats.
**/
public static var currentBeat(default, null):Int;
static function get_crochet():Float
/**
* Current position in the song, in whole steps.
*/
public static var currentStep(default, null):Int;
/**
* Current position in the song, in steps and fractions of a step.
*/
public static var currentStepTime(default, null):Float;
/**
* Duration of a measure in milliseconds. Calculated based on bpm.
*/
public static var measureLengthMs(get, null):Float;
static function get_measureLengthMs():Float
{
return beatLengthMs * timeSignatureNumerator;
}
/**
* Duration of a beat (quarter note) in milliseconds. Calculated based on bpm.
*/
public static var beatLengthMs(get, null):Float;
static function get_beatLengthMs():Float
{
// Tied directly to BPM.
return ((60 / bpm) * 1000);
}
/**
* Duration of a step (quarter) in milliseconds. Calculated based on bpm.
* Duration of a step (sixteenth) in milliseconds. Calculated based on bpm.
*/
public static var stepCrochet(get, null):Float;
public static var stepLengthMs(get, null):Float;
static function get_stepCrochet():Float
static function get_stepLengthMs():Float
{
return crochet / timeSignatureNumerator;
return beatLengthMs / STEPS_PER_BEAT;
}
/**
* The numerator of the current time signature (number of notes in a measure)
*/
public static var timeSignatureNumerator(get, null):Int;
static function get_timeSignatureNumerator():Int
@ -79,6 +118,9 @@ class Conductor
return currentTimeChange.timeSignatureNum;
}
/**
* The numerator of the current time signature (length of notes in a measure)
*/
public static var timeSignatureDenominator(get, null):Int;
static function get_timeSignatureDenominator():Int
@ -88,30 +130,57 @@ class Conductor
return currentTimeChange.timeSignatureDen;
}
/**
* Current position in the song, in beats.
**/
public static var currentBeat(default, null):Int;
/**
* Current position in the song, in steps.
*/
public static var currentStep(default, null):Int;
/**
* Current position in the song, in steps and fractions of a step.
*/
public static var currentStepTime(default, null):Float;
public static var beatHit(default, null):FlxSignal = new FlxSignal();
public static var stepHit(default, null):FlxSignal = new FlxSignal();
public static var lastSongPos:Float;
public static var visualOffset:Float = 0;
public static var audioOffset:Float = 0;
public static var offset:Float = 0;
// TODO: Add code to update this.
// TODO: What's the difference between visualOffset and audioOffset?
public static var visualOffset:Float = 0;
public static var audioOffset:Float = 0;
//
// Signals
//
/**
* Signal that is dispatched every measure.
* At 120 BPM 4/4, this is dispatched every 2 seconds.
* At 120 BPM 3/4, this is dispatched every 1.5 seconds.
*/
public static var measureHit(default, null):FlxSignal = new FlxSignal();
/**
* Signal that is dispatched every beat.
* At 120 BPM 4/4, this is dispatched every 0.5 seconds.
* At 120 BPM 3/4, this is dispatched every 0.5 seconds.
*/
public static var beatHit(default, null):FlxSignal = new FlxSignal();
/**
* Signal that is dispatched when a step is hit.
* At 120 BPM 4/4, this is dispatched every 0.125 seconds.
* At 120 BPM 3/4, this is dispatched every 0.125 seconds.
*/
public static var stepHit(default, null):FlxSignal = new FlxSignal();
//
// Internal Variables
//
/**
* The list of time changes in the song.
* There should be at least one time change (at the beginning of the song) to define the BPM.
*/
static var timeChanges:Array<SongTimeChange> = [];
/**
* The current time change.
*/
static var currentTimeChange:SongTimeChange;
public static var lastSongPos:Float;
/**
* The number of beats (whole notes) in a measure.
*/
public static var beatsPerMeasure(get, null):Int;
static function get_beatsPerMeasure():Int
@ -119,33 +188,17 @@ class Conductor
return timeSignatureNumerator;
}
/**
* The number of steps (quarter-notes) in a measure.
*/
public static var stepsPerMeasure(get, null):Int;
static function get_stepsPerMeasure():Int
{
// Is this always x4?
// This is always 4, b
return timeSignatureNumerator * 4;
}
function new() {}
public static function getLastBPMChange()
{
var lastChange:BPMChangeEvent =
{
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime) lastChange = Conductor.bpmChangeMap[i];
if (Conductor.songPosition < Conductor.bpmChangeMap[i].songTime) break;
}
return lastChange;
}
/**
* Forcibly defines the current BPM of the song.
* Useful for things like the chart editor that need to manipulate BPM in real time.
@ -155,11 +208,16 @@ class Conductor
* WARNING: Avoid this for things like setting the BPM of the title screen music,
* you should have a metadata file for it instead.
*/
public static function forceBPM(?bpm:Float = null)
public static function forceBPM(?bpm:Float = null):Void
{
if (bpm != null) trace('[CONDUCTOR] Forcing BPM to ' + bpm);
if (bpm != null)
{
trace('[CONDUCTOR] Forcing BPM to ' + bpm);
}
else
{
trace('[CONDUCTOR] Resetting BPM to default');
}
Conductor.bpmOverride = bpm;
}
@ -170,15 +228,15 @@ class Conductor
* @param songPosition The current position in the song in milliseconds.
* Leave blank to use the FlxG.sound.music position.
*/
public static function update(songPosition:Float = null)
public static function update(songPosition:Float = null):Void
{
if (songPosition == null) songPosition = (FlxG.sound.music != null) ? FlxG.sound.music.time + Conductor.offset : 0.0;
var oldBeat = currentBeat;
var oldStep = currentStep;
var oldMeasure:Int = currentMeasure;
var oldBeat:Int = currentBeat;
var oldStep:Int = currentStep;
Conductor.songPosition = songPosition;
// Conductor.bpm = Conductor.getLastBPMChange().bpm;
currentTimeChange = timeChanges[0];
for (i in 0...timeChanges.length)
@ -194,14 +252,14 @@ class Conductor
}
else if (currentTimeChange != null)
{
currentStepTime = (currentTimeChange.beatTime * 4) + (songPosition - currentTimeChange.timeStamp) / stepCrochet;
currentStepTime = (currentTimeChange.beatTime * 4) + (songPosition - currentTimeChange.timeStamp) / stepLengthMs;
currentStep = Math.floor(currentStepTime);
currentBeat = Math.floor(currentStep / 4);
}
else
{
// Assume a constant BPM equal to the forced value.
currentStepTime = (songPosition / stepCrochet);
currentStepTime = (songPosition / stepLengthMs);
currentStep = Math.floor(currentStepTime);
currentBeat = Math.floor(currentStep / 4);
}
@ -216,37 +274,14 @@ class Conductor
{
beatHit.dispatch();
}
}
@:deprecated // Switch to TimeChanges instead.
public static function mapBPMChanges(song:SwagSong)
{
bpmChangeMap = [];
var curBPM:Float = song.bpm;
var totalSteps:Int = 0;
var totalPos:Float = 0;
for (i in 0...SongLoad.getSong().length)
if (currentMeasure != oldMeasure)
{
if (SongLoad.getSong()[i].changeBPM && SongLoad.getSong()[i].bpm != curBPM)
{
curBPM = SongLoad.getSong()[i].bpm;
var event:BPMChangeEvent =
{
stepTime: totalSteps,
songTime: totalPos,
bpm: curBPM
};
bpmChangeMap.push(event);
}
var deltaSteps:Int = SongLoad.getSong()[i].lengthInSteps;
totalSteps += deltaSteps;
totalPos += ((60 / curBPM) * 1000 / 4) * deltaSteps;
measureHit.dispatch();
}
}
public static function mapTimeChanges(songTimeChanges:Array<SongTimeChange>)
public static function mapTimeChanges(songTimeChanges:Array<SongTimeChange>):Void
{
timeChanges = [];
@ -268,7 +303,7 @@ class Conductor
if (timeChanges.length == 0)
{
// Assume a constant BPM equal to the forced value.
return Math.floor(ms / stepCrochet);
return Math.floor(ms / stepLengthMs);
}
else
{
@ -289,7 +324,7 @@ class Conductor
}
}
resultStep += Math.floor((ms - lastTimeChange.timeStamp) / stepCrochet);
resultStep += Math.floor((ms - lastTimeChange.timeStamp) / stepLengthMs);
return resultStep;
}

View file

@ -41,12 +41,18 @@ enum Control
ACCEPT;
BACK;
PAUSE;
CUTSCENE_ADVANCE;
CUTSCENE_SKIP;
VOLUME_UP;
VOLUME_DOWN;
VOLUME_MUTE;
#if CAN_CHEAT
CHEAT;
#end
}
enum abstract Action(String) to String from String
@:enum
abstract Action(String) to String from String
{
var UI_UP = "ui_up";
var UI_LEFT = "ui_left";
@ -75,6 +81,11 @@ enum abstract Action(String) to String from String
var ACCEPT = "accept";
var BACK = "back";
var PAUSE = "pause";
var CUTSCENE_ADVANCE = "cutscene_advance";
var CUTSCENE_SKIP = "cutscene_skip";
var VOLUME_UP = "volume_up";
var VOLUME_DOWN = "volume_down";
var VOLUME_MUTE = "volume_mute";
var RESET = "reset";
#if CAN_CHEAT
var CHEAT = "cheat";
@ -129,6 +140,11 @@ class Controls extends FlxActionSet
var _back = new FlxActionDigital(Action.BACK);
var _pause = new FlxActionDigital(Action.PAUSE);
var _reset = new FlxActionDigital(Action.RESET);
var _cutscene_advance = new FlxActionDigital(Action.CUTSCENE_ADVANCE);
var _cutscene_skip = new FlxActionDigital(Action.CUTSCENE_SKIP);
var _volume_up = new FlxActionDigital(Action.VOLUME_UP);
var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN);
var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE);
#if CAN_CHEAT
var _cheat = new FlxActionDigital(Action.CHEAT);
#end
@ -273,6 +289,31 @@ class Controls extends FlxActionSet
inline function get_PAUSE()
return _pause.check();
public var CUTSCENE_ADVANCE(get, never):Bool;
inline function get_CUTSCENE_ADVANCE()
return _cutscene_advance.check();
public var CUTSCENE_SKIP(get, never):Bool;
inline function get_CUTSCENE_SKIP()
return _cutscene_skip.check();
public var VOLUME_UP(get, never):Bool;
inline function get_VOLUME_UP()
return _volume_up.check();
public var VOLUME_DOWN(get, never):Bool;
inline function get_VOLUME_DOWN()
return _volume_down.check();
public var VOLUME_MUTE(get, never):Bool;
inline function get_VOLUME_MUTE()
return _volume_mute.check();
public var RESET(get, never):Bool;
inline function get_RESET()
@ -316,6 +357,11 @@ class Controls extends FlxActionSet
add(_accept);
add(_back);
add(_pause);
add(_cutscene_advance);
add(_cutscene_skip);
add(_volume_up);
add(_volume_down);
add(_volume_mute);
add(_reset);
#if CAN_CHEAT
add(_cheat);
@ -377,6 +423,11 @@ class Controls extends FlxActionSet
case BACK: _back;
case PAUSE: _pause;
case RESET: _reset;
case CUTSCENE_ADVANCE: _cutscene_advance;
case CUTSCENE_SKIP: _cutscene_skip;
case VOLUME_UP: _volume_up;
case VOLUME_DOWN: _volume_down;
case VOLUME_MUTE: _volume_mute;
#if CAN_CHEAT
case CHEAT: _cheat;
#end
@ -437,6 +488,16 @@ class Controls extends FlxActionSet
func(_back, JUST_PRESSED);
case PAUSE:
func(_pause, JUST_PRESSED);
case CUTSCENE_ADVANCE:
func(_cutscene_advance, JUST_PRESSED);
case CUTSCENE_SKIP:
func(_cutscene_skip, PRESSED);
case VOLUME_UP:
func(_volume_up, JUST_PRESSED);
case VOLUME_DOWN:
func(_volume_down, JUST_PRESSED);
case VOLUME_MUTE:
func(_volume_mute, JUST_PRESSED);
case RESET:
func(_reset, JUST_PRESSED);
#if CAN_CHEAT
@ -454,37 +515,70 @@ class Controls extends FlxActionSet
switch(device)
{
case Keys:
forEachBound(control, function(action, _) replaceKey(action, toAdd, toRemove));
forEachBound(control, function(action, state) replaceKey(action, toAdd, toRemove, state));
case Gamepad(id):
forEachBound(control, function(action, _) replaceButton(action, id, toAdd, toRemove));
forEachBound(control, function(action, state) replaceButton(action, id, toAdd, toRemove, state));
}
}
function replaceKey(action:FlxActionDigital, toAdd:Int, toRemove:Int)
function replaceKey(action:FlxActionDigital, toAdd:FlxKey, toRemove:FlxKey, state:FlxInputState)
{
if (action.inputs.length == 0) {
// Add the keybind, don't replace.
addKeys(action, [toAdd], state);
return;
}
var hasReplaced:Bool = false;
for (i in 0...action.inputs.length)
{
var input = action.inputs[i];
if (input == null) continue;
if (input.device == KEYBOARD && input.inputID == toRemove)
{
@:privateAccess
action.inputs[i].inputID = toAdd;
if (toAdd == FlxKey.NONE) {
// Remove the keybind, don't replace.
action.inputs.remove(input);
} else {
// Replace the keybind.
@:privateAccess
action.inputs[i].inputID = toAdd;
}
hasReplaced = true;
}
}
if (!hasReplaced) {
addKeys(action, [toAdd], state);
}
}
function replaceButton(action:FlxActionDigital, deviceID:Int, toAdd:Int, toRemove:Int)
function replaceButton(action:FlxActionDigital, deviceID:Int, toAdd:FlxGamepadInputID, toRemove:FlxGamepadInputID, state:FlxInputState)
{
if (action.inputs.length == 0) {
addButtons(action, [toAdd], state, deviceID);
return;
}
var hasReplaced:Bool = false;
for (i in 0...action.inputs.length)
{
var input = action.inputs[i];
if (input == null) continue;
if (isGamepad(input, deviceID) && input.inputID == toRemove)
{
@:privateAccess
action.inputs[i].inputID = toAdd;
hasReplaced = true;
}
}
if (!hasReplaced) {
addButtons(action, [toAdd], state, deviceID);
}
}
public function copyFrom(controls:Controls, ?device:Device)
@ -558,10 +652,12 @@ class Controls extends FlxActionSet
forEachBound(control, function(action, _) removeKeys(action, keys));
}
inline static function addKeys(action:FlxActionDigital, keys:Array<FlxKey>, state:FlxInputState)
static function addKeys(action:FlxActionDigital, keys:Array<FlxKey>, state:FlxInputState)
{
for (key in keys)
for (key in keys) {
if (key == FlxKey.NONE) continue; // Ignore unbound keys.
action.addKey(key, state);
}
}
static function removeKeys(action:FlxActionDigital, keys:Array<FlxKey>)
@ -582,54 +678,95 @@ class Controls extends FlxActionSet
keyboardScheme = scheme;
switch(scheme)
{
case Solo:
bindKeys(Control.UI_UP, [W, FlxKey.UP]);
bindKeys(Control.UI_DOWN, [S, FlxKey.DOWN]);
bindKeys(Control.UI_LEFT, [A, FlxKey.LEFT]);
bindKeys(Control.UI_RIGHT, [D, FlxKey.RIGHT]);
bindKeys(Control.NOTE_UP, [W, FlxKey.UP]);
bindKeys(Control.NOTE_DOWN, [S, FlxKey.DOWN]);
bindKeys(Control.NOTE_LEFT, [A, FlxKey.LEFT]);
bindKeys(Control.NOTE_RIGHT, [D, FlxKey.RIGHT]);
bindKeys(Control.ACCEPT, [Z, SPACE, ENTER]);
bindKeys(Control.BACK, [X, BACKSPACE, ESCAPE]);
bindKeys(Control.PAUSE, [P, ENTER, ESCAPE]);
bindKeys(Control.RESET, [R]);
case Duo(true):
bindKeys(Control.UI_UP, [W]);
bindKeys(Control.UI_DOWN, [S]);
bindKeys(Control.UI_LEFT, [A]);
bindKeys(Control.UI_RIGHT, [D]);
bindKeys(Control.NOTE_UP, [W]);
bindKeys(Control.NOTE_DOWN, [S]);
bindKeys(Control.NOTE_LEFT, [A]);
bindKeys(Control.NOTE_RIGHT, [D]);
bindKeys(Control.ACCEPT, [G, Z]);
bindKeys(Control.BACK, [H, X]);
bindKeys(Control.PAUSE, [ONE]);
bindKeys(Control.RESET, [R]);
case Duo(false):
bindKeys(Control.UI_UP, [FlxKey.UP]);
bindKeys(Control.UI_DOWN, [FlxKey.DOWN]);
bindKeys(Control.UI_LEFT, [FlxKey.LEFT]);
bindKeys(Control.UI_RIGHT, [FlxKey.RIGHT]);
bindKeys(Control.NOTE_UP, [FlxKey.UP]);
bindKeys(Control.NOTE_DOWN, [FlxKey.DOWN]);
bindKeys(Control.NOTE_LEFT, [FlxKey.LEFT]);
bindKeys(Control.NOTE_RIGHT, [FlxKey.RIGHT]);
bindKeys(Control.ACCEPT, [O]);
bindKeys(Control.BACK, [P]);
bindKeys(Control.PAUSE, [ENTER]);
bindKeys(Control.RESET, [BACKSPACE]);
case None: // nothing
case Custom: // nothing
}
bindKeys(Control.UI_UP, getDefaultKeybinds(scheme, Control.UI_UP));
bindKeys(Control.UI_DOWN, getDefaultKeybinds(scheme, Control.UI_DOWN));
bindKeys(Control.UI_LEFT, getDefaultKeybinds(scheme, Control.UI_LEFT));
bindKeys(Control.UI_RIGHT, getDefaultKeybinds(scheme, Control.UI_RIGHT));
bindKeys(Control.NOTE_UP, getDefaultKeybinds(scheme, Control.NOTE_UP));
bindKeys(Control.NOTE_DOWN, getDefaultKeybinds(scheme, Control.NOTE_DOWN));
bindKeys(Control.NOTE_LEFT, getDefaultKeybinds(scheme, Control.NOTE_LEFT));
bindKeys(Control.NOTE_RIGHT, getDefaultKeybinds(scheme, Control.NOTE_RIGHT));
bindKeys(Control.ACCEPT, getDefaultKeybinds(scheme, Control.ACCEPT));
bindKeys(Control.BACK, getDefaultKeybinds(scheme, Control.BACK));
bindKeys(Control.PAUSE, getDefaultKeybinds(scheme, Control.PAUSE));
bindKeys(Control.CUTSCENE_ADVANCE, getDefaultKeybinds(scheme, Control.CUTSCENE_ADVANCE));
bindKeys(Control.CUTSCENE_SKIP, getDefaultKeybinds(scheme, Control.CUTSCENE_SKIP));
bindKeys(Control.VOLUME_UP, getDefaultKeybinds(scheme, Control.VOLUME_UP));
bindKeys(Control.VOLUME_DOWN, getDefaultKeybinds(scheme, Control.VOLUME_DOWN));
bindKeys(Control.VOLUME_MUTE, getDefaultKeybinds(scheme, Control.VOLUME_MUTE));
bindMobileLol();
}
function getDefaultKeybinds(scheme:KeyboardScheme, control:Control):Array<FlxKey> {
switch (scheme) {
case Solo:
switch (control) {
case Control.UI_UP: return [W, FlxKey.UP];
case Control.UI_DOWN: return [S, FlxKey.DOWN];
case Control.UI_LEFT: return [A, FlxKey.LEFT];
case Control.UI_RIGHT: return [D, FlxKey.RIGHT];
case Control.NOTE_UP: return [W, FlxKey.UP];
case Control.NOTE_DOWN: return [S, FlxKey.DOWN];
case Control.NOTE_LEFT: return [A, FlxKey.LEFT];
case Control.NOTE_RIGHT: return [D, FlxKey.RIGHT];
case Control.ACCEPT: return [Z, SPACE, ENTER];
case Control.BACK: return [X, BACKSPACE, ESCAPE];
case Control.PAUSE: return [P, ENTER, ESCAPE];
case Control.CUTSCENE_ADVANCE: return [Z, ENTER];
case Control.CUTSCENE_SKIP: return [P, ESCAPE];
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
case Control.RESET: return [R];
}
case Duo(true):
switch (control) {
case Control.UI_UP: return [W];
case Control.UI_DOWN: return [S];
case Control.UI_LEFT: return [A];
case Control.UI_RIGHT: return [D];
case Control.NOTE_UP: return [W];
case Control.NOTE_DOWN: return [S];
case Control.NOTE_LEFT: return [A];
case Control.NOTE_RIGHT: return [D];
case Control.ACCEPT: return [G, Z];
case Control.BACK: return [H, X];
case Control.PAUSE: return [ONE];
case Control.CUTSCENE_ADVANCE: return [G, Z];
case Control.CUTSCENE_SKIP: return [ONE];
case Control.VOLUME_UP: return [PLUS];
case Control.VOLUME_DOWN: return [MINUS];
case Control.VOLUME_MUTE: return [ZERO];
case Control.RESET: return [R];
}
case Duo(false):
switch (control) {
case Control.UI_UP: return [FlxKey.UP];
case Control.UI_DOWN: return [FlxKey.DOWN];
case Control.UI_LEFT: return [FlxKey.LEFT];
case Control.UI_RIGHT: return [FlxKey.RIGHT];
case Control.NOTE_UP: return [FlxKey.UP];
case Control.NOTE_DOWN: return [FlxKey.DOWN];
case Control.NOTE_LEFT: return [FlxKey.LEFT];
case Control.NOTE_RIGHT: return [FlxKey.RIGHT];
case Control.ACCEPT: return [ENTER];
case Control.BACK: return [ESCAPE];
case Control.PAUSE: return [ONE];
case Control.CUTSCENE_ADVANCE: return [ENTER];
case Control.CUTSCENE_SKIP: return [ONE];
case Control.VOLUME_UP: return [NUMPADPLUS];
case Control.VOLUME_DOWN: return [NUMPADMINUS];
case Control.VOLUME_MUTE: return [NUMPADZERO];
case Control.RESET: return [R];
}
default:
// Fallthrough.
}
return [];
}
function bindMobileLol()
{
#if FLX_TOUCH
@ -704,23 +841,51 @@ class Controls extends FlxActionSet
{
addGamepadLiteral(id, [
Control.ACCEPT => [#if switch B #else A #end],
Control.BACK => [#if switch A #else B #end, FlxGamepadInputID.BACK],
Control.UI_UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP],
Control.UI_DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN],
Control.UI_LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT],
Control.UI_RIGHT => [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT],
Control.ACCEPT => getDefaultGamepadBinds(Control.ACCEPT),
Control.BACK => getDefaultGamepadBinds(Control.BACK),
Control.UI_UP => getDefaultGamepadBinds(Control.UI_UP),
Control.UI_DOWN => getDefaultGamepadBinds(Control.UI_DOWN),
Control.UI_LEFT => getDefaultGamepadBinds(Control.UI_LEFT),
Control.UI_RIGHT => getDefaultGamepadBinds(Control.UI_RIGHT),
// don't swap A/B or X/Y for switch on these. A is always the bottom face button
Control.NOTE_UP => [DPAD_UP, Y, LEFT_STICK_DIGITAL_UP, RIGHT_STICK_DIGITAL_UP],
Control.NOTE_DOWN => [DPAD_DOWN, A, LEFT_STICK_DIGITAL_DOWN, RIGHT_STICK_DIGITAL_DOWN],
Control.NOTE_LEFT => [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT],
Control.NOTE_RIGHT => [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT],
Control.PAUSE => [START],
Control.RESET => [RIGHT_SHOULDER]
#if CAN_CHEAT, Control.CHEAT => [X] #end
Control.NOTE_UP => getDefaultGamepadBinds(Control.NOTE_UP),
Control.NOTE_DOWN => getDefaultGamepadBinds(Control.NOTE_DOWN),
Control.NOTE_LEFT => getDefaultGamepadBinds(Control.NOTE_LEFT),
Control.NOTE_RIGHT => getDefaultGamepadBinds(Control.NOTE_RIGHT),
Control.PAUSE => getDefaultGamepadBinds(Control.PAUSE),
// Control.VOLUME_UP => [RIGHT_SHOULDER],
// Control.VOLUME_DOWN => [LEFT_SHOULDER],
// Control.VOLUME_MUTE => [RIGHT_TRIGGER],
Control.CUTSCENE_ADVANCE => getDefaultGamepadBinds(Control.CUTSCENE_ADVANCE),
Control.CUTSCENE_SKIP => getDefaultGamepadBinds(Control.CUTSCENE_SKIP),
Control.RESET => getDefaultGamepadBinds(Control.RESET),
#if CAN_CHEAT, Control.CHEAT => getDefaultGamepadBinds(Control.CHEAT) #end
]);
}
function getDefaultGamepadBinds(control:Control):Array<FlxGamepadInputID> {
switch(control) {
case Control.ACCEPT: return [#if switch B #else A #end];
case Control.BACK: return [#if switch A #else B #end, FlxGamepadInputID.BACK];
case Control.UI_UP: return [DPAD_UP, LEFT_STICK_DIGITAL_UP];
case Control.UI_DOWN: return [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN];
case Control.UI_LEFT: return [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT];
case Control.UI_RIGHT: return [DPAD_RIGHT, LEFT_STICK_DIGITAL_RIGHT];
case Control.NOTE_UP: return [DPAD_UP, Y, LEFT_STICK_DIGITAL_UP, RIGHT_STICK_DIGITAL_UP];
case Control.NOTE_DOWN: return [DPAD_DOWN, A, LEFT_STICK_DIGITAL_DOWN, RIGHT_STICK_DIGITAL_DOWN];
case Control.NOTE_LEFT: return [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT];
case Control.NOTE_RIGHT: return [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT];
case Control.PAUSE: return [START];
case Control.CUTSCENE_ADVANCE: return [A];
case Control.CUTSCENE_SKIP: return [START];
case Control.RESET: return [RIGHT_SHOULDER];
#if CAN_CHEAT, Control.CHEAT: return [X]; #end
default:
// Fallthrough.
}
return [];
}
/**
* Sets all actions that pertain to the binder to trigger when the supplied keys are used.
* If binder is a literal you can inline this
@ -749,8 +914,10 @@ class Controls extends FlxActionSet
inline static function addButtons(action:FlxActionDigital, buttons:Array<FlxGamepadInputID>, state, id)
{
for (button in buttons)
for (button in buttons) {
if (button == FlxGamepadInputID.NONE) continue; // Ignore unbound keys.
action.addGamepad(button, state, id);
}
}
static function removeButtons(action:FlxActionDigital, gamepadID:Int, buttons:Array<FlxGamepadInputID>)
@ -798,6 +965,11 @@ class Controls extends FlxActionSet
}
}
/**
* NOTE: When loading controls:
* An EMPTY array means the control is uninitialized and needs to be reset to default.
* An array with a single FlxKey.NONE means the control was intentionally unbound by the user.
*/
public function fromSaveData(data:Dynamic, device:Device)
{
for (control in Control.createAll())
@ -805,17 +977,44 @@ class Controls extends FlxActionSet
var inputs:Array<Int> = Reflect.field(data, control.getName());
if (inputs != null)
{
if (inputs.length == 0) {
trace('Control ${control} is missing bindings, resetting to default.');
switch(device)
{
case Keys:
bindKeys(control, getDefaultKeybinds(Solo, control));
case Gamepad(id):
bindButtons(control, id, getDefaultGamepadBinds(control));
}
} else if (inputs == [FlxKey.NONE]) {
trace('Control ${control} is unbound, leaving it be.');
} else {
switch(device)
{
case Keys:
bindKeys(control, inputs.copy());
case Gamepad(id):
bindButtons(control, id, inputs.copy());
}
}
} else {
trace('Control ${control} is missing bindings, resetting to default.');
switch(device)
{
case Keys:
bindKeys(control, inputs.copy());
bindKeys(control, getDefaultKeybinds(Solo, control));
case Gamepad(id):
bindButtons(control, id, inputs.copy());
bindButtons(control, id, getDefaultGamepadBinds(control));
}
}
}
}
/**
* NOTE: When saving controls:
* An EMPTY array means the control is uninitialized and needs to be reset to default.
* An array with a single FlxKey.NONE means the control was intentionally unbound by the user.
*/
public function createSaveData(device:Device):Dynamic
{
var isEmpty = true;
@ -825,6 +1024,8 @@ class Controls extends FlxActionSet
var inputs = getInputsFor(control, device);
isEmpty = isEmpty && inputs.length == 0;
if (inputs.length == 0) inputs = [FlxKey.NONE];
Reflect.setField(data, control.getName(), inputs);
}

View file

@ -20,13 +20,6 @@ import openfl.filters.ShaderFilter;
class CoolUtil
{
public static var difficultyArray:Array<String> = ['EASY', "NORMAL", "HARD"];
public static function difficultyString():String
{
return difficultyArray[PlayState.storyDifficulty];
}
public static function coolBaseLog(base:Float, fin:Float):Float
{
return Math.log(fin) / Math.log(base);

View file

@ -1,80 +0,0 @@
package funkin;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.addons.display.FlxGridOverlay;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxPoint;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import openfl.Assets;
import openfl.display.BitmapData;
import openfl.display.MovieClip;
import openfl.display.Timeline;
import openfl.geom.Matrix;
import openfl.geom.Rectangle;
class CutsceneAnimTestState extends FlxState
{
var cutsceneGroup:CutsceneCharacter;
var curSelected:Int = 0;
var debugTxt:FlxText;
var funnySprite:FlxSprite = new FlxSprite();
var clip:MovieClip;
public function new()
{
super();
var gridBG:FlxSprite = FlxGridOverlay.create(10, 10);
gridBG.scrollFactor.set(0.5, 0.5);
add(gridBG);
debugTxt = new FlxText(900, 20, 0, "", 20);
debugTxt.color = FlxColor.BLUE;
add(debugTxt);
clip = Assets.getMovieClip("tanky:");
// clip.x = FlxG.width/2;
// clip.y = FlxG.height/2;
FlxG.stage.addChild(clip);
var swagShit:MovieClip = Assets.getMovieClip('tankBG:');
// swagShit.scaleX = 5;
FlxG.stage.addChild(swagShit);
swagShit.gotoAndStop(13);
var swfMountain = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000);
swfMountain.draw(swagShit, swagShit.transform.matrix);
var mountains:FlxSprite = new FlxSprite().loadGraphic(swfMountain);
// add(mountains);
FlxG.stage.removeChild(swagShit);
funnySprite.x = FlxG.width / 2;
funnySprite.y = FlxG.height / 2;
add(funnySprite);
}
override function update(elapsed:Float)
{
super.update(elapsed);
// jam sprite into top left corner
var drawMatrix:Matrix = clip.transform.matrix;
var bounds:Rectangle = clip.getBounds(null);
drawMatrix.tx = -bounds.x;
drawMatrix.ty = -bounds.y;
// make bitmapdata only as big as it needs to be
var funnyBmp:BitmapData = new BitmapData(Math.ceil(bounds.width), Math.ceil(bounds.height), true, 0x00000000);
funnyBmp.draw(clip, drawMatrix, true);
funnySprite.loadGraphic(funnyBmp);
// jam sprite back into place lol
funnySprite.offset.x = -bounds.x;
funnySprite.offset.y = -bounds.y;
}
}

View file

@ -1,74 +0,0 @@
package funkin;
import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxPoint;
class CutsceneCharacter extends FlxTypedGroup<FlxSprite>
{
public var coolPos:FlxPoint = FlxPoint.get();
public var animShit:Map<String, FlxPoint> = new Map();
var imageShit:String;
public function new(x:Float, y:Float, imageShit:String)
{
super();
coolPos.set(x, y);
this.imageShit = imageShit;
parseOffsets();
createCutscene(0);
}
// shitshow, oh well
var arrayLMFAOOOO:Array<String> = [];
function parseOffsets()
{
var splitShit:Array<String> = CoolUtil.coolTextFile(Paths.file('images/cutsceneStuff/' + imageShit + "CutsceneOffsets.txt"));
for (i in splitShit)
{
var xAndY:FlxPoint = FlxPoint.get();
var dumbSplit:Array<String> = i.split('---')[1].trim().split(' ');
trace('cool split: ' + i.split('---')[1]);
trace(dumbSplit);
xAndY.set(Std.parseFloat(dumbSplit[0]), Std.parseFloat(dumbSplit[1]));
animShit.set(i.split('---')[0].trim(), xAndY);
arrayLMFAOOOO.push(i.split('---')[0].trim());
}
trace(animShit);
}
public function createCutscene(daNum:Int = 0)
{
var cutScene:FlxSprite = new FlxSprite(coolPos.x + animShit.get(arrayLMFAOOOO[daNum]).x, coolPos.y + animShit.get(arrayLMFAOOOO[daNum]).y);
cutScene.frames = Paths.getSparrowAtlas('cutsceneStuff/' + imageShit + "-" + daNum);
cutScene.animation.addByPrefix('weed', arrayLMFAOOOO[daNum], 24, false);
cutScene.animation.play('weed');
cutScene.antialiasing = true;
cutScene.animation.finishCallback = function(anim:String) {
cutScene.kill();
cutScene.destroy();
cutScene = null;
if (daNum + 1 < arrayLMFAOOOO.length) createCutscene(daNum + 1);
else
ended();
};
add(cutScene);
}
public var onFinish:Void->Void;
public function ended():Void
{
if (onFinish != null) onFinish();
}
}

View file

@ -38,7 +38,7 @@ class DialogueBox extends FlxSpriteGroup
{
super();
switch (PlayState.currentSong.song.toLowerCase())
switch (PlayState.instance.currentSong.songId.toLowerCase())
{
case 'senpai':
FlxG.sound.playMusic(Paths.music('Lunchbox'), 0);
@ -79,7 +79,7 @@ class DialogueBox extends FlxSpriteGroup
box = new FlxSprite(-20, 45);
var hasDialog:Bool = false;
switch (PlayState.currentSong.song.toLowerCase())
switch (PlayState.instance.currentSong.songId.toLowerCase())
{
case 'senpai':
hasDialog = true;
@ -151,8 +151,8 @@ class DialogueBox extends FlxSpriteGroup
override function update(elapsed:Float):Void
{
// HARD CODING CUZ IM STUPDI
if (PlayState.currentSong.song.toLowerCase() == 'roses') portraitLeft.visible = false;
if (PlayState.currentSong.song.toLowerCase() == 'thorns')
if (PlayState.instance.currentSong.songId.toLowerCase() == 'roses') portraitLeft.visible = false;
if (PlayState.instance.currentSong.songId.toLowerCase() == 'thorns')
{
portraitLeft.color = FlxColor.BLACK;
swagDialogue.color = FlxColor.WHITE;
@ -188,8 +188,8 @@ class DialogueBox extends FlxSpriteGroup
{
isEnding = true;
if (PlayState.currentSong.song.toLowerCase() == 'senpai'
|| PlayState.currentSong.song.toLowerCase() == 'thorns') FlxG.sound.music.fadeOut(2.2, 0);
if (PlayState.instance.currentSong.songId.toLowerCase() == 'senpai'
|| PlayState.instance.currentSong.songId.toLowerCase() == 'thorns') FlxG.sound.music.fadeOut(2.2, 0);
new FlxTimer().start(0.2, function(tmr:FlxTimer) {
box.alpha -= 1 / 5;

View file

@ -34,12 +34,14 @@ import funkin.play.song.SongData.SongDataParser;
import funkin.shaderslmfao.AngleMask;
import funkin.shaderslmfao.PureColor;
import funkin.shaderslmfao.StrokeShader;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song;
import lime.app.Future;
import lime.utils.Assets;
class FreeplayState extends MusicBeatSubState
{
var songs:Array<SongMetadata> = [];
var songs:Array<FreeplaySongData> = [];
// var selector:FlxText;
var curSelected:Int = 0;
@ -112,15 +114,15 @@ class FreeplayState extends MusicBeatSubState
#if debug
isDebug = true;
addSong('Test', 1, 'bf-pixel');
addSong('Pyro', 8, 'darnell');
addSong('Test', 'tutorial', 'bf-pixel');
addSong('Pyro', 'weekend1', 'darnell');
#end
var initSonglist = CoolUtil.coolTextFile(Paths.txt('freeplaySonglist'));
for (i in 0...initSonglist.length)
{
songs.push(new SongMetadata(initSonglist[i], 1, 'gf'));
songs.push(new FreeplaySongData(initSonglist[i], 'tutorial', 'gf'));
}
if (FlxG.sound.music != null)
@ -128,22 +130,28 @@ class FreeplayState extends MusicBeatSubState
if (!FlxG.sound.music.playing) FlxG.sound.playMusic(Paths.music('freakyMenu'));
}
if (StoryMenuState.weekUnlocked[2] || isDebug) addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 1, ['dad']);
// if (StoryMenuState.weekUnlocked[2] || isDebug)
addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 'week1', ['dad']);
if (StoryMenuState.weekUnlocked[2] || isDebug) addWeek(['Spookeez', 'South', 'Monster'], 2, ['spooky', 'spooky', 'monster']);
// if (StoryMenuState.weekUnlocked[2] || isDebug)
addWeek(['Spookeez', 'South', 'Monster'], 'week2', ['spooky', 'spooky', 'monster']);
if (StoryMenuState.weekUnlocked[3] || isDebug) addWeek(['Pico', 'Philly', 'Blammed'], 3, ['pico']);
// if (StoryMenuState.weekUnlocked[3] || isDebug)
addWeek(['Pico', 'Philly-Nice', 'Blammed'], 'week3', ['pico']);
if (StoryMenuState.weekUnlocked[4] || isDebug) addWeek(['Satin-Panties', 'High', 'Milf'], 4, ['mom']);
// if (StoryMenuState.weekUnlocked[4] || isDebug)
addWeek(['Satin-Panties', 'High', 'MILF'], 'week4', ['mom']);
if (StoryMenuState.weekUnlocked[5] || isDebug) addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 5,
['parents-christmas', 'parents-christmas', 'monster-christmas']);
// if (StoryMenuState.weekUnlocked[5] || isDebug)
addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 'week5', ['parents-christmas', 'parents-christmas', 'monster-christmas']);
if (StoryMenuState.weekUnlocked[6] || isDebug) addWeek(['Senpai', 'Roses', 'Thorns'], 6, ['senpai', 'senpai', 'spirit']);
// if (StoryMenuState.weekUnlocked[6] || isDebug)
addWeek(['Senpai', 'Roses', 'Thorns'], 'week6', ['senpai', 'senpai', 'spirit']);
if (StoryMenuState.weekUnlocked[7] || isDebug) addWeek(['Ugh', 'Guns', 'Stress'], 7, ['tankman']);
// if (StoryMenuState.weekUnlocked[7] || isDebug)
addWeek(['Ugh', 'Guns', 'Stress'], 'week7', ['tankman']);
addWeek(["Darnell", "lit-up", "2hot", "blazin"], 8, ['darnell']);
addWeek(["Darnell", "lit-up", "2hot", "blazin"], 'weekend1', ['darnell']);
// LOAD MUSIC
@ -464,7 +472,7 @@ class FreeplayState extends MusicBeatSubState
grpCapsules.clear();
// var regexp:EReg = regexp;
var tempSongs:Array<SongMetadata> = songs;
var tempSongs:Array<FreeplaySongData> = songs;
if (filterStuff != null)
{
@ -553,19 +561,19 @@ class FreeplayState extends MusicBeatSubState
changeDiff();
}
public function addSong(songName:String, weekNum:Int, songCharacter:String)
public function addSong(songName:String, levelId:String, songCharacter:String)
{
songs.push(new SongMetadata(songName, weekNum, songCharacter));
songs.push(new FreeplaySongData(songName, levelId, songCharacter));
}
public function addWeek(songs:Array<String>, weekNum:Int, ?songCharacters:Array<String>)
public function addWeek(songs:Array<String>, levelId:String, ?songCharacters:Array<String>)
{
if (songCharacters == null) songCharacters = ['bf'];
var num:Int = 0;
for (song in songs)
{
addSong(song, weekNum, songCharacters[num]);
addSong(song, levelId, songCharacters[num]);
if (songCharacters.length != 1) num++;
}
@ -851,11 +859,9 @@ class FreeplayState extends MusicBeatSubState
curDifficulty = 1;
}*/
PlayState.currentSong = SongLoad.loadFromJson(poop, songs[curSelected].songName.toLowerCase());
PlayState.currentSong_NEW = SongDataParser.fetchSong(songs[curSelected].songName.toLowerCase());
PlayState.isStoryMode = false;
PlayState.storyDifficulty = curDifficulty;
PlayState.storyDifficulty_NEW = switch (curDifficulty)
PlayStatePlaylist.isStoryMode = false;
var targetSong:Song = SongDataParser.fetchSong(songs[curSelected].songName.toLowerCase());
var targetDifficulty:String = switch (curDifficulty)
{
case 0:
'easy';
@ -865,27 +871,41 @@ class FreeplayState extends MusicBeatSubState
'hard';
default: 'normal';
};
// SongLoad.curDiff = Highscore.formatSong()
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
// TODO: Implement additional difficulties into the interface properly.
if (FlxG.keys.pressed.E)
{
targetDifficulty = 'erect';
}
PlayState.storyWeek = songs[curSelected].week;
// trace(' CUR WEEK ' + PlayState.storyWeek);
// TODO: Implement Pico into the interface properly.
var targetCharacter:String = 'bf';
if (FlxG.keys.pressed.P)
{
targetCharacter = 'pico';
}
PlayStatePlaylist.campaignId = songs[curSelected].levelId;
// Visual and audio effects.
FlxG.sound.play(Paths.sound('confirmMenu'));
dj.confirm();
new FlxTimer().start(1, function(tmr:FlxTimer) {
LoadingState.loadAndSwitchState(new PlayState(), true);
LoadingState.loadAndSwitchState(new PlayState(
{
targetSong: targetSong,
targetDifficulty: targetDifficulty,
targetCharacter: targetCharacter,
}), true);
});
}
}
override function startOutro(onComplete:() -> Void):Void
override function switchTo(nextState:FlxState):Bool
{
clearDaCache(songs[curSelected].songName);
super.startOutro(onComplete);
return super.switchTo(nextState);
}
function changeDiff(change:Int = 0)
@ -901,19 +921,6 @@ class FreeplayState extends MusicBeatSubState
intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
intendedCompletion = Highscore.getCompletion(songs[curSelected].songName, curDifficulty);
PlayState.storyDifficulty = curDifficulty;
PlayState.storyDifficulty_NEW = switch (curDifficulty)
{
case 0:
'easy';
case 1:
'normal';
case 2:
'hard';
default:
'normal';
};
grpDifficulties.group.forEach(function(spr) {
spr.visible = false;
});
@ -1040,17 +1047,17 @@ enum abstract FilterType(String)
var ALL;
}
class SongMetadata
class FreeplaySongData
{
public var songName:String = "";
public var week:Int = 0;
public var levelId:String = "";
public var songCharacter:String = "";
public var isFav:Bool = false;
public function new(song:String, week:Int, songCharacter:String, ?isFav:Bool = false)
public function new(song:String, levelId:String, songCharacter:String, ?isFav:Bool = false)
{
this.songName = song;
this.week = week;
this.levelId = levelId;
this.songCharacter = songCharacter;
this.isFav = isFav;
}

View file

@ -11,12 +11,16 @@ class GitarooPause extends MusicBeatState
var replaySelect:Bool = false;
public function new():Void
var previousParams:PlayStateParams;
public function new(previousParams:PlayStateParams):Void
{
super();
this.previousParams = previousParams;
}
override function create()
override function create():Void
{
if (FlxG.sound.music != null) FlxG.sound.music.stop();
@ -49,7 +53,7 @@ class GitarooPause extends MusicBeatState
super.create();
}
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
if (controls.UI_LEFT_P || controls.UI_RIGHT_P) changeThing();
@ -57,7 +61,7 @@ class GitarooPause extends MusicBeatState
{
if (replaySelect)
{
FlxG.switchState(new PlayState());
FlxG.switchState(new PlayState(previousParams));
}
else
{

View file

@ -39,7 +39,17 @@ class Highscore
return false;
}
public static function saveCompletion(song:String, completion:Float, ?diff:Int = 0):Bool
public static function saveScoreForDifficulty(song:String, score:Int = 0, diff:String = 'normal'):Bool
{
var diffInt:Int = 1;
if (diff == 'easy') diffInt = 0;
else if (diff == 'hard') diffInt = 2;
return saveScore(song, score, diffInt);
}
public static function saveCompletion(song:String, completion:Float, diff:Int = 0):Bool
{
var formattedSong:String = formatSong(song, diff);
@ -57,20 +67,42 @@ class Highscore
return false;
}
public static function saveWeekScore(week:Int = 1, score:Int = 0, ?diff:Int = 0):Void
public static function saveCompletionForDifficulty(song:String, completion:Float, diff:String = 'normal'):Bool
{
var diffInt:Int = 1;
if (diff == 'easy') diffInt = 0;
else if (diff == 'hard') diffInt = 2;
return saveCompletion(song, completion, diffInt);
}
public static function saveWeekScore(week:String, score:Int = 0, diff:Int = 0):Void
{
#if newgrounds
NGio.postScore(score, "Week " + week);
NGio.postScore(score, 'Campaign ID $week');
#end
var formattedSong:String = formatSong('week' + week, diff);
var formattedSong:String = formatSong(week, diff);
if (songScores.exists(formattedSong))
{
if (songScores.get(formattedSong) < score) setScore(formattedSong, score);
}
else
{
setScore(formattedSong, score);
}
}
public static function saveWeekScoreForDifficulty(week:String, score:Int = 0, diff:String = 'normal'):Void
{
var diffInt:Int = 1;
if (diff == 'easy') diffInt = 0;
else if (diff == 'hard') diffInt = 2;
saveWeekScore(week, score, diffInt);
}
static function setCompletion(formattedSong:String, completion:Float):Void
@ -122,7 +154,7 @@ class Highscore
return songCompletion.get(formatSong(song, diff));
}
public static function getAllScores()
public static function getAllScores():Void
{
trace(songScores.toString());
}

View file

@ -12,7 +12,7 @@ import flixel.util.FlxColor;
import funkin.modding.module.ModuleHandler;
import funkin.play.PlayState;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.event.SongEvent.SongEventParser;
import funkin.play.event.SongEventData.SongEventParser;
import funkin.play.song.SongData.SongDataParser;
import funkin.ui.PreferencesMenu;
import funkin.util.WindowUtil;
@ -140,10 +140,10 @@ class InitState extends FlxTransitionableState
// WEEK UNLOCK PROGRESSION!!
// StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
if (StoryMenuState.weekUnlocked.length < 4) StoryMenuState.weekUnlocked.insert(0, true);
// if (StoryMenuState.weekUnlocked.length < 4) StoryMenuState.weekUnlocked.insert(0, true);
// QUICK PATCH OOPS!
if (!StoryMenuState.weekUnlocked[0]) StoryMenuState.weekUnlocked[0] = true;
// if (!StoryMenuState.weekUnlocked[0]) StoryMenuState.weekUnlocked[0] = true;
}
if (FlxG.save.data.seenVideo != null) VideoState.seenVideo = FlxG.save.data.seenVideo;
@ -237,20 +237,18 @@ class InitState extends FlxTransitionableState
{
var dif:Int = getDif();
PlayState.currentSong = SongLoad.loadFromJson(song, song);
PlayState.currentSong_NEW = SongDataParser.fetchSong(song);
PlayState.isStoryMode = isStoryMode;
PlayState.storyDifficulty = dif;
PlayState.storyDifficulty_NEW = switch (dif)
var targetDifficulty = switch (dif)
{
case 0: 'easy';
case 1: 'normal';
case 2: 'hard';
default: 'normal';
};
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
PlayState.storyWeek = week;
LoadingState.loadAndSwitchState(new PlayState());
LoadingState.loadAndSwitchState(new PlayState(
{
targetSong: SongDataParser.fetchSong(song),
targetDifficulty: targetDifficulty,
}));
}
}

View file

@ -88,14 +88,14 @@ class LatencyState extends MusicBeatSubState
// // musSpec.visType = FREQUENCIES;
// add(musSpec);
for (beat in 0...Math.floor(FlxG.sound.music.length / Conductor.crochet))
for (beat in 0...Math.floor(FlxG.sound.music.length / Conductor.beatLengthMs))
{
var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * Conductor.crochet), FlxG.height - 15);
var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * Conductor.beatLengthMs), FlxG.height - 15);
beatTick.makeGraphic(2, 15);
beatTick.alpha = 0.3;
add(beatTick);
var offsetTxt:FlxText = new FlxText(songPosToX(beat * Conductor.crochet), FlxG.height - 26, 0, "swag");
var offsetTxt:FlxText = new FlxText(songPosToX(beat * Conductor.beatLengthMs), FlxG.height - 26, 0, "swag");
offsetTxt.alpha = 0.5;
diffGrp.add(offsetTxt);
@ -127,7 +127,7 @@ class LatencyState extends MusicBeatSubState
for (i in 0...32)
{
var note:Note = new Note(Conductor.crochet * i, 1);
var note:Note = new Note(Conductor.beatLengthMs * i, 1);
noteGrp.add(note);
}
@ -143,9 +143,9 @@ class LatencyState extends MusicBeatSubState
override function stepHit():Bool
{
if (curStep % 4 == 2)
if (Conductor.currentStep % 4 == 2)
{
blocks.members[((curBeat % 8) + 1) % 8].alpha = 0.5;
blocks.members[((Conductor.currentBeat % 8) + 1) % 8].alpha = 0.5;
}
return super.stepHit();
@ -153,11 +153,11 @@ class LatencyState extends MusicBeatSubState
override function beatHit():Bool
{
if (curBeat % 8 == 0) blocks.forEach(blok -> {
if (Conductor.currentBeat % 8 == 0) blocks.forEach(blok -> {
blok.alpha = 0;
});
blocks.members[curBeat % 8].alpha = 1;
blocks.members[Conductor.currentBeat % 8].alpha = 1;
// block.visible = !block.visible;
return super.beatHit();
@ -198,8 +198,8 @@ class LatencyState extends MusicBeatSubState
offsetText.text = "AUDIO Offset: " + Conductor.audioOffset + "ms";
offsetText.text += "\nVIDOE Offset: " + Conductor.visualOffset + "ms";
offsetText.text += "\ncurStep: " + curStep;
offsetText.text += "\ncurBeat: " + curBeat;
offsetText.text += "\ncurrentStep: " + Conductor.currentStep;
offsetText.text += "\ncurrentBeat: " + Conductor.currentBeat;
var avgOffsetInput:Float = 0;
@ -255,7 +255,7 @@ class LatencyState extends MusicBeatSubState
if (daNote.y < 0 - daNote.height)
{
daNote.alpha = 1;
// daNote.data.strumTime += Conductor.crochet * 8;
// daNote.data.strumTime += Conductor.beatLengthMs * 8;
}
});
@ -266,12 +266,12 @@ class LatencyState extends MusicBeatSubState
{
Conductor.songPosition = swagSong.getTimeWithDiff();
var closestBeat:Int = Math.round(Conductor.songPosition / Conductor.crochet) % diffGrp.members.length;
var getDiff:Float = Conductor.songPosition - (closestBeat * Conductor.crochet);
var closestBeat:Int = Math.round(Conductor.songPosition / Conductor.beatLengthMs) % diffGrp.members.length;
var getDiff:Float = Conductor.songPosition - (closestBeat * Conductor.beatLengthMs);
getDiff -= Conductor.visualOffset;
// lil fix for end of song
if (closestBeat == 0 && getDiff >= Conductor.crochet * 2) getDiff -= FlxG.sound.music.length;
if (closestBeat == 0 && getDiff >= Conductor.beatLengthMs * 2) getDiff -= FlxG.sound.music.length;
trace("\tDISTANCE TO CLOSEST BEAT: " + getDiff + "ms");
trace("\tCLOSEST BEAT: " + closestBeat);

View file

@ -1,5 +1,6 @@
package funkin;
import funkin.play.PlayStatePlaylist;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.math.FlxMath;
@ -32,7 +33,7 @@ class LoadingState extends MusicBeatState
this.stopMusic = stopMusic;
}
override function create()
override function create():Void
{
var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, 0xFFcaff4d);
add(bg);
@ -52,57 +53,56 @@ class LoadingState extends MusicBeatState
initSongsManifest().onComplete(function(lib) {
callbacks = new MultiCallback(onLoad);
var introComplete = callbacks.add("introComplete");
checkLoadSong(getSongPath());
if (PlayState.currentSong.needsVoices)
{
var files = PlayState.currentSong.voiceList;
var introComplete = callbacks.add('introComplete');
// checkLoadSong(getSongPath());
// if (PlayState.currentSong.needsVoices)
// {
// var files = PlayState.currentSong.voiceList;
//
// if (files == null) files = ['']; // loads with no file name assumption, to load 'Voices.ogg' or whatev normally
//
// for (sndFile in files)
// {
// checkLoadSong(getVocalPath(sndFile));
// }
// }
if (files == null) files = [""]; // loads with no file name assumption, to load "Voices.ogg" or whatev normally
checkLibrary('shared');
checkLibrary(PlayStatePlaylist.campaignId);
checkLibrary('tutorial');
for (sndFile in files)
{
checkLoadSong(getVocalPath(sndFile));
}
}
checkLibrary("shared");
if (PlayState.storyWeek > 0) checkLibrary("week" + PlayState.storyWeek);
else
checkLibrary("tutorial");
var fadeTime = 0.5;
var fadeTime:Float = 0.5;
FlxG.camera.fade(FlxG.camera.bgColor, fadeTime, true);
new FlxTimer().start(fadeTime + MIN_TIME, function(_) introComplete());
});
}
function checkLoadSong(path:String)
function checkLoadSong(path:String):Void
{
if (!Assets.cache.hasSound(path))
{
var library = Assets.getLibrary("songs");
var symbolPath = path.split(":").pop();
var library = Assets.getLibrary('songs');
var symbolPath = path.split(':').pop();
// @:privateAccess
// library.types.set(symbolPath, SOUND);
// @:privateAccess
// library.pathGroups.set(symbolPath, [library.__cacheBreak(symbolPath)]);
var callback = callbacks.add("song:" + path);
var callback = callbacks.add('song:' + path);
Assets.loadSound(path).onComplete(function(_) {
callback();
});
}
}
function checkLibrary(library:String)
function checkLibrary(library:String):Void
{
trace(Assets.hasLibrary(library));
if (Assets.getLibrary(library) == null)
{
@:privateAccess
if (!LimeAssets.libraryPaths.exists(library)) throw "Missing library: " + library;
if (!LimeAssets.libraryPaths.exists(library)) throw 'Missing library: ' + library;
var callback = callbacks.add("library:" + library);
var callback = callbacks.add('library:' + library);
Assets.loadLibrary(library).onComplete(function(_) {
callback();
});
@ -121,7 +121,7 @@ class LoadingState extends MusicBeatState
var targetShit:Float = 0;
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
super.update(elapsed);
@ -147,57 +147,41 @@ class LoadingState extends MusicBeatState
}
#if debug
if (FlxG.keys.justPressed.SPACE) trace('fired: ' + callbacks.getFired() + " unfired:" + callbacks.getUnfired());
if (FlxG.keys.justPressed.SPACE) trace('fired: ' + callbacks.getFired() + ' unfired:' + callbacks.getUnfired());
#end
}
function onLoad()
function onLoad():Void
{
if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
FlxG.switchState(target);
}
static function getSongPath()
static function getSongPath():String
{
return Paths.inst(PlayState.currentSong.song);
return Paths.inst(PlayState.instance.currentSong.songId);
}
static function getVocalPath(?suffix:String)
inline static public function loadAndSwitchState(nextState:FlxState, shouldStopMusic = false):Void
{
return Paths.voices(PlayState.currentSong.song, suffix);
FlxG.switchState(getNextState(nextState, shouldStopMusic));
}
inline static public function loadAndSwitchState(target:FlxState, stopMusic = false)
static function getNextState(nextState:FlxState, shouldStopMusic = false):FlxState
{
FlxG.switchState(getNextState(target, stopMusic));
}
Paths.setCurrentLevel(PlayStatePlaylist.campaignId);
static function getNextState(target:FlxState, stopMusic = false):FlxState
{
if (PlayState.storyWeek == 0)
{
Paths.setCurrentLevel('tutorial');
}
else if (PlayState.storyWeek == 8)
{
// TODO: Refactor this code.
Paths.setCurrentLevel("weekend1");
}
else
{
Paths.setCurrentLevel("week" + PlayState.storyWeek);
}
#if NO_PRELOAD_ALL
var loaded = isSoundLoaded(getSongPath())
&& (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath()))
&& isLibraryLoaded("shared");
if (!loaded) return new LoadingState(target, stopMusic);
// var loaded = isSoundLoaded(getSongPath())
// && (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath()))
// && isLibraryLoaded('shared');
//
if (true) return new LoadingState(nextState, shouldStopMusic);
#end
if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
if (shouldStopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
return target;
return nextState;
}
#if NO_PRELOAD_ALL
@ -212,16 +196,16 @@ class LoadingState extends MusicBeatState
}
#end
override function destroy()
override function destroy():Void
{
super.destroy();
callbacks = null;
}
static function initSongsManifest()
static function initSongsManifest():Future<AssetLibrary>
{
var id = "songs";
var id = 'songs';
var promise = new Promise<AssetLibrary>();
var library = LimeAssets.getLibrary(id);
@ -243,10 +227,10 @@ class LoadingState extends MusicBeatState
}
else
{
if (path.endsWith(".bundle"))
if (path.endsWith('.bundle'))
{
rootPath = path;
path += "/library.json";
path += '/library.json';
}
else
{
@ -259,7 +243,7 @@ class LoadingState extends MusicBeatState
AssetManifest.loadFromFile(path, rootPath).onComplete(function(manifest) {
if (manifest == null)
{
promise.error("Cannot parse asset manifest for library \"" + id + "\"");
promise.error('Cannot parse asset manifest for library \'' + id + '\'');
return;
}
@ -267,7 +251,7 @@ class LoadingState extends MusicBeatState
if (library == null)
{
promise.error("Cannot open library \"" + id + "\"");
promise.error('Cannot open library \'' + id + '\'');
}
else
{
@ -277,7 +261,7 @@ class LoadingState extends MusicBeatState
promise.completeWith(Future.withValue(library));
}
}).onError(function(_) {
promise.error("There is no asset library with an ID of \"" + id + "\"");
promise.error('There is no asset library with an ID of \'' + id + '\'');
});
return promise.future;
@ -300,7 +284,7 @@ class MultiCallback
this.logId = logId;
}
public function add(id = "untitled")
public function add(id = 'untitled'):Void->Void
{
id = '$length:$id';
length++;
@ -333,9 +317,9 @@ class MultiCallback
if (logId != null) trace('$logId: $msg');
}
public function getFired()
public function getFired():Array<String>
return fired.copy();
public function getUnfired()
public function getUnfired():Array<Void->Void>
return unfired.array();
}

View file

@ -1,5 +1,6 @@
package funkin;
import funkin.ui.debug.DebugMenuSubState;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.FlxState;
@ -299,7 +300,14 @@ class MainMenuState extends MusicBeatState
}
}
// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.06);
// ` / ~ to open the debug menu.
if (FlxG.keys.justPressed.GRAVEACCENT)
{
// TODO: Does this break anything?
this.persistentUpdate = false;
this.persistentDraw = false;
FlxG.state.openSubState(new DebugMenuSubState());
}
if (FlxG.sound.music.volume < 0.8)
{

View file

@ -9,7 +9,6 @@ import flixel.util.FlxSort;
import funkin.modding.PolymodHandler;
import funkin.modding.events.ScriptEvent;
import funkin.modding.module.ModuleHandler;
import funkin.ui.debug.DebugMenuSubState;
import funkin.util.SortUtil;
/**
@ -66,15 +65,6 @@ class MusicBeatState extends FlxUIState
// This can now be used in EVERY STATE YAY!
if (FlxG.keys.justPressed.F5) debug_refreshModules();
// ` / ~ to open the debug menu.
if (FlxG.keys.justPressed.GRAVEACCENT)
{
// TODO: Does this break anything?
this.persistentUpdate = false;
this.persistentDraw = false;
FlxG.state.openSubState(new DebugMenuSubState());
}
// Display Conductor info in the watch window.
FlxG.watch.addQuick("songPos", Conductor.songPosition);
FlxG.watch.addQuick("currentStepTime", Conductor.currentStepTime);

View file

@ -5,62 +5,96 @@ import flixel.util.FlxColor;
import funkin.Conductor.BPMChangeEvent;
import funkin.modding.events.ScriptEvent;
import funkin.modding.module.ModuleHandler;
import flixel.text.FlxText;
import funkin.modding.PolymodHandler;
/**
* MusicBeatSubState reincorporates the functionality of MusicBeatState into an FlxSubState.
*/
class MusicBeatSubState extends FlxSubState
{
public var leftWatermarkText:FlxText = null;
public var rightWatermarkText:FlxText = null;
public function new(bgColor:FlxColor = FlxColor.TRANSPARENT)
{
super(bgColor);
}
var curStep:Int = 0;
var curBeat:Int = 0;
var controls(get, never):Controls;
inline function get_controls():Controls
return PlayerSettings.player1.controls;
override function update(elapsed:Float)
override function create():Void
{
// everyStep();
var oldStep:Int = curStep;
super.create();
updateCurStep();
curBeat = Math.floor(curStep / 4);
createWatermarkText();
if (oldStep != curStep && curStep >= 0) stepHit();
Conductor.beatHit.add(this.beatHit);
Conductor.stepHit.add(this.stepHit);
}
public override function destroy():Void
{
super.destroy();
Conductor.beatHit.remove(this.beatHit);
Conductor.stepHit.remove(this.stepHit);
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
// Rebindable volume keys.
if (controls.VOLUME_MUTE) FlxG.sound.toggleMuted();
else if (controls.VOLUME_UP) FlxG.sound.changeVolume(0.1);
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
// Emergency exit button.
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
// This can now be used in EVERY STATE YAY!
if (FlxG.keys.justPressed.F5) debug_refreshModules();
}
function updateCurStep():Void
function debug_refreshModules()
{
var lastChange:BPMChangeEvent =
{
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition > Conductor.bpmChangeMap[i].songTime) lastChange = Conductor.bpmChangeMap[i];
}
PolymodHandler.forceReloadAssets();
curStep = lastChange.stepTime + Math.floor(((Conductor.songPosition - Conductor.audioOffset) - lastChange.songTime) / Conductor.stepCrochet);
// Restart the current state, so old data is cleared.
FlxG.resetState();
}
/**
* Called when a step is hit in the current song.
* Continues outside of PlayState, for things like animations in menus.
* @return Whether the event should continue (not canceled).
*/
public function stepHit():Bool
{
var event = new SongTimeScriptEvent(ScriptEvent.SONG_STEP_HIT, curBeat, curStep);
var event:ScriptEvent = new SongTimeScriptEvent(ScriptEvent.SONG_STEP_HIT, Conductor.currentBeat, Conductor.currentStep);
dispatchEvent(event);
if (event.eventCanceled) return false;
if (curStep % 4 == 0) beatHit();
return true;
}
/**
* Called when a beat is hit in the current song.
* Continues outside of PlayState, for things like animations in menus.
* @return Whether the event should continue (not canceled).
*/
public function beatHit():Bool
{
var event:ScriptEvent = new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, Conductor.currentBeat, Conductor.currentStep);
dispatchEvent(event);
if (event.eventCanceled) return false;
return true;
}
@ -70,6 +104,25 @@ class MusicBeatSubState extends FlxSubState
ModuleHandler.callEvent(event);
}
function createWatermarkText():Void
{
// Both have an xPos of 0, but a width equal to the full screen.
// The rightWatermarkText is right aligned, which puts the text in the correct spot.
leftWatermarkText = new FlxText(0, FlxG.height - 18, FlxG.width, '', 12);
rightWatermarkText = new FlxText(0, FlxG.height - 18, FlxG.width, '', 12);
// 100,000 should be good enough.
leftWatermarkText.zIndex = 100000;
rightWatermarkText.zIndex = 100000;
leftWatermarkText.scrollFactor.set(0, 0);
rightWatermarkText.scrollFactor.set(0, 0);
leftWatermarkText.setFormat('VCR OSD Mono', 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
rightWatermarkText.setFormat('VCR OSD Mono', 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
add(leftWatermarkText);
add(rightWatermarkText);
}
/**
* Close this substate and replace it with a different one.
*/
@ -78,15 +131,4 @@ class MusicBeatSubState extends FlxSubState
this.close();
this._parentState.openSubState(substate);
}
public function beatHit():Bool
{
var event = new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, curBeat, curStep);
dispatchEvent(event);
if (event.eventCanceled) return false;
return true;
}
}

View file

@ -1,5 +1,6 @@
package funkin;
import funkin.play.Strumline.StrumlineArrow;
import flixel.FlxSprite;
import flixel.math.FlxMath;
import funkin.noteStuff.NoteBasic.NoteData;
@ -206,7 +207,7 @@ class Note extends FlxSprite
prevNote.animation.play(prevNote.colorName + 'hold');
prevNote.updateHitbox();
var scaleThing:Float = Math.round((Conductor.stepCrochet) * (0.45 * FlxMath.roundDecimal(SongLoad.getSpeed(), 2)));
var scaleThing:Float = Math.round((Conductor.stepLengthMs) * (0.45 * FlxMath.roundDecimal(PlayState.instance.currentChart.scrollSpeed, 2)));
// get them a LIL closer together cuz the antialiasing blurs the edges
if (antialiasing) scaleThing *= 1.0 + (1.0 / prevNote.frameHeight);
prevNote.scale.y = scaleThing / prevNote.frameHeight;
@ -215,6 +216,24 @@ class Note extends FlxSprite
}
}
public function alignToSturmlineArrow(arrow:StrumlineArrow):Void
{
x = arrow.x;
if (isSustainNote && prevNote != null)
{
if (prevNote.isSustainNote)
{
x = prevNote.x;
}
else
{
x += prevNote.width / 2;
x -= width / 2;
}
}
}
override function destroy()
{
prevNote = null;

View file

@ -1,9 +1,10 @@
package funkin;
import funkin.play.PlayStatePlaylist;
import flixel.FlxSprite;
import flixel.addons.transition.FlxTransitionableState;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.sound.FlxSound;
import flixel.system.FlxSound;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
@ -20,9 +21,9 @@ class PauseSubState extends MusicBeatSubState
'Restart Song',
'Change Difficulty',
'Toggle Practice Mode',
'Exit to menu'
'Exit to Menu'
];
var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'BACK'];
var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'ERECT', 'BACK'];
var menuItems:Array<String> = [];
var curSelected:Int = 0;
@ -41,10 +42,14 @@ class PauseSubState extends MusicBeatSubState
menuItems = pauseOG;
if (PlayState.storyWeek == 6) // consistent with logic that decides asset lib!!
if (PlayStatePlaylist.campaignId == 'week6')
{
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast-pixel'), true, true);
}
else
{
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
}
pauseMusic.volume = 0;
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
@ -58,43 +63,38 @@ class PauseSubState extends MusicBeatSubState
metaDataGrp = new FlxTypedGroup<FlxSprite>();
add(metaDataGrp);
var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32);
var levelInfo:FlxText = new FlxText(20, 15, 0, '', 32);
if (PlayState.instance.currentChart != null)
{
levelInfo.text += '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
}
else
{
levelInfo.text += PlayState.currentSong.song;
}
levelInfo.scrollFactor.set();
levelInfo.setFormat(Paths.font("vcr.ttf"), 32);
levelInfo.setFormat(Paths.font('vcr.ttf'), 32);
levelInfo.updateHitbox();
metaDataGrp.add(levelInfo);
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32);
levelDifficulty.text += CoolUtil.difficultyString();
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, '', 32);
levelDifficulty.text += PlayState.instance.currentDifficulty.toTitleCase();
levelDifficulty.scrollFactor.set();
levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
levelDifficulty.updateHitbox();
metaDataGrp.add(levelDifficulty);
var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, "", 32);
deathCounter.text = "Blue balled: " + PlayState.deathCounter;
deathCounter.text += "\n" + Highscore.tallies.totalNotesHit;
deathCounter.text += "\n" + Highscore.tallies.totalNotes;
deathCounter.text += "\n" + Std.string(Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes);
var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, '', 32);
deathCounter.text = 'Blue balled: ${PlayState.instance.deathCounter}';
FlxG.watch.addQuick('totalNotesHit', Highscore.tallies.totalNotesHit);
FlxG.watch.addQuick('totalNotes', Highscore.tallies.totalNotes);
deathCounter.scrollFactor.set();
deathCounter.setFormat(Paths.font('vcr.ttf'), 32);
deathCounter.updateHitbox();
metaDataGrp.add(deathCounter);
practiceText = new FlxText(20, 15 + 64 + 32, 0, "PRACTICE MODE", 32);
practiceText = new FlxText(20, 15 + 64 + 32, 0, 'PRACTICE MODE', 32);
practiceText.scrollFactor.set();
practiceText.setFormat(Paths.font('vcr.ttf'), 32);
practiceText.updateHitbox();
practiceText.x = FlxG.width - (practiceText.width + 20);
practiceText.visible = PlayState.isPracticeMode;
practiceText.visible = PlayState.instance.isPracticeMode;
metaDataGrp.add(practiceText);
levelDifficulty.alpha = 0;
@ -137,7 +137,7 @@ class PauseSubState extends MusicBeatSubState
changeSelection();
}
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
if (pauseMusic.volume < 0.5) pauseMusic.volume += 0.01 * elapsed;
@ -180,41 +180,39 @@ class PauseSubState extends MusicBeatSubState
{
var daSelected:String = menuItems[curSelected];
// TODO: Why is this based on the menu item's name? Make this an enum or something.
switch (daSelected)
{
case "Resume":
case 'Resume':
close();
case "EASY" | 'NORMAL' | "HARD":
PlayState.currentSong = SongLoad.loadFromJson(PlayState.currentSong.song.toLowerCase(), PlayState.currentSong.song.toLowerCase());
PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.currentSong.song.toLowerCase());
SongLoad.curDiff = daSelected.toLowerCase();
PlayState.storyDifficulty = curSelected;
PlayState.storyDifficulty_NEW = daSelected.toLowerCase();
PlayState.needsReset = true;
close();
case 'Toggle Practice Mode':
PlayState.isPracticeMode = !PlayState.isPracticeMode;
practiceText.visible = PlayState.isPracticeMode;
case 'Change Difficulty':
menuItems = difficultyChoices;
regenMenu();
case 'EASY' | 'NORMAL' | 'HARD' | 'ERECT':
PlayState.instance.currentSong = SongDataParser.fetchSong(PlayState.instance.currentSong.songId.toLowerCase());
PlayState.instance.currentDifficulty = daSelected.toLowerCase();
PlayState.instance.needsReset = true;
close();
case 'BACK':
menuItems = pauseOG;
regenMenu();
case "Restart Song":
PlayState.needsReset = true;
case 'Toggle Practice Mode':
PlayState.instance.isPracticeMode = true;
practiceText.visible = PlayState.instance.isPracticeMode;
case 'Restart Song':
PlayState.instance.needsReset = true;
close();
// FlxG.resetState();
case "Exit to menu":
case 'Exit to Menu':
exitingToMenu = true;
PlayState.seenCutscene = false;
PlayState.deathCounter = 0;
PlayState.instance.deathCounter = 0;
for (item in grpMenuShit.members)
{
@ -225,9 +223,9 @@ class PauseSubState extends MusicBeatSubState
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
if (PlayState.isStoryMode) openSubState(new funkin.ui.StickerSubState(null, STORY));
if (PlayStatePlaylist.isStoryMode) openSubState(new funkin.ui.StickerSubState(null, STORY));
else
openSubState(new funkin.ui.StickerSubState());
openSubState(new funkin.ui.StickerSubState(null, FREEPLAY));
}
}
@ -239,7 +237,7 @@ class PauseSubState extends MusicBeatSubState
}
}
override function destroy()
override function destroy():Void
{
pauseMusic.destroy();
@ -260,12 +258,10 @@ class PauseSubState extends MusicBeatSubState
item.targetY = index - curSelected;
item.alpha = 0.6;
// item.setGraphicSize(Std.int(item.width * 0.8));
if (item.targetY == 0)
{
item.alpha = 1;
// item.setGraphicSize(Std.int(item.width));
}
}
}

View file

@ -1,497 +0,0 @@
package funkin;
import flixel.FlxSprite;
import flixel.addons.transition.FlxTransitionableState;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxGroup;
import flixel.math.FlxMath;
import flixel.text.FlxText;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.MenuItem.WeekType;
import funkin.play.PlayState;
import funkin.play.song.SongData.SongDataParser;
import lime.net.curl.CURLCode;
import openfl.Assets;
import funkin.ui.StickerSubState;
#if discord_rpc
import Discord.DiscordClient;
#end
class StoryMenuState extends MusicBeatState
{
var scoreText:FlxText;
var weekData:Array<Array<String>> = [
['Tutorial'],
['Bopeebo', 'Fresh', 'Dadbattle'],
['Spookeez', 'South', "Monster"],
['Pico', 'Philly', "Blammed"],
['Satin-Panties', "High", "Milf"],
['Cocoa', 'Eggnog', 'Winter-Horrorland'],
['Senpai', 'Roses', 'Thorns'],
['Ugh', 'Guns', 'Stress'],
['Darnell', "lit-up", "2hot", "blazin"]
];
var curDifficulty:Int = 1;
// TODO: This info is just hardcoded right now.
// We should probably make it so that weeks must be completed in order to unlock the next week.
public static var weekUnlocked:Array<Bool> = [true, true, true, true, true, true, true, true, true];
var weekCharacters:Array<Dynamic> = [
['dad', 'bf', 'gf'],
['dad', 'bf', 'gf'],
['spooky', 'bf', 'gf'],
['pico', 'bf', 'gf'],
['mom', 'bf', 'gf'],
['parents-christmas', 'bf', 'gf'],
['senpai', 'bf', 'gf'],
['tankman', 'bf', 'gf'],
['darnell', 'pico', 'nene']
];
var weekNames:Array<String> = [
"",
"Daddy Dearest",
"Spooky Month",
"PICO",
"MOMMY MUST MURDER",
"RED SNOW",
"hating simulator ft. moawling",
"TANKMAN",
"Due Debts"
];
var weekType:Array<WeekType> = [WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEK, WEEKEND];
var weekTypeInc:Map<WeekType, Int> = new Map();
var txtWeekTitle:FlxText;
var curWeek:Int = 0;
var txtTracklist:FlxText;
var grpWeekText:FlxTypedGroup<MenuItem>;
var grpWeekCharacters:Array<FlxTypedGroup<MenuCharacter>>;
// var grpWeekCharacters:FlxTypedGroup<MenuCharacter>;
var grpLocks:FlxTypedGroup<FlxSprite>;
var difficultySelectors:FlxGroup;
var sprDifficulty:FlxSprite;
var leftArrow:FlxSprite;
var rightArrow:FlxSprite;
var yellowBG:FlxSprite; // not actually, yellow, lol!
var targetColor:Int = 0xFFF9CF51;
var stickerSubState:StickerSubState;
public function new(?stickers:StickerSubState = null)
{
if (stickers != null)
{
stickerSubState = stickers;
}
super();
}
override function create()
{
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
if (FlxG.sound.music != null)
{
if (!FlxG.sound.music.playing) FlxG.sound.playMusic(Paths.music('freakyMenu'));
}
if (stickerSubState != null)
{
this.persistentUpdate = true;
this.persistentDraw = true;
openSubState(stickerSubState);
stickerSubState.degenStickers();
// resetSubState();
}
persistentUpdate = persistentDraw = true;
scoreText = new FlxText(10, 10, 0, "SCORE: 49324858");
scoreText.setFormat("VCR OSD Mono", 32);
txtWeekTitle = new FlxText(FlxG.width * 0.7, 10, 0, "");
txtWeekTitle.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, RIGHT);
txtWeekTitle.alpha = 0.7;
var rankText:FlxText = new FlxText(0, 10);
rankText.text = 'RANK: GREAT';
rankText.setFormat(Paths.font("vcr.ttf"), 32);
rankText.size = scoreText.size;
rankText.screenCenter(X);
var ui_tex = Paths.getSparrowAtlas('campaign_menu_UI_assets');
yellowBG = new FlxSprite(0, 56).makeGraphic(FlxG.width, 400, FlxColor.WHITE);
yellowBG.color = 0xFFF9CF51;
// 0xFF413CAE blue
// 0xFFF9CF51 yello
grpWeekText = new FlxTypedGroup<MenuItem>();
add(grpWeekText);
var blackBarThingie:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 56, FlxColor.BLACK);
add(blackBarThingie);
// grpWeekCharacters = new FlxTypedGroup<MenuCharacter>();
grpWeekCharacters = [];
grpLocks = new FlxTypedGroup<FlxSprite>();
add(grpLocks);
#if discord_rpc
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
for (i in 0...weekData.length)
{
if (!weekTypeInc.exists(weekType[i])) weekTypeInc[weekType[i]] = 1;
if (i == 0 && weekType[i] == WEEK) weekTypeInc[weekType[i]] = 0; // set week to 0 by default?
var weekThing:MenuItem = new MenuItem(0, yellowBG.y + yellowBG.height + 10, weekTypeInc[weekType[i]], weekType[i]);
weekThing.y += ((weekThing.height + 20) * i);
weekThing.targetY = i;
grpWeekText.add(weekThing);
weekTypeInc[weekType[i]] += 1;
weekThing.screenCenter(X);
weekThing.antialiasing = true;
// weekThing.updateHitbox();
// Needs an offset thingie
if (!weekUnlocked[i])
{
var lock:FlxSprite = new FlxSprite(weekThing.width + 10 + weekThing.x);
lock.frames = ui_tex;
lock.animation.addByPrefix('lock', 'lock');
lock.animation.play('lock');
lock.ID = i;
lock.antialiasing = true;
grpLocks.add(lock);
}
}
var sizeChart:Map<String, Array<Float>> = new Map();
var sizeTxt:Array<String> = Assets.getText(Paths.file("data/storychardata.txt")).split("\n");
for (item in sizeTxt)
{
var items:Array<String> = item.split(" ");
var stuf:Array<Float> = [];
var name:String = items.shift();
for (num in items)
stuf.push(Std.parseFloat(num));
sizeChart.set(name, stuf);
}
for (index => week in weekCharacters)
{
grpWeekCharacters.push(new FlxTypedGroup<MenuCharacter>());
for (char in 0...week.length)
{
var weekCharacterThing:MenuCharacter = new MenuCharacter((FlxG.width * 0.25) * (1 + char) - 150, weekCharacters[index][char]);
weekCharacterThing.y += 70;
weekCharacterThing.antialiasing = true;
var size:Float = 0.9;
switch (char)
{
case 0 | 2:
size = 0.5;
if (char == 0 && weekCharacterThing.character == "pico") weekCharacterThing.flipX = true;
case 1:
size = 0.9;
weekCharacterThing.x -= 80;
}
if (sizeChart.exists(weekCharacterThing.character))
{
var nums:Array<Float> = sizeChart[weekCharacterThing.character];
size = nums[char];
// IDK, this might be busted ass null shit?
if (char != 1)
{
weekCharacterThing.x += nums[3];
weekCharacterThing.y += nums[4];
}
}
weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * size));
weekCharacterThing.updateHitbox();
grpWeekCharacters[index].add(weekCharacterThing);
trace("ADD CHARACTER");
}
trace(grpWeekCharacters[index].toString());
}
difficultySelectors = new FlxGroup();
add(difficultySelectors);
leftArrow = new FlxSprite(grpWeekText.members[0].x + grpWeekText.members[0].width + 10, grpWeekText.members[0].y + 10);
leftArrow.frames = ui_tex;
leftArrow.animation.addByPrefix('idle', "arrow left");
leftArrow.animation.addByPrefix('press', "arrow push left");
leftArrow.animation.play('idle');
difficultySelectors.add(leftArrow);
sprDifficulty = new FlxSprite(leftArrow.x + 130, leftArrow.y);
sprDifficulty.frames = ui_tex;
sprDifficulty.animation.addByPrefix('easy', 'EASY');
sprDifficulty.animation.addByPrefix('normal', 'NORMAL');
sprDifficulty.animation.addByPrefix('hard', 'HARD');
sprDifficulty.animation.play('easy');
changeDifficulty();
difficultySelectors.add(sprDifficulty);
rightArrow = new FlxSprite(sprDifficulty.x + sprDifficulty.width + 50, leftArrow.y);
rightArrow.frames = ui_tex;
rightArrow.animation.addByPrefix('idle', 'arrow right');
rightArrow.animation.addByPrefix('press', "arrow push right", 24, false);
rightArrow.animation.play('idle');
difficultySelectors.add(rightArrow);
add(yellowBG);
for (grp in grpWeekCharacters)
{
add(grp);
// trace("ADDED GRP");
}
// add(grpWeekCharacters);
txtTracklist = new FlxText(FlxG.width * 0.05, yellowBG.x + yellowBG.height + 100, 0, "Tracks", 32);
txtTracklist.alignment = CENTER;
txtTracklist.font = rankText.font;
txtTracklist.color = 0xFFe55777;
add(txtTracklist);
// add(rankText);
add(scoreText);
add(txtWeekTitle);
updateText();
super.create();
}
override function update(elapsed:Float)
{
// scoreText.setFormat('VCR OSD Mono', 32);
yellowBG.color = FlxColor.interpolate(yellowBG.color, targetColor, 0.06);
lerpScore = CoolUtil.coolLerp(lerpScore, intendedScore, 0.5);
scoreText.text = "WEEK SCORE:" + Math.round(lerpScore);
txtWeekTitle.text = weekNames[curWeek].toUpperCase();
txtWeekTitle.x = FlxG.width - (txtWeekTitle.width + 10);
// FlxG.watch.addQuick('font', scoreText.font);
difficultySelectors.visible = weekUnlocked[curWeek];
grpLocks.forEach(function(lock:FlxSprite) {
lock.y = grpWeekText.members[lock.ID].y;
});
if (!movedBack)
{
if (!selectedWeek)
{
if (controls.UI_UP_P)
{
changeWeek(-1);
}
if (controls.UI_DOWN_P)
{
changeWeek(1);
}
if (controls.UI_RIGHT) rightArrow.animation.play('press')
else
rightArrow.animation.play('idle');
if (controls.UI_LEFT) leftArrow.animation.play('press');
else
leftArrow.animation.play('idle');
if (controls.UI_RIGHT_P) changeDifficulty(1);
if (controls.UI_LEFT_P) changeDifficulty(-1);
}
if (controls.ACCEPT)
{
selectWeek();
}
}
if (controls.BACK && !movedBack && !selectedWeek)
{
FlxG.sound.play(Paths.sound('cancelMenu'));
movedBack = true;
FlxG.switchState(new MainMenuState());
}
super.update(elapsed);
}
var movedBack:Bool = false;
var selectedWeek:Bool = false;
var stopspamming:Bool = false;
function selectWeek()
{
if (weekUnlocked[curWeek])
{
if (stopspamming == false)
{
FlxG.sound.play(Paths.sound('confirmMenu'));
grpWeekText.members[curWeek].startFlashing();
grpWeekCharacters[curWeek].members[1].animation.play('bfConfirm');
stopspamming = true;
}
PlayState.storyPlaylist = weekData[curWeek];
PlayState.isStoryMode = true;
selectedWeek = true;
PlayState.currentSong = SongLoad.loadFromJson(PlayState.storyPlaylist[0].toLowerCase(), PlayState.storyPlaylist[0].toLowerCase());
PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.storyPlaylist[0].toLowerCase());
PlayState.storyWeek = curWeek;
PlayState.campaignScore = 0;
PlayState.storyDifficulty = curDifficulty;
PlayState.storyDifficulty_NEW = switch (curDifficulty)
{
case 0:
'easy';
case 1:
'normal';
case 2:
'hard';
default:
'normal';
};
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
new FlxTimer().start(1, function(tmr:FlxTimer) {
LoadingState.loadAndSwitchState(new PlayState(), true);
});
}
}
function changeDifficulty(change:Int = 0):Void
{
curDifficulty += change;
if (curDifficulty < 0) curDifficulty = 2;
if (curDifficulty > 2) curDifficulty = 0;
sprDifficulty.offset.x = 0;
switch (curDifficulty)
{
case 0:
sprDifficulty.animation.play('easy');
sprDifficulty.offset.x = 20;
case 1:
sprDifficulty.animation.play('normal');
sprDifficulty.offset.x = 70;
case 2:
sprDifficulty.animation.play('hard');
sprDifficulty.offset.x = 20;
}
sprDifficulty.alpha = 0;
// USING THESE WEIRD VALUES SO THAT IT DOESNT FLOAT UP
sprDifficulty.y = leftArrow.y - 15;
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
FlxTween.tween(sprDifficulty, {y: leftArrow.y + 15, alpha: 1}, 0.07);
}
var lerpScore:Float = 0;
var intendedScore:Int = 0;
function changeWeek(change:Int = 0):Void
{
curWeek += change;
if (curWeek >= weekData.length) curWeek = 0;
if (curWeek < 0) curWeek = weekData.length - 1;
var bullShit:Int = 0;
for (item in grpWeekText.members)
{
item.targetY = bullShit - curWeek;
if (item.targetY == Std.int(0) && weekUnlocked[curWeek]) item.alpha = 1;
else
item.alpha = 0.6;
bullShit++;
}
FlxG.sound.play(Paths.sound('scrollMenu'));
updateText();
}
function updateText()
{
switch (weekType[curWeek])
{
case WEEK:
targetColor = 0xFFF9CF51;
case WEEKEND:
targetColor = 0xFF413CAE;
}
for (ind => grp in grpWeekCharacters)
grp.visible = ind == curWeek;
txtTracklist.text = "Tracks\n";
var trackNames:Array<String> = weekData[curWeek];
for (i in trackNames)
{
txtTracklist.text += '\n${i}';
}
txtTracklist.text = txtTracklist.text.toUpperCase();
txtTracklist.screenCenter(X);
txtTracklist.x -= FlxG.width * 0.35;
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
}
}

View file

@ -283,44 +283,6 @@ class TitleState extends MusicBeatState
FlxTween.tween(FlxG.stage.window, {y: FlxG.stage.window.y + 100}, 0.7, {ease: FlxEase.quadInOut, type: PINGPONG});
}
/*
FlxG.watch.addQuick('cur display', FlxG.stage.window.display.id);
if (FlxG.keys.justPressed.Y)
{
// trace(FlxG.stage.window.display.name);
if (FlxG.gamepads.firstActive != null)
{
trace(FlxG.gamepads.firstActive.model);
FlxG.gamepads.firstActive.id
}
else
trace('gamepad null');
// FlxG.stage.window.title = Std.string(FlxG.random.int(0, 20000));
// FlxG.stage.window.setIcon(Image.fromFile('assets/images/icon16.png'));
// FlxG.stage.window.readPixels;
if (FlxG.stage.window.width == Std.int(FlxG.stage.window.display.bounds.width))
{
FlxG.stage.window.width = 1280;
FlxG.stage.window.height = 720;
FlxG.stage.window.y = 30;
}
else
{
FlxG.stage.window.width = Std.int(FlxG.stage.window.display.bounds.width);
FlxG.stage.window.height = Std.int(FlxG.stage.window.display.bounds.height);
FlxG.stage.window.x = Std.int(FlxG.stage.window.display.bounds.x);
FlxG.stage.window.y = Std.int(FlxG.stage.window.display.bounds.y);
}
}
*/
#if debug
if (FlxG.keys.justPressed.EIGHT) FlxG.switchState(new CutsceneAnimTestState());
#end
if (FlxG.sound.music != null) Conductor.songPosition = FlxG.sound.music.time;
if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen;

File diff suppressed because it is too large Load diff

View file

@ -16,7 +16,7 @@ class FlxAtlasSprite extends FlxAnimate
FrameRate: 24.0,
Reversed: false,
// ?OnComplete:Void -> Void,
ShowPivot: #if debug true #else false #end,
ShowPivot: #if debug false #else false #end,
Antialiasing: true,
ScrollFactor: new FlxPoint(1, 1),
// Offset: new FlxPoint(0, 0), // This is just FlxSprite.offset

View file

@ -20,7 +20,7 @@ class FlxVideo extends FlxBasic
/**
* Doesn't actually interact with Flixel shit, only just a pleasant to use class
*/
public function new(vidSrc:String)
public function new(videoPath:String)
{
super();
@ -36,7 +36,7 @@ class FlxVideo extends FlxBasic
netStream = new NetStream(netConnection);
netStream.client = {onMetaData: client_onMetaData};
netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnection_onNetStatus);
netStream.play(Paths.file(vidSrc));
netStream.play(videoPath);
}
public function finishVideo():Void

View file

@ -8,6 +8,7 @@ import funkin.play.stage.StageData;
import polymod.Polymod;
import polymod.backends.PolymodAssets.PolymodAssetType;
import polymod.format.ParseRules.TextFileFormat;
import funkin.play.event.SongEventData.SongEventParser;
import funkin.util.FileUtil;
class PolymodHandler
@ -279,6 +280,11 @@ class PolymodHandler
// TODO: Reload event callbacks
funkin.data.level.LevelRegistry.instance.loadEntries();
SongEventParser.loadEventCache();
// TODO: Uncomment this once conversation data is implemented.
// ConversationDataParser.loadConversationCache();
// DialogueBoxDataParser.loadDialogueBoxCache();
// SpeakerDataParser.loadSpeakerCache();
SongDataParser.loadSongCache();
StageDataParser.loadStageCache();
CharacterDataParser.loadCharacterCache();

View file

@ -22,7 +22,7 @@ class ScriptEvent
*
* This event is not cancelable.
*/
public static inline final CREATE:ScriptEventType = "CREATE";
public static inline final CREATE:ScriptEventType = 'CREATE';
/**
* Called when the relevant object is destroyed.
@ -30,7 +30,7 @@ class ScriptEvent
*
* This event is not cancelable.
*/
public static inline final DESTROY:ScriptEventType = "DESTROY";
public static inline final DESTROY:ScriptEventType = 'DESTROY';
/**
* Called when the relevent object is added to the game state.
@ -46,35 +46,35 @@ class ScriptEvent
*
* This event is not cancelable.
*/
public static inline final UPDATE:ScriptEventType = "UPDATE";
public static inline final UPDATE:ScriptEventType = 'UPDATE';
/**
* Called when the player moves to pause the game.
*
* This event IS cancelable! Canceling the event will prevent the game from pausing.
*/
public static inline final PAUSE:ScriptEventType = "PAUSE";
public static inline final PAUSE:ScriptEventType = 'PAUSE';
/**
* Called when the player moves to unpause the game while paused.
*
* This event IS cancelable! Canceling the event will prevent the game from resuming.
*/
public static inline final RESUME:ScriptEventType = "RESUME";
public static inline final RESUME:ScriptEventType = 'RESUME';
/**
* Called once per step in the song. This happens 4 times per measure.
*
* This event is not cancelable.
*/
public static inline final SONG_BEAT_HIT:ScriptEventType = "BEAT_HIT";
public static inline final SONG_BEAT_HIT:ScriptEventType = 'BEAT_HIT';
/**
* Called once per step in the song. This happens 16 times per measure.
*
* This event is not cancelable.
*/
public static inline final SONG_STEP_HIT:ScriptEventType = "STEP_HIT";
public static inline final SONG_STEP_HIT:ScriptEventType = 'STEP_HIT';
/**
* Called when a character hits a note.
@ -83,7 +83,7 @@ class ScriptEvent
* This event IS cancelable! Canceling this event prevents the note from being hit,
* and will likely result in a miss later.
*/
public static inline final NOTE_HIT:ScriptEventType = "NOTE_HIT";
public static inline final NOTE_HIT:ScriptEventType = 'NOTE_HIT';
/**
* Called when a character misses a note.
@ -92,7 +92,7 @@ class ScriptEvent
* This event IS cancelable! Canceling this event prevents the note from being considered missed,
* avoiding a combo break and lost health.
*/
public static inline final NOTE_MISS:ScriptEventType = "NOTE_MISS";
public static inline final NOTE_MISS:ScriptEventType = 'NOTE_MISS';
/**
* Called when a character presses a note when there was none there, causing them to lose health.
@ -101,7 +101,7 @@ class ScriptEvent
* This event IS cancelable! Canceling this event prevents the note from being considered missed,
* avoiding lost health/score and preventing the miss animation.
*/
public static inline final NOTE_GHOST_MISS:ScriptEventType = "NOTE_GHOST_MISS";
public static inline final NOTE_GHOST_MISS:ScriptEventType = 'NOTE_GHOST_MISS';
/**
* Called when a song event is reached in the chart.
@ -109,21 +109,21 @@ class ScriptEvent
* This event IS cancelable! Cancelling this event prevents the event from being triggered,
* thus blocking its normal functionality.
*/
public static inline final SONG_EVENT:ScriptEventType = "SONG_EVENT";
public static inline final SONG_EVENT:ScriptEventType = 'SONG_EVENT';
/**
* Called when the song starts. This occurs as the countdown ends and the instrumental and vocals begin.
*
* This event is not cancelable.
*/
public static inline final SONG_START:ScriptEventType = "SONG_START";
public static inline final SONG_START:ScriptEventType = 'SONG_START';
/**
* Called when the song ends. This happens as the instrumental and vocals end.
*
* This event is not cancelable.
*/
public static inline final SONG_END:ScriptEventType = "SONG_END";
public static inline final SONG_END:ScriptEventType = 'SONG_END';
/**
* Called when the countdown begins. This occurs before the song starts.
@ -132,7 +132,7 @@ class ScriptEvent
* - The song will not start until you call Countdown.performCountdown() later.
* - Note that calling performCountdown() will trigger this event again, so be sure to add logic to ignore it.
*/
public static inline final COUNTDOWN_START:ScriptEventType = "COUNTDOWN_START";
public static inline final COUNTDOWN_START:ScriptEventType = 'COUNTDOWN_START';
/**
* Called when a step of the countdown happens.
@ -141,21 +141,21 @@ class ScriptEvent
* This event IS cancelable! Canceling this event will pause the countdown.
* - The countdown will not resume until you call PlayState.resumeCountdown().
*/
public static inline final COUNTDOWN_STEP:ScriptEventType = "COUNTDOWN_STEP";
public static inline final COUNTDOWN_STEP:ScriptEventType = 'COUNTDOWN_STEP';
/**
* Called when the countdown is done but just before the song starts.
*
* This event is not cancelable.
*/
public static inline final COUNTDOWN_END:ScriptEventType = "COUNTDOWN_END";
public static inline final COUNTDOWN_END:ScriptEventType = 'COUNTDOWN_END';
/**
* Called before the game over screen triggers and the death animation plays.
*
* This event is not cancelable.
*/
public static inline final GAME_OVER:ScriptEventType = "GAME_OVER";
public static inline final GAME_OVER:ScriptEventType = 'GAME_OVER';
/**
* Called after the player presses a key to restart the game.
@ -163,21 +163,21 @@ class ScriptEvent
*
* This event IS cancelable! Canceling this event will prevent the game from restarting.
*/
public static inline final SONG_RETRY:ScriptEventType = "SONG_RETRY";
public static inline final SONG_RETRY:ScriptEventType = 'SONG_RETRY';
/**
* Called when the player pushes down any key on the keyboard.
*
* This event is not cancelable.
*/
public static inline final KEY_DOWN:ScriptEventType = "KEY_DOWN";
public static inline final KEY_DOWN:ScriptEventType = 'KEY_DOWN';
/**
* Called when the player releases a key on the keyboard.
*
* This event is not cancelable.
*/
public static inline final KEY_UP:ScriptEventType = "KEY_UP";
public static inline final KEY_UP:ScriptEventType = 'KEY_UP';
/**
* Called when the game has finished loading the notes from JSON.
@ -185,49 +185,49 @@ class ScriptEvent
*
* This event is not cancelable.
*/
public static inline final SONG_LOADED:ScriptEventType = "SONG_LOADED";
public static inline final SONG_LOADED:ScriptEventType = 'SONG_LOADED';
/**
* Called when the game is about to switch the current FlxState.
*
* This event is not cancelable.
*/
public static inline final STATE_CHANGE_BEGIN:ScriptEventType = "STATE_CHANGE_BEGIN";
public static inline final STATE_CHANGE_BEGIN:ScriptEventType = 'STATE_CHANGE_BEGIN';
/**
* Called when the game has finished switching the current FlxState.
*
* This event is not cancelable.
*/
public static inline final STATE_CHANGE_END:ScriptEventType = "STATE_CHANGE_END";
public static inline final STATE_CHANGE_END:ScriptEventType = 'STATE_CHANGE_END';
/**
* Called when the game is about to open a new FlxSubState.
*
* This event is not cancelable.
*/
public static inline final SUBSTATE_OPEN_BEGIN:ScriptEventType = "SUBSTATE_OPEN_BEGIN";
public static inline final SUBSTATE_OPEN_BEGIN:ScriptEventType = 'SUBSTATE_OPEN_BEGIN';
/**
* Called when the game has finished opening a new FlxSubState.
*
* This event is not cancelable.
*/
public static inline final SUBSTATE_OPEN_END:ScriptEventType = "SUBSTATE_OPEN_END";
public static inline final SUBSTATE_OPEN_END:ScriptEventType = 'SUBSTATE_OPEN_END';
/**
* Called when the game is about to close the current FlxSubState.
*
* This event is not cancelable.
*/
public static inline final SUBSTATE_CLOSE_BEGIN:ScriptEventType = "SUBSTATE_CLOSE_BEGIN";
public static inline final SUBSTATE_CLOSE_BEGIN:ScriptEventType = 'SUBSTATE_CLOSE_BEGIN';
/**
* Called when the game has finished closing the current FlxSubState.
*
* This event is not cancelable.
*/
public static inline final SUBSTATE_CLOSE_END:ScriptEventType = "SUBSTATE_CLOSE_END";
public static inline final SUBSTATE_CLOSE_END:ScriptEventType = 'SUBSTATE_CLOSE_END';
/**
* Called when the game is exiting the current FlxState.
@ -276,9 +276,12 @@ class ScriptEvent
}
}
/**
* Cancel this event.
* This is an alias for cancelEvent() but I make this typo all the time.
*/
public function cancel():Void
{
// This typo happens enough that I just added this.
cancelEvent();
}
@ -316,11 +319,17 @@ class NoteScriptEvent extends ScriptEvent
*/
public var comboCount(default, null):Int;
/**
* Whether to play the record scratch sound (if this eventn type is `NOTE_MISS`).
*/
public var playSound(default, default):Bool;
public function new(type:ScriptEventType, note:Note, comboCount:Int = 0, cancelable:Bool = false):Void
{
super(type, cancelable);
this.note = note;
this.comboCount = comboCount;
this.playSound = true;
}
public override function toString():String
@ -468,7 +477,7 @@ class CountdownScriptEvent extends ScriptEvent
*/
public var step(default, null):CountdownStep;
public function new(type:ScriptEventType, step:CountdownStep, cancelable = true):Void
public function new(type:ScriptEventType, step:CountdownStep, cancelable:Bool = true):Void
{
super(type, cancelable);
this.step = step;

View file

@ -37,8 +37,8 @@ class Countdown
// Stop any existing countdown.
stopCountdown();
PlayState.isInCountdown = true;
Conductor.songPosition = Conductor.crochet * -5;
PlayState.instance.isInCountdown = true;
Conductor.songPosition = Conductor.beatLengthMs * -5;
// Handle onBeatHit events manually
@:privateAccess
PlayState.instance.dispatchEvent(new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, 0, 0));
@ -46,7 +46,7 @@ class Countdown
// The timer function gets called based on the beat of the song.
countdownTimer = new FlxTimer();
countdownTimer.start(Conductor.crochet / 1000, function(tmr:FlxTimer) {
countdownTimer.start(Conductor.beatLengthMs / 1000, function(tmr:FlxTimer) {
countdownStep = decrement(countdownStep);
// Handle onBeatHit events manually
@ -212,7 +212,7 @@ class Countdown
countdownSprite.screenCenter();
// Fade sprite in, then out, then destroy it.
FlxTween.tween(countdownSprite, {y: countdownSprite.y += 100, alpha: 0}, Conductor.crochet / 1000,
FlxTween.tween(countdownSprite, {y: countdownSprite.y += 100, alpha: 0}, Conductor.beatLengthMs / 1000,
{
ease: FlxEase.cubeInOut,
onComplete: function(twn:FlxTween) {

View file

@ -1,5 +1,6 @@
package funkin.play;
import flixel.FlxG;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.system.FlxSound;
@ -97,7 +98,6 @@ class GameOverSubState extends MusicBeatSubState
boyfriend.isDead = true;
add(boyfriend);
boyfriend.resetCharacter();
boyfriend.playAnimation('firstDeath', true, true);
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
@ -118,15 +118,30 @@ class GameOverSubState extends MusicBeatSubState
// The conductor now represents the BPM of the game over music.
Conductor.songPosition = 0;
// Play the "blue balled" sound. May play a variant if one has been assigned.
playBlueBalledSFX();
}
var hasStartedAnimation:Bool = false;
override function update(elapsed:Float)
{
super.update(elapsed);
if (!hasStartedAnimation)
{
hasStartedAnimation = true;
if (boyfriend.hasAnimation('fakeoutDeath') && FlxG.random.bool((1 / 4096) * 100))
{
boyfriend.playAnimation('fakeoutDeath', true, true);
}
else
{
boyfriend.playAnimation('firstDeath', true, true);
// Play the "blue balled" sound. May play a variant if one has been assigned.
playBlueBalledSFX();
}
}
//
// Handle user inputs.
//
@ -145,19 +160,21 @@ class GameOverSubState extends MusicBeatSubState
}
// KEYBOARD ONLY: Restart the level when pressing the assigned key.
if (controls.ACCEPT)
if (controls.ACCEPT && blueballed)
{
blueballed = false;
confirmDeath();
}
// KEYBOARD ONLY: Return to the menu when pressing the assigned key.
if (controls.BACK)
{
PlayState.deathCounter = 0;
PlayState.seenCutscene = false;
blueballed = false;
PlayState.instance.deathCounter = 0;
// PlayState.seenCutscene = false; // old thing...
gameOverMusic.stop();
if (PlayState.isStoryMode) FlxG.switchState(new StoryMenuState());
if (PlayStatePlaylist.isStoryMode) FlxG.switchState(new StoryMenuState());
else
FlxG.switchState(new FreeplayState());
}
@ -171,11 +188,11 @@ class GameOverSubState extends MusicBeatSubState
else
{
// Music hasn't started yet.
switch (PlayState.storyWeek)
switch (PlayStatePlaylist.campaignId)
{
// TODO: Make the behavior for playing Jeff's voicelines generic or un-hardcoded.
// This will simplify the class and make it easier for mods to add death quotes.
case 7:
case "week7":
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && boyfriend.isAnimationFinished() && !playingJeffQuote)
{
playingJeffQuote = true;
@ -214,7 +231,7 @@ class GameOverSubState extends MusicBeatSubState
FlxG.camera.fade(FlxColor.BLACK, 2, false, function() {
// ...close the GameOverSubState.
FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true);
PlayState.needsReset = true;
PlayState.instance.needsReset = true;
// Readd Boyfriend to the stage.
boyfriend.isDead = false;
@ -254,12 +271,15 @@ class GameOverSubState extends MusicBeatSubState
}
}
static var blueballed:Bool = false;
/**
* Play the sound effect that occurs when
* boyfriend's testicles get utterly annihilated.
*/
function playBlueBalledSFX()
public static function playBlueBalledSFX()
{
blueballed = true;
FlxG.sound.play(Paths.sound('fnf_loss_sfx' + blueBallSuffix));
}

View file

@ -148,8 +148,7 @@ class HealthIcon extends FlxSprite
{
if (characterId == 'beta')
{
// characterId = PlayState.instance.currentPlayerId;
characterId = 'bf';
characterId = PlayState.instance.currentPlayerId;
}
else
{

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,56 @@
package funkin.play;
import funkin.util.Constants;
/**
* Manages playback of multiple songs in a row.
*
* TODO: Add getters/setters for all these properties to validate them.
*/
class PlayStatePlaylist
{
/**
* Whether the game is currently in Story Mode. If false, we are in Free Play Mode.
*/
public static var isStoryMode(default, default):Bool = false;
/**
* The loist of upcoming songs to be played.
* When the user completes a song in Story Mode, the first entry in this list is played.
* When this list is empty, move to the Results screen instead.
*/
public static var playlistSongIds:Array<String> = [];
/**
* The cumulative score for all the songs in the playlist.
*/
public static var campaignScore:Int = 0;
/**
* The title of this playlist, for example `Week 4` or `Weekend 1`
*/
public static var campaignTitle:String = 'UNKNOWN';
/**
* The internal ID of the current playlist, for example `week4` or `weekend-1`.
*/
public static var campaignId:String = 'unknown';
/**
* The current difficulty selected for this level (as a named ID).
*/
public static var currentDifficulty(default, default):String = Constants.DEFAULT_DIFFICULTY;
/**
* Resets the playlist to its default state.
*/
public static function reset():Void
{
isStoryMode = false;
playlistSongIds = [];
campaignScore = 0;
campaignTitle = 'UNKNOWN';
campaignId = 'unknown';
currentDifficulty = Constants.DEFAULT_DIFFICULTY;
}
}

View file

@ -1,5 +1,6 @@
package funkin.play;
import funkin.ui.story.StoryMenuState;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.FlxBasic;
import flixel.FlxSprite;
@ -118,16 +119,16 @@ class ResultState extends MusicBeatSubState
difficulty = new FlxSprite(555);
var diffSpr:String = switch (CoolUtil.difficultyString())
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
{
case "EASY":
"difEasy";
case "NORMAL":
"difNormal";
case "HARD":
"difHard";
case 'EASY':
'difEasy';
case 'NORMAL':
'difNormal';
case 'HARD':
'difHard';
case _:
"difNormal";
'difNormal';
}
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
@ -144,7 +145,7 @@ class ResultState extends MusicBeatSubState
}
else
{
songName.text += PlayState.currentSong.song;
songName.text += PlayState.instance.currentSong.songId;
}
songName.antialiasing = true;
@ -355,7 +356,17 @@ class ResultState extends MusicBeatSubState
if (FlxG.keys.justPressed.COMMA) songName.angle -= 0.1;
if (controls.PAUSE) FlxG.switchState(new FreeplayState());
if (controls.PAUSE)
{
if (PlayStatePlaylist.isStoryMode)
{
FlxG.switchState(new StoryMenuState());
}
else
{
FlxG.switchState(new FreeplayState());
}
}
super.update(elapsed);
}

View file

@ -368,7 +368,7 @@ class BaseCharacter extends Bopper
// This lets you add frames to the end of the sing animation to ease back into the idle!
holdTimer += event.elapsed;
var singTimeSec:Float = singTimeSec * (Conductor.crochet * 0.001); // x beats, to ms.
var singTimeSec:Float = singTimeSec * (Conductor.beatLengthMs * 0.001); // x beats, to ms.
if (getCurrentAnimation().endsWith('miss')) singTimeSec *= 2; // makes it feel more awkward when you miss

View file

@ -56,10 +56,12 @@ class MultiSparrowCharacter extends BaseCharacter
if (_data.isPixel)
{
this.isPixel = true;
this.antialiasing = false;
}
else
{
this.isPixel = false;
this.antialiasing = true;
}
}

View file

@ -41,10 +41,12 @@ class PackerCharacter extends BaseCharacter
if (_data.isPixel)
{
this.isPixel = true;
this.antialiasing = false;
}
else
{
this.isPixel = false;
this.antialiasing = true;
}

View file

@ -1,13 +1,10 @@
package funkin.play.cutscene;
// import hxcodec.flixel.FlxVideoSprite;
// import hxcodec.flixel.FlxCutsceneState;
import flixel.FlxSprite;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.graphics.video.FlxVideo;
/**
* Static methods for playing cutscenes in the PlayState.
@ -15,112 +12,46 @@ import funkin.graphics.video.FlxVideo;
*/
class VanillaCutscenes
{
/**
* Well, well, well, what have we got here?
*/
public static function playUghCutscene():Void
{
playVideoCutscene('music/ughCutscene.mp4');
}
/**
* Nice bars for an ugly, boring teenager!
*/
public static function playGunsCutscene():Void
{
playVideoCutscene('music/gunsCutscene.mp4');
}
/**
* Don't you have a school to shoot up?
*/
public static function playStressCutscene():Void
{
playVideoCutscene('music/stressCutscene.mp4');
}
static var blackScreen:FlxSprite;
/**
* Plays a cutscene from a video file, then starts the countdown once the video is done.
* TODO: Cutscene is currently skipped on native platforms.
*/
static function playVideoCutscene(path:String):Void
{
// Tell PlayState to stop the song until the video is done.
PlayState.isInCutscene = true;
PlayState.instance.camHUD.visible = false;
// Display a black screen to hide the game while the video is playing.
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackScreen.scrollFactor.set(0, 0);
blackScreen.cameras = [PlayState.instance.camCutscene];
PlayState.instance.add(blackScreen);
#if html5
// Video displays OVER the FlxState.
vid = new FlxVideo(path);
vid.finishCallback = finishCutscene.bind(0.5);
#else
// Video displays OVER the FlxState.
// vid = new FlxVideoSprite(0, 0);
vid.cameras = [PlayState.instance.camCutscene];
PlayState.instance.add(vid);
vid.playVideo(Paths.file(path), false);
vid.onEndReached.add(finishCutscene.bind(0.5));
#end
}
static var vid:#if html5 FlxVideo #else Dynamic /**FlxVideoSprite **/ #end;
static final TWEEN_DURATION:Float = 2.0;
/**
* Does the cleanup to start the countdown after the video is done.
* Gets called immediately if the video can't be played.
*/
public static function finishCutscene(?transitionTime:Float = 2.5):Void
{
trace('ALERT: Finish cutscene called!');
#if html5
#else
vid.stop();
PlayState.instance.remove(vid);
#end
PlayState.instance.camHUD.visible = true;
FlxTween.tween(blackScreen, {alpha: 0}, transitionTime,
{
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween) {
PlayState.instance.remove(blackScreen);
blackScreen = null;
}
});
FlxTween.tween(FlxG.camera, {zoom: PlayState.defaultCameraZoom}, transitionTime,
{
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween) {
PlayState.instance.startCountdown();
}
});
}
/**
* FNF corruption mod???
* Plays the cutscene that appears at the start of Winter Horrorland.
* TODO: Move this to `winter-horrorland.hxc`
*/
public static function playHorrorStartCutscene():Void
{
PlayState.isInCutscene = true;
PlayState.instance.isInCutscene = true;
PlayState.instance.camHUD.visible = false;
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackScreen.scrollFactor.set(0, 0);
blackScreen.zIndex = 1000000;
PlayState.instance.add(blackScreen);
new FlxTimer().start(0.1, _ -> finishCutscene(2.5));
new FlxTimer().start(0.1, function(_) {
trace('Playing horrorland cutscene...');
PlayState.instance.remove(blackScreen);
// Force set the camera position and zoom.
PlayState.instance.cameraFollowPoint.setPosition(400, -2050);
PlayState.instance.resetCamera();
FlxG.camera.zoom = 2.5;
// Play the Sound effect.
FlxG.sound.play(Paths.sound('Lights_Turn_On'), function() {
// Fade in the HUD.
trace('SFX done...');
PlayState.instance.camHUD.visible = true;
PlayState.instance.camHUD.alpha = 0.0; // Use alpha rather than visible to let us fade it in.
FlxTween.tween(PlayState.instance.camHUD, {alpha: 1.0}, TWEEN_DURATION, {ease: FlxEase.quadInOut});
// Start the countdown.
trace('Zoom out done...');
trace('Begin countdown (ends cutscene)');
PlayState.instance.startCountdown();
});
});
}
}

View file

@ -0,0 +1,155 @@
package funkin.play.cutscene;
import funkin.play.PlayState;
import flixel.FlxSprite;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
#if html5
import funkin.graphics.video.FlxVideo;
#else
import hxcodec.flixel.FlxVideoSprite;
#end
/**
* Assumes you are in the PlayState.
*/
class VideoCutscene
{
static var blackScreen:FlxSprite;
/**
* Play a video cutscene.
* TODO: Currently this is hardcoded to start the countdown after the video is done.
* @param path The path to the video file. Use Paths.file(path) to get the correct path.
*/
public static function play(filePath:String):Void
{
if (PlayState.instance == null) return;
if (!openfl.Assets.exists(filePath))
{
trace('ERROR: Video file does not exist: ${filePath}');
return;
}
// Trigger the cutscene. Don't play the song in the background.
PlayState.instance.isInCutscene = true;
PlayState.instance.camHUD.visible = false;
PlayState.instance.camCutscene.visible = true;
// Display a black screen to hide the game while the video is playing.
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackScreen.scrollFactor.set(0, 0);
blackScreen.cameras = [PlayState.instance.camCutscene];
PlayState.instance.add(blackScreen);
#if html5
playVideoHTML5(filePath);
#else
playVideoNative(filePath);
#end
}
public static function isPlaying():Bool
{
return vid != null;
}
#if html5
static var vid:FlxVideo;
static function playVideoHTML5(filePath:String):Void
{
// Video displays OVER the FlxState.
vid = new FlxVideo(filePath);
if (vid != null)
{
vid.zIndex = 0;
vid.finishCallback = finishVideo.bind(0.5);
vid.cameras = [PlayState.instance.camCutscene];
PlayState.instance.add(vid);
PlayState.instance.refresh();
}
else
{
trace('ALERT: Video is null! Could not play cutscene!');
}
}
#else
static var vid:FlxVideoSprite;
static function playVideoNative(filePath:String):Void
{
// Video displays OVER the FlxState.
vid = new FlxVideoSprite(0, 0);
if (vid != null)
{
vid.zIndex = 0;
vid.bitmap.onEndReached.add(finishVideo.bind(0.5));
vid.cameras = [PlayState.instance.camCutscene];
PlayState.instance.add(vid);
PlayState.instance.refresh();
vid.play(filePath, false);
}
else
{
trace('ALERT: Video is null! Could not play cutscene!');
}
}
#end
public static function finishVideo(?transitionTime:Float = 0.5):Void
{
trace('ALERT: Finish video cutscene called!');
#if html5
if (vid != null)
{
PlayState.instance.remove(vid);
}
#else
if (vid != null)
{
vid.stop();
PlayState.instance.remove(vid);
}
#end
vid.destroy();
vid = null;
PlayState.instance.camCutscene.visible = true;
PlayState.instance.camHUD.visible = true;
FlxTween.tween(blackScreen, {alpha: 0}, transitionTime,
{
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween) {
PlayState.instance.remove(blackScreen);
blackScreen = null;
}
});
FlxTween.tween(FlxG.camera, {zoom: PlayState.instance.defaultCameraZoom}, transitionTime,
{
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween) {
PlayState.instance.startCountdown();
}
});
}
}
/*
trace('Video playback failed (${e})');
vid = null;
finishCutscene(0.5);
*/

View file

@ -1,7 +1,9 @@
package funkin.play.event;
import funkin.play.event.SongEvent;
import funkin.play.song.SongData;
import funkin.play.event.SongEvent;
import funkin.play.event.SongEventData.SongEventFieldType;
import funkin.play.event.SongEventData.SongEventSchema;
/**
* This class represents a handler for a type of song event.

View file

@ -3,6 +3,8 @@ package funkin.play.event;
import flixel.FlxSprite;
import funkin.play.character.BaseCharacter;
import funkin.play.event.SongEvent;
import funkin.play.event.SongEventData.SongEventFieldType;
import funkin.play.event.SongEventData.SongEventSchema;
import funkin.play.song.SongData;
class PlayAnimationSongEvent extends SongEvent

View file

@ -0,0 +1,90 @@
package funkin.play.event;
import funkin.util.Constants;
import flixel.tweens.FlxTween;
import flixel.FlxCamera;
import flixel.tweens.FlxEase;
import funkin.play.event.SongEvent;
import funkin.play.song.SongData;
import funkin.play.event.SongEventData;
import funkin.play.event.SongEventData.SongEventFieldType;
/**
* This class represents a handler for configuring camera bop intensity and rate.
*
* Example: Bop the camera twice as hard, once per beat (rather than once every four beats).
* ```
* {
* 'e': 'SetCameraBop',
* 'v': {
* 'intensity': 2.0,
* 'rate': 1,
* }
* }
* ```
*
* Example: Reset the camera bop to default values.
* ```
* {
* 'e': 'SetCameraBop',
* 'v': {}
* }
* ```
*/
class SetCameraBopSongEvent extends SongEvent
{
public function new()
{
super('SetCameraBop');
}
public override function handleEvent(data:SongEventData):Void
{
// Does nothing if there is no PlayState camera or stage.
if (PlayState.instance == null) return;
var rate:Null<Int> = data.getInt('rate');
if (rate == null) rate = Constants.DEFAULT_ZOOM_RATE;
var intensity:Null<Float> = data.getFloat('intensity');
if (intensity == null) intensity = 1.0;
PlayState.instance.cameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity;
PlayState.instance.hudCameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity * 2.0;
PlayState.instance.cameraZoomRate = rate;
trace('Set camera zoom rate to ${PlayState.instance.cameraZoomRate}');
}
public override function getTitle():String
{
return 'Set Camera Bop';
}
/**
* ```
* {
* 'intensity': FLOAT, // Zoom amount
* 'rate': INT, // Zoom rate (beats/zoom)
* }
* ```
* @return SongEventSchema
*/
public override function getEventSchema():SongEventSchema
{
return [
{
name: 'intensity',
title: 'Intensity',
defaultValue: 1.0,
step: 0.1,
type: SongEventFieldType.FLOAT
},
{
name: 'rate',
title: 'Rate (beats/zoom)',
defaultValue: 4,
step: 1,
type: SongEventFieldType.INTEGER,
}
];
}
}

View file

@ -1,7 +1,7 @@
package funkin.play.event;
import funkin.util.macro.ClassMacro;
import funkin.play.song.SongData.SongEventData;
import funkin.play.event.SongEventData.SongEventSchema;
/**
* This class represents a handler for a type of song event.
@ -52,232 +52,3 @@ class SongEvent
return 'SongEvent(${this.id})';
}
}
/**
* This class statically handles the parsing of internal and scripted song event handlers.
*/
class SongEventParser
{
/**
* Every built-in event class must be added to this list.
* Thankfully, with the power of `SongEventMacro`, this is done automatically.
*/
static final BUILTIN_EVENTS:List<Class<SongEvent>> = ClassMacro.listSubclassesOf(SongEvent);
/**
* Map of internal handlers for song events.
* These may be either `ScriptedSongEvents` or built-in classes extending `SongEvent`.
*/
static final eventCache:Map<String, SongEvent> = new Map<String, SongEvent>();
public static function loadEventCache():Void
{
clearEventCache();
//
// BASE GAME EVENTS
//
registerBaseEvents();
registerScriptedEvents();
}
static function registerBaseEvents()
{
trace('Instantiating ${BUILTIN_EVENTS.length} built-in song events...');
for (eventCls in BUILTIN_EVENTS)
{
var eventClsName:String = Type.getClassName(eventCls);
if (eventClsName == 'funkin.play.event.SongEvent' || eventClsName == 'funkin.play.event.ScriptedSongEvent') continue;
var event:SongEvent = Type.createInstance(eventCls, ["UNKNOWN"]);
if (event != null)
{
trace(' Loaded built-in song event: (${event.id})');
eventCache.set(event.id, event);
}
else
{
trace(' Failed to load built-in song event: ${Type.getClassName(eventCls)}');
}
}
}
static function registerScriptedEvents()
{
var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses();
if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return;
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
for (eventCls in scriptedEventClassNames)
{
var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN");
if (event != null)
{
trace(' Loaded scripted song event: ${event.id}');
eventCache.set(event.id, event);
}
else
{
trace(' Failed to instantiate scripted song event class: ${eventCls}');
}
}
}
public static function listEventIds():Array<String>
{
return eventCache.keys().array();
}
public static function listEvents():Array<SongEvent>
{
return eventCache.values();
}
public static function getEvent(id:String):SongEvent
{
return eventCache.get(id);
}
public static function getEventSchema(id:String):SongEventSchema
{
var event:SongEvent = getEvent(id);
if (event == null) return null;
return event.getEventSchema();
}
static function clearEventCache()
{
eventCache.clear();
}
public static function handleEvent(data:SongEventData):Void
{
var eventType:String = data.event;
var eventHandler:SongEvent = eventCache.get(eventType);
if (eventHandler != null)
{
eventHandler.handleEvent(data);
}
else
{
trace('WARNING: No event handler for event with id: ${eventType}');
}
data.activated = true;
}
public static inline function handleEvents(events:Array<SongEventData>):Void
{
for (event in events)
{
handleEvent(event);
}
}
/**
* Given a list of song events and the current timestamp,
* return a list of events that should be handled.
*/
public static function queryEvents(events:Array<SongEventData>, currentTime:Float):Array<SongEventData>
{
return events.filter(function(event:SongEventData):Bool {
// If the event is already activated, don't activate it again.
if (event.activated) return false;
// If the event is in the future, don't activate it.
if (event.time > currentTime) return false;
return true;
});
}
/**
* Reset activation of all the provided events.
*/
public static function resetEvents(events:Array<SongEventData>):Void
{
for (event in events)
{
event.activated = false;
// TODO: Add an onReset() method to SongEvent?
}
}
}
enum abstract SongEventFieldType(String) from String to String
{
/**
* The STRING type will display as a text field.
*/
var STRING = "string";
/**
* The INTEGER type will display as a text field that only accepts numbers.
*/
var INTEGER = "integer";
/**
* The FLOAT type will display as a text field that only accepts numbers.
*/
var FLOAT = "float";
/**
* The BOOL type will display as a checkbox.
*/
var BOOL = "bool";
/**
* The ENUM type will display as a dropdown.
* Make sure to specify the `keys` field in the schema.
*/
var ENUM = "enum";
}
typedef SongEventSchemaField =
{
/**
* The name of the property as it should be saved in the event data.
*/
name:String,
/**
* The title of the field to display in the UI.
*/
title:String,
/**
* The type of the field.
*/
type:SongEventFieldType,
/**
* Used for ENUM values.
* The key is the display name and the value is the actual value.
*/
?keys:Map<String, Dynamic>,
/**
* Used for INTEGER and FLOAT values.
* The minimum value that can be entered.
*/
?min:Float,
/**
* Used for INTEGER and FLOAT values.
* The maximum value that can be entered.
*/
?max:Float,
/**
* Used for INTEGER and FLOAT values.
* The step value that will be used when incrementing/decrementing the value.
*/
?step:Float,
/**
* An optional default value for the field.
*/
?defaultValue:Dynamic,
}
typedef SongEventSchema = Array<SongEventSchemaField>;

View file

@ -0,0 +1,235 @@
package funkin.play.event;
import funkin.play.event.SongEventData.SongEventSchema;
import funkin.play.song.SongData.SongEventData;
import funkin.util.macro.ClassMacro;
import funkin.play.event.ScriptedSongEvent;
/**
* This class statically handles the parsing of internal and scripted song event handlers.
*/
class SongEventParser
{
/**
* Every built-in event class must be added to this list.
* Thankfully, with the power of `SongEventMacro`, this is done automatically.
*/
static final BUILTIN_EVENTS:List<Class<SongEvent>> = ClassMacro.listSubclassesOf(SongEvent);
/**
* Map of internal handlers for song events.
* These may be either `ScriptedSongEvents` or built-in classes extending `SongEvent`.
*/
static final eventCache:Map<String, SongEvent> = new Map<String, SongEvent>();
public static function loadEventCache():Void
{
clearEventCache();
//
// BASE GAME EVENTS
//
registerBaseEvents();
registerScriptedEvents();
}
static function registerBaseEvents()
{
trace('Instantiating ${BUILTIN_EVENTS.length} built-in song events...');
for (eventCls in BUILTIN_EVENTS)
{
var eventClsName:String = Type.getClassName(eventCls);
if (eventClsName == 'funkin.play.event.SongEvent' || eventClsName == 'funkin.play.event.ScriptedSongEvent') continue;
var event:SongEvent = Type.createInstance(eventCls, ["UNKNOWN"]);
if (event != null)
{
trace(' Loaded built-in song event: (${event.id})');
eventCache.set(event.id, event);
}
else
{
trace(' Failed to load built-in song event: ${Type.getClassName(eventCls)}');
}
}
}
static function registerScriptedEvents()
{
var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses();
if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return;
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
for (eventCls in scriptedEventClassNames)
{
var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN");
if (event != null)
{
trace(' Loaded scripted song event: ${event.id}');
eventCache.set(event.id, event);
}
else
{
trace(' Failed to instantiate scripted song event class: ${eventCls}');
}
}
}
public static function listEventIds():Array<String>
{
return eventCache.keys().array();
}
public static function listEvents():Array<SongEvent>
{
return eventCache.values();
}
public static function getEvent(id:String):SongEvent
{
return eventCache.get(id);
}
public static function getEventSchema(id:String):SongEventSchema
{
var event:SongEvent = getEvent(id);
if (event == null) return null;
return event.getEventSchema();
}
static function clearEventCache()
{
eventCache.clear();
}
public static function handleEvent(data:SongEventData):Void
{
var eventType:String = data.event;
var eventHandler:SongEvent = eventCache.get(eventType);
if (eventHandler != null)
{
eventHandler.handleEvent(data);
}
else
{
trace('WARNING: No event handler for event with id: ${eventType}');
}
data.activated = true;
}
public static inline function handleEvents(events:Array<SongEventData>):Void
{
for (event in events)
{
handleEvent(event);
}
}
/**
* Given a list of song events and the current timestamp,
* return a list of events that should be handled.
*/
public static function queryEvents(events:Array<SongEventData>, currentTime:Float):Array<SongEventData>
{
return events.filter(function(event:SongEventData):Bool {
// If the event is already activated, don't activate it again.
if (event.activated) return false;
// If the event is in the future, don't activate it.
if (event.time > currentTime) return false;
return true;
});
}
/**
* Reset activation of all the provided events.
*/
public static function resetEvents(events:Array<SongEventData>):Void
{
for (event in events)
{
event.activated = false;
// TODO: Add an onReset() method to SongEvent?
}
}
}
enum abstract SongEventFieldType(String) from String to String
{
/**
* The STRING type will display as a text field.
*/
var STRING = "string";
/**
* The INTEGER type will display as a text field that only accepts numbers.
*/
var INTEGER = "integer";
/**
* The FLOAT type will display as a text field that only accepts numbers.
*/
var FLOAT = "float";
/**
* The BOOL type will display as a checkbox.
*/
var BOOL = "bool";
/**
* The ENUM type will display as a dropdown.
* Make sure to specify the `keys` field in the schema.
*/
var ENUM = "enum";
}
typedef SongEventSchemaField =
{
/**
* The name of the property as it should be saved in the event data.
*/
name:String,
/**
* The title of the field to display in the UI.
*/
title:String,
/**
* The type of the field.
*/
type:SongEventFieldType,
/**
* Used for ENUM values.
* The key is the display name and the value is the actual value.
*/
?keys:Map<String, Dynamic>,
/**
* Used for INTEGER and FLOAT values.
* The minimum value that can be entered.
*/
?min:Float,
/**
* Used for INTEGER and FLOAT values.
* The maximum value that can be entered.
*/
?max:Float,
/**
* Used for INTEGER and FLOAT values.
* The step value that will be used when incrementing/decrementing the value.
*/
?step:Float,
/**
* An optional default value for the field.
*/
?defaultValue:Dynamic,
}
typedef SongEventSchema = Array<SongEventSchemaField>;

View file

@ -0,0 +1,148 @@
package funkin.play.event;
import flixel.tweens.FlxTween;
import flixel.FlxCamera;
import flixel.tweens.FlxEase;
import funkin.play.event.SongEvent;
import funkin.play.song.SongData;
import funkin.play.event.SongEventData;
import funkin.play.event.SongEventData.SongEventFieldType;
/**
* This class represents a handler for camera zoom events.
*
* Example: Zoom to 1.3x:
* ```
* {
* 'e': 'ZoomCamera',
* 'v': 1.3
* }
* ```
*
* Example: Zoom to 1.3x
* ```
* {
* 'e': 'FocusCamera',
* 'v': {
* 'char': 2,
* 'y': -10,
* }
* }
* ```
*
* Example: Focus on (100, 100):
* ```
* {
* 'e': 'FocusCamera',
* 'v': {
* 'char': -1,
* 'x': 100,
* 'y': 100,
* }
* }
* ```
*/
class ZoomCameraSongEvent extends SongEvent
{
public function new()
{
super('ZoomCamera');
}
public override function handleEvent(data:SongEventData):Void
{
// Does nothing if there is no PlayState camera or stage.
if (PlayState.instance == null) return;
var zoom:Null<Float> = data.getFloat('zoom');
if (zoom == null) zoom = 1.0;
var duration:Null<Float> = data.getFloat('duration');
if (duration == null) duration = 4.0;
var ease:Null<String> = data.getString('ease');
if (ease == null) ease = 'linear';
// If it's a string, check the value.
switch (ease)
{
case 'INSTANT':
// Set the zoom. Use defaultCameraZoom to prevent breaking camera bops.
PlayState.instance.defaultCameraZoom = zoom * FlxCamera.defaultZoom;
default:
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null)
{
trace('Invalid ease function: $ease');
return;
}
FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.stepLengthMs * duration / 1000),
{ease: easeFunction});
}
}
public override function getTitle():String
{
return 'Zoom Camera';
}
/**
* ```
* {
* 'zoom': FLOAT, // Target zoom level.
* 'duration': FLOAT, // Optional duration in steps
* 'ease': ENUM, // Optional easing function
* }
* @return SongEventSchema
*/
public override function getEventSchema():SongEventSchema
{
return [
{
name: 'zoom',
title: 'Zoom Level',
defaultValue: 1.0,
step: 0.1,
type: SongEventFieldType.FLOAT
},
{
name: 'duration',
title: 'Duration (in steps)',
defaultValue: 4.0,
step: 0.5,
type: SongEventFieldType.FLOAT,
},
{
name: 'ease',
title: 'Easing Type',
defaultValue: 'linear',
type: SongEventFieldType.ENUM,
keys: [
'Linear' => 'linear',
'Instant' => 'INSTANT',
'Quad In' => 'quadIn',
'Quad Out' => 'quadOut',
'Quad In/Out' => 'quadInOut',
'Cube In' => 'cubeIn',
'Cube Out' => 'cubeOut',
'Cube In/Out' => 'cubeInOut',
'Quart In' => 'quartIn',
'Quart Out' => 'quartOut',
'Quart In/Out' => 'quartInOut',
'Quint In' => 'quintIn',
'Quint Out' => 'quintOut',
'Quint In/Out' => 'quintInOut',
'Smooth Step In' => 'smoothStepIn',
'Smooth Step Out' => 'smoothStepOut',
'Smooth Step In/Out' => 'smoothStepInOut',
'Sine In' => 'sineIn',
'Sine Out' => 'sineOut',
'Sine In/Out' => 'sineInOut',
'Elastic In' => 'elasticIn',
'Elastic Out' => 'elasticOut',
'Elastic In/Out' => 'elasticInOut',
]
}
];
}
}

View file

@ -365,7 +365,7 @@ abstract SongNoteData(RawSongNoteData)
public function get_stepTime():Float
{
// TODO: Account for changes in BPM.
return this.t / Conductor.stepCrochet;
return this.t / Conductor.stepLengthMs;
}
/**
@ -551,7 +551,7 @@ abstract SongEventData(RawSongEventData)
public function get_stepTime():Float
{
// TODO: Account for changes in BPM.
return this.t / Conductor.stepCrochet;
return this.t / Conductor.stepLengthMs;
}
public var event(get, set):String;

View file

@ -658,7 +658,7 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
public function onBeatHit(event:SongTimeScriptEvent):Void
{
// Override me in your scripted stage to perform custom behavior!
// Make sure to call super.onBeatHit(curBeat) if you want to keep the boppers dancing.
// Make sure to call super.onBeatHit(event) if you want to keep the boppers dancing.
for (bopper in boppers)
{

View file

@ -14,7 +14,7 @@ import funkin.ui.TextMenuList;
class ControlsMenu extends funkin.ui.OptionsState.Page
{
inline static public var COLUMNS = 2;
public static inline final COLUMNS = 2;
static var controlList = Control.createAll();
/*
* Defines groups of controls that cannot share inputs, like left and right. Say, if ACCEPT is Z, Back is X,
@ -23,7 +23,9 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
*/
static var controlGroups:Array<Array<Control>> = [
[NOTE_UP, NOTE_DOWN, NOTE_LEFT, NOTE_RIGHT],
[UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK]
[UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK],
[CUTSCENE_ADVANCE, CUTSCENE_SKIP],
[VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE]
];
var itemGroups:Array<Array<InputItem>> = [for (i in 0...controlGroups.length) []];
@ -36,7 +38,7 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
var labels:FlxTypedGroup<AtlasText>;
var currentDevice:Device = Keys;
var deviceListSelected = false;
var deviceListSelected:Bool = false;
public function new()
{
@ -48,7 +50,7 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
camera = menuCamera;
labels = new FlxTypedGroup<AtlasText>();
var headers = new FlxTypedGroup<AtlasText>();
var headers:FlxTypedGroup<AtlasText> = new FlxTypedGroup<AtlasText>();
controlGrid = new MenuTypedList(Columns(COLUMNS), Vertical);
add(labels);
@ -57,20 +59,20 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
if (FlxG.gamepads.numActiveGamepads > 0)
{
var devicesBg = new FlxSprite();
devicesBg.makeGraphic(FlxG.width, 100, 0xFFfafd6d);
var devicesBg:FlxSprite = new FlxSprite();
devicesBg.makeGraphic(FlxG.width, 100, 0xFFFAFD6D);
add(devicesBg);
deviceList = new TextMenuList(Horizontal, None);
add(deviceList);
deviceListSelected = true;
var item;
var item:TextMenuItem;
item = deviceList.createItem("Keyboard", AtlasFont.BOLD, selectDevice.bind(Keys));
item = deviceList.createItem('Keyboard', AtlasFont.BOLD, selectDevice.bind(Keys));
item.x = FlxG.width / 2 - item.width - 30;
item.y = (devicesBg.height - item.height) / 2;
item = deviceList.createItem("Gamepad", AtlasFont.BOLD, selectDevice.bind(Gamepad(FlxG.gamepads.firstActive.id)));
item = deviceList.createItem('Gamepad', AtlasFont.BOLD, selectDevice.bind(Gamepad(FlxG.gamepads.firstActive.id)));
item.x = FlxG.width / 2 + 30;
item.y = (devicesBg.height - item.height) / 2;
}
@ -96,6 +98,18 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
headers.add(new AtlasText(0, y, "NOTES", AtlasFont.BOLD)).screenCenter(X);
y += spacer;
}
else if (currentHeader != "CUTSCENE_" && name.indexOf("CUTSCENE_") == 0)
{
currentHeader = "CUTSCENE_";
headers.add(new AtlasText(0, y, "CUTSCENE", AtlasFont.BOLD)).screenCenter(X);
y += spacer;
}
else if (currentHeader != "VOLUME_" && name.indexOf("VOLUME_") == 0)
{
currentHeader = "VOLUME_";
headers.add(new AtlasText(0, y, "VOLUME", AtlasFont.BOLD)).screenCenter(X);
y += spacer;
}
if (currentHeader != null && name.indexOf(currentHeader) == 0) name = name.substr(currentHeader.length);
@ -128,7 +142,7 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
labels.members[Std.int(controlGrid.selectedIndex / COLUMNS)].alpha = 1.0;
});
prompt = new Prompt("\nPress any key to rebind\n\n\n\n Escape to cancel", None);
prompt = new Prompt("\nPress any key to rebind\n\n\nBackspace to unbind\n Escape to cancel", None);
prompt.create();
prompt.createBgFromMargin(100, 0xFFfafd6d);
prompt.back.scrollFactor.set(0, 0);
@ -149,6 +163,8 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
function onSelect():Void
{
keyUsedToEnterPrompt = FlxG.keys.firstJustPressed();
controlGrid.enabled = false;
canExit = false;
prompt.exists = true;
@ -187,7 +203,9 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
canExit = false;
}
override function update(elapsed:Float)
var keyUsedToEnterPrompt:Null<Int> = null;
override function update(elapsed:Float):Void
{
super.update(elapsed);
@ -200,18 +218,35 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
{
case Keys:
{
// check released otherwise bugs can happen when you change the BACK key
// Um?
// Checking pressed causes problems when you change the BACK key,
// but checking released causes problems when the prompt is instant.
// keyUsedToEnterPrompt is my weird workaround.
var key = FlxG.keys.firstJustReleased();
if (key != NONE)
if (key != NONE && key != keyUsedToEnterPrompt)
{
if (key != ESCAPE) onInputSelect(key);
closePrompt();
if (key == ESCAPE)
{
closePrompt();
}
else if (key == BACKSPACE)
{
onInputSelect(NONE);
closePrompt();
}
else
{
onInputSelect(key);
closePrompt();
}
}
}
case Gamepad(id):
{
var button = FlxG.gamepads.getByID(id).firstJustReleasedID();
if (button != NONE)
if (button != NONE && button != keyUsedToEnterPrompt)
{
if (button != BACK) onInputSelect(button);
closePrompt();
@ -219,23 +254,32 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
}
}
}
var keyJustReleased:Int = FlxG.keys.firstJustReleased();
if (keyJustReleased != NONE && keyJustReleased == keyUsedToEnterPrompt)
{
keyUsedToEnterPrompt = null;
}
}
function onInputSelect(input:Int)
function onInputSelect(input:Int):Void
{
var item = controlGrid.selectedItem;
// check if that key is already set for this
var column0 = Math.floor(controlGrid.selectedIndex / 2) * 2;
for (i in 0...COLUMNS)
if (input != FlxKey.NONE)
{
if (controlGrid.members[column0 + i].input == input) return;
var column0 = Math.floor(controlGrid.selectedIndex / 2) * 2;
for (i in 0...COLUMNS)
{
if (controlGrid.members[column0 + i].input == input) return;
}
}
// Check if items in the same group already have the new input
for (group in itemGroups)
{
if (group.contains(item))
if (input != FlxKey.NONE && group.contains(item))
{
for (otherItem in group)
{
@ -252,10 +296,45 @@ class ControlsMenu extends funkin.ui.OptionsState.Page
}
PlayerSettings.player1.controls.replaceBinding(item.control, currentDevice, input, item.input);
// Don't use resetItem() since items share names/labels
item.input = input;
item.label.text = item.getLabel(input);
// Shift left on the grid if the item on the right is bound and the item on the left is unbound.
if (controlGrid.selectedIndex % 2 == 1)
{
trace('Modified item on right side of grid');
var leftItem = controlGrid.members[controlGrid.selectedIndex - 1];
if (leftItem != null && input != FlxKey.NONE && leftItem.input == FlxKey.NONE)
{
trace('Left item is unbound and right item is not!');
// Swap them.
var temp = leftItem.input;
leftItem.input = item.input;
item.input = temp;
leftItem.label.text = leftItem.getLabel(leftItem.input);
item.label.text = item.getLabel(item.input);
}
}
else
{
trace('Modified item on left side of grid');
var rightItem = controlGrid.members[controlGrid.selectedIndex + 1];
if (rightItem != null && input == FlxKey.NONE && rightItem.input != FlxKey.NONE)
{
trace('Left item is unbound and right item is not!');
// Swap them.
var temp = item.input;
item.input = rightItem.input;
rightItem.input = temp;
item.label.text = item.getLabel(item.input);
rightItem.label.text = rightItem.getLabel(rightItem.input);
}
}
PlayerSettings.player1.saveControls();
}
@ -306,6 +385,8 @@ class InputItem extends TextMenuItem
this.input = getInput();
super(x, y, getLabel(input), DEFAULT, callback);
this.fireInstantly = true;
}
public function updateDevice(device:Device)
@ -334,6 +415,6 @@ class InputItem extends TextMenuItem
public function getLabel(input:Int)
{
return input == -1 ? "---" : InputFormatter.format(input, device);
return input == FlxKey.NONE ? "---" : InputFormatter.format(input, device);
}
}

View file

@ -59,7 +59,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
remove(rating, true);
rating.destroy();
},
startDelay: Conductor.crochet * 0.001
startDelay: Conductor.beatLengthMs * 0.001
});
}
@ -109,7 +109,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
remove(comboSpr, true);
comboSpr.destroy();
},
startDelay: Conductor.crochet * 0.001
startDelay: Conductor.beatLengthMs * 0.001
});
var seperatedScore:Array<Int> = [];
@ -155,7 +155,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
remove(numScore, true);
numScore.destroy();
},
startDelay: Conductor.crochet * 0.002
startDelay: Conductor.beatLengthMs * 0.002
});
daLoop++;

View file

@ -36,7 +36,8 @@ class StickerSubState extends MusicBeatSubState
add(grpStickers);
// makes the stickers on the most recent camera, which is more often than not... a UI camera!!
grpStickers.cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
// grpStickers.cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
grpStickers.cameras = FlxG.cameras.list;
if (oldStickers != null)
{
@ -208,8 +209,10 @@ class StickerSubState extends MusicBeatSubState
FlxG.switchState(new FreeplayState(this));
case STORY:
FlxG.switchState(new StoryMenuState(this));
case MAIN_MENU:
FlxG.switchState(new MainMenuState());
default:
FlxG.switchState(new FreeplayState(this));
FlxG.switchState(new MainMenuState());
}
}
@ -354,6 +357,7 @@ typedef StickerShit =
enum abstract NEXTSTATE(String)
{
var MAIN_MENU = 'mainmenu';
var FREEPLAY = 'freeplay';
var STORY = 'story';
}

View file

@ -189,12 +189,12 @@ class ChartEditorState extends HaxeUIState
function get_scrollPositionInMs():Float
{
return scrollPositionInSteps * Conductor.stepCrochet;
return scrollPositionInSteps * Conductor.stepLengthMs;
}
function set_scrollPositionInMs(value:Float):Float
{
scrollPositionInPixels = value / Conductor.stepCrochet;
scrollPositionInPixels = value / Conductor.stepLengthMs;
return value;
}
@ -223,7 +223,7 @@ class ChartEditorState extends HaxeUIState
function get_playheadPositionInMs():Float
{
return playheadPositionInSteps * Conductor.stepCrochet;
return playheadPositionInSteps * Conductor.stepLengthMs;
}
/**
@ -263,7 +263,7 @@ class ChartEditorState extends HaxeUIState
function get_songLengthInMs():Float
{
return songLengthInSteps * Conductor.stepCrochet;
return songLengthInSteps * Conductor.stepLengthMs;
}
function set_songLengthInMs(value:Float):Float
@ -1667,7 +1667,7 @@ class ChartEditorState extends HaxeUIState
// The song position of the cursor, in steps.
var cursorFractionalStep:Float = cursorY / GRID_SIZE / (16 / noteSnapQuant);
var cursorStep:Int = Std.int(Math.floor(cursorFractionalStep));
var cursorMs:Float = cursorStep * Conductor.stepCrochet * (16 / noteSnapQuant);
var cursorMs:Float = cursorStep * Conductor.stepLengthMs * (16 / noteSnapQuant);
// The direction value for the column at the cursor.
var cursorColumn:Int = Math.floor(cursorX / GRID_SIZE);
if (cursorColumn < 0) cursorColumn = 0;
@ -1705,7 +1705,7 @@ class ChartEditorState extends HaxeUIState
// We released the mouse. Select the notes in the box.
var cursorFractionalStepStart:Float = cursorYStart / GRID_SIZE;
var cursorStepStart:Int = Math.floor(cursorFractionalStepStart);
var cursorMsStart:Float = cursorStepStart * Conductor.stepCrochet;
var cursorMsStart:Float = cursorStepStart * Conductor.stepLengthMs;
var cursorColumnBase:Int = Math.floor(cursorX / GRID_SIZE);
var cursorColumnBaseStart:Int = Math.floor(cursorXStart / GRID_SIZE);
@ -1878,11 +1878,11 @@ class ChartEditorState extends HaxeUIState
// Handle extending the note as you drag.
// Since use Math.floor and stepCrochet here, the hold notes will be beat snapped.
var dragLengthSteps:Float = Math.floor((cursorMs - currentPlaceNoteData.time) / Conductor.stepCrochet);
var dragLengthSteps:Float = Math.floor((cursorMs - currentPlaceNoteData.time) / Conductor.stepLengthMs);
// Without this, the newly placed note feels too short compared to the user's input.
var INCREMENT:Float = 1.0;
var dragLengthMs:Float = (dragLengthSteps + INCREMENT) * Conductor.stepCrochet;
var dragLengthMs:Float = (dragLengthSteps + INCREMENT) * Conductor.stepLengthMs;
// TODO: Add and update some sort of preview?
@ -2187,7 +2187,7 @@ class ChartEditorState extends HaxeUIState
}
// Get the position the note should be at.
var noteTimePixels:Float = noteData.time / Conductor.stepCrochet * GRID_SIZE;
var noteTimePixels:Float = noteData.time / Conductor.stepLengthMs * GRID_SIZE;
// Make sure the note appears when scrolling up.
var modifiedViewAreaTop = viewAreaTop - GRID_SIZE;
@ -2213,7 +2213,7 @@ class ChartEditorState extends HaxeUIState
{
// If the note is a hold, we need to make sure it's long enough.
var noteLengthMs:Float = noteSprite.noteData.length;
var noteLengthSteps:Float = (noteLengthMs / Conductor.stepCrochet);
var noteLengthSteps:Float = (noteLengthMs / Conductor.stepLengthMs);
var lastNoteSprite:ChartEditorNoteSprite = noteSprite;
while (noteLengthSteps > 0)
@ -2237,7 +2237,7 @@ class ChartEditorState extends HaxeUIState
// Make sure the last note sprite shows the end cap properly.
lastNoteSprite.childNoteSprite = null;
// var noteLengthPixels:Float = (noteLengthMs / Conductor.stepCrochet + 1) * GRID_SIZE;
// var noteLengthPixels:Float = (noteLengthMs / Conductor.stepLengthMs + 1) * GRID_SIZE;
// add(new FlxSprite(noteSprite.x, noteSprite.y - renderedNotes.y + noteLengthPixels).makeGraphic(40, 2, 0xFFFF0000));
}
}
@ -2252,7 +2252,7 @@ class ChartEditorState extends HaxeUIState
}
// Get the position the event should be at.
var eventTimePixels:Float = eventData.time / Conductor.stepCrochet * GRID_SIZE;
var eventTimePixels:Float = eventData.time / Conductor.stepLengthMs * GRID_SIZE;
// Make sure the event appears when scrolling up.
var modifiedViewAreaTop = viewAreaTop - GRID_SIZE;

View file

@ -3,6 +3,7 @@ package funkin.ui.debug.charting;
import haxe.ui.data.ArrayDataSource;
import funkin.play.character.BaseCharacter.CharacterType;
import funkin.play.event.SongEvent;
import funkin.play.event.SongEventData;
import funkin.play.song.SongData.SongTimeChange;
import funkin.play.song.SongSerializer;
import funkin.ui.haxeui.components.CharacterPlayer;

View file

@ -1,5 +1,6 @@
package funkin.ui.stageBuildShit;
import funkin.ui.stageBuildShit.StageOffsetSubState;
import flixel.FlxSprite;
/**

View file

@ -260,7 +260,7 @@ class StageOffsetSubState extends HaxeUISubState
// if (uiStuff != null) remove(uiStuff);
// uiStuff = null;
PlayState.disableKeys = false;
PlayState.instance.disableKeys = false;
PlayState.instance.resetCamera();
FlxG.mouse.visible = false;
close();

View file

@ -156,7 +156,10 @@ class Level implements IRegistryEntry<LevelData>
for (propIndex in 0..._data.props.length)
{
var propData = _data.props[propIndex];
var propSprite:LevelProp = LevelProp.build(propData);
var propSprite:Null<LevelProp> = LevelProp.build(propData);
if (propSprite == null) continue;
propSprite.x += FlxG.width * 0.25 * propIndex;
props.push(propSprite);
}

View file

@ -16,8 +16,10 @@ class LevelProp extends Bopper
playAnimation('confirm', true, true);
}
public static function build(propData:LevelPropData):Null<LevelProp>
public static function build(propData:Null<LevelPropData>):Null<LevelProp>
{
if (propData == null) return null;
var isAnimated:Bool = propData.animations.length > 0;
var prop:LevelProp = new LevelProp(propData.danceEvery);

View file

@ -13,6 +13,8 @@ import funkin.data.level.LevelRegistry;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song;
import funkin.play.song.SongData.SongDataParser;
import funkin.util.Constants;
@ -50,6 +52,11 @@ class StoryMenuState extends MusicBeatState
*/
var scoreText:FlxText;
/**
* The mode text at the top-middle.
*/
var modeText:FlxText;
/**
* The list of songs on the left.
*/
@ -112,8 +119,8 @@ class StoryMenuState extends MusicBeatState
{
FlxG.sound.playMusic(Paths.music('freakyMenu'));
FlxG.sound.music.fadeIn(4, 0, 0.7);
Conductor.forceBPM(Constants.FREAKY_MENU_BPM);
}
Conductor.forceBPM(Constants.FREAKY_MENU_BPM);
if (stickerSubState != null)
{
@ -144,16 +151,22 @@ class StoryMenuState extends MusicBeatState
updateProps();
scoreText = new FlxText(10, 10, 0, 'HIGH SCORE: 42069420');
scoreText.setFormat("VCR OSD Mono", 32);
add(scoreText);
tracklistText = new FlxText(FlxG.width * 0.05, levelBackground.x + levelBackground.height + 100, 0, "Tracks", 32);
tracklistText.setFormat("VCR OSD Mono", 32);
tracklistText.alignment = CENTER;
tracklistText.color = 0xFFe55777;
add(tracklistText);
scoreText = new FlxText(10, 10, 0, 'HIGH SCORE: 42069420');
scoreText.setFormat("VCR OSD Mono", 32);
add(scoreText);
modeText = new FlxText(10, 10, 0, 'Base Game Levels [TAB to switch]');
modeText.setFormat("VCR OSD Mono", 32);
modeText.screenCenter(X);
modeText.visible = hasModdedLevels();
add(modeText);
levelTitleText = new FlxText(FlxG.width * 0.7, 10, 0, 'LEVEL 1');
levelTitleText.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, RIGHT);
levelTitleText.alpha = 0.7;
@ -254,7 +267,7 @@ class StoryMenuState extends MusicBeatState
displayingModdedLevels = moddedLevels;
buildLevelTitles();
changeLevel(0);
changeLevel(999999); // Jump past the end of the list to the beginning.
changeDifficulty(0);
}
@ -266,6 +279,9 @@ class StoryMenuState extends MusicBeatState
scoreText.text = 'LEVEL SCORE: ${Math.round(highScoreLerp)}';
modeText.text = displayingModdedLevels ? 'Mods [TAB to switch]' : 'Base Game [TAB to switch]';
modeText.screenCenter(X);
levelTitleText.text = currentLevel.getTitle();
levelTitleText.x = FlxG.width - (levelTitleText.width + 10); // Right align.
@ -320,7 +336,7 @@ class StoryMenuState extends MusicBeatState
changeDifficulty(-1);
}
if (FlxG.keys.justPressed.TAB)
if (FlxG.keys.justPressed.TAB && modeText.visible)
{
switchMode(!displayingModdedLevels);
}
@ -340,6 +356,11 @@ class StoryMenuState extends MusicBeatState
}
}
function hasModdedLevels():Bool
{
return LevelRegistry.instance.listModdedLevelIds().length > 0;
}
/**
* Changes the selected level.
* @param change +1 (down), -1 (up)
@ -474,24 +495,25 @@ class StoryMenuState extends MusicBeatState
prop.playConfirm();
}
PlayState.storyPlaylist = currentLevel.getSongs();
PlayState.isStoryMode = true;
Paths.setCurrentLevel(currentLevel.id);
PlayState.currentSong = SongLoad.loadFromJson(PlayState.storyPlaylist[0].toLowerCase(), PlayState.storyPlaylist[0].toLowerCase());
PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.storyPlaylist[0].toLowerCase());
PlayStatePlaylist.playlistSongIds = currentLevel.getSongs();
PlayStatePlaylist.isStoryMode = true;
PlayStatePlaylist.campaignScore = 0;
// TODO: Fix this.
PlayState.storyWeek = 0;
PlayState.campaignScore = 0;
var targetSongId:String = PlayStatePlaylist.playlistSongIds.shift();
// TODO: Fix this.
PlayState.storyDifficulty = 0;
PlayState.storyDifficulty_NEW = currentDifficultyId;
var targetSong:Song = SongDataParser.fetchSong(targetSongId);
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
PlayStatePlaylist.campaignId = currentLevel.id;
PlayStatePlaylist.campaignTitle = currentLevel.getTitle();
new FlxTimer().start(1, function(tmr:FlxTimer) {
LoadingState.loadAndSwitchState(new PlayState(), true);
LoadingState.loadAndSwitchState(new PlayState(
{
targetSong: targetSong,
targetDifficulty: currentDifficultyId,
}), true);
});
}

View file

@ -14,7 +14,7 @@ class Constants
* The title of the game, for debug printing purposes.
* Change this if you're making an engine.
*/
public static final TITLE = "Friday Night Funkin'";
public static final TITLE:String = "Friday Night Funkin'";
/**
* The current version number of the game.
@ -26,7 +26,7 @@ class Constants
* A suffix to add to the game version.
* Add a suffix to prototype builds and remove it for releases.
*/
public static final VERSION_SUFFIX = ' PROTOTYPE';
public static final VERSION_SUFFIX:String = ' PROTOTYPE';
#if debug
static function get_VERSION():String
@ -48,12 +48,12 @@ class Constants
/**
* Link to download the game on Itch.io.
*/
public static final URL_ITCH:String = "https://ninja-muffin24.itch.io/funkin/purchase";
public static final URL_ITCH:String = 'https://ninja-muffin24.itch.io/funkin/purchase';
/**
* Link to the game's page on Kickstarter.
*/
public static final URL_KICKSTARTER:String = "https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game/";
public static final URL_KICKSTARTER:String = 'https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game/';
/**
* GIT REPO DATA
@ -64,12 +64,12 @@ class Constants
/**
* The current Git branch.
*/
public static final GIT_BRANCH = funkin.util.macro.GitCommit.getGitBranch();
public static final GIT_BRANCH:String = funkin.util.macro.GitCommit.getGitBranch();
/**
* The current Git commit hash.
*/
public static final GIT_HASH = funkin.util.macro.GitCommit.getGitCommitHash();
public static final GIT_HASH:String = funkin.util.macro.GitCommit.getGitCommitHash();
#end
/**
@ -87,27 +87,70 @@ class Constants
*/
public static final COLOR_HEALTH_BAR_GREEN:FlxColor = 0xFF66FF33;
/**
* Default variation for charts.
*/
public static final DEFAULT_VARIATION:String = 'default';
/**
* STAGE DEFAULTS
*/
// ==============================
/**
* Default difficulty for charts.
*/
public static final DEFAULT_DIFFICULTY:String = 'normal';
/**
* Default player character for charts.
*/
public static final DEFAULT_CHARACTER:String = 'bf';
/**
* Default stage for charts.
*/
public static final DEFAULT_STAGE:String = 'mainStage';
/**
* Default song for if the PlayState messes up.
*/
public static final DEFAULT_SONG:String = 'tutorial';
/**
* OTHER
*/
// ==============================
/**
* All MP3 decoders introduce a playback delay of `528` samples,
* which at 44,100 Hz (samples per second) is ~12 ms.
*/
public static final MP3_DELAY_MS:Float = 528 / 44100 * 1000;
/**
* The scale factor to use when increasing the size of pixel art graphics.
*/
public static final PIXEL_ART_SCALE = 6;
public static final PIXEL_ART_SCALE:Float = 6;
/**
* The BPM of the title screen and menu music.
* TODO: Move to metadata file.
*/
public static final FREAKY_MENU_BPM = 102;
public static final FREAKY_MENU_BPM:Float = 102;
/**
* The volume at which to play the countdown before the song starts.
*/
public static final COUNTDOWN_VOLUME = 0.6;
public static final COUNTDOWN_VOLUME:Float = 0.6;
public static final DEFAULT_VARIATION = 'default';
public static final DEFAULT_DIFFICULTY = 'normal';
/**
* The default intensity for camera zooms.
*/
public static final DEFAULT_ZOOM_INTENSITY:Float = 0.015;
/**
* The default rate for camera zooms (in beats per zoom).
*/
public static final DEFAULT_ZOOM_RATE:Int = 4;
}