diff --git a/source/PlayState.hx b/source/PlayState.hx index 832c6d42a..9c9ca52a5 100644 --- a/source/PlayState.hx +++ b/source/PlayState.hx @@ -1770,7 +1770,7 @@ class PlayState extends MusicBeatState if (vocalsFinished) return; - vocals.time = Conductor.songPosition; + vocals.time = FlxG.sound.music.time; vocals.play(); } @@ -1780,9 +1780,6 @@ class PlayState extends MusicBeatState override public function update(elapsed:Float) { - // makes the lerp non-dependant on the framerate - // FlxG.camera.followLerp = CoolUtil.camLerpShit(0.04); - #if !debug perfectMode = false; #else @@ -1873,6 +1870,7 @@ class PlayState extends MusicBeatState paused = true; // 1 / 1000 chance for Gitaroo Man easter egg + // can this please move to dying it's kinda fucked up that pausing has a 1/1000 chance ur forced to restart if (FlxG.random.bool(0.1)) { // gitaroo man easter egg @@ -1904,9 +1902,6 @@ class PlayState extends MusicBeatState if (FlxG.keys.justPressed.NINE) iconP1.swapOldIcon(); - // FlxG.watch.addQuick('VOL', vocals.amplitudeLeft); - // FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight); - iconP1.setGraphicSize(Std.int(CoolUtil.coolLerp(iconP1.width, 150, 0.15))); iconP2.setGraphicSize(Std.int(CoolUtil.coolLerp(iconP2.width, 150, 0.15))); @@ -1973,24 +1968,9 @@ class PlayState extends MusicBeatState gfSpeed = 2; case 112: gfSpeed = 1; - case 163: - // FlxG.sound.music.stop(); - // FlxG.switchState(new TitleState()); } } - if (curSong == 'Bopeebo') - { - switch (curBeat) - { - case 128, 129, 130: - vocals.volume = 0; - // FlxG.sound.music.stop(); - // FlxG.switchState(new PlayState()); - } - } - // better streaming of shit - if (!inCutscene && !_exiting) { // RESET = Quick Game Over Screen @@ -2223,6 +2203,7 @@ class PlayState extends MusicBeatState daPos += 4 * (1000 * 60 / daBPM); } Conductor.songPosition = FlxG.sound.music.time = daPos; + Conductor.songPosition += Conductor.offset; updateCurStep(); resyncVocals(); } @@ -2963,11 +2944,6 @@ class PlayState extends MusicBeatState { resyncVocals(); } - - if (dad.curCharacter == 'spooky' && curStep % 4 == 2) - { - // dad.dance(); - } } var lightningStrikeBeat:Int = 0; diff --git a/source/TitleState.hx b/source/TitleState.hx index 7b6e6977a..fa0e8e9eb 100644 --- a/source/TitleState.hx +++ b/source/TitleState.hx @@ -51,7 +51,7 @@ class TitleState extends MusicBeatState var ngSpr:FlxSprite; var curWacky:Array = []; - var lastBeat:Int = -1; + var lastBeat:Int = 0; var swagShader:ColorSwap; var alphaShader:BuildingShaders;