mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 17:46:08 -05:00
Merge branch 'rewrite/master' into feature/results-screen-score
This commit is contained in:
commit
8f3406cb0e
18 changed files with 382 additions and 58 deletions
2
hmm.json
2
hmm.json
|
@ -139,7 +139,7 @@
|
|||
"name": "openfl",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "f229d76361c7e31025a048fe7909847f75bb5d5e",
|
||||
"ref": "228c1b5063911e2ad75cef6e3168ef0a4b9f9134",
|
||||
"url": "https://github.com/FunkinCrew/openfl"
|
||||
},
|
||||
{
|
||||
|
|
|
@ -441,7 +441,7 @@ class PauseSubState extends MusicBeatSubState
|
|||
var entries:Array<PauseMenuEntry> = [];
|
||||
if (PlayState.instance.currentChart != null)
|
||||
{
|
||||
var difficultiesInVariation = PlayState.instance.currentSong.listDifficulties(PlayState.instance.currentChart.variation);
|
||||
var difficultiesInVariation = PlayState.instance.currentSong.listDifficulties(PlayState.instance.currentChart.variation, true);
|
||||
trace('DIFFICULTIES: ${difficultiesInVariation}');
|
||||
for (difficulty in difficultiesInVariation)
|
||||
{
|
||||
|
|
|
@ -2576,7 +2576,7 @@ class PlayState extends MusicBeatSubState
|
|||
// If daRating is 'miss', that means we made a mistake and should not continue.
|
||||
FlxG.log.warn('popUpScore judged a note as a miss!');
|
||||
// TODO: Remove this.
|
||||
comboPopUps.displayRating('miss');
|
||||
// comboPopUps.displayRating('miss');
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2857,7 +2857,7 @@ class PlayState extends MusicBeatSubState
|
|||
FlxTransitionableState.skipNextTransIn = true;
|
||||
FlxTransitionableState.skipNextTransOut = true;
|
||||
|
||||
FlxG.sound.music.stop();
|
||||
if (FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
vocals.stop();
|
||||
|
||||
// TODO: Softcode this cutscene.
|
||||
|
|
|
@ -404,11 +404,12 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
*
|
||||
* @param variationId Optionally filter by a single variation.
|
||||
* @param variationIds Optionally filter by multiple variations.
|
||||
* @param showLocked Include charts which are not unlocked
|
||||
* @param showHidden Include charts which are not accessible to the player.
|
||||
*
|
||||
* @return The list of difficulties.
|
||||
*/
|
||||
public function listDifficulties(?variationId:String, ?variationIds:Array<String>, showHidden:Bool = false):Array<String>
|
||||
public function listDifficulties(?variationId:String, ?variationIds:Array<String>, showLocked:Bool = false, showHidden:Bool = false):Array<String>
|
||||
{
|
||||
if (variationIds == null) variationIds = [];
|
||||
if (variationId != null) variationIds.push(variationId);
|
||||
|
|
|
@ -9,6 +9,7 @@ import funkin.save.migrator.SaveDataMigrator;
|
|||
import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle;
|
||||
import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme;
|
||||
import thx.semver.Version;
|
||||
import funkin.util.SerializerUtil;
|
||||
|
||||
@:nullSafety
|
||||
class Save
|
||||
|
@ -391,6 +392,22 @@ class Save
|
|||
*/
|
||||
public function getLevelScore(levelId:String, difficultyId:String = 'normal'):Null<SaveScoreData>
|
||||
{
|
||||
if (data.scores?.levels == null)
|
||||
{
|
||||
if (data.scores == null)
|
||||
{
|
||||
data.scores =
|
||||
{
|
||||
songs: [],
|
||||
levels: []
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
data.scores.levels = [];
|
||||
}
|
||||
}
|
||||
|
||||
var level = data.scores.levels.get(levelId);
|
||||
if (level == null)
|
||||
{
|
||||
|
@ -641,6 +658,9 @@ class Save
|
|||
{
|
||||
trace("[SAVE] Loading save from slot " + slot + "...");
|
||||
|
||||
// Prevent crashes if the save data is corrupted.
|
||||
SerializerUtil.initSerializer();
|
||||
|
||||
FlxG.save.bind('$SAVE_NAME${slot}', SAVE_PATH);
|
||||
|
||||
if (FlxG.save.isEmpty())
|
||||
|
|
|
@ -73,7 +73,7 @@ class ChartEditorImportExportHandler
|
|||
state.loadInstFromAsset(Paths.inst(songId, '-$variation'), variation);
|
||||
}
|
||||
|
||||
for (difficultyId in song.listDifficulties(variation))
|
||||
for (difficultyId in song.listDifficulties(variation, true, true))
|
||||
{
|
||||
var diff:Null<SongDifficulty> = song.getDifficulty(difficultyId, variation);
|
||||
if (diff == null) continue;
|
||||
|
|
|
@ -308,16 +308,6 @@ class ChartEditorToolboxHandler
|
|||
state.playtestBotPlayMode = checkboxBotPlay.selected;
|
||||
};
|
||||
|
||||
var checkboxDebugger:Null<CheckBox> = toolbox.findComponent('playtestDebuggerCheckbox', CheckBox);
|
||||
|
||||
if (checkboxDebugger == null) throw 'ChartEditorToolboxHandler.buildToolboxPlaytestPropertiesLayout() - Could not find playtestDebuggerCheckbox component.';
|
||||
|
||||
state.enabledDebuggerPopup = checkboxDebugger.selected;
|
||||
|
||||
checkboxDebugger.onClick = _ -> {
|
||||
state.enabledDebuggerPopup = checkboxDebugger.selected;
|
||||
};
|
||||
|
||||
var checkboxSongScripts:Null<CheckBox> = toolbox.findComponent('playtestSongScriptsCheckbox', CheckBox);
|
||||
|
||||
if (checkboxSongScripts == null)
|
||||
|
|
|
@ -171,10 +171,7 @@ class LatencyState extends MusicBeatSubState
|
|||
trace(FlxG.sound.music._channel.position);
|
||||
*/
|
||||
|
||||
#if FLX_DEBUG
|
||||
funnyStatsGraph.update(FlxG.sound.music.time % 500);
|
||||
realStats.update(swagSong.getTimeWithDiff() % 500);
|
||||
#end
|
||||
// localConductor.update(swagSong.time, false);
|
||||
|
||||
if (FlxG.keys.justPressed.S)
|
||||
{
|
||||
|
|
|
@ -195,7 +195,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
var song:Song = SongRegistry.instance.fetchEntry(songId);
|
||||
|
||||
// Only display songs which actually have available charts for the current character.
|
||||
var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations);
|
||||
var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false);
|
||||
if (availableDifficultiesForSong.length == 0) continue;
|
||||
|
||||
songs.push(new FreeplaySongData(levelId, songId, song, displayedVariations));
|
||||
|
@ -1400,7 +1400,7 @@ class FreeplaySongData
|
|||
|
||||
function updateValues(variations:Array<String>):Void
|
||||
{
|
||||
this.songDifficulties = song.listDifficulties(variations);
|
||||
this.songDifficulties = song.listDifficulties(variations, false, false);
|
||||
if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
|
||||
|
||||
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, variations);
|
||||
|
|
|
@ -83,10 +83,10 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
|
||||
diffRatingSprite = new FlxSprite(145, 90).loadGraphic(Paths.image('freeplay/diffRatings/diff00'));
|
||||
diffRatingSprite.shader = grayscaleShader;
|
||||
diffRatingSprite.origin.set(capsule.origin.x - diffRatingSprite.x, capsule.origin.y - diffRatingSprite.y);
|
||||
// TODO: Readd once ratings are fully implemented
|
||||
// add(diffRatingSprite);
|
||||
diffRatingSprite.origin.set(capsule.origin.x - diffRatingSprite.x, capsule.origin.y - diffRatingSprite.y);
|
||||
grpHide.add(diffRatingSprite);
|
||||
// grpHide.add(diffRatingSprite);
|
||||
|
||||
songText = new CapsuleText(capsule.width * 0.26, 45, 'Random', Std.int(40 * realScaled));
|
||||
add(songText);
|
||||
|
|
|
@ -169,7 +169,7 @@ class Level implements IRegistryEntry<LevelData>
|
|||
if (firstSong != null)
|
||||
{
|
||||
// Don't display alternate characters in Story Mode. Only show `default` and `erect` variations.
|
||||
for (difficulty in firstSong.listDifficulties([Constants.DEFAULT_VARIATION, 'erect']))
|
||||
for (difficulty in firstSong.listDifficulties([Constants.DEFAULT_VARIATION, 'erect'], false, false))
|
||||
{
|
||||
difficulties.push(difficulty);
|
||||
}
|
||||
|
|
|
@ -222,7 +222,7 @@ class LoadingState extends MusicBeatSubState
|
|||
|
||||
#if NO_PRELOAD_ALL
|
||||
// Switch to loading state while we load assets (default on HTML5 target).
|
||||
var loadStateCtor:NextState = function() {
|
||||
var loadStateCtor = function() {
|
||||
var result = new LoadingState(playStateCtor, shouldStopMusic, params);
|
||||
@:privateAccess
|
||||
result.asSubState = asSubState;
|
||||
|
@ -230,7 +230,7 @@ class LoadingState extends MusicBeatSubState
|
|||
}
|
||||
if (asSubState)
|
||||
{
|
||||
FlxG.state.openSubState(loadStateCtor);
|
||||
FlxG.state.openSubState(cast loadStateCtor());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
package funkin.ui.transition.preload;
|
||||
|
||||
import openfl.filters.GlowFilter;
|
||||
import openfl.display.SpreadMethod;
|
||||
import openfl.display.GradientType;
|
||||
import openfl.geom.Matrix;
|
||||
import openfl.filters.BlurFilter;
|
||||
import openfl.events.MouseEvent;
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.BitmapData;
|
||||
|
@ -46,7 +51,7 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
*/
|
||||
static final BAR_PADDING:Float = 20;
|
||||
|
||||
static final BAR_HEIGHT:Int = 20;
|
||||
static final BAR_HEIGHT:Int = 12;
|
||||
|
||||
/**
|
||||
* Logo takes this long (in seconds) to fade in.
|
||||
|
@ -108,10 +113,19 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
#if TOUCH_HERE_TO_PLAY
|
||||
var touchHereToPlay:Bitmap;
|
||||
#end
|
||||
var progressBarPieces:Array<Sprite>;
|
||||
var progressBar:Bitmap;
|
||||
var progressLeftText:TextField;
|
||||
var progressRightText:TextField;
|
||||
|
||||
var dspText:TextField;
|
||||
var enhancedText:TextField;
|
||||
var stereoText:TextField;
|
||||
|
||||
var vfdShader:VFDOverlay;
|
||||
var box:Sprite;
|
||||
var progressLines:Sprite;
|
||||
|
||||
public function new()
|
||||
{
|
||||
super(Constants.PRELOADER_MIN_STAGE_TIME, Constants.SITE_LOCK);
|
||||
|
@ -146,7 +160,7 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
bmp.x = (this._width - bmp.width) / 2;
|
||||
bmp.y = (this._height - bmp.height) / 2;
|
||||
});
|
||||
addChild(logo);
|
||||
// addChild(logo);
|
||||
|
||||
#if TOUCH_HERE_TO_PLAY
|
||||
touchHereToPlay = createBitmap(TouchHereToPlayImage, function(bmp:Bitmap) {
|
||||
|
@ -160,16 +174,48 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
addChild(touchHereToPlay);
|
||||
#end
|
||||
|
||||
var amountOfPieces:Int = 16;
|
||||
progressBarPieces = [];
|
||||
var maxBarWidth = this._width - BAR_PADDING * 2;
|
||||
var pieceWidth = maxBarWidth / amountOfPieces;
|
||||
var pieceGap:Int = 8;
|
||||
|
||||
progressLines = new openfl.display.Sprite();
|
||||
progressLines.graphics.lineStyle(2, Constants.COLOR_PRELOADER_BAR);
|
||||
progressLines.graphics.drawRect(-2, 480, this._width + 4, 30);
|
||||
addChild(progressLines);
|
||||
|
||||
var progressBarPiece = new Sprite();
|
||||
progressBarPiece.graphics.beginFill(Constants.COLOR_PRELOADER_BAR);
|
||||
progressBarPiece.graphics.drawRoundRect(0, 0, pieceWidth - pieceGap, BAR_HEIGHT, 4, 4);
|
||||
progressBarPiece.graphics.endFill();
|
||||
|
||||
for (i in 0...amountOfPieces)
|
||||
{
|
||||
var piece = new Sprite();
|
||||
piece.graphics.beginFill(Constants.COLOR_PRELOADER_BAR);
|
||||
piece.graphics.drawRoundRect(0, 0, pieceWidth - pieceGap, BAR_HEIGHT, 4, 4);
|
||||
piece.graphics.endFill();
|
||||
|
||||
piece.x = i * (piece.width + pieceGap);
|
||||
piece.y = this._height - BAR_PADDING - BAR_HEIGHT - 200;
|
||||
addChild(piece);
|
||||
progressBarPieces.push(piece);
|
||||
}
|
||||
|
||||
// Create the progress bar.
|
||||
progressBar = new Bitmap(new BitmapData(1, BAR_HEIGHT, true, Constants.COLOR_PRELOADER_BAR));
|
||||
progressBar.x = BAR_PADDING;
|
||||
progressBar.y = this._height - BAR_PADDING - BAR_HEIGHT;
|
||||
addChild(progressBar);
|
||||
// progressBar = new Bitmap(new BitmapData(1, BAR_HEIGHT, true, Constants.COLOR_PRELOADER_BAR));
|
||||
// progressBar.x = BAR_PADDING;
|
||||
// progressBar.y = this._height - BAR_PADDING - BAR_HEIGHT;
|
||||
// addChild(progressBar);
|
||||
|
||||
// Create the progress message.
|
||||
progressLeftText = new TextField();
|
||||
dspText = new TextField();
|
||||
enhancedText = new TextField();
|
||||
stereoText = new TextField();
|
||||
|
||||
var progressLeftTextFormat = new TextFormat("VCR OSD Mono", 16, Constants.COLOR_PRELOADER_BAR, true);
|
||||
var progressLeftTextFormat = new TextFormat("DS-Digital", 32, Constants.COLOR_PRELOADER_BAR, true);
|
||||
progressLeftTextFormat.align = TextFormatAlign.LEFT;
|
||||
progressLeftText.defaultTextFormat = progressLeftTextFormat;
|
||||
|
||||
|
@ -177,13 +223,14 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
progressLeftText.width = this._width - BAR_PADDING * 2;
|
||||
progressLeftText.text = 'Downloading assets...';
|
||||
progressLeftText.x = BAR_PADDING;
|
||||
progressLeftText.y = this._height - BAR_PADDING - BAR_HEIGHT - 16 - 4;
|
||||
progressLeftText.y = this._height - BAR_PADDING - BAR_HEIGHT - 290;
|
||||
// progressLeftText.shader = new VFDOverlay();
|
||||
addChild(progressLeftText);
|
||||
|
||||
// Create the progress %.
|
||||
progressRightText = new TextField();
|
||||
|
||||
var progressRightTextFormat = new TextFormat("VCR OSD Mono", 16, Constants.COLOR_PRELOADER_BAR, true);
|
||||
var progressRightTextFormat = new TextFormat("DS-Digital", 16, Constants.COLOR_PRELOADER_BAR, true);
|
||||
progressRightTextFormat.align = TextFormatAlign.RIGHT;
|
||||
progressRightText.defaultTextFormat = progressRightTextFormat;
|
||||
|
||||
|
@ -193,6 +240,60 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
progressRightText.x = BAR_PADDING;
|
||||
progressRightText.y = this._height - BAR_PADDING - BAR_HEIGHT - 16 - 4;
|
||||
addChild(progressRightText);
|
||||
|
||||
box = new Sprite();
|
||||
box.graphics.beginFill(Constants.COLOR_PRELOADER_BAR, 1);
|
||||
box.graphics.drawRoundRect(0, 0, 64, 20, 5, 5);
|
||||
box.graphics.drawRoundRect(70, 0, 58, 20, 5, 5);
|
||||
box.graphics.endFill();
|
||||
box.graphics.beginFill(Constants.COLOR_PRELOADER_BAR, 0.1);
|
||||
box.graphics.drawRoundRect(0, 0, 128, 20, 5, 5);
|
||||
box.graphics.endFill();
|
||||
box.x = 880;
|
||||
box.y = 440;
|
||||
addChild(box);
|
||||
|
||||
dspText.selectable = false;
|
||||
dspText.textColor = 0x000000;
|
||||
dspText.width = this._width;
|
||||
dspText.height = 20;
|
||||
dspText.text = 'DSP';
|
||||
dspText.x = 10;
|
||||
dspText.y = -5;
|
||||
box.addChild(dspText);
|
||||
|
||||
enhancedText.selectable = false;
|
||||
enhancedText.textColor = Constants.COLOR_PRELOADER_BAR;
|
||||
enhancedText.width = this._width;
|
||||
enhancedText.height = 100;
|
||||
enhancedText.text = 'ENHANCED';
|
||||
enhancedText.x = -100;
|
||||
enhancedText.y = 0;
|
||||
box.addChild(enhancedText);
|
||||
|
||||
stereoText.selectable = false;
|
||||
stereoText.textColor = Constants.COLOR_PRELOADER_BAR;
|
||||
stereoText.width = this._width;
|
||||
stereoText.height = 100;
|
||||
stereoText.text = 'STEREO';
|
||||
stereoText.x = 0;
|
||||
stereoText.y = -40;
|
||||
box.addChild(stereoText);
|
||||
|
||||
// var dummyMatrix:openfl.geom.Matrix = new Matrix();
|
||||
// dummyMatrix.createGradientBox(this._width, this._height * 0.1, 90 * Math.PI / 180);
|
||||
|
||||
// var gradient:Sprite = new Sprite();
|
||||
// gradient.graphics.beginGradientFill(GradientType.LINEAR, [0xFFFFFF, 0x000000], [1, 1], [0, 255], dummyMatrix, SpreadMethod.REFLECT);
|
||||
// gradient.graphics.drawRect(0, 0, this._width, this._height);
|
||||
// gradient.graphics.endFill();
|
||||
// addChild(gradient);
|
||||
|
||||
var vfdBitmap:Bitmap = new Bitmap(new BitmapData(this._width, this._height, true, 0xFFFFFFFF));
|
||||
addChild(vfdBitmap);
|
||||
|
||||
vfdShader = new VFDOverlay();
|
||||
vfdBitmap.shader = vfdShader;
|
||||
}
|
||||
|
||||
var lastElapsed:Float = 0.0;
|
||||
|
@ -200,6 +301,8 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
override function update(percent:Float):Void
|
||||
{
|
||||
var elapsed:Float = (Date.now().getTime() - this._startTime) / 1000.0;
|
||||
|
||||
vfdShader.update(elapsed * 100);
|
||||
// trace('Time since last frame: ' + (lastElapsed - elapsed));
|
||||
|
||||
downloadingAssetsPercent = percent;
|
||||
|
@ -748,12 +851,19 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
else
|
||||
{
|
||||
renderLogoFadeIn(elapsed);
|
||||
|
||||
// Render progress bar
|
||||
var maxWidth = this._width - BAR_PADDING * 2;
|
||||
var barWidth = maxWidth * percent;
|
||||
var piecesToRender:Int = Std.int(percent * progressBarPieces.length);
|
||||
|
||||
for (i => piece in progressBarPieces)
|
||||
{
|
||||
piece.alpha = i <= piecesToRender ? 0.9 : 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
// Render progress bar
|
||||
var maxWidth = this._width - BAR_PADDING * 2;
|
||||
var barWidth = maxWidth * percent;
|
||||
progressBar.width = barWidth;
|
||||
// progressBar.width = barWidth;
|
||||
|
||||
// Cycle ellipsis count to show loading
|
||||
var ellipsisCount:Int = Std.int(elapsed / ELLIPSIS_TIME) % 3 + 1;
|
||||
|
@ -766,29 +876,29 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
{
|
||||
// case FunkinPreloaderState.NotStarted:
|
||||
default:
|
||||
updateProgressLeftText('Loading (0/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Loading \n0/$TOTAL_STEPS $ellipsis');
|
||||
case FunkinPreloaderState.DownloadingAssets:
|
||||
updateProgressLeftText('Downloading assets (1/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Downloading assets \n1/$TOTAL_STEPS $ellipsis');
|
||||
case FunkinPreloaderState.PreloadingPlayAssets:
|
||||
updateProgressLeftText('Preloading assets (2/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Preloading assets \n2/$TOTAL_STEPS $ellipsis');
|
||||
case FunkinPreloaderState.InitializingScripts:
|
||||
updateProgressLeftText('Initializing scripts (3/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Initializing scripts \n3/$TOTAL_STEPS $ellipsis');
|
||||
case FunkinPreloaderState.CachingGraphics:
|
||||
updateProgressLeftText('Caching graphics (4/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Caching graphics \n4/$TOTAL_STEPS $ellipsis');
|
||||
case FunkinPreloaderState.CachingAudio:
|
||||
updateProgressLeftText('Caching audio (5/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Caching audio \n5/$TOTAL_STEPS $ellipsis');
|
||||
case FunkinPreloaderState.CachingData:
|
||||
updateProgressLeftText('Caching data (6/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Caching data \n6/$TOTAL_STEPS $ellipsis');
|
||||
case FunkinPreloaderState.ParsingSpritesheets:
|
||||
updateProgressLeftText('Parsing spritesheets (7/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Parsing spritesheets \n7/$TOTAL_STEPS $ellipsis');
|
||||
case FunkinPreloaderState.ParsingStages:
|
||||
updateProgressLeftText('Parsing stages (8/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Parsing stages \n8/$TOTAL_STEPS $ellipsis');
|
||||
case FunkinPreloaderState.ParsingCharacters:
|
||||
updateProgressLeftText('Parsing characters (9/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Parsing characters \n9/$TOTAL_STEPS $ellipsis');
|
||||
case FunkinPreloaderState.ParsingSongs:
|
||||
updateProgressLeftText('Parsing songs (10/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Parsing songs \n10/$TOTAL_STEPS $ellipsis');
|
||||
case FunkinPreloaderState.Complete:
|
||||
updateProgressLeftText('Finishing up ($TOTAL_STEPS/$TOTAL_STEPS)$ellipsis');
|
||||
updateProgressLeftText('Finishing up \n$TOTAL_STEPS/$TOTAL_STEPS $ellipsis');
|
||||
#if TOUCH_HERE_TO_PLAY
|
||||
case FunkinPreloaderState.TouchHereToPlay:
|
||||
updateProgressLeftText(null);
|
||||
|
@ -815,10 +925,21 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
else if (progressLeftText.text != text)
|
||||
{
|
||||
// We have to keep updating the text format, because the font can take a frame or two to load.
|
||||
var progressLeftTextFormat = new TextFormat("VCR OSD Mono", 16, Constants.COLOR_PRELOADER_BAR, true);
|
||||
var progressLeftTextFormat = new TextFormat("DS-Digital", 32, Constants.COLOR_PRELOADER_BAR, true);
|
||||
progressLeftTextFormat.align = TextFormatAlign.LEFT;
|
||||
progressLeftText.defaultTextFormat = progressLeftTextFormat;
|
||||
progressLeftText.text = text;
|
||||
|
||||
dspText.defaultTextFormat = new TextFormat("Quantico", 20, 0x000000, false);
|
||||
dspText.text = 'DSP\t\t\t\t\tFNF'; // fukin dum....
|
||||
dspText.textColor = 0x000000;
|
||||
|
||||
enhancedText.defaultTextFormat = new TextFormat("Inconsolata Black", 16, Constants.COLOR_PRELOADER_BAR, false);
|
||||
enhancedText.text = 'ENHANCED';
|
||||
enhancedText.textColor = Constants.COLOR_PRELOADER_BAR;
|
||||
|
||||
stereoText.defaultTextFormat = new TextFormat("Inconsolata Bold", 36, Constants.COLOR_PRELOADER_BAR, false);
|
||||
stereoText.text = 'NATURAL STEREO';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -845,9 +966,17 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
logo.y = (this._height - logo.height) / 2;
|
||||
|
||||
// Fade out progress bar too.
|
||||
progressBar.alpha = logo.alpha;
|
||||
// progressBar.alpha = logo.alpha;
|
||||
progressLeftText.alpha = logo.alpha;
|
||||
progressRightText.alpha = logo.alpha;
|
||||
box.alpha = logo.alpha;
|
||||
dspText.alpha = logo.alpha;
|
||||
enhancedText.alpha = logo.alpha;
|
||||
stereoText.alpha = logo.alpha;
|
||||
progressLines.alpha = logo.alpha;
|
||||
|
||||
for (piece in progressBarPieces)
|
||||
piece.alpha = logo.alpha;
|
||||
|
||||
return elapsedFinished;
|
||||
}
|
||||
|
@ -901,8 +1030,8 @@ class FunkinPreloader extends FlxBasePreloader
|
|||
{
|
||||
// Ensure the graphics are properly destroyed and GC'd.
|
||||
removeChild(logo);
|
||||
removeChild(progressBar);
|
||||
logo = progressBar = null;
|
||||
// removeChild(progressBar);
|
||||
logo = null;
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
|
|
70
source/funkin/ui/transition/preload/VFDOverlay.hx
Normal file
70
source/funkin/ui/transition/preload/VFDOverlay.hx
Normal file
|
@ -0,0 +1,70 @@
|
|||
package funkin.ui.transition.preload;
|
||||
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import openfl.display.GraphicsShader;
|
||||
|
||||
class VFDOverlay extends GraphicsShader
|
||||
{
|
||||
public var elapsedTime(default, set):Float = 0;
|
||||
|
||||
function set_elapsedTime(value:Float):Float
|
||||
{
|
||||
u_time.value = [value];
|
||||
return value;
|
||||
}
|
||||
|
||||
@:glFragmentSource('#pragma header
|
||||
const vec2 s = vec2(1, 1.7320508);
|
||||
|
||||
uniform float u_time;
|
||||
|
||||
float rand(float co) { return fract(sin(co*(91.3458)) * 47453.5453); }
|
||||
float rand(vec2 co){ return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453); }
|
||||
|
||||
void main(void) {
|
||||
vec4 col = texture2D (bitmap, openfl_TextureCoordv);
|
||||
vec2 game_res = vec2(1280.0, 720.0);
|
||||
const float tileAmount = 10.;
|
||||
|
||||
vec2 uv = (2. * openfl_TextureCoordv.xy * -1.);
|
||||
uv *= 50.;
|
||||
|
||||
vec4 hexCenter = floor(vec4(uv, uv - vec2(0.5, 1.0)) / s.xyxy) + 0.5;
|
||||
vec4 offset = vec4(uv - hexCenter.xy * s, uv - (hexCenter.zw + 0.5) * s) + 0.0;
|
||||
vec4 hexInfo = dot(offset.xy, offset.xy) < dot(offset.zw, offset.zw) ? vec4(offset.xy, hexCenter.xy) : vec4(offset.zw, hexCenter.zw);
|
||||
|
||||
// Distance to the nearest edge of a hexagon
|
||||
vec2 p = abs(hexInfo.xy) ;
|
||||
float edgeDist = max(dot(p, normalize(vec2(1.0, sqrt(3.0)))), p.x);
|
||||
float edgeWidth = 0.05 * tileAmount; // Adjust edge width based on tile amount
|
||||
float edgeSharpness = 0.011 * tileAmount;
|
||||
|
||||
float outline = smoothstep(edgeWidth - edgeSharpness, edgeWidth, edgeDist);
|
||||
float color_mix = mix(0.0, 0.3, outline); // Mix black outline with white fill
|
||||
|
||||
float flicker = (sin(u_time) * 0.05) + 1.0;
|
||||
float sinshit = smoothstep(-3.0, 1.0, sin(uv.y * 3.));
|
||||
|
||||
col = vec4(vec3(0.0), color_mix);
|
||||
col = mix(col, vec4(0., 0., 0., sinshit), 0.5 * flicker);
|
||||
|
||||
float specs = rand(uv.xy);
|
||||
vec4 noise = vec4(0., 0., 0., specs);
|
||||
col = mix(col, noise, 0.1);
|
||||
|
||||
gl_FragColor = col;
|
||||
}
|
||||
')
|
||||
public function new()
|
||||
{
|
||||
super();
|
||||
|
||||
this.elapsedTime = 0;
|
||||
}
|
||||
|
||||
public function update(elapsed:Float):Void
|
||||
{
|
||||
this.elapsedTime += elapsed;
|
||||
}
|
||||
}
|
|
@ -140,7 +140,7 @@ class Constants
|
|||
/**
|
||||
* Color for the preloader progress bar
|
||||
*/
|
||||
public static final COLOR_PRELOADER_BAR:FlxColor = 0xFF00FF00;
|
||||
public static final COLOR_PRELOADER_BAR:FlxColor = 0xFFA4FF11;
|
||||
|
||||
/**
|
||||
* Color for the preloader site lock background
|
||||
|
@ -357,7 +357,7 @@ class Constants
|
|||
* The progress bare is automatically rescaled to match.
|
||||
*/
|
||||
#if debug
|
||||
public static final PRELOADER_MIN_STAGE_TIME:Float = 1.0;
|
||||
public static final PRELOADER_MIN_STAGE_TIME:Float = 0.0;
|
||||
#else
|
||||
public static final PRELOADER_MIN_STAGE_TIME:Float = 0.1;
|
||||
#end
|
||||
|
|
|
@ -63,6 +63,31 @@ class SerializerUtil
|
|||
}
|
||||
}
|
||||
|
||||
public static function initSerializer():Void
|
||||
{
|
||||
haxe.Unserializer.DEFAULT_RESOLVER = new FunkinTypeResolver();
|
||||
}
|
||||
|
||||
/**
|
||||
* Serialize a Haxe object using the built-in Serializer.
|
||||
* @param input The object to serialize
|
||||
* @return The serialized object as a string
|
||||
*/
|
||||
public static function fromHaxeObject(input:Dynamic):String
|
||||
{
|
||||
return haxe.Serializer.run(input);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a serialized Haxe object back into a Haxe object.
|
||||
* @param input The serialized object as a string
|
||||
* @return The deserialized object
|
||||
*/
|
||||
public static function toHaxeObject(input:String):Dynamic
|
||||
{
|
||||
return haxe.Unserializer.run(input);
|
||||
}
|
||||
|
||||
/**
|
||||
* Customize how certain types are serialized when converting to JSON.
|
||||
*/
|
||||
|
@ -90,3 +115,26 @@ class SerializerUtil
|
|||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
class FunkinTypeResolver
|
||||
{
|
||||
public function new()
|
||||
{
|
||||
// Blank constructor.
|
||||
}
|
||||
|
||||
public function resolveClass(name:String):Class<Dynamic>
|
||||
{
|
||||
if (name == 'Dynamic')
|
||||
{
|
||||
FlxG.log.warn('Found invalid class type in save data, indicates partial save corruption.');
|
||||
return null;
|
||||
}
|
||||
return Type.resolveClass(name);
|
||||
};
|
||||
|
||||
public function resolveEnum(name:String):Enum<Dynamic>
|
||||
{
|
||||
return Type.resolveEnum(name);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -39,6 +39,45 @@ class StructureUtil
|
|||
return result;
|
||||
}
|
||||
|
||||
public static function isMap(a:Dynamic):Bool
|
||||
{
|
||||
return Std.isOfType(a, haxe.Constraints.IMap);
|
||||
}
|
||||
|
||||
public static function isObject(a:Dynamic):Bool
|
||||
{
|
||||
switch (Type.typeof(a))
|
||||
{
|
||||
case TObject:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static function isPrimitive(a:Dynamic):Bool
|
||||
{
|
||||
switch (Type.typeof(a))
|
||||
{
|
||||
case TInt | TFloat | TBool:
|
||||
return true;
|
||||
case TClass(c):
|
||||
return false;
|
||||
case TEnum(e):
|
||||
return false;
|
||||
case TObject:
|
||||
return false;
|
||||
case TFunction:
|
||||
return false;
|
||||
case TNull:
|
||||
return true;
|
||||
case TUnknown:
|
||||
return false;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Merge two structures, with the second overwriting the first.
|
||||
* Performs a DEEP clone, where child structures are also merged recursively.
|
||||
|
@ -50,6 +89,18 @@ class StructureUtil
|
|||
{
|
||||
if (a == null) return b;
|
||||
if (b == null) return null;
|
||||
if (isPrimitive(a) && isPrimitive(b)) return b;
|
||||
if (isMap(b))
|
||||
{
|
||||
if (isMap(a))
|
||||
{
|
||||
return MapTools.merge(a, b);
|
||||
}
|
||||
else
|
||||
{
|
||||
return StructureUtil.toMap(a).merge(b);
|
||||
}
|
||||
}
|
||||
if (!Reflect.isObject(a) || !Reflect.isObject(b)) return b;
|
||||
if (Std.isOfType(b, haxe.ds.StringMap))
|
||||
{
|
||||
|
|
|
@ -45,6 +45,24 @@ class MapTools
|
|||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new map which is a combination of the two given maps.
|
||||
* @param a The base map.
|
||||
* @param b The other map. The values from this take precedence.
|
||||
* @return The combined map.
|
||||
*/
|
||||
public static function merge<K, T>(a:Map<K, T>, b:Map<K, T>):Map<K, T>
|
||||
{
|
||||
var result = a.copy();
|
||||
|
||||
for (pair in b.keyValueIterator())
|
||||
{
|
||||
result.set(pair.key, pair.value);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new array with clones of all elements of the given array, to prevent modifying the original.
|
||||
*/
|
||||
|
|
Loading…
Reference in a new issue