mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2025-03-22 21:06:19 -04:00
Clean up several messy chunks of code, and add support for dragging selected notes.
This commit is contained in:
parent
e14e6448ac
commit
8d875949b9
1 changed files with 9 additions and 9 deletions
|
@ -3582,13 +3582,13 @@ class ChartEditorState extends HaxeUIState
|
|||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case ScriptEventType.UPDATE:
|
||||
case UPDATE:
|
||||
currentPlayerCharacterPlayer.onUpdate(cast event);
|
||||
case ScriptEventType.SONG_BEAT_HIT:
|
||||
case SONG_BEAT_HIT:
|
||||
currentPlayerCharacterPlayer.onBeatHit(cast event);
|
||||
case ScriptEventType.SONG_STEP_HIT:
|
||||
case SONG_STEP_HIT:
|
||||
currentPlayerCharacterPlayer.onStepHit(cast event);
|
||||
case ScriptEventType.NOTE_HIT:
|
||||
case NOTE_HIT:
|
||||
currentPlayerCharacterPlayer.onNoteHit(cast event);
|
||||
}
|
||||
}
|
||||
|
@ -3597,13 +3597,13 @@ class ChartEditorState extends HaxeUIState
|
|||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case ScriptEventType.UPDATE:
|
||||
case UPDATE:
|
||||
currentOpponentCharacterPlayer.onUpdate(cast event);
|
||||
case ScriptEventType.SONG_BEAT_HIT:
|
||||
case SONG_BEAT_HIT:
|
||||
currentOpponentCharacterPlayer.onBeatHit(cast event);
|
||||
case ScriptEventType.SONG_STEP_HIT:
|
||||
case SONG_STEP_HIT:
|
||||
currentOpponentCharacterPlayer.onStepHit(cast event);
|
||||
case ScriptEventType.NOTE_HIT:
|
||||
case NOTE_HIT:
|
||||
currentOpponentCharacterPlayer.onNoteHit(cast event);
|
||||
}
|
||||
}
|
||||
|
@ -3919,7 +3919,7 @@ class ChartEditorState extends HaxeUIState
|
|||
var tempNote:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault());
|
||||
tempNote.noteData = noteData;
|
||||
tempNote.scrollFactor.set(0, 0);
|
||||
var event:NoteScriptEvent = new NoteScriptEvent(ScriptEventType.NOTE_HIT, tempNote, 1, true);
|
||||
var event:NoteScriptEvent = new NoteScriptEvent(NOTE_HIT, tempNote, 1, true);
|
||||
dispatchEvent(event);
|
||||
|
||||
// Calling event.cancelEvent() skips all the other logic! Neat!
|
||||
|
|
Loading…
Reference in a new issue