mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
A bunch of controls fixes
This commit is contained in:
parent
ec9b5db210
commit
8d02a3f984
6 changed files with 91 additions and 24 deletions
10
project.hxp
10
project.hxp
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@ -214,6 +214,12 @@ class Project extends HXProject {
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*/
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static final FEATURE_OPEN_URL:FeatureFlag = "FEATURE_OPEN_URL";
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/**
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* `-DFEATURE_SCREENSHOTS`
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* If this flag is enabled, the game will support the screenshots feature.
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*/
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static final FEATURE_SCREENSHOTS:FeatureFlag = "FEATURE_SCREENSHOTS";
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/**
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* `-DFEATURE_CHART_EDITOR`
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* If this flag is enabled, the Chart Editor will be accessible from the debug menu.
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@ -494,6 +500,10 @@ class Project extends HXProject {
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// Should be true except on web builds.
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// Chart editor doesn't work there.
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FEATURE_CHART_EDITOR.apply(this, !isWeb());
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// Should be true except on web builds.
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// Screenshots doesn't work there.
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FEATURE_SCREENSHOTS.apply(this, !isWeb());
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}
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/**
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@ -148,10 +148,12 @@ class InitState extends FlxState
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#if FEATURE_DEBUG_FUNCTIONS
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funkin.util.plugins.MemoryGCPlugin.initialize();
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#end
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#if FEATURE_SCREENSHOTS
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funkin.util.plugins.ScreenshotPlugin.initialize();
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#end
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funkin.util.plugins.EvacuateDebugPlugin.initialize();
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funkin.util.plugins.ForceCrashPlugin.initialize();
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funkin.util.plugins.ReloadAssetsDebugPlugin.initialize();
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funkin.util.plugins.ScreenshotPlugin.initialize();
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funkin.util.plugins.VolumePlugin.initialize();
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funkin.util.plugins.WatchPlugin.initialize();
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@ -59,7 +59,9 @@ class Controls extends FlxActionSet
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var _back = new FunkinAction(Action.BACK);
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var _pause = new FunkinAction(Action.PAUSE);
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var _reset = new FunkinAction(Action.RESET);
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#if FEATURE_SCREENSHOTS
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var _window_screenshot = new FunkinAction(Action.WINDOW_SCREENSHOT);
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#end
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var _window_fullscreen = new FunkinAction(Action.WINDOW_FULLSCREEN);
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var _freeplay_favorite = new FunkinAction(Action.FREEPLAY_FAVORITE);
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var _freeplay_left = new FunkinAction(Action.FREEPLAY_LEFT);
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@ -67,8 +69,12 @@ class Controls extends FlxActionSet
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var _freeplay_char_select = new FunkinAction(Action.FREEPLAY_CHAR_SELECT);
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var _cutscene_advance = new FunkinAction(Action.CUTSCENE_ADVANCE);
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var _debug_menu = new FunkinAction(Action.DEBUG_MENU);
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#if FEATURE_CHART_EDITOR
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var _debug_chart = new FunkinAction(Action.DEBUG_CHART);
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#end
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#if FEATURE_STAGE_EDITOR
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var _debug_stage = new FunkinAction(Action.DEBUG_STAGE);
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#end
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var _volume_up = new FunkinAction(Action.VOLUME_UP);
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var _volume_down = new FunkinAction(Action.VOLUME_DOWN);
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var _volume_mute = new FunkinAction(Action.VOLUME_MUTE);
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@ -243,10 +249,12 @@ class Controls extends FlxActionSet
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inline function get_WINDOW_FULLSCREEN()
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return _window_fullscreen.check();
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#if FEATURE_SCREENSHOTS
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public var WINDOW_SCREENSHOT(get, never):Bool;
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inline function get_WINDOW_SCREENSHOT()
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return _window_screenshot.check();
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#end
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public var FREEPLAY_FAVORITE(get, never):Bool;
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@ -278,15 +286,19 @@ class Controls extends FlxActionSet
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inline function get_DEBUG_MENU()
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return _debug_menu.check();
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#if FEATURE_CHART_EDITOR
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public var DEBUG_CHART(get, never):Bool;
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inline function get_DEBUG_CHART()
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return _debug_chart.check();
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#end
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#if FEATURE_STAGE_EDITOR
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public var DEBUG_STAGE(get, never):Bool;
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inline function get_DEBUG_STAGE()
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return _debug_stage.check();
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#end
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public var VOLUME_UP(get, never):Bool;
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@ -319,7 +331,7 @@ class Controls extends FlxActionSet
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add(_back);
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add(_pause);
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add(_reset);
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add(_window_screenshot);
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#if FEATURE_SCREENSHOTS add(_window_screenshot); #end
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add(_window_fullscreen);
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add(_freeplay_favorite);
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add(_freeplay_left);
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@ -327,8 +339,8 @@ class Controls extends FlxActionSet
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add(_freeplay_char_select);
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add(_cutscene_advance);
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add(_debug_menu);
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add(_debug_chart);
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add(_debug_stage);
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#if FEATURE_CHART_EDITOR add(_debug_chart); #end
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#if FEATURE_STAGE_EDITOR add(_debug_stage); #end
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add(_volume_up);
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add(_volume_down);
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add(_volume_mute);
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@ -444,7 +456,7 @@ class Controls extends FlxActionSet
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case BACK: _back;
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case PAUSE: _pause;
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case RESET: _reset;
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case WINDOW_SCREENSHOT: _window_screenshot;
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#if FEATURE_SCREENSHOTS case WINDOW_SCREENSHOT: _window_screenshot; #end
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case WINDOW_FULLSCREEN: _window_fullscreen;
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case FREEPLAY_FAVORITE: _freeplay_favorite;
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case FREEPLAY_LEFT: _freeplay_left;
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@ -452,8 +464,8 @@ class Controls extends FlxActionSet
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case FREEPLAY_CHAR_SELECT: _freeplay_char_select;
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case CUTSCENE_ADVANCE: _cutscene_advance;
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case DEBUG_MENU: _debug_menu;
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case DEBUG_CHART: _debug_chart;
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case DEBUG_STAGE: _debug_stage;
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#if FEATURE_CHART_EDITOR case DEBUG_CHART: _debug_chart; #end
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#if FEATURE_STAGE_EDITOR case DEBUG_STAGE: _debug_stage; #end
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case VOLUME_UP: _volume_up;
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case VOLUME_DOWN: _volume_down;
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case VOLUME_MUTE: _volume_mute;
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@ -516,8 +528,10 @@ class Controls extends FlxActionSet
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func(_pause, JUST_PRESSED);
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case RESET:
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func(_reset, JUST_PRESSED);
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#if FEATURE_SCREENSHOTS
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case WINDOW_SCREENSHOT:
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func(_window_screenshot, JUST_PRESSED);
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#end
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case WINDOW_FULLSCREEN:
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func(_window_fullscreen, JUST_PRESSED);
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case FREEPLAY_FAVORITE:
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@ -532,10 +546,14 @@ class Controls extends FlxActionSet
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func(_cutscene_advance, JUST_PRESSED);
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case DEBUG_MENU:
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func(_debug_menu, JUST_PRESSED);
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#if FEATURE_CHART_EDITOR
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case DEBUG_CHART:
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func(_debug_chart, JUST_PRESSED);
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#end
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#if FEATURE_STAGE_EDITOR
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case DEBUG_STAGE:
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func(_debug_stage, JUST_PRESSED);
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#end
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case VOLUME_UP:
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func(_volume_up, JUST_PRESSED);
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case VOLUME_DOWN:
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@ -744,7 +762,9 @@ class Controls extends FlxActionSet
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bindKeys(Control.BACK, getDefaultKeybinds(scheme, Control.BACK));
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bindKeys(Control.PAUSE, getDefaultKeybinds(scheme, Control.PAUSE));
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bindKeys(Control.RESET, getDefaultKeybinds(scheme, Control.RESET));
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#if FEATURE_SCREENSHOTS
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bindKeys(Control.WINDOW_SCREENSHOT, getDefaultKeybinds(scheme, Control.WINDOW_SCREENSHOT));
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#end
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bindKeys(Control.WINDOW_FULLSCREEN, getDefaultKeybinds(scheme, Control.WINDOW_FULLSCREEN));
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bindKeys(Control.FREEPLAY_FAVORITE, getDefaultKeybinds(scheme, Control.FREEPLAY_FAVORITE));
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bindKeys(Control.FREEPLAY_LEFT, getDefaultKeybinds(scheme, Control.FREEPLAY_LEFT));
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@ -752,8 +772,12 @@ class Controls extends FlxActionSet
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bindKeys(Control.FREEPLAY_CHAR_SELECT, getDefaultKeybinds(scheme, Control.FREEPLAY_CHAR_SELECT));
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bindKeys(Control.CUTSCENE_ADVANCE, getDefaultKeybinds(scheme, Control.CUTSCENE_ADVANCE));
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bindKeys(Control.DEBUG_MENU, getDefaultKeybinds(scheme, Control.DEBUG_MENU));
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#if FEATURE_CHART_EDITOR
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bindKeys(Control.DEBUG_CHART, getDefaultKeybinds(scheme, Control.DEBUG_CHART));
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#end
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#if FEATURE_STAGE_EDITOR
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bindKeys(Control.DEBUG_STAGE, getDefaultKeybinds(scheme, Control.DEBUG_STAGE));
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#end
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bindKeys(Control.VOLUME_UP, getDefaultKeybinds(scheme, Control.VOLUME_UP));
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bindKeys(Control.VOLUME_DOWN, getDefaultKeybinds(scheme, Control.VOLUME_DOWN));
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bindKeys(Control.VOLUME_MUTE, getDefaultKeybinds(scheme, Control.VOLUME_MUTE));
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@ -781,15 +805,15 @@ class Controls extends FlxActionSet
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case Control.PAUSE: return [P, ENTER, ESCAPE];
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case Control.RESET: return [R];
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case Control.WINDOW_FULLSCREEN: return [F11]; // We use F for other things LOL.
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case Control.WINDOW_SCREENSHOT: return [F3];
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#if FEATURE_SCREENSHOTS case Control.WINDOW_SCREENSHOT: return [F3]; #end
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case Control.FREEPLAY_FAVORITE: return [F]; // Favorite a song on the menu
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case Control.FREEPLAY_LEFT: return [Q]; // Switch tabs on the menu
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case Control.FREEPLAY_RIGHT: return [E]; // Switch tabs on the menu
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case Control.FREEPLAY_CHAR_SELECT: return [TAB];
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case Control.CUTSCENE_ADVANCE: return [Z, ENTER];
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case Control.DEBUG_MENU: return [GRAVEACCENT];
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case Control.DEBUG_CHART: return [];
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case Control.DEBUG_STAGE: return [];
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#if FEATURE_CHART_EDITOR case Control.DEBUG_CHART: return []; #end
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#if FEATURE_STAGE_EDITOR case Control.DEBUG_STAGE: return []; #end
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case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
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case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
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case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
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@ -809,7 +833,7 @@ class Controls extends FlxActionSet
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case Control.BACK: return [H, X];
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case Control.PAUSE: return [ONE];
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case Control.RESET: return [R];
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case Control.WINDOW_SCREENSHOT: return [F3];
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#if FEATURE_SCREENSHOTS case Control.WINDOW_SCREENSHOT: return [F3]; #end
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case Control.WINDOW_FULLSCREEN: return [F11];
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case Control.FREEPLAY_FAVORITE: return [F]; // Favorite a song on the menu
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case Control.FREEPLAY_LEFT: return [Q]; // Switch tabs on the menu
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@ -817,8 +841,8 @@ class Controls extends FlxActionSet
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case Control.FREEPLAY_CHAR_SELECT: return [TAB];
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case Control.CUTSCENE_ADVANCE: return [G, Z];
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case Control.DEBUG_MENU: return [GRAVEACCENT];
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case Control.DEBUG_CHART: return [];
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case Control.DEBUG_STAGE: return [];
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#if FEATURE_CHART_EDITOR case Control.DEBUG_CHART: return []; #end
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#if FEATURE_STAGE_EDITOR case Control.DEBUG_STAGE: return []; #end
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case Control.VOLUME_UP: return [PLUS];
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case Control.VOLUME_DOWN: return [MINUS];
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case Control.VOLUME_MUTE: return [ZERO];
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@ -838,7 +862,7 @@ class Controls extends FlxActionSet
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case Control.BACK: return [ESCAPE];
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case Control.PAUSE: return [ONE];
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case Control.RESET: return [R];
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case Control.WINDOW_SCREENSHOT: return [];
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#if FEATURE_SCREENSHOTS case Control.WINDOW_SCREENSHOT: return []; #end
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case Control.WINDOW_FULLSCREEN: return [];
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case Control.FREEPLAY_FAVORITE: return [];
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case Control.FREEPLAY_LEFT: return [];
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@ -846,8 +870,8 @@ class Controls extends FlxActionSet
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case Control.FREEPLAY_CHAR_SELECT: return [];
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case Control.CUTSCENE_ADVANCE: return [ENTER];
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case Control.DEBUG_MENU: return [];
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case Control.DEBUG_CHART: return [];
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case Control.DEBUG_STAGE: return [];
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#if FEATURE_CHART_EDITOR case Control.DEBUG_CHART: return []; #end
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#if FEATURE_STAGE_EDITOR case Control.DEBUG_STAGE: return []; #end
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case Control.VOLUME_UP: return [NUMPADPLUS];
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case Control.VOLUME_DOWN: return [NUMPADMINUS];
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case Control.VOLUME_MUTE: return [NUMPADZERO];
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@ -952,7 +976,9 @@ class Controls extends FlxActionSet
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Control.PAUSE => getDefaultGamepadBinds(Control.PAUSE),
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Control.RESET => getDefaultGamepadBinds(Control.RESET),
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Control.WINDOW_FULLSCREEN => getDefaultGamepadBinds(Control.WINDOW_FULLSCREEN),
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#if FEATURE_SCREENSHOTS
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Control.WINDOW_SCREENSHOT => getDefaultGamepadBinds(Control.WINDOW_SCREENSHOT),
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#end
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Control.CUTSCENE_ADVANCE => getDefaultGamepadBinds(Control.CUTSCENE_ADVANCE),
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Control.FREEPLAY_FAVORITE => getDefaultGamepadBinds(Control.FREEPLAY_FAVORITE),
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Control.FREEPLAY_LEFT => getDefaultGamepadBinds(Control.FREEPLAY_LEFT),
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@ -961,8 +987,12 @@ class Controls extends FlxActionSet
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Control.VOLUME_DOWN => getDefaultGamepadBinds(Control.VOLUME_DOWN),
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Control.VOLUME_MUTE => getDefaultGamepadBinds(Control.VOLUME_MUTE),
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Control.DEBUG_MENU => getDefaultGamepadBinds(Control.DEBUG_MENU),
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#if FEATURE_CHART_EDITOR
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Control.DEBUG_CHART => getDefaultGamepadBinds(Control.DEBUG_CHART),
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#end
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#if FEATURE_STAGE_EDITOR
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Control.DEBUG_STAGE => getDefaultGamepadBinds(Control.DEBUG_STAGE),
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#end
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]);
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}
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@ -996,8 +1026,10 @@ class Controls extends FlxActionSet
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return [FlxGamepadInputID.BACK]; // Back (i.e. Select)
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case Control.WINDOW_FULLSCREEN:
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[];
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#if FEATURE_SCREENSHOTS
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case Control.WINDOW_SCREENSHOT:
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[];
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#end
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case Control.CUTSCENE_ADVANCE:
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return [A];
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case Control.FREEPLAY_FAVORITE:
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@ -1014,10 +1046,14 @@ class Controls extends FlxActionSet
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[];
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case Control.DEBUG_MENU:
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[];
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#if FEATURE_CHART_EDITOR
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case Control.DEBUG_CHART:
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[];
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#end
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#if FEATURE_STAGE_EDITOR
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case Control.DEBUG_STAGE:
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[];
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#end
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default:
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// Fallthrough.
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}
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@ -1582,7 +1618,7 @@ enum Control
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FREEPLAY_RIGHT;
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FREEPLAY_CHAR_SELECT;
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// WINDOW
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WINDOW_SCREENSHOT;
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#if FEATURE_SCREENSHOTS WINDOW_SCREENSHOT; #end
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WINDOW_FULLSCREEN;
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// VOLUME
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VOLUME_UP;
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@ -1590,8 +1626,8 @@ enum Control
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VOLUME_MUTE;
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// DEBUG
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DEBUG_MENU;
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DEBUG_CHART;
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DEBUG_STAGE;
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#if FEATURE_CHART_EDITOR DEBUG_CHART; #end
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#if FEATURE_STAGE_EDITOR DEBUG_STAGE; #end
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}
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enum abstract Action(String) to String from String
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@ -1628,7 +1664,9 @@ enum abstract Action(String) to String from String
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var RESET = "reset";
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// WINDOW
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var WINDOW_FULLSCREEN = "window_fullscreen";
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#if FEATURE_SCREENSHOTS
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var WINDOW_SCREENSHOT = "window_screenshot";
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#end
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// CUTSCENE
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var CUTSCENE_ADVANCE = "cutscene_advance";
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// FREEPLAY
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@ -1642,8 +1680,12 @@ enum abstract Action(String) to String from String
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var VOLUME_MUTE = "volume_mute";
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// DEBUG
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var DEBUG_MENU = "debug_menu";
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#if FEATURE_CHART_EDITOR
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var DEBUG_CHART = "debug_chart";
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#end
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#if FEATURE_STAGE_EDITOR
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var DEBUG_STAGE = "debug_stage";
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#end
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}
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enum Device
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@ -2578,7 +2578,7 @@ class PlayState extends MusicBeatSubState
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*/
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function debugKeyShit():Void
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{
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#if FEATURE_CHART_EDITOR
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#if FEATURE_STAGE_EDITOR
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// Open the stage editor overlaying the current state.
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if (controls.DEBUG_STAGE)
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{
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@ -2587,7 +2587,9 @@ class PlayState extends MusicBeatSubState
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persistentUpdate = false;
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openSubState(new StageOffsetSubState());
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}
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#end
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#if FEATURE_CHART_EDITOR
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// Redirect to the chart editor playing the current song.
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if (controls.DEBUG_CHART)
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{
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@ -2595,11 +2597,13 @@ class PlayState extends MusicBeatSubState
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persistentUpdate = false;
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if (isChartingMode)
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{
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// Close the playtest substate.
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FlxG.sound.music?.pause();
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this.close();
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}
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else
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{
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// Move to the chart editor.
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FlxG.switchState(() -> new ChartEditorState(
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{
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targetSongId: currentSong.id,
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@ -28,10 +28,14 @@ class ControlsMenu extends funkin.ui.options.OptionsState.Page
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[NOTE_UP, NOTE_DOWN, NOTE_LEFT, NOTE_RIGHT],
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[UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK],
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[CUTSCENE_ADVANCE],
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[FREEPLAY_FAVORITE, FREEPLAY_LEFT, FREEPLAY_RIGHT],
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[WINDOW_FULLSCREEN, WINDOW_SCREENSHOT],
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[FREEPLAY_FAVORITE, FREEPLAY_LEFT, FREEPLAY_RIGHT, FREEPLAY_CHAR_SELECT],
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[WINDOW_FULLSCREEN, #if FEATURE_SCREENSHOTS WINDOW_SCREENSHOT, #end],
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[VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE],
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[DEBUG_MENU, DEBUG_CHART]
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[
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DEBUG_MENU,
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#if FEATURE_CHART_EDITOR DEBUG_CHART, #end
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#if FEATURE_STAGE_EDITOR DEBUG_STAGE, #end
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]
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];
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var itemGroups:Array<Array<InputItem>> = [for (i in 0...controlGroups.length) []];
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||||
|
@ -137,7 +141,8 @@ class ControlsMenu extends funkin.ui.options.OptionsState.Page
|
|||
|
||||
if (currentHeader != null && name.indexOf(currentHeader) == 0) name = name.substr(currentHeader.length);
|
||||
|
||||
var label = labels.add(new AtlasText(100, y, name, AtlasFont.BOLD));
|
||||
var formatName = name.replace('_', ' ');
|
||||
var label = labels.add(new AtlasText(100, y, formatName, AtlasFont.BOLD));
|
||||
label.alpha = 0.6;
|
||||
for (i in 0...COLUMNS)
|
||||
createItem(label.x + 550 + i * 400, y, control, i);
|
||||
|
|
|
@ -103,7 +103,11 @@ class ScreenshotPlugin extends FlxBasic
|
|||
|
||||
public function hasPressedScreenshot():Bool
|
||||
{
|
||||
#if FEATURE_SCREENSHOTS
|
||||
return PlayerSettings.player1.controls.WINDOW_SCREENSHOT;
|
||||
#else
|
||||
return false;
|
||||
#end
|
||||
}
|
||||
|
||||
public function updatePreferences():Void
|
||||
|
|
Loading…
Reference in a new issue