mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 17:46:08 -05:00
Merge branch 'results-scrolling' into anim-rename-fixins
This commit is contained in:
commit
8c4709c25e
3 changed files with 369 additions and 61 deletions
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@ -2,11 +2,16 @@ package funkin.play;
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import flixel.FlxSprite;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxTimer;
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import flixel.tweens.FlxEase;
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class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
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{
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public var scoreShit(default, set):Int = 0;
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public var scoreStart:Int = 0;
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function set_scoreShit(val):Int
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{
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if (group == null || group.members == null) return val;
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@ -16,7 +21,8 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
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while (dumbNumb > 0)
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{
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group.members[loopNum].digit = dumbNumb % 10;
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scoreStart += 1;
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group.members[loopNum].finalDigit = dumbNumb % 10;
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// var funnyNum = group.members[loopNum];
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// prevNum = group.members[loopNum + 1];
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@ -44,9 +50,15 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
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public function animateNumbers():Void
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{
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for (i in group.members)
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for (i in group.members.length-scoreStart...group.members.length)
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{
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i.playAnim();
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// if(i.finalDigit == 10) continue;
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new FlxTimer().start((i-1)/24, _ -> {
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group.members[i].finalDelay = scoreStart - (i-1);
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group.members[i].playAnim();
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group.members[i].shuffle();
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});
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}
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}
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@ -71,12 +83,26 @@ class ResultScore extends FlxTypedSpriteGroup<ScoreNum>
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class ScoreNum extends FlxSprite
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{
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public var digit(default, set):Int = 10;
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public var finalDigit(default, set):Int = 10;
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public var glow:Bool = true;
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function set_finalDigit(val):Int
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{
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animation.play('GONE', true, false, 0);
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return finalDigit = val;
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}
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function set_digit(val):Int
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{
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if (val >= 0 && animation.curAnim != null && animation.curAnim.name != numToString[val])
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{
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if(glow){
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animation.play(numToString[val], true, false, 0);
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glow = false;
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}else{
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animation.play(numToString[val], true, false, 4);
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}
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updateHitbox();
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switch (val)
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@ -107,6 +133,10 @@ class ScoreNum extends FlxSprite
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animation.play(numToString[digit], true, false, 0);
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}
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public var shuffleTimer:FlxTimer;
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public var finalTween:FlxTween;
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public var finalDelay:Float = 0;
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public var baseY:Float = 0;
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public var baseX:Float = 0;
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@ -114,6 +144,47 @@ class ScoreNum extends FlxSprite
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"ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "DISABLED"
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];
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function finishShuffleTween():Void{
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var tweenFunction = function(x) {
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var digitRounded = Math.floor(x);
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//if(digitRounded == finalDigit) glow = true;
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digit = digitRounded;
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};
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finalTween = FlxTween.num(0.0, finalDigit, 23/24, {
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ease: FlxEase.quadOut,
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onComplete: function (input) {
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new FlxTimer().start((finalDelay)/24, _ -> {
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animation.play(animation.curAnim.name, true, false, 0);
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});
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// fuck
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}
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}, tweenFunction);
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}
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function shuffleProgress(shuffleTimer:FlxTimer):Void
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{
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var tempDigit:Int = digit;
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tempDigit += 1;
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if(tempDigit > 9) tempDigit = 0;
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if(tempDigit < 0) tempDigit = 0;
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digit = tempDigit;
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if (shuffleTimer.loops > 0 && shuffleTimer.loopsLeft == 0)
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{
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//digit = finalDigit;
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finishShuffleTween();
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}
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}
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public function shuffle():Void{
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var duration:Float = 41/24;
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var interval:Float = 1/24;
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shuffleTimer = new FlxTimer().start(interval, shuffleProgress, Std.int(duration / interval));
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}
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public function new(x:Float, y:Float)
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{
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super(x, y);
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@ -130,6 +201,7 @@ class ScoreNum extends FlxSprite
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}
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animation.addByPrefix('DISABLED', 'DISABLED', 24, false);
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animation.addByPrefix('GONE', 'GONE', 24, false);
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this.digit = 10;
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@ -5,6 +5,7 @@ import funkin.ui.story.StoryMenuState;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import flixel.FlxSprite;
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import funkin.graphics.FunkinSprite;
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import flixel.effects.FlxFlicker;
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import flixel.graphics.frames.FlxBitmapFont;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
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@ -55,8 +56,10 @@ class ResultState extends MusicBeatSubState
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final score:ResultScore;
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var bfPerfect:Null<FlxAtlasSprite> = null;
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var heartsPerfect:Null<FlxAtlasSprite> = null;
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var bfExcellent:Null<FlxAtlasSprite> = null;
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var bfGreat:Null<FlxAtlasSprite> = null;
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var gfGreat:Null<FlxAtlasSprite> = null;
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var bfGood:Null<FlxSprite> = null;
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var gfGood:Null<FlxSprite> = null;
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var bfShit:Null<FlxAtlasSprite> = null;
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@ -95,15 +98,15 @@ class ResultState extends MusicBeatSubState
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clearPercentSmall.zIndex = 1000;
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clearPercentSmall.visible = false;
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bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
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bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFF1A6, 0xFFFFF1BE], 90);
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resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
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ratingsPopin = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
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ratingsPopin = FunkinSprite.createSparrow(-135, 135, "resultScreen/ratingsPopin");
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scorePopin = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
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scorePopin = FunkinSprite.createSparrow(-180, 515, "resultScreen/scorePopin");
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highscoreNew = new FlxSprite(310, 570);
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highscoreNew = new FlxSprite(44, 557);
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score = new ResultScore(35, 305, 10, params.scoreData.score);
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@ -140,14 +143,14 @@ class ResultState extends MusicBeatSubState
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bgFlash.scrollFactor.set();
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bgFlash.visible = false;
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bgFlash.zIndex = 20;
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bgFlash.cameras = [cameraBG];
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//bgFlash.cameras = [cameraBG];
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add(bgFlash);
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// The sound system which falls into place behind the score text. Plays every time!
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var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
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soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
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soundSystem.visible = false;
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new FlxTimer().start(0.3, _ -> {
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new FlxTimer().start(8/24, _ -> {
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soundSystem.animation.play("idle");
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soundSystem.visible = true;
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});
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@ -157,7 +160,22 @@ class ResultState extends MusicBeatSubState
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switch (rank)
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{
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case PERFECT | PERFECT_GOLD:
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bfPerfect = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
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heartsPerfect = new FlxAtlasSprite(1342, 370, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT/hearts", "shared"));
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heartsPerfect.visible = false;
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heartsPerfect.zIndex = 501;
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add(heartsPerfect);
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heartsPerfect.anim.onComplete = () -> {
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if (heartsPerfect != null)
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{
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//bfPerfect.anim.curFrame = 137;
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heartsPerfect.anim.curFrame = 43;
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heartsPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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};
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bfPerfect = new FlxAtlasSprite(1342, 370, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
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bfPerfect.visible = false;
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bfPerfect.zIndex = 500;
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add(bfPerfect);
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@ -165,36 +183,57 @@ class ResultState extends MusicBeatSubState
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bfPerfect.anim.onComplete = () -> {
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if (bfPerfect != null)
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{
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//bfPerfect.anim.curFrame = 137;
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bfPerfect.anim.curFrame = 137;
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bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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};
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case EXCELLENT:
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bfExcellent = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
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bfExcellent = new FlxAtlasSprite(1329, 429, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
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bfExcellent.visible = false;
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bfExcellent.zIndex = 500;
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add(bfExcellent);
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bfExcellent.onAnimationFinish.add((animName) -> {
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bfExcellent.anim.onComplete = () -> {
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if (bfExcellent != null)
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{
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bfExcellent.playAnimation('Loop Start');
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bfExcellent.anim.curFrame = 28;
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bfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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});
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};
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case GREAT:
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bfGreat = new FlxAtlasSprite(640, 200, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT", "shared"));
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gfGreat = new FlxAtlasSprite(802, 331, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT/gf", "shared"));
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gfGreat.visible = false;
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gfGreat.zIndex = 499;
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add(gfGreat);
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gfGreat.scale.set(0.93, 0.93);
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gfGreat.anim.onComplete = () -> {
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if (gfGreat != null)
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{
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gfGreat.anim.curFrame = 9;
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gfGreat.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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};
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bfGreat = new FlxAtlasSprite(929, 363, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT/bf", "shared"));
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bfGreat.visible = false;
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bfGreat.zIndex = 500;
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add(bfGreat);
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bfGreat.onAnimationFinish.add((animName) -> {
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bfGreat.scale.set(0.93, 0.93);
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bfGreat.anim.onComplete = () -> {
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if (bfGreat != null)
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{
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bfGreat.playAnimation('Loop Start');
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bfGreat.anim.curFrame = 15;
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bfGreat.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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});
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};
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case GOOD:
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gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
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@ -254,7 +293,7 @@ class ResultState extends MusicBeatSubState
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var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
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blackTopBar.y = -blackTopBar.height;
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FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut});
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FlxTween.tween(blackTopBar, {y: 0}, 7/24, {ease: FlxEase.quartOut, startDelay: 3/24});
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blackTopBar.zIndex = 1010;
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add(blackTopBar);
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@ -262,7 +301,7 @@ class ResultState extends MusicBeatSubState
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resultsAnim.visible = false;
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resultsAnim.zIndex = 1200;
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add(resultsAnim);
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new FlxTimer().start(0.3, _ -> {
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new FlxTimer().start(6/24, _ -> {
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resultsAnim.visible = true;
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resultsAnim.animation.play("result");
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});
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@ -271,7 +310,7 @@ class ResultState extends MusicBeatSubState
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ratingsPopin.visible = false;
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ratingsPopin.zIndex = 1200;
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add(ratingsPopin);
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new FlxTimer().start(1.0, _ -> {
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new FlxTimer().start(21/24, _ -> {
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ratingsPopin.visible = true;
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ratingsPopin.animation.play("idle");
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});
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@ -280,23 +319,49 @@ class ResultState extends MusicBeatSubState
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scorePopin.visible = false;
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scorePopin.zIndex = 1200;
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add(scorePopin);
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new FlxTimer().start(1.0, _ -> {
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new FlxTimer().start(36/24, _ -> {
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scorePopin.visible = true;
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scorePopin.animation.play("score");
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scorePopin.animation.finishCallback = anim -> {
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score.visible = true;
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score.animateNumbers();
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};
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});
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new FlxTimer().start(37/24, _ -> {
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score.visible = true;
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score.animateNumbers();
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startRankTallySequence();
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});
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new FlxTimer().start(rank.getBFDelay(), _ -> {
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afterRankTallySequence();
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});
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new FlxTimer().start(rank.getFlashDelay(), _ -> {
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displayRankText();
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});
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highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
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highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
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highscoreNew.animation.addByPrefix("new", "highscoreAnim0", 24, false);
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highscoreNew.visible = false;
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highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
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//highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
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highscoreNew.updateHitbox();
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highscoreNew.zIndex = 1200;
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add(highscoreNew);
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new FlxTimer().start(rank.getHighscoreDelay(), _ -> {
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if (params.isNewHighscore ?? false)
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{
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highscoreNew.visible = true;
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highscoreNew.animation.play("new");
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highscoreNew.animation.finishCallback = _ -> highscoreNew.animation.play("new", true, false, 16);
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}
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else
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{
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highscoreNew.visible = false;
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}
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});
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var hStuf:Int = 50;
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var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
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@ -314,7 +379,10 @@ class ResultState extends MusicBeatSubState
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ratingGrp.add(maxCombo);
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hStuf += 2;
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var extraYOffset:Float = 5;
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var extraYOffset:Float = 7;
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hStuf += 2;
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var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.scoreData.tallies.sick, 0xFF89E59E);
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ratingGrp.add(tallySick);
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@ -343,20 +411,17 @@ class ResultState extends MusicBeatSubState
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});
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}
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ratingsPopin.animation.finishCallback = anim -> {
|
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startRankTallySequence();
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if (params.isNewHighscore ?? false)
|
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{
|
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highscoreNew.visible = true;
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highscoreNew.animation.play("new");
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FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
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}
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else
|
||||
{
|
||||
highscoreNew.visible = false;
|
||||
}
|
||||
};
|
||||
// if (params.isNewHighscore ?? false)
|
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// {
|
||||
// highscoreNew.visible = true;
|
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// highscoreNew.animation.play("new");
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// //FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
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||||
// }
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||||
// else
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// {
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||||
// highscoreNew.visible = false;
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||||
// }
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||||
|
||||
new FlxTimer().start(rank.getMusicDelay(), _ -> {
|
||||
if (rank.hasMusicIntro())
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|
@ -402,6 +467,8 @@ class ResultState extends MusicBeatSubState
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|||
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||||
function startRankTallySequence():Void
|
||||
{
|
||||
bgFlash.visible = true;
|
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FlxTween.tween(bgFlash, {alpha: 0}, 5/24);
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var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100;
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clearPercentTarget = Math.floor(clearPercentFloat);
|
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// Prevent off-by-one errors.
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@ -410,8 +477,8 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
trace('Clear percent target: ' + clearPercentFloat + ', round: ' + clearPercentTarget);
|
||||
|
||||
var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentLerp);
|
||||
FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 1.5,
|
||||
var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 190, FlxG.height / 2 - 70, clearPercentLerp);
|
||||
FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 58/24,
|
||||
{
|
||||
ease: FlxEase.quartOut,
|
||||
onUpdate: _ -> {
|
||||
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@ -426,10 +493,6 @@ class ResultState extends MusicBeatSubState
|
|||
// Play confirm sound.
|
||||
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
||||
|
||||
// Flash background.
|
||||
bgFlash.visible = true;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
|
||||
|
||||
// Just to be sure that the lerp didn't mess things up.
|
||||
clearPercentCounter.curNumber = clearPercentTarget;
|
||||
|
||||
|
@ -438,7 +501,7 @@ class ResultState extends MusicBeatSubState
|
|||
clearPercentCounter.flash(false);
|
||||
});
|
||||
|
||||
displayRankText();
|
||||
//displayRankText();
|
||||
|
||||
// previously 2.0 seconds
|
||||
new FlxTimer().start(0.25, _ -> {
|
||||
|
@ -451,7 +514,7 @@ class ResultState extends MusicBeatSubState
|
|||
}
|
||||
});
|
||||
|
||||
afterRankTallySequence();
|
||||
//afterRankTallySequence();
|
||||
});
|
||||
}
|
||||
});
|
||||
|
@ -476,7 +539,6 @@ class ResultState extends MusicBeatSubState
|
|||
{
|
||||
highscoreNew.visible = true;
|
||||
highscoreNew.animation.play("new");
|
||||
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -490,27 +552,36 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
function displayRankText():Void
|
||||
{
|
||||
bgFlash.visible = true;
|
||||
bgFlash.alpha = 1;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 14/24);
|
||||
|
||||
var rankTextVert:FlxBackdrop = new FlxBackdrop(Paths.image(rank.getVerTextAsset()), Y, 0, 30);
|
||||
rankTextVert.x = FlxG.width - 64;
|
||||
rankTextVert.x = FlxG.width - 44;
|
||||
rankTextVert.y = 100;
|
||||
rankTextVert.zIndex = 990;
|
||||
add(rankTextVert);
|
||||
|
||||
// Scrolling.
|
||||
rankTextVert.velocity.y = -50;
|
||||
FlxFlicker.flicker(rankTextVert, 2/24 * 3, 2/24, true);
|
||||
|
||||
for (i in 0...10)
|
||||
// Scrolling.
|
||||
new FlxTimer().start(30/24, _ -> {
|
||||
rankTextVert.velocity.y = -80;
|
||||
});
|
||||
|
||||
|
||||
for (i in 0...12)
|
||||
{
|
||||
var rankTextBack:FlxBackdrop = new FlxBackdrop(Paths.image(rank.getHorTextAsset()), X, 10, 0);
|
||||
rankTextBack.x = FlxG.width / 2 - 320;
|
||||
rankTextBack.y = 50 + (150 * i / 2) + 10;
|
||||
rankTextBack.y = 50 + (135 * i / 2) + 10;
|
||||
// rankTextBack.angle = -3.8;
|
||||
rankTextBack.zIndex = 100;
|
||||
rankTextBack.cameras = [cameraScroll];
|
||||
add(rankTextBack);
|
||||
|
||||
// Scrolling.
|
||||
rankTextBack.velocity.x = (i % 2 == 0) ? -10.0 : 10.0;
|
||||
rankTextBack.velocity.x = (i % 2 == 0) ? -7.0 : 7.0;
|
||||
}
|
||||
|
||||
refresh();
|
||||
|
@ -518,6 +589,7 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
function afterRankTallySequence():Void
|
||||
{
|
||||
|
||||
showSmallClearPercent();
|
||||
|
||||
switch (rank)
|
||||
|
@ -532,6 +604,17 @@ class ResultState extends MusicBeatSubState
|
|||
bfPerfect.visible = true;
|
||||
bfPerfect.playAnimation('');
|
||||
}
|
||||
new FlxTimer().start(106 / 24, _ -> {
|
||||
if (heartsPerfect == null)
|
||||
{
|
||||
trace("Could not build heartsPerfect animation!");
|
||||
}
|
||||
else
|
||||
{
|
||||
heartsPerfect.visible = true;
|
||||
heartsPerfect.playAnimation('');
|
||||
}
|
||||
});
|
||||
case EXCELLENT:
|
||||
if (bfExcellent == null)
|
||||
{
|
||||
|
@ -540,7 +623,7 @@ class ResultState extends MusicBeatSubState
|
|||
else
|
||||
{
|
||||
bfExcellent.visible = true;
|
||||
bfExcellent.playAnimation('Intro');
|
||||
bfExcellent.playAnimation('');
|
||||
}
|
||||
case GREAT:
|
||||
if (bfGreat == null)
|
||||
|
@ -550,8 +633,20 @@ class ResultState extends MusicBeatSubState
|
|||
else
|
||||
{
|
||||
bfGreat.visible = true;
|
||||
bfGreat.playAnimation('Intro');
|
||||
bfGreat.playAnimation('');
|
||||
}
|
||||
|
||||
new FlxTimer().start(6 / 24, _ -> {
|
||||
if (gfGreat == null)
|
||||
{
|
||||
trace("Could not build GREAT animation for gf!");
|
||||
}
|
||||
else
|
||||
{
|
||||
gfGreat.visible = true;
|
||||
gfGreat.playAnimation('');
|
||||
}
|
||||
});
|
||||
case SHIT:
|
||||
if (bfShit == null)
|
||||
{
|
||||
|
@ -637,7 +732,9 @@ class ResultState extends MusicBeatSubState
|
|||
refresh();
|
||||
}
|
||||
|
||||
new FlxTimer().start(2.5, _ -> {
|
||||
movingSongStuff = true;
|
||||
});
|
||||
}
|
||||
|
||||
var movingSongStuff:Bool = false;
|
||||
|
@ -657,6 +754,79 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
// if(FlxG.keys.justPressed.R){
|
||||
// FlxG.switchState(() -> new funkin.play.ResultState(
|
||||
// {
|
||||
// storyMode: false,
|
||||
// title: "Cum Song Erect by Kawai Sprite",
|
||||
// songId: "cum",
|
||||
// difficultyId: "nightmare",
|
||||
// isNewHighscore: true,
|
||||
// scoreData:
|
||||
// {
|
||||
// score: 1_234_567,
|
||||
// tallies:
|
||||
// {
|
||||
// sick: 200,
|
||||
// good: 0,
|
||||
// bad: 0,
|
||||
// shit: 0,
|
||||
// missed: 0,
|
||||
// combo: 0,
|
||||
// maxCombo: 69,
|
||||
// totalNotesHit: 200,
|
||||
// totalNotes: 200 // 0,
|
||||
// }
|
||||
// },
|
||||
// }));
|
||||
// }
|
||||
|
||||
// if(heartsPerfect != null){
|
||||
// if (FlxG.keys.justPressed.I)
|
||||
// {
|
||||
// heartsPerfect.y -= 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.J)
|
||||
// {
|
||||
// heartsPerfect.x -= 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.L)
|
||||
// {
|
||||
// heartsPerfect.x += 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.K)
|
||||
// {
|
||||
// heartsPerfect.y += 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// }
|
||||
|
||||
// if(bfGreat != null){
|
||||
// if (FlxG.keys.justPressed.W)
|
||||
// {
|
||||
// bfGreat.y -= 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.A)
|
||||
// {
|
||||
// bfGreat.x -= 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.D)
|
||||
// {
|
||||
// bfGreat.x += 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.S)
|
||||
// {
|
||||
// bfGreat.y += 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// }
|
||||
|
||||
// maskShaderSongName.swagSprX = songName.x;
|
||||
maskShaderDifficulty.swagSprX = difficulty.x;
|
||||
|
||||
|
|
|
@ -462,9 +462,75 @@ enum abstract ScoringRank(String)
|
|||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 5.0;
|
||||
return 95/24;
|
||||
case EXCELLENT:
|
||||
return 1.75;
|
||||
return 0;
|
||||
case GREAT:
|
||||
return 5/24;
|
||||
case GOOD:
|
||||
return 3/24;
|
||||
case SHIT:
|
||||
return 2/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
}
|
||||
|
||||
public function getBFDelay():Float
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 95/24;
|
||||
case EXCELLENT:
|
||||
return 97/24;
|
||||
case GREAT:
|
||||
return 95/24;
|
||||
case GOOD:
|
||||
return 95/24;
|
||||
case SHIT:
|
||||
return 95/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
}
|
||||
|
||||
public function getFlashDelay():Float
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 129/24;
|
||||
case EXCELLENT:
|
||||
return 122/24;
|
||||
case GREAT:
|
||||
return 109/24;
|
||||
case GOOD:
|
||||
return 107/24;
|
||||
case SHIT:
|
||||
return 186/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
}
|
||||
|
||||
public function getHighscoreDelay():Float
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 140/24;
|
||||
case EXCELLENT:
|
||||
return 140/24;
|
||||
case GREAT:
|
||||
return 129/24;
|
||||
case GOOD:
|
||||
return 127/24;
|
||||
case SHIT:
|
||||
return 207/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue