Merge branch 'rewrite/master' into bugfix/titlestate-startintro-crash

This commit is contained in:
Cameron Taylor 2024-05-28 02:20:45 -04:00
commit 8b73d4ef22
34 changed files with 1084 additions and 317 deletions

4
.gitmodules vendored
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@ -1,6 +1,6 @@
[submodule "assets"]
path = assets
url = https://github.com/FunkinCrew/funkin.assets
url = https://github.com/FunkinCrew/Funkin-assets-secret
[submodule "art"]
path = art
url = https://github.com/FunkinCrew/funkin.art
url = https://github.com/FunkinCrew/Funkin-art-secret

9
.vscode/launch.json vendored
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@ -3,10 +3,17 @@
"configurations": [
{
// Launch in native/CPP on Windows/OSX/Linux
"name": "Lime",
"name": "Lime Build+Debug",
"type": "lime",
"request": "launch"
},
{
// Launch in native/CPP on Windows/OSX/Linux
"name": "Lime Debug (No Build)",
"type": "lime",
"request": "launch",
"preLaunchTask": null
},
{
// Launch in browser
"name": "HTML5 Debug",

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@ -155,6 +155,11 @@
"target": "hl",
"args": ["-debug", "-DDIALOGUE"]
},
{
"label": "Windows / Debug (Results Screen Test)",
"target": "windows",
"args": ["-debug", "-DRESULTS"]
},
{
"label": "Windows / Debug (Straight to Chart Editor)",
"target": "windows",

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@ -4,6 +4,28 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.4.0] - 2024-05-??
### Added
- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from
- Improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
- Reworked the Results screen, with additional animations and audio based on your performance.
- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
- You can see who charted a song from the Pause menu.
### Changed
- Tweaked the charts for several songs:
- Winter Horrorland
- Stress
- Lit Up
- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
### Fixed
- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
- Fixed a bug where the Chart Editor would crash when losing (thanks gamerbross!)
- Made improvements to compiling documentation (thanks gedehari!)
- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
- Optimized animation handling for characters (thanks richTrash21!)
## [0.3.3] - 2024-05-14
### Changed
- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)

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@ -1,6 +1,6 @@
# Friday Night Funkin'
Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludem Dare 47.
Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludum Dare 47.
This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
@ -23,7 +23,7 @@ Full credits can be found in-game, or wherever the credits.json file is.
## Programming
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
- [MasterEric](https://twitter.com/EliteMasterEric) - Programmer
- [EliteMasterEric](https://twitter.com/EliteMasterEric) - Programmer
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
- Our contributors on GitHub

2
assets

@ -1 +1 @@
Subproject commit 962130b2243a839106607d08a11599b1857bf8b3
Subproject commit 8a8239cb50b5277fb0cfce041b3d8a9dfc780c35

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@ -18,3 +18,7 @@
- HTML5: Compiles without any extra setup
6. If you are targeting for native, you may need to run `lime rebuild PLATFORM` and `lime rebuild PLATFORM -debug`
7. `lime test PLATFORM` ! Add `-debug` to enable several debug features such as time travel (`PgUp`/`PgDn` in Play State).
# Troubleshooting
- During the cloning process, you may experience an error along the lines of `error: RPC failed; curl 92 HTTP/2 stream 0 was not closed cleanly: PROTOCOL_ERROR (err 1)` due to poor connectivity. A common fix is to run ` git config --global http.postBuffer 4096M`.

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@ -3,7 +3,7 @@
"description": "An introductory mod.",
"contributors": [
{
"name": "MasterEric"
"name": "EliteMasterEric"
}
],
"api_version": "0.1.0",

View file

@ -3,7 +3,7 @@
"description": "Newgrounds? More like OLDGROUNDS lol.",
"contributors": [
{
"name": "MasterEric"
"name": "EliteMasterEric"
}
],
"api_version": "0.1.0",

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@ -80,7 +80,7 @@
"name": "hxCodec",
"type": "git",
"dir": null,
"ref": "c0c7f2680cc190c932a549c2e2fdd9b0ba2bd10e",
"ref": "61b98a7a353b7f529a8fec84ed9afc919a2dffdd",
"url": "https://github.com/FunkinCrew/hxCodec"
},
{

View file

@ -430,7 +430,7 @@ class Conductor
else if (currentTimeChange != null && this.songPosition > 0.0)
{
// roundDecimal prevents representing 8 as 7.9999999
this.currentStepTime = FlxMath.roundDecimal((currentTimeChange.beatTime * 4) + (this.songPosition - currentTimeChange.timeStamp) / stepLengthMs, 6);
this.currentStepTime = FlxMath.roundDecimal((currentTimeChange.beatTime * Constants.STEPS_PER_BEAT) + (this.songPosition - currentTimeChange.timeStamp) / stepLengthMs, 6);
this.currentBeatTime = currentStepTime / Constants.STEPS_PER_BEAT;
this.currentMeasureTime = currentStepTime / stepsPerMeasure;
this.currentStep = Math.floor(currentStepTime);
@ -564,7 +564,7 @@ class Conductor
if (ms >= timeChange.timeStamp)
{
lastTimeChange = timeChange;
resultStep = lastTimeChange.beatTime * 4;
resultStep = lastTimeChange.beatTime * Constants.STEPS_PER_BEAT;
}
else
{
@ -600,7 +600,7 @@ class Conductor
var lastTimeChange:SongTimeChange = timeChanges[0];
for (timeChange in timeChanges)
{
if (stepTime >= timeChange.beatTime * 4)
if (stepTime >= timeChange.beatTime * Constants.STEPS_PER_BEAT)
{
lastTimeChange = timeChange;
resultMs = lastTimeChange.timeStamp;
@ -613,7 +613,7 @@ class Conductor
}
var lastStepLengthMs:Float = ((Constants.SECS_PER_MIN / lastTimeChange.bpm) * Constants.MS_PER_SEC) / timeSignatureNumerator;
resultMs += (stepTime - lastTimeChange.beatTime * 4) * lastStepLengthMs;
resultMs += (stepTime - lastTimeChange.beatTime * Constants.STEPS_PER_BEAT) * lastStepLengthMs;
return resultMs;
}

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@ -214,6 +214,30 @@ class InitState extends FlxState
#elseif STAGEBUILD
// -DSTAGEBUILD
FlxG.switchState(() -> new funkin.ui.debug.stage.StageBuilderState());
#elseif RESULTS
// -DRESULTS
FlxG.switchState(() -> new funkin.play.ResultState(
{
storyMode: false,
title: "CUM SONG",
isNewHighscore: true,
scoreData:
{
score: 1_234_567,
tallies:
{
sick: 130,
good: 25,
bad: 69,
shit: 69,
missed: 69,
combo: 69,
maxCombo: 69,
totalNotesHit: 140,
totalNotes: 200 // 0,
}
},
}));
#elseif ANIMDEBUG
// -DANIMDEBUG
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());

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@ -715,7 +715,7 @@ class Controls extends FlxActionSet
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
case Control.FULLSCREEN: return [FlxKey.F];
case Control.FULLSCREEN: return [FlxKey.F11]; // We use F for other things LOL.
}
case Duo(true):

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@ -162,6 +162,8 @@ class GameOverSubState extends MusicBeatSubState
@:nullSafety(Off)
function setCameraTarget():Void
{
if (PlayState.instance.isMinimalMode || boyfriend == null) return;
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
@ -254,6 +256,7 @@ class GameOverSubState extends MusicBeatSubState
this.close();
if (FlxG.sound.music != null) FlxG.sound.music.pause(); // Don't reset song position!
PlayState.instance.close(); // This only works because PlayState is a substate!
return;
}
else if (PlayStatePlaylist.isStoryMode)
{

View file

@ -1092,8 +1092,11 @@ class PlayState extends MusicBeatSubState
healthBar.value = healthLerp;
if (!isMinimalMode)
{
iconP1.updatePosition();
iconP2.updatePosition();
}
// Transition to the game over substate.
var gameOverSubState = new GameOverSubState(
@ -2806,6 +2809,7 @@ class PlayState extends MusicBeatSubState
deathCounter = 0;
var isNewHighscore = false;
var prevScoreData:Null<SaveScoreData> = Save.instance.getSongScore(currentSong.id, currentDifficulty);
if (currentSong != null && currentSong.validScore)
{
@ -2825,7 +2829,6 @@ class PlayState extends MusicBeatSubState
totalNotesHit: Highscore.tallies.totalNotesHit,
totalNotes: Highscore.tallies.totalNotes,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
};
// adds current song data into the tallies for the level (story levels)
@ -2862,7 +2865,7 @@ class PlayState extends MusicBeatSubState
score: PlayStatePlaylist.campaignScore,
tallies:
{
// TODO: Sum up the values for the whole level!
// TODO: Sum up the values for the whole week!
sick: 0,
good: 0,
bad: 0,
@ -2873,7 +2876,6 @@ class PlayState extends MusicBeatSubState
totalNotesHit: 0,
totalNotes: 0,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
};
if (Save.instance.isLevelHighScore(PlayStatePlaylist.campaignId, PlayStatePlaylist.campaignDifficulty, data))
@ -2959,11 +2961,11 @@ class PlayState extends MusicBeatSubState
{
if (rightGoddamnNow)
{
moveToResultsScreen(isNewHighscore);
moveToResultsScreen(isNewHighscore, prevScoreData);
}
else
{
zoomIntoResultsScreen(isNewHighscore);
zoomIntoResultsScreen(isNewHighscore, prevScoreData);
}
}
}
@ -3037,7 +3039,7 @@ class PlayState extends MusicBeatSubState
/**
* Play the camera zoom animation and then move to the results screen once it's done.
*/
function zoomIntoResultsScreen(isNewHighscore:Bool):Void
function zoomIntoResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
{
trace('WENT TO RESULTS SCREEN!');
@ -3077,7 +3079,7 @@ class PlayState extends MusicBeatSubState
FlxTween.tween(camHUD, {alpha: 0}, 0.6,
{
onComplete: function(_) {
moveToResultsScreen(isNewHighscore);
moveToResultsScreen(isNewHighscore, prevScoreData);
}
});
@ -3110,7 +3112,7 @@ class PlayState extends MusicBeatSubState
/**
* Move to the results screen right goddamn now.
*/
function moveToResultsScreen(isNewHighscore:Bool):Void
function moveToResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
{
persistentUpdate = false;
vocals.stop();
@ -3122,6 +3124,8 @@ class PlayState extends MusicBeatSubState
{
storyMode: PlayStatePlaylist.isStoryMode,
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
prevScoreData: prevScoreData,
difficultyId: currentDifficulty,
scoreData:
{
score: PlayStatePlaylist.isStoryMode ? PlayStatePlaylist.campaignScore : songScore,
@ -3137,7 +3141,6 @@ class PlayState extends MusicBeatSubState
totalNotesHit: talliesToUse.totalNotesHit,
totalNotes: talliesToUse.totalNotes,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
},
isNewHighscore: isNewHighscore
});

View file

@ -12,6 +12,8 @@ import funkin.ui.MusicBeatSubState;
import flixel.math.FlxRect;
import flixel.text.FlxBitmapText;
import funkin.ui.freeplay.FreeplayScore;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import flixel.tweens.FlxEase;
import funkin.ui.freeplay.FreeplayState;
import flixel.tweens.FlxTween;
@ -22,153 +24,196 @@ import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.graphics.shaders.LeftMaskShader;
import funkin.play.components.TallyCounter;
import funkin.play.components.ClearPercentCounter;
/**
* The state for the results screen after a song or week is finished.
*/
@:nullSafety
class ResultState extends MusicBeatSubState
{
final params:ResultsStateParams;
var resultsVariation:ResultVariations;
var songName:FlxBitmapText;
var difficulty:FlxSprite;
final rank:ResultRank;
final songName:FlxBitmapText;
final difficulty:FlxSprite;
final clearPercentSmall:ClearPercentCounter;
var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
var maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
final maskShaderSongName:LeftMaskShader = new LeftMaskShader();
final maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
final resultsAnim:FunkinSprite;
final ratingsPopin:FunkinSprite;
final scorePopin:FunkinSprite;
final bgFlash:FlxSprite;
final highscoreNew:FlxSprite;
final score:ResultScore;
var bfPerfect:Null<FlxAtlasSprite> = null;
var bfExcellent:Null<FlxAtlasSprite> = null;
var bfGreat:Null<FlxAtlasSprite> = null;
var bfGood:Null<FlxSprite> = null;
var gfGood:Null<FlxSprite> = null;
var bfShit:Null<FlxAtlasSprite> = null;
public function new(params:ResultsStateParams)
{
super();
this.params = params;
}
override function create():Void
{
/*
if (params.scoreData.sick == params.scoreData.totalNotesHit
&& params.scoreData.maxCombo == params.scoreData.totalNotesHit) resultsVariation = PERFECT;
else if (params.scoreData.missed + params.scoreData.bad + params.scoreData.shit >= params.scoreData.totalNotes * 0.50)
resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
else
resultsVariation = NORMAL;
*/
resultsVariation = NORMAL;
rank = calculateRank(params);
// rank = SHIT;
FunkinSound.playMusic('results$resultsVariation',
{
startingVolume: 1.0,
overrideExisting: true,
restartTrack: true,
loop: resultsVariation != SHIT
});
// Reset the camera zoom on the results screen.
FlxG.camera.zoom = 1.0;
// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
add(cacheBullShit);
var dumb:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin"));
add(dumb);
var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
bg.scrollFactor.set();
add(bg);
var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
bgFlash.scrollFactor.set();
bgFlash.visible = false;
add(bgFlash);
// var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
// bfGfExcellent.visible = false;
// add(bfGfExcellent);
//
// var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared"));
// bfPerfect.visible = false;
// add(bfPerfect);
//
// var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared"));
// bfSHIT.visible = false;
// add(bfSHIT);
//
// bfGfExcellent.anim.onComplete = () -> {
// bfGfExcellent.anim.curFrame = 28;
// bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
// };
//
// bfPerfect.anim.onComplete = () -> {
// bfPerfect.anim.curFrame = 136;
// bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
// };
//
// bfSHIT.anim.onComplete = () -> {
// bfSHIT.anim.curFrame = 150;
// bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
// };
var gf:FlxSprite = FunkinSprite.createSparrow(625, 325, 'resultScreen/resultGirlfriendGOOD');
gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
gf.visible = false;
gf.animation.finishCallback = _ -> {
gf.animation.play('clap', true, false, 9);
};
add(gf);
var boyfriend:FlxSprite = FunkinSprite.createSparrow(640, -200, 'resultScreen/resultBoyfriendGOOD');
boyfriend.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
boyfriend.visible = false;
boyfriend.animation.finishCallback = function(_) {
boyfriend.animation.play('fall', true, false, 14);
};
add(boyfriend);
var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
soundSystem.visible = false;
new FlxTimer().start(0.4, _ -> {
soundSystem.animation.play("idle");
soundSystem.visible = true;
});
add(soundSystem);
difficulty = new FlxSprite(555);
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
{
case 'easy':
'difEasy';
case 'normal':
'difNormal';
case 'hard':
'difHard';
case 'erect':
'difErect';
case 'nightmare':
'difNightmare';
case _:
'difNormal';
}
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
add(difficulty);
// We build a lot of this stuff in the constructor, then place it in create().
// This prevents having to do `null` checks everywhere.
var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890";
songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62)));
songName.text = params.title;
songName.letterSpacing = -15;
songName.angle = -4.4;
songName.zIndex = 1000;
difficulty = new FlxSprite(555);
difficulty.zIndex = 1000;
clearPercentSmall = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, 100, true);
clearPercentSmall.zIndex = 1000;
clearPercentSmall.visible = false;
bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
ratingsPopin = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
scorePopin = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
highscoreNew = new FlxSprite(310, 570);
score = new ResultScore(35, 305, 10, params.scoreData.score);
}
override function create():Void
{
// Reset the camera zoom on the results screen.
FlxG.camera.zoom = 1.0;
var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
bg.scrollFactor.set();
bg.zIndex = 10;
add(bg);
bgFlash.scrollFactor.set();
bgFlash.visible = false;
bgFlash.zIndex = 20;
add(bgFlash);
// The sound system which falls into place behind the score text. Plays every time!
var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
soundSystem.visible = false;
new FlxTimer().start(0.3, _ -> {
soundSystem.animation.play("idle");
soundSystem.visible = true;
});
soundSystem.zIndex = 1100;
add(soundSystem);
switch (rank)
{
case PERFECT | PERFECT_GOLD:
bfPerfect = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
bfPerfect.visible = false;
bfPerfect.zIndex = 500;
add(bfPerfect);
bfPerfect.anim.onComplete = () -> {
if (bfPerfect != null)
{
bfPerfect.anim.curFrame = 137;
bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
}
};
case EXCELLENT:
bfExcellent = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
bfExcellent.visible = false;
bfExcellent.zIndex = 500;
add(bfExcellent);
bfExcellent.onAnimationFinish.add((animName) -> {
if (bfExcellent != null)
{
bfExcellent.playAnimation('Loop Start');
}
});
case GREAT:
bfGreat = new FlxAtlasSprite(640, 200, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT", "shared"));
bfGreat.visible = false;
bfGreat.zIndex = 500;
add(bfGreat);
bfGreat.onAnimationFinish.add((animName) -> {
if (bfGreat != null)
{
bfGreat.playAnimation('Loop Start');
}
});
case GOOD:
gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
gfGood.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
gfGood.visible = false;
gfGood.zIndex = 500;
gfGood.animation.finishCallback = _ -> {
if (gfGood != null)
{
gfGood.animation.play('clap', true, false, 9);
}
};
add(gfGood);
bfGood = FunkinSprite.createSparrow(640, -200, 'resultScreen/results-bf/resultsGOOD/resultBoyfriendGOOD');
bfGood.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
bfGood.visible = false;
bfGood.zIndex = 501;
bfGood.animation.finishCallback = function(_) {
if (bfGood != null)
{
bfGood.animation.play('fall', true, false, 14);
}
};
add(bfGood);
case SHIT:
bfShit = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/results-bf/resultsSHIT", "shared"));
bfShit.visible = false;
bfShit.zIndex = 500;
add(bfShit);
bfShit.onAnimationFinish.add((animName) -> {
if (bfShit != null)
{
bfShit.playAnimation('Loop Start');
}
});
}
var diffSpr:String = 'dif${params?.difficultyId ?? 'Normal'}';
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
add(difficulty);
add(songName);
var angleRad = songName.angle * Math.PI / 180;
speedOfTween.x = -1.0 * Math.cos(angleRad);
speedOfTween.y = -1.0 * Math.sin(angleRad);
timerThenSongName();
timerThenSongName(1.0, false);
songName.shader = maskShaderSongName;
difficulty.shader = maskShaderDifficulty;
@ -178,35 +223,53 @@ class ResultState extends MusicBeatSubState
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
blackTopBar.y = -blackTopBar.height;
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut});
blackTopBar.zIndex = 1010;
add(blackTopBar);
var resultsAnim:FunkinSprite = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false);
resultsAnim.animation.play("result");
resultsAnim.visible = false;
resultsAnim.zIndex = 1200;
add(resultsAnim);
new FlxTimer().start(0.3, _ -> {
resultsAnim.visible = true;
resultsAnim.animation.play("result");
});
var ratingsPopin:FunkinSprite = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
ratingsPopin.visible = false;
ratingsPopin.zIndex = 1200;
add(ratingsPopin);
new FlxTimer().start(1.0, _ -> {
ratingsPopin.visible = true;
ratingsPopin.animation.play("idle");
});
var scorePopin:FunkinSprite = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
scorePopin.animation.addByPrefix("score", "tally score", 24, false);
scorePopin.visible = false;
scorePopin.zIndex = 1200;
add(scorePopin);
new FlxTimer().start(1.0, _ -> {
scorePopin.visible = true;
scorePopin.animation.play("score");
scorePopin.animation.finishCallback = anim -> {
score.visible = true;
score.animateNumbers();
};
});
var highscoreNew:FlxSprite = new FlxSprite(310, 570);
highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
highscoreNew.visible = false;
highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
highscoreNew.updateHitbox();
highscoreNew.zIndex = 1200;
add(highscoreNew);
var hStuf:Int = 50;
var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
ratingGrp.zIndex = 1200;
add(ratingGrp);
/**
@ -236,32 +299,23 @@ class ResultState extends MusicBeatSubState
var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6);
ratingGrp.add(tallyMissed);
var score:ResultScore = new ResultScore(35, 305, 10, params.scoreData.score);
score.visible = false;
score.zIndex = 1200;
add(score);
for (ind => rating in ratingGrp.members)
{
rating.visible = false;
new FlxTimer().start((0.3 * ind) + 0.55, _ -> {
new FlxTimer().start((0.3 * ind) + 1.20, _ -> {
rating.visible = true;
FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut});
});
}
new FlxTimer().start(0.5, _ -> {
ratingsPopin.animation.play("idle");
ratingsPopin.visible = true;
ratingsPopin.animation.finishCallback = anim -> {
scorePopin.animation.play("score");
scorePopin.animation.finishCallback = anim -> {
score.visible = true;
score.animateNumbers();
};
scorePopin.visible = true;
startRankTallySequence();
if (params.isNewHighscore)
if (params.isNewHighscore ?? false)
{
highscoreNew.visible = true;
highscoreNew.animation.play("new");
@ -273,46 +327,219 @@ class ResultState extends MusicBeatSubState
}
};
switch (resultsVariation)
{
// case SHIT:
// bfSHIT.visible = true;
// bfSHIT.playAnimation("");
case NORMAL:
boyfriend.animation.play('fall');
boyfriend.visible = true;
new FlxTimer().start((1 / 24) * 12, _ -> {
bgFlash.visible = true;
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
new FlxTimer().start((1 / 24) * 2, _ ->
{
// bgFlash.alpha = 0.5;
// bgFlash.visible = false;
});
});
new FlxTimer().start((1 / 24) * 22, _ -> {
// plays about 22 frames (at 24fps timing) after bf spawns in
gf.animation.play('clap', true);
gf.visible = true;
});
// case PERFECT:
// bfPerfect.visible = true;
// bfPerfect.playAnimation("");
// bfGfExcellent.visible = true;
// bfGfExcellent.playAnimation("");
default:
}
});
refresh();
super.create();
}
function timerThenSongName():Void
var rankTallyTimer:Null<FlxTimer> = null;
var clearPercentTarget:Int = 100;
var clearPercentLerp:Int = 0;
function startRankTallySequence():Void
{
var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100;
clearPercentTarget = Math.floor(clearPercentFloat);
// Prevent off-by-one errors.
clearPercentLerp = Std.int(Math.max(0, clearPercentTarget - 36));
trace('Clear percent target: ' + clearPercentFloat + ', round: ' + clearPercentTarget);
var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentLerp);
FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 1.5,
{
ease: FlxEase.quartOut,
onUpdate: _ -> {
// Only play the tick sound if the number increased.
if (clearPercentLerp != clearPercentCounter.curNumber)
{
clearPercentLerp = clearPercentCounter.curNumber;
FunkinSound.playOnce(Paths.sound('scrollMenu'));
}
},
onComplete: _ -> {
// Play confirm sound.
FunkinSound.playOnce(Paths.sound('confirmMenu'));
// Flash background.
bgFlash.visible = true;
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
// Just to be sure that the lerp didn't mess things up.
clearPercentCounter.curNumber = clearPercentTarget;
clearPercentCounter.flash(true);
new FlxTimer().start(0.4, _ -> {
clearPercentCounter.flash(false);
});
displayRankText();
new FlxTimer().start(2.0, _ -> {
FlxTween.tween(clearPercentCounter, {alpha: 0}, 0.5,
{
startDelay: 0.5,
ease: FlxEase.quartOut,
onComplete: _ -> {
remove(clearPercentCounter);
}
});
afterRankTallySequence();
});
}
});
clearPercentCounter.zIndex = 450;
add(clearPercentCounter);
if (ratingsPopin == null)
{
trace("Could not build ratingsPopin!");
}
else
{
// ratingsPopin.animation.play("idle");
// ratingsPopin.visible = true;
ratingsPopin.animation.finishCallback = anim -> {
// scorePopin.animation.play("score");
// scorePopin.visible = true;
if (params.isNewHighscore ?? false)
{
highscoreNew.visible = true;
highscoreNew.animation.play("new");
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
}
else
{
highscoreNew.visible = false;
}
};
}
refresh();
}
function displayRankText():Void
{
var rankTextVert:FunkinSprite = FunkinSprite.create(FlxG.width - 64, 100, rank.getVerTextAsset());
rankTextVert.zIndex = 2000;
add(rankTextVert);
for (i in 0...10)
{
var rankTextBack:FunkinSprite = FunkinSprite.create(FlxG.width / 2 - 80, 50, rank.getHorTextAsset());
rankTextBack.y += (rankTextBack.height * i / 2) + 10;
rankTextBack.zIndex = 100;
add(rankTextBack);
}
refresh();
}
function afterRankTallySequence():Void
{
showSmallClearPercent();
FunkinSound.playMusic(rank.getMusicPath(),
{
startingVolume: 1.0,
overrideExisting: true,
restartTrack: true,
loop: rank.shouldMusicLoop()
});
FlxG.sound.music.onComplete = () -> {
if (rank == SHIT)
{
FunkinSound.playMusic('bluu',
{
startingVolume: 0.0,
overrideExisting: true,
restartTrack: true,
loop: true
});
FlxG.sound.music.fadeIn(10.0, 0.0, 1.0);
}
}
switch (rank)
{
case PERFECT | PERFECT_GOLD:
if (bfPerfect == null)
{
trace("Could not build PERFECT animation!");
}
else
{
bfPerfect.visible = true;
bfPerfect.playAnimation('');
}
case EXCELLENT:
if (bfExcellent == null)
{
trace("Could not build EXCELLENT animation!");
}
else
{
bfExcellent.visible = true;
bfExcellent.playAnimation('Intro');
}
case GREAT:
if (bfGreat == null)
{
trace("Could not build GREAT animation!");
}
else
{
bfGreat.visible = true;
bfGreat.playAnimation('Intro');
}
case SHIT:
if (bfShit == null)
{
trace("Could not build SHIT animation!");
}
else
{
bfShit.visible = true;
bfShit.playAnimation('Intro');
}
case GOOD:
if (bfGood == null)
{
trace("Could not build GOOD animation!");
}
else
{
bfGood.animation.play('fall');
bfGood.visible = true;
new FlxTimer().start((1 / 24) * 22, _ -> {
// plays about 22 frames (at 24fps timing) after bf spawns in
if (gfGood != null)
{
gfGood.animation.play('clap', true);
gfGood.visible = true;
}
else
{
trace("Could not build GOOD animation!");
}
});
}
default:
}
}
function timerThenSongName(timerLength:Float = 3.0, autoScroll:Bool = true):Void
{
movingSongStuff = false;
@ -323,21 +550,47 @@ class ResultState extends MusicBeatSubState
difficulty.y = -difficulty.height;
FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
if (clearPercentSmall != null)
{
clearPercentSmall.x = (difficulty.x + difficulty.width) + 60;
clearPercentSmall.y = -clearPercentSmall.height;
FlxTween.tween(clearPercentSmall, {y: 122 - 5}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
}
songName.y = -songName.height;
var fuckedupnumber = (10) * (songName.text.length / 15);
FlxTween.tween(songName, {y: diffYTween - 35 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
songName.x = (difficulty.x + difficulty.width) + 20;
FlxTween.tween(songName, {y: diffYTween - 25 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
songName.x = clearPercentSmall.x + clearPercentSmall.width - 30;
new FlxTimer().start(3, _ -> {
new FlxTimer().start(timerLength, _ -> {
var tempSpeed = FlxPoint.get(speedOfTween.x, speedOfTween.y);
speedOfTween.set(0, 0);
FlxTween.tween(speedOfTween, {x: tempSpeed.x, y: tempSpeed.y}, 0.7, {ease: FlxEase.quadIn});
movingSongStuff = true;
movingSongStuff = (autoScroll);
});
}
function showSmallClearPercent():Void
{
if (clearPercentSmall != null)
{
add(clearPercentSmall);
clearPercentSmall.visible = true;
clearPercentSmall.flash(true);
new FlxTimer().start(0.4, _ -> {
clearPercentSmall.flash(false);
});
clearPercentSmall.curNumber = clearPercentTarget;
clearPercentSmall.zIndex = 1000;
refresh();
}
movingSongStuff = true;
}
var movingSongStuff:Bool = false;
var speedOfTween:FlxPoint = FlxPoint.get(-1, 1);
@ -345,11 +598,9 @@ class ResultState extends MusicBeatSubState
{
super.draw();
if (songName != null)
{
songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
songName.clipRect = FlxRect.get(Math.max(0, 520 - songName.x), 0, FlxG.width, songName.height);
// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
}
// if (songName != null && songName.frame != null)
// maskShaderSongName.frameUV = songName.frame.uv;
@ -364,8 +615,10 @@ class ResultState extends MusicBeatSubState
{
songName.x += speedOfTween.x;
difficulty.x += speedOfTween.x;
clearPercentSmall.x += speedOfTween.x;
songName.y += speedOfTween.y;
difficulty.y += speedOfTween.y;
clearPercentSmall.y += speedOfTween.y;
if (songName.x + songName.width < 100)
{
@ -401,14 +654,135 @@ class ResultState extends MusicBeatSubState
super.update(elapsed);
}
public static function calculateRank(params:ResultsStateParams):ResultRank
{
// Perfect (Platinum) is a Sick Full Clear
var isPerfectGold = params.scoreData.tallies.sick == params.scoreData.tallies.totalNotes;
if (isPerfectGold) return ResultRank.PERFECT_GOLD;
// Else, use the standard grades
// Grade % (only good and sick), 1.00 is a full combo
var grade = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes;
// Clear % (including bad and shit). 1.00 is a full clear but not a full combo
var clear = (params.scoreData.tallies.totalNotesHit) / params.scoreData.tallies.totalNotes;
if (grade == Constants.RANK_PERFECT_THRESHOLD)
{
return ResultRank.PERFECT;
}
else if (grade >= Constants.RANK_EXCELLENT_THRESHOLD)
{
return ResultRank.EXCELLENT;
}
else if (grade >= Constants.RANK_GREAT_THRESHOLD)
{
return ResultRank.GREAT;
}
else if (grade >= Constants.RANK_GOOD_THRESHOLD)
{
return ResultRank.GOOD;
}
else
{
return ResultRank.SHIT;
}
}
}
enum abstract ResultVariations(String)
enum abstract ResultRank(String)
{
var PERFECT_GOLD;
var PERFECT;
var EXCELLENT;
var NORMAL;
var GREAT;
var GOOD;
var SHIT;
public function getMusicPath():String
{
switch (abstract)
{
case PERFECT_GOLD:
return 'resultsPERFECT';
case PERFECT:
return 'resultsPERFECT';
case EXCELLENT:
return 'resultsNORMAL';
case GREAT:
return 'resultsNORMAL';
case GOOD:
return 'resultsNORMAL';
case SHIT:
return 'resultsSHIT';
default:
return 'resultsNORMAL';
}
}
public function shouldMusicLoop():Bool
{
switch (abstract)
{
case PERFECT_GOLD:
return true;
case PERFECT:
return true;
case EXCELLENT:
return true;
case GREAT:
return true;
case GOOD:
return true;
case SHIT:
return false;
default:
return false;
}
}
public function getHorTextAsset()
{
switch (abstract)
{
case PERFECT_GOLD:
return 'resultScreen/rankText/rankScrollPERFECT';
case PERFECT:
return 'resultScreen/rankText/rankScrollPERFECT';
case EXCELLENT:
return 'resultScreen/rankText/rankScrollEXCELLENT';
case GREAT:
return 'resultScreen/rankText/rankScrollGREAT';
case GOOD:
return 'resultScreen/rankText/rankScrollGOOD';
case SHIT:
return 'resultScreen/rankText/rankScrollLOSS';
default:
return 'resultScreen/rankText/rankScrollGOOD';
}
}
public function getVerTextAsset()
{
switch (abstract)
{
case PERFECT_GOLD:
return 'resultScreen/rankText/rankTextPERFECT';
case PERFECT:
return 'resultScreen/rankText/rankTextPERFECT';
case EXCELLENT:
return 'resultScreen/rankText/rankTextEXCELLENT';
case GREAT:
return 'resultScreen/rankText/rankTextGREAT';
case GOOD:
return 'resultScreen/rankText/rankTextGOOD';
case SHIT:
return 'resultScreen/rankText/rankTextLOSS';
default:
return 'resultScreen/rankText/rankTextGOOD';
}
}
}
typedef ResultsStateParams =
@ -426,10 +800,21 @@ typedef ResultsStateParams =
/**
* Whether the displayed score is a new highscore
*/
var isNewHighscore:Bool;
var ?isNewHighscore:Bool;
/**
* The difficulty ID of the song/week we just played.
* @default Normal
*/
var ?difficultyId:String;
/**
* The score, accuracy, and judgements.
*/
var scoreData:SaveScoreData;
/**
* The previous score data, used for rank comparision.
*/
var ?prevScoreData:SaveScoreData;
};

View file

@ -420,7 +420,8 @@ class BaseCharacter extends Bopper
{
if (isSinging()) return;
if (['hey', 'cheer'].contains(getCurrentAnimation()) && !isAnimationFinished()) return;
var currentAnimation:String = getCurrentAnimation();
if ((currentAnimation == 'hey' || currentAnimation == 'cheer') && !isAnimationFinished()) return;
}
// Prevent dancing while another animation is playing.
@ -441,19 +442,15 @@ class BaseCharacter extends Bopper
switch (player)
{
case 1:
return [
PlayerSettings.player1.controls.NOTE_LEFT_P,
PlayerSettings.player1.controls.NOTE_DOWN_P,
PlayerSettings.player1.controls.NOTE_UP_P,
PlayerSettings.player1.controls.NOTE_RIGHT_P,
].contains(true);
return PlayerSettings.player1.controls.NOTE_LEFT_P
|| PlayerSettings.player1.controls.NOTE_DOWN_P
|| PlayerSettings.player1.controls.NOTE_UP_P
|| PlayerSettings.player1.controls.NOTE_RIGHT_P;
case 2:
return [
PlayerSettings.player2.controls.NOTE_LEFT_P,
PlayerSettings.player2.controls.NOTE_DOWN_P,
PlayerSettings.player2.controls.NOTE_UP_P,
PlayerSettings.player2.controls.NOTE_RIGHT_P,
].contains(true);
return PlayerSettings.player2.controls.NOTE_LEFT_P
|| PlayerSettings.player2.controls.NOTE_DOWN_P
|| PlayerSettings.player2.controls.NOTE_UP_P
|| PlayerSettings.player2.controls.NOTE_RIGHT_P;
}
return false;
}
@ -469,19 +466,15 @@ class BaseCharacter extends Bopper
switch (player)
{
case 1:
return [
PlayerSettings.player1.controls.NOTE_LEFT,
PlayerSettings.player1.controls.NOTE_DOWN,
PlayerSettings.player1.controls.NOTE_UP,
PlayerSettings.player1.controls.NOTE_RIGHT,
].contains(true);
return PlayerSettings.player1.controls.NOTE_LEFT
|| PlayerSettings.player1.controls.NOTE_DOWN
|| PlayerSettings.player1.controls.NOTE_UP
|| PlayerSettings.player1.controls.NOTE_RIGHT;
case 2:
return [
PlayerSettings.player2.controls.NOTE_LEFT,
PlayerSettings.player2.controls.NOTE_DOWN,
PlayerSettings.player2.controls.NOTE_UP,
PlayerSettings.player2.controls.NOTE_RIGHT,
].contains(true);
return PlayerSettings.player2.controls.NOTE_LEFT
|| PlayerSettings.player2.controls.NOTE_DOWN
|| PlayerSettings.player2.controls.NOTE_UP
|| PlayerSettings.player2.controls.NOTE_RIGHT;
}
return false;
}

View file

@ -0,0 +1,137 @@
package funkin.play.components;
import funkin.graphics.FunkinSprite;
import funkin.graphics.shaders.PureColor;
import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.text.FlxText.FlxTextAlign;
import funkin.util.MathUtil;
import flixel.util.FlxColor;
/**
* Numerical counters used to display the clear percent.
*/
class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
{
public var curNumber(default, set):Int = 0;
var numberChanged:Bool = false;
function set_curNumber(val:Int):Int
{
numberChanged = true;
return curNumber = val;
}
var small:Bool = false;
var flashShader:PureColor;
public function new(x:Float, y:Float, startingNumber:Int = 0, small:Bool = false)
{
super(x, y);
flashShader = new PureColor(FlxColor.WHITE);
flashShader.colorSet = true;
curNumber = startingNumber;
this.small = small;
var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText${small ? 'Small' : ''}');
clearPercentText.x = small ? 40 : 0;
add(clearPercentText);
drawNumbers();
}
/**
* Make the counter flash turn white or stop being all white.
* @param enabled Whether the counter should be white.
*/
public function flash(enabled:Bool):Void
{
for (member in members)
{
member.shader = enabled ? flashShader : null;
}
}
var tmr:Float = 0;
override function update(elapsed:Float)
{
super.update(elapsed);
if (numberChanged) drawNumbers();
}
function drawNumbers()
{
var seperatedScore:Array<Int> = [];
var tempCombo:Int = Math.round(curNumber);
while (tempCombo != 0)
{
seperatedScore.push(tempCombo % 10);
tempCombo = Math.floor(tempCombo / 10);
}
if (seperatedScore.length == 0) seperatedScore.push(0);
seperatedScore.reverse();
for (ind => num in seperatedScore)
{
var digitIndex = ind + 1;
// If there's only one digit, move it to the right
// If there's three digits, move them all to the left
var digitOffset = (seperatedScore.length == 1) ? 1 : (seperatedScore.length == 3) ? -1 : 0;
var digitSize = small ? 32 : 72;
var digitHeightOffset = small ? -4 : 0;
var xPos = (digitIndex - 1 + digitOffset) * (digitSize * this.scale.x);
xPos += small ? -24 : 0;
var yPos = (digitIndex - 1 + digitOffset) * (digitHeightOffset * this.scale.y);
yPos += small ? 0 : 72;
if (digitIndex >= members.length)
{
// Three digits = LLR because the 1 and 0 won't be the same anyway.
var variant:Bool = (seperatedScore.length == 3) ? (digitIndex >= 2) : (digitIndex >= 1);
// var variant:Bool = (seperatedScore.length % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num, variant, this.small);
numb.scale.set(this.scale.x, this.scale.y);
add(numb);
}
else
{
members[digitIndex].animation.play(Std.string(num));
// Reset the position of the number
members[digitIndex].x = xPos + this.x;
members[digitIndex].y = yPos + this.y;
}
}
}
}
class ClearPercentNumber extends FlxSprite
{
public function new(x:Float, y:Float, digit:Int, variant:Bool, small:Bool)
{
super(x, y);
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${small ? 'Small' : variant ? 'Right' : 'Left'}');
for (i in 0...10)
{
animation.addByPrefix('$i', 'number $i 0', 24, false);
}
animation.play('$digit');
updateHitbox();
}
}

View file

@ -24,7 +24,7 @@ import funkin.util.MathUtil;
* - i.e. `PlayState.instance.iconP1.playAnimation("losing")`
* - Scripts can also utilize all functionality that a normal FlxSprite would have access to, such as adding supplimental animations.
* - i.e. `PlayState.instance.iconP1.animation.addByPrefix("jumpscare", "jumpscare", 24, false);`
* @author MasterEric
* @author EliteMasterEric
*/
@:nullSafety
class HealthIcon extends FunkinSprite

View file

@ -399,6 +399,27 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return null;
}
/**
* Given that this character is selected in the Freeplay menu,
* which variations should be available?
* @param charId The character ID to query.
* @return An array of available variations.
*/
public function getVariationsByCharId(?charId:String):Array<String>
{
if (charId == null) charId = Constants.DEFAULT_CHARACTER;
if (variations.contains(charId))
{
return [charId];
}
else
{
// TODO: How to exclude character variations while keeping other custom variations?
return variations;
}
}
/**
* List all the difficulties in this song.
*

View file

@ -14,8 +14,7 @@ import funkin.util.SerializerUtil;
@:nullSafety
class Save
{
// Version 2.0.2 adds attributes to `optionsChartEditor`, that should return default values if they are null.
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.3";
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.4";
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x";
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
@ -53,7 +52,8 @@ class Save
public function new(?data:RawSaveData)
{
if (data == null) this.data = Save.getDefault();
else this.data = data;
else
this.data = data;
}
public static function getDefault():RawSaveData
@ -77,6 +77,9 @@ class Save
levels: [],
songs: [],
},
favoriteSongs: [],
options:
{
// Reasonable defaults.
@ -554,6 +557,35 @@ class Save
return false;
}
public function isSongFavorited(id:String):Bool
{
if (data.favoriteSongs == null)
{
data.favoriteSongs = [];
flush();
};
return data.favoriteSongs.contains(id);
}
public function favoriteSong(id:String):Void
{
if (!isSongFavorited(id))
{
data.favoriteSongs.push(id);
flush();
}
}
public function unfavoriteSong(id:String):Void
{
if (isSongFavorited(id))
{
data.favoriteSongs.remove(id);
flush();
}
}
public function getControls(playerId:Int, inputType:Device):Null<SaveControlsData>
{
switch (inputType)
@ -740,6 +772,12 @@ typedef RawSaveData =
*/
var options:SaveDataOptions;
/**
* The user's favorited songs in the Freeplay menu,
* as a list of song IDs.
*/
var favoriteSongs:Array<String>;
var mods:SaveDataMods;
/**
@ -809,11 +847,6 @@ typedef SaveScoreData =
* The count of each judgement hit.
*/
var tallies:SaveScoreTallyData;
/**
* The accuracy percentage.
*/
var accuracy:Float;
}
typedef SaveScoreTallyData =

View file

@ -5,6 +5,9 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.0.4] - 2024-05-21
### Added
- `favoriteSongs:Array<String>` to `Save`
## [2.0.3] - 2024-01-09
### Added

View file

@ -118,7 +118,7 @@ class SaveDataMigrator
var scoreDataEasy:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}-easy') ?? 0,
accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
// accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
tallies:
{
sick: 0,
@ -137,7 +137,7 @@ class SaveDataMigrator
var scoreDataNormal:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}') ?? 0,
accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
// accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
tallies:
{
sick: 0,
@ -156,7 +156,7 @@ class SaveDataMigrator
var scoreDataHard:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}-hard') ?? 0,
accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
// accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
tallies:
{
sick: 0,
@ -178,7 +178,6 @@ class SaveDataMigrator
var scoreDataEasy:SaveScoreData =
{
score: 0,
accuracy: 0,
tallies:
{
sick: 0,
@ -196,14 +195,13 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataEasy.score = Std.int(Math.max(scoreDataEasy.score, inputSaveData.songScores.get('${songId}-easy') ?? 0));
scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
// scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
}
result.setSongScore(songIds[0], 'easy', scoreDataEasy);
var scoreDataNormal:SaveScoreData =
{
score: 0,
accuracy: 0,
tallies:
{
sick: 0,
@ -221,14 +219,13 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataNormal.score = Std.int(Math.max(scoreDataNormal.score, inputSaveData.songScores.get('${songId}') ?? 0));
scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
// scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
}
result.setSongScore(songIds[0], 'normal', scoreDataNormal);
var scoreDataHard:SaveScoreData =
{
score: 0,
accuracy: 0,
tallies:
{
sick: 0,
@ -246,7 +243,7 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataHard.score = Std.int(Math.max(scoreDataHard.score, inputSaveData.songScores.get('${songId}-hard') ?? 0));
scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
// scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
}
result.setSongScore(songIds[0], 'hard', scoreDataHard);
}

View file

@ -137,7 +137,7 @@ using Lambda;
*
* Some functionality is split into handler classes to help maintain my sanity.
*
* @author MasterEric
* @author EliteMasterEric
*/
// @:nullSafety

View file

@ -38,7 +38,7 @@ class AlbumRoll extends FlxSpriteGroup
var newAlbumArt:FlxAtlasSprite;
// var difficultyStars:DifficultyStars;
var difficultyStars:DifficultyStars;
var _exitMovers:Null<FreeplayState.ExitMoverData>;
var albumData:Album;
@ -65,9 +65,9 @@ class AlbumRoll extends FlxSpriteGroup
add(newAlbumArt);
// difficultyStars = new DifficultyStars(140, 39);
// difficultyStars.stars.visible = false;
// add(difficultyStars);
difficultyStars = new DifficultyStars(140, 39);
difficultyStars.stars.visible = false;
add(difficultyStars);
}
function onAlbumFinish(animName:String):Void
@ -86,9 +86,14 @@ class AlbumRoll extends FlxSpriteGroup
{
if (albumId == null)
{
// difficultyStars.stars.visible = false;
this.visible = false;
difficultyStars.stars.visible = false;
return;
}
else
{
this.visible = true;
}
albumData = AlbumRegistry.instance.fetchEntry(albumId);
@ -144,10 +149,10 @@ class AlbumRoll extends FlxSpriteGroup
newAlbumArt.visible = true;
newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
// difficultyStars.stars.visible = false;
difficultyStars.stars.visible = false;
new FlxTimer().start(0.75, function(_) {
// showTitle();
// showStars();
showStars();
});
}
@ -156,16 +161,17 @@ class AlbumRoll extends FlxSpriteGroup
newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
}
// public function setDifficultyStars(?difficulty:Int):Void
// {
// if (difficulty == null) return;
// difficultyStars.difficulty = difficulty;
// }
// /**
// * Make the album stars visible.
// */
// public function showStars():Void
// {
// difficultyStars.stars.visible = false; // true;
// }
public function setDifficultyStars(?difficulty:Int):Void
{
if (difficulty == null) return;
difficultyStars.difficulty = difficulty;
}
/**
* Make the album stars visible.
*/
public function showStars():Void
{
difficultyStars.stars.visible = true; // true;
}
}

View file

@ -0,0 +1,106 @@
package funkin.ui.freeplay;
import flixel.group.FlxSpriteGroup;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.graphics.shaders.HSVShader;
class DifficultyStars extends FlxSpriteGroup
{
/**
* Internal handler var for difficulty... ranges from 0... to 15
* 0 is 1 star... 15 is 0 stars!
*/
var curDifficulty(default, set):Int = 0;
/**
* Range between 0 and 15
*/
public var difficulty(default, set):Int = 1;
public var stars:FlxAtlasSprite;
var flames:FreeplayFlames;
var hsvShader:HSVShader;
public function new(x:Float, y:Float)
{
super(x, y);
hsvShader = new HSVShader();
flames = new FreeplayFlames(0, 0);
add(flames);
stars = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/freeplayStars"));
stars.anim.play("diff stars");
add(stars);
stars.shader = hsvShader;
for (memb in flames.members)
memb.shader = hsvShader;
}
override function update(elapsed:Float):Void
{
super.update(elapsed);
// "loops" the current animation
// for clarity, the animation file looks like
// frame : stars
// 0-99: 1 star
// 100-199: 2 stars
// ......
// 1300-1499: 15 stars
// 1500 : 0 stars
if (curDifficulty < 15 && stars.anim.curFrame >= (curDifficulty + 1) * 100)
{
stars.anim.play("diff stars", true, false, curDifficulty * 100);
}
}
function set_difficulty(value:Int):Int
{
difficulty = value;
if (difficulty <= 0)
{
difficulty = 0;
curDifficulty = 15;
}
else if (difficulty <= 15)
{
difficulty = value;
curDifficulty = difficulty - 1;
}
else
{
difficulty = 15;
curDifficulty = difficulty - 1;
}
if (difficulty > 10) flames.flameCount = difficulty - 10;
else
flames.flameCount = 0;
return difficulty;
}
function set_curDifficulty(value:Int):Int
{
curDifficulty = value;
if (curDifficulty == 15)
{
stars.anim.play("diff stars", true, false, 1500);
stars.anim.pause();
}
else
{
stars.anim.curFrame = Std.int(curDifficulty * 100);
stars.anim.play("diff stars", true, false, curDifficulty * 100);
}
return curDifficulty;
}
}

View file

@ -50,8 +50,19 @@ class FreeplayFlames extends FlxSpriteGroup
}
}
var timers:Array<FlxTimer> = [];
function set_flameCount(value:Int):Int
{
// Stop all existing timers.
// This fixes a bug where quickly switching difficulties would show flames.
for (timer in timers)
{
timer.active = false;
timer.destroy();
timers.remove(timer);
}
this.flameCount = value;
var visibleCount:Int = 0;
for (i in 0...5)
@ -62,10 +73,18 @@ class FreeplayFlames extends FlxSpriteGroup
{
if (!flame.visible)
{
new FlxTimer().start(flameTimer * visibleCount, function(_) {
var nextTimer:FlxTimer = new FlxTimer().start(flameTimer * visibleCount, function(currentTimer:FlxTimer) {
if (i >= this.flameCount)
{
trace('EARLY EXIT');
return;
}
timers.remove(currentTimer);
flame.animation.play("flame", true);
flame.visible = true;
});
timers.push(nextTimer);
visibleCount++;
}
}

View file

@ -120,8 +120,6 @@ class FreeplayState extends MusicBeatSubState
var curCapsule:SongMenuItem;
var curPlaying:Bool = false;
var displayedVariations:Array<String>;
var dj:DJBoyfriend;
var ostName:FlxText;
@ -184,10 +182,6 @@ class FreeplayState extends MusicBeatSubState
// Add a null entry that represents the RANDOM option
songs.push(null);
// TODO: This makes custom variations disappear from Freeplay. Figure out a better solution later.
// Default character (BF) shows default and Erect variations. Pico shows only Pico variations.
displayedVariations = (currentCharacter == 'bf') ? [Constants.DEFAULT_VARIATION, 'erect'] : [currentCharacter];
// programmatically adds the songs via LevelRegistry and SongRegistry
for (levelId in LevelRegistry.instance.listSortedLevelIds())
{
@ -195,7 +189,8 @@ class FreeplayState extends MusicBeatSubState
{
var song:Song = SongRegistry.instance.fetchEntry(songId);
// Only display songs which actually have available charts for the current character.
// Only display songs which actually have available difficulties for the current character.
var displayedVariations = song.getVariationsByCharId(currentCharacter);
var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false);
if (availableDifficultiesForSong.length == 0) continue;
@ -488,10 +483,6 @@ class FreeplayState extends MusicBeatSubState
albumRoll.playIntro();
new FlxTimer().start(0.75, function(_) {
// albumRoll.showTitle();
});
FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
diffSelLeft.visible = true;
@ -708,8 +699,8 @@ class FreeplayState extends MusicBeatSubState
if (targetSong != null)
{
var realShit:Int = curSelected;
targetSong.isFav = !targetSong.isFav;
if (targetSong.isFav)
var isFav = targetSong.toggleFavorite();
if (isFav)
{
FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4,
{
@ -1021,7 +1012,7 @@ class FreeplayState extends MusicBeatSubState
{
var songScore:SaveScoreData = Save.instance.getSongScore(grpCapsules.members[curSelected].songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore?.accuracy ?? 0.0;
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
rememberedDifficulty = currentDifficulty;
}
else
@ -1086,6 +1077,9 @@ class FreeplayState extends MusicBeatSubState
albumRoll.albumId = newAlbumId;
albumRoll.skipIntro();
}
// Set difficulty star count.
albumRoll.setDifficultyStars(daSong?.difficultyRating);
}
// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
@ -1216,7 +1210,7 @@ class FreeplayState extends MusicBeatSubState
{
var songScore:SaveScoreData = Save.instance.getSongScore(daSongCapsule.songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore?.accuracy ?? 0.0;
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
diffIdsCurrent = daSongCapsule.songData.songDifficulties;
rememberedSongId = daSongCapsule.songData.songId;
changeDiff();
@ -1397,11 +1391,12 @@ class FreeplaySongData
public var songName(default, null):String = '';
public var songCharacter(default, null):String = '';
public var songRating(default, null):Int = 0;
public var difficultyRating(default, null):Int = 0;
public var albumId(default, null):Null<String> = null;
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
public var displayedVariations(default, null):Array<String> = [Constants.DEFAULT_VARIATION];
var displayedVariations:Array<String> = [Constants.DEFAULT_VARIATION];
function set_currentDifficulty(value:String):String
{
@ -1417,11 +1412,32 @@ class FreeplaySongData
this.levelId = levelId;
this.songId = songId;
this.song = song;
this.isFav = Save.instance.isSongFavorited(songId);
if (displayedVariations != null) this.displayedVariations = displayedVariations;
updateValues(displayedVariations);
}
/**
* Toggle whether or not the song is favorited, then flush to save data.
* @return Whether or not the song is now favorited.
*/
public function toggleFavorite():Bool
{
isFav = !isFav;
if (isFav)
{
Save.instance.favoriteSong(this.songId);
}
else
{
Save.instance.unfavoriteSong(this.songId);
}
return isFav;
}
function updateValues(variations:Array<String>):Void
{
this.songDifficulties = song.listDifficulties(variations, false, false);
@ -1431,7 +1447,7 @@ class FreeplaySongData
if (songDifficulty == null) return;
this.songName = songDifficulty.songName;
this.songCharacter = songDifficulty.characters.opponent;
this.songRating = songDifficulty.difficultyRating;
this.difficultyRating = songDifficulty.difficultyRating;
if (songDifficulty.album == null)
{
FlxG.log.warn('No album for: ${songDifficulty.songName}');

View file

@ -168,7 +168,7 @@ class SongMenuItem extends FlxSpriteGroup
songText.text = songData?.songName ?? 'Random';
// Update capsule character.
if (songData?.songCharacter != null) setCharacter(songData.songCharacter);
updateDifficultyRating(songData?.songRating ?? 0);
updateDifficultyRating(songData?.difficultyRating ?? 0);
// Update opacity, offsets, etc.
updateSelected();
}

View file

@ -351,8 +351,7 @@ class MainMenuState extends MusicBeatState
maxCombo: 0,
totalNotesHit: 0,
totalNotes: 0,
},
accuracy: 0,
}
});
}
#end

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@ -89,7 +89,7 @@ class AttractState extends MusicBeatState
super.update(elapsed);
// If the user presses any button, skip the video.
if (FlxG.keys.justPressed.ANY)
if (FlxG.keys.justPressed.ANY && !controls.VOLUME_MUTE && !controls.VOLUME_UP && !controls.VOLUME_DOWN)
{
onAttractEnd();
}

View file

@ -455,6 +455,17 @@ class Constants
public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
// % Sick
public static final RANK_PERFECT_PLAT_THRESHOLD:Float = 1.0; // % Sick
public static final RANK_PERFECT_GOLD_THRESHOLD:Float = 0.85; // % Sick
// % Hit
public static final RANK_PERFECT_THRESHOLD:Float = 1.00;
public static final RANK_EXCELLENT_THRESHOLD:Float = 0.90;
public static final RANK_GREAT_THRESHOLD:Float = 0.75;
public static final RANK_GOOD_THRESHOLD:Float = 0.60;
// public static final RANK_SHIT_THRESHOLD:Float = 0.00;
/**
* FILE EXTENSIONS
*/

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@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="arrows.png">
<SubTexture name="staticLeft0001" x="0" y="0" width="17" height="17" />
<SubTexture name="staticDown0001" x="17" y="0" width="17" height="17" />
<SubTexture name="staticUp0001" x="34" y="0" width="17" height="17" />
<SubTexture name="staticRight0001" x="51" y="0" width="17" height="17" />
<SubTexture name="noteLeft0001" x="0" y="17" width="17" height="17" />
<SubTexture name="noteDown0001" x="17" y="17" width="17" height="17" />
<SubTexture name="noteUp0001" x="34" y="17" width="17" height="17" />
<SubTexture name="noteRight0001" x="51" y="17" width="17" height="17" />
<SubTexture name="pressedLeft0001" x="0" y="17" width="17" height="17" />
<SubTexture name="pressedDown0001" x="17" y="17" width="17" height="17" />
<SubTexture name="pressedUp0001" x="34" y="17" width="17" height="17" />
<SubTexture name="pressedRight0001" x="51" y="17" width="17" height="17" />
<SubTexture name="pressedLeft0002" x="0" y="34" width="17" height="17" />
<SubTexture name="pressedDown0002" x="17" y="34" width="17" height="17" />
<SubTexture name="pressedUp0002" x="34" y="34" width="17" height="17" />
<SubTexture name="pressedRight0002" x="51" y="34" width="17" height="17" />
<SubTexture name="confirmLeft0001" x="0" y="51" width="17" height="17" />
<SubTexture name="confirmDown0001" x="17" y="51" width="17" height="17" />
<SubTexture name="confirmUp0001" x="34" y="51" width="17" height="17" />
<SubTexture name="confirmRight0001" x="51" y="51" width="17" height="17" />
<SubTexture name="confirmLeft0002" x="0" y="68" width="17" height="17" />
<SubTexture name="confirmDown0002" x="17" y="68" width="17" height="17" />
<SubTexture name="confirmUp0002" x="34" y="68" width="17" height="17" />
<SubTexture name="confirmRight0002" x="51" y="68" width="17" height="17" />
</TextureAtlas>