mirror of
https://github.com/FunkinCrew/Funkin.git
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Merge branch 'master' of github.com:ninjamuffin99/Funkin-secret into nitpix
This commit is contained in:
commit
87ec716ade
4 changed files with 111 additions and 0 deletions
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@ -82,6 +82,24 @@ class Character extends FlxSprite
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playAnim('danceRight');
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playAnim('danceRight');
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case 'bf-holding-gf':
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frames = Paths.getSparrowAtlas('characters/bfAndGF');
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quickAnimAdd('idle', 'BF idle dance');
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quickAnimAdd('singDOWN', 'BF NOTE DOWN0');
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quickAnimAdd('singLEFT', 'BF NOTE LEFT0');
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quickAnimAdd('singRIGHT', 'BF NOTE RIGHT0');
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quickAnimAdd('singUP', 'BF NOTE UP0');
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quickAnimAdd('singDOWNmiss', 'BF NOTE DOWN MISS');
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quickAnimAdd('singLEFTmiss', 'BF NOTE LEFT MISS');
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quickAnimAdd('singRIGHTmiss', 'BF NOTE RIGHT MISS');
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quickAnimAdd('singUPmiss', 'BF NOTE UP MISS');
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quickAnimAdd('bfCatch', 'BF catches GF');
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loadOffsetFile(curCharacter);
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playAnim('idle');
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case 'gf-car':
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case 'gf-car':
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tex = Paths.getSparrowAtlas('gfCar');
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tex = Paths.getSparrowAtlas('gfCar');
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frames = tex;
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frames = tex;
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@ -16,6 +16,7 @@ class HealthIcon extends FlxSprite
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antialiasing = true;
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antialiasing = true;
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animation.add('bf', [0, 1], 0, false, isPlayer);
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animation.add('bf', [0, 1], 0, false, isPlayer);
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animation.add('bf-holding-gf', [0, 1], 0, false, isPlayer);
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animation.add('bf-car', [0, 1], 0, false, isPlayer);
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animation.add('bf-car', [0, 1], 0, false, isPlayer);
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animation.add('bf-christmas', [0, 1], 0, false, isPlayer);
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animation.add('bf-christmas', [0, 1], 0, false, isPlayer);
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animation.add('bf-pixel', [21, 21], 0, false, isPlayer);
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animation.add('bf-pixel', [21, 21], 0, false, isPlayer);
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@ -113,6 +113,8 @@ class PlayState extends MusicBeatState
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var bgGirls:BackgroundGirls;
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var bgGirls:BackgroundGirls;
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var wiggleShit:WiggleEffect = new WiggleEffect();
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var wiggleShit:WiggleEffect = new WiggleEffect();
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var tankmanRun:FlxTypedGroup<TankmenBG>;
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var talking:Bool = true;
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var talking:Bool = true;
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var songScore:Int = 0;
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var songScore:Int = 0;
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var scoreTxt:FlxText;
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var scoreTxt:FlxText;
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@ -499,6 +501,9 @@ class PlayState extends MusicBeatState
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var tankGround:BGSprite = new BGSprite('tankGround', -200, -20);
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var tankGround:BGSprite = new BGSprite('tankGround', -200, -20);
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add(tankGround);
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add(tankGround);
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tankmanRun = new FlxTypedGroup<TankmenBG>();
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add(tankmanRun);
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var fgTank0:BGSprite = new BGSprite('tank0', -290, 400, 1.7, 1.5, ['fg']);
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var fgTank0:BGSprite = new BGSprite('tank0', -290, 400, 1.7, 1.5, ['fg']);
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foregroundSprites.add(fgTank0);
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foregroundSprites.add(fgTank0);
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@ -2406,6 +2411,17 @@ class PlayState extends MusicBeatState
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}
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}
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}
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}
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switch (curSong.toLowerCase())
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{
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case 'stress':
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if (FlxG.random.bool())
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{
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var tank:TankmenBG = new TankmenBG(500, 200);
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tank.strumTime = Conductor.songPosition + (Conductor.crochet * 4);
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tankmanRun.add(tank);
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}
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}
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if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
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if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
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{
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{
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lightningStrikeShit();
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lightningStrikeShit();
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76
source/TankmenBG.hx
Normal file
76
source/TankmenBG.hx
Normal file
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@ -0,0 +1,76 @@
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import haxe.display.Display.Package;
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class TankmenBG extends FlxSprite
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{
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public var strumTime:Float = 0;
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public var goingRight:Bool = false;
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public var tankSpeed:Float = 0.7;
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public var endingOffset:Float;
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public function new(x:Float, y:Float)
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{
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super(x, y);
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// makeGraphic(200, 200);
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frames = Paths.getSparrowAtlas('tankmanKilled1');
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antialiasing = true;
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animation.addByPrefix('run', 'tankman running', 24, true);
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animation.addByPrefix('shot', 'John', 24, false);
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animation.play('run');
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y += FlxG.random.int(-40, 100);
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goingRight = FlxG.random.bool();
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endingOffset = FlxG.random.float(0, 120);
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tankSpeed = FlxG.random.float(0.65, 0.8);
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if (goingRight)
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flipX = true;
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (animation.curAnim.name == 'run')
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{
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var endDirection:Float = (FlxG.width * 0.74) + endingOffset;
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if (goingRight)
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{
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endDirection = (FlxG.width * 0.02) - endingOffset;
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x = (endDirection + (Conductor.songPosition - strumTime) * tankSpeed);
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}
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else
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{
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x = (endDirection - (Conductor.songPosition - strumTime) * tankSpeed);
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}
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}
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if (Conductor.songPosition > strumTime)
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{
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// kill();
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animation.play('shot');
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if (goingRight)
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{
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offset.y = 200;
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offset.x = 300;
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}
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}
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if (animation.curAnim.name == 'shot' && animation.curAnim.curFrame >= animation.curAnim.frames.length - 1)
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{
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kill();
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}
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}
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}
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